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@@ -1,18 +1,63 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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-// Created : 2010-09-16
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-// Updated : 2010-09-16
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+// Created : 2011-05-32
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+// Updated : 2011-05-32
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// Licence : This source is under MIT licence
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-// File : test/gtc/matrix_transform.cpp
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+// File : test/gtc/half_float.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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-#include <glm/gtc/matrix_transform.hpp>
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+#include <glm/gtc/half_float.hpp>
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+
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+int test_half_precision_scalar()
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+{
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+ int Error = 0;
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+
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+ Error += sizeof(glm::half) == 2 ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_half_precision_vec()
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+{
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+ int Error = 0;
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+
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+ Error += sizeof(glm::hvec2) == 4 ? 0 : 1;
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+ Error += sizeof(glm::hvec3) == 6 ? 0 : 1;
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+ Error += sizeof(glm::hvec4) == 8 ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_half_precision_mat()
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+{
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+ int Error = 0;
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+
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+ Error += sizeof(glm::hmat2) == 8 ? 0 : 1;
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+ Error += sizeof(glm::hmat3) == 18 ? 0 : 1;
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+ Error += sizeof(glm::hmat4) == 32 ? 0 : 1;
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+
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+ Error += sizeof(glm::hmat2x2) == 8 ? 0 : 1;
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+ Error += sizeof(glm::hmat2x3) == 12 ? 0 : 1;
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+ Error += sizeof(glm::hmat2x4) == 16 ? 0 : 1;
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+ Error += sizeof(glm::hmat3x2) == 12 ? 0 : 1;
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+ Error += sizeof(glm::hmat3x3) == 18 ? 0 : 1;
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+ Error += sizeof(glm::hmat3x4) == 24 ? 0 : 1;
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+ Error += sizeof(glm::hmat4x2) == 16 ? 0 : 1;
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+ Error += sizeof(glm::hmat4x3) == 24 ? 0 : 1;
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+ Error += sizeof(glm::hmat4x4) == 32 ? 0 : 1;
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+
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+ return Error;
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+}
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int main()
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{
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- int Failed = 0;
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+ int Error = 0;
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+
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+ Error += test_half_precision_scalar();
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+ Error += test_half_precision_vec();
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+ Error += test_half_precision_mat();
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- return Failed;
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+ return Error;
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}
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