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Added API doc

Christophe Riccio 14 years ago
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Getting Started</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Getting Started </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><h2><a class="anchor" id="started_compiler"></a>
+Compiler Setup</h2>
+<p>GLM is a header only library, there is nothing to build to use it which increases its cross platform capabilities.</p>
+<p>To use GLM, a programmer only has to include &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;. This provides all the GLSL features implemented by GLM.</p>
+<p>GLM makes heavy usages of C++ templates. This design may significantly increase the compile time for files that use GLM. Precompiled headers are recommended to avoid this issue.</p>
+<h2><a class="anchor" id="started_sample"></a>
+Use Sample of GLM</h2>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+
+<span class="keywordtype">int</span> foo()
+{
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> Position = <a class="code" href="a00235.html#ga8fad5ffc01ba6dea689f2a38bf30bda4" title="4 components vector of floating-point numbers.">glm::vec4</a>(<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(0.0), 1.0);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> Model = <a class="code" href="a00235.html#gade0eb47c01f79384a6f38017ede17446" title="4 columns of 4 components matrix of floating-point numbers.">glm::mat4</a>(1.0);
+        Model[4] = <a class="code" href="a00235.html#ga8fad5ffc01ba6dea689f2a38bf30bda4" title="4 components vector of floating-point numbers.">glm::vec4</a>(1.0, 1.0, 0.0, 1.0);
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> Transformed = Model * Position;
+        <span class="keywordflow">return</span> 0;
+}
+</pre></div><h2><a class="anchor" id="started_structure"></a>
+Library Structure</h2>
+<p>GLM is arranged in 2 distinct segments. These are the GLM features based on the GLSL specification and a set of extensions. Some extensions are stable and backward compatible (<a class="el" href="a00239.html">GTC Extensions (Stable)</a> GTC <a class="el" href="a00303.html">VIRTREV Extensions</a> VIRTREV) but some are experimental (<a class="el" href="a00248.html">GTX Extensions (Experimental)</a> GTX) which means that they are not guarantee to be backward compatible from version to version.</p>
+<p>The <a class="el" href="a00234.html">GLM</a> represents only what GLSL's core provides in terms of types and functions (to the best of GLM's ability to replicate them). All that is needed to use the core is to include <code>&lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;</code>.</p>
+<p><a class="el" href="a00239.html">GTC extensions</a> are functions and types that add onto the core. These are considered reasonably stable, with their APIs not changing much between versions. Each core extension is included with a separated header file include. All of the core extensions are in the "glm/gtc" directory.</p>
+<p><a class="el" href="a00248.html">GTX extensions</a> are functions and types that add onto the core. Unlike GTC extensions, their APIs are not considered particularly stable, which is why they are marked "experimental". Like GTC extensions, each experimental extension is included with a separate header file.</p>
+<p>All the extensions can be included at once by default by including <code>&lt;<a class="el" href="a00037_source.html">glm/ext.hpp</a>&gt;</code> but this is not recommanded as it will reduce compilation speed for many unused features.</p>
+<p>All of GLM is defined as direct children of the glm namespace, including extensions.</p>
+<p>To use a particular extension, simply include the extension header file. All extension features are added to the glm namespace automatically.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+<span class="preprocessor">#include &lt;glm/gtc/matrix_transform.hpp&gt;</span>
+ 
+<span class="keywordtype">int</span> foo()
+{
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> Position = <a class="code" href="a00235.html#ga8fad5ffc01ba6dea689f2a38bf30bda4" title="4 components vector of floating-point numbers.">glm::vec4</a>(<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(0.0f), 1.0f);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> Model = <a class="code" href="a00244.html#ga4683c446c8432476750ade56f2537397" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">glm::translate</a>(
+                <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a>(1.0f), <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(1.0f));
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> Transformed = Model * Position;
+        <span class="keywordflow">return</span> 0;
+}
+</pre></div><h2><a class="anchor" id="started_dependencies"></a>
+Dependencies</h2>
+<p>When &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt; is included, GLM provides all the GLSL features it implements in C++.</p>
+<p>When an extension is included, all the dependent extensions will be included as well. All the extensions depend on GLM core. (&lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;)</p>
+<p>There is no dependence with external libraries or external headers like gl.h, gl3.h, glu.h or windows.h. However, if &lt;boost/static_assert.hpp&gt; is included, Boost static assert will be used throughout GLM code to provide compiled time errors.</p>
+<h2><a class="anchor" id="started_interop"></a>
+OpenGL Interoperability</h2>
+<p>It is often useful to get a vector type as an array of its base type. For example, the OpenGL function <code>glUniform3fv()</code> takes an array instead of 3 individual values. If the vector and matrix types were simple arrays, then one could pass them to the function like so: <code>glUniform3fv(loc, 1, glm::vec3(0))</code>. However, this is not the case; the vector and matrix types are C++ classes, not arrays.</p>
+<p>Instead, GLM provides a mechanism to get the content of a vector or matrix as an array pointer. The <a class="el" href="a00247.html">GLM_GTC_type_ptr: Memory layout access.</a> extension provides this ability.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+<span class="preprocessor">#include &lt;glm/gtc/type_ptr.hpp&gt;</span>
+ 
+<span class="keywordtype">void</span> BindUniforms(GLuint uniVec, GLuint uniMat)
+{
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> v(0.0f);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> m(1.0f);
+        ...
+        glUniform3fv(uniVec, 1, <a class="code" href="a00247.html#gac21518f95a134dbe3c61460c89264b08" title="Get the const address of the vector content.">glm::value_ptr</a>(v));
+        glUniformMatrix4fv(uniMat, 1, GL_FALSE, <a class="code" href="a00247.html#gac21518f95a134dbe3c61460c89264b08" title="Get the const address of the vector content.">glm::value_ptr</a>(m));
+}
+</pre></div><p>Notice that all matrix types are <em>column-major</em> rather than row-major. Hence the need to pass GL_FALSE to glUniformMatrix4fv.</p>
+<p>Alternatively, the first element of the type can be dereferenced.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+ 
+<span class="keywordtype">void</span> BindUniforms(GLuint uniVec, GLuint uniMat)
+{
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> v(0.0f);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> m(1.0f);
+        ...
+        glUniform3fv(uniVec, 1, <a class="code" href="a00247.html#gac21518f95a134dbe3c61460c89264b08" title="Get the const address of the vector content.">glm::value_ptr</a>(&amp;v[0]));
+        glUniformMatrix4fv(uniMat, 1, GL_FALSE, &amp;m[0][0]);
+}
+</pre></div><p>This method requires dereferencing the very first basic type of the object, not merely the first element. The [] operator on the matrix type returns a column vector; one must then access the first element of that column vector to get a pointer to the basic type.</p>
+<dl class="note"><dt><b>Note:</b></dt><dd>This operation could have been built into the base vector and matrix types and performed with a cast operator. However, this has some downsides. Implicit casts can cause unexpected and unwanted behavior.</dd></dl>
+<h2><a class="anchor" id="started_cuda"></a>
+GLM for CUDA</h2>
+<p>GLM 0.9.2 introduces CUDA compiler support allowing programmer to use GLM inside a CUDA Kernel. To make GLM compatible with CUDA, GLM_FORCE_CUDA requires to be define before any inclusion of <code>&lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;</code>.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_FORCE_CUDA</span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div> </div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Advanced Usage</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
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+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
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+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Advanced Usage </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><h2><a class="anchor" id="advanced_swizzle"></a>
+Swizzle Operators</h2>
+<p>A common feature of shader languages like GLSL is components swizzling. This involves being able to select which components of a vector are used and in what order. For example, "variable.x", "variable.xxy", "variable.zxyy" are examples of swizzling.</p>
+<div class="fragment"><pre class="fragment"><a class="code" href="a00235.html#ga8fad5ffc01ba6dea689f2a38bf30bda4" title="4 components vector of floating-point numbers.">vec4</a> A;
+<a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">vec2</a> B;
+...
+B.yx = A.wy;
+B = A.xx;
+</pre></div><p>This functionally turns out to be really complicated to implement in C++ using the exact GLSL conventions. GLM provides 2 implementions this feature.</p>
+<h3><a class="anchor" id="advanced_swizzle_macro"></a>
+Macro implementation</h3>
+<p>The first implementation follows the GLSL convensions accurately. It uses macros to achieve this, which might generates name conflicts with system headers or third party libraries. Therefore, it is disabled by default. To enable this implementation, GLM_SWIZZLE must be defined before any inclusion of &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_SWIZZLE </span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div><p>This implementation can be partially enabled by defining GLM_SWIZZLE_XYZW, GLM_SWIZZLE_RGBA or GLM_SWIZZLE_STQP. Each macro only enable a set of swizzling operators. For example we can only enable x,y,z,w and s,t,q,p operators using:</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_SWIZZLE_XYZW </span>
+<span class="preprocessor"></span><span class="preprocessor">#define GLM_SWIZZLE_STQP</span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div><h3><a class="anchor" id="advanced_swizzle_ext"></a>
+Extension implementation</h3>
+<p>A safer way to do swizzling is to use the &lt;<a class="el" href="a00107_source.html">glm/gtc/swizzle.hpp</a>&gt; extension. This extension provides the GLSL functionality, but uses a different syntax for it. Moreover, the swizzle extension also provides dynamic swizzling.</p>
+<p>Static swizzling is resovled at compile-time. The swizzle mask ".xzyy" is as fixed as the type of a particular variable. Dynamic swizzling is resolved at runtime via function calls. Dynamic swizzling is more flexible, since one can choose the swizzle mask at runtime, but it runs slower. This performance issue is enhanced when <a class="el" href="a00002.html#advanced_simd">SIMD instructions</a> are used.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+<span class="preprocessor">#include &lt;glm/gtc/swizzle.hpp&gt;</span>
+ 
+<span class="keywordtype">void</span> foo()
+{
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> ColorRGBA(1.0f, 0.5f, 0.0f, 1.0f);
+        ...
+        <span class="comment">// Dynamic swizzling (at run time, more flexible)</span>
+        <span class="comment">// l-value:</span>
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> ColorBGRA1 = 
+        glm::swizzle(ColorRGBA, glm::B, glm::G, glm::R, glm::A);
+        <span class="comment">// r-value:</span>
+        glm::swizzle(ColorRGBA, glm::B, glm::G, glm::R, glm::A) = ColorRGBA;
+         
+        <span class="comment">// Static swizzling (at build time, faster)</span>
+        <span class="comment">// l-value:</span>
+        <a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> ColorBGRA2 = 
+        glm::swizzle&lt;glm::B, glm::G, glm::R, glm::A&gt;(ColorRGBA);
+        <span class="comment">// r-value:</span>
+        glm::swizzle&lt;glm::B, glm::G, glm::R, glm::A&gt;(ColorRGBA) = ColorRGBA;
+}
+</pre></div><h2><a class="anchor" id="advanced_notify"></a>
+Notification System</h2>
+<p>GLM includes a notification system which can display some information at build time: </p>
+<ul>
+<li>Compiler </li>
+<li>Build model: 32bits or 64 bits </li>
+<li>C++ version </li>
+<li>Architecture: x86, SSE, AVX, etc. </li>
+<li>Included extensions </li>
+<li>etc.</li>
+</ul>
+<p>This system is disable by default. To enable this system, define GLM_MESSAGES before any inclusion of &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_MESSAGES</span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div><h2><a class="anchor" id="advanced_inline"></a>
+Force Inline</h2>
+<p>GLM's functions are defined in headers, so they are defined with C++'s "inline" delcaration. This does not require the compiler to inline them, however. To force the compiler to inline the function, using whatever capabilities that the compiler provides to do so, GLM_FORCE_INLINE can be defined before any inclusion of &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_FORCE_INLINE </span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div><h2><a class="anchor" id="advanced_simd"></a>
+SIMD support</h2>
+<p>GLM provides some SIMD optimizations based on compiler intrinsics. These optimizations will be automatically utilized based on the build environment. These optimizations are mainly available through the extensions <a class="el" href="a00292.html">GLM_GTX_simd_vec4: SIMD vec4 type and functions</a> and <a class="el" href="a00291.html">GLM_GTX_simd_mat4: SIMD mat4 type and functions</a>.</p>
+<p>A programmer can restrict or force instruction sets used for these optimizations using GLM_FORCE_SSE2 or GLM_FORCE_AVX.</p>
+<p>A programmer can discard the use of intrinsics by defining GLM_FORCE_PURE before any inclusion of &lt;<a class="el" href="a00052_source.html">glm/glm.hpp</a>&gt;. If GLM_FORCE_PURE is defined, then including a SIMD extension will generate a build error.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_FORCE_PURE</span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div><h2><a class="anchor" id="advanced_compatibility"></a>
+Compatibility</h2>
+<p>Compilers have some language extensions that GLM will automatically take advantage of them when they are enabled. GLM_FORCE_CXX98 can switch off these extensions, forcing GLM to operate on pure C++98.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_FORCE_CXX98 </span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div> </div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 83 - 0
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Deprecated function replacements</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Deprecated function replacements </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><p>The OpenGL 3.0 specification deprecated some features, and most of these have been removed from the OpenGL 3.1 specfication and beyond. GLM provides some replacement functions. Many of these functions come from the <a class="el" href="a00244.html">GLM_GTC_matrix_transform: Matrix transform functions.</a> extension.</p>
+<h2><a class="anchor" id="deprecated_opengl"></a>
+OpenGL function replacements</h2>
+<dl>
+<dt>glRotate[fd] </dt>
+<dd><a class="el" href="a00244.html#ga48168ff70412019857ceb28b3b2b1f5e">glm::rotate </a> </dd>
+<dt>glScale[fd] </dt>
+<dd><a class="el" href="a00244.html#ga6da77ee2c33d0d33de557a37ff35b197">glm::scale </a> </dd>
+<dt>glTranslate[fd] </dt>
+<dd><a class="el" href="a00244.html#ga4683c446c8432476750ade56f2537397">glm::translate </a> </dd>
+<dt>glLoadIdentity </dt>
+<dd>The default constructor of all matrix types creates an identity matrix. </dd>
+<dt>glMultMatrix[fd] </dt>
+<dd>Per the GLSL specification, the multiplication operator is overloaded for all matrix types. Multiplying two matrices together will perform matrix multiplication. </dd>
+<dt>glLoadTransposeMatrix[fd] </dt>
+<dd><a class="el" href="a00238.html#ga8b1a22512f73b0176ad062d3d480e906">glm::transpose </a> </dd>
+<dt>glMultTransposeMatrix </dt>
+<dd>Combine the last two. </dd>
+<dt>glFrustum </dt>
+<dd><a class="el" href="a00244.html#ga517623bf6344a9e276b877366143116a">glm::frustum </a> </dd>
+<dt>glOrtho </dt>
+<dd><a class="el" href="a00244.html#gad25e5b029ebefac5b657861378c17aa8">glm::ortho </a> </dd>
+<dt>gluLookAt </dt>
+<dd><a class="el" href="a00244.html#ga2d6b6c381f047ea4d9ca4145fed9edd5">glm::lookAt </a> </dd>
+</dl>
+<h2><a class="anchor" id="deprecated_glu"></a>
+GLU function replacements</h2>
+<dl>
+<dt>gluOrtho2D </dt>
+<dd><a class="el" href="a00244.html#gad25e5b029ebefac5b657861378c17aa8">glm::ortho </a> </dd>
+<dt>gluPerspective </dt>
+<dd><a class="el" href="a00244.html#ga1bb3652e43f824d8c1dd5b9e60c80437">glm::perspective </a> </dd>
+<dt>gluProject </dt>
+<dd><a class="el" href="a00244.html#ga30e98d64189bae49582de8373de9f09f">glm::project </a> </dd>
+<dt>gluUnProject </dt>
+<dd><a class="el" href="a00244.html#gac38d611231b15799a0c06c54ff1ede43">glm::unProject </a> </dd>
+</dl>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 54 - 0
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+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Differences between GLSL and GLM core</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
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+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Differences between GLSL and GLM core </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><p>GLM comes very close to replicating GLSL, but it is not exact. Here is a list of differences between GLM and GLSL:</p>
+<ul>
+<li>
+<p class="startli">Precision qualifiers. In GLSL numeric types can have qualifiers that define the precision of that type. While OpenGL's GLSL ignores these qualifiers, OpenGL ES's version of GLSL uses them.</p>
+<p>C++ has no language equivalent to precision qualifiers. Instead, GLM provides a set of typedefs for each kind of precision qualifier and type. These types can be found in <a class="el" href="a00236.html">their own section</a>.</p>
+<p class="endli">Functions that take types tend to be templated on those types, so they can take these qualified types just as well as the regular ones.  </p>
+</li>
+</ul>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 77 - 0
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>FAQ</title>
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+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+      <li><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">FAQ </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><h2><a class="anchor" id="faq1"></a>
+Why does GLM follow GLSL specification and conventions?</h2>
+<p>Following GLSL conventions is a really strict policy of GLM. GLM has been designed according to the idea that everyone writes their own math library with their own conventions. The idea is that brilliant developers (the OpenGL ARB) worked together and agreed to make GLSL. Following GLSL conventions is a way to find consensus. Moreover, basically when a developer knows GLSL, he knows GLM.</p>
+<h2><a class="anchor" id="faq2"></a>
+Does GLM run GLSL programs?</h2>
+<p>No, GLM is a C++ implementation of a subset of GLSL.</p>
+<h2><a class="anchor" id="faq3"></a>
+Does a GLSL compiler build GLM codes?</h2>
+<p>No, this is not what GLM intends to do!</p>
+<h2><a class="anchor" id="faq4"></a>
+Should I use GTX extensions?</h2>
+<p><a class="el" href="a00248.html">GTX Extensions (Experimental)</a> are experimental. In GLM this means that these extensions might change from version to version without restriction. In practice, it doesn't really change except time to time. GTC extensions are stabled, tested and perfectly reliable in time. Many GTX extensions extend GTC extensions and provide a way to explore features and implementations before becoming stable by a promotion as GTC extensions. This is similar to how OpenGL extensions can be EXT or ARB extensions before becoming core functionality.</p>
+<p>In short, if you use a GTX extension, the API is much more likely to change from version to version than if you don't. But you should not feel too uncomfortable about using them.</p>
+<h2><a class="anchor" id="faq5"></a>
+Where can I ask my questions?</h2>
+<p>A good place is the OpenGL Toolkits forum on OpenGL.org: <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1</a></p>
+<h2><a class="anchor" id="faq6"></a>
+Where can I find the documentation of extensions?</h2>
+<p>The Doxygen generated documentation includes a complete list of all extensions available. Explore this documentation to get a complete view of all GLM capabilities! <a href="http://glm.g-truc.net/html/index.html">http://glm.g-truc.net/html/index.html</a></p>
+<h2><a class="anchor" id="faq7"></a>
+Should I use 'using namespace glm;'?</h2>
+<p>This is unwise. Chances are that if 'using namespace glm;' is called, name collisions will happen. GLSL names for functions are fairly generic, so it is entirely likely that there is another function called, for example, <a class="el" href="">sqrt </a>.</p>
+<p>For frequent use of particular types, they can be brough into the global namespace with a 'using' declaration like this:</p>
+<p>/code using glm::mat4;</p>
+<p>mat4 someVariable(3.0f); /endcode</p>
+<h2><a class="anchor" id="faq8"></a>
+Is GLM fast?</h2>
+<p>GLM is mainly designed to be convenient; that's why it is written against GLSL specification.</p>
+<p>The <a href="http://en.wikipedia.org/wiki/Pareto_principle">80-20 rule</a> suggests that 80% of a program's performance comes from 20% of its code. Therefore, one should first identify which 20% of the code is impacting the performance.</p>
+<p>In general, if one identifies certain math code to be a performance bottleneck, the only way to solve this is to write specialized code for those particular math needs. So no canned library solution would be suitable.</p>
+<p>That being said, GLM can provides some descent performances alternatives based on approximations or SIMD instructions. </p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Code Samples</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
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+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Code Samples </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><p>This series of samples only shows various GLM functionality.</p>
+<h2><a class="anchor" id="sample1"></a>
+Compute a Triangle's Normal</h2>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span> <span class="comment">// vec3 normalize cross</span>
+ 
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> computeNormal(
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; a, 
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; b,
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; c)
+{
+        <span class="keywordflow">return</span> <a class="code" href="a00238.html#ga07ff16965f11fa17122ac874ed492276" title="Returns a vector in the same direction as x but with length of 1.">glm::normalize</a>(<a class="code" href="a00238.html#ga63272179a066d755953bcfbe38666257" title="Returns the cross product of x and y.">glm::cross</a>(c - a, b - a));
+}
+</pre></div><p>A potentially faster, but less accurate alternative:</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span> <span class="comment">// vec3 cross</span>
+<span class="preprocessor">#include &lt;glm/gtx/fast_square_root.hpp&gt;</span> <span class="comment">// fastNormalize</span>
+ 
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> computeNormal(
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; a, 
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; b,
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; c)
+{
+        <span class="keywordflow">return</span> <a class="code" href="a00262.html#ga7e785d24d7bbac63f273baf9af1160da" title="Faster than the common normalize function but less accurate.">glm::fastNormalize</a>(<a class="code" href="a00238.html#ga63272179a066d755953bcfbe38666257" title="Returns the cross product of x and y.">glm::cross</a>(c - a, b - a));
+}
+</pre></div><h2><a class="anchor" id="sample2"></a>
+Matrix Transform</h2>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span> <span class="comment">//vec3, vec4, ivec4, mat4</span>
+<span class="preprocessor">#include &lt;glm/gtc/matrix_transform.hpp&gt;</span> <span class="comment">//translate, rotate, scale, perspective </span>
+<span class="preprocessor">#include &lt;glm/gtc/type_ptr.hpp&gt;</span> <span class="comment">//value_ptr</span>
+ 
+<span class="keywordtype">void</span> setUniformMVP(
+                GLuint Location, 
+                <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; Translate, 
+                <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; Rotate)
+{
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> Projection =
+        <a class="code" href="a00244.html#ga1bb3652e43f824d8c1dd5b9e60c80437" title="Creates a matrix for a symetric perspective-view frustum.">glm::perspective</a>(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> ViewTranslate = <a class="code" href="a00244.html#ga4683c446c8432476750ade56f2537397" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">glm::translate</a>(
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a>(1.0f),
+        Translate);
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> ViewRotateX = <a class="code" href="a00244.html#ga48168ff70412019857ceb28b3b2b1f5e" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">glm::rotate</a>(
+        ViewTranslate,
+        Rotate.y, <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(-1.0f, 0.0f, 0.0f));
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> View = <a class="code" href="a00244.html#ga48168ff70412019857ceb28b3b2b1f5e" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">glm::rotate</a>(
+        ViewRotateX,
+        Rotate.x, <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(0.0f, 1.0f, 0.0f));
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> Model = <a class="code" href="a00244.html#ga6da77ee2c33d0d33de557a37ff35b197" title="Builds a scale 4 * 4 matrix created from 3 scalars.">glm::scale</a>(
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a>(1.0f),
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a>(0.5f));
+        <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">glm::mat4</a> MVP = Projection * View * Model;
+        glUniformMatrix4fv(
+        Location, 1, GL_FALSE, <a class="code" href="a00247.html#gac21518f95a134dbe3c61460c89264b08" title="Get the const address of the vector content.">glm::value_ptr</a>(MVP));
+}
+</pre></div><h2><a class="anchor" id="sample3"></a>
+Vector Types</h2>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span> <span class="comment">//vec2</span>
+<span class="preprocessor">#include &lt;glm/gtc/type_precision.hpp&gt;</span> <span class="comment">//hvec2, i8vec2, i32vec2</span>
+std::size_t <span class="keyword">const</span> VertexCount = 4;
+ 
+<span class="comment">// Float quad geometry</span>
+std::size_t <span class="keyword">const</span> PositionSizeF32 = VertexCount * <span class="keyword">sizeof</span>(<a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">glm::vec2</a>);
+<a class="code" href="a00020.html" title="The basic 2D vector type.">glm::vec2</a> <span class="keyword">const</span> PositionDataF32[VertexCount] =
+{
+        <a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">glm::vec2</a>(-1.0f,-1.0f),
+        <a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">glm::vec2</a>( 1.0f,-1.0f),
+        <a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">glm::vec2</a>( 1.0f, 1.0f),
+        <a class="code" href="a00235.html#gae0d1080e37fc58255cac2d521704ec60" title="2 components vector of floating-point numbers.">glm::vec2</a>(-1.0f, 1.0f)
+};
+
+<span class="comment">// Half-float quad geometry</span>
+std::size_t <span class="keyword">const</span> PositionSizeF16 = VertexCount * <span class="keyword">sizeof</span>(<a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">glm::hvec2</a>);
+<a class="code" href="a00020.html" title="The basic 2D vector type.">glm::hvec2</a> <span class="keyword">const</span> PositionDataF16[VertexCount] =
+{
+        <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">glm::hvec2</a>(-1.0f, -1.0f),
+        <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">glm::hvec2</a>( 1.0f, -1.0f),
+        <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">glm::hvec2</a>( 1.0f, 1.0f),
+        <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">glm::hvec2</a>(-1.0f, 1.0f)
+};
+
+<span class="comment">// 8 bits signed integer quad geometry</span>
+std::size_t <span class="keyword">const</span> PositionSizeI8 = VertexCount * <span class="keyword">sizeof</span>(<a class="code" href="a00246.html#ga9ab3f26fa232d5a4d2397d7904eb9069" title="8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i8vec2</a>);
+<a class="code" href="a00020.html" title="The basic 2D vector type.">glm::i8vec2</a> <span class="keyword">const</span> PositionDataI8[VertexCount] =
+{
+        <a class="code" href="a00246.html#ga9ab3f26fa232d5a4d2397d7904eb9069" title="8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i8vec2</a>(-1,-1),
+        <a class="code" href="a00246.html#ga9ab3f26fa232d5a4d2397d7904eb9069" title="8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i8vec2</a>( 1,-1),
+        <a class="code" href="a00246.html#ga9ab3f26fa232d5a4d2397d7904eb9069" title="8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i8vec2</a>( 1, 1),
+        <a class="code" href="a00246.html#ga9ab3f26fa232d5a4d2397d7904eb9069" title="8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i8vec2</a>(-1, 1)
+};
+
+<span class="comment">// 32 bits signed integer quad geometry</span>
+std::size_t <span class="keyword">const</span> PositionSizeI32 = VertexCount * <span class="keyword">sizeof</span>(<a class="code" href="a00246.html#ga587a33330386e50f7ff9a870f1b62ab1" title="32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i32vec2</a>);
+<a class="code" href="a00020.html" title="The basic 2D vector type.">glm::i32vec2</a> <span class="keyword">const</span> PositionDataI32[VertexCount] =
+{
+        <a class="code" href="a00246.html#ga587a33330386e50f7ff9a870f1b62ab1" title="32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i32vec2</a> (-1,-1),
+        <a class="code" href="a00246.html#ga587a33330386e50f7ff9a870f1b62ab1" title="32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i32vec2</a> ( 1,-1),
+        <a class="code" href="a00246.html#ga587a33330386e50f7ff9a870f1b62ab1" title="32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i32vec2</a> ( 1, 1),
+        <a class="code" href="a00246.html#ga587a33330386e50f7ff9a870f1b62ab1" title="32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)">glm::i32vec2</a> (-1, 1)
+};
+</pre></div><h2><a class="anchor" id="sample4"></a>
+Lighting</h2>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span> <span class="comment">// vec3 normalize reflect dot pow</span>
+<span class="preprocessor">#include &lt;glm/gtx/random.hpp&gt;</span> <span class="comment">// vecRand3</span>
+ 
+<span class="comment">// vecRand3, generate a random and equiprobable normalized vec3</span>
+ 
+<a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> lighting(
+        intersection <span class="keyword">const</span> &amp; Intersection,
+        material <span class="keyword">const</span> &amp; Material,
+        light <span class="keyword">const</span> &amp; Light,
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> <span class="keyword">const</span> &amp; View)
+{
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> Color = <a class="code" href="a00235.html#gac422c7058a7c9963b55ad70764c62752" title="3 components vector of floating-point numbers.">glm::vec3</a>(0.0f);
+        <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> LightVertor = <a class="code" href="a00238.html#ga07ff16965f11fa17122ac874ed492276" title="Returns a vector in the same direction as x but with length of 1.">glm::normalize</a>(
+        Light.position() - Intersection.globalPosition() +
+        <a class="code" href="a00287.html#ga63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">glm::vecRand3</a>(0.0f, Light.inaccuracy());
+        
+        <span class="keywordflow">if</span>(!shadow(
+                Intersection.globalPosition(),
+                Light.position(),
+                LightVertor))
+        {
+                <span class="keywordtype">float</span> Diffuse = <a class="code" href="a00238.html#ga38e1f1538ac0fedc9d6ac14910105421" title="Returns the dot product of x and y, i.e., result = x * y.">glm::dot</a>(Intersection.normal(), LightVector);
+                <span class="keywordflow">if</span>(Diffuse &lt;= 0.0f)
+                <span class="keywordflow">return</span> Color;
+                <span class="keywordflow">if</span>(Material.isDiffuse())
+                Color += Light.color() * Material.diffuse() * Diffuse;
+                
+        <span class="keywordflow">if</span>(Material.isSpecular())
+        {
+                <a class="code" href="a00021.html" title="Basic 3D vector type.">glm::vec3</a> Reflect = <a class="code" href="a00238.html#ga2863d2331eb3752a5a17244c604c1d07" title="For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...">glm::reflect</a>(
+                -LightVector,
+                Intersection.normal());
+                <span class="keywordtype">float</span> Dot = <a class="code" href="a00238.html#ga38e1f1538ac0fedc9d6ac14910105421" title="Returns the dot product of x and y, i.e., result = x * y.">glm::dot</a>(Reflect, View);
+                <span class="keywordtype">float</span> Base = Dot &gt; 0.0f ? Dot : 0.0f;
+                <span class="keywordtype">float</span> Specular = <a class="code" href="a00238.html#ga8eb76dfbf0fed3397c0327915279f06f" title="Returns x raised to the y power.">glm::pow</a>(Base, Material.exponent());
+                Color += Material.specular() * Specular;
+        }
+        <span class="keywordflow">return</span> Color;
+}
+</pre></div> </div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
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+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Known Issues </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><h2><a class="anchor" id="issue1"></a>
+not Function</h2>
+<p>The GLSL keyword not is also a keyword in C++. To prevent name collisions, the GLSL not function has been implemented with the name not_.</p>
+<h2><a class="anchor" id="issue2"></a>
+Half Based Types</h2>
+<p>GLM supports half float number types through the extension GLM_GTC_half_float. This extension provides the types half, hvec*, hmat*x* and hquat*.</p>
+<p>Unfortunately, C++ 98 specification doesn’t support anonymous unions which limit hvec* vector components access to x, y, z and w.</p>
+<p>However, Visual C++ does support anonymous unions if the language extensions are enabled (/Za to disable them). In this case GLM will automatically enables the support of all component names (x,y,z,w ; r,g,b,a ; s,t,p,q).</p>
+<p>To uniformalize the component access across types, GLM provides the define GLM_FORCE_ONLY_XYZW which will generates errors if component accesses are done using r,g,b,a or s,t,p,q.</p>
+<div class="fragment"><pre class="fragment"><span class="preprocessor">#define GLM_FORCE_ONLY_XYZW </span>
+<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span>
+</pre></div> </div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<!-- Generated by Doxygen 1.7.4 -->
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+      <li><a href="files.html"><span>Files</span></a></li>
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+    <ul>
+      <li class="navelem"><a class="el" href="index.html">OpenGL Mathematics</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">References </div>  </div>
+</div>
+<div class="contents">
+<div class="textblock"><p>OpenGL 4.1 core specification: <a href="http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf">http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf</a></p>
+<p>GLSL 4.10 specification: <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf</a></p>
+<p>GLU 1.3 specification: <a href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf">http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></p>
+<p>GLM HEAD snapshot: <a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz</a></p>
+<p>GLM bug tracker: <a href="https://sourceforge.net/apps/trac/ogl-math">https://sourceforge.net/apps/trac/ogl-math</a></p>
+<p>GLM website: <a href="http://glm.g-truc.net">http://glm.g-truc.net</a></p>
+<p>GLM OpenGL SDK page: <a href="http://www.opengl.org/sdk/libs/GLM/">http://www.opengl.org/sdk/libs/GLM/</a></p>
+<p>G-Truc Creation page: <a href="http://www.g-truc.net/project-0016.html">http://www.g-truc.net/project-0016.html</a></p>
+<p>The OpenGL Toolkits forum to ask questions about GLM: <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1">http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1</a> </p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
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+    <ul>
+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00009.html">thalf</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">thalf Class Reference<div class="ingroups"><a class="el" href="a00240.html">GLM_GTC_half_float: Half-precision floating-point based types and functions.</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::thalf" -->
+<p>16-bit floating point type.  
+ <a href="a00009.html#details">More...</a></p>
+
+<p><a href="a00310.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><p>16-bit floating point type. </p>
+
+<p>Definition at line <a class="el" href="a00113_source.html#l00025">25</a> of file <a class="el" href="a00113_source.html">type_half.hpp</a>.</p>
+</div></div>
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+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
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+ <tbody>
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+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00010.html">tmat2x2</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat2x2&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat2x2" -->
+<p>Template for 2 * 2 matrix of floating-point numbers.  
+ <a href="a00010.html#details">More...</a></p>
+
+<p><a href="a00311.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat2x2&lt; T &gt;</h3>
+
+<p>Template for 2 * 2 matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00116_source.html#l00035">35</a> of file <a class="el" href="a00116_source.html">type_mat2x2.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

+ 68 - 0
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat2x3&lt; T &gt; Struct Template Reference</title>
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+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+      <li class="navelem"><a class="el" href="a00011.html">tmat2x3</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat2x3&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat2x3" -->
+<p>Template for 2 columns and 3 rows matrix of floating-point numbers.  
+ <a href="a00011.html#details">More...</a></p>
+
+<p><a href="a00312.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat2x3&lt; T &gt;</h3>
+
+<p>Template for 2 columns and 3 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00117_source.html#l00035">35</a> of file <a class="el" href="a00117_source.html">type_mat2x3.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 68 - 0
doc/api-0.9.2/a00012.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat2x4&lt; T &gt; Struct Template Reference</title>
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+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
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+  <div id="nav-path" class="navpath">
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+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat2x4&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat2x4" -->
+<p>Template for 2 columns and 4 rows matrix of floating-point numbers.  
+ <a href="a00012.html#details">More...</a></p>
+
+<p><a href="a00313.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat2x4&lt; T &gt;</h3>
+
+<p>Template for 2 columns and 4 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00118_source.html#l00035">35</a> of file <a class="el" href="a00118_source.html">type_mat2x4.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 68 - 0
doc/api-0.9.2/a00013.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat3x2&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+  <div id="nav-path" class="navpath">
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+      <li class="navelem"><a class="el" href="a00013.html">tmat3x2</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat3x2&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat3x2" -->
+<p>Template for 3 columns and 2 rows matrix of floating-point numbers.  
+ <a href="a00013.html#details">More...</a></p>
+
+<p><a href="a00314.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat3x2&lt; T &gt;</h3>
+
+<p>Template for 3 columns and 2 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00119_source.html#l00035">35</a> of file <a class="el" href="a00119_source.html">type_mat3x2.hpp</a>.</p>
+</div></div>
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+</html>

+ 68 - 0
doc/api-0.9.2/a00014.html

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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat3x3&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
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+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00014.html">tmat3x3</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat3x3&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat3x3" -->
+<p>Template for 3 * 3 matrix of floating-point numbers.  
