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Merge branch '0.9.2' into gtx_ulp

Christophe Riccio 14 năm trước cách đây
mục cha
commit
79cec21c3a

+ 1 - 1
glm/core/func_matrix.inl

@@ -466,8 +466,8 @@ namespace glm
 
 		detail::tmat2x2<T> Inverse(
 			+ m[1][1] / Determinant,
-			- m[1][0] / Determinant,
 			- m[0][1] / Determinant, 
+			- m[1][0] / Determinant,
 			+ m[0][0] / Determinant);
 
 		return Inverse;

+ 1 - 1
glm/gtx/simd_vec4.inl

@@ -275,7 +275,7 @@ namespace glm
 			detail::fvec4SIMD const & x
 		)
 		{
-			GLM_ALIGN(4) detail::tvec4<float> Result;
+			GLM_ALIGN(16) detail::tvec4<float> Result;
 			_mm_store_ps(&Result[0], x.Data);
 			return Result;
 		}

+ 37 - 103
test/core/core_func_matrix.cpp

@@ -4,145 +4,79 @@
 // Created : 2011-01-15
 // Updated : 2011-01-15
 // Licence : This source is under MIT licence
-// File    : test/gtx/simd-mat4.cpp
+// File    : test/core/func_matrix.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
 #include <glm/glm.hpp>
 
-int test_static_assert()
+int test_matrixCompMult()
 {
-	//glm::lessThan(glm::mat4(0), glm::mat4(4));
 
-	return 0;
-}
-
-int test_lessThan_vec2()
-{
-	glm::bvec2 O = glm::bvec2(true, false);
-
-	glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
-	assert(glm::all(glm::equal(O, A)));
-
-	glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
-	assert(glm::all(glm::equal(O, C)));
-
-	return 0;
-}
-
-int test_lessThan_vec3()
-{
-	glm::bvec3 O = glm::bvec3(true, true, false);
-
-	glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, A)));
-
-	glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, C)));
-
-	return 0;
-}
-
-int test_lessThan_vec4()
-{
-	glm::bvec4 O = glm::bvec4(true, true, false, false);
-
-	glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, A)));
-
-	glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, C)));
 
 	return 0;
 }
 
-int test_greaterThanEqual_vec2()
+int test_outerProduct()
 {
-	glm::bvec2 O = glm::bvec2(false, true);
-
-	glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
-	assert(glm::all(glm::equal(O, A)));
 
-	glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
-	assert(glm::all(glm::equal(O, C)));
 
 	return 0;
 }
 
-int test_greaterThanEqual_vec3()
+int test_transpose()
 {
-	glm::bvec3 O = glm::bvec3(false, false, true);
-
-	glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, A)));
 
-	glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
-	assert(glm::all(glm::equal(O, C)));
 
 	return 0;
 }
 
-int test_greaterThanEqual_vec4()
+int test_determinant()
 {
-	glm::bvec4 O = glm::bvec4(false, false, true, true);
-
-	glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, A)));
 
-	glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, B)));
-
-	glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
-	assert(glm::all(glm::equal(O, C)));
 
 	return 0;
 }
 
-int test_all()
+int test_inverse()
 {
-	assert(glm::all(glm::bvec2(true, true)));
-	assert(!glm::all(glm::bvec2(true, false)));
-	assert(!glm::all(glm::bvec2(false, false)));
-
-	assert(glm::all(glm::bvec3(true, true, true)));
-	assert(!glm::all(glm::bvec3(true, false, true)));
-	assert(!glm::all(glm::bvec3(false, false, false)));
+	int Failed(0);
+
+	glm::mat4x4 A4x4(
+		glm::vec4(1, 0, 1, 0), 
+		glm::vec4(0, 1, 0, 0), 
+		glm::vec4(0, 0, 1, 0), 
+		glm::vec4(0, 0, 0, 1));
+	glm::mat4x4 B4x4 = glm::inverse(A4x4);
+	glm::mat4x4 I4x4 = A4x4 * B4x4;
+	Failed += I4x4 == glm::mat4x4(1) ? 0 : 1;
+
+	glm::mat3x3 A3x3(
+		glm::vec3(1, 0, 1), 
+		glm::vec3(0, 1, 0), 
+		glm::vec3(0, 0, 1));
+	glm::mat3x3 B3x3 = glm::inverse(A3x3);
+	glm::mat3x3 I3x3 = A3x3 * B3x3;
+	Failed += I3x3 == glm::mat3x3(1) ? 0 : 1;
+
+	glm::mat2x2 A2x2(
+		glm::vec2(1, 1), 
+		glm::vec2(0, 1));
+	glm::mat2x2 B2x2 = glm::inverse(A2x2);
+	glm::mat2x2 I2x2 = A2x2 * B2x2;
+	Failed += I2x2 == glm::mat2x2(1) ? 0 : 1;
 
