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Christophe Riccio 15 жил өмнө
parent
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+ 0 - 33
glm/gtc/matrix_operation.hpp

@@ -1,33 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2009-04-29
-// Updated : 2009-04-29
-// Licence : This source is under MIT License
-// File    : glm/gtc/matrix_operation.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtc_matrix_operation
-#define glm_gtc_matrix_operation
-
-// Dependency:
-#include "../glm.hpp"
-
-namespace glm{
-namespace gtc{
-//! GLM_GTC_matrix_operation extension: Matrix operation functions
-namespace matrix_operation
-{
-
-}//namespace matrix_operation
-}//namespace gtc
-}//namespace glm
-
-#include "matrix_operation.inl"
-
-namespace glm{using namespace gtc::matrix_operation;}
-
-#endif//glm_gtc_matrix_operation

+ 0 - 17
glm/gtc/matrix_operation.inl

@@ -1,17 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2009-04-29
-// Updated : 2009-04-29
-// Licence : This source is under MIT License
-// File    : glm/gtc/matrix_operation.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm{
-namespace gtc{
-namespace matrix_operation
-{
-
-}//namespace matrix_operation
-}//namespace gtc
-}//namespace glm

+ 0 - 40
glm/gtc/matrix_projection.hpp

@@ -1,40 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2009-04-29
-// Updated : 2010-02-07
-// Licence : This source is under MIT License
-// File    : glm/gtc/matrix_projection.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-// - GLM_GTC_matrix_operation
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtc_matrix_projection
-#define glm_gtc_matrix_projection
-
-// Dependency:
-#include "../glm.hpp"
-
-namespace glm
-{
-   	namespace test{
-		bool main_gtc_matrix_projection();
-	}//namespace test
-
-    namespace gtc{
-	//! GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices
-    namespace matrix_projection
-    {
-
-
-    }//namespace matrix_projection
-    }//namespace gtc
-}//namespace glm
-
-#include "matrix_projection.inl"
-
-namespace glm{using namespace gtc::matrix_projection;}
-
-#endif//glm_gtc_matrix_projection

+ 0 - 17
glm/gtc/matrix_projection.inl

@@ -1,17 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2009-04-29
-// Updated : 2010-02-07
-// Licence : This source is under MIT License
-// File    : glm/gtc/matrix_projection.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm{
-namespace gtc{
-namespace matrix_projection
-{
-
-}//namespace matrix_projection
-}//namespace gtc
-}//namespace glm

+ 0 - 43
glm/gtx/determinant.hpp

@@ -1,43 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2008-04-23
-// Licence : This source is under MIT License
-// File    : glm/gtx/determinant.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_determinant
-#define glm_gtx_determinant
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/matrix_operation.hpp"
-
-namespace glm
-{
-	namespace test{
-		void main_gtx_determinant();
-	}//namespace test
-
-	namespace gtx{
-	//! GLM_GTX_determinant extension: Compute the determinant of a matrix
-	namespace determinant
-	{
-		using namespace gtc::matrix_operation;
-
-	}//namespace determinant
-	}//namespace gtx
-}//namespace glm
-
-#define GLM_GTX_determinant namespace gtx::determinant
-#ifndef GLM_GTX_GLOBAL
-namespace glm {using GLM_GTX_determinant;}
-#endif//GLM_GTC_GLOBAL
-
-#include "determinant.inl"
-
-#endif//glm_gtx_determinant

+ 0 - 13
glm/gtx/determinant.inl

@@ -1,13 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2005-12-21
-// Licence : This source is under MIT License
-// File    : glm/gtx/determinant.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm
-{
-
-}

+ 0 - 48
glm/gtx/matrix_access.hpp

@@ -1,48 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-27
-// Updated : 2006-12-06
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_access.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_matrix_access
-#define glm_gtx_matrix_access
-
-// Dependency:
-#include "../glm.hpp"
-
-namespace glm{
-namespace gtx{
-//! GLM_GTX_matrix_access extension: Set a column or a row of a matrix
-namespace matrix_access
-{
-	//! Set a specific row to a matrix.
-	//! From GLM_GTX_matrix_access extension.
-    template <typename genType> 
-	genType row(
-		const genType& m, 
-		int index, 
-		typename genType::row_type const & x);
-
-	 //! Set a specific column to a matrix.
-	 //! From GLM_GTX_matrix_access extension.
-	template <typename genType> 
-	genType column(
-		const genType& m, 
-		int index, 
-		typename genType::col_type const & x);
-
-}//namespace matrix_access
-}//namespace gtx
-}//namespace glm
-
-#include "matrix_access.inl"
-
-namespace glm{using namespace gtx::matrix_access;}
-
-#endif//glm_gtx_matrix_access