+ <a href="a00014.html#details">More...</a></p>
+
+<p><a href="a00315.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat3x3&lt; T &gt;</h3>
+
+<p>Template for 3 * 3 matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00120_source.html#l00035">35</a> of file <a class="el" href="a00120_source.html">type_mat3x3.hpp</a>.</p>
+</div></div>
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 68 - 0
doc/api-0.9.2/a00015.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat3x4&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
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+</div>
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+  <div id="nav-path" class="navpath">
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+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00015.html">tmat3x4</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat3x4&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat3x4" -->
+<p>Template for 3 columns and 4 rows matrix of floating-point numbers.  
+ <a href="a00015.html#details">More...</a></p>
+
+<p><a href="a00316.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat3x4&lt; T &gt;</h3>
+
+<p>Template for 3 columns and 4 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00121_source.html#l00035">35</a> of file <a class="el" href="a00121_source.html">type_mat3x4.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 68 - 0
doc/api-0.9.2/a00016.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat4x2&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
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+      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+      <li><a href="files.html"><span>Files</span></a></li>
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+  </div>
+  <div id="navrow2" class="tabs2">
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00016.html">tmat4x2</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat4x2&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat4x2" -->
+<p>Template for 4 columns and 2 rows matrix of floating-point numbers.  
+ <a href="a00016.html#details">More...</a></p>
+
+<p><a href="a00317.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat4x2&lt; T &gt;</h3>
+
+<p>Template for 4 columns and 2 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00122_source.html#l00035">35</a> of file <a class="el" href="a00122_source.html">type_mat4x2.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat4x3&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+      <li class="navelem"><a class="el" href="a00017.html">tmat4x3</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat4x3&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat4x3" -->
+<p>Template for 4 columns and 3 rows matrix of floating-point numbers.  
+ <a href="a00017.html#details">More...</a></p>
+
+<p><a href="a00318.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat4x3&lt; T &gt;</h3>
+
+<p>Template for 4 columns and 3 rows matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00123_source.html#l00035">35</a> of file <a class="el" href="a00123_source.html">type_mat4x3.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+ 68 - 0
doc/api-0.9.2/a00018.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tmat4x4&lt; T &gt; Struct Template Reference</title>
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+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<!-- Generated by Doxygen 1.7.4 -->
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+      <li class="navelem"><a class="el" href="a00018.html">tmat4x4</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">tmat4x4&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tmat4x4" -->
+<p>Template for 4 * 4 matrix of floating-point numbers.  
+ <a href="a00018.html#details">More...</a></p>
+
+<p><a href="a00319.html">List of all members.</a></p>
+<table class="memberdecls">
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tmat4x4&lt; T &gt;</h3>
+
+<p>Template for 4 * 4 matrix of floating-point numbers. </p>
+
+<p>Definition at line <a class="el" href="a00124_source.html#l00035">35</a> of file <a class="el" href="a00124_source.html">type_mat4x4.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>tquat&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+    </ul>
+  </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
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+      <li class="navelem"><a class="el" href="a00019.html">tquat</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a>  </div>
+  <div class="headertitle">
+<div class="title">tquat&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00245.html">GLM_GTC_quaternion: Quaternion types and functions</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tquat" -->
+<p>Template for quaternion.  
+ <a href="a00019.html#details">More...</a></p>
+
+<p><a href="a00320.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa8c3222280a87cec13532e5bbd558595"></a><!-- doxytag: member="glm::detail::tquat::tquat" ref="aa8c3222280a87cec13532e5bbd558595" args="(tvec3&lt; T &gt; const &amp;eulerAngles)" -->
+&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00019.html#aa8c3222280a87cec13532e5bbd558595">tquat</a> (<a class="el" href="a00021.html">tvec3</a>&lt; T &gt; const &amp;eulerAngles)</td></tr>
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tquat&lt; T &gt;</h3>
+
+<p>Template for quaternion. </p>
+<p>From GLM_GTC_quaternion extension. </p>
+
+<p>Definition at line <a class="el" href="a00094_source.html#l00036">36</a> of file <a class="el" href="a00094_source.html">gtc/quaternion.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<!-- Generated by Doxygen 1.7.4 -->
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+      <li class="navelem"><a class="el" href="a00020.html">tvec2</a>      </li>
+    </ul>
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+</div>
+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a>  </div>
+  <div class="headertitle">
+<div class="title">tvec2&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tvec2" -->
+<p>The basic 2D vector type.  
+ <a href="a00020.html#details">More...</a></p>
+
+<p><a href="a00321.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
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+<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="a56afed61bf9f72bc67377501927ede5e"></a><!-- doxytag: member="glm::detail::tvec2::tvec2" ref="a56afed61bf9f72bc67377501927ede5e" args="(U const &amp;x)" -->
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+template&lt;typename U &gt; </td></tr>
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+<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="a93da66305dc367d6c4a43182f1394646"></a><!-- doxytag: member="glm::detail::tvec2::tvec2" ref="a93da66305dc367d6c4a43182f1394646" args="(U const &amp;x, V const &amp;y)" -->
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+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tvec2&lt; T &gt;</h3>
+
+<p>The basic 2D vector type. </p>
+
+<p>Definition at line <a class="el" href="a00130_source.html#l00031">31</a> of file <a class="el" href="a00130_source.html">type_vec2.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+      <li class="navelem"><a class="el" href="a00021.html">tvec3</a>      </li>
+    </ul>
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+</div>
+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a>  </div>
+  <div class="headertitle">
+<div class="title">tvec3&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="glm::detail::tvec3" -->
+<p>Basic 3D vector type.  
+ <a href="a00021.html#details">More...</a></p>
+
+<p><a href="a00322.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
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+<tr><td class="memTemplParams" colspan="2"><a class="anchor" id="a405975dfd75d9297ac15c163189a8503"></a><!-- doxytag: member="glm::detail::tvec3::tvec3" ref="a405975dfd75d9297ac15c163189a8503" args="(tvec3&lt; U &gt; const &amp;v)" -->
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+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tvec3&lt; T &gt;</h3>
+
+<p>Basic 3D vector type. </p>
+
+<p>Definition at line <a class="el" href="a00131_source.html#l00031">31</a> of file <a class="el" href="a00131_source.html">type_vec3.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<title>tvec4&lt; T &gt; Struct Template Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
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+      <li class="navelem"><a class="el" href="a00143.html">glm</a>      </li>
+      <li class="navelem"><b>detail</b>      </li>
+      <li class="navelem"><a class="el" href="a00022.html">tvec4</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="summary">
+<a href="#pub-methods">Public Member Functions</a>  </div>
+  <div class="headertitle">
+<div class="title">tvec4&lt; T &gt; Struct Template Reference<div class="ingroups"><a class="el" href="a00237.html">Template types</a></div></div>  </div>
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+<div class="contents">
+<!-- doxytag: class="glm::detail::tvec4" -->
+<p>Basic 4D vector type.  
+ <a href="a00022.html#details">More...</a></p>
+
+<p><a href="a00323.html">List of all members.</a></p>
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+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><h3>template&lt;typename T&gt;<br/>
+struct glm::detail::tvec4&lt; T &gt;</h3>
+
+<p>Basic 4D vector type. </p>
+
+<p>Definition at line <a class="el" href="a00132_source.html#l00031">31</a> of file <a class="el" href="a00132_source.html">type_vec4.hpp</a>.</p>
+</div></div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="title">_detail.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-07-24</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-31</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/_detail.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_detail</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_detail</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;cassert&gt;</span>
+<a name="l00015"></a>00015 
+<a name="l00016"></a><a class="code" href="a00143.html">00016</a> <span class="keyword">namespace </span>glm{
+<a name="l00017"></a>00017 <span class="keyword">namespace </span>detail
+<a name="l00018"></a>00018 {
+<a name="l00019"></a>00019         <span class="keyword">class </span>thalf;
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(__STDC_VERSION__) &amp;&amp; (__STDC_VERSION__ &gt;= 199901L)) // C99 detected, 64 bit types available</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>        <span class="keyword">typedef</span> int64_t                                                         sint64;
+<a name="l00023"></a>00023         <span class="keyword">typedef</span> uint64_t                                                        <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00024"></a>00024 <span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <span class="keywordtype">signed</span> __int64                                          sint64;
+<a name="l00026"></a>00026         <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> __int64                                        <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00027"></a>00027 <span class="preprocessor">#elif(GLM_COMPILER &amp; (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))</span>
+<a name="l00028"></a>00028 <span class="preprocessor"></span>        __extension__ <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span>          sint64;
+<a name="l00029"></a>00029         __extension__ <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span>        <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00030"></a>00030 <span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_BC)</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span>        <span class="keyword">typedef</span> Int64                                                           sint64;
+<a name="l00032"></a>00032         <span class="keyword">typedef</span> Uint64                                                          <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00033"></a>00033 <span class="preprocessor">#else//unknown compiler</span>
+<a name="l00034"></a>00034 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span>     <span class="keywordtype">long</span>                                    sint64;
+<a name="l00035"></a>00035         <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span>                                      <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00036"></a>00036 <span class="preprocessor">#endif//GLM_COMPILER</span>
+<a name="l00037"></a>00037 <span class="preprocessor"></span>
+<a name="l00038"></a>00038         <span class="keyword">template</span>&lt;<span class="keywordtype">bool</span> C&gt;
+<a name="l00039"></a>00039         <span class="keyword">struct </span>If
+<a name="l00040"></a>00040         {
+<a name="l00041"></a>00041                 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> F, <span class="keyword">typename</span> T&gt;
+<a name="l00042"></a>00042                 <span class="keyword">static</span> GLM_FUNC_QUALIFIER T apply(F functor, <span class="keyword">const</span> T&amp; val)
+<a name="l00043"></a>00043                 {
+<a name="l00044"></a>00044                         <span class="keywordflow">return</span> functor(val);
+<a name="l00045"></a>00045                 }
+<a name="l00046"></a>00046         };
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048         <span class="keyword">template</span>&lt;&gt;
+<a name="l00049"></a>00049         <span class="keyword">struct </span>If&lt;false&gt;
+<a name="l00050"></a>00050         {
+<a name="l00051"></a>00051                 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> F, <span class="keyword">typename</span> T&gt;
+<a name="l00052"></a>00052                 <span class="keyword">static</span> GLM_FUNC_QUALIFIER T apply(F, <span class="keyword">const</span> T&amp; val)
+<a name="l00053"></a>00053                 {
+<a name="l00054"></a>00054                         <span class="keywordflow">return</span> val;
+<a name="l00055"></a>00055                 }
+<a name="l00056"></a>00056         };
+<a name="l00057"></a>00057 
+<a name="l00058"></a>00058         <span class="comment">//template &lt;typename T&gt;</span>
+<a name="l00059"></a>00059         <span class="comment">//struct traits</span>
+<a name="l00060"></a>00060         <span class="comment">//{</span>
+<a name="l00061"></a>00061         <span class="comment">//      static const bool is_signed = false;</span>
+<a name="l00062"></a>00062         <span class="comment">//      static const bool is_float = false;</span>
+<a name="l00063"></a>00063         <span class="comment">//      static const bool is_vector = false;</span>
+<a name="l00064"></a>00064         <span class="comment">//      static const bool is_matrix = false;</span>
+<a name="l00065"></a>00065         <span class="comment">//      static const bool is_genType = false;</span>
+<a name="l00066"></a>00066         <span class="comment">//      static const bool is_genIType = false;</span>
+<a name="l00067"></a>00067         <span class="comment">//      static const bool is_genUType = false;</span>
+<a name="l00068"></a>00068         <span class="comment">//};</span>
+<a name="l00069"></a>00069 
+<a name="l00070"></a>00070         <span class="comment">//template &lt;&gt;</span>
+<a name="l00071"></a>00071         <span class="comment">//struct traits&lt;half&gt;</span>
+<a name="l00072"></a>00072         <span class="comment">//{</span>
+<a name="l00073"></a>00073         <span class="comment">//      static const bool is_float = true;</span>
+<a name="l00074"></a>00074         <span class="comment">//      static const bool is_genType = true;</span>
+<a name="l00075"></a>00075         <span class="comment">//};</span>
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077         <span class="comment">//template &lt;&gt;</span>
+<a name="l00078"></a>00078         <span class="comment">//struct traits&lt;float&gt;</span>
+<a name="l00079"></a>00079         <span class="comment">//{</span>
+<a name="l00080"></a>00080         <span class="comment">//      static const bool is_float = true;</span>
+<a name="l00081"></a>00081         <span class="comment">//      static const bool is_genType = true;</span>
+<a name="l00082"></a>00082         <span class="comment">//};</span>
+<a name="l00083"></a>00083 
+<a name="l00084"></a>00084         <span class="comment">//template &lt;&gt;</span>
+<a name="l00085"></a>00085         <span class="comment">//struct traits&lt;double&gt;</span>
+<a name="l00086"></a>00086         <span class="comment">//{</span>
+<a name="l00087"></a>00087         <span class="comment">//      static const bool is_float = true;</span>
+<a name="l00088"></a>00088         <span class="comment">//      static const bool is_genType = true;</span>
+<a name="l00089"></a>00089         <span class="comment">//};</span>
+<a name="l00090"></a>00090 
+<a name="l00091"></a>00091         <span class="comment">//template &lt;typename genType&gt;</span>
+<a name="l00092"></a>00092         <span class="comment">//struct desc</span>
+<a name="l00093"></a>00093         <span class="comment">//{</span>
+<a name="l00094"></a>00094         <span class="comment">//      typedef genType                                                 type;</span>
+<a name="l00095"></a>00095         <span class="comment">//      typedef genType *                                               pointer;</span>
+<a name="l00096"></a>00096         <span class="comment">//      typedef genType const*                                  const_pointer;</span>
+<a name="l00097"></a>00097         <span class="comment">//      typedef genType const *const                    const_pointer_const;</span>
+<a name="l00098"></a>00098         <span class="comment">//      typedef genType *const                                  pointer_const;</span>
+<a name="l00099"></a>00099         <span class="comment">//      typedef genType &amp;                                               reference;</span>
+<a name="l00100"></a>00100         <span class="comment">//      typedef genType const&amp;                                  const_reference;</span>
+<a name="l00101"></a>00101         <span class="comment">//      typedef genType const&amp;                                  param_type;</span>
+<a name="l00102"></a>00102 
+<a name="l00103"></a>00103         <span class="comment">//      typedef typename genType::value_type    value_type;</span>
+<a name="l00104"></a>00104         <span class="comment">//      typedef typename genType::size_type             size_type;</span>
+<a name="l00105"></a>00105         <span class="comment">//      static const typename size_type                 value_size;</span>
+<a name="l00106"></a>00106         <span class="comment">//};</span>
+<a name="l00107"></a>00107 
+<a name="l00108"></a>00108         <span class="comment">//template &lt;typename genType&gt;</span>
+<a name="l00109"></a>00109         <span class="comment">//const typename desc&lt;genType&gt;::size_type desc&lt;genType&gt;::value_size = genType::value_size();</span>
+<a name="l00110"></a>00110 
+<a name="l00111"></a>00111         <span class="keyword">union </span>uif32
+<a name="l00112"></a>00112         {
+<a name="l00113"></a>00113                 GLM_FUNC_QUALIFIER uif32() :
+<a name="l00114"></a>00114                         i(0)
+<a name="l00115"></a>00115                 {}
+<a name="l00116"></a>00116 
+<a name="l00117"></a>00117                 GLM_FUNC_QUALIFIER uif32(<span class="keywordtype">float</span> f) :
+<a name="l00118"></a>00118                         f(f)
+<a name="l00119"></a>00119                 {}
+<a name="l00120"></a>00120 
+<a name="l00121"></a>00121                 GLM_FUNC_QUALIFIER uif32(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i) :
+<a name="l00122"></a>00122                         i(i)
+<a name="l00123"></a>00123                 {}
+<a name="l00124"></a>00124 
+<a name="l00125"></a>00125                 <span class="keywordtype">float</span> f;
+<a name="l00126"></a>00126                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
+<a name="l00127"></a>00127         };
+<a name="l00128"></a>00128 
+<a name="l00129"></a>00129         <span class="keyword">union </span>uif64
+<a name="l00130"></a>00130         {
+<a name="l00131"></a>00131                 GLM_FUNC_QUALIFIER uif64() :
+<a name="l00132"></a>00132                         i(0)
+<a name="l00133"></a>00133                 {}
+<a name="l00134"></a>00134 
+<a name="l00135"></a>00135                 GLM_FUNC_QUALIFIER uif64(<span class="keywordtype">double</span> f) :
+<a name="l00136"></a>00136                         f(f)
+<a name="l00137"></a>00137                 {}
+<a name="l00138"></a>00138 
+<a name="l00139"></a>00139                 GLM_FUNC_QUALIFIER uif64(<a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a> i) :
+<a name="l00140"></a>00140                         i(i)
+<a name="l00141"></a>00141                 {}
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143                 <span class="keywordtype">double</span> f;
+<a name="l00144"></a>00144                 <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a> i;
+<a name="l00145"></a>00145         };
+<a name="l00146"></a>00146 
+<a name="l00147"></a>00147         <span class="keyword">typedef</span> uif32 uif;
+<a name="l00148"></a>00148 
+<a name="l00150"></a>00150         <span class="comment">// int</span>
+<a name="l00151"></a>00151 
+<a name="l00152"></a>00152         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00153"></a>00153         <span class="keyword">struct </span>is_int
+<a name="l00154"></a>00154         {
+<a name="l00155"></a>00155                 <span class="keyword">enum</span> is_int_enum
+<a name="l00156"></a>00156                 {
+<a name="l00157"></a>00157                         _YES = 0,
+<a name="l00158"></a>00158                         _NO = 1
+<a name="l00159"></a>00159                 };
+<a name="l00160"></a>00160         };
+<a name="l00161"></a>00161 
+<a name="l00162"></a>00162 <span class="preprocessor">#define GLM_DETAIL_IS_INT(T)    \</span>
+<a name="l00163"></a>00163 <span class="preprocessor">        template &lt;&gt;                                     \</span>
+<a name="l00164"></a>00164 <span class="preprocessor">        struct is_int&lt;T&gt;                        \</span>
+<a name="l00165"></a>00165 <span class="preprocessor">        {                                                       \</span>
+<a name="l00166"></a>00166 <span class="preprocessor">                enum is_int_enum                \</span>
+<a name="l00167"></a>00167 <span class="preprocessor">                {                                               \</span>
+<a name="l00168"></a>00168 <span class="preprocessor">                        _YES = 1,                       \</span>
+<a name="l00169"></a>00169 <span class="preprocessor">                        _NO = 0                         \</span>
+<a name="l00170"></a>00170 <span class="preprocessor">                };                                              \</span>
+<a name="l00171"></a>00171 <span class="preprocessor">        }</span>
+<a name="l00172"></a>00172 <span class="preprocessor"></span>
+<a name="l00174"></a>00174         <span class="comment">// uint</span>
+<a name="l00175"></a>00175 
+<a name="l00176"></a>00176         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00177"></a>00177         <span class="keyword">struct </span>is_uint
+<a name="l00178"></a>00178         {
+<a name="l00179"></a>00179                 <span class="keyword">enum</span> is_uint_enum
+<a name="l00180"></a>00180                 {
+<a name="l00181"></a>00181                         _YES = 0,
+<a name="l00182"></a>00182                         _NO = 1
+<a name="l00183"></a>00183                 };
+<a name="l00184"></a>00184         };
+<a name="l00185"></a>00185 
+<a name="l00186"></a>00186 <span class="preprocessor">#define GLM_DETAIL_IS_UINT(T)   \</span>
+<a name="l00187"></a>00187 <span class="preprocessor">        template &lt;&gt;                                     \</span>
+<a name="l00188"></a>00188 <span class="preprocessor">        struct is_uint&lt;T&gt;                       \</span>
+<a name="l00189"></a>00189 <span class="preprocessor">        {                                                       \</span>
+<a name="l00190"></a>00190 <span class="preprocessor">                enum is_uint_enum               \</span>
+<a name="l00191"></a>00191 <span class="preprocessor">                {                                               \</span>
+<a name="l00192"></a>00192 <span class="preprocessor">                        _YES = 1,                       \</span>
+<a name="l00193"></a>00193 <span class="preprocessor">                        _NO = 0                         \</span>
+<a name="l00194"></a>00194 <span class="preprocessor">                };                                              \</span>
+<a name="l00195"></a>00195 <span class="preprocessor">        }</span>
+<a name="l00196"></a>00196 <span class="preprocessor"></span>
+<a name="l00197"></a>00197         <span class="comment">//GLM_DETAIL_IS_UINT(unsigned long long)</span>
+<a name="l00198"></a>00198 
+<a name="l00200"></a>00200         <span class="comment">// float</span>
+<a name="l00201"></a>00201 
+<a name="l00202"></a>00202         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00203"></a>00203         <span class="keyword">struct </span>is_float
+<a name="l00204"></a>00204         {
+<a name="l00205"></a>00205                 <span class="keyword">enum</span> is_float_enum
+<a name="l00206"></a>00206                 {
+<a name="l00207"></a>00207                         _YES = 0,
+<a name="l00208"></a>00208                         _NO = 1
+<a name="l00209"></a>00209                 };
+<a name="l00210"></a>00210         };
+<a name="l00211"></a>00211 
+<a name="l00212"></a>00212 <span class="preprocessor">#define GLM_DETAIL_IS_FLOAT(T)  \</span>
+<a name="l00213"></a>00213 <span class="preprocessor">        template &lt;&gt;                                     \</span>
+<a name="l00214"></a>00214 <span class="preprocessor">        struct is_float&lt;T&gt;                      \</span>
+<a name="l00215"></a>00215 <span class="preprocessor">        {                                                       \</span>
+<a name="l00216"></a>00216 <span class="preprocessor">                enum is_float_enum              \</span>
+<a name="l00217"></a>00217 <span class="preprocessor">                {                                               \</span>
+<a name="l00218"></a>00218 <span class="preprocessor">                        _YES = 1,                       \</span>
+<a name="l00219"></a>00219 <span class="preprocessor">                        _NO = 0                         \</span>
+<a name="l00220"></a>00220 <span class="preprocessor">                };                                              \</span>
+<a name="l00221"></a>00221 <span class="preprocessor">        }</span>
+<a name="l00222"></a>00222 <span class="preprocessor"></span>
+<a name="l00224"></a>00224         <span class="comment">// bool</span>
+<a name="l00225"></a>00225 
+<a name="l00226"></a>00226         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00227"></a>00227         <span class="keyword">struct </span>is_bool
+<a name="l00228"></a>00228         {
+<a name="l00229"></a>00229                 <span class="keyword">enum</span> is_bool_enum
+<a name="l00230"></a>00230                 {
+<a name="l00231"></a>00231                         _YES = 0,
+<a name="l00232"></a>00232                         _NO = 1
+<a name="l00233"></a>00233                 };
+<a name="l00234"></a>00234         };
+<a name="l00235"></a>00235         
+<a name="l00236"></a>00236         <span class="keyword">template</span> &lt;&gt;
+<a name="l00237"></a>00237         <span class="keyword">struct </span>is_bool&lt;bool&gt;
+<a name="l00238"></a>00238         {
+<a name="l00239"></a>00239                 <span class="keyword">enum</span> is_bool_enum
+<a name="l00240"></a>00240                 {
+<a name="l00241"></a>00241                         _YES = 1,
+<a name="l00242"></a>00242                         _NO = 0
+<a name="l00243"></a>00243                 };
+<a name="l00244"></a>00244         };
+<a name="l00245"></a>00245         
+<a name="l00247"></a>00247         <span class="comment">// vector</span>
+<a name="l00248"></a>00248 
+<a name="l00249"></a>00249         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00250"></a>00250         <span class="keyword">struct </span>is_vector
+<a name="l00251"></a>00251         {
+<a name="l00252"></a>00252                 <span class="keyword">enum</span> is_vector_enum
+<a name="l00253"></a>00253                 {
+<a name="l00254"></a>00254                         _YES = 0,
+<a name="l00255"></a>00255                         _NO = 1
+<a name="l00256"></a>00256                 };
+<a name="l00257"></a>00257         };
+<a name="l00258"></a>00258 
+<a name="l00259"></a>00259 <span class="preprocessor">#       define GLM_DETAIL_IS_VECTOR(TYPE) \</span>
+<a name="l00260"></a>00260 <span class="preprocessor">                template &lt;typename T&gt; \</span>
+<a name="l00261"></a>00261 <span class="preprocessor">                struct is_vector&lt;TYPE&lt;T&gt; &gt; \</span>
+<a name="l00262"></a>00262 <span class="preprocessor">                { \</span>
+<a name="l00263"></a>00263 <span class="preprocessor">                        enum is_vector_enum \</span>
+<a name="l00264"></a>00264 <span class="preprocessor">                        { \</span>
+<a name="l00265"></a>00265 <span class="preprocessor">                                _YES = 1, \</span>
+<a name="l00266"></a>00266 <span class="preprocessor">                                _NO = 0 \</span>
+<a name="l00267"></a>00267 <span class="preprocessor">                        }; \</span>
+<a name="l00268"></a>00268 <span class="preprocessor">                }</span>
+<a name="l00269"></a>00269 <span class="preprocessor"></span>
+<a name="l00271"></a>00271         <span class="comment">// matrix</span>
+<a name="l00272"></a>00272 
+<a name="l00273"></a>00273         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00274"></a>00274         <span class="keyword">struct </span>is_matrix
+<a name="l00275"></a>00275         {
+<a name="l00276"></a>00276                 <span class="keyword">enum</span> is_matrix_enum
+<a name="l00277"></a>00277                 {
+<a name="l00278"></a>00278                         _YES = 0,
+<a name="l00279"></a>00279                         _NO = 1
+<a name="l00280"></a>00280                 };
+<a name="l00281"></a>00281         };
+<a name="l00282"></a>00282 
+<a name="l00283"></a>00283 <span class="preprocessor">#define GLM_DETAIL_IS_MATRIX(T) \</span>
+<a name="l00284"></a>00284 <span class="preprocessor">        template &lt;&gt;                                     \</span>
+<a name="l00285"></a>00285 <span class="preprocessor">        struct is_matrix                        \</span>
+<a name="l00286"></a>00286 <span class="preprocessor">        {                                                       \</span>
+<a name="l00287"></a>00287 <span class="preprocessor">                enum is_matrix_enum             \</span>
+<a name="l00288"></a>00288 <span class="preprocessor">                {                                               \</span>
+<a name="l00289"></a>00289 <span class="preprocessor">                        _YES = 1,                       \</span>
+<a name="l00290"></a>00290 <span class="preprocessor">                        _NO = 0                         \</span>
+<a name="l00291"></a>00291 <span class="preprocessor">                };                                              \</span>
+<a name="l00292"></a>00292 <span class="preprocessor">        }</span>
+<a name="l00293"></a>00293 <span class="preprocessor"></span>
+<a name="l00295"></a>00295         <span class="comment">// type</span>
+<a name="l00296"></a>00296 
+<a name="l00297"></a>00297         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00298"></a>00298         <span class="keyword">struct </span>type
+<a name="l00299"></a>00299         {
+<a name="l00300"></a>00300                 <span class="keyword">enum</span> type_enum
+<a name="l00301"></a>00301                 {
+<a name="l00302"></a>00302                         is_float = is_float&lt;T&gt;::_YES,
+<a name="l00303"></a>00303                         is_int = is_int&lt;T&gt;::_YES,
+<a name="l00304"></a>00304                         is_uint = is_uint&lt;T&gt;::_YES,
+<a name="l00305"></a>00305                         is_bool = is_bool&lt;T&gt;::_YES
+<a name="l00306"></a>00306                 };
+<a name="l00307"></a>00307         };
+<a name="l00308"></a>00308 
+<a name="l00310"></a>00310         <span class="comment">// type</span>
+<a name="l00311"></a>00311 
+<a name="l00312"></a>00312         <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">char</span>                                                     <a class="code" href="a00246.html#ga41c6189f6485c2825d60fdc835b3a2b0" title="8bit signed integer. (from GLM_GTC_type_precision extension)">int8</a>;
+<a name="l00313"></a>00313         <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">short</span>                                            <a class="code" href="a00246.html#ga302041c186d0d028bea31b711fe16759" title="16bit signed integer. (from GLM_GTC_type_precision extension)">int16</a>;
+<a name="l00314"></a>00314         <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">int</span>                                                      <a class="code" href="a00246.html#ga8df669f4e7698dfe0c0354d92578d74f" title="32bit signed integer. (from GLM_GTC_type_precision extension)">int32</a>;
+<a name="l00315"></a>00315         <span class="keyword">typedef</span> detail::sint64                                          <a class="code" href="a00246.html#gaff5189f97f9e842d9636a0f240001b2e" title="64bit signed integer. (from GLM_GTC_type_precision extension)">int64</a>;
+<a name="l00316"></a>00316 
+<a name="l00317"></a>00317         <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>                                           <a class="code" href="a00246.html#ga36475e31b1992cfde54c1a6f5a148865" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">uint8</a>;
+<a name="l00318"></a>00318         <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>                                          <a class="code" href="a00246.html#ga13471cbbe74e4303a57f3743d007b74d" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">uint16</a>;
+<a name="l00319"></a>00319         <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                                            <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">uint32</a>;
+<a name="l00320"></a>00320         <span class="keyword">typedef</span> detail::uint64                                          <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>;
+<a name="l00321"></a>00321 
+<a name="l00322"></a>00322         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">detail::thalf</a>                                           <a class="code" href="a00246.html#ga19287ee46bd37d1459731d7191bc2f66" title="Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)">float16</a>;
+<a name="l00323"></a>00323         <span class="keyword">typedef</span> <span class="keywordtype">float</span>                                                           <a class="code" href="a00246.html#gad3c127f8bf8d7d4e738037c257abb5b1" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)">float32</a>;
+<a name="l00324"></a>00324         <span class="keyword">typedef</span> <span class="keywordtype">double</span>                                                          <a class="code" href="a00246.html#gab5596d48586414c91ccb270962dc14d3" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)">float64</a>;
+<a name="l00325"></a>00325 
+<a name="l00326"></a>00326 }<span class="comment">//namespace detail</span>
+<a name="l00327"></a>00327 }<span class="comment">//namespace glm</span>
+<a name="l00328"></a>00328 
+<a name="l00329"></a>00329 <span class="preprocessor">#if((GLM_COMPILER &amp; GLM_COMPILER_VC) &amp;&amp; (GLM_COMPILER &gt;= GLM_COMPILER_VC2005))</span>
+<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_DEPRECATED __declspec(deprecated)</span>
+<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGN(x) __declspec(align(x)) </span>
+<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct </span>
+<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT __declspec(restrict)</span>
+<a name="l00334"></a>00334 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT_VAR __restrict</span>
+<a name="l00335"></a>00335 <span class="preprocessor"></span><span class="preprocessor">#elif((GLM_COMPILER &amp; (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) &amp;&amp; (GLM_COMPILER &gt;= GLM_COMPILER_GCC31))</span>
+<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_DEPRECATED __attribute__((__deprecated__))</span>