-	assert(glm::all(glm::bvec4(true, true, true, true)));
-	assert(!glm::all(glm::bvec4(true, false, true, false)));
-	assert(!glm::all(glm::bvec4(false, false, false, false)));
-
-	return 0;
+	return Failed;
 }
 
 
 int main()
 {
 	int Failed = 0;
-	Failed += test_static_assert();
-	Failed += test_lessThan_vec2();
-	Failed += test_lessThan_vec3();
-	Failed += test_lessThan_vec4();
-	Failed += test_greaterThanEqual_vec2();
-	Failed += test_greaterThanEqual_vec3();
-	Failed += test_greaterThanEqual_vec4();
-	Failed += test_all();
-
+	Failed += test_matrixCompMult();
+	Failed += test_outerProduct();
+	Failed += test_transpose();
+	Failed += test_determinant();
+	Failed += test_inverse();
 	return Failed;
 }
 

+ 5 - 6
test/core/core_type_mat2x2.cpp

@@ -9,7 +9,7 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat2x2 m(1.0f);
 	glm::vec2 u(1.0f);
@@ -24,15 +24,14 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }

+ 5 - 6
test/core/core_type_mat2x3.cpp

@@ -9,7 +9,7 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat2x3 m(1.0f);
 	glm::vec2 u(1.0f);
@@ -24,15 +24,14 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }

+ 6 - 6
test/core/core_type_mat2x4.cpp

@@ -9,7 +9,7 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat2x4 m(1.0f);
 	glm::vec2 u(1.0f);
@@ -24,17 +24,17 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 
 
+

+ 5 - 5
test/core/core_type_mat3x2.cpp

@@ -24,16 +24,16 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 
+

+ 8 - 9
test/core/core_type_mat3x3.cpp

@@ -18,7 +18,7 @@ void print(glm::dmat3 const & Mat0)
 	printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]);
 }
 
-bool test_mat3x3()
+int test_mat3x3()
 {
 	glm::dmat3 Mat0(
 		glm::dvec3(0.6f, 0.2f, 0.3f), 
@@ -31,10 +31,10 @@ bool test_mat3x3()
 	print(Inv0);
 	print(Res0);
 
-	return true;
+	return 0;
 }
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat3x3 m(1.0f);
 	glm::vec3 u(1.0f);
@@ -49,17 +49,16 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_mat3x3();
-	Result = Result && test_operators();
+	Error += test_mat3x3();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 

+ 4 - 5
test/core/core_type_mat3x4.cpp

@@ -24,16 +24,15 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 

+ 5 - 6
test/core/core_type_mat4x2.cpp

@@ -9,7 +9,7 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat4x2 m(1.0f);
 	glm::vec4 u(1.0f);
@@ -24,16 +24,15 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 

+ 5 - 6
test/core/core_type_mat4x3.cpp

@@ -9,7 +9,7 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::mat4x3 m(1.0f);
 	glm::vec4 u(1.0f);
@@ -24,17 +24,16 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 
-	assert(Result);
-	return Result;
+	return Error;
 }
 
 

+ 8 - 9
test/core/core_type_mat4x4.cpp

@@ -21,7 +21,7 @@ void print(glm::dmat4 const & Mat0)
 	printf("\tvec4(%2.3f, %2.3f, %2.3f, %2.3f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]);
 }
 
-bool test_mat4x4()
+int test_mat4x4()
 {
 	glm::dmat4 Mat0(
 		glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f), 
@@ -35,7 +35,7 @@ bool test_mat4x4()
 	print(Inv0);
 	print(Res0);
 
