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@@ -80,64 +80,79 @@ namespace type
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#else
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#else
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//! 2 components vector of floating-point numbers.
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//! 2 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_vec2 vec2;
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typedef precision::mediump_vec2 vec2;
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//! 3 components vector of floating-point numbers.
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//! 3 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_vec3 vec3;
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typedef precision::mediump_vec3 vec3;
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//! 4 components vector of floating-point numbers.
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//! 4 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_vec4 vec4;
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typedef precision::mediump_vec4 vec4;
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat2x2 mat2x2;
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typedef precision::mediump_mat2x2 mat2x2;
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//! 2 columns of 3 components matrix of floating-point numbers.
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//! 2 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat2x3 mat2x3;
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typedef precision::mediump_mat2x3 mat2x3;
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//! 2 columns of 4 components matrix of floating-point numbers.
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//! 2 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat2x4 mat2x4;
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typedef precision::mediump_mat2x4 mat2x4;
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//! 3 columns of 2 components matrix of floating-point numbers.
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//! 3 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat3x2 mat3x2;
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typedef precision::mediump_mat3x2 mat3x2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat3x3 mat3x3;
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typedef precision::mediump_mat3x3 mat3x3;
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//! 3 columns of 4 components matrix of floating-point numbers.
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//! 3 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat3x4 mat3x4;
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typedef precision::mediump_mat3x4 mat3x4;
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//! 4 columns of 2 components matrix of floating-point numbers.
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//! 4 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat4x2 mat4x2;
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typedef precision::mediump_mat4x2 mat4x2;
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//! 4 columns of 3 components matrix of floating-point numbers.
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//! 4 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat4x3 mat4x3;
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typedef precision::mediump_mat4x3 mat4x3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef precision::mediump_mat4x4 mat4x4;
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typedef precision::mediump_mat4x4 mat4x4;
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#endif//GLM_PRECISION
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#endif//GLM_PRECISION
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef mat2x2 mat2;
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typedef mat2x2 mat2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef mat3x3 mat3;
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typedef mat3x3 mat3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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+ //! \ingroup core_types
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typedef mat4x4 mat4;
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typedef mat4x4 mat4;
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//////////////////////////
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//////////////////////////
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@@ -158,14 +173,17 @@ namespace type
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#else
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#else
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//! 2 components vector of signed integer numbers.
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//! 2 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_ivec2 ivec2;
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typedef precision::mediump_ivec2 ivec2;
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//! 3 components vector of signed integer numbers.
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//! 3 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_ivec3 ivec3;
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typedef precision::mediump_ivec3 ivec3;
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//! 4 components vector of signed integer numbers.
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//! 4 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_ivec4 ivec4;
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typedef precision::mediump_ivec4 ivec4;
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#endif//GLM_PRECISION
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#endif//GLM_PRECISION
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@@ -187,14 +205,17 @@ namespace type
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#else
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#else
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//! 2 components vector of unsigned integer numbers.
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//! 2 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_uvec2 uvec2;
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typedef precision::mediump_uvec2 uvec2;
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//! 3 components vector of unsigned integer numbers.
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//! 3 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_uvec3 uvec3;
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typedef precision::mediump_uvec3 uvec3;
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//! 4 components vector of unsigned integer numbers.
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//! 4 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef precision::mediump_uvec4 uvec4;
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typedef precision::mediump_uvec4 uvec4;
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#endif//GLM_PRECISION
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#endif//GLM_PRECISION
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@@ -203,14 +224,17 @@ namespace type
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//! 2 components vector of boolean.
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//! 2 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef detail::tvec2<bool> bvec2;
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typedef detail::tvec2<bool> bvec2;
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//! 3 components vector of boolean.
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//! 3 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef detail::tvec3<bool> bvec3;
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typedef detail::tvec3<bool> bvec3;
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//! 4 components vector of boolean.
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//! 4 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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+ //! \ingroup core_types
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typedef detail::tvec4<bool> bvec4;
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typedef detail::tvec4<bool> bvec4;
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//////////////////////////
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//////////////////////////
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@@ -218,62 +242,77 @@ namespace type
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//! Vector of 2 double-precision floating-point numbers.
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//! Vector of 2 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tvec2<double> dvec2;
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typedef detail::tvec2<double> dvec2;
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//! Vector of 3 double-precision floating-point numbers.
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//! Vector of 3 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tvec3<double> dvec3;
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typedef detail::tvec3<double> dvec3;
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//! Vector of 4 double-precision floating-point numbers.
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//! Vector of 4 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tvec4<double> dvec4;
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typedef detail::tvec4<double> dvec4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat2x2<double> dmat2;
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typedef detail::tmat2x2<double> dmat2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat3x3<double> dmat3;
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typedef detail::tmat3x3<double> dmat3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat4x4<double> dmat4;
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typedef detail::tmat4x4<double> dmat4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat2x2<double> dmat2x2;
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typedef detail::tmat2x2<double> dmat2x2;
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//! 2 * 3 matrix of double-precision floating-point numbers.
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//! 2 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat2x3<double> dmat2x3;
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typedef detail::tmat2x3<double> dmat2x3;
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//! 2 * 4 matrix of double-precision floating-point numbers.
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//! 2 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat2x4<double> dmat2x4;
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typedef detail::tmat2x4<double> dmat2x4;
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//! 3 * 2 matrix of double-precision floating-point numbers.
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//! 3 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat3x2<double> dmat3x2;
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typedef detail::tmat3x2<double> dmat3x2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat3x3<double> dmat3x3;
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typedef detail::tmat3x3<double> dmat3x3;
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//! 3 * 4 matrix of double-precision floating-point numbers.
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//! 3 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat3x4<double> dmat3x4;
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typedef detail::tmat3x4<double> dmat3x4;
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//! 4 * 2 matrix of double-precision floating-point numbers.
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//! 4 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat4x2<double> dmat4x2;
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typedef detail::tmat4x2<double> dmat4x2;
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//! 4 * 3 matrix of double-precision floating-point numbers.
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//! 4 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat4x3<double> dmat4x3;
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typedef detail::tmat4x3<double> dmat4x3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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+ //! \ingroup core_types
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typedef detail::tmat4x4<double> dmat4x4;
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typedef detail::tmat4x4<double> dmat4x4;
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}//namespace type
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}//namespace type
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