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@@ -20,38 +20,23 @@
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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-/// @ref gtx_associated_min_max
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-/// @file glm/gtx/associated_min_max.hpp
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-/// @date 2008-03-10 / 2011-06-07
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+/// @ref gtx_fast_square_root
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+/// @file glm/gtx/fast_square_root.hpp
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+/// @date 2006-01-04 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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-/// @see gtx_extented_min_max (dependence)
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///
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-\defgroup gtx_fast_square_root GLM_GTX_fast_square_root: Fast square root functions
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-\ingroup gtx
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-
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-\brief Fast but less accurate implementations of square root based functions.
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-
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-<glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
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+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root: Fast square root functions
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+/// @ingroup gtx
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+///
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+/// @brief Fast but less accurate implementations of square root based functions.
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+/// - Sqrt optimisation based on Newton's method,
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+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
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+///
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+/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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-///////////////////////////////////////////////////////////////////////////////////////////////////
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-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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-///////////////////////////////////////////////////////////////////////////////////////////////////
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-// Created : 2006-01-04
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-// Updated : 2008-10-07
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-// Licence : This source is under MIT License
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-// File : glm/gtx/fast_square_root.hpp
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-///////////////////////////////////////////////////////////////////////////////////////////////////
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-// Dependency:
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-// - GLM core
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-///////////////////////////////////////////////////////////////////////////////////////////////////
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-// Note:
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-// - Sqrt optimisation based on Newton's method,
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-// www.gamedev.net/community/forums/topic.asp?topic id=139956
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-///////////////////////////////////////////////////////////////////////////////////////////////////
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-
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#ifndef glm_gtx_fast_square_root
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#define glm_gtx_fast_square_root
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