+<a name="l00337"></a>00337 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGN(x) __attribute__((aligned(x)))</span>
+<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))</span>
+<a name="l00339"></a>00339 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_COMPILER &gt;= GLM_COMPILER_GCC33)</span>
+<a name="l00340"></a>00340 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_RESTRICT __restrict__</span>
+<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_RESTRICT_VAR __restrict__</span>
+<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_RESTRICT</span>
+<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_RESTRICT_VAR</span>
+<a name="l00345"></a>00345 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00346"></a>00346 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT __restrict__</span>
+<a name="l00347"></a>00347 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT_VAR __restrict__</span>
+<a name="l00348"></a>00348 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_DEPRECATED</span>
+<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGN</span>
+<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ALIGNED_STRUCT(x) </span>
+<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT</span>
+<a name="l00353"></a>00353 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_RESTRICT_VAR</span>
+<a name="l00354"></a>00354 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_COMPILER</span>
+<a name="l00355"></a>00355 <span class="preprocessor"></span>
+<a name="l00356"></a>00356 <span class="preprocessor">#endif//glm_core_detail</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 60 - 0
doc/api-0.9.2/a00024_source.html

@@ -0,0 +1,60 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>_fixes.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
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+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">_fixes.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2011-02-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-02-21</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/_fixes.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00011"></a>00011 <span class="preprocessor">#ifdef max</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#undef max</span>
+<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="preprocessor">#ifdef min</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#undef min</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 1129 - 0
doc/api-0.9.2/a00025_source.html

@@ -0,0 +1,1129 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>_swizzle.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">_swizzle.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-20</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-22</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/_swizzle.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_swizzle</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_swizzle</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">enum</span> comp
+<a name="l00016"></a>00016         {
+<a name="l00017"></a>00017                 X = 0,
+<a name="l00018"></a>00018                 R = 0,
+<a name="l00019"></a>00019                 S = 0,
+<a name="l00020"></a>00020                 Y = 1,
+<a name="l00021"></a>00021                 G = 1,
+<a name="l00022"></a>00022                 T = 1,
+<a name="l00023"></a>00023                 Z = 2,
+<a name="l00024"></a>00024                 B = 2,
+<a name="l00025"></a>00025                 P = 2,
+<a name="l00026"></a>00026                 W = 3,
+<a name="l00027"></a>00027                 A = 3,
+<a name="l00028"></a>00028                 Q = 3
+<a name="l00029"></a>00029         };
+<a name="l00030"></a>00030 }<span class="comment">//namespace glm</span>
+<a name="l00031"></a>00031 
+<a name="l00032"></a>00032 <span class="preprocessor">#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00034"></a>00034 <span class="preprocessor">#define xx swizzle(glm::X, glm::X)</span>
+<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define yx swizzle(glm::Y, glm::X)</span>
+<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define zx swizzle(glm::Z, glm::X)</span>
+<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define wx swizzle(glm::W, glm::X)</span>
+<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define xy swizzle(glm::X, glm::Y)</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define yy swizzle(glm::Y, glm::Y)</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define zy swizzle(glm::Z, glm::Y)</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define wy swizzle(glm::W, glm::Y)</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define xz swizzle(glm::X, glm::Z)</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#define yz swizzle(glm::Y, glm::Z)</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#define zz swizzle(glm::Z, glm::Z)</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define wz swizzle(glm::W, glm::Z)</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define xw swizzle(glm::X, glm::W)</span>
+<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define yw swizzle(glm::Y, glm::W)</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define zw swizzle(glm::Z, glm::W)</span>
+<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define ww swizzle(glm::W, glm::W)</span>
+<a name="l00050"></a>00050 <span class="preprocessor"></span>
+<a name="l00051"></a>00051 <span class="preprocessor">#endif</span>
+<a name="l00052"></a>00052 <span class="preprocessor"></span>
+<a name="l00053"></a>00053 <span class="preprocessor">#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))</span>
+<a name="l00054"></a>00054 <span class="preprocessor"></span>
+<a name="l00055"></a>00055 <span class="preprocessor">#define rr swizzle(glm::X, glm::X)</span>
+<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define gr swizzle(glm::Y, glm::X)</span>
+<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define br swizzle(glm::Z, glm::X)</span>
+<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#define ar swizzle(glm::W, glm::X)</span>
+<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define rg swizzle(glm::X, glm::Y)</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define gg swizzle(glm::Y, glm::Y)</span>
+<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define bg swizzle(glm::Z, glm::Y)</span>
+<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define ag swizzle(glm::W, glm::Y)</span>
+<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define rb swizzle(glm::X, glm::Z)</span>
+<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#define gb swizzle(glm::Y, glm::Z)</span>
+<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor">#define bb swizzle(glm::Z, glm::Z)</span>
+<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#define ab swizzle(glm::W, glm::Z)</span>
+<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#define ra swizzle(glm::X, glm::W)</span>
+<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define ga swizzle(glm::Y, glm::W)</span>
+<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#define ba swizzle(glm::Z, glm::W)</span>
+<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#define aa swizzle(glm::W, glm::W)</span>
+<a name="l00071"></a>00071 <span class="preprocessor"></span>
+<a name="l00072"></a>00072 <span class="preprocessor">#endif</span>
+<a name="l00073"></a>00073 <span class="preprocessor"></span>
+<a name="l00074"></a>00074 <span class="preprocessor">#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))</span>
+<a name="l00075"></a>00075 <span class="preprocessor"></span>
+<a name="l00076"></a>00076 <span class="preprocessor">#define ss swizzle(glm::X, glm::X)</span>
+<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define ts swizzle(glm::Y, glm::X)</span>
+<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define ps swizzle(glm::Z, glm::X)</span>
+<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define qs swizzle(glm::W, glm::X)</span>
+<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#define st swizzle(glm::X, glm::Y)</span>
+<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#define tt swizzle(glm::Y, glm::Y)</span>
+<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define pt swizzle(glm::Z, glm::Y)</span>
+<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define qt swizzle(glm::W, glm::Y)</span>
+<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define sp swizzle(glm::X, glm::Z)</span>
+<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define tp swizzle(glm::Y, glm::Z)</span>
+<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#define pp swizzle(glm::Z, glm::Z)</span>
+<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define qp swizzle(glm::W, glm::Z)</span>
+<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define sq swizzle(glm::X, glm::W)</span>
+<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define tq swizzle(glm::Y, glm::W)</span>
+<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#define pq swizzle(glm::Z, glm::W)</span>
+<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define qq swizzle(glm::W, glm::W)</span>
+<a name="l00092"></a>00092 <span class="preprocessor"></span>
+<a name="l00093"></a>00093 <span class="preprocessor">#endif</span>
+<a name="l00094"></a>00094 <span class="preprocessor"></span>
+<a name="l00095"></a>00095 <span class="preprocessor">#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))</span>
+<a name="l00096"></a>00096 <span class="preprocessor"></span>
+<a name="l00097"></a>00097 <span class="preprocessor">#define xxx swizzle(glm::X, glm::X, glm::X)</span>
+<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#define yxx swizzle(glm::Y, glm::X, glm::X)</span>
+<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="preprocessor">#define zxx swizzle(glm::Z, glm::X, glm::X)</span>
+<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#define wxx swizzle(glm::W, glm::X, glm::X)</span>
+<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#define xyx swizzle(glm::X, glm::Y, glm::X)</span>
+<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#define yyx swizzle(glm::Y, glm::Y, glm::X)</span>
+<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">#define zyx swizzle(glm::Z, glm::Y, glm::X)</span>
+<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#define wyx swizzle(glm::W, glm::Y, glm::X)</span>
+<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor">#define xzx swizzle(glm::X, glm::Z, glm::X)</span>
+<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#define yzx swizzle(glm::Y, glm::Z, glm::X)</span>
+<a name="l00107"></a>00107 <span class="preprocessor"></span><span class="preprocessor">#define zzx swizzle(glm::Z, glm::Z, glm::X)</span>
+<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#define wzx swizzle(glm::W, glm::Z, glm::X)</span>
+<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">#define xwx swizzle(glm::X, glm::W, glm::X)</span>
+<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#define ywx swizzle(glm::Y, glm::W, glm::X)</span>
+<a name="l00111"></a>00111 <span class="preprocessor"></span><span class="preprocessor">#define zwx swizzle(glm::Z, glm::W, glm::X)</span>
+<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#define wwx swizzle(glm::W, glm::W, glm::X)</span>
+<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#define xxy swizzle(glm::X, glm::X, glm::Y)</span>
+<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#define yxy swizzle(glm::Y, glm::X, glm::Y)</span>
+<a name="l00115"></a>00115 <span class="preprocessor"></span><span class="preprocessor">#define zxy swizzle(glm::Z, glm::X, glm::Y)</span>
+<a name="l00116"></a>00116 <span class="preprocessor"></span><span class="preprocessor">#define wxy swizzle(glm::W, glm::X, glm::Y)</span>
+<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#define xyy swizzle(glm::X, glm::Y, glm::Y)</span>
+<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#define yyy swizzle(glm::Y, glm::Y, glm::Y)</span>
+<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#define zyy swizzle(glm::Z, glm::Y, glm::Y)</span>
+<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor">#define wyy swizzle(glm::W, glm::Y, glm::Y)</span>
+<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#define xzy swizzle(glm::X, glm::Z, glm::Y)</span>
+<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#define yzy swizzle(glm::Y, glm::Z, glm::Y)</span>
+<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor">#define zzy swizzle(glm::Z, glm::Z, glm::Y)</span>
+<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#define wzy swizzle(glm::W, glm::Z, glm::Y)</span>
+<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#define xwy swizzle(glm::X, glm::W, glm::Y)</span>
+<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#define ywy swizzle(glm::Y, glm::W, glm::Y)</span>
+<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#define zwy swizzle(glm::Z, glm::W, glm::Y)</span>
+<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor">#define wwy swizzle(glm::W, glm::W, glm::Y)</span>
+<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#define xxz swizzle(glm::X, glm::X, glm::Z)</span>
+<a name="l00130"></a>00130 <span class="preprocessor"></span><span class="preprocessor">#define yxz swizzle(glm::Y, glm::X, glm::Z)</span>
+<a name="l00131"></a>00131 <span class="preprocessor"></span><span class="preprocessor">#define zxz swizzle(glm::Z, glm::X, glm::Z)</span>
+<a name="l00132"></a>00132 <span class="preprocessor"></span><span class="preprocessor">#define wxz swizzle(glm::W, glm::X, glm::Z)</span>
+<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#define xyz swizzle(glm::X, glm::Y, glm::Z)</span>
+<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#define yyz swizzle(glm::Y, glm::Y, glm::Z)</span>
+<a name="l00135"></a>00135 <span class="preprocessor"></span><span class="preprocessor">#define zyz swizzle(glm::Z, glm::Y, glm::Z)</span>
+<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor">#define wyz swizzle(glm::W, glm::Y, glm::Z)</span>
+<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#define xzz swizzle(glm::X, glm::Z, glm::Z)</span>
+<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#define yzz swizzle(glm::Y, glm::Z, glm::Z)</span>
+<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="preprocessor">#define zzz swizzle(glm::Z, glm::Z, glm::Z)</span>
+<a name="l00140"></a>00140 <span class="preprocessor"></span><span class="preprocessor">#define wzz swizzle(glm::W, glm::Z, glm::Z)</span>
+<a name="l00141"></a>00141 <span class="preprocessor"></span><span class="preprocessor">#define xwz swizzle(glm::X, glm::W, glm::Z)</span>
+<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#define ywz swizzle(glm::Y, glm::W, glm::Z)</span>
+<a name="l00143"></a>00143 <span class="preprocessor"></span><span class="preprocessor">#define zwz swizzle(glm::Z, glm::W, glm::Z)</span>
+<a name="l00144"></a>00144 <span class="preprocessor"></span><span class="preprocessor">#define wwz swizzle(glm::W, glm::W, glm::Z)</span>
+<a name="l00145"></a>00145 <span class="preprocessor"></span><span class="preprocessor">#define xxw swizzle(glm::X, glm::X, glm::W)</span>
+<a name="l00146"></a>00146 <span class="preprocessor"></span><span class="preprocessor">#define yxw swizzle(glm::Y, glm::X, glm::W)</span>
+<a name="l00147"></a>00147 <span class="preprocessor"></span><span class="preprocessor">#define zxw swizzle(glm::Z, glm::X, glm::W)</span>
+<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#define wxw swizzle(glm::W, glm::X, glm::W)</span>
+<a name="l00149"></a>00149 <span class="preprocessor"></span><span class="preprocessor">#define xyw swizzle(glm::X, glm::Y, glm::W)</span>
+<a name="l00150"></a>00150 <span class="preprocessor"></span><span class="preprocessor">#define yyw swizzle(glm::Y, glm::Y, glm::W)</span>
+<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#define zyw swizzle(glm::Z, glm::Y, glm::W)</span>
+<a name="l00152"></a>00152 <span class="preprocessor"></span><span class="preprocessor">#define wyw swizzle(glm::W, glm::Y, glm::W)</span>
+<a name="l00153"></a>00153 <span class="preprocessor"></span><span class="preprocessor">#define xzw swizzle(glm::X, glm::Z, glm::W)</span>
+<a name="l00154"></a>00154 <span class="preprocessor"></span><span class="preprocessor">#define yzw swizzle(glm::Y, glm::Z, glm::W)</span>
+<a name="l00155"></a>00155 <span class="preprocessor"></span><span class="preprocessor">#define zzw swizzle(glm::Z, glm::Z, glm::W)</span>
+<a name="l00156"></a>00156 <span class="preprocessor"></span><span class="preprocessor">#define wzw swizzle(glm::W, glm::Z, glm::W)</span>
+<a name="l00157"></a>00157 <span class="preprocessor"></span><span class="preprocessor">#define xww swizzle(glm::X, glm::W, glm::W)</span>
+<a name="l00158"></a>00158 <span class="preprocessor"></span><span class="preprocessor">#define yww swizzle(glm::Y, glm::W, glm::W)</span>
+<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="preprocessor">#define zww swizzle(glm::Z, glm::W, glm::W)</span>
+<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#define www swizzle(glm::W, glm::W, glm::W)</span>
+<a name="l00161"></a>00161 <span class="preprocessor"></span>
+<a name="l00162"></a>00162 <span class="preprocessor">#endif</span>
+<a name="l00163"></a>00163 <span class="preprocessor"></span>
+<a name="l00164"></a>00164 <span class="preprocessor">#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))</span>
+<a name="l00165"></a>00165 <span class="preprocessor"></span>
+<a name="l00166"></a>00166 <span class="preprocessor">#define rrr swizzle(glm::X, glm::X, glm::X)</span>
+<a name="l00167"></a>00167 <span class="preprocessor"></span><span class="preprocessor">#define grr swizzle(glm::Y, glm::X, glm::X)</span>
+<a name="l00168"></a>00168 <span class="preprocessor"></span><span class="preprocessor">#define brr swizzle(glm::Z, glm::X, glm::X)</span>
+<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#define arr swizzle(glm::W, glm::X, glm::X)</span>
+<a name="l00170"></a>00170 <span class="preprocessor"></span><span class="preprocessor">#define rgr swizzle(glm::X, glm::Y, glm::X)</span>
+<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#define ggr swizzle(glm::Y, glm::Y, glm::X)</span>
+<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#define bgr swizzle(glm::Z, glm::Y, glm::X)</span>
+<a name="l00173"></a>00173 <span class="preprocessor"></span><span class="preprocessor">#define agr swizzle(glm::W, glm::Y, glm::X)</span>
+<a name="l00174"></a>00174 <span class="preprocessor"></span><span class="preprocessor">#define rbr swizzle(glm::X, glm::Z, glm::X)</span>
+<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#define gbr swizzle(glm::Y, glm::Z, glm::X)</span>
+<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#define bbr swizzle(glm::Z, glm::Z, glm::X)</span>
+<a name="l00177"></a>00177 <span class="preprocessor"></span><span class="preprocessor">#define abr swizzle(glm::W, glm::Z, glm::X)</span>
+<a name="l00178"></a>00178 <span class="preprocessor"></span><span class="preprocessor">#define rar swizzle(glm::X, glm::W, glm::X)</span>
+<a name="l00179"></a>00179 <span class="preprocessor"></span><span class="preprocessor">#define gar swizzle(glm::Y, glm::W, glm::X)</span>
+<a name="l00180"></a>00180 <span class="preprocessor"></span><span class="preprocessor">#define bar swizzle(glm::Z, glm::W, glm::X)</span>
+<a name="l00181"></a>00181 <span class="preprocessor"></span><span class="preprocessor">#define aar swizzle(glm::W, glm::W, glm::X)</span>
+<a name="l00182"></a>00182 <span class="preprocessor"></span><span class="preprocessor">#define rrg swizzle(glm::X, glm::X, glm::Y)</span>
+<a name="l00183"></a>00183 <span class="preprocessor"></span><span class="preprocessor">#define grg swizzle(glm::Y, glm::X, glm::Y)</span>
+<a name="l00184"></a>00184 <span class="preprocessor"></span><span class="preprocessor">#define brg swizzle(glm::Z, glm::X, glm::Y)</span>
+<a name="l00185"></a>00185 <span class="preprocessor"></span><span class="preprocessor">#define arg swizzle(glm::W, glm::X, glm::Y)</span>
+<a name="l00186"></a>00186 <span class="preprocessor"></span><span class="preprocessor">#define rgg swizzle(glm::X, glm::Y, glm::Y)</span>
+<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#define ggg swizzle(glm::Y, glm::Y, glm::Y)</span>
+<a name="l00188"></a>00188 <span class="preprocessor"></span><span class="preprocessor">#define bgg swizzle(glm::Z, glm::Y, glm::Y)</span>
+<a name="l00189"></a>00189 <span class="preprocessor"></span><span class="preprocessor">#define agg swizzle(glm::W, glm::Y, glm::Y)</span>
+<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#define rbg swizzle(glm::X, glm::Z, glm::Y)</span>
+<a name="l00191"></a>00191 <span class="preprocessor"></span><span class="preprocessor">#define gbg swizzle(glm::Y, glm::Z, glm::Y)</span>
+<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor">#define bbg swizzle(glm::Z, glm::Z, glm::Y)</span>
+<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="preprocessor">#define abg swizzle(glm::W, glm::Z, glm::Y)</span>
+<a name="l00194"></a>00194 <span class="preprocessor"></span><span class="preprocessor">#define rag swizzle(glm::X, glm::W, glm::Y)</span>
+<a name="l00195"></a>00195 <span class="preprocessor"></span><span class="preprocessor">#define gag swizzle(glm::Y, glm::W, glm::Y)</span>
+<a name="l00196"></a>00196 <span class="preprocessor"></span><span class="preprocessor">#define bag swizzle(glm::Z, glm::W, glm::Y)</span>
+<a name="l00197"></a>00197 <span class="preprocessor"></span><span class="preprocessor">#define aag swizzle(glm::W, glm::W, glm::Y)</span>
+<a name="l00198"></a>00198 <span class="preprocessor"></span><span class="preprocessor">#define rrb swizzle(glm::X, glm::X, glm::Z)</span>
+<a name="l00199"></a>00199 <span class="preprocessor"></span><span class="preprocessor">#define grb swizzle(glm::Y, glm::X, glm::Z)</span>
+<a name="l00200"></a>00200 <span class="preprocessor"></span><span class="preprocessor">#define brb swizzle(glm::Z, glm::X, glm::Z)</span>
+<a name="l00201"></a>00201 <span class="preprocessor"></span><span class="preprocessor">#define arb swizzle(glm::W, glm::X, glm::Z)</span>
+<a name="l00202"></a>00202 <span class="preprocessor"></span><span class="preprocessor">#define rgb swizzle(glm::X, glm::Y, glm::Z)</span>
+<a name="l00203"></a>00203 <span class="preprocessor"></span><span class="preprocessor">#define ggb swizzle(glm::Y, glm::Y, glm::Z)</span>
+<a name="l00204"></a>00204 <span class="preprocessor"></span><span class="preprocessor">#define bgb swizzle(glm::Z, glm::Y, glm::Z)</span>
+<a name="l00205"></a>00205 <span class="preprocessor"></span><span class="preprocessor">#define agb swizzle(glm::W, glm::Y, glm::Z)</span>
+<a name="l00206"></a>00206 <span class="preprocessor"></span><span class="preprocessor">#define rbb swizzle(glm::X, glm::Z, glm::Z)</span>
+<a name="l00207"></a>00207 <span class="preprocessor"></span><span class="preprocessor">#define gbb swizzle(glm::Y, glm::Z, glm::Z)</span>
+<a name="l00208"></a>00208 <span class="preprocessor"></span><span class="preprocessor">#define bbb swizzle(glm::Z, glm::Z, glm::Z)</span>
+<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#define abb swizzle(glm::W, glm::Z, glm::Z)</span>
+<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#define rab swizzle(glm::X, glm::W, glm::Z)</span>
+<a name="l00211"></a>00211 <span class="preprocessor"></span><span class="preprocessor">#define gab swizzle(glm::Y, glm::W, glm::Z)</span>
+<a name="l00212"></a>00212 <span class="preprocessor"></span><span class="preprocessor">#define bab swizzle(glm::Z, glm::W, glm::Z)</span>
+<a name="l00213"></a>00213 <span class="preprocessor"></span><span class="preprocessor">#define aab swizzle(glm::W, glm::W, glm::Z)</span>
+<a name="l00214"></a>00214 <span class="preprocessor"></span><span class="preprocessor">#define rra swizzle(glm::X, glm::X, glm::W)</span>
+<a name="l00215"></a>00215 <span class="preprocessor"></span><span class="preprocessor">#define gra swizzle(glm::Y, glm::X, glm::W)</span>
+<a name="l00216"></a>00216 <span class="preprocessor"></span><span class="preprocessor">#define bra swizzle(glm::Z, glm::X, glm::W)</span>
+<a name="l00217"></a>00217 <span class="preprocessor"></span><span class="preprocessor">#define ara swizzle(glm::W, glm::X, glm::W)</span>
+<a name="l00218"></a>00218 <span class="preprocessor"></span><span class="preprocessor">#define rga swizzle(glm::X, glm::Y, glm::W)</span>
+<a name="l00219"></a>00219 <span class="preprocessor"></span><span class="preprocessor">#define gga swizzle(glm::Y, glm::Y, glm::W)</span>
+<a name="l00220"></a>00220 <span class="preprocessor"></span><span class="preprocessor">#define bga swizzle(glm::Z, glm::Y, glm::W)</span>
+<a name="l00221"></a>00221 <span class="preprocessor"></span><span class="preprocessor">#define aga swizzle(glm::W, glm::Y, glm::W)</span>
+<a name="l00222"></a>00222 <span class="preprocessor"></span><span class="preprocessor">#define rba swizzle(glm::X, glm::Z, glm::W)</span>
+<a name="l00223"></a>00223 <span class="preprocessor"></span><span class="preprocessor">#define gba swizzle(glm::Y, glm::Z, glm::W)</span>
+<a name="l00224"></a>00224 <span class="preprocessor"></span><span class="preprocessor">#define bba swizzle(glm::Z, glm::Z, glm::W)</span>
+<a name="l00225"></a>00225 <span class="preprocessor"></span><span class="preprocessor">#define aba swizzle(glm::W, glm::Z, glm::W)</span>
+<a name="l00226"></a>00226 <span class="preprocessor"></span><span class="preprocessor">#define raa swizzle(glm::X, glm::W, glm::W)</span>
+<a name="l00227"></a>00227 <span class="preprocessor"></span><span class="preprocessor">#define gaa swizzle(glm::Y, glm::W, glm::W)</span>
+<a name="l00228"></a>00228 <span class="preprocessor"></span><span class="preprocessor">#define baa swizzle(glm::Z, glm::W, glm::W)</span>
+<a name="l00229"></a>00229 <span class="preprocessor"></span><span class="preprocessor">#define aaa swizzle(glm::W, glm::W, glm::W)</span>
+<a name="l00230"></a>00230 <span class="preprocessor"></span>
+<a name="l00231"></a>00231 <span class="preprocessor">#endif</span>
+<a name="l00232"></a>00232 <span class="preprocessor"></span>
+<a name="l00233"></a>00233 <span class="preprocessor">#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))</span>
+<a name="l00234"></a>00234 <span class="preprocessor"></span>
+<a name="l00235"></a>00235 <span class="preprocessor">#define sss swizzle(glm::X, glm::X, glm::X)</span>
+<a name="l00236"></a>00236 <span class="preprocessor"></span><span class="preprocessor">#define tss swizzle(glm::Y, glm::X, glm::X)</span>
+<a name="l00237"></a>00237 <span class="preprocessor"></span><span class="preprocessor">#define pss swizzle(glm::Z, glm::X, glm::X)</span>
+<a name="l00238"></a>00238 <span class="preprocessor"></span><span class="preprocessor">#define qss swizzle(glm::W, glm::X, glm::X)</span>
+<a name="l00239"></a>00239 <span class="preprocessor"></span><span class="preprocessor">#define sts swizzle(glm::X, glm::Y, glm::X)</span>
+<a name="l00240"></a>00240 <span class="preprocessor"></span><span class="preprocessor">#define tts swizzle(glm::Y, glm::Y, glm::X)</span>
+<a name="l00241"></a>00241 <span class="preprocessor"></span><span class="preprocessor">#define pts swizzle(glm::Z, glm::Y, glm::X)</span>
+<a name="l00242"></a>00242 <span class="preprocessor"></span><span class="preprocessor">#define qts swizzle(glm::W, glm::Y, glm::X)</span>
+<a name="l00243"></a>00243 <span class="preprocessor"></span><span class="preprocessor">#define sps swizzle(glm::X, glm::Z, glm::X)</span>
+<a name="l00244"></a>00244 <span class="preprocessor"></span><span class="preprocessor">#define tps swizzle(glm::Y, glm::Z, glm::X)</span>
+<a name="l00245"></a>00245 <span class="preprocessor"></span><span class="preprocessor">#define pps swizzle(glm::Z, glm::Z, glm::X)</span>
+<a name="l00246"></a>00246 <span class="preprocessor"></span><span class="preprocessor">#define qps swizzle(glm::W, glm::Z, glm::X)</span>
+<a name="l00247"></a>00247 <span class="preprocessor"></span><span class="preprocessor">#define sqs swizzle(glm::X, glm::W, glm::X)</span>
+<a name="l00248"></a>00248 <span class="preprocessor"></span><span class="preprocessor">#define tqs swizzle(glm::Y, glm::W, glm::X)</span>
+<a name="l00249"></a>00249 <span class="preprocessor"></span><span class="preprocessor">#define pqs swizzle(glm::Z, glm::W, glm::X)</span>
+<a name="l00250"></a>00250 <span class="preprocessor"></span><span class="preprocessor">#define qqs swizzle(glm::W, glm::W, glm::X)</span>
+<a name="l00251"></a>00251 <span class="preprocessor"></span><span class="preprocessor">#define sst swizzle(glm::X, glm::X, glm::Y)</span>
+<a name="l00252"></a>00252 <span class="preprocessor"></span><span class="preprocessor">#define tst swizzle(glm::Y, glm::X, glm::Y)</span>
+<a name="l00253"></a>00253 <span class="preprocessor"></span><span class="preprocessor">#define pst swizzle(glm::Z, glm::X, glm::Y)</span>
+<a name="l00254"></a>00254 <span class="preprocessor"></span><span class="preprocessor">#define qst swizzle(glm::W, glm::X, glm::Y)</span>
+<a name="l00255"></a>00255 <span class="preprocessor"></span><span class="preprocessor">#define stt swizzle(glm::X, glm::Y, glm::Y)</span>
+<a name="l00256"></a>00256 <span class="preprocessor"></span><span class="preprocessor">#define ttt swizzle(glm::Y, glm::Y, glm::Y)</span>
+<a name="l00257"></a>00257 <span class="preprocessor"></span><span class="preprocessor">#define ptt swizzle(glm::Z, glm::Y, glm::Y)</span>
+<a name="l00258"></a>00258 <span class="preprocessor"></span><span class="preprocessor">#define qtt swizzle(glm::W, glm::Y, glm::Y)</span>
+<a name="l00259"></a>00259 <span class="preprocessor"></span><span class="preprocessor">#define spt swizzle(glm::X, glm::Z, glm::Y)</span>
+<a name="l00260"></a>00260 <span class="preprocessor"></span><span class="preprocessor">#define tpt swizzle(glm::Y, glm::Z, glm::Y)</span>
+<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor">#define ppt swizzle(glm::Z, glm::Z, glm::Y)</span>
+<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#define qpt swizzle(glm::W, glm::Z, glm::Y)</span>
+<a name="l00263"></a>00263 <span class="preprocessor"></span><span class="preprocessor">#define sqt swizzle(glm::X, glm::W, glm::Y)</span>
+<a name="l00264"></a>00264 <span class="preprocessor"></span><span class="preprocessor">#define tqt swizzle(glm::Y, glm::W, glm::Y)</span>
+<a name="l00265"></a>00265 <span class="preprocessor"></span><span class="preprocessor">#define pqt swizzle(glm::Z, glm::W, glm::Y)</span>
+<a name="l00266"></a>00266 <span class="preprocessor"></span><span class="preprocessor">#define qqt swizzle(glm::W, glm::W, glm::Y)</span>
+<a name="l00267"></a>00267 <span class="preprocessor"></span><span class="preprocessor">#define ssp swizzle(glm::X, glm::X, glm::Z)</span>
+<a name="l00268"></a>00268 <span class="preprocessor"></span><span class="preprocessor">#define tsp swizzle(glm::Y, glm::X, glm::Z)</span>
+<a name="l00269"></a>00269 <span class="preprocessor"></span><span class="preprocessor">#define psp swizzle(glm::Z, glm::X, glm::Z)</span>
+<a name="l00270"></a>00270 <span class="preprocessor"></span><span class="preprocessor">#define qsp swizzle(glm::W, glm::X, glm::Z)</span>
+<a name="l00271"></a>00271 <span class="preprocessor"></span><span class="preprocessor">#define stp swizzle(glm::X, glm::Y, glm::Z)</span>
+<a name="l00272"></a>00272 <span class="preprocessor"></span><span class="preprocessor">#define ttp swizzle(glm::Y, glm::Y, glm::Z)</span>
+<a name="l00273"></a>00273 <span class="preprocessor"></span><span class="preprocessor">#define ptp swizzle(glm::Z, glm::Y, glm::Z)</span>
+<a name="l00274"></a>00274 <span class="preprocessor"></span><span class="preprocessor">#define qtp swizzle(glm::W, glm::Y, glm::Z)</span>
+<a name="l00275"></a>00275 <span class="preprocessor"></span><span class="preprocessor">#define spp swizzle(glm::X, glm::Z, glm::Z)</span>
+<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#define tpp swizzle(glm::Y, glm::Z, glm::Z)</span>
+<a name="l00277"></a>00277 <span class="preprocessor"></span><span class="preprocessor">#define ppp swizzle(glm::Z, glm::Z, glm::Z)</span>
+<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#define qpp swizzle(glm::W, glm::Z, glm::Z)</span>
+<a name="l00279"></a>00279 <span class="preprocessor"></span><span class="preprocessor">#define sqp swizzle(glm::X, glm::W, glm::Z)</span>
+<a name="l00280"></a>00280 <span class="preprocessor"></span><span class="preprocessor">#define tqp swizzle(glm::Y, glm::W, glm::Z)</span>
+<a name="l00281"></a>00281 <span class="preprocessor"></span><span class="preprocessor">#define pqp swizzle(glm::Z, glm::W, glm::Z)</span>
+<a name="l00282"></a>00282 <span class="preprocessor"></span><span class="preprocessor">#define qqp swizzle(glm::W, glm::W, glm::Z)</span>
+<a name="l00283"></a>00283 <span class="preprocessor"></span><span class="preprocessor">#define ssq swizzle(glm::X, glm::X, glm::W)</span>
+<a name="l00284"></a>00284 <span class="preprocessor"></span><span class="preprocessor">#define tsq swizzle(glm::Y, glm::X, glm::W)</span>
+<a name="l00285"></a>00285 <span class="preprocessor"></span><span class="preprocessor">#define psq swizzle(glm::Z, glm::X, glm::W)</span>
+<a name="l00286"></a>00286 <span class="preprocessor"></span><span class="preprocessor">#define qsq swizzle(glm::W, glm::X, glm::W)</span>
+<a name="l00287"></a>00287 <span class="preprocessor"></span><span class="preprocessor">#define stq swizzle(glm::X, glm::Y, glm::W)</span>
+<a name="l00288"></a>00288 <span class="preprocessor"></span><span class="preprocessor">#define ttq swizzle(glm::Y, glm::Y, glm::W)</span>
+<a name="l00289"></a>00289 <span class="preprocessor"></span><span class="preprocessor">#define ptq swizzle(glm::Z, glm::Y, glm::W)</span>
+<a name="l00290"></a>00290 <span class="preprocessor"></span><span class="preprocessor">#define qtq swizzle(glm::W, glm::Y, glm::W)</span>
+<a name="l00291"></a>00291 <span class="preprocessor"></span><span class="preprocessor">#define spq swizzle(glm::X, glm::Z, glm::W)</span>
+<a name="l00292"></a>00292 <span class="preprocessor"></span><span class="preprocessor">#define tpq swizzle(glm::Y, glm::Z, glm::W)</span>
+<a name="l00293"></a>00293 <span class="preprocessor"></span><span class="preprocessor">#define ppq swizzle(glm::Z, glm::Z, glm::W)</span>
+<a name="l00294"></a>00294 <span class="preprocessor"></span><span class="preprocessor">#define qpq swizzle(glm::W, glm::Z, glm::W)</span>
+<a name="l00295"></a>00295 <span class="preprocessor"></span><span class="preprocessor">#define sqq swizzle(glm::X, glm::W, glm::W)</span>
+<a name="l00296"></a>00296 <span class="preprocessor"></span><span class="preprocessor">#define tqq swizzle(glm::Y, glm::W, glm::W)</span>
+<a name="l00297"></a>00297 <span class="preprocessor"></span><span class="preprocessor">#define pqq swizzle(glm::Z, glm::W, glm::W)</span>
+<a name="l00298"></a>00298 <span class="preprocessor"></span><span class="preprocessor">#define qqq swizzle(glm::W, glm::W, glm::W)</span>
+<a name="l00299"></a>00299 <span class="preprocessor"></span>
+<a name="l00300"></a>00300 <span class="preprocessor">#endif</span>
+<a name="l00301"></a>00301 <span class="preprocessor"></span>
+<a name="l00302"></a>00302 <span class="preprocessor">#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))</span>
+<a name="l00303"></a>00303 <span class="preprocessor"></span>
+<a name="l00304"></a>00304 <span class="preprocessor">#define xxxx swizzle(glm::X, glm::X, glm::X, glm::X)</span>
+<a name="l00305"></a>00305 <span class="preprocessor"></span><span class="preprocessor">#define yxxx swizzle(glm::Y, glm::X, glm::X, glm::X)</span>
+<a name="l00306"></a>00306 <span class="preprocessor"></span><span class="preprocessor">#define zxxx swizzle(glm::Z, glm::X, glm::X, glm::X)</span>
+<a name="l00307"></a>00307 <span class="preprocessor"></span><span class="preprocessor">#define wxxx swizzle(glm::W, glm::X, glm::X, glm::X)</span>
+<a name="l00308"></a>00308 <span class="preprocessor"></span><span class="preprocessor">#define xyxx swizzle(glm::X, glm::Y, glm::X, glm::X)</span>
+<a name="l00309"></a>00309 <span class="preprocessor"></span><span class="preprocessor">#define yyxx swizzle(glm::Y, glm::Y, glm::X, glm::X)</span>
+<a name="l00310"></a>00310 <span class="preprocessor"></span><span class="preprocessor">#define zyxx swizzle(glm::Z, glm::Y, glm::X, glm::X)</span>
+<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#define wyxx swizzle(glm::W, glm::Y, glm::X, glm::X)</span>
+<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#define xzxx swizzle(glm::X, glm::Z, glm::X, glm::X)</span>
+<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#define yzxx swizzle(glm::Y, glm::Z, glm::X, glm::X)</span>
+<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#define zzxx swizzle(glm::Z, glm::Z, glm::X, glm::X)</span>
+<a name="l00315"></a>00315 <span class="preprocessor"></span><span class="preprocessor">#define wzxx swizzle(glm::W, glm::Z, glm::X, glm::X)</span>
+<a name="l00316"></a>00316 <span class="preprocessor"></span><span class="preprocessor">#define xwxx swizzle(glm::X, glm::W, glm::X, glm::X)</span>