+ 0 - 40
glm/gtx/matrix_access.inl

@@ -1,40 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-27
-// Updated : 2005-12-27
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_access.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm{
-namespace gtx{
-namespace matrix_access{
-
-    template <typename genType>
-    inline genType row(
-		genType const & m, 
-		int index, 
-		typename genType::row_type const & x)
-    {
-        genType Result = m;
-        for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
-			Result[i][index] = x[i];
-        return Result;
-    }
-
-    template <typename genType>
-    inline genType column(
-		genType const & m, 
-		int index, 
-		typename genType::col_type const & x)
-    {
-        genType Result = m;
-        Result[index] = x;
-        return Result;
-    }
-
-}//namespace matrix_access
-}//namespace gtx
-}//namespace glm
-

+ 0 - 63
glm/gtx/matrix_projection.hpp

@@ -1,63 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2009-04-29
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_projection.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-// - GLM_GTC_matrix_projection
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_matrix_projection
-#define glm_gtx_matrix_projection
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/matrix_projection.hpp"
-
-namespace glm
-{
-   	namespace test{
-		void main_gtx_matrix_projection();
-	}//namespace test
-
-    namespace gtx{
-	//! GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices
-    namespace matrix_projection
-    {
-		using namespace gtc::matrix_projection;
-
-		//! Builds a perspective projection matrix based on a field of view
-		//! From GLM_GTX_matrix_projection extension.
-		template <typename valType> 
-		detail::tmat4x4<valType> perspectiveFov(
-			valType const & fov, 
-			valType const & width, 
-			valType const & height, 
-			valType const & zNear, 
-			valType const & zFar);
-
-		//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
-		//! From GLM_GTX_matrix_projection extension.
-        template <typename T> 
-		detail::tmat4x4<T> infinitePerspective(
-			T fovy, T aspect, T zNear);
-
-		//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
-		//! From GLM_GTX_matrix_projection extension.
-        template <typename T> 
-		detail::tmat4x4<T> tweakedInfinitePerspective(
-			T fovy, T aspect, T zNear);
-
-    }//namespace matrix_projection
-    }//namespace gtx
-}//namespace glm
-
-#include "matrix_projection.inl"
-
-namespace glm{using namespace gtx::matrix_projection;}
-
-#endif//glm_gtx_matrix_projection

+ 0 - 81
glm/gtx/matrix_projection.inl

@@ -1,81 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2009-04-29
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_projection.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm{
-namespace gtx{
-namespace matrix_projection
-{
-	template <typename valType>
-	inline detail::tmat4x4<valType> perspectiveFov
-	(
-		valType const & fov, 
-		valType const & width, 
-		valType const & height, 
-		valType const & zNear, 
-		valType const & zFar
-	)
-	{
-		valType rad = glm::radians(fov);
-		valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
-		valType w = h * height / width;
-
-		detail::tmat4x4<valType> Result(valType(0));
-		Result[0][0] = w;
-		Result[1][1] = h;
-		Result[2][2] = (zFar + zNear) / (zFar - zNear);
-		Result[2][3] = valType(1);
-		Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
-		return Result;
-	}
-
-	template <typename T> 
-	inline detail::tmat4x4<T> infinitePerspective(
-		T fovy, 
-		T aspect, 
-		T zNear)
-	{
-		T range = tan(radians(fovy / T(2))) * zNear;	
-		T left = -range * aspect;
-		T right = range * aspect;
-		T bottom = -range;
-		T top = range;
-
-		detail::tmat4x4<T> Result(T(0));
-		Result[0][0] = (T(2) * zNear) / (right - left);
-		Result[1][1] = (T(2) * zNear) / (top - bottom);
-		Result[2][2] = - T(1);
-		Result[2][3] = - T(1);
-		Result[3][2] = - T(2) * zNear;
-		return Result;
-	}
-
-	template <typename T> 
-	inline detail::tmat4x4<T> tweakedInfinitePerspective(
-		T fovy, 
-		T aspect, 
-		T zNear)
-	{
-		T range = tan(radians(fovy / T(2))) * zNear;	
-		T left = -range * aspect;
-		T right = range * aspect;
-		T bottom = -range;
-		T top = range;
-
-		detail::tmat4x4<T> Result(T(0));
-		Result[0][0] = (T(2) * zNear) / (right - left);
-		Result[1][1] = (T(2) * zNear) / (top - bottom);
-		Result[2][2] = T(0.0001) - T(1);
-		Result[2][3] = T(-1);
-		Result[3][2] = - (T(0.0001) - T(2)) * zNear;
-		return Result;
-	}
-
-}//namespace matrix_projection
-}//namespace gtc
-}//namespace glm

