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@@ -144,9 +144,10 @@ namespace glm
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
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{
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- GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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- return lookAtLH(eye, center, up);
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- else
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- return lookAtRH(eye, center, up);
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+# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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+ return lookAtLH(eye, center, up);
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+# else
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+ return lookAtRH(eye, center, up);
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+# endif
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}
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}//namespace glm
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