+<a name="l00317"></a>00317 <span class="preprocessor"></span><span class="preprocessor">#define ywxx swizzle(glm::Y, glm::W, glm::X, glm::X)</span>
+<a name="l00318"></a>00318 <span class="preprocessor"></span><span class="preprocessor">#define zwxx swizzle(glm::Z, glm::W, glm::X, glm::X)</span>
+<a name="l00319"></a>00319 <span class="preprocessor"></span><span class="preprocessor">#define wwxx swizzle(glm::W, glm::W, glm::X, glm::X)</span>
+<a name="l00320"></a>00320 <span class="preprocessor"></span><span class="preprocessor">#define xxyx swizzle(glm::X, glm::X, glm::Y, glm::X)</span>
+<a name="l00321"></a>00321 <span class="preprocessor"></span><span class="preprocessor">#define yxyx swizzle(glm::Y, glm::X, glm::Y, glm::X)</span>
+<a name="l00322"></a>00322 <span class="preprocessor"></span><span class="preprocessor">#define zxyx swizzle(glm::Z, glm::X, glm::Y, glm::X)</span>
+<a name="l00323"></a>00323 <span class="preprocessor"></span><span class="preprocessor">#define wxyx swizzle(glm::W, glm::X, glm::Y, glm::X)</span>
+<a name="l00324"></a>00324 <span class="preprocessor"></span><span class="preprocessor">#define xyyx swizzle(glm::X, glm::Y, glm::Y, glm::X)</span>
+<a name="l00325"></a>00325 <span class="preprocessor"></span><span class="preprocessor">#define yyyx swizzle(glm::Y, glm::Y, glm::Y, glm::X)</span>
+<a name="l00326"></a>00326 <span class="preprocessor"></span><span class="preprocessor">#define zyyx swizzle(glm::Z, glm::Y, glm::Y, glm::X)</span>
+<a name="l00327"></a>00327 <span class="preprocessor"></span><span class="preprocessor">#define wyyx swizzle(glm::W, glm::Y, glm::Y, glm::X)</span>
+<a name="l00328"></a>00328 <span class="preprocessor"></span><span class="preprocessor">#define xzyx swizzle(glm::X, glm::Z, glm::Y, glm::X)</span>
+<a name="l00329"></a>00329 <span class="preprocessor"></span><span class="preprocessor">#define yzyx swizzle(glm::Y, glm::Z, glm::Y, glm::X)</span>
+<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#define zzyx swizzle(glm::Z, glm::Z, glm::Y, glm::X)</span>
+<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor">#define wzyx swizzle(glm::W, glm::Z, glm::Y, glm::X)</span>
+<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor">#define xwyx swizzle(glm::X, glm::W, glm::Y, glm::X)</span>
+<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor">#define ywyx swizzle(glm::Y, glm::W, glm::Y, glm::X)</span>
+<a name="l00334"></a>00334 <span class="preprocessor"></span><span class="preprocessor">#define zwyx swizzle(glm::Z, glm::W, glm::Y, glm::X)</span>
+<a name="l00335"></a>00335 <span class="preprocessor"></span><span class="preprocessor">#define wwyx swizzle(glm::W, glm::W, glm::Y, glm::X)</span>
+<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#define xxzx swizzle(glm::X, glm::X, glm::Z, glm::X)</span>
+<a name="l00337"></a>00337 <span class="preprocessor"></span><span class="preprocessor">#define yxzx swizzle(glm::Y, glm::X, glm::Z, glm::X)</span>
+<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor">#define zxzx swizzle(glm::Z, glm::X, glm::Z, glm::X)</span>
+<a name="l00339"></a>00339 <span class="preprocessor"></span><span class="preprocessor">#define wxzx swizzle(glm::W, glm::X, glm::Z, glm::X)</span>
+<a name="l00340"></a>00340 <span class="preprocessor"></span><span class="preprocessor">#define xyzx swizzle(glm::X, glm::Y, glm::Z, glm::X)</span>
+<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#define yyzx swizzle(glm::Y, glm::Y, glm::Z, glm::X)</span>
+<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor">#define zyzx swizzle(glm::Z, glm::Y, glm::Z, glm::X)</span>
+<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#define wyzx swizzle(glm::W, glm::Y, glm::Z, glm::X)</span>
+<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#define xzzx swizzle(glm::X, glm::Z, glm::Z, glm::X)</span>
+<a name="l00345"></a>00345 <span class="preprocessor"></span><span class="preprocessor">#define yzzx swizzle(glm::Y, glm::Z, glm::Z, glm::X)</span>
+<a name="l00346"></a>00346 <span class="preprocessor"></span><span class="preprocessor">#define zzzx swizzle(glm::Z, glm::Z, glm::Z, glm::X)</span>
+<a name="l00347"></a>00347 <span class="preprocessor"></span><span class="preprocessor">#define wzzx swizzle(glm::W, glm::Z, glm::Z, glm::X)</span>
+<a name="l00348"></a>00348 <span class="preprocessor"></span><span class="preprocessor">#define xwzx swizzle(glm::X, glm::W, glm::Z, glm::X)</span>
+<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#define ywzx swizzle(glm::Y, glm::W, glm::Z, glm::X)</span>
+<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#define zwzx swizzle(glm::Z, glm::W, glm::Z, glm::X)</span>
+<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#define wwzx swizzle(glm::W, glm::W, glm::Z, glm::X)</span>
+<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#define xxwx swizzle(glm::X, glm::X, glm::W, glm::X)</span>
+<a name="l00353"></a>00353 <span class="preprocessor"></span><span class="preprocessor">#define yxwx swizzle(glm::Y, glm::X, glm::W, glm::X)</span>
+<a name="l00354"></a>00354 <span class="preprocessor"></span><span class="preprocessor">#define zxwx swizzle(glm::Z, glm::X, glm::W, glm::X)</span>
+<a name="l00355"></a>00355 <span class="preprocessor"></span><span class="preprocessor">#define wxwx swizzle(glm::W, glm::X, glm::W, glm::X)</span>
+<a name="l00356"></a>00356 <span class="preprocessor"></span><span class="preprocessor">#define xywx swizzle(glm::X, glm::Y, glm::W, glm::X)</span>
+<a name="l00357"></a>00357 <span class="preprocessor"></span><span class="preprocessor">#define yywx swizzle(glm::Y, glm::Y, glm::W, glm::X)</span>
+<a name="l00358"></a>00358 <span class="preprocessor"></span><span class="preprocessor">#define zywx swizzle(glm::Z, glm::Y, glm::W, glm::X)</span>
+<a name="l00359"></a>00359 <span class="preprocessor"></span><span class="preprocessor">#define wywx swizzle(glm::W, glm::Y, glm::W, glm::X)</span>
+<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor">#define xzwx swizzle(glm::X, glm::Z, glm::W, glm::X)</span>
+<a name="l00361"></a>00361 <span class="preprocessor"></span><span class="preprocessor">#define yzwx swizzle(glm::Y, glm::Z, glm::W, glm::X)</span>
+<a name="l00362"></a>00362 <span class="preprocessor"></span><span class="preprocessor">#define zzwx swizzle(glm::Z, glm::Z, glm::W, glm::X)</span>
+<a name="l00363"></a>00363 <span class="preprocessor"></span><span class="preprocessor">#define wzwx swizzle(glm::W, glm::Z, glm::W, glm::X)</span>
+<a name="l00364"></a>00364 <span class="preprocessor"></span><span class="preprocessor">#define xwwx swizzle(glm::X, glm::W, glm::W, glm::X)</span>
+<a name="l00365"></a>00365 <span class="preprocessor"></span><span class="preprocessor">#define ywwx swizzle(glm::Y, glm::W, glm::W, glm::X)</span>
+<a name="l00366"></a>00366 <span class="preprocessor"></span><span class="preprocessor">#define zwwx swizzle(glm::Z, glm::W, glm::W, glm::X)</span>
+<a name="l00367"></a>00367 <span class="preprocessor"></span><span class="preprocessor">#define wwwx swizzle(glm::W, glm::W, glm::W, glm::X)</span>
+<a name="l00368"></a>00368 <span class="preprocessor"></span><span class="preprocessor">#define xxxy swizzle(glm::X, glm::X, glm::X, glm::Y)</span>
+<a name="l00369"></a>00369 <span class="preprocessor"></span><span class="preprocessor">#define yxxy swizzle(glm::Y, glm::X, glm::X, glm::Y)</span>
+<a name="l00370"></a>00370 <span class="preprocessor"></span><span class="preprocessor">#define zxxy swizzle(glm::Z, glm::X, glm::X, glm::Y)</span>
+<a name="l00371"></a>00371 <span class="preprocessor"></span><span class="preprocessor">#define wxxy swizzle(glm::W, glm::X, glm::X, glm::Y)</span>
+<a name="l00372"></a>00372 <span class="preprocessor"></span><span class="preprocessor">#define xyxy swizzle(glm::X, glm::Y, glm::X, glm::Y)</span>
+<a name="l00373"></a>00373 <span class="preprocessor"></span><span class="preprocessor">#define yyxy swizzle(glm::Y, glm::Y, glm::X, glm::Y)</span>
+<a name="l00374"></a>00374 <span class="preprocessor"></span><span class="preprocessor">#define zyxy swizzle(glm::Z, glm::Y, glm::X, glm::Y)</span>
+<a name="l00375"></a>00375 <span class="preprocessor"></span><span class="preprocessor">#define wyxy swizzle(glm::W, glm::Y, glm::X, glm::Y)</span>
+<a name="l00376"></a>00376 <span class="preprocessor"></span><span class="preprocessor">#define xzxy swizzle(glm::X, glm::Z, glm::X, glm::Y)</span>
+<a name="l00377"></a>00377 <span class="preprocessor"></span><span class="preprocessor">#define yzxy swizzle(glm::Y, glm::Z, glm::X, glm::Y)</span>
+<a name="l00378"></a>00378 <span class="preprocessor"></span><span class="preprocessor">#define zzxy swizzle(glm::Z, glm::Z, glm::X, glm::Y)</span>
+<a name="l00379"></a>00379 <span class="preprocessor"></span><span class="preprocessor">#define wzxy swizzle(glm::W, glm::Z, glm::X, glm::Y)</span>
+<a name="l00380"></a>00380 <span class="preprocessor"></span><span class="preprocessor">#define xwxy swizzle(glm::X, glm::W, glm::X, glm::Y)</span>
+<a name="l00381"></a>00381 <span class="preprocessor"></span><span class="preprocessor">#define ywxy swizzle(glm::Y, glm::W, glm::X, glm::Y)</span>
+<a name="l00382"></a>00382 <span class="preprocessor"></span><span class="preprocessor">#define zwxy swizzle(glm::Z, glm::W, glm::X, glm::Y)</span>
+<a name="l00383"></a>00383 <span class="preprocessor"></span><span class="preprocessor">#define wwxy swizzle(glm::W, glm::W, glm::X, glm::Y)</span>
+<a name="l00384"></a>00384 <span class="preprocessor"></span><span class="preprocessor">#define xxyy swizzle(glm::X, glm::X, glm::Y, glm::Y)</span>
+<a name="l00385"></a>00385 <span class="preprocessor"></span><span class="preprocessor">#define yxyy swizzle(glm::Y, glm::X, glm::Y, glm::Y)</span>
+<a name="l00386"></a>00386 <span class="preprocessor"></span><span class="preprocessor">#define zxyy swizzle(glm::Z, glm::X, glm::Y, glm::Y)</span>
+<a name="l00387"></a>00387 <span class="preprocessor"></span><span class="preprocessor">#define wxyy swizzle(glm::W, glm::X, glm::Y, glm::Y)</span>
+<a name="l00388"></a>00388 <span class="preprocessor"></span><span class="preprocessor">#define xyyy swizzle(glm::X, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00389"></a>00389 <span class="preprocessor"></span><span class="preprocessor">#define yyyy swizzle(glm::Y, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00390"></a>00390 <span class="preprocessor"></span><span class="preprocessor">#define zyyy swizzle(glm::Z, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00391"></a>00391 <span class="preprocessor"></span><span class="preprocessor">#define wyyy swizzle(glm::W, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00392"></a>00392 <span class="preprocessor"></span><span class="preprocessor">#define xzyy swizzle(glm::X, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00393"></a>00393 <span class="preprocessor"></span><span class="preprocessor">#define yzyy swizzle(glm::Y, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00394"></a>00394 <span class="preprocessor"></span><span class="preprocessor">#define zzyy swizzle(glm::Z, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00395"></a>00395 <span class="preprocessor"></span><span class="preprocessor">#define wzyy swizzle(glm::W, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00396"></a>00396 <span class="preprocessor"></span><span class="preprocessor">#define xwyy swizzle(glm::X, glm::W, glm::Y, glm::Y)</span>
+<a name="l00397"></a>00397 <span class="preprocessor"></span><span class="preprocessor">#define ywyy swizzle(glm::Y, glm::W, glm::Y, glm::Y)</span>
+<a name="l00398"></a>00398 <span class="preprocessor"></span><span class="preprocessor">#define zwyy swizzle(glm::Z, glm::W, glm::Y, glm::Y)</span>
+<a name="l00399"></a>00399 <span class="preprocessor"></span><span class="preprocessor">#define wwyy swizzle(glm::W, glm::W, glm::Y, glm::Y)</span>
+<a name="l00400"></a>00400 <span class="preprocessor"></span><span class="preprocessor">#define xxzy swizzle(glm::X, glm::X, glm::Z, glm::Y)</span>
+<a name="l00401"></a>00401 <span class="preprocessor"></span><span class="preprocessor">#define yxzy swizzle(glm::Y, glm::X, glm::Z, glm::Y)</span>
+<a name="l00402"></a>00402 <span class="preprocessor"></span><span class="preprocessor">#define zxzy swizzle(glm::Z, glm::X, glm::Z, glm::Y)</span>
+<a name="l00403"></a>00403 <span class="preprocessor"></span><span class="preprocessor">#define wxzy swizzle(glm::W, glm::X, glm::Z, glm::Y)</span>
+<a name="l00404"></a>00404 <span class="preprocessor"></span><span class="preprocessor">#define xyzy swizzle(glm::X, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00405"></a>00405 <span class="preprocessor"></span><span class="preprocessor">#define yyzy swizzle(glm::Y, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00406"></a>00406 <span class="preprocessor"></span><span class="preprocessor">#define zyzy swizzle(glm::Z, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00407"></a>00407 <span class="preprocessor"></span><span class="preprocessor">#define wyzy swizzle(glm::W, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00408"></a>00408 <span class="preprocessor"></span><span class="preprocessor">#define xzzy swizzle(glm::X, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00409"></a>00409 <span class="preprocessor"></span><span class="preprocessor">#define yzzy swizzle(glm::Y, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00410"></a>00410 <span class="preprocessor"></span><span class="preprocessor">#define zzzy swizzle(glm::Z, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00411"></a>00411 <span class="preprocessor"></span><span class="preprocessor">#define wzzy swizzle(glm::W, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00412"></a>00412 <span class="preprocessor"></span><span class="preprocessor">#define xwzy swizzle(glm::X, glm::W, glm::Z, glm::Y)</span>
+<a name="l00413"></a>00413 <span class="preprocessor"></span><span class="preprocessor">#define ywzy swizzle(glm::Y, glm::W, glm::Z, glm::Y)</span>
+<a name="l00414"></a>00414 <span class="preprocessor"></span><span class="preprocessor">#define zwzy swizzle(glm::Z, glm::W, glm::Z, glm::Y)</span>
+<a name="l00415"></a>00415 <span class="preprocessor"></span><span class="preprocessor">#define wwzy swizzle(glm::W, glm::W, glm::Z, glm::Y)</span>
+<a name="l00416"></a>00416 <span class="preprocessor"></span><span class="preprocessor">#define xxwy swizzle(glm::X, glm::X, glm::W, glm::Y)</span>
+<a name="l00417"></a>00417 <span class="preprocessor"></span><span class="preprocessor">#define yxwy swizzle(glm::Y, glm::X, glm::W, glm::Y)</span>
+<a name="l00418"></a>00418 <span class="preprocessor"></span><span class="preprocessor">#define zxwy swizzle(glm::Z, glm::X, glm::W, glm::Y)</span>
+<a name="l00419"></a>00419 <span class="preprocessor"></span><span class="preprocessor">#define wxwy swizzle(glm::W, glm::X, glm::W, glm::Y)</span>
+<a name="l00420"></a>00420 <span class="preprocessor"></span><span class="preprocessor">#define xywy swizzle(glm::X, glm::Y, glm::W, glm::Y)</span>
+<a name="l00421"></a>00421 <span class="preprocessor"></span><span class="preprocessor">#define yywy swizzle(glm::Y, glm::Y, glm::W, glm::Y)</span>
+<a name="l00422"></a>00422 <span class="preprocessor"></span><span class="preprocessor">#define zywy swizzle(glm::Z, glm::Y, glm::W, glm::Y)</span>
+<a name="l00423"></a>00423 <span class="preprocessor"></span><span class="preprocessor">#define wywy swizzle(glm::W, glm::Y, glm::W, glm::Y)</span>
+<a name="l00424"></a>00424 <span class="preprocessor"></span><span class="preprocessor">#define xzwy swizzle(glm::X, glm::Z, glm::W, glm::Y)</span>
+<a name="l00425"></a>00425 <span class="preprocessor"></span><span class="preprocessor">#define yzwy swizzle(glm::Y, glm::Z, glm::W, glm::Y)</span>
+<a name="l00426"></a>00426 <span class="preprocessor"></span><span class="preprocessor">#define zzwy swizzle(glm::Z, glm::Z, glm::W, glm::Y)</span>
+<a name="l00427"></a>00427 <span class="preprocessor"></span><span class="preprocessor">#define wzwy swizzle(glm::W, glm::Z, glm::W, glm::Y)</span>
+<a name="l00428"></a>00428 <span class="preprocessor"></span><span class="preprocessor">#define xwwy swizzle(glm::X, glm::W, glm::W, glm::Y)</span>
+<a name="l00429"></a>00429 <span class="preprocessor"></span><span class="preprocessor">#define ywwy swizzle(glm::Y, glm::W, glm::W, glm::Y)</span>
+<a name="l00430"></a>00430 <span class="preprocessor"></span><span class="preprocessor">#define zwwy swizzle(glm::Z, glm::W, glm::W, glm::Y)</span>
+<a name="l00431"></a>00431 <span class="preprocessor"></span><span class="preprocessor">#define wwwy swizzle(glm::W, glm::W, glm::W, glm::Y)</span>
+<a name="l00432"></a>00432 <span class="preprocessor"></span><span class="preprocessor">#define xxxz swizzle(glm::X, glm::X, glm::X, glm::Z)</span>
+<a name="l00433"></a>00433 <span class="preprocessor"></span><span class="preprocessor">#define yxxz swizzle(glm::Y, glm::X, glm::X, glm::Z)</span>
+<a name="l00434"></a>00434 <span class="preprocessor"></span><span class="preprocessor">#define zxxz swizzle(glm::Z, glm::X, glm::X, glm::Z)</span>
+<a name="l00435"></a>00435 <span class="preprocessor"></span><span class="preprocessor">#define wxxz swizzle(glm::W, glm::X, glm::X, glm::Z)</span>
+<a name="l00436"></a>00436 <span class="preprocessor"></span><span class="preprocessor">#define xyxz swizzle(glm::X, glm::Y, glm::X, glm::Z)</span>
+<a name="l00437"></a>00437 <span class="preprocessor"></span><span class="preprocessor">#define yyxz swizzle(glm::Y, glm::Y, glm::X, glm::Z)</span>
+<a name="l00438"></a>00438 <span class="preprocessor"></span><span class="preprocessor">#define zyxz swizzle(glm::Z, glm::Y, glm::X, glm::Z)</span>
+<a name="l00439"></a>00439 <span class="preprocessor"></span><span class="preprocessor">#define wyxz swizzle(glm::W, glm::Y, glm::X, glm::Z)</span>
+<a name="l00440"></a>00440 <span class="preprocessor"></span><span class="preprocessor">#define xzxz swizzle(glm::X, glm::Z, glm::X, glm::Z)</span>
+<a name="l00441"></a>00441 <span class="preprocessor"></span><span class="preprocessor">#define yzxz swizzle(glm::Y, glm::Z, glm::X, glm::Z)</span>
+<a name="l00442"></a>00442 <span class="preprocessor"></span><span class="preprocessor">#define zzxz swizzle(glm::Z, glm::Z, glm::X, glm::Z)</span>
+<a name="l00443"></a>00443 <span class="preprocessor"></span><span class="preprocessor">#define wzxz swizzle(glm::W, glm::Z, glm::X, glm::Z)</span>
+<a name="l00444"></a>00444 <span class="preprocessor"></span><span class="preprocessor">#define xwxz swizzle(glm::X, glm::W, glm::X, glm::Z)</span>
+<a name="l00445"></a>00445 <span class="preprocessor"></span><span class="preprocessor">#define ywxz swizzle(glm::Y, glm::W, glm::X, glm::Z)</span>
+<a name="l00446"></a>00446 <span class="preprocessor"></span><span class="preprocessor">#define zwxz swizzle(glm::Z, glm::W, glm::X, glm::Z)</span>
+<a name="l00447"></a>00447 <span class="preprocessor"></span><span class="preprocessor">#define wwxz swizzle(glm::W, glm::W, glm::X, glm::Z)</span>
+<a name="l00448"></a>00448 <span class="preprocessor"></span><span class="preprocessor">#define xxyz swizzle(glm::X, glm::X, glm::Y, glm::Z)</span>
+<a name="l00449"></a>00449 <span class="preprocessor"></span><span class="preprocessor">#define yxyz swizzle(glm::Y, glm::X, glm::Y, glm::Z)</span>
+<a name="l00450"></a>00450 <span class="preprocessor"></span><span class="preprocessor">#define zxyz swizzle(glm::Z, glm::X, glm::Y, glm::Z)</span>
+<a name="l00451"></a>00451 <span class="preprocessor"></span><span class="preprocessor">#define wxyz swizzle(glm::W, glm::X, glm::Y, glm::Z)</span>
+<a name="l00452"></a>00452 <span class="preprocessor"></span><span class="preprocessor">#define xyyz swizzle(glm::X, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00453"></a>00453 <span class="preprocessor"></span><span class="preprocessor">#define yyyz swizzle(glm::Y, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00454"></a>00454 <span class="preprocessor"></span><span class="preprocessor">#define zyyz swizzle(glm::Z, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00455"></a>00455 <span class="preprocessor"></span><span class="preprocessor">#define wyyz swizzle(glm::W, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00456"></a>00456 <span class="preprocessor"></span><span class="preprocessor">#define xzyz swizzle(glm::X, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00457"></a>00457 <span class="preprocessor"></span><span class="preprocessor">#define yzyz swizzle(glm::Y, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00458"></a>00458 <span class="preprocessor"></span><span class="preprocessor">#define zzyz swizzle(glm::Z, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00459"></a>00459 <span class="preprocessor"></span><span class="preprocessor">#define wzyz swizzle(glm::W, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00460"></a>00460 <span class="preprocessor"></span><span class="preprocessor">#define xwyz swizzle(glm::X, glm::W, glm::Y, glm::Z)</span>
+<a name="l00461"></a>00461 <span class="preprocessor"></span><span class="preprocessor">#define ywyz swizzle(glm::Y, glm::W, glm::Y, glm::Z)</span>
+<a name="l00462"></a>00462 <span class="preprocessor"></span><span class="preprocessor">#define zwyz swizzle(glm::Z, glm::W, glm::Y, glm::Z)</span>
+<a name="l00463"></a>00463 <span class="preprocessor"></span><span class="preprocessor">#define wwyz swizzle(glm::W, glm::W, glm::Y, glm::Z)</span>
+<a name="l00464"></a>00464 <span class="preprocessor"></span><span class="preprocessor">#define xxzz swizzle(glm::X, glm::X, glm::Z, glm::Z)</span>
+<a name="l00465"></a>00465 <span class="preprocessor"></span><span class="preprocessor">#define yxzz swizzle(glm::Y, glm::X, glm::Z, glm::Z)</span>
+<a name="l00466"></a>00466 <span class="preprocessor"></span><span class="preprocessor">#define zxzz swizzle(glm::Z, glm::X, glm::Z, glm::Z)</span>
+<a name="l00467"></a>00467 <span class="preprocessor"></span><span class="preprocessor">#define wxzz swizzle(glm::W, glm::X, glm::Z, glm::Z)</span>
+<a name="l00468"></a>00468 <span class="preprocessor"></span><span class="preprocessor">#define xyzz swizzle(glm::X, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00469"></a>00469 <span class="preprocessor"></span><span class="preprocessor">#define yyzz swizzle(glm::Y, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00470"></a>00470 <span class="preprocessor"></span><span class="preprocessor">#define zyzz swizzle(glm::Z, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00471"></a>00471 <span class="preprocessor"></span><span class="preprocessor">#define wyzz swizzle(glm::W, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00472"></a>00472 <span class="preprocessor"></span><span class="preprocessor">#define xzzz swizzle(glm::X, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00473"></a>00473 <span class="preprocessor"></span><span class="preprocessor">#define yzzz swizzle(glm::Y, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00474"></a>00474 <span class="preprocessor"></span><span class="preprocessor">#define zzzz swizzle(glm::Z, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00475"></a>00475 <span class="preprocessor"></span><span class="preprocessor">#define wzzz swizzle(glm::W, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00476"></a>00476 <span class="preprocessor"></span><span class="preprocessor">#define xwzz swizzle(glm::X, glm::W, glm::Z, glm::Z)</span>
+<a name="l00477"></a>00477 <span class="preprocessor"></span><span class="preprocessor">#define ywzz swizzle(glm::Y, glm::W, glm::Z, glm::Z)</span>
+<a name="l00478"></a>00478 <span class="preprocessor"></span><span class="preprocessor">#define zwzz swizzle(glm::Z, glm::W, glm::Z, glm::Z)</span>
+<a name="l00479"></a>00479 <span class="preprocessor"></span><span class="preprocessor">#define wwzz swizzle(glm::W, glm::W, glm::Z, glm::Z)</span>
+<a name="l00480"></a>00480 <span class="preprocessor"></span><span class="preprocessor">#define xxwz swizzle(glm::X, glm::X, glm::W, glm::Z)</span>
+<a name="l00481"></a>00481 <span class="preprocessor"></span><span class="preprocessor">#define yxwz swizzle(glm::Y, glm::X, glm::W, glm::Z)</span>
+<a name="l00482"></a>00482 <span class="preprocessor"></span><span class="preprocessor">#define zxwz swizzle(glm::Z, glm::X, glm::W, glm::Z)</span>
+<a name="l00483"></a>00483 <span class="preprocessor"></span><span class="preprocessor">#define wxwz swizzle(glm::W, glm::X, glm::W, glm::Z)</span>
+<a name="l00484"></a>00484 <span class="preprocessor"></span><span class="preprocessor">#define xywz swizzle(glm::X, glm::Y, glm::W, glm::Z)</span>
+<a name="l00485"></a>00485 <span class="preprocessor"></span><span class="preprocessor">#define yywz swizzle(glm::Y, glm::Y, glm::W, glm::Z)</span>
+<a name="l00486"></a>00486 <span class="preprocessor"></span><span class="preprocessor">#define zywz swizzle(glm::Z, glm::Y, glm::W, glm::Z)</span>
+<a name="l00487"></a>00487 <span class="preprocessor"></span><span class="preprocessor">#define wywz swizzle(glm::W, glm::Y, glm::W, glm::Z)</span>
+<a name="l00488"></a>00488 <span class="preprocessor"></span><span class="preprocessor">#define xzwz swizzle(glm::X, glm::Z, glm::W, glm::Z)</span>
+<a name="l00489"></a>00489 <span class="preprocessor"></span><span class="preprocessor">#define yzwz swizzle(glm::Y, glm::Z, glm::W, glm::Z)</span>
+<a name="l00490"></a>00490 <span class="preprocessor"></span><span class="preprocessor">#define zzwz swizzle(glm::Z, glm::Z, glm::W, glm::Z)</span>
+<a name="l00491"></a>00491 <span class="preprocessor"></span><span class="preprocessor">#define wzwz swizzle(glm::W, glm::Z, glm::W, glm::Z)</span>
+<a name="l00492"></a>00492 <span class="preprocessor"></span><span class="preprocessor">#define xwwz swizzle(glm::X, glm::W, glm::W, glm::Z)</span>
+<a name="l00493"></a>00493 <span class="preprocessor"></span><span class="preprocessor">#define ywwz swizzle(glm::Y, glm::W, glm::W, glm::Z)</span>
+<a name="l00494"></a>00494 <span class="preprocessor"></span><span class="preprocessor">#define zwwz swizzle(glm::Z, glm::W, glm::W, glm::Z)</span>
+<a name="l00495"></a>00495 <span class="preprocessor"></span><span class="preprocessor">#define wwwz swizzle(glm::W, glm::W, glm::W, glm::Z)</span>
+<a name="l00496"></a>00496 <span class="preprocessor"></span><span class="preprocessor">#define xxxw swizzle(glm::X, glm::X, glm::X, glm::W)</span>
+<a name="l00497"></a>00497 <span class="preprocessor"></span><span class="preprocessor">#define yxxw swizzle(glm::Y, glm::X, glm::X, glm::W)</span>
+<a name="l00498"></a>00498 <span class="preprocessor"></span><span class="preprocessor">#define zxxw swizzle(glm::Z, glm::X, glm::X, glm::W)</span>
+<a name="l00499"></a>00499 <span class="preprocessor"></span><span class="preprocessor">#define wxxw swizzle(glm::W, glm::X, glm::X, glm::W)</span>
+<a name="l00500"></a>00500 <span class="preprocessor"></span><span class="preprocessor">#define xyxw swizzle(glm::X, glm::Y, glm::X, glm::W)</span>
+<a name="l00501"></a>00501 <span class="preprocessor"></span><span class="preprocessor">#define yyxw swizzle(glm::Y, glm::Y, glm::X, glm::W)</span>
+<a name="l00502"></a>00502 <span class="preprocessor"></span><span class="preprocessor">#define zyxw swizzle(glm::Z, glm::Y, glm::X, glm::W)</span>
+<a name="l00503"></a>00503 <span class="preprocessor"></span><span class="preprocessor">#define wyxw swizzle(glm::W, glm::Y, glm::X, glm::W)</span>
+<a name="l00504"></a>00504 <span class="preprocessor"></span><span class="preprocessor">#define xzxw swizzle(glm::X, glm::Z, glm::X, glm::W)</span>
+<a name="l00505"></a>00505 <span class="preprocessor"></span><span class="preprocessor">#define yzxw swizzle(glm::Y, glm::Z, glm::X, glm::W)</span>
+<a name="l00506"></a>00506 <span class="preprocessor"></span><span class="preprocessor">#define zzxw swizzle(glm::Z, glm::Z, glm::X, glm::W)</span>
+<a name="l00507"></a>00507 <span class="preprocessor"></span><span class="preprocessor">#define wzxw swizzle(glm::W, glm::Z, glm::X, glm::W)</span>
+<a name="l00508"></a>00508 <span class="preprocessor"></span><span class="preprocessor">#define xwxw swizzle(glm::X, glm::W, glm::X, glm::W)</span>
+<a name="l00509"></a>00509 <span class="preprocessor"></span><span class="preprocessor">#define ywxw swizzle(glm::Y, glm::W, glm::X, glm::W)</span>
+<a name="l00510"></a>00510 <span class="preprocessor"></span><span class="preprocessor">#define zwxw swizzle(glm::Z, glm::W, glm::X, glm::W)</span>
+<a name="l00511"></a>00511 <span class="preprocessor"></span><span class="preprocessor">#define wwxw swizzle(glm::W, glm::W, glm::X, glm::W)</span>
+<a name="l00512"></a>00512 <span class="preprocessor"></span><span class="preprocessor">#define xxyw swizzle(glm::X, glm::X, glm::Y, glm::W)</span>
+<a name="l00513"></a>00513 <span class="preprocessor"></span><span class="preprocessor">#define yxyw swizzle(glm::Y, glm::X, glm::Y, glm::W)</span>
+<a name="l00514"></a>00514 <span class="preprocessor"></span><span class="preprocessor">#define zxyw swizzle(glm::Z, glm::X, glm::Y, glm::W)</span>
+<a name="l00515"></a>00515 <span class="preprocessor"></span><span class="preprocessor">#define wxyw swizzle(glm::W, glm::X, glm::Y, glm::W)</span>
+<a name="l00516"></a>00516 <span class="preprocessor"></span><span class="preprocessor">#define xyyw swizzle(glm::X, glm::Y, glm::Y, glm::W)</span>
+<a name="l00517"></a>00517 <span class="preprocessor"></span><span class="preprocessor">#define yyyw swizzle(glm::Y, glm::Y, glm::Y, glm::W)</span>
+<a name="l00518"></a>00518 <span class="preprocessor"></span><span class="preprocessor">#define zyyw swizzle(glm::Z, glm::Y, glm::Y, glm::W)</span>
+<a name="l00519"></a>00519 <span class="preprocessor"></span><span class="preprocessor">#define wyyw swizzle(glm::W, glm::Y, glm::Y, glm::W)</span>
+<a name="l00520"></a>00520 <span class="preprocessor"></span><span class="preprocessor">#define xzyw swizzle(glm::X, glm::Z, glm::Y, glm::W)</span>
+<a name="l00521"></a>00521 <span class="preprocessor"></span><span class="preprocessor">#define yzyw swizzle(glm::Y, glm::Z, glm::Y, glm::W)</span>
+<a name="l00522"></a>00522 <span class="preprocessor"></span><span class="preprocessor">#define zzyw swizzle(glm::Z, glm::Z, glm::Y, glm::W)</span>
+<a name="l00523"></a>00523 <span class="preprocessor"></span><span class="preprocessor">#define wzyw swizzle(glm::W, glm::Z, glm::Y, glm::W)</span>
+<a name="l00524"></a>00524 <span class="preprocessor"></span><span class="preprocessor">#define xwyw swizzle(glm::X, glm::W, glm::Y, glm::W)</span>
+<a name="l00525"></a>00525 <span class="preprocessor"></span><span class="preprocessor">#define ywyw swizzle(glm::Y, glm::W, glm::Y, glm::W)</span>
+<a name="l00526"></a>00526 <span class="preprocessor"></span><span class="preprocessor">#define zwyw swizzle(glm::Z, glm::W, glm::Y, glm::W)</span>
+<a name="l00527"></a>00527 <span class="preprocessor"></span><span class="preprocessor">#define wwyw swizzle(glm::W, glm::W, glm::Y, glm::W)</span>
+<a name="l00528"></a>00528 <span class="preprocessor"></span><span class="preprocessor">#define xxzw swizzle(glm::X, glm::X, glm::Z, glm::W)</span>
+<a name="l00529"></a>00529 <span class="preprocessor"></span><span class="preprocessor">#define yxzw swizzle(glm::Y, glm::X, glm::Z, glm::W)</span>
+<a name="l00530"></a>00530 <span class="preprocessor"></span><span class="preprocessor">#define zxzw swizzle(glm::Z, glm::X, glm::Z, glm::W)</span>
+<a name="l00531"></a>00531 <span class="preprocessor"></span><span class="preprocessor">#define wxzw swizzle(glm::W, glm::X, glm::Z, glm::W)</span>
+<a name="l00532"></a>00532 <span class="preprocessor"></span><span class="preprocessor">#define xyzw swizzle(glm::X, glm::Y, glm::Z, glm::W)</span>
+<a name="l00533"></a>00533 <span class="preprocessor"></span><span class="preprocessor">#define yyzw swizzle(glm::Y, glm::Y, glm::Z, glm::W)</span>
+<a name="l00534"></a>00534 <span class="preprocessor"></span><span class="preprocessor">#define zyzw swizzle(glm::Z, glm::Y, glm::Z, glm::W)</span>
+<a name="l00535"></a>00535 <span class="preprocessor"></span><span class="preprocessor">#define wyzw swizzle(glm::W, glm::Y, glm::Z, glm::W)</span>
+<a name="l00536"></a>00536 <span class="preprocessor"></span><span class="preprocessor">#define xzzw swizzle(glm::X, glm::Z, glm::Z, glm::W)</span>
+<a name="l00537"></a>00537 <span class="preprocessor"></span><span class="preprocessor">#define yzzw swizzle(glm::Y, glm::Z, glm::Z, glm::W)</span>
+<a name="l00538"></a>00538 <span class="preprocessor"></span><span class="preprocessor">#define zzzw swizzle(glm::Z, glm::Z, glm::Z, glm::W)</span>
+<a name="l00539"></a>00539 <span class="preprocessor"></span><span class="preprocessor">#define wzzw swizzle(glm::W, glm::Z, glm::Z, glm::W)</span>
+<a name="l00540"></a>00540 <span class="preprocessor"></span><span class="preprocessor">#define xwzw swizzle(glm::X, glm::W, glm::Z, glm::W)</span>
+<a name="l00541"></a>00541 <span class="preprocessor"></span><span class="preprocessor">#define ywzw swizzle(glm::Y, glm::W, glm::Z, glm::W)</span>
+<a name="l00542"></a>00542 <span class="preprocessor"></span><span class="preprocessor">#define zwzw swizzle(glm::Z, glm::W, glm::Z, glm::W)</span>
+<a name="l00543"></a>00543 <span class="preprocessor"></span><span class="preprocessor">#define wwzw swizzle(glm::W, glm::W, glm::Z, glm::W)</span>
+<a name="l00544"></a>00544 <span class="preprocessor"></span><span class="preprocessor">#define xxww swizzle(glm::X, glm::X, glm::W, glm::W)</span>
+<a name="l00545"></a>00545 <span class="preprocessor"></span><span class="preprocessor">#define yxww swizzle(glm::Y, glm::X, glm::W, glm::W)</span>
+<a name="l00546"></a>00546 <span class="preprocessor"></span><span class="preprocessor">#define zxww swizzle(glm::Z, glm::X, glm::W, glm::W)</span>
+<a name="l00547"></a>00547 <span class="preprocessor"></span><span class="preprocessor">#define wxww swizzle(glm::W, glm::X, glm::W, glm::W)</span>
+<a name="l00548"></a>00548 <span class="preprocessor"></span><span class="preprocessor">#define xyww swizzle(glm::X, glm::Y, glm::W, glm::W)</span>
+<a name="l00549"></a>00549 <span class="preprocessor"></span><span class="preprocessor">#define yyww swizzle(glm::Y, glm::Y, glm::W, glm::W)</span>
+<a name="l00550"></a>00550 <span class="preprocessor"></span><span class="preprocessor">#define zyww swizzle(glm::Z, glm::Y, glm::W, glm::W)</span>
+<a name="l00551"></a>00551 <span class="preprocessor"></span><span class="preprocessor">#define wyww swizzle(glm::W, glm::Y, glm::W, glm::W)</span>
+<a name="l00552"></a>00552 <span class="preprocessor"></span><span class="preprocessor">#define xzww swizzle(glm::X, glm::Z, glm::W, glm::W)</span>
+<a name="l00553"></a>00553 <span class="preprocessor"></span><span class="preprocessor">#define yzww swizzle(glm::Y, glm::Z, glm::W, glm::W)</span>
+<a name="l00554"></a>00554 <span class="preprocessor"></span><span class="preprocessor">#define zzww swizzle(glm::Z, glm::Z, glm::W, glm::W)</span>
+<a name="l00555"></a>00555 <span class="preprocessor"></span><span class="preprocessor">#define wzww swizzle(glm::W, glm::Z, glm::W, glm::W)</span>
+<a name="l00556"></a>00556 <span class="preprocessor"></span><span class="preprocessor">#define xwww swizzle(glm::X, glm::W, glm::W, glm::W)</span>
+<a name="l00557"></a>00557 <span class="preprocessor"></span><span class="preprocessor">#define ywww swizzle(glm::Y, glm::W, glm::W, glm::W)</span>
+<a name="l00558"></a>00558 <span class="preprocessor"></span><span class="preprocessor">#define zwww swizzle(glm::Z, glm::W, glm::W, glm::W)</span>
+<a name="l00559"></a>00559 <span class="preprocessor"></span><span class="preprocessor">#define wwww swizzle(glm::W, glm::W, glm::W, glm::W)</span>
+<a name="l00560"></a>00560 <span class="preprocessor"></span>
+<a name="l00561"></a>00561 <span class="preprocessor">#endif</span>
+<a name="l00562"></a>00562 <span class="preprocessor"></span>
+<a name="l00563"></a>00563 <span class="preprocessor">#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))</span>
+<a name="l00564"></a>00564 <span class="preprocessor"></span>
+<a name="l00565"></a>00565 <span class="preprocessor">#define rrrr swizzle(glm::X, glm::X, glm::X, glm::X)</span>
+<a name="l00566"></a>00566 <span class="preprocessor"></span><span class="preprocessor">#define grrr swizzle(glm::Y, glm::X, glm::X, glm::X)</span>
+<a name="l00567"></a>00567 <span class="preprocessor"></span><span class="preprocessor">#define brrr swizzle(glm::Z, glm::X, glm::X, glm::X)</span>
+<a name="l00568"></a>00568 <span class="preprocessor"></span><span class="preprocessor">#define arrr swizzle(glm::W, glm::X, glm::X, glm::X)</span>
+<a name="l00569"></a>00569 <span class="preprocessor"></span><span class="preprocessor">#define rgrr swizzle(glm::X, glm::Y, glm::X, glm::X)</span>
+<a name="l00570"></a>00570 <span class="preprocessor"></span><span class="preprocessor">#define ggrr swizzle(glm::Y, glm::Y, glm::X, glm::X)</span>
+<a name="l00571"></a>00571 <span class="preprocessor"></span><span class="preprocessor">#define bgrr swizzle(glm::Z, glm::Y, glm::X, glm::X)</span>
+<a name="l00572"></a>00572 <span class="preprocessor"></span><span class="preprocessor">#define agrr swizzle(glm::W, glm::Y, glm::X, glm::X)</span>
+<a name="l00573"></a>00573 <span class="preprocessor"></span><span class="preprocessor">#define rbrr swizzle(glm::X, glm::Z, glm::X, glm::X)</span>