+ 0 - 79
glm/gtx/matrix_selection.hpp

@@ -1,79 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2009-02-19
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_selection.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_matrix_selection
-#define glm_gtx_matrix_selection
-
-// Dependency:
-#include "../glm.hpp"
-
-namespace glm
-{
-	namespace test{
-		void main_gtx_matrix_selection();
-	}//namespace test
-
-	namespace gtx{
-	//! GLM_GTX_matrix_selection extension: Access to matrix columns or rows.
-	namespace matrix_selection
-	{
-		//! Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the row index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec2<T> row(
-			const detail::tmat2x2<T>& m, 
-			int index);
-		
-		//! Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the row index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec3<T> row(
-			const detail::tmat3x3<T>& m, 
-			int index);
-
-		//! Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the row index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec4<T> row(
-			const detail::tmat4x4<T>& m, 
-			int index);
-
-		//! Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the column index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec2<T> column(
-			const detail::tmat2x2<T>& m, 
-			int index);
-
-		//! Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the column index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec3<T> column(
-			const detail::tmat3x3<T>& m, 
-			int index);
-
-		//! Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the column index.
-		//! From GLM_GTX_matrix_selection extension.
-		template <typename T> 
-		detail::tvec4<T> column(
-			const detail::tmat4x4<T>& m, 
-			int index);
-
-	}//namespace matrix_selection
-	}//namespace gtx
-}//namespace glm
-
-#include "matrix_selection.inl"
-
-namespace glm{using namespace gtx::matrix_selection;}
-
-#endif//glm_gtx_matrix_selection

+ 0 - 65
glm/gtx/matrix_selection.inl

@@ -1,65 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2005-12-21
-// Updated : 2009-02-19
-// Licence : This source is under MIT License
-// File    : glm/gtx/matrix_selection.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm{
-namespace gtx{
-namespace matrix_selection
-{
-    template <typename T>
-    inline detail::tvec2<T> row(
-		const detail::tmat2x2<T>& m, 
-		int index)
-    {
-        return detail::tvec2<T>(m[0][index], m[1][index]);
-    }
-
-    template <typename T>
-    inline detail::tvec3<T> row(
-		const detail::tmat3x3<T>& m, 
-		int index)
-    {
-        return detail::tvec3<T>(m[0][index], m[1][index], m[2][index]);
-    }
-
-    template <typename T>
-    inline detail::tvec4<T> row(
-		const detail::tmat4x4<T>& m, 
-		int index)
-    {
-        return detail::tvec4<T>(m[0][index], m[1][index], m[2][index], m[3][index]);
-    }
-
-    template <typename T>
-    inline detail::tvec2<T> column(
-		const detail::tmat2x2<T>& m, 
-		int index)
-    {
-        return m[index];
-    }
-
-    template <typename T>
-    inline detail::tvec3<T> column(
-		const detail::tmat3x3<T>& m, 
-		int index)
-    {
-        return m[index];
-    }
-
-    template <typename T>
-    inline detail::tvec4<T> column(
-		const detail::tmat4x4<T>& m, 
-		int index)
-    {
-        return m[index];
-    }
-
-}//namespace matrix_selection
-}//namespace gtx
-}//namespace glm
-

+ 0 - 0
glm/gtx/simd_mat4.hpp


+ 0 - 0
glm/gtx/simd_mat4.inl


+ 0 - 0
glm/gtx/simd_vec4.hpp


+ 0 - 0
glm/gtx/simd_vec4.inl