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@@ -136,23 +136,86 @@ int test_round()
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Error += D == 0.0f ? 0 : 1;
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float E = glm::round(0.9f);
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Error += E == 1.0f ? 0 : 1;
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- float F = glm::round(1.9f);
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+ float F = glm::round(1.5f);
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Error += F == 2.0f ? 0 : 1;
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+ float G = glm::round(1.9f);
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+ Error += G == 2.0f ? 0 : 1;
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}
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{
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float A = glm::round(-0.0f);
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- Error += A == 0.0f ? 0 : 1;
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+ Error += A == 0.0f ? 0 : 1;
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float B = glm::round(-0.5f);
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Error += B == -1.0f ? 0 : 1;
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float C = glm::round(-1.0f);
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Error += C == -1.0f ? 0 : 1;
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float D = glm::round(-0.1f);
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- Error += D == 0.0f ? 0 : 1;
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+ Error += D == 0.0f ? 0 : 1;
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float E = glm::round(-0.9f);
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Error += E == -1.0f ? 0 : 1;
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- float F = glm::round(-1.9f);
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+ float F = glm::round(-1.5f);
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+ Error += F == -2.0f ? 0 : 1;
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+ float G = glm::round(-1.9f);
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+ Error += G == -2.0f ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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+int test_roundEven()
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+{
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+ int Error = 0;
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+
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+ {
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+ float A = glm::roundEven(0.0f);
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+ Error += A == 0.0f ? 0 : 1;
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+ float B = glm::roundEven(0.5f);
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+ Error += B == 0.0f ? 0 : 1;
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+ float C = glm::roundEven(1.0f);
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+ Error += C == 2.0f ? 0 : 1;
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+ float D = glm::roundEven(0.1f);
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+ Error += D == 0.0f ? 0 : 1;
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+ float E = glm::roundEven(0.9f);
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+ Error += E == 0.0f ? 0 : 1;
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+ float F = glm::roundEven(1.9f);
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+ Error += F == 2.0f ? 0 : 1;
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+ float G = glm::roundEven(2.5f);
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+ Error += G == 2.0f ? 0 : 1;
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+ float H = glm::roundEven(2.9f);
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+ Error += H == 2.0f ? 0 : 1;
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+ float I = glm::roundEven(3.2f);
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+ Error += I == 4.0f ? 0 : 1;
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+ float J = glm::roundEven(3.5f);
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+ Error += J == 4.0f ? 0 : 1;
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+ float K = glm::roundEven(3.9f);
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+ Error += K == 4.0f ? 0 : 1;
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+ float L = glm::roundEven(4.1f);
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+ Error += L == 4.0f ? 0 : 1;
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+ }
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+
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+ {
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+ float A = glm::roundEven(-0.0f);
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+ Error += A == 0.0f ? 0 : 1;
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+ float B = glm::roundEven(-0.5f);
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+ Error += B == -2.0f ? 0 : 1;
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+ float C = glm::roundEven(-1.0f);
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+ Error += C == -2.0f ? 0 : 1;
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+ float D = glm::roundEven(-0.1f);
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+ Error += D == 0.0f ? 0 : 1;
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+ float E = glm::roundEven(-0.9f);
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+ Error += E == -2.0f ? 0 : 1;
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+ float F = glm::roundEven(-1.9f);
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Error += F == -2.0f ? 0 : 1;
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+ float G = glm::roundEven(-2.5f);
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+ Error += G == -2.0f ? 0 : 1;
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+ float H = glm::roundEven(-2.9f);
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+ Error += H == -2.0f ? 0 : 1;
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+ float I = glm::roundEven(-3.2f);
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+ Error += I == -4.0f ? 0 : 1;
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+ float J = glm::roundEven(-3.5f);
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+ Error += J == -4.0f ? 0 : 1;
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+ float K = glm::roundEven(-3.9f);
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+ Error += K == -4.0f ? 0 : 1;
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}
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return Error;
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@@ -166,6 +229,7 @@ int main()
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Error += test_floatBitsToUint();
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Error += test_mix();
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Error += test_round();
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+ Error += test_roundEven();
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return Error;
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}
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