+<a name="l00574"></a>00574 <span class="preprocessor"></span><span class="preprocessor">#define gbrr swizzle(glm::Y, glm::Z, glm::X, glm::X)</span>
+<a name="l00575"></a>00575 <span class="preprocessor"></span><span class="preprocessor">#define bbrr swizzle(glm::Z, glm::Z, glm::X, glm::X)</span>
+<a name="l00576"></a>00576 <span class="preprocessor"></span><span class="preprocessor">#define abrr swizzle(glm::W, glm::Z, glm::X, glm::X)</span>
+<a name="l00577"></a>00577 <span class="preprocessor"></span><span class="preprocessor">#define rarr swizzle(glm::X, glm::W, glm::X, glm::X)</span>
+<a name="l00578"></a>00578 <span class="preprocessor"></span><span class="preprocessor">#define garr swizzle(glm::Y, glm::W, glm::X, glm::X)</span>
+<a name="l00579"></a>00579 <span class="preprocessor"></span><span class="preprocessor">#define barr swizzle(glm::Z, glm::W, glm::X, glm::X)</span>
+<a name="l00580"></a>00580 <span class="preprocessor"></span><span class="preprocessor">#define aarr swizzle(glm::W, glm::W, glm::X, glm::X)</span>
+<a name="l00581"></a>00581 <span class="preprocessor"></span><span class="preprocessor">#define rrgr swizzle(glm::X, glm::X, glm::Y, glm::X)</span>
+<a name="l00582"></a>00582 <span class="preprocessor"></span><span class="preprocessor">#define grgr swizzle(glm::Y, glm::X, glm::Y, glm::X)</span>
+<a name="l00583"></a>00583 <span class="preprocessor"></span><span class="preprocessor">#define brgr swizzle(glm::Z, glm::X, glm::Y, glm::X)</span>
+<a name="l00584"></a>00584 <span class="preprocessor"></span><span class="preprocessor">#define argr swizzle(glm::W, glm::X, glm::Y, glm::X)</span>
+<a name="l00585"></a>00585 <span class="preprocessor"></span><span class="preprocessor">#define rggr swizzle(glm::X, glm::Y, glm::Y, glm::X)</span>
+<a name="l00586"></a>00586 <span class="preprocessor"></span><span class="preprocessor">#define gggr swizzle(glm::Y, glm::Y, glm::Y, glm::X)</span>
+<a name="l00587"></a>00587 <span class="preprocessor"></span><span class="preprocessor">#define bggr swizzle(glm::Z, glm::Y, glm::Y, glm::X)</span>
+<a name="l00588"></a>00588 <span class="preprocessor"></span><span class="preprocessor">#define aggr swizzle(glm::W, glm::Y, glm::Y, glm::X)</span>
+<a name="l00589"></a>00589 <span class="preprocessor"></span><span class="preprocessor">#define rbgr swizzle(glm::X, glm::Z, glm::Y, glm::X)</span>
+<a name="l00590"></a>00590 <span class="preprocessor"></span><span class="preprocessor">#define gbgr swizzle(glm::Y, glm::Z, glm::Y, glm::X)</span>
+<a name="l00591"></a>00591 <span class="preprocessor"></span><span class="preprocessor">#define bbgr swizzle(glm::Z, glm::Z, glm::Y, glm::X)</span>
+<a name="l00592"></a>00592 <span class="preprocessor"></span><span class="preprocessor">#define abgr swizzle(glm::W, glm::Z, glm::Y, glm::X)</span>
+<a name="l00593"></a>00593 <span class="preprocessor"></span><span class="preprocessor">#define ragr swizzle(glm::X, glm::W, glm::Y, glm::X)</span>
+<a name="l00594"></a>00594 <span class="preprocessor"></span><span class="preprocessor">#define gagr swizzle(glm::Y, glm::W, glm::Y, glm::X)</span>
+<a name="l00595"></a>00595 <span class="preprocessor"></span><span class="preprocessor">#define bagr swizzle(glm::Z, glm::W, glm::Y, glm::X)</span>
+<a name="l00596"></a>00596 <span class="preprocessor"></span><span class="preprocessor">#define aagr swizzle(glm::W, glm::W, glm::Y, glm::X)</span>
+<a name="l00597"></a>00597 <span class="preprocessor"></span><span class="preprocessor">#define rrbr swizzle(glm::X, glm::X, glm::Z, glm::X)</span>
+<a name="l00598"></a>00598 <span class="preprocessor"></span><span class="preprocessor">#define grbr swizzle(glm::Y, glm::X, glm::Z, glm::X)</span>
+<a name="l00599"></a>00599 <span class="preprocessor"></span><span class="preprocessor">#define brbr swizzle(glm::Z, glm::X, glm::Z, glm::X)</span>
+<a name="l00600"></a>00600 <span class="preprocessor"></span><span class="preprocessor">#define arbr swizzle(glm::W, glm::X, glm::Z, glm::X)</span>
+<a name="l00601"></a>00601 <span class="preprocessor"></span><span class="preprocessor">#define rgbr swizzle(glm::X, glm::Y, glm::Z, glm::X)</span>
+<a name="l00602"></a>00602 <span class="preprocessor"></span><span class="preprocessor">#define ggbr swizzle(glm::Y, glm::Y, glm::Z, glm::X)</span>
+<a name="l00603"></a>00603 <span class="preprocessor"></span><span class="preprocessor">#define bgbr swizzle(glm::Z, glm::Y, glm::Z, glm::X)</span>
+<a name="l00604"></a>00604 <span class="preprocessor"></span><span class="preprocessor">#define agbr swizzle(glm::W, glm::Y, glm::Z, glm::X)</span>
+<a name="l00605"></a>00605 <span class="preprocessor"></span><span class="preprocessor">#define rbbr swizzle(glm::X, glm::Z, glm::Z, glm::X)</span>
+<a name="l00606"></a>00606 <span class="preprocessor"></span><span class="preprocessor">#define gbbr swizzle(glm::Y, glm::Z, glm::Z, glm::X)</span>
+<a name="l00607"></a>00607 <span class="preprocessor"></span><span class="preprocessor">#define bbbr swizzle(glm::Z, glm::Z, glm::Z, glm::X)</span>
+<a name="l00608"></a>00608 <span class="preprocessor"></span><span class="preprocessor">#define abbr swizzle(glm::W, glm::Z, glm::Z, glm::X)</span>
+<a name="l00609"></a>00609 <span class="preprocessor"></span><span class="preprocessor">#define rabr swizzle(glm::X, glm::W, glm::Z, glm::X)</span>
+<a name="l00610"></a>00610 <span class="preprocessor"></span><span class="preprocessor">#define gabr swizzle(glm::Y, glm::W, glm::Z, glm::X)</span>
+<a name="l00611"></a>00611 <span class="preprocessor"></span><span class="preprocessor">#define babr swizzle(glm::Z, glm::W, glm::Z, glm::X)</span>
+<a name="l00612"></a>00612 <span class="preprocessor"></span><span class="preprocessor">#define aabr swizzle(glm::W, glm::W, glm::Z, glm::X)</span>
+<a name="l00613"></a>00613 <span class="preprocessor"></span><span class="preprocessor">#define rrar swizzle(glm::X, glm::X, glm::W, glm::X)</span>
+<a name="l00614"></a>00614 <span class="preprocessor"></span><span class="preprocessor">#define grar swizzle(glm::Y, glm::X, glm::W, glm::X)</span>
+<a name="l00615"></a>00615 <span class="preprocessor"></span><span class="preprocessor">#define brar swizzle(glm::Z, glm::X, glm::W, glm::X)</span>
+<a name="l00616"></a>00616 <span class="preprocessor"></span><span class="preprocessor">#define arar swizzle(glm::W, glm::X, glm::W, glm::X)</span>
+<a name="l00617"></a>00617 <span class="preprocessor"></span><span class="preprocessor">#define rgar swizzle(glm::X, glm::Y, glm::W, glm::X)</span>
+<a name="l00618"></a>00618 <span class="preprocessor"></span><span class="preprocessor">#define ggar swizzle(glm::Y, glm::Y, glm::W, glm::X)</span>
+<a name="l00619"></a>00619 <span class="preprocessor"></span><span class="preprocessor">#define bgar swizzle(glm::Z, glm::Y, glm::W, glm::X)</span>
+<a name="l00620"></a>00620 <span class="preprocessor"></span><span class="preprocessor">#define agar swizzle(glm::W, glm::Y, glm::W, glm::X)</span>
+<a name="l00621"></a>00621 <span class="preprocessor"></span><span class="preprocessor">#define rbar swizzle(glm::X, glm::Z, glm::W, glm::X)</span>
+<a name="l00622"></a>00622 <span class="preprocessor"></span><span class="preprocessor">#define gbar swizzle(glm::Y, glm::Z, glm::W, glm::X)</span>
+<a name="l00623"></a>00623 <span class="preprocessor"></span><span class="preprocessor">#define bbar swizzle(glm::Z, glm::Z, glm::W, glm::X)</span>
+<a name="l00624"></a>00624 <span class="preprocessor"></span><span class="preprocessor">#define abar swizzle(glm::W, glm::Z, glm::W, glm::X)</span>
+<a name="l00625"></a>00625 <span class="preprocessor"></span><span class="preprocessor">#define raar swizzle(glm::X, glm::W, glm::W, glm::X)</span>
+<a name="l00626"></a>00626 <span class="preprocessor"></span><span class="preprocessor">#define gaar swizzle(glm::Y, glm::W, glm::W, glm::X)</span>
+<a name="l00627"></a>00627 <span class="preprocessor"></span><span class="preprocessor">#define baar swizzle(glm::Z, glm::W, glm::W, glm::X)</span>
+<a name="l00628"></a>00628 <span class="preprocessor"></span><span class="preprocessor">#define aaar swizzle(glm::W, glm::W, glm::W, glm::X)</span>
+<a name="l00629"></a>00629 <span class="preprocessor"></span><span class="preprocessor">#define rrrg swizzle(glm::X, glm::X, glm::X, glm::Y)</span>
+<a name="l00630"></a>00630 <span class="preprocessor"></span><span class="preprocessor">#define grrg swizzle(glm::Y, glm::X, glm::X, glm::Y)</span>
+<a name="l00631"></a>00631 <span class="preprocessor"></span><span class="preprocessor">#define brrg swizzle(glm::Z, glm::X, glm::X, glm::Y)</span>
+<a name="l00632"></a>00632 <span class="preprocessor"></span><span class="preprocessor">#define arrg swizzle(glm::W, glm::X, glm::X, glm::Y)</span>
+<a name="l00633"></a>00633 <span class="preprocessor"></span><span class="preprocessor">#define rgrg swizzle(glm::X, glm::Y, glm::X, glm::Y)</span>
+<a name="l00634"></a>00634 <span class="preprocessor"></span><span class="preprocessor">#define ggrg swizzle(glm::Y, glm::Y, glm::X, glm::Y)</span>
+<a name="l00635"></a>00635 <span class="preprocessor"></span><span class="preprocessor">#define bgrg swizzle(glm::Z, glm::Y, glm::X, glm::Y)</span>
+<a name="l00636"></a>00636 <span class="preprocessor"></span><span class="preprocessor">#define agrg swizzle(glm::W, glm::Y, glm::X, glm::Y)</span>
+<a name="l00637"></a>00637 <span class="preprocessor"></span><span class="preprocessor">#define rbrg swizzle(glm::X, glm::Z, glm::X, glm::Y)</span>
+<a name="l00638"></a>00638 <span class="preprocessor"></span><span class="preprocessor">#define gbrg swizzle(glm::Y, glm::Z, glm::X, glm::Y)</span>
+<a name="l00639"></a>00639 <span class="preprocessor"></span><span class="preprocessor">#define bbrg swizzle(glm::Z, glm::Z, glm::X, glm::Y)</span>
+<a name="l00640"></a>00640 <span class="preprocessor"></span><span class="preprocessor">#define abrg swizzle(glm::W, glm::Z, glm::X, glm::Y)</span>
+<a name="l00641"></a>00641 <span class="preprocessor"></span><span class="preprocessor">#define rarg swizzle(glm::X, glm::W, glm::X, glm::Y)</span>
+<a name="l00642"></a>00642 <span class="preprocessor"></span><span class="preprocessor">#define garg swizzle(glm::Y, glm::W, glm::X, glm::Y)</span>
+<a name="l00643"></a>00643 <span class="preprocessor"></span><span class="preprocessor">#define barg swizzle(glm::Z, glm::W, glm::X, glm::Y)</span>
+<a name="l00644"></a>00644 <span class="preprocessor"></span><span class="preprocessor">#define aarg swizzle(glm::W, glm::W, glm::X, glm::Y)</span>
+<a name="l00645"></a>00645 <span class="preprocessor"></span><span class="preprocessor">#define rrgg swizzle(glm::X, glm::X, glm::Y, glm::Y)</span>
+<a name="l00646"></a>00646 <span class="preprocessor"></span><span class="preprocessor">#define grgg swizzle(glm::Y, glm::X, glm::Y, glm::Y)</span>
+<a name="l00647"></a>00647 <span class="preprocessor"></span><span class="preprocessor">#define brgg swizzle(glm::Z, glm::X, glm::Y, glm::Y)</span>
+<a name="l00648"></a>00648 <span class="preprocessor"></span><span class="preprocessor">#define argg swizzle(glm::W, glm::X, glm::Y, glm::Y)</span>
+<a name="l00649"></a>00649 <span class="preprocessor"></span><span class="preprocessor">#define rggg swizzle(glm::X, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00650"></a>00650 <span class="preprocessor"></span><span class="preprocessor">#define gggg swizzle(glm::Y, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00651"></a>00651 <span class="preprocessor"></span><span class="preprocessor">#define bggg swizzle(glm::Z, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00652"></a>00652 <span class="preprocessor"></span><span class="preprocessor">#define aggg swizzle(glm::W, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00653"></a>00653 <span class="preprocessor"></span><span class="preprocessor">#define rbgg swizzle(glm::X, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00654"></a>00654 <span class="preprocessor"></span><span class="preprocessor">#define gbgg swizzle(glm::Y, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00655"></a>00655 <span class="preprocessor"></span><span class="preprocessor">#define bbgg swizzle(glm::Z, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00656"></a>00656 <span class="preprocessor"></span><span class="preprocessor">#define abgg swizzle(glm::W, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00657"></a>00657 <span class="preprocessor"></span><span class="preprocessor">#define ragg swizzle(glm::X, glm::W, glm::Y, glm::Y)</span>
+<a name="l00658"></a>00658 <span class="preprocessor"></span><span class="preprocessor">#define gagg swizzle(glm::Y, glm::W, glm::Y, glm::Y)</span>
+<a name="l00659"></a>00659 <span class="preprocessor"></span><span class="preprocessor">#define bagg swizzle(glm::Z, glm::W, glm::Y, glm::Y)</span>
+<a name="l00660"></a>00660 <span class="preprocessor"></span><span class="preprocessor">#define aagg swizzle(glm::W, glm::W, glm::Y, glm::Y)</span>
+<a name="l00661"></a>00661 <span class="preprocessor"></span><span class="preprocessor">#define rrbg swizzle(glm::X, glm::X, glm::Z, glm::Y)</span>
+<a name="l00662"></a>00662 <span class="preprocessor"></span><span class="preprocessor">#define grbg swizzle(glm::Y, glm::X, glm::Z, glm::Y)</span>
+<a name="l00663"></a>00663 <span class="preprocessor"></span><span class="preprocessor">#define brbg swizzle(glm::Z, glm::X, glm::Z, glm::Y)</span>
+<a name="l00664"></a>00664 <span class="preprocessor"></span><span class="preprocessor">#define arbg swizzle(glm::W, glm::X, glm::Z, glm::Y)</span>
+<a name="l00665"></a>00665 <span class="preprocessor"></span><span class="preprocessor">#define rgbg swizzle(glm::X, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00666"></a>00666 <span class="preprocessor"></span><span class="preprocessor">#define ggbg swizzle(glm::Y, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00667"></a>00667 <span class="preprocessor"></span><span class="preprocessor">#define bgbg swizzle(glm::Z, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00668"></a>00668 <span class="preprocessor"></span><span class="preprocessor">#define agbg swizzle(glm::W, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00669"></a>00669 <span class="preprocessor"></span><span class="preprocessor">#define rbbg swizzle(glm::X, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00670"></a>00670 <span class="preprocessor"></span><span class="preprocessor">#define gbbg swizzle(glm::Y, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00671"></a>00671 <span class="preprocessor"></span><span class="preprocessor">#define bbbg swizzle(glm::Z, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00672"></a>00672 <span class="preprocessor"></span><span class="preprocessor">#define abbg swizzle(glm::W, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00673"></a>00673 <span class="preprocessor"></span><span class="preprocessor">#define rabg swizzle(glm::X, glm::W, glm::Z, glm::Y)</span>
+<a name="l00674"></a>00674 <span class="preprocessor"></span><span class="preprocessor">#define gabg swizzle(glm::Y, glm::W, glm::Z, glm::Y)</span>
+<a name="l00675"></a>00675 <span class="preprocessor"></span><span class="preprocessor">#define babg swizzle(glm::Z, glm::W, glm::Z, glm::Y)</span>
+<a name="l00676"></a>00676 <span class="preprocessor"></span><span class="preprocessor">#define aabg swizzle(glm::W, glm::W, glm::Z, glm::Y)</span>
+<a name="l00677"></a>00677 <span class="preprocessor"></span><span class="preprocessor">#define rrag swizzle(glm::X, glm::X, glm::W, glm::Y)</span>
+<a name="l00678"></a>00678 <span class="preprocessor"></span><span class="preprocessor">#define grag swizzle(glm::Y, glm::X, glm::W, glm::Y)</span>
+<a name="l00679"></a>00679 <span class="preprocessor"></span><span class="preprocessor">#define brag swizzle(glm::Z, glm::X, glm::W, glm::Y)</span>
+<a name="l00680"></a>00680 <span class="preprocessor"></span><span class="preprocessor">#define arag swizzle(glm::W, glm::X, glm::W, glm::Y)</span>
+<a name="l00681"></a>00681 <span class="preprocessor"></span><span class="preprocessor">#define rgag swizzle(glm::X, glm::Y, glm::W, glm::Y)</span>
+<a name="l00682"></a>00682 <span class="preprocessor"></span><span class="preprocessor">#define ggag swizzle(glm::Y, glm::Y, glm::W, glm::Y)</span>
+<a name="l00683"></a>00683 <span class="preprocessor"></span><span class="preprocessor">#define bgag swizzle(glm::Z, glm::Y, glm::W, glm::Y)</span>
+<a name="l00684"></a>00684 <span class="preprocessor"></span><span class="preprocessor">#define agag swizzle(glm::W, glm::Y, glm::W, glm::Y)</span>
+<a name="l00685"></a>00685 <span class="preprocessor"></span><span class="preprocessor">#define rbag swizzle(glm::X, glm::Z, glm::W, glm::Y)</span>
+<a name="l00686"></a>00686 <span class="preprocessor"></span><span class="preprocessor">#define gbag swizzle(glm::Y, glm::Z, glm::W, glm::Y)</span>
+<a name="l00687"></a>00687 <span class="preprocessor"></span><span class="preprocessor">#define bbag swizzle(glm::Z, glm::Z, glm::W, glm::Y)</span>
+<a name="l00688"></a>00688 <span class="preprocessor"></span><span class="preprocessor">#define abag swizzle(glm::W, glm::Z, glm::W, glm::Y)</span>
+<a name="l00689"></a>00689 <span class="preprocessor"></span><span class="preprocessor">#define raag swizzle(glm::X, glm::W, glm::W, glm::Y)</span>
+<a name="l00690"></a>00690 <span class="preprocessor"></span><span class="preprocessor">#define gaag swizzle(glm::Y, glm::W, glm::W, glm::Y)</span>
+<a name="l00691"></a>00691 <span class="preprocessor"></span><span class="preprocessor">#define baag swizzle(glm::Z, glm::W, glm::W, glm::Y)</span>
+<a name="l00692"></a>00692 <span class="preprocessor"></span><span class="preprocessor">#define aaag swizzle(glm::W, glm::W, glm::W, glm::Y)</span>
+<a name="l00693"></a>00693 <span class="preprocessor"></span><span class="preprocessor">#define rrrb swizzle(glm::X, glm::X, glm::X, glm::Z)</span>
+<a name="l00694"></a>00694 <span class="preprocessor"></span><span class="preprocessor">#define grrb swizzle(glm::Y, glm::X, glm::X, glm::Z)</span>
+<a name="l00695"></a>00695 <span class="preprocessor"></span><span class="preprocessor">#define brrb swizzle(glm::Z, glm::X, glm::X, glm::Z)</span>
+<a name="l00696"></a>00696 <span class="preprocessor"></span><span class="preprocessor">#define arrb swizzle(glm::W, glm::X, glm::X, glm::Z)</span>
+<a name="l00697"></a>00697 <span class="preprocessor"></span><span class="preprocessor">#define rgrb swizzle(glm::X, glm::Y, glm::X, glm::Z)</span>
+<a name="l00698"></a>00698 <span class="preprocessor"></span><span class="preprocessor">#define ggrb swizzle(glm::Y, glm::Y, glm::X, glm::Z)</span>
+<a name="l00699"></a>00699 <span class="preprocessor"></span><span class="preprocessor">#define bgrb swizzle(glm::Z, glm::Y, glm::X, glm::Z)</span>
+<a name="l00700"></a>00700 <span class="preprocessor"></span><span class="preprocessor">#define agrb swizzle(glm::W, glm::Y, glm::X, glm::Z)</span>
+<a name="l00701"></a>00701 <span class="preprocessor"></span><span class="preprocessor">#define rbrb swizzle(glm::X, glm::Z, glm::X, glm::Z)</span>
+<a name="l00702"></a>00702 <span class="preprocessor"></span><span class="preprocessor">#define gbrb swizzle(glm::Y, glm::Z, glm::X, glm::Z)</span>
+<a name="l00703"></a>00703 <span class="preprocessor"></span><span class="preprocessor">#define bbrb swizzle(glm::Z, glm::Z, glm::X, glm::Z)</span>
+<a name="l00704"></a>00704 <span class="preprocessor"></span><span class="preprocessor">#define abrb swizzle(glm::W, glm::Z, glm::X, glm::Z)</span>
+<a name="l00705"></a>00705 <span class="preprocessor"></span><span class="preprocessor">#define rarb swizzle(glm::X, glm::W, glm::X, glm::Z)</span>
+<a name="l00706"></a>00706 <span class="preprocessor"></span><span class="preprocessor">#define garb swizzle(glm::Y, glm::W, glm::X, glm::Z)</span>
+<a name="l00707"></a>00707 <span class="preprocessor"></span><span class="preprocessor">#define barb swizzle(glm::Z, glm::W, glm::X, glm::Z)</span>
+<a name="l00708"></a>00708 <span class="preprocessor"></span><span class="preprocessor">#define aarb swizzle(glm::W, glm::W, glm::X, glm::Z)</span>
+<a name="l00709"></a>00709 <span class="preprocessor"></span><span class="preprocessor">#define rrgb swizzle(glm::X, glm::X, glm::Y, glm::Z)</span>
+<a name="l00710"></a>00710 <span class="preprocessor"></span><span class="preprocessor">#define grgb swizzle(glm::Y, glm::X, glm::Y, glm::Z)</span>
+<a name="l00711"></a>00711 <span class="preprocessor"></span><span class="preprocessor">#define brgb swizzle(glm::Z, glm::X, glm::Y, glm::Z)</span>
+<a name="l00712"></a>00712 <span class="preprocessor"></span><span class="preprocessor">#define argb swizzle(glm::W, glm::X, glm::Y, glm::Z)</span>
+<a name="l00713"></a>00713 <span class="preprocessor"></span><span class="preprocessor">#define rggb swizzle(glm::X, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00714"></a>00714 <span class="preprocessor"></span><span class="preprocessor">#define gggb swizzle(glm::Y, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00715"></a>00715 <span class="preprocessor"></span><span class="preprocessor">#define bggb swizzle(glm::Z, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00716"></a>00716 <span class="preprocessor"></span><span class="preprocessor">#define aggb swizzle(glm::W, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00717"></a>00717 <span class="preprocessor"></span><span class="preprocessor">#define rbgb swizzle(glm::X, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00718"></a>00718 <span class="preprocessor"></span><span class="preprocessor">#define gbgb swizzle(glm::Y, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00719"></a>00719 <span class="preprocessor"></span><span class="preprocessor">#define bbgb swizzle(glm::Z, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00720"></a>00720 <span class="preprocessor"></span><span class="preprocessor">#define abgb swizzle(glm::W, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00721"></a>00721 <span class="preprocessor"></span><span class="preprocessor">#define ragb swizzle(glm::X, glm::W, glm::Y, glm::Z)</span>
+<a name="l00722"></a>00722 <span class="preprocessor"></span><span class="preprocessor">#define gagb swizzle(glm::Y, glm::W, glm::Y, glm::Z)</span>
+<a name="l00723"></a>00723 <span class="preprocessor"></span><span class="preprocessor">#define bagb swizzle(glm::Z, glm::W, glm::Y, glm::Z)</span>
+<a name="l00724"></a>00724 <span class="preprocessor"></span><span class="preprocessor">#define aagb swizzle(glm::W, glm::W, glm::Y, glm::Z)</span>
+<a name="l00725"></a>00725 <span class="preprocessor"></span><span class="preprocessor">#define rrbb swizzle(glm::X, glm::X, glm::Z, glm::Z)</span>
+<a name="l00726"></a>00726 <span class="preprocessor"></span><span class="preprocessor">#define grbb swizzle(glm::Y, glm::X, glm::Z, glm::Z)</span>
+<a name="l00727"></a>00727 <span class="preprocessor"></span><span class="preprocessor">#define brbb swizzle(glm::Z, glm::X, glm::Z, glm::Z)</span>
+<a name="l00728"></a>00728 <span class="preprocessor"></span><span class="preprocessor">#define arbb swizzle(glm::W, glm::X, glm::Z, glm::Z)</span>
+<a name="l00729"></a>00729 <span class="preprocessor"></span><span class="preprocessor">#define rgbb swizzle(glm::X, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00730"></a>00730 <span class="preprocessor"></span><span class="preprocessor">#define ggbb swizzle(glm::Y, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00731"></a>00731 <span class="preprocessor"></span><span class="preprocessor">#define bgbb swizzle(glm::Z, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00732"></a>00732 <span class="preprocessor"></span><span class="preprocessor">#define agbb swizzle(glm::W, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00733"></a>00733 <span class="preprocessor"></span><span class="preprocessor">#define rbbb swizzle(glm::X, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00734"></a>00734 <span class="preprocessor"></span><span class="preprocessor">#define gbbb swizzle(glm::Y, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00735"></a>00735 <span class="preprocessor"></span><span class="preprocessor">#define bbbb swizzle(glm::Z, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00736"></a>00736 <span class="preprocessor"></span><span class="preprocessor">#define abbb swizzle(glm::W, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00737"></a>00737 <span class="preprocessor"></span><span class="preprocessor">#define rabb swizzle(glm::X, glm::W, glm::Z, glm::Z)</span>
+<a name="l00738"></a>00738 <span class="preprocessor"></span><span class="preprocessor">#define gabb swizzle(glm::Y, glm::W, glm::Z, glm::Z)</span>
+<a name="l00739"></a>00739 <span class="preprocessor"></span><span class="preprocessor">#define babb swizzle(glm::Z, glm::W, glm::Z, glm::Z)</span>
+<a name="l00740"></a>00740 <span class="preprocessor"></span><span class="preprocessor">#define aabb swizzle(glm::W, glm::W, glm::Z, glm::Z)</span>
+<a name="l00741"></a>00741 <span class="preprocessor"></span><span class="preprocessor">#define rrab swizzle(glm::X, glm::X, glm::W, glm::Z)</span>
+<a name="l00742"></a>00742 <span class="preprocessor"></span><span class="preprocessor">#define grab swizzle(glm::Y, glm::X, glm::W, glm::Z)</span>
+<a name="l00743"></a>00743 <span class="preprocessor"></span><span class="preprocessor">#define brab swizzle(glm::Z, glm::X, glm::W, glm::Z)</span>
+<a name="l00744"></a>00744 <span class="preprocessor"></span><span class="preprocessor">#define arab swizzle(glm::W, glm::X, glm::W, glm::Z)</span>
+<a name="l00745"></a>00745 <span class="preprocessor"></span><span class="preprocessor">#define rgab swizzle(glm::X, glm::Y, glm::W, glm::Z)</span>
+<a name="l00746"></a>00746 <span class="preprocessor"></span><span class="preprocessor">#define ggab swizzle(glm::Y, glm::Y, glm::W, glm::Z)</span>
+<a name="l00747"></a>00747 <span class="preprocessor"></span><span class="preprocessor">#define bgab swizzle(glm::Z, glm::Y, glm::W, glm::Z)</span>
+<a name="l00748"></a>00748 <span class="preprocessor"></span><span class="preprocessor">#define agab swizzle(glm::W, glm::Y, glm::W, glm::Z)</span>
+<a name="l00749"></a>00749 <span class="preprocessor"></span><span class="preprocessor">#define rbab swizzle(glm::X, glm::Z, glm::W, glm::Z)</span>
+<a name="l00750"></a>00750 <span class="preprocessor"></span><span class="preprocessor">#define gbab swizzle(glm::Y, glm::Z, glm::W, glm::Z)</span>
+<a name="l00751"></a>00751 <span class="preprocessor"></span><span class="preprocessor">#define bbab swizzle(glm::Z, glm::Z, glm::W, glm::Z)</span>
+<a name="l00752"></a>00752 <span class="preprocessor"></span><span class="preprocessor">#define abab swizzle(glm::W, glm::Z, glm::W, glm::Z)</span>
+<a name="l00753"></a>00753 <span class="preprocessor"></span><span class="preprocessor">#define raab swizzle(glm::X, glm::W, glm::W, glm::Z)</span>
+<a name="l00754"></a>00754 <span class="preprocessor"></span><span class="preprocessor">#define gaab swizzle(glm::Y, glm::W, glm::W, glm::Z)</span>
+<a name="l00755"></a>00755 <span class="preprocessor"></span><span class="preprocessor">#define baab swizzle(glm::Z, glm::W, glm::W, glm::Z)</span>
+<a name="l00756"></a>00756 <span class="preprocessor"></span><span class="preprocessor">#define aaab swizzle(glm::W, glm::W, glm::W, glm::Z)</span>
+<a name="l00757"></a>00757 <span class="preprocessor"></span><span class="preprocessor">#define rrra swizzle(glm::X, glm::X, glm::X, glm::W)</span>
+<a name="l00758"></a>00758 <span class="preprocessor"></span><span class="preprocessor">#define grra swizzle(glm::Y, glm::X, glm::X, glm::W)</span>
+<a name="l00759"></a>00759 <span class="preprocessor"></span><span class="preprocessor">#define brra swizzle(glm::Z, glm::X, glm::X, glm::W)</span>
+<a name="l00760"></a>00760 <span class="preprocessor"></span><span class="preprocessor">#define arra swizzle(glm::W, glm::X, glm::X, glm::W)</span>
+<a name="l00761"></a>00761 <span class="preprocessor"></span><span class="preprocessor">#define rgra swizzle(glm::X, glm::Y, glm::X, glm::W)</span>
+<a name="l00762"></a>00762 <span class="preprocessor"></span><span class="preprocessor">#define ggra swizzle(glm::Y, glm::Y, glm::X, glm::W)</span>
+<a name="l00763"></a>00763 <span class="preprocessor"></span><span class="preprocessor">#define bgra swizzle(glm::Z, glm::Y, glm::X, glm::W)</span>
+<a name="l00764"></a>00764 <span class="preprocessor"></span><span class="preprocessor">#define agra swizzle(glm::W, glm::Y, glm::X, glm::W)</span>
+<a name="l00765"></a>00765 <span class="preprocessor"></span><span class="preprocessor">#define rbra swizzle(glm::X, glm::Z, glm::X, glm::W)</span>
+<a name="l00766"></a>00766 <span class="preprocessor"></span><span class="preprocessor">#define gbra swizzle(glm::Y, glm::Z, glm::X, glm::W)</span>
+<a name="l00767"></a>00767 <span class="preprocessor"></span><span class="preprocessor">#define bbra swizzle(glm::Z, glm::Z, glm::X, glm::W)</span>
+<a name="l00768"></a>00768 <span class="preprocessor"></span><span class="preprocessor">#define abra swizzle(glm::W, glm::Z, glm::X, glm::W)</span>
+<a name="l00769"></a>00769 <span class="preprocessor"></span><span class="preprocessor">#define rara swizzle(glm::X, glm::W, glm::X, glm::W)</span>
+<a name="l00770"></a>00770 <span class="preprocessor"></span><span class="preprocessor">#define gara swizzle(glm::Y, glm::W, glm::X, glm::W)</span>
+<a name="l00771"></a>00771 <span class="preprocessor"></span><span class="preprocessor">#define bara swizzle(glm::Z, glm::W, glm::X, glm::W)</span>
+<a name="l00772"></a>00772 <span class="preprocessor"></span><span class="preprocessor">#define aara swizzle(glm::W, glm::W, glm::X, glm::W)</span>
+<a name="l00773"></a>00773 <span class="preprocessor"></span><span class="preprocessor">#define rrga swizzle(glm::X, glm::X, glm::Y, glm::W)</span>
+<a name="l00774"></a>00774 <span class="preprocessor"></span><span class="preprocessor">#define grga swizzle(glm::Y, glm::X, glm::Y, glm::W)</span>
+<a name="l00775"></a>00775 <span class="preprocessor"></span><span class="preprocessor">#define brga swizzle(glm::Z, glm::X, glm::Y, glm::W)</span>
+<a name="l00776"></a>00776 <span class="preprocessor"></span><span class="preprocessor">#define arga swizzle(glm::W, glm::X, glm::Y, glm::W)</span>
+<a name="l00777"></a>00777 <span class="preprocessor"></span><span class="preprocessor">#define rgga swizzle(glm::X, glm::Y, glm::Y, glm::W)</span>
+<a name="l00778"></a>00778 <span class="preprocessor"></span><span class="preprocessor">#define ggga swizzle(glm::Y, glm::Y, glm::Y, glm::W)</span>
+<a name="l00779"></a>00779 <span class="preprocessor"></span><span class="preprocessor">#define bgga swizzle(glm::Z, glm::Y, glm::Y, glm::W)</span>
+<a name="l00780"></a>00780 <span class="preprocessor"></span><span class="preprocessor">#define agga swizzle(glm::W, glm::Y, glm::Y, glm::W)</span>
+<a name="l00781"></a>00781 <span class="preprocessor"></span><span class="preprocessor">#define rbga swizzle(glm::X, glm::Z, glm::Y, glm::W)</span>
+<a name="l00782"></a>00782 <span class="preprocessor"></span><span class="preprocessor">#define gbga swizzle(glm::Y, glm::Z, glm::Y, glm::W)</span>
+<a name="l00783"></a>00783 <span class="preprocessor"></span><span class="preprocessor">#define bbga swizzle(glm::Z, glm::Z, glm::Y, glm::W)</span>
+<a name="l00784"></a>00784 <span class="preprocessor"></span><span class="preprocessor">#define abga swizzle(glm::W, glm::Z, glm::Y, glm::W)</span>
+<a name="l00785"></a>00785 <span class="preprocessor"></span><span class="preprocessor">#define raga swizzle(glm::X, glm::W, glm::Y, glm::W)</span>
+<a name="l00786"></a>00786 <span class="preprocessor"></span><span class="preprocessor">#define gaga swizzle(glm::Y, glm::W, glm::Y, glm::W)</span>
+<a name="l00787"></a>00787 <span class="preprocessor"></span><span class="preprocessor">#define baga swizzle(glm::Z, glm::W, glm::Y, glm::W)</span>
+<a name="l00788"></a>00788 <span class="preprocessor"></span><span class="preprocessor">#define aaga swizzle(glm::W, glm::W, glm::Y, glm::W)</span>
+<a name="l00789"></a>00789 <span class="preprocessor"></span><span class="preprocessor">#define rrba swizzle(glm::X, glm::X, glm::Z, glm::W)</span>
+<a name="l00790"></a>00790 <span class="preprocessor"></span><span class="preprocessor">#define grba swizzle(glm::Y, glm::X, glm::Z, glm::W)</span>
+<a name="l00791"></a>00791 <span class="preprocessor"></span><span class="preprocessor">#define brba swizzle(glm::Z, glm::X, glm::Z, glm::W)</span>
+<a name="l00792"></a>00792 <span class="preprocessor"></span><span class="preprocessor">#define arba swizzle(glm::W, glm::X, glm::Z, glm::W)</span>
+<a name="l00793"></a>00793 <span class="preprocessor"></span><span class="preprocessor">#define rgba swizzle(glm::X, glm::Y, glm::Z, glm::W)</span>
+<a name="l00794"></a>00794 <span class="preprocessor"></span><span class="preprocessor">#define ggba swizzle(glm::Y, glm::Y, glm::Z, glm::W)</span>
+<a name="l00795"></a>00795 <span class="preprocessor"></span><span class="preprocessor">#define bgba swizzle(glm::Z, glm::Y, glm::Z, glm::W)</span>
+<a name="l00796"></a>00796 <span class="preprocessor"></span><span class="preprocessor">#define agba swizzle(glm::W, glm::Y, glm::Z, glm::W)</span>
+<a name="l00797"></a>00797 <span class="preprocessor"></span><span class="preprocessor">#define rbba swizzle(glm::X, glm::Z, glm::Z, glm::W)</span>
+<a name="l00798"></a>00798 <span class="preprocessor"></span><span class="preprocessor">#define gbba swizzle(glm::Y, glm::Z, glm::Z, glm::W)</span>
+<a name="l00799"></a>00799 <span class="preprocessor"></span><span class="preprocessor">#define bbba swizzle(glm::Z, glm::Z, glm::Z, glm::W)</span>
+<a name="l00800"></a>00800 <span class="preprocessor"></span><span class="preprocessor">#define abba swizzle(glm::W, glm::Z, glm::Z, glm::W)</span>
+<a name="l00801"></a>00801 <span class="preprocessor"></span><span class="preprocessor">#define raba swizzle(glm::X, glm::W, glm::Z, glm::W)</span>
+<a name="l00802"></a>00802 <span class="preprocessor"></span><span class="preprocessor">#define gaba swizzle(glm::Y, glm::W, glm::Z, glm::W)</span>
+<a name="l00803"></a>00803 <span class="preprocessor"></span><span class="preprocessor">#define baba swizzle(glm::Z, glm::W, glm::Z, glm::W)</span>
+<a name="l00804"></a>00804 <span class="preprocessor"></span><span class="preprocessor">#define aaba swizzle(glm::W, glm::W, glm::Z, glm::W)</span>
+<a name="l00805"></a>00805 <span class="preprocessor"></span><span class="preprocessor">#define rraa swizzle(glm::X, glm::X, glm::W, glm::W)</span>
+<a name="l00806"></a>00806 <span class="preprocessor"></span><span class="preprocessor">#define graa swizzle(glm::Y, glm::X, glm::W, glm::W)</span>
+<a name="l00807"></a>00807 <span class="preprocessor"></span><span class="preprocessor">#define braa swizzle(glm::Z, glm::X, glm::W, glm::W)</span>
+<a name="l00808"></a>00808 <span class="preprocessor"></span><span class="preprocessor">#define araa swizzle(glm::W, glm::X, glm::W, glm::W)</span>
+<a name="l00809"></a>00809 <span class="preprocessor"></span><span class="preprocessor">#define rgaa swizzle(glm::X, glm::Y, glm::W, glm::W)</span>
+<a name="l00810"></a>00810 <span class="preprocessor"></span><span class="preprocessor">#define ggaa swizzle(glm::Y, glm::Y, glm::W, glm::W)</span>
+<a name="l00811"></a>00811 <span class="preprocessor"></span><span class="preprocessor">#define bgaa swizzle(glm::Z, glm::Y, glm::W, glm::W)</span>
+<a name="l00812"></a>00812 <span class="preprocessor"></span><span class="preprocessor">#define agaa swizzle(glm::W, glm::Y, glm::W, glm::W)</span>
+<a name="l00813"></a>00813 <span class="preprocessor"></span><span class="preprocessor">#define rbaa swizzle(glm::X, glm::Z, glm::W, glm::W)</span>
+<a name="l00814"></a>00814 <span class="preprocessor"></span><span class="preprocessor">#define gbaa swizzle(glm::Y, glm::Z, glm::W, glm::W)</span>
+<a name="l00815"></a>00815 <span class="preprocessor"></span><span class="preprocessor">#define bbaa swizzle(glm::Z, glm::Z, glm::W, glm::W)</span>
+<a name="l00816"></a>00816 <span class="preprocessor"></span><span class="preprocessor">#define abaa swizzle(glm::W, glm::Z, glm::W, glm::W)</span>
+<a name="l00817"></a>00817 <span class="preprocessor"></span><span class="preprocessor">#define raaa swizzle(glm::X, glm::W, glm::W, glm::W)</span>
+<a name="l00818"></a>00818 <span class="preprocessor"></span><span class="preprocessor">#define gaaa swizzle(glm::Y, glm::W, glm::W, glm::W)</span>
+<a name="l00819"></a>00819 <span class="preprocessor"></span><span class="preprocessor">#define baaa swizzle(glm::Z, glm::W, glm::W, glm::W)</span>
+<a name="l00820"></a>00820 <span class="preprocessor"></span><span class="preprocessor">#define aaaa swizzle(glm::W, glm::W, glm::W, glm::W)</span>
+<a name="l00821"></a>00821 <span class="preprocessor"></span>
+<a name="l00822"></a>00822 <span class="preprocessor">#endif</span>
+<a name="l00823"></a>00823 <span class="preprocessor"></span>
+<a name="l00824"></a>00824 <span class="preprocessor">#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))</span>
+<a name="l00825"></a>00825 <span class="preprocessor"></span>
+<a name="l00826"></a>00826 <span class="preprocessor">#define ssss swizzle(glm::X, glm::X, glm::X, glm::X)</span>
