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@@ -10,11 +10,79 @@
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#include <glm/glm.hpp>
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#include <glm/gtx/ulp.hpp>
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#include <iostream>
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+#include <limits>
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+
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+namespace
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+{
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+ template <typename T>
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+ T next(T const & x);
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+
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+#if(GLM_COMPILER & GLM_COMPILER_VC)
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+# include <cfloat>
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+ GLM_FUNC_QUALIFIER float next(float const & x)
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+ {
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+ return _nextafterf(x, std::numeric_limits<float>::max());
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+ }
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+
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+ GLM_FUNC_QUALIFIER double next(double const & x)
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+ {
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+ return _nextafter(x, std::numeric_limits<double>::max());
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+ }
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+#else
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+# include <cmath>
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+ GLM_FUNC_QUALIFIER float next(float const & x)
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+ {
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+ return nextafterf(x, std::numeric_limits<float>::max());
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+ }
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+
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+ GLM_FUNC_QUALIFIER double next(double const & x)
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+ {
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+ return nextafter(x, std::numeric_limits<double>::max());
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+ }
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+#endif
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER T next(T const & x, std::size_t const & Steps)
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+ {
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+ T temp = x;
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+ for(std::size_t i = 0; i < Steps; ++i)
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+ temp = next(temp);
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+ return temp;
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+ }
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+
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER std::size_t ulp_distance(T const & x, T const & y)
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+ {
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+ std::size_t ulp = 0;
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+ T temp = x;
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+
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+ while(temp != y)
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+ {
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+ ++ulp;
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+ temp = next(temp);
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+ }
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+
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+ return ulp;
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+ }
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+}//namespace
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int test_ulp_float()
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{
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- double Temp = _nextafter(0.01, 0.011);
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- std::cout << Temp << " 0.01, 0.011" << std::endl;
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+ std::cout.precision(std::numeric_limits<double>::digits10 + 1);
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+
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+ float W = 1.0f;
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+ float X = next(W);
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+ bool TestX = W != X;
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+ std::cout << " 1.0f, Next: " << ulp_distance(W, X)<< std::endl;
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+ std::cout << " 1.0f, Nextt(1000): " << next(W, 1000)<< std::endl;
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+ //std::cout << " 0.01, 0.011: " << ulp_distance(0.00000000001f, 0.000000000011f) << std::endl;
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+ //std::cout << " 0.01, 0.011: " << ulp_distance(0.00000000001, 0.000000000011) << std::endl;
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+
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+ double Y = 1.0;
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+ double Z = next(Y);
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+ bool TestZ = Y != Z;
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+ std::cout << Z << " 0.01, 0.011" << std::endl;
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+ std::cout << " 1.0, Next(1000000): " << next(Y, 1000000)<< std::endl;
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std::size_t A = glm::ulp(0.01, 0.02);
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std::size_t B = glm::ulp(glm::vec2(0.01), glm::vec2(0.02));
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