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@@ -58,7 +58,7 @@ namespace glm
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//! Then, the results are packed into the returned 32-bit unsigned integer.
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//! Then, the results are packed into the returned 32-bit unsigned integer.
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//!
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//!
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//! The conversion for component c of v to fixed point is done as follows:
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//! The conversion for component c of v to fixed point is done as follows:
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- //! packSnorm2x16: round(clamp(c, 0, +1) * 65535.0)
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+ //! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
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//!
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//!
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//! The first component of the vector will be written to the least significant bits of the output;
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//! The first component of the vector will be written to the least significant bits of the output;
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//! the last component will be written to the most significant bits.
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//! the last component will be written to the most significant bits.
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@@ -106,6 +106,19 @@ namespace glm
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
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detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
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detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
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+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
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+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
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+ //!
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+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
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+ //! unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
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+ //!
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+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
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+ //! the last component will be extracted from the most significant bits.
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+ //!
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+ /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
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+ /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
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+ detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
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+
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/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
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/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
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/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
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/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
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///
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///
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