+<a name="l00827"></a>00827 <span class="preprocessor"></span><span class="preprocessor">#define tsss swizzle(glm::Y, glm::X, glm::X, glm::X)</span>
+<a name="l00828"></a>00828 <span class="preprocessor"></span><span class="preprocessor">#define psss swizzle(glm::Z, glm::X, glm::X, glm::X)</span>
+<a name="l00829"></a>00829 <span class="preprocessor"></span><span class="preprocessor">#define qsss swizzle(glm::W, glm::X, glm::X, glm::X)</span>
+<a name="l00830"></a>00830 <span class="preprocessor"></span><span class="preprocessor">#define stss swizzle(glm::X, glm::Y, glm::X, glm::X)</span>
+<a name="l00831"></a>00831 <span class="preprocessor"></span><span class="preprocessor">#define ttss swizzle(glm::Y, glm::Y, glm::X, glm::X)</span>
+<a name="l00832"></a>00832 <span class="preprocessor"></span><span class="preprocessor">#define ptss swizzle(glm::Z, glm::Y, glm::X, glm::X)</span>
+<a name="l00833"></a>00833 <span class="preprocessor"></span><span class="preprocessor">#define qtss swizzle(glm::W, glm::Y, glm::X, glm::X)</span>
+<a name="l00834"></a>00834 <span class="preprocessor"></span><span class="preprocessor">#define spss swizzle(glm::X, glm::Z, glm::X, glm::X)</span>
+<a name="l00835"></a>00835 <span class="preprocessor"></span><span class="preprocessor">#define tpss swizzle(glm::Y, glm::Z, glm::X, glm::X)</span>
+<a name="l00836"></a>00836 <span class="preprocessor"></span><span class="preprocessor">#define ppss swizzle(glm::Z, glm::Z, glm::X, glm::X)</span>
+<a name="l00837"></a>00837 <span class="preprocessor"></span><span class="preprocessor">#define qpss swizzle(glm::W, glm::Z, glm::X, glm::X)</span>
+<a name="l00838"></a>00838 <span class="preprocessor"></span><span class="preprocessor">#define sqss swizzle(glm::X, glm::W, glm::X, glm::X)</span>
+<a name="l00839"></a>00839 <span class="preprocessor"></span><span class="preprocessor">#define tqss swizzle(glm::Y, glm::W, glm::X, glm::X)</span>
+<a name="l00840"></a>00840 <span class="preprocessor"></span><span class="preprocessor">#define pqss swizzle(glm::Z, glm::W, glm::X, glm::X)</span>
+<a name="l00841"></a>00841 <span class="preprocessor"></span><span class="preprocessor">#define qqss swizzle(glm::W, glm::W, glm::X, glm::X)</span>
+<a name="l00842"></a>00842 <span class="preprocessor"></span><span class="preprocessor">#define ssts swizzle(glm::X, glm::X, glm::Y, glm::X)</span>
+<a name="l00843"></a>00843 <span class="preprocessor"></span><span class="preprocessor">#define tsts swizzle(glm::Y, glm::X, glm::Y, glm::X)</span>
+<a name="l00844"></a>00844 <span class="preprocessor"></span><span class="preprocessor">#define psts swizzle(glm::Z, glm::X, glm::Y, glm::X)</span>
+<a name="l00845"></a>00845 <span class="preprocessor"></span><span class="preprocessor">#define qsts swizzle(glm::W, glm::X, glm::Y, glm::X)</span>
+<a name="l00846"></a>00846 <span class="preprocessor"></span><span class="preprocessor">#define stts swizzle(glm::X, glm::Y, glm::Y, glm::X)</span>
+<a name="l00847"></a>00847 <span class="preprocessor"></span><span class="preprocessor">#define ttts swizzle(glm::Y, glm::Y, glm::Y, glm::X)</span>
+<a name="l00848"></a>00848 <span class="preprocessor"></span><span class="preprocessor">#define ptts swizzle(glm::Z, glm::Y, glm::Y, glm::X)</span>
+<a name="l00849"></a>00849 <span class="preprocessor"></span><span class="preprocessor">#define qtts swizzle(glm::W, glm::Y, glm::Y, glm::X)</span>
+<a name="l00850"></a>00850 <span class="preprocessor"></span><span class="preprocessor">#define spts swizzle(glm::X, glm::Z, glm::Y, glm::X)</span>
+<a name="l00851"></a>00851 <span class="preprocessor"></span><span class="preprocessor">#define tpts swizzle(glm::Y, glm::Z, glm::Y, glm::X)</span>
+<a name="l00852"></a>00852 <span class="preprocessor"></span><span class="preprocessor">#define ppts swizzle(glm::Z, glm::Z, glm::Y, glm::X)</span>
+<a name="l00853"></a>00853 <span class="preprocessor"></span><span class="preprocessor">#define qpts swizzle(glm::W, glm::Z, glm::Y, glm::X)</span>
+<a name="l00854"></a>00854 <span class="preprocessor"></span><span class="preprocessor">#define sqts swizzle(glm::X, glm::W, glm::Y, glm::X)</span>
+<a name="l00855"></a>00855 <span class="preprocessor"></span><span class="preprocessor">#define tqts swizzle(glm::Y, glm::W, glm::Y, glm::X)</span>
+<a name="l00856"></a>00856 <span class="preprocessor"></span><span class="preprocessor">#define pqts swizzle(glm::Z, glm::W, glm::Y, glm::X)</span>
+<a name="l00857"></a>00857 <span class="preprocessor"></span><span class="preprocessor">#define qqts swizzle(glm::W, glm::W, glm::Y, glm::X)</span>
+<a name="l00858"></a>00858 <span class="preprocessor"></span><span class="preprocessor">#define ssps swizzle(glm::X, glm::X, glm::Z, glm::X)</span>
+<a name="l00859"></a>00859 <span class="preprocessor"></span><span class="preprocessor">#define tsps swizzle(glm::Y, glm::X, glm::Z, glm::X)</span>
+<a name="l00860"></a>00860 <span class="preprocessor"></span><span class="preprocessor">#define psps swizzle(glm::Z, glm::X, glm::Z, glm::X)</span>
+<a name="l00861"></a>00861 <span class="preprocessor"></span><span class="preprocessor">#define qsps swizzle(glm::W, glm::X, glm::Z, glm::X)</span>
+<a name="l00862"></a>00862 <span class="preprocessor"></span><span class="preprocessor">#define stps swizzle(glm::X, glm::Y, glm::Z, glm::X)</span>
+<a name="l00863"></a>00863 <span class="preprocessor"></span><span class="preprocessor">#define ttps swizzle(glm::Y, glm::Y, glm::Z, glm::X)</span>
+<a name="l00864"></a>00864 <span class="preprocessor"></span><span class="preprocessor">#define ptps swizzle(glm::Z, glm::Y, glm::Z, glm::X)</span>
+<a name="l00865"></a>00865 <span class="preprocessor"></span><span class="preprocessor">#define qtps swizzle(glm::W, glm::Y, glm::Z, glm::X)</span>
+<a name="l00866"></a>00866 <span class="preprocessor"></span><span class="preprocessor">#define spps swizzle(glm::X, glm::Z, glm::Z, glm::X)</span>
+<a name="l00867"></a>00867 <span class="preprocessor"></span><span class="preprocessor">#define tpps swizzle(glm::Y, glm::Z, glm::Z, glm::X)</span>
+<a name="l00868"></a>00868 <span class="preprocessor"></span><span class="preprocessor">#define ppps swizzle(glm::Z, glm::Z, glm::Z, glm::X)</span>
+<a name="l00869"></a>00869 <span class="preprocessor"></span><span class="preprocessor">#define qpps swizzle(glm::W, glm::Z, glm::Z, glm::X)</span>
+<a name="l00870"></a>00870 <span class="preprocessor"></span><span class="preprocessor">#define sqps swizzle(glm::X, glm::W, glm::Z, glm::X)</span>
+<a name="l00871"></a>00871 <span class="preprocessor"></span><span class="preprocessor">#define tqps swizzle(glm::Y, glm::W, glm::Z, glm::X)</span>
+<a name="l00872"></a>00872 <span class="preprocessor"></span><span class="preprocessor">#define pqps swizzle(glm::Z, glm::W, glm::Z, glm::X)</span>
+<a name="l00873"></a>00873 <span class="preprocessor"></span><span class="preprocessor">#define qqps swizzle(glm::W, glm::W, glm::Z, glm::X)</span>
+<a name="l00874"></a>00874 <span class="preprocessor"></span><span class="preprocessor">#define ssqs swizzle(glm::X, glm::X, glm::W, glm::X)</span>
+<a name="l00875"></a>00875 <span class="preprocessor"></span><span class="preprocessor">#define tsqs swizzle(glm::Y, glm::X, glm::W, glm::X)</span>
+<a name="l00876"></a>00876 <span class="preprocessor"></span><span class="preprocessor">#define psqs swizzle(glm::Z, glm::X, glm::W, glm::X)</span>
+<a name="l00877"></a>00877 <span class="preprocessor"></span><span class="preprocessor">#define qsqs swizzle(glm::W, glm::X, glm::W, glm::X)</span>
+<a name="l00878"></a>00878 <span class="preprocessor"></span><span class="preprocessor">#define stqs swizzle(glm::X, glm::Y, glm::W, glm::X)</span>
+<a name="l00879"></a>00879 <span class="preprocessor"></span><span class="preprocessor">#define ttqs swizzle(glm::Y, glm::Y, glm::W, glm::X)</span>
+<a name="l00880"></a>00880 <span class="preprocessor"></span><span class="preprocessor">#define ptqs swizzle(glm::Z, glm::Y, glm::W, glm::X)</span>
+<a name="l00881"></a>00881 <span class="preprocessor"></span><span class="preprocessor">#define qtqs swizzle(glm::W, glm::Y, glm::W, glm::X)</span>
+<a name="l00882"></a>00882 <span class="preprocessor"></span><span class="preprocessor">#define spqs swizzle(glm::X, glm::Z, glm::W, glm::X)</span>
+<a name="l00883"></a>00883 <span class="preprocessor"></span><span class="preprocessor">#define tpqs swizzle(glm::Y, glm::Z, glm::W, glm::X)</span>
+<a name="l00884"></a>00884 <span class="preprocessor"></span><span class="preprocessor">#define ppqs swizzle(glm::Z, glm::Z, glm::W, glm::X)</span>
+<a name="l00885"></a>00885 <span class="preprocessor"></span><span class="preprocessor">#define qpqs swizzle(glm::W, glm::Z, glm::W, glm::X)</span>
+<a name="l00886"></a>00886 <span class="preprocessor"></span><span class="preprocessor">#define sqqs swizzle(glm::X, glm::W, glm::W, glm::X)</span>
+<a name="l00887"></a>00887 <span class="preprocessor"></span><span class="preprocessor">#define tqqs swizzle(glm::Y, glm::W, glm::W, glm::X)</span>
+<a name="l00888"></a>00888 <span class="preprocessor"></span><span class="preprocessor">#define pqqs swizzle(glm::Z, glm::W, glm::W, glm::X)</span>
+<a name="l00889"></a>00889 <span class="preprocessor"></span><span class="preprocessor">#define qqqs swizzle(glm::W, glm::W, glm::W, glm::X)</span>
+<a name="l00890"></a>00890 <span class="preprocessor"></span><span class="preprocessor">#define ssst swizzle(glm::X, glm::X, glm::X, glm::Y)</span>
+<a name="l00891"></a>00891 <span class="preprocessor"></span><span class="preprocessor">#define tsst swizzle(glm::Y, glm::X, glm::X, glm::Y)</span>
+<a name="l00892"></a>00892 <span class="preprocessor"></span><span class="preprocessor">#define psst swizzle(glm::Z, glm::X, glm::X, glm::Y)</span>
+<a name="l00893"></a>00893 <span class="preprocessor"></span><span class="preprocessor">#define qsst swizzle(glm::W, glm::X, glm::X, glm::Y)</span>
+<a name="l00894"></a>00894 <span class="preprocessor"></span><span class="preprocessor">#define stst swizzle(glm::X, glm::Y, glm::X, glm::Y)</span>
+<a name="l00895"></a>00895 <span class="preprocessor"></span><span class="preprocessor">#define ttst swizzle(glm::Y, glm::Y, glm::X, glm::Y)</span>
+<a name="l00896"></a>00896 <span class="preprocessor"></span><span class="preprocessor">#define ptst swizzle(glm::Z, glm::Y, glm::X, glm::Y)</span>
+<a name="l00897"></a>00897 <span class="preprocessor"></span><span class="preprocessor">#define qtst swizzle(glm::W, glm::Y, glm::X, glm::Y)</span>
+<a name="l00898"></a>00898 <span class="preprocessor"></span><span class="preprocessor">#define spst swizzle(glm::X, glm::Z, glm::X, glm::Y)</span>
+<a name="l00899"></a>00899 <span class="preprocessor"></span><span class="preprocessor">#define tpst swizzle(glm::Y, glm::Z, glm::X, glm::Y)</span>
+<a name="l00900"></a>00900 <span class="preprocessor"></span><span class="preprocessor">#define ppst swizzle(glm::Z, glm::Z, glm::X, glm::Y)</span>
+<a name="l00901"></a>00901 <span class="preprocessor"></span><span class="preprocessor">#define qpst swizzle(glm::W, glm::Z, glm::X, glm::Y)</span>
+<a name="l00902"></a>00902 <span class="preprocessor"></span><span class="preprocessor">#define sqst swizzle(glm::X, glm::W, glm::X, glm::Y)</span>
+<a name="l00903"></a>00903 <span class="preprocessor"></span><span class="preprocessor">#define tqst swizzle(glm::Y, glm::W, glm::X, glm::Y)</span>
+<a name="l00904"></a>00904 <span class="preprocessor"></span><span class="preprocessor">#define pqst swizzle(glm::Z, glm::W, glm::X, glm::Y)</span>
+<a name="l00905"></a>00905 <span class="preprocessor"></span><span class="preprocessor">#define qqst swizzle(glm::W, glm::W, glm::X, glm::Y)</span>
+<a name="l00906"></a>00906 <span class="preprocessor"></span><span class="preprocessor">#define sstt swizzle(glm::X, glm::X, glm::Y, glm::Y)</span>
+<a name="l00907"></a>00907 <span class="preprocessor"></span><span class="preprocessor">#define tstt swizzle(glm::Y, glm::X, glm::Y, glm::Y)</span>
+<a name="l00908"></a>00908 <span class="preprocessor"></span><span class="preprocessor">#define pstt swizzle(glm::Z, glm::X, glm::Y, glm::Y)</span>
+<a name="l00909"></a>00909 <span class="preprocessor"></span><span class="preprocessor">#define qstt swizzle(glm::W, glm::X, glm::Y, glm::Y)</span>
+<a name="l00910"></a>00910 <span class="preprocessor"></span><span class="preprocessor">#define sttt swizzle(glm::X, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00911"></a>00911 <span class="preprocessor"></span><span class="preprocessor">#define tttt swizzle(glm::Y, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00912"></a>00912 <span class="preprocessor"></span><span class="preprocessor">#define pttt swizzle(glm::Z, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00913"></a>00913 <span class="preprocessor"></span><span class="preprocessor">#define qttt swizzle(glm::W, glm::Y, glm::Y, glm::Y)</span>
+<a name="l00914"></a>00914 <span class="preprocessor"></span><span class="preprocessor">#define sptt swizzle(glm::X, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00915"></a>00915 <span class="preprocessor"></span><span class="preprocessor">#define tptt swizzle(glm::Y, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00916"></a>00916 <span class="preprocessor"></span><span class="preprocessor">#define pptt swizzle(glm::Z, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00917"></a>00917 <span class="preprocessor"></span><span class="preprocessor">#define qptt swizzle(glm::W, glm::Z, glm::Y, glm::Y)</span>
+<a name="l00918"></a>00918 <span class="preprocessor"></span><span class="preprocessor">#define sqtt swizzle(glm::X, glm::W, glm::Y, glm::Y)</span>
+<a name="l00919"></a>00919 <span class="preprocessor"></span><span class="preprocessor">#define tqtt swizzle(glm::Y, glm::W, glm::Y, glm::Y)</span>
+<a name="l00920"></a>00920 <span class="preprocessor"></span><span class="preprocessor">#define pqtt swizzle(glm::Z, glm::W, glm::Y, glm::Y)</span>
+<a name="l00921"></a>00921 <span class="preprocessor"></span><span class="preprocessor">#define qqtt swizzle(glm::W, glm::W, glm::Y, glm::Y)</span>
+<a name="l00922"></a>00922 <span class="preprocessor"></span><span class="preprocessor">#define sspt swizzle(glm::X, glm::X, glm::Z, glm::Y)</span>
+<a name="l00923"></a>00923 <span class="preprocessor"></span><span class="preprocessor">#define tspt swizzle(glm::Y, glm::X, glm::Z, glm::Y)</span>
+<a name="l00924"></a>00924 <span class="preprocessor"></span><span class="preprocessor">#define pspt swizzle(glm::Z, glm::X, glm::Z, glm::Y)</span>
+<a name="l00925"></a>00925 <span class="preprocessor"></span><span class="preprocessor">#define qspt swizzle(glm::W, glm::X, glm::Z, glm::Y)</span>
+<a name="l00926"></a>00926 <span class="preprocessor"></span><span class="preprocessor">#define stpt swizzle(glm::X, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00927"></a>00927 <span class="preprocessor"></span><span class="preprocessor">#define ttpt swizzle(glm::Y, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00928"></a>00928 <span class="preprocessor"></span><span class="preprocessor">#define ptpt swizzle(glm::Z, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00929"></a>00929 <span class="preprocessor"></span><span class="preprocessor">#define qtpt swizzle(glm::W, glm::Y, glm::Z, glm::Y)</span>
+<a name="l00930"></a>00930 <span class="preprocessor"></span><span class="preprocessor">#define sppt swizzle(glm::X, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00931"></a>00931 <span class="preprocessor"></span><span class="preprocessor">#define tppt swizzle(glm::Y, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00932"></a>00932 <span class="preprocessor"></span><span class="preprocessor">#define pppt swizzle(glm::Z, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00933"></a>00933 <span class="preprocessor"></span><span class="preprocessor">#define qppt swizzle(glm::W, glm::Z, glm::Z, glm::Y)</span>
+<a name="l00934"></a>00934 <span class="preprocessor"></span><span class="preprocessor">#define sqpt swizzle(glm::X, glm::W, glm::Z, glm::Y)</span>
+<a name="l00935"></a>00935 <span class="preprocessor"></span><span class="preprocessor">#define tqpt swizzle(glm::Y, glm::W, glm::Z, glm::Y)</span>
+<a name="l00936"></a>00936 <span class="preprocessor"></span><span class="preprocessor">#define pqpt swizzle(glm::Z, glm::W, glm::Z, glm::Y)</span>
+<a name="l00937"></a>00937 <span class="preprocessor"></span><span class="preprocessor">#define qqpt swizzle(glm::W, glm::W, glm::Z, glm::Y)</span>
+<a name="l00938"></a>00938 <span class="preprocessor"></span><span class="preprocessor">#define ssqt swizzle(glm::X, glm::X, glm::W, glm::Y)</span>
+<a name="l00939"></a>00939 <span class="preprocessor"></span><span class="preprocessor">#define tsqt swizzle(glm::Y, glm::X, glm::W, glm::Y)</span>
+<a name="l00940"></a>00940 <span class="preprocessor"></span><span class="preprocessor">#define psqt swizzle(glm::Z, glm::X, glm::W, glm::Y)</span>
+<a name="l00941"></a>00941 <span class="preprocessor"></span><span class="preprocessor">#define qsqt swizzle(glm::W, glm::X, glm::W, glm::Y)</span>
+<a name="l00942"></a>00942 <span class="preprocessor"></span><span class="preprocessor">#define stqt swizzle(glm::X, glm::Y, glm::W, glm::Y)</span>
+<a name="l00943"></a>00943 <span class="preprocessor"></span><span class="preprocessor">#define ttqt swizzle(glm::Y, glm::Y, glm::W, glm::Y)</span>
+<a name="l00944"></a>00944 <span class="preprocessor"></span><span class="preprocessor">#define ptqt swizzle(glm::Z, glm::Y, glm::W, glm::Y)</span>
+<a name="l00945"></a>00945 <span class="preprocessor"></span><span class="preprocessor">#define qtqt swizzle(glm::W, glm::Y, glm::W, glm::Y)</span>
+<a name="l00946"></a>00946 <span class="preprocessor"></span><span class="preprocessor">#define spqt swizzle(glm::X, glm::Z, glm::W, glm::Y)</span>
+<a name="l00947"></a>00947 <span class="preprocessor"></span><span class="preprocessor">#define tpqt swizzle(glm::Y, glm::Z, glm::W, glm::Y)</span>
+<a name="l00948"></a>00948 <span class="preprocessor"></span><span class="preprocessor">#define ppqt swizzle(glm::Z, glm::Z, glm::W, glm::Y)</span>
+<a name="l00949"></a>00949 <span class="preprocessor"></span><span class="preprocessor">#define qpqt swizzle(glm::W, glm::Z, glm::W, glm::Y)</span>
+<a name="l00950"></a>00950 <span class="preprocessor"></span><span class="preprocessor">#define sqqt swizzle(glm::X, glm::W, glm::W, glm::Y)</span>
+<a name="l00951"></a>00951 <span class="preprocessor"></span><span class="preprocessor">#define tqqt swizzle(glm::Y, glm::W, glm::W, glm::Y)</span>
+<a name="l00952"></a>00952 <span class="preprocessor"></span><span class="preprocessor">#define pqqt swizzle(glm::Z, glm::W, glm::W, glm::Y)</span>
+<a name="l00953"></a>00953 <span class="preprocessor"></span><span class="preprocessor">#define qqqt swizzle(glm::W, glm::W, glm::W, glm::Y)</span>
+<a name="l00954"></a>00954 <span class="preprocessor"></span><span class="preprocessor">#define sssp swizzle(glm::X, glm::X, glm::X, glm::Z)</span>
+<a name="l00955"></a>00955 <span class="preprocessor"></span><span class="preprocessor">#define tssp swizzle(glm::Y, glm::X, glm::X, glm::Z)</span>
+<a name="l00956"></a>00956 <span class="preprocessor"></span><span class="preprocessor">#define pssp swizzle(glm::Z, glm::X, glm::X, glm::Z)</span>
+<a name="l00957"></a>00957 <span class="preprocessor"></span><span class="preprocessor">#define qssp swizzle(glm::W, glm::X, glm::X, glm::Z)</span>
+<a name="l00958"></a>00958 <span class="preprocessor"></span><span class="preprocessor">#define stsp swizzle(glm::X, glm::Y, glm::X, glm::Z)</span>
+<a name="l00959"></a>00959 <span class="preprocessor"></span><span class="preprocessor">#define ttsp swizzle(glm::Y, glm::Y, glm::X, glm::Z)</span>
+<a name="l00960"></a>00960 <span class="preprocessor"></span><span class="preprocessor">#define ptsp swizzle(glm::Z, glm::Y, glm::X, glm::Z)</span>
+<a name="l00961"></a>00961 <span class="preprocessor"></span><span class="preprocessor">#define qtsp swizzle(glm::W, glm::Y, glm::X, glm::Z)</span>
+<a name="l00962"></a>00962 <span class="preprocessor"></span><span class="preprocessor">#define spsp swizzle(glm::X, glm::Z, glm::X, glm::Z)</span>
+<a name="l00963"></a>00963 <span class="preprocessor"></span><span class="preprocessor">#define tpsp swizzle(glm::Y, glm::Z, glm::X, glm::Z)</span>
+<a name="l00964"></a>00964 <span class="preprocessor"></span><span class="preprocessor">#define ppsp swizzle(glm::Z, glm::Z, glm::X, glm::Z)</span>
+<a name="l00965"></a>00965 <span class="preprocessor"></span><span class="preprocessor">#define qpsp swizzle(glm::W, glm::Z, glm::X, glm::Z)</span>
+<a name="l00966"></a>00966 <span class="preprocessor"></span><span class="preprocessor">#define sqsp swizzle(glm::X, glm::W, glm::X, glm::Z)</span>
+<a name="l00967"></a>00967 <span class="preprocessor"></span><span class="preprocessor">#define tqsp swizzle(glm::Y, glm::W, glm::X, glm::Z)</span>
+<a name="l00968"></a>00968 <span class="preprocessor"></span><span class="preprocessor">#define pqsp swizzle(glm::Z, glm::W, glm::X, glm::Z)</span>
+<a name="l00969"></a>00969 <span class="preprocessor"></span><span class="preprocessor">#define qqsp swizzle(glm::W, glm::W, glm::X, glm::Z)</span>
+<a name="l00970"></a>00970 <span class="preprocessor"></span><span class="preprocessor">#define sstp swizzle(glm::X, glm::X, glm::Y, glm::Z)</span>
+<a name="l00971"></a>00971 <span class="preprocessor"></span><span class="preprocessor">#define tstp swizzle(glm::Y, glm::X, glm::Y, glm::Z)</span>
+<a name="l00972"></a>00972 <span class="preprocessor"></span><span class="preprocessor">#define pstp swizzle(glm::Z, glm::X, glm::Y, glm::Z)</span>
+<a name="l00973"></a>00973 <span class="preprocessor"></span><span class="preprocessor">#define qstp swizzle(glm::W, glm::X, glm::Y, glm::Z)</span>
+<a name="l00974"></a>00974 <span class="preprocessor"></span><span class="preprocessor">#define sttp swizzle(glm::X, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00975"></a>00975 <span class="preprocessor"></span><span class="preprocessor">#define tttp swizzle(glm::Y, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00976"></a>00976 <span class="preprocessor"></span><span class="preprocessor">#define pttp swizzle(glm::Z, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00977"></a>00977 <span class="preprocessor"></span><span class="preprocessor">#define qttp swizzle(glm::W, glm::Y, glm::Y, glm::Z)</span>
+<a name="l00978"></a>00978 <span class="preprocessor"></span><span class="preprocessor">#define sptp swizzle(glm::X, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00979"></a>00979 <span class="preprocessor"></span><span class="preprocessor">#define tptp swizzle(glm::Y, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00980"></a>00980 <span class="preprocessor"></span><span class="preprocessor">#define pptp swizzle(glm::Z, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00981"></a>00981 <span class="preprocessor"></span><span class="preprocessor">#define qptp swizzle(glm::W, glm::Z, glm::Y, glm::Z)</span>
+<a name="l00982"></a>00982 <span class="preprocessor"></span><span class="preprocessor">#define sqtp swizzle(glm::X, glm::W, glm::Y, glm::Z)</span>
+<a name="l00983"></a>00983 <span class="preprocessor"></span><span class="preprocessor">#define tqtp swizzle(glm::Y, glm::W, glm::Y, glm::Z)</span>
+<a name="l00984"></a>00984 <span class="preprocessor"></span><span class="preprocessor">#define pqtp swizzle(glm::Z, glm::W, glm::Y, glm::Z)</span>
+<a name="l00985"></a>00985 <span class="preprocessor"></span><span class="preprocessor">#define qqtp swizzle(glm::W, glm::W, glm::Y, glm::Z)</span>
+<a name="l00986"></a>00986 <span class="preprocessor"></span><span class="preprocessor">#define sspp swizzle(glm::X, glm::X, glm::Z, glm::Z)</span>
+<a name="l00987"></a>00987 <span class="preprocessor"></span><span class="preprocessor">#define tspp swizzle(glm::Y, glm::X, glm::Z, glm::Z)</span>
+<a name="l00988"></a>00988 <span class="preprocessor"></span><span class="preprocessor">#define pspp swizzle(glm::Z, glm::X, glm::Z, glm::Z)</span>
+<a name="l00989"></a>00989 <span class="preprocessor"></span><span class="preprocessor">#define qspp swizzle(glm::W, glm::X, glm::Z, glm::Z)</span>
+<a name="l00990"></a>00990 <span class="preprocessor"></span><span class="preprocessor">#define stpp swizzle(glm::X, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00991"></a>00991 <span class="preprocessor"></span><span class="preprocessor">#define ttpp swizzle(glm::Y, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00992"></a>00992 <span class="preprocessor"></span><span class="preprocessor">#define ptpp swizzle(glm::Z, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00993"></a>00993 <span class="preprocessor"></span><span class="preprocessor">#define qtpp swizzle(glm::W, glm::Y, glm::Z, glm::Z)</span>
+<a name="l00994"></a>00994 <span class="preprocessor"></span><span class="preprocessor">#define sppp swizzle(glm::X, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00995"></a>00995 <span class="preprocessor"></span><span class="preprocessor">#define tppp swizzle(glm::Y, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00996"></a>00996 <span class="preprocessor"></span><span class="preprocessor">#define pppp swizzle(glm::Z, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00997"></a>00997 <span class="preprocessor"></span><span class="preprocessor">#define qppp swizzle(glm::W, glm::Z, glm::Z, glm::Z)</span>
+<a name="l00998"></a>00998 <span class="preprocessor"></span><span class="preprocessor">#define sqpp swizzle(glm::X, glm::W, glm::Z, glm::Z)</span>
+<a name="l00999"></a>00999 <span class="preprocessor"></span><span class="preprocessor">#define tqpp swizzle(glm::Y, glm::W, glm::Z, glm::Z)</span>
+<a name="l01000"></a>01000 <span class="preprocessor"></span><span class="preprocessor">#define pqpp swizzle(glm::Z, glm::W, glm::Z, glm::Z)</span>
+<a name="l01001"></a>01001 <span class="preprocessor"></span><span class="preprocessor">#define qqpp swizzle(glm::W, glm::W, glm::Z, glm::Z)</span>
+<a name="l01002"></a>01002 <span class="preprocessor"></span><span class="preprocessor">#define ssqp swizzle(glm::X, glm::X, glm::W, glm::Z)</span>
+<a name="l01003"></a>01003 <span class="preprocessor"></span><span class="preprocessor">#define tsqp swizzle(glm::Y, glm::X, glm::W, glm::Z)</span>
+<a name="l01004"></a>01004 <span class="preprocessor"></span><span class="preprocessor">#define psqp swizzle(glm::Z, glm::X, glm::W, glm::Z)</span>
+<a name="l01005"></a>01005 <span class="preprocessor"></span><span class="preprocessor">#define qsqp swizzle(glm::W, glm::X, glm::W, glm::Z)</span>
+<a name="l01006"></a>01006 <span class="preprocessor"></span><span class="preprocessor">#define stqp swizzle(glm::X, glm::Y, glm::W, glm::Z)</span>
+<a name="l01007"></a>01007 <span class="preprocessor"></span><span class="preprocessor">#define ttqp swizzle(glm::Y, glm::Y, glm::W, glm::Z)</span>
+<a name="l01008"></a>01008 <span class="preprocessor"></span><span class="preprocessor">#define ptqp swizzle(glm::Z, glm::Y, glm::W, glm::Z)</span>
+<a name="l01009"></a>01009 <span class="preprocessor"></span><span class="preprocessor">#define qtqp swizzle(glm::W, glm::Y, glm::W, glm::Z)</span>
+<a name="l01010"></a>01010 <span class="preprocessor"></span><span class="preprocessor">#define spqp swizzle(glm::X, glm::Z, glm::W, glm::Z)</span>
+<a name="l01011"></a>01011 <span class="preprocessor"></span><span class="preprocessor">#define tpqp swizzle(glm::Y, glm::Z, glm::W, glm::Z)</span>
+<a name="l01012"></a>01012 <span class="preprocessor"></span><span class="preprocessor">#define ppqp swizzle(glm::Z, glm::Z, glm::W, glm::Z)</span>
+<a name="l01013"></a>01013 <span class="preprocessor"></span><span class="preprocessor">#define qpqp swizzle(glm::W, glm::Z, glm::W, glm::Z)</span>
+<a name="l01014"></a>01014 <span class="preprocessor"></span><span class="preprocessor">#define sqqp swizzle(glm::X, glm::W, glm::W, glm::Z)</span>
+<a name="l01015"></a>01015 <span class="preprocessor"></span><span class="preprocessor">#define tqqp swizzle(glm::Y, glm::W, glm::W, glm::Z)</span>
+<a name="l01016"></a>01016 <span class="preprocessor"></span><span class="preprocessor">#define pqqp swizzle(glm::Z, glm::W, glm::W, glm::Z)</span>
+<a name="l01017"></a>01017 <span class="preprocessor"></span><span class="preprocessor">#define qqqp swizzle(glm::W, glm::W, glm::W, glm::Z)</span>
+<a name="l01018"></a>01018 <span class="preprocessor"></span><span class="preprocessor">#define sssq swizzle(glm::X, glm::X, glm::X, glm::W)</span>
+<a name="l01019"></a>01019 <span class="preprocessor"></span><span class="preprocessor">#define tssq swizzle(glm::Y, glm::X, glm::X, glm::W)</span>
+<a name="l01020"></a>01020 <span class="preprocessor"></span><span class="preprocessor">#define pssq swizzle(glm::Z, glm::X, glm::X, glm::W)</span>
+<a name="l01021"></a>01021 <span class="preprocessor"></span><span class="preprocessor">#define qssq swizzle(glm::W, glm::X, glm::X, glm::W)</span>
+<a name="l01022"></a>01022 <span class="preprocessor"></span><span class="preprocessor">#define stsq swizzle(glm::X, glm::Y, glm::X, glm::W)</span>
+<a name="l01023"></a>01023 <span class="preprocessor"></span><span class="preprocessor">#define ttsq swizzle(glm::Y, glm::Y, glm::X, glm::W)</span>
+<a name="l01024"></a>01024 <span class="preprocessor"></span><span class="preprocessor">#define ptsq swizzle(glm::Z, glm::Y, glm::X, glm::W)</span>
+<a name="l01025"></a>01025 <span class="preprocessor"></span><span class="preprocessor">#define qtsq swizzle(glm::W, glm::Y, glm::X, glm::W)</span>
+<a name="l01026"></a>01026 <span class="preprocessor"></span><span class="preprocessor">#define spsq swizzle(glm::X, glm::Z, glm::X, glm::W)</span>
+<a name="l01027"></a>01027 <span class="preprocessor"></span><span class="preprocessor">#define tpsq swizzle(glm::Y, glm::Z, glm::X, glm::W)</span>
+<a name="l01028"></a>01028 <span class="preprocessor"></span><span class="preprocessor">#define ppsq swizzle(glm::Z, glm::Z, glm::X, glm::W)</span>
+<a name="l01029"></a>01029 <span class="preprocessor"></span><span class="preprocessor">#define qpsq swizzle(glm::W, glm::Z, glm::X, glm::W)</span>
+<a name="l01030"></a>01030 <span class="preprocessor"></span><span class="preprocessor">#define sqsq swizzle(glm::X, glm::W, glm::X, glm::W)</span>
+<a name="l01031"></a>01031 <span class="preprocessor"></span><span class="preprocessor">#define tqsq swizzle(glm::Y, glm::W, glm::X, glm::W)</span>
+<a name="l01032"></a>01032 <span class="preprocessor"></span><span class="preprocessor">#define pqsq swizzle(glm::Z, glm::W, glm::X, glm::W)</span>
+<a name="l01033"></a>01033 <span class="preprocessor"></span><span class="preprocessor">#define qqsq swizzle(glm::W, glm::W, glm::X, glm::W)</span>
+<a name="l01034"></a>01034 <span class="preprocessor"></span><span class="preprocessor">#define sstq swizzle(glm::X, glm::X, glm::Y, glm::W)</span>
+<a name="l01035"></a>01035 <span class="preprocessor"></span><span class="preprocessor">#define tstq swizzle(glm::Y, glm::X, glm::Y, glm::W)</span>
+<a name="l01036"></a>01036 <span class="preprocessor"></span><span class="preprocessor">#define pstq swizzle(glm::Z, glm::X, glm::Y, glm::W)</span>
+<a name="l01037"></a>01037 <span class="preprocessor"></span><span class="preprocessor">#define qstq swizzle(glm::W, glm::X, glm::Y, glm::W)</span>
+<a name="l01038"></a>01038 <span class="preprocessor"></span><span class="preprocessor">#define sttq swizzle(glm::X, glm::Y, glm::Y, glm::W)</span>
+<a name="l01039"></a>01039 <span class="preprocessor"></span><span class="preprocessor">#define tttq swizzle(glm::Y, glm::Y, glm::Y, glm::W)</span>
+<a name="l01040"></a>01040 <span class="preprocessor"></span><span class="preprocessor">#define pttq swizzle(glm::Z, glm::Y, glm::Y, glm::W)</span>
+<a name="l01041"></a>01041 <span class="preprocessor"></span><span class="preprocessor">#define qttq swizzle(glm::W, glm::Y, glm::Y, glm::W)</span>
+<a name="l01042"></a>01042 <span class="preprocessor"></span><span class="preprocessor">#define sptq swizzle(glm::X, glm::Z, glm::Y, glm::W)</span>
+<a name="l01043"></a>01043 <span class="preprocessor"></span><span class="preprocessor">#define tptq swizzle(glm::Y, glm::Z, glm::Y, glm::W)</span>
+<a name="l01044"></a>01044 <span class="preprocessor"></span><span class="preprocessor">#define pptq swizzle(glm::Z, glm::Z, glm::Y, glm::W)</span>
+<a name="l01045"></a>01045 <span class="preprocessor"></span><span class="preprocessor">#define qptq swizzle(glm::W, glm::Z, glm::Y, glm::W)</span>
+<a name="l01046"></a>01046 <span class="preprocessor"></span><span class="preprocessor">#define sqtq swizzle(glm::X, glm::W, glm::Y, glm::W)</span>
+<a name="l01047"></a>01047 <span class="preprocessor"></span><span class="preprocessor">#define tqtq swizzle(glm::Y, glm::W, glm::Y, glm::W)</span>
+<a name="l01048"></a>01048 <span class="preprocessor"></span><span class="preprocessor">#define pqtq swizzle(glm::Z, glm::W, glm::Y, glm::W)</span>
+<a name="l01049"></a>01049 <span class="preprocessor"></span><span class="preprocessor">#define qqtq swizzle(glm::W, glm::W, glm::Y, glm::W)</span>
+<a name="l01050"></a>01050 <span class="preprocessor"></span><span class="preprocessor">#define sspq swizzle(glm::X, glm::X, glm::Z, glm::W)</span>
+<a name="l01051"></a>01051 <span class="preprocessor"></span><span class="preprocessor">#define tspq swizzle(glm::Y, glm::X, glm::Z, glm::W)</span>
+<a name="l01052"></a>01052 <span class="preprocessor"></span><span class="preprocessor">#define pspq swizzle(glm::Z, glm::X, glm::Z, glm::W)</span>
+<a name="l01053"></a>01053 <span class="preprocessor"></span><span class="preprocessor">#define qspq swizzle(glm::W, glm::X, glm::Z, glm::W)</span>
+<a name="l01054"></a>01054 <span class="preprocessor"></span><span class="preprocessor">#define stpq swizzle(glm::X, glm::Y, glm::Z, glm::W)</span>
+<a name="l01055"></a>01055 <span class="preprocessor"></span><span class="preprocessor">#define ttpq swizzle(glm::Y, glm::Y, glm::Z, glm::W)</span>
+<a name="l01056"></a>01056 <span class="preprocessor"></span><span class="preprocessor">#define ptpq swizzle(glm::Z, glm::Y, glm::Z, glm::W)</span>
+<a name="l01057"></a>01057 <span class="preprocessor"></span><span class="preprocessor">#define qtpq swizzle(glm::W, glm::Y, glm::Z, glm::W)</span>
+<a name="l01058"></a>01058 <span class="preprocessor"></span><span class="preprocessor">#define sppq swizzle(glm::X, glm::Z, glm::Z, glm::W)</span>
+<a name="l01059"></a>01059 <span class="preprocessor"></span><span class="preprocessor">#define tppq swizzle(glm::Y, glm::Z, glm::Z, glm::W)</span>
+<a name="l01060"></a>01060 <span class="preprocessor"></span><span class="preprocessor">#define pppq swizzle(glm::Z, glm::Z, glm::Z, glm::W)</span>
+<a name="l01061"></a>01061 <span class="preprocessor"></span><span class="preprocessor">#define qppq swizzle(glm::W, glm::Z, glm::Z, glm::W)</span>
+<a name="l01062"></a>01062 <span class="preprocessor"></span><span class="preprocessor">#define sqpq swizzle(glm::X, glm::W, glm::Z, glm::W)</span>
+<a name="l01063"></a>01063 <span class="preprocessor"></span><span class="preprocessor">#define tqpq swizzle(glm::Y, glm::W, glm::Z, glm::W)</span>
+<a name="l01064"></a>01064 <span class="preprocessor"></span><span class="preprocessor">#define pqpq swizzle(glm::Z, glm::W, glm::Z, glm::W)</span>
+<a name="l01065"></a>01065 <span class="preprocessor"></span><span class="preprocessor">#define qqpq swizzle(glm::W, glm::W, glm::Z, glm::W)</span>
+<a name="l01066"></a>01066 <span class="preprocessor"></span><span class="preprocessor">#define ssqq swizzle(glm::X, glm::X, glm::W, glm::W)</span>
+<a name="l01067"></a>01067 <span class="preprocessor"></span><span class="preprocessor">#define tsqq swizzle(glm::Y, glm::X, glm::W, glm::W)</span>
+<a name="l01068"></a>01068 <span class="preprocessor"></span><span class="preprocessor">#define psqq swizzle(glm::Z, glm::X, glm::W, glm::W)</span>
+<a name="l01069"></a>01069 <span class="preprocessor"></span><span class="preprocessor">#define qsqq swizzle(glm::W, glm::X, glm::W, glm::W)</span>
+<a name="l01070"></a>01070 <span class="preprocessor"></span><span class="preprocessor">#define stqq swizzle(glm::X, glm::Y, glm::W, glm::W)</span>
+<a name="l01071"></a>01071 <span class="preprocessor"></span><span class="preprocessor">#define ttqq swizzle(glm::Y, glm::Y, glm::W, glm::W)</span>
+<a name="l01072"></a>01072 <span class="preprocessor"></span><span class="preprocessor">#define ptqq swizzle(glm::Z, glm::Y, glm::W, glm::W)</span>
+<a name="l01073"></a>01073 <span class="preprocessor"></span><span class="preprocessor">#define qtqq swizzle(glm::W, glm::Y, glm::W, glm::W)</span>
+<a name="l01074"></a>01074 <span class="preprocessor"></span><span class="preprocessor">#define spqq swizzle(glm::X, glm::Z, glm::W, glm::W)</span>
+<a name="l01075"></a>01075 <span class="preprocessor"></span><span class="preprocessor">#define tpqq swizzle(glm::Y, glm::Z, glm::W, glm::W)</span>
+<a name="l01076"></a>01076 <span class="preprocessor"></span><span class="preprocessor">#define ppqq swizzle(glm::Z, glm::Z, glm::W, glm::W)</span>
+<a name="l01077"></a>01077 <span class="preprocessor"></span><span class="preprocessor">#define qpqq swizzle(glm::W, glm::Z, glm::W, glm::W)</span>