-	return true;
+	return 0;
 }
 
 static bool test_operators()
@@ -53,16 +53,15 @@ static bool test_operators()
 	bool R = m != q;
 	bool S = m == m;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_mat4x4();
-	Result = Result && test_operators();
-	
-	assert(Result);
-	return Result;
+	Error += test_mat4x4();
+	Error += test_operators();
+
+	return Error;
 }

+ 5 - 6
test/core/core_type_vec1.cpp

@@ -9,22 +9,21 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::vec4 A(1.0f);
 	glm::vec4 B(1.0f);
 	bool R = A != B;
 	bool S = A == B;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 	
-	assert(Result);
-	return Result;
+	return Error;
 }

+ 8 - 9
test/core/core_type_vec2.cpp

@@ -9,22 +9,21 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
-	glm::vec4 A(1.0f);
-	glm::vec4 B(1.0f);
+	glm::vec2 A(1.0f);
+	glm::vec2 B(1.0f);
 	bool R = A != B;
 	bool S = A == B;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
-	
-	assert(Result);
-	return Result;
+	Error += test_operators();
+
+	return Error;
 }

+ 7 - 8
test/core/core_type_vec3.cpp

@@ -9,22 +9,21 @@
 
 #include <glm/glm.hpp>
 
-static bool test_operators()
+static int test_operators()
 {
-	glm::vec4 A(1.0f);
-	glm::vec4 B(1.0f);
+	glm::vec3 A(1.0f);
+	glm::vec3 B(1.0f);
 	bool R = A != B;
 	bool S = A == B;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	bool Result = true;
+	int Error = 0;
 
-	Result = Result && test_operators();
+	Error += test_operators();
 	
-	assert(Result);
-	return Result;
+	return Error;
 }

+ 8 - 15
test/core/core_type_vec4.cpp

@@ -31,41 +31,34 @@ enum comp
 //	return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
 //}
 
-bool test_hvec4()
+int test_hvec4()
 {
 	glm::hvec4 const A = glm::hvec4(0, 1, 2, 3);
 	//glm::hvec4 B = glm::swizzle<glm::X, glm::Y, glm::Z, glm::W>(A);
 
 	//glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)<float>();
 
-	return true;
+	return 0;
 }
 
-static bool test_operators()
+static int test_operators()
 {
 	glm::vec4 A(1.0f);
 	glm::vec4 B(1.0f);
 	bool R = A != B;
 	bool S = A == B;
 
-	return true;
+	return (S && !R) ? 0 : 1;
 }
 
 int main()
 {
-	test_hvec4();
-
 	//__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
 	//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
 
-	bool Result = true;
-
-	Result = Result && test_operators();
-	Result = Result && test_hvec4();
-	
-	assert(Result);
-	return Result;
-
-	return 0;
+	int Error = 0;
+	Error += test_operators();
+	Error += test_hvec4();
+	return Error;
 }
 

+ 2 - 2
test/gtc/gtc_quaternion.cpp

@@ -13,7 +13,7 @@
 
 int main()
 {
-	int Failed = 0;
+	int Error = -1;
 
-	return Failed;
+	return Error;
 }

+ 34 - 26
test/gtc/gtc_swizzle.cpp

@@ -13,114 +13,122 @@
 
 int test_swizzle_vec4_ref_dynamic()
 {
+	int Error = 0;
+
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec4 B(2, 1, 0, 3);
 		glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B;
-		assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
+		Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec3 B(2, 1, 0);
 		glm::swizzle(A, glm::Z, glm::Y, glm::X) = B;
-		assert(A.x == B.x && A.y == B.y && A.z == B.z);
+		Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec2 B(2, 1);
 		glm::swizzle(A, glm::Z, glm::Y) = B;
-		assert(A.x == B.x && A.y == B.y);
+		Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		int B(2);
 		glm::swizzle(A, glm::Z) = B;
-		assert(A.x == B);
+		Error += (A.z == B) ? 0 : 1;
 	}
 