+<a name="l01078"></a>01078 <span class="preprocessor"></span><span class="preprocessor">#define sqqq swizzle(glm::X, glm::W, glm::W, glm::W)</span>
+<a name="l01079"></a>01079 <span class="preprocessor"></span><span class="preprocessor">#define tqqq swizzle(glm::Y, glm::W, glm::W, glm::W)</span>
+<a name="l01080"></a>01080 <span class="preprocessor"></span><span class="preprocessor">#define pqqq swizzle(glm::Z, glm::W, glm::W, glm::W)</span>
+<a name="l01081"></a>01081 <span class="preprocessor"></span><span class="preprocessor">#define qqqq swizzle(glm::W, glm::W, glm::W, glm::W)</span>
+<a name="l01082"></a>01082 <span class="preprocessor"></span>
+<a name="l01083"></a>01083 <span class="preprocessor">#endif</span>
+<a name="l01084"></a>01084 <span class="preprocessor"></span>
+<a name="l01085"></a>01085 <span class="preprocessor">#endif//glm_core_swizzle</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 116 - 0
doc/api-0.9.2/a00026_source.html

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+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">associated_min_max.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-03-10</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-03-15</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : gtx_associated_min_max.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_extented_min_max</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_associated_min_max</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_associated_min_max</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_associated_min_max extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00169.html">00026</a> <span class="keyword">namespace </span>associated_min_max 
+<a name="l00027"></a>00027 {
+<a name="l00030"></a>00030 
+<a name="l00032"></a>00032         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00033"></a>00033         genTypeU <a class="code" href="a00249.html#ga84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
+<a name="l00034"></a>00034                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00035"></a>00035                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b);
+<a name="l00036"></a>00036 
+<a name="l00038"></a>00038         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00039"></a>00039         genTypeU <a class="code" href="a00249.html#ga84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
+<a name="l00040"></a>00040                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00041"></a>00041                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b, 
+<a name="l00042"></a>00042                 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c);
+<a name="l00043"></a>00043 
+<a name="l00045"></a>00045         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00046"></a>00046         genTypeU <a class="code" href="a00249.html#ga84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
+<a name="l00047"></a>00047                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00048"></a>00048                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b, 
+<a name="l00049"></a>00049                 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c, 
+<a name="l00050"></a>00050                 <span class="keyword">const</span> genTypeT&amp; w, <span class="keyword">const</span> genTypeU&amp; d);
+<a name="l00051"></a>00051 
+<a name="l00053"></a>00053         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00054"></a>00054         genTypeU <a class="code" href="a00249.html#ga3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
+<a name="l00055"></a>00055                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00056"></a>00056                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b);
+<a name="l00057"></a>00057 
+<a name="l00059"></a>00059         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00060"></a>00060         genTypeU <a class="code" href="a00249.html#ga3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
+<a name="l00061"></a>00061                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00062"></a>00062                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b, 
+<a name="l00063"></a>00063                 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c);
+<a name="l00064"></a>00064 
+<a name="l00066"></a>00066         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00067"></a>00067         genTypeU <a class="code" href="a00249.html#ga3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
+<a name="l00068"></a>00068                 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a, 
+<a name="l00069"></a>00069                 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b, 
+<a name="l00070"></a>00070                 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c, 
+<a name="l00071"></a>00071                 <span class="keyword">const</span> genTypeT&amp; w, <span class="keyword">const</span> genTypeU&amp; d);
+<a name="l00072"></a>00072 
+<a name="l00074"></a>00074 } <span class="comment">//namespace associated_min_max</span>
+<a name="l00075"></a>00075 } <span class="comment">//namespace gtx</span>
+<a name="l00076"></a>00076 } <span class="comment">//namespace glm</span>
+<a name="l00077"></a>00077 
+<a name="l00078"></a>00078 <span class="preprocessor">#include &quot;associated_min_max.inl&quot;</span>
+<a name="l00079"></a>00079 
+<a name="l00080"></a>00080 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::associated_min_max;}
+<a name="l00081"></a>00081 
+<a name="l00082"></a>00082 <span class="preprocessor">#endif//glm_gtx_associated_min_max</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 122 - 0
doc/api-0.9.2/a00027_source.html

@@ -0,0 +1,122 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>bit.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<!-- Generated by Doxygen 1.7.4 -->
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+<div class="header">
+  <div class="headertitle">
+<div class="title">bit.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-14</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-11-14</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/bit.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_bit</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_bit</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_bit extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00170.html">00027</a> <span class="keyword">namespace </span>bit 
+<a name="l00028"></a>00028 {
+<a name="l00029"></a>00029         <span class="keyword">using namespace </span>gtc::half_float;
+<a name="l00030"></a>00030 
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIType&gt;
+<a name="l00037"></a>00037         genIType <a class="code" href="a00250.html#ga31dbf05c851060984e107afb39dde5fe" title="Build a mask of &#39;count&#39; bits From GLM_GTX_bit extension.">mask</a>(genIType <span class="keyword">const</span> &amp; count);
+<a name="l00038"></a>00038 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIUType, <span class="keyword">typename</span> sizeType&gt;
+<a name="l00043"></a>00043         genIUType <a class="code" href="a00250.html#ga244734bb54e4648970c38b032258035a" title="Component wise extraction of bit fields.">extractField</a>(
+<a name="l00044"></a>00044                 genIUType <span class="keyword">const</span> &amp; v, 
+<a name="l00045"></a>00045                 sizeType <span class="keyword">const</span> &amp; first, 
+<a name="l00046"></a>00046                 sizeType <span class="keyword">const</span> &amp; count);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00051"></a>00051         <span class="keywordtype">int</span> <a class="code" href="a00250.html#gace8029d9e9090f2aaa0248e320b3f24c" title="Find the lowest bit set to 1 in a integer variable.">lowestBit</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00052"></a>00052 
+<a name="l00055"></a>00055         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00056"></a>00056         <span class="keywordtype">int</span> <a class="code" href="a00250.html#ga55e17a1e9347ca10d206f62ffe294608" title="Find the highest bit set to 1 in a integer variable.">highestBit</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00057"></a>00057 
+<a name="l00060"></a>00060         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00061"></a>00061         genType <a class="code" href="a00250.html#ga2e2ba1398ef471e40e6a07cbab9a75fe" title="Find the highest bit set to 1 in a integer variable and return its value.">highestBitValue</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00062"></a>00062 
+<a name="l00065"></a>00065         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00066"></a>00066         <span class="keywordtype">bool</span> <a class="code" href="a00250.html#gadddfcaa01efe60218e52323707331415" title="Return true if the value is a power of two number.">isPowerOfTwo</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00067"></a>00067 
+<a name="l00070"></a>00070         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00071"></a>00071         genType <a class="code" href="a00250.html#ga0a1683dffc58011a161c0b3cb867c93c" title="Return the power of two number which value is just higher the input value.">powerOfTwoAbove</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00072"></a>00072 
+<a name="l00075"></a>00075         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00076"></a>00076         genType <a class="code" href="a00250.html#ga9adeb3bc22e67933665600e0dc2e1f8d" title="Return the power of two number which value is just lower the input value.">powerOfTwoBelow</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00077"></a>00077 
+<a name="l00080"></a>00080         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00081"></a>00081         genType <a class="code" href="a00250.html#ga12d57451c94950bafe2e1fb57346f082" title="Return the power of two number which value is the closet to the input value.">powerOfTwoNearest</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00082"></a>00082 
+<a name="l00085"></a>00085         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00086"></a>00086         genType <a class="code" href="a00250.html#ga2f145f264c334caba22e6949e015d208" title="Revert all bits of any integer based type.">bitRevert</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00087"></a>00087 
+<a name="l00090"></a>00090         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00091"></a>00091         genType <a class="code" href="a00250.html#gaeec0d4179d7a092056e2201fff385ef6" title="Rotate all bits to the right.">bitRotateRight</a>(genType <span class="keyword">const</span> &amp; In, std::size_t Shift);
+<a name="l00092"></a>00092 
+<a name="l00095"></a>00095         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00096"></a>00096         genType <a class="code" href="a00250.html#gaa8de15434b73178fd1d2ea7ee16b59bd" title="Rotate all bits to the left.">bitRotateLeft</a>(genType <span class="keyword">const</span> &amp; In, std::size_t Shift);
+<a name="l00097"></a>00097 
+<a name="l00099"></a>00099 }<span class="comment">//namespace bit</span>
+<a name="l00100"></a>00100 }<span class="comment">//namespace gtx</span>
+<a name="l00101"></a>00101 }<span class="comment">//namespace glm</span>
+<a name="l00102"></a>00102 
+<a name="l00103"></a>00103 <span class="preprocessor">#include &quot;bit.inl&quot;</span>
+<a name="l00104"></a>00104 
+<a name="l00105"></a>00105 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::bit;}
+<a name="l00106"></a>00106 
+<a name="l00107"></a>00107 <span class="preprocessor">#endif//glm_gtx_bit</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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doc/api-0.9.2/a00028_source.html

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+<title>closest_point.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">closest_point.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-30</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-05</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/closest_point.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_closest_point</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_closest_point</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_closest_point extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00171.html">00025</a> <span class="keyword">namespace </span>closest_point 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00251.html#ga14a814a7834db281ef0167947c8f9516" title="Find the point on a straight line which is the closet of a point.">closestPointOnLine</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; point, 
+<a name="l00035"></a>00035                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; a, 
+<a name="l00036"></a>00036                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; b);
+<a name="l00037"></a>00037 
+<a name="l00039"></a>00039 }<span class="comment">// namespace closest_point</span>
+<a name="l00040"></a>00040 }<span class="comment">// namespace gtx</span>
+<a name="l00041"></a>00041 }<span class="comment">// namespace glm</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;closest_point.inl&quot;</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::closest_point;}
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_closest_point</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 143 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>color_cast.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">color_cast.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-06-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/color_cast.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_number_precision</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_color_cast</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_cast</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/number_precision.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_color_cast extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00172.html">00027</a> <span class="keyword">namespace </span>color_cast 
+<a name="l00028"></a>00028 {
+<a name="l00029"></a>00029         <span class="keyword">using namespace </span>gtx::number_precision;
+<a name="l00030"></a>00030 
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00246.html#ga36475e31b1992cfde54c1a6f5a148865" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint8</a> <a class="code" href="a00252.html#gab11ba0a450ba9a2b3885fa6a631df6f5" title="Conversion of a floating value into a 8bit unsigned int value.">u8channel_cast</a>(valType a);
+<a name="l00037"></a>00037 
+<a name="l00040"></a>00040         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;     <a class="code" href="a00246.html#ga13471cbbe74e4303a57f3743d007b74d" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint16</a> <a class="code" href="a00252.html#gab1c15b0a63939cf8b73704b3ee0531bf" title="Conversion of a floating value into a 16bit unsigned int value.">u16channel_cast</a>(valType a);
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga76304a49860f623238edd96c9a181963" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_rgbx_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#gaeeb39141498fdaceb0eb7badd03b3111" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_xrgb_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga4343a2cc949e6a62e3195a50e03b328a" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_bgrx_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#gae24be431c89259065ba614b12e130740" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_xbgr_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga3251915cd4e12f9c74f80949dda11751" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_rgba_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00048"></a>00048         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga54d650e121ffa7dd5df995f45eacbe7c" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_argb_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00049"></a>00049         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga994311f638751fbd6c18cbc6e7cc40a2" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_bgra_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00252.html#ga7419ad7d2b6280021d2e6fe61f959593" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extensi...">u32_abgr_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00051"></a>00051 
+<a name="l00052"></a>00052         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#gac6f16d71adbccd604cffae1c83961bba" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_rgbx_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00053"></a>00053         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#ga4b860d9689ce434bef7ecdbb8cdbc4b4" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_xrgb_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00054"></a>00054         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#gae19e40c22424904d922e22525a0bb455" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_bgrx_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00055"></a>00055         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#gac3327797af9858e7716cb02b9f8452bc" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_xbgr_cast</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; c);             
+<a name="l00056"></a>00056 
+<a name="l00057"></a>00057         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#gafd8e66f86f3c42fe17637ca0db751d40" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_rgba_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00058"></a>00058         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#gadbf0e161e934b6dc7fda389481764f4e" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_argb_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00059"></a>00059         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#ga36cc78b5052b31b83c2f9562088dc66f" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_bgra_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00060"></a>00060         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00252.html#ga4f050b0db28ca10c503188070330a8c5" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extensi...">u64_abgr_cast</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; c);             
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00009.html" title="16-bit floating point type.">gtx::number_precision::f16vec1</a> <a class="code" href="a00252.html#gae735900f14bcc64ebaf42bb812500964" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extensio...">f16_channel_cast</a>(T a);     
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f16vec3</a> <a class="code" href="a00252.html#ga82f8510eb3275299aee11f7a6a0761c0" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f16_rgbx_cast</a>(T c);          
+<a name="l00065"></a>00065         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f16vec3</a> <a class="code" href="a00252.html#ga54f72266de72a0834da07337b2512c78" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f16_xrgb_cast</a>(T c);          
+<a name="l00066"></a>00066         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f16vec3</a> <a class="code" href="a00252.html#gaed8b82a32ac9f6e8024a6880461496ba" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f16_bgrx_cast</a>(T c);          
+<a name="l00067"></a>00067         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f16vec3</a> <a class="code" href="a00252.html#ga6a18355f6ce1b531a8d879774ba43179" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f16_xbgr_cast</a>(T c);          
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f16vec4</a> <a class="code" href="a00252.html#ga417f7a9c2bc66229dbeb714308ff45ba" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f16_rgba_cast</a>(T c);          
+<a name="l00070"></a>00070         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f16vec4</a> <a class="code" href="a00252.html#gaf58e7f656ffad74fe4ed093250c444c8" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f16_argb_cast</a>(T c);          
+<a name="l00071"></a>00071         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f16vec4</a> <a class="code" href="a00252.html#gadbd908bc29dd87b7222dad33a6b0a6ad" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f16_bgra_cast</a>(T c);          
+<a name="l00072"></a>00072         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f16vec4</a> <a class="code" href="a00252.html#ga3cd01da9b10cf61cf556fc8e7992f2ea" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f16_abgr_cast</a>(T c);          
+<a name="l00073"></a>00073 
+<a name="l00074"></a>00074         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00279.html#ga07f8d7348eb7ae059a84c118fdfeb943" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">gtx::number_precision::f32vec1</a> <a class="code" href="a00252.html#ga44006c7374476ad1ee285f28e9c416bb" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extensio...">f32_channel_cast</a>(T a);     
+<a name="l00075"></a>00075 
+<a name="l00076"></a>00076         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f32vec3</a> <a class="code" href="a00252.html#ga4ef58cdad0a076db6b9f6f67d918087b" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f32_rgbx_cast</a>(T c);          
+<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f32vec3</a> <a class="code" href="a00252.html#gaf4c3d60e3f865187ab8dc7e1e53b061b" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f32_xrgb_cast</a>(T c);          
+<a name="l00078"></a>00078         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f32vec3</a> <a class="code" href="a00252.html#ga78abdd7116c8c25e29219b32c4bb937e" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f32_bgrx_cast</a>(T c);          
+<a name="l00079"></a>00079         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f32vec3</a> <a class="code" href="a00252.html#ga46e9df97410a559a816737a331db62dd" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f32_xbgr_cast</a>(T c);          
+<a name="l00080"></a>00080 
+<a name="l00081"></a>00081         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f32vec4</a> <a class="code" href="a00252.html#ga84d5bcccb37c9788bfb0fa00bea4b0fe" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f32_rgba_cast</a>(T c);          
+<a name="l00082"></a>00082         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f32vec4</a> <a class="code" href="a00252.html#gaee24a081d5b7c84ffffdd66d12963c4c" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f32_argb_cast</a>(T c);          
+<a name="l00083"></a>00083         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f32vec4</a> <a class="code" href="a00252.html#gadb328d5e9fff54f6b23dc29e1ce8591e" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f32_bgra_cast</a>(T c);          
+<a name="l00084"></a>00084         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f32vec4</a> <a class="code" href="a00252.html#ga95a33ffb1476bf675e9629301ec180b1" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f32_abgr_cast</a>(T c);          
+<a name="l00085"></a>00085 
+<a name="l00086"></a>00086         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00279.html#gae5987a61b8c03d5c432a9e62f0b3efe1" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">gtx::number_precision::f64vec1</a> <a class="code" href="a00252.html#gad2b4dbd955443cb15c731e4564f575e0" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extensio...">f64_channel_cast</a>(T a);     
+<a name="l00087"></a>00087 
+<a name="l00088"></a>00088         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f64vec3</a> <a class="code" href="a00252.html#ga16520961abfe743f698b2e80cc0dc33a" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f64_rgbx_cast</a>(T c);          
+<a name="l00089"></a>00089         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f64vec3</a> <a class="code" href="a00252.html#ga35d1e8fedde05c4b0bd6b26312fe3677" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f64_xrgb_cast</a>(T c);          
+<a name="l00090"></a>00090         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f64vec3</a> <a class="code" href="a00252.html#gabb6a7bcbd66735a86da1dedf7ea3d530" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f64_bgrx_cast</a>(T c);          
+<a name="l00091"></a>00091         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">gtc::type_precision::f64vec3</a> <a class="code" href="a00252.html#gaa2c0dd06608625935b2d940a8155a6ff" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension...">f64_xbgr_cast</a>(T c);          
+<a name="l00092"></a>00092 
+<a name="l00093"></a>00093         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f64vec4</a> <a class="code" href="a00252.html#gae915ae64c81df6ceacb793f9cd6eac40" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f64_rgba_cast</a>(T c);          
+<a name="l00094"></a>00094         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f64vec4</a> <a class="code" href="a00252.html#gab917debabb647fd4144b2d4cf3359737" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f64_argb_cast</a>(T c);          
+<a name="l00095"></a>00095         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f64vec4</a> <a class="code" href="a00252.html#gac954d9636b86e6a10e19ede77d4f387e" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f64_bgra_cast</a>(T c);          
+<a name="l00096"></a>00096         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">gtc::type_precision::f64vec4</a> <a class="code" href="a00252.html#ga42c1cf7dedeaa76629046e8abea5d698" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension...">f64_abgr_cast</a>(T c);          
+<a name="l00097"></a>00097 
+<a name="l00099"></a>00099 }<span class="comment">//namespace color_space</span>
+<a name="l00100"></a>00100 }<span class="comment">//namespace gtx</span>
+<a name="l00101"></a>00101 }<span class="comment">//namespace glm</span>
+<a name="l00102"></a>00102 
+<a name="l00103"></a>00103 <span class="preprocessor">#include &quot;color_cast.inl&quot;</span>
+<a name="l00104"></a>00104 
+<a name="l00105"></a>00105 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::color_cast;}
+<a name="l00106"></a>00106 
+<a name="l00107"></a>00107 <span class="preprocessor">#endif//glm_gtx_color_cast</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<div class="title">color_space.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-02-22</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/color_space.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_color_space</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_space</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_color_space extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00173.html">00025</a> <span class="keyword">namespace </span>color_space 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00253.html#gaa84fde704746ed36b80df7bf521510c5" title="Converts a color from HSV color space to its color in RGB color space.">rgbColor</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; hsvValue);
+<a name="l00035"></a>00035 
+<a name="l00038"></a>00038     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00253.html#ga20b1d59474b6588da10e72764711cf71" title="Converts a color from RGB color space to its color in HSV color space.">hsvColor</a>(
+<a name="l00040"></a>00040                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; rgbValue);
+<a name="l00041"></a>00041                 
+<a name="l00044"></a>00044     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00045"></a>00045         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
+<a name="l00046"></a>00046                 valType <span class="keyword">const</span> s);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00051"></a>00051         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
+<a name="l00052"></a>00052                 valType <span class="keyword">const</span> s, 
+<a name="l00053"></a>00053                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; color);
+<a name="l00054"></a>00054                 
+<a name="l00057"></a>00057     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00058"></a>00058         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
+<a name="l00059"></a>00059                 valType <span class="keyword">const</span> s, 
+<a name="l00060"></a>00060                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a> <span class="keyword">const</span> &amp; color);
+<a name="l00061"></a>00061                 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00065"></a>00065         valType <a class="code" href="a00253.html#ga205ff9aab7e86a3e434f1c49f0a2b234" title="Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.">luminosity</a>(
+<a name="l00066"></a>00066                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; color);
+<a name="l00067"></a>00067 
+<a name="l00069"></a>00069 }<span class="comment">//namespace color_space</span>
+<a name="l00070"></a>00070 }<span class="comment">//namespace gtx</span>
+<a name="l00071"></a>00071 }<span class="comment">//namespace glm</span>
+<a name="l00072"></a>00072 
+<a name="l00073"></a>00073 <span class="preprocessor">#include &quot;color_space.inl&quot;</span>
+<a name="l00074"></a>00074 
+<a name="l00075"></a>00075 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::color_space;}
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077 <span class="preprocessor">#endif//glm_gtx_color_space</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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doc/api-0.9.2/a00031_source.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>color_space_YCoCg.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">color_space_YCoCg.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-28</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-28</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/color_space_YCoCg.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_color_space_YCoCg</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_space_YCoCg</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_color_space_YCoCg extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00174.html">00025</a> <span class="keyword">namespace </span>color_space_YCoCg 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00254.html#ga41820be771f6edb66eec3d3376bae693" title="Convert a color from RGB color space to YCoCg color space.">rgb2YCoCg</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; <a class="code" href="a00253.html#gaa84fde704746ed36b80df7bf521510c5" title="Converts a color from HSV color space to its color in RGB color space.">rgbColor</a>);
+<a name="l00035"></a>00035 
+<a name="l00038"></a>00038     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00254.html#ga638451b1492ea464bcda5d1abb0db614" title="Convert a color from YCoCg color space to RGB color space.">YCoCg2rgb</a>(
+<a name="l00040"></a>00040                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; YCoCgColor);
+<a name="l00041"></a>00041 
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00046"></a>00046         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00254.html#ga3c8d61f4ce259ce76b44fe70f472c766" title="Convert a color from RGB color space to YCoCgR color space.">rgb2YCoCgR</a>(
+<a name="l00047"></a>00047                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; rgbColor);
+<a name="l00048"></a>00048 
+<a name="l00052"></a>00052     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00053"></a>00053         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00254.html#ga75497f0965bd4834d39a88c10dee12c4" title="Convert a color from YCoCgR color space to RGB color space.">YCoCgR2rgb</a>(
+<a name="l00054"></a>00054                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; YCoCgColor);
+<a name="l00055"></a>00055 
+<a name="l00057"></a>00057 }<span class="comment">//namespace color_space_YCoCg</span>
+<a name="l00058"></a>00058 }<span class="comment">//namespace gtx</span>
+<a name="l00059"></a>00059 }<span class="comment">//namespace glm</span>
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;color_space_YCoCg.inl&quot;</span>
+<a name="l00062"></a>00062 
+<a name="l00063"></a>00063 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::color_space_YCoCg;}
+<a name="l00064"></a>00064 
+<a name="l00065"></a>00065 <span class="preprocessor">#endif//glm_gtx_color_space_YCoCg</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 210 - 0
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+<div class="header">
+  <div class="headertitle">
+<div class="title">compatibility.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-01-24</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-24</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/compatibility.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_compatibility</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_compatibility</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>  
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_compatibility extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#if(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cfloat&gt;</span>
+<a name="l00027"></a>00027 <span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span>
+<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cmath&gt;</span>
+<a name="l00029"></a>00029 <span class="preprocessor">#endif//GLM_COMPILER</span>
+<a name="l00030"></a>00030 <span class="preprocessor"></span>
+<a name="l00031"></a>00031 <span class="keyword">namespace </span>glm{
+<a name="l00032"></a>00032 <span class="keyword">namespace </span>gtx{
+<a name="l00033"></a><a class="code" href="a00175.html">00033</a> <span class="keyword">namespace </span>compatibility 
+<a name="l00034"></a>00034 {
+<a name="l00037"></a>00037 
+<a name="l00038"></a><a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023">00038</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(T x, T y, T a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}                                                                                                                                                                    
+<a name="l00039"></a><a class="code" href="a00255.html#ga5f7bfd8f1e917fd897a738177492c59a">00039</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}                                                 
+<a name="l00040"></a><a class="code" href="a00255.html#gae7298450eb0c1489eda07ccdfdcbf205">00040</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}                                                 
+<a name="l00041"></a><a class="code" href="a00255.html#gafe1e12ad09189be637164559d225db78">00041</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}                                                 
+<a name="l00042"></a><a class="code" href="a00255.html#ga221f6378c8c9f710edaceccb748f5b18">00042</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}   
+<a name="l00043"></a><a class="code" href="a00255.html#gac6fa04956f007fbb8b4c51ba93d3a13a">00043</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}   
+<a name="l00044"></a><a class="code" href="a00255.html#ga466cc6c042c517982f69db928fd697cf">00044</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00255.html#ga56463ea9166068ab33107e1cea942023" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}   
+<a name="l00045"></a>00045 
+<a name="l00046"></a><a class="code" href="a00255.html#gaa2afedf17ac7da10d95f383ea6be3124">00046</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00255.html#gaa2afedf17ac7da10d95f383ea6be3124" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(T x){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}                                                                                                          
+<a name="l00047"></a><a class="code" href="a00255.html#gadcd5e59d930f0e9b26a78740b403412b">00047</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00255.html#gaa2afedf17ac7da10d95f383ea6be3124" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}                                     
+<a name="l00048"></a><a class="code" href="a00255.html#ga30791379500c2646301973bc133cb240">00048</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00255.html#gaa2afedf17ac7da10d95f383ea6be3124" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}                                     
+<a name="l00049"></a><a class="code" href="a00255.html#ga10a1c2401e1051008c551c3a0eadf6e4">00049</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00255.html#gaa2afedf17ac7da10d95f383ea6be3124" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}                                     
+<a name="l00050"></a>00050 
+<a name="l00051"></a><a class="code" href="a00255.html#gacea44c6ab8e09b0616c58a514b1a9a81">00051</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00255.html#gacea44c6ab8e09b0616c58a514b1a9a81" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(T x, T y){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}                                                                                                                          