-	return 0;
+	return Error;
 }
 
 int test_swizzle_vec4_ref_static()
 {
+	int Error = 0;
+
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec4 B(2, 1, 0, 3);
 		glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B;
-		assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
+		Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec3 B(2, 1, 0);
 		glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B;
-		assert(A.x == B.x && A.y == B.y && A.z == B.z);
+		Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		glm::ivec2 B(2, 1);
 		glm::swizzle<glm::Z, glm::Y>(A) = B;
-		assert(A.x == B.x && A.y == B.y);
+		Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
 	}
 
 	{
 		glm::ivec4 A(0, 1, 2, 3);
 		int B(2);
 		glm::swizzle<glm::Z>(A) = B;
-		assert(A.x == B);
+		Error += (A.z == B) ? 0 : 1;
 	}
 
-	return 0;
+	return Error;
 }
 
 int test_swizzle_vec4_const_dynamic()
 {
+	int Error = 0;
+
 	glm::ivec4 A(0, 1, 2, 3);
 	glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
-	assert(glm::all(glm::equal(A, B)));
+	Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
 
 	glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
-	assert(glm::all(glm::equal(glm::ivec3(A), C)));
+	Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
 
 	glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
-	assert(glm::all(glm::equal(glm::ivec2(A), D)));
+	Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
 
 	int E = glm::swizzle(A, glm::Q);
-	assert(E == A.q);
+	Error += (E == 3) ? 0 : 1;
 
-	return 0;
+	return Error;
 }
 
 int test_swizzle_vec4_const_static()
 {
+	int Error = 0;
+
 	glm::ivec4 A(0, 1, 2, 3);
 
 	glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
-	assert(glm::all(glm::equal(A, B)));
+	Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
 
 	glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
-	assert(glm::all(glm::equal(glm::ivec3(A), C)));
+	Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
 
 	glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
-	assert(glm::all(glm::equal(glm::ivec2(A), D)));
+	Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
 
 	int E = glm::swizzle<glm::Q>(A);
-	assert(E == A.q);
+	Error += (E == 3) ? 0 : 1;
 
-	return 0;
+	return Error;
 }
 
 int main()
 {
-	int Failed = 0;
-	Failed += test_swizzle_vec4_ref_dynamic();
-	Failed += test_swizzle_vec4_ref_static();
-	Failed += test_swizzle_vec4_const_dynamic();
-	Failed += test_swizzle_vec4_const_static();
+	int Error = 0;
+	Error += test_swizzle_vec4_ref_dynamic();
+	Error += test_swizzle_vec4_ref_static();
+	Error += test_swizzle_vec4_const_dynamic();
+	Error += test_swizzle_vec4_const_static();
 
-	return Failed;
+	return Error;
 }

+ 4 - 2
test/gtx/gtx-bit.cpp

@@ -129,6 +129,8 @@ namespace bitRevert
 
 int main()
 {
-	::extractField::test();
-	::bitRevert::test();
+	bool Error = 0;
+	Error += ::extractField::test();
+	Error += ::bitRevert::test();
+	return Error;
 }

+ 6 - 8
test/gtx/gtx-simd-mat4.cpp

@@ -224,14 +224,14 @@ int test_compute_gtx()
 	std::clock_t TimeEnd = clock();
 	printf("test_compute_gtx: %ld\n", TimeEnd - TimeStart);
 
-	return Output.size() != 0;
+	return 0;
 }
 
 int main()
 {
-	int Failed = GLM_COMPILER;
+	int Error = 0;
 
-	std::vector<glm::mat4> Data(1024 * 1024 * 8);
+	std::vector<glm::mat4> Data(64 * 64 * 1);
 	for(std::size_t i = 0; i < Data.size(); ++i)
 		Data[i] = glm::mat4(
 			glm::vec4(glm::compRand4(-2.0f, 2.0f)),
@@ -277,13 +277,11 @@ int main()
 	glm::simdVec4 B(5.0f, 6.0f, 7.0f, 8.0f);
 	__m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0));
 
-	Failed += test_compute_glm();
-	Failed += test_compute_gtx();
+	Error += test_compute_glm();
+	Error += test_compute_gtx();
 	
 	float Det = glm::determinant(glm::simdMat4(1.0));
 	glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
 
-	system("pause");
-
-	return Failed;
+	return Error;
 }