+<a name="l00052"></a><a class="code" href="a00255.html#ga7aa5d9aae622970abb85b946ded2c64e">00052</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00255.html#gacea44c6ab8e09b0616c58a514b1a9a81" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}       
+<a name="l00053"></a><a class="code" href="a00255.html#ga4af7333865c906a5199342ec99ab6002">00053</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00255.html#gacea44c6ab8e09b0616c58a514b1a9a81" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}       
+<a name="l00054"></a><a class="code" href="a00255.html#ga83dab39f1f74ed90e9511a5f88805a08">00054</a>         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00255.html#gacea44c6ab8e09b0616c58a514b1a9a81" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}       
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00255.html#ga048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(genType <span class="keyword">const</span> &amp; x);                                                                                   
+<a name="l00057"></a>00057         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a> <a class="code" href="a00255.html#ga048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a>&amp; x);                              
+<a name="l00058"></a>00058         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a> <a class="code" href="a00255.html#ga048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a>&amp; x);                              
+<a name="l00059"></a>00059         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a> <a class="code" href="a00255.html#ga048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a>&amp; x);                              
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00255.html#gab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)...">isinf</a>(genType <span class="keyword">const</span> &amp; x);                                                                                                              
+<a name="l00062"></a>00062         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a> <a class="code" href="a00255.html#gab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)...">isinf</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00063"></a>00063         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a> <a class="code" href="a00255.html#gab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)...">isinf</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a> <a class="code" href="a00255.html#gab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)...">isinf</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00255.html#gab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)...">isnan</a>(genType <span class="keyword">const</span> &amp; x);                                                                                                              
+<a name="l00067"></a>00067         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a> <a class="code" href="a00255.html#gab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)...">isnan</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00068"></a>00068         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a> <a class="code" href="a00255.html#gab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)...">isnan</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00069"></a>00069         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a> <a class="code" href="a00255.html#gab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)...">isnan</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;genType&gt;</a>&amp; x);                                 
+<a name="l00070"></a>00070 
+<a name="l00071"></a><a class="code" href="a00255.html#gaddcd7aa2e30e61af5b38660613d3979e">00071</a>         <span class="keyword">typedef</span> <span class="keywordtype">bool</span>                                            <a class="code" href="a00255.html#gaddcd7aa2e30e61af5b38660613d3979e" title="boolean type with 1 component. (From GLM_GTX_compatibility extension)">bool1</a>;                  
+<a name="l00072"></a><a class="code" href="a00255.html#ga88cfb6bf63a7fd1f03fe5abeae2aec1d">00072</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a>                     <a class="code" href="a00255.html#ga88cfb6bf63a7fd1f03fe5abeae2aec1d" title="boolean type with 2 components. (From GLM_GTX_compatibility extension)">bool2</a>;                  
+<a name="l00073"></a><a class="code" href="a00255.html#gade36f151806e985eec29fdf96ae6a2bb">00073</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a>                     <a class="code" href="a00255.html#gade36f151806e985eec29fdf96ae6a2bb" title="boolean type with 3 components. (From GLM_GTX_compatibility extension)">bool3</a>;                  
+<a name="l00074"></a><a class="code" href="a00255.html#ga1ee8c362caed549a5a83fdd9db6ec6c2">00074</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a>                     <a class="code" href="a00255.html#ga1ee8c362caed549a5a83fdd9db6ec6c2" title="boolean type with 4 components. (From GLM_GTX_compatibility extension)">bool4</a>;                  
+<a name="l00075"></a>00075 
+<a name="l00076"></a><a class="code" href="a00255.html#ga7f895c936f0c29c8729afbbf22806090">00076</a>         <span class="keyword">typedef</span> <span class="keywordtype">bool</span>                                            <a class="code" href="a00255.html#ga7f895c936f0c29c8729afbbf22806090" title="boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)">bool1x1</a>;                
+<a name="l00077"></a><a class="code" href="a00255.html#ga51dfdd84c191d9433ebf5e626af2c1f9">00077</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga51dfdd84c191d9433ebf5e626af2c1f9" title="boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">bool2x2</a>;                
+<a name="l00078"></a><a class="code" href="a00255.html#ga3982a05435c6c2d492b747f8adf6b9e0">00078</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga3982a05435c6c2d492b747f8adf6b9e0" title="boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">bool2x3</a>;                
+<a name="l00079"></a><a class="code" href="a00255.html#ga78a505943e47244f4495d07e4884c318">00079</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga78a505943e47244f4495d07e4884c318" title="boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">bool2x4</a>;                
+<a name="l00080"></a><a class="code" href="a00255.html#gaf4e8c9209cfd75ac029f8d95e9520e2d">00080</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;bool&gt;</a>           <a class="code" href="a00255.html#gaf4e8c9209cfd75ac029f8d95e9520e2d" title="boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">bool3x2</a>;                
+<a name="l00081"></a><a class="code" href="a00255.html#ga977c0274e9364b129774aedb65b3dcbd">00081</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga977c0274e9364b129774aedb65b3dcbd" title="boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">bool3x3</a>;                
+<a name="l00082"></a><a class="code" href="a00255.html#ga5174a0758ee4bc91a51b1eb7b100a416">00082</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga5174a0758ee4bc91a51b1eb7b100a416" title="boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">bool3x4</a>;                
+<a name="l00083"></a><a class="code" href="a00255.html#ga590198580792550bff2a6bd7f811c8d9">00083</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;bool&gt;</a>           <a class="code" href="a00255.html#ga590198580792550bff2a6bd7f811c8d9" title="boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">bool4x2</a>;                
+<a name="l00084"></a><a class="code" href="a00255.html#gac8ac5c2c5db2f164ae2e25d1b9898a6b">00084</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;bool&gt;</a>           <a class="code" href="a00255.html#gac8ac5c2c5db2f164ae2e25d1b9898a6b" title="boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">bool4x3</a>;                
+<a name="l00085"></a><a class="code" href="a00255.html#gac437f71eba4fabf6d7551f1889af2ea5">00085</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;bool&gt;</a>           <a class="code" href="a00255.html#gac437f71eba4fabf6d7551f1889af2ea5" title="boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">bool4x4</a>;                
+<a name="l00086"></a>00086 
+<a name="l00087"></a><a class="code" href="a00255.html#ga0670a2111b5e4a6410bd027fa0232fc3">00087</a>         <span class="keyword">typedef</span> <span class="keywordtype">int</span>                                                     <a class="code" href="a00255.html#ga0670a2111b5e4a6410bd027fa0232fc3" title="integer vector with 1 component. (From GLM_GTX_compatibility extension)">int1</a>;                   
+<a name="l00088"></a><a class="code" href="a00255.html#ga96b72b048dd3d9eb7caa93f9589b46a0">00088</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;int&gt;</a>                      <a class="code" href="a00255.html#ga96b72b048dd3d9eb7caa93f9589b46a0" title="integer vector with 2 components. (From GLM_GTX_compatibility extension)">int2</a>;                   
+<a name="l00089"></a><a class="code" href="a00255.html#ga0e57fa71b1be1f6501d3985b7b7d4dac">00089</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;int&gt;</a>                      <a class="code" href="a00255.html#ga0e57fa71b1be1f6501d3985b7b7d4dac" title="integer vector with 3 components. (From GLM_GTX_compatibility extension)">int3</a>;                   
+<a name="l00090"></a><a class="code" href="a00255.html#ga827bb0abe63248b0ae292a83ff55097a">00090</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;int&gt;</a>                      <a class="code" href="a00255.html#ga827bb0abe63248b0ae292a83ff55097a" title="integer vector with 4 components. (From GLM_GTX_compatibility extension)">int4</a>;                   
+<a name="l00091"></a>00091 
+<a name="l00092"></a><a class="code" href="a00255.html#ga056ffe02d3a45af626f8e62221881c7a">00092</a>         <span class="keyword">typedef</span> <span class="keywordtype">int</span>                                                     <a class="code" href="a00255.html#ga056ffe02d3a45af626f8e62221881c7a" title="integer matrix with 1 component. (From GLM_GTX_compatibility extension)">int1x1</a>;                 
+<a name="l00093"></a><a class="code" href="a00255.html#gab7644293a70c1e329624f556b779edde">00093</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;int&gt;</a>            <a class="code" href="a00255.html#gab7644293a70c1e329624f556b779edde" title="integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">int2x2</a>;                 
+<a name="l00094"></a><a class="code" href="a00255.html#gaf2c5ace70f19d3916b43f25ab7ffbc95">00094</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;int&gt;</a>            <a class="code" href="a00255.html#gaf2c5ace70f19d3916b43f25ab7ffbc95" title="integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">int2x3</a>;                 
+<a name="l00095"></a><a class="code" href="a00255.html#ga20ba14d42f3856221a0eb5194184bcf9">00095</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;int&gt;</a>            <a class="code" href="a00255.html#ga20ba14d42f3856221a0eb5194184bcf9" title="integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">int2x4</a>;                 
+<a name="l00096"></a><a class="code" href="a00255.html#ga75bc457489f7d23f5ea56445c0b3fa3f">00096</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;int&gt;</a>            <a class="code" href="a00255.html#ga75bc457489f7d23f5ea56445c0b3fa3f" title="integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">int3x2</a>;                 
+<a name="l00097"></a><a class="code" href="a00255.html#ga90d6b84bdde0d8247774aac30909ed03">00097</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;int&gt;</a>            <a class="code" href="a00255.html#ga90d6b84bdde0d8247774aac30909ed03" title="integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">int3x3</a>;                 
+<a name="l00098"></a><a class="code" href="a00255.html#ga91da3b288518f40c78ee1d0e1fb1cdb3">00098</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;int&gt;</a>            <a class="code" href="a00255.html#ga91da3b288518f40c78ee1d0e1fb1cdb3" title="integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">int3x4</a>;                 
+<a name="l00099"></a><a class="code" href="a00255.html#ga9101cda6ad27c3d5aa596ef9baeca75d">00099</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;int&gt;</a>            <a class="code" href="a00255.html#ga9101cda6ad27c3d5aa596ef9baeca75d" title="integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">int4x2</a>;                 
+<a name="l00100"></a><a class="code" href="a00255.html#ga5f93d57c0c99fd11c353e952b107b036">00100</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;int&gt;</a>            <a class="code" href="a00255.html#ga5f93d57c0c99fd11c353e952b107b036" title="integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">int4x3</a>;                 
+<a name="l00101"></a><a class="code" href="a00255.html#gacd4827b69f52f6486625bf65d23fe53f">00101</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;int&gt;</a>            <a class="code" href="a00255.html#gacd4827b69f52f6486625bf65d23fe53f" title="integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">int4x4</a>;                 
+<a name="l00102"></a>00102 
+<a name="l00103"></a><a class="code" href="a00255.html#gac92f2c2693fb34285be07e772fcf0a53">00103</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">gtc::half_float::half</a>                                           <a class="code" href="a00255.html#gac92f2c2693fb34285be07e772fcf0a53" title="half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">half1</a>;                  
+<a name="l00104"></a><a class="code" href="a00255.html#gaf768e8598259bc50119150ebea01fdbb">00104</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;gtc::half_float::half&gt;</a>            <a class="code" href="a00255.html#gaf768e8598259bc50119150ebea01fdbb" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half2</a>;                  
+<a name="l00105"></a><a class="code" href="a00255.html#gadb391aad07ab3f0a00d53a0a322fe52e">00105</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;gtc::half_float::half&gt;</a>            <a class="code" href="a00255.html#gadb391aad07ab3f0a00d53a0a322fe52e" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half3</a>;                  
+<a name="l00106"></a><a class="code" href="a00255.html#gaa4906c782e978976545039046ed3d629">00106</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;gtc::half_float::half&gt;</a>            <a class="code" href="a00255.html#gaa4906c782e978976545039046ed3d629" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half4</a>;                  
+<a name="l00107"></a>00107 
+<a name="l00108"></a><a class="code" href="a00255.html#ga9117ea66da761db845b445c4e7e1c745">00108</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">gtc::half_float::half</a>                                           <a class="code" href="a00255.html#ga9117ea66da761db845b445c4e7e1c745" title="half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">half1x1</a>;                
+<a name="l00109"></a><a class="code" href="a00255.html#gae04667191899a90d334e7585f341c523">00109</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gae04667191899a90d334e7585f341c523" title="half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">half2x2</a>;                
+<a name="l00110"></a><a class="code" href="a00255.html#ga44334615025353ffd16946ee83c96ebe">00110</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#ga44334615025353ffd16946ee83c96ebe" title="half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">half2x3</a>;                
+<a name="l00111"></a><a class="code" href="a00255.html#gae0b63041228648f9223a421429c5a243">00111</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gae0b63041228648f9223a421429c5a243" title="half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">half2x4</a>;                
+<a name="l00112"></a><a class="code" href="a00255.html#gabb94c5e2a5c5091b7c65e132a02b2e55">00112</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gabb94c5e2a5c5091b7c65e132a02b2e55" title="half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">half3x2</a>;                
+<a name="l00113"></a><a class="code" href="a00255.html#ga2a4cf36c30efcd3358d617840ed8a3f2">00113</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#ga2a4cf36c30efcd3358d617840ed8a3f2" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">half3x3</a>;                
+<a name="l00114"></a><a class="code" href="a00255.html#gadecf6b2be379805949e6e74a24e2bdbd">00114</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gadecf6b2be379805949e6e74a24e2bdbd" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">half3x4</a>;                
+<a name="l00115"></a><a class="code" href="a00255.html#ga34877ae24fd35deb8001cc358366e47f">00115</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#ga34877ae24fd35deb8001cc358366e47f" title="half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">half4x2</a>;                
+<a name="l00116"></a><a class="code" href="a00255.html#gaae1ce7ae382a802a08180c21bfb2d863">00116</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gaae1ce7ae382a802a08180c21bfb2d863" title="half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">half4x3</a>;                
+<a name="l00117"></a><a class="code" href="a00255.html#gad5c6e0603afbcd8ccf217fe2dca50cc1">00117</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;gtc::half_float::half&gt;</a>          <a class="code" href="a00255.html#gad5c6e0603afbcd8ccf217fe2dca50cc1" title="half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">half4x4</a>;                
+<a name="l00118"></a>00118 
+<a name="l00119"></a><a class="code" href="a00255.html#gaf5208d01f6c6fbcb7bb55d610b9c0ead">00119</a>         <span class="keyword">typedef</span> <span class="keywordtype">float</span>                                           <a class="code" href="a00255.html#gaf5208d01f6c6fbcb7bb55d610b9c0ead" title="single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">float1</a>;                 
+<a name="l00120"></a><a class="code" href="a00255.html#ga36aed7f41ff3a1be99f215754f43376f">00120</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;float&gt;</a>            <a class="code" href="a00255.html#ga36aed7f41ff3a1be99f215754f43376f" title="single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">float2</a>;                 
+<a name="l00121"></a><a class="code" href="a00255.html#ga1fe9cc8caced9aa000c36ca3c0a046ab">00121</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;float&gt;</a>            <a class="code" href="a00255.html#ga1fe9cc8caced9aa000c36ca3c0a046ab" title="single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)...">float3</a>;                 
+<a name="l00122"></a><a class="code" href="a00255.html#ga1b1ca9850faf4c3ffddf95093a17b49c">00122</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;float&gt;</a>            <a class="code" href="a00255.html#ga1b1ca9850faf4c3ffddf95093a17b49c" title="single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)...">float4</a>;                 
+<a name="l00123"></a>00123 
+<a name="l00124"></a><a class="code" href="a00255.html#ga73720b8dc4620835b17f74d428f98c0c">00124</a>         <span class="keyword">typedef</span> <span class="keywordtype">float</span>                                           <a class="code" href="a00255.html#ga73720b8dc4620835b17f74d428f98c0c" title="single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">float1x1</a>;               
+<a name="l00125"></a><a class="code" href="a00255.html#gaf8d19b6f81f5cb8151f37c66c15691fa">00125</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;float&gt;</a>          <a class="code" href="a00255.html#gaf8d19b6f81f5cb8151f37c66c15691fa" title="single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">float2x2</a>;               
+<a name="l00126"></a><a class="code" href="a00255.html#gaafc2b478b36de8b9da6fe1e0f88f68d4">00126</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;float&gt;</a>          <a class="code" href="a00255.html#gaafc2b478b36de8b9da6fe1e0f88f68d4" title="single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">float2x3</a>;               
+<a name="l00127"></a><a class="code" href="a00255.html#ga77d14ba22d90b0af72a1572ee1bd9458">00127</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;float&gt;</a>          <a class="code" href="a00255.html#ga77d14ba22d90b0af72a1572ee1bd9458" title="single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">float2x4</a>;               
+<a name="l00128"></a><a class="code" href="a00255.html#ga46c62307ff5e8418d27be225c1187e25">00128</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;float&gt;</a>          <a class="code" href="a00255.html#ga46c62307ff5e8418d27be225c1187e25" title="single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">float3x2</a>;               
+<a name="l00129"></a><a class="code" href="a00255.html#ga5e6e08a42341c82268a4a94a02f7b016">00129</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;float&gt;</a>          <a class="code" href="a00255.html#ga5e6e08a42341c82268a4a94a02f7b016" title="single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">float3x3</a>;               
+<a name="l00130"></a><a class="code" href="a00255.html#ga14a4142cbea2f8ade68c6c4ca0bca2e6">00130</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;float&gt;</a>          <a class="code" href="a00255.html#ga14a4142cbea2f8ade68c6c4ca0bca2e6" title="single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)...">float3x4</a>;               
+<a name="l00131"></a><a class="code" href="a00255.html#ga7d53a0bdb8ce3ea6f26483d03a93309c">00131</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;float&gt;</a>          <a class="code" href="a00255.html#ga7d53a0bdb8ce3ea6f26483d03a93309c" title="single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">float4x2</a>;               
+<a name="l00132"></a><a class="code" href="a00255.html#ga90ec9566c9961638c70e2ba2e3fd94fc">00132</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;float&gt;</a>          <a class="code" href="a00255.html#ga90ec9566c9961638c70e2ba2e3fd94fc" title="single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">float4x3</a>;               
+<a name="l00133"></a><a class="code" href="a00255.html#ga1ab661a1b315e963ce81a7ebfb110aa7">00133</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;float&gt;</a>          <a class="code" href="a00255.html#ga1ab661a1b315e963ce81a7ebfb110aa7" title="single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">float4x4</a>;               
+<a name="l00134"></a>00134 
+<a name="l00135"></a><a class="code" href="a00255.html#ga20b861a9b6e2a300323671c57a02525b">00135</a>         <span class="keyword">typedef</span> <span class="keywordtype">double</span>                                          <a class="code" href="a00255.html#ga20b861a9b6e2a300323671c57a02525b" title="double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">double1</a>;                
+<a name="l00136"></a><a class="code" href="a00255.html#ga7a2bed57d1cc7209ee6d027010bc96b6">00136</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;double&gt;</a>           <a class="code" href="a00255.html#ga7a2bed57d1cc7209ee6d027010bc96b6" title="double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">double2</a>;                
+<a name="l00137"></a><a class="code" href="a00255.html#gaed0358fe1eb696b655a13eac4ececb2a">00137</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;double&gt;</a>           <a class="code" href="a00255.html#gaed0358fe1eb696b655a13eac4ececb2a" title="double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)...">double3</a>;                
+<a name="l00138"></a><a class="code" href="a00255.html#gace0ba846c7443d0d56abb0ca3e61469d">00138</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;double&gt;</a>           <a class="code" href="a00255.html#gace0ba846c7443d0d56abb0ca3e61469d" title="double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)...">double4</a>;                
+<a name="l00139"></a>00139 
+<a name="l00140"></a><a class="code" href="a00255.html#ga45f16a4dd0db1f199afaed9fd12fe9a8">00140</a>         <span class="keyword">typedef</span> <span class="keywordtype">double</span>                                          <a class="code" href="a00255.html#ga45f16a4dd0db1f199afaed9fd12fe9a8" title="double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">double1x1</a>;              
+<a name="l00141"></a><a class="code" href="a00255.html#ga96772f5981821b9e80c572481e37f220">00141</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;double&gt;</a>         <a class="code" href="a00255.html#ga96772f5981821b9e80c572481e37f220" title="double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">double2x2</a>;              
+<a name="l00142"></a><a class="code" href="a00255.html#ga07bbc143dfea7838be68d63c114317f4">00142</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;double&gt;</a>         <a class="code" href="a00255.html#ga07bbc143dfea7838be68d63c114317f4" title="double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">double2x3</a>;              
+<a name="l00143"></a><a class="code" href="a00255.html#ga1e68c0a16e5684f44d86faac2a7d6810">00143</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;double&gt;</a>         <a class="code" href="a00255.html#ga1e68c0a16e5684f44d86faac2a7d6810" title="double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">double2x4</a>;              
+<a name="l00144"></a><a class="code" href="a00255.html#ga6e8dd2531703ce00b253ddd3c0c6eaca">00144</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;double&gt;</a>         <a class="code" href="a00255.html#ga6e8dd2531703ce00b253ddd3c0c6eaca" title="double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">double3x2</a>;              
+<a name="l00145"></a><a class="code" href="a00255.html#ga5dfb1357edcef48fcfdf9908906ae086">00145</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;double&gt;</a>         <a class="code" href="a00255.html#ga5dfb1357edcef48fcfdf9908906ae086" title="double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">double3x3</a>;              
+<a name="l00146"></a><a class="code" href="a00255.html#ga3b83eafbc284acce070855469c39b991">00146</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;double&gt;</a>         <a class="code" href="a00255.html#ga3b83eafbc284acce070855469c39b991" title="double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)...">double3x4</a>;              
+<a name="l00147"></a><a class="code" href="a00255.html#ga19c9ec02aa62b78e9709c4b2e2ae6f35">00147</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;double&gt;</a>         <a class="code" href="a00255.html#ga19c9ec02aa62b78e9709c4b2e2ae6f35" title="double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">double4x2</a>;              
+<a name="l00148"></a><a class="code" href="a00255.html#ga53c7dc9532c324aefb75a5f08033cd12">00148</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;double&gt;</a>         <a class="code" href="a00255.html#ga53c7dc9532c324aefb75a5f08033cd12" title="double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">double4x3</a>;              
+<a name="l00149"></a><a class="code" href="a00255.html#ga2cc8e4fa772bfc5c1cada72ee5cadaf8">00149</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;double&gt;</a>         <a class="code" href="a00255.html#ga2cc8e4fa772bfc5c1cada72ee5cadaf8" title="double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">double4x4</a>;              
+<a name="l00150"></a>00150 
+<a name="l00152"></a>00152 }<span class="comment">//namespace compatibility</span>
+<a name="l00153"></a>00153 }<span class="comment">//namespace gtx</span>
+<a name="l00154"></a>00154 }<span class="comment">//namespace glm</span>
+<a name="l00155"></a>00155 
+<a name="l00156"></a>00156 <span class="preprocessor">#include &quot;compatibility.inl&quot;</span>
+<a name="l00157"></a>00157 
+<a name="l00158"></a>00158 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::compatibility;}
+<a name="l00159"></a>00159 
+<a name="l00160"></a>00160 <span class="preprocessor">#endif//glm_gtx_compatibility</span>
+<a name="l00161"></a>00161 <span class="preprocessor"></span>
+<a name="l00162"></a>00162 
+<a name="l00163"></a>00163 
+<a name="l00164"></a>00164 
+<a name="l00165"></a>00165 
+<a name="l00166"></a>00166 
+<a name="l00167"></a>00167 
+<a name="l00168"></a>00168 
+<a name="l00169"></a>00169 
+<a name="l00170"></a>00170 
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="title">component_wise.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-05-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-05-21</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/component_wise.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_component_wise</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_component_wise</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_component_wise extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00176.html">00025</a> <span class="keyword">namespace </span>component_wise 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00256.html#ga67c4614f0fc500f0d0f9db9b2d7f8c00" title="Add all vector components together.">compAdd</a>(
+<a name="l00034"></a>00034                 genType <span class="keyword">const</span> &amp; v);
+<a name="l00035"></a>00035 
+<a name="l00038"></a>00038         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00039"></a>00039         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00256.html#ga5a504b61c83eb400b0b253b9984af52f" title="Multiply all vector components together.">compMul</a>(
+<a name="l00040"></a>00040                 genType <span class="keyword">const</span> &amp; v);
+<a name="l00041"></a>00041 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00045"></a>00045         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00256.html#ga62000aa6f70f216f84b771caeb64ea1d" title="Find the minimum value between single vector components.">compMin</a>(
+<a name="l00046"></a>00046                 genType <span class="keyword">const</span> &amp; v);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00051"></a>00051         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00256.html#gaf5600944ec0e04504a9577a483f05a50" title="Find the maximum value between single vector components.">compMax</a>(
+<a name="l00052"></a>00052                 genType <span class="keyword">const</span> &amp; v);
+<a name="l00053"></a>00053 
+<a name="l00055"></a>00055 }<span class="comment">//namespace component_wise</span>
+<a name="l00056"></a>00056 }<span class="comment">//namespace gtx</span>
+<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;component_wise.inl&quot;</span>
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::component_wise;}
+<a name="l00062"></a>00062 
+<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_gtx_component_wise</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<div class="title">epsilon.hpp</div>  </div>
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+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/epsilon.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00012"></a>00012 <span class="comment">// - GLM_GTC_quaternion</span>
+<a name="l00014"></a>00014 <span class="comment"></span>
+<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_epsilon</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_epsilon</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span>
+<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span>
+<a name="l00022"></a>00022 
+<a name="l00023"></a>00023 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_epsilon extension included&quot;)</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span>
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm{
+<a name="l00028"></a>00028 <span class="keyword">namespace </span>gtx{
+<a name="l00029"></a><a class="code" href="a00177.html">00029</a> <span class="keyword">namespace </span>epsilon 
+<a name="l00030"></a>00030 {
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt; 
+<a name="l00037"></a>00037         <span class="keywordtype">bool</span> <a class="code" href="a00257.html#gae56f18f757e2d08bae0d5ce0d8e59980" title="Returns the component-wise compare of |x - y| &lt; epsilon.">equalEpsilon</a>(
+<a name="l00038"></a>00038                 genTypeT <span class="keyword">const</span> &amp; x, 
+<a name="l00039"></a>00039                 genTypeT <span class="keyword">const</span> &amp; y, 
+<a name="l00040"></a>00040                 genTypeU <span class="keyword">const</span> &amp; epsilon);
+<a name="l00041"></a>00041                 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
+<a name="l00045"></a>00045         <span class="keywordtype">bool</span> <a class="code" href="a00257.html#ga2f60f387fd69452ec68d5b38682d87b8" title="Returns the component-wise compare of |x - y| &gt;= epsilon.">notEqualEpsilon</a>(
+<a name="l00046"></a>00046                 genTypeT <span class="keyword">const</span> &amp; x, 
+<a name="l00047"></a>00047                 genTypeT <span class="keyword">const</span> &amp; y, 
+<a name="l00048"></a>00048                 genTypeU <span class="keyword">const</span> &amp; epsilon);
+<a name="l00049"></a>00049 
+<a name="l00051"></a>00051 }<span class="comment">//namespace epsilon</span>
+<a name="l00052"></a>00052 }<span class="comment">//namespace gtx</span>
+<a name="l00053"></a>00053 }<span class="comment">//namespace glm</span>
+<a name="l00054"></a>00054 
+<a name="l00055"></a>00055 <span class="preprocessor">#include &quot;epsilon.inl&quot;</span>
+<a name="l00056"></a>00056 
+<a name="l00057"></a>00057 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::epsilon;}
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 <span class="preprocessor">#endif//glm_gtx_epsilon</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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+<title>euler_angles.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">euler_angles.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-14</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/euler_angles.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// ToDo:</span>
+<a name="l00014"></a>00014 <span class="comment">// - mat2 mat2GTX(const vec2&amp; angles) undefined</span>
+<a name="l00015"></a>00015 <span class="comment">// - mat3 mat3GTX(const vec2&amp; angles) undefined</span>
+<a name="l00017"></a>00017 <span class="comment"></span>
+<a name="l00018"></a>00018 <span class="preprocessor">#ifndef glm_gtx_euler_angles</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_euler_angles</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span>
+<a name="l00021"></a>00021 <span class="comment">// Dependency:</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00024"></a>00024 
+<a name="l00025"></a>00025 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_euler_angles extension included&quot;)</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00028"></a>00028 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>glm{
+<a name="l00030"></a>00030 <span class="keyword">namespace </span>gtx{
+<a name="l00031"></a><a class="code" href="a00178.html">00031</a> <span class="keyword">namespace </span>euler_angles 
+<a name="l00032"></a>00032 {
+<a name="l00035"></a>00035 
+<a name="l00038"></a>00038         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#ga383b615b7c516d129d8a569caeb02e60" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.">eulerAngleX</a>(
+<a name="l00040"></a>00040                 valType <span class="keyword">const</span> &amp; angleX);
+<a name="l00041"></a>00041 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00045"></a>00045         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#ga19efbeee8e1e51be3424fad187aada03" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.">eulerAngleY</a>(
+<a name="l00046"></a>00046                 valType <span class="keyword">const</span> &amp; angleY);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00051"></a>00051         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#ga950aebf621ca275949b90845a1e76d79" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.">eulerAngleZ</a>(
+<a name="l00052"></a>00052                 valType <span class="keyword">const</span> &amp; angleZ);
+<a name="l00053"></a>00053 
+<a name="l00056"></a>00056         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00057"></a>00057         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gab31953fcb1febf66c095f80928c11880" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).">eulerAngleXY</a>(
+<a name="l00058"></a>00058                 valType <span class="keyword">const</span> &amp; angleX, 
+<a name="l00059"></a>00059                 valType <span class="keyword">const</span> &amp; angleY);
+<a name="l00060"></a>00060 
+<a name="l00063"></a>00063         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00064"></a>00064         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gac7eb231dc5b6519dcd1e28f8662d0db6" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).">eulerAngleYX</a>(
+<a name="l00065"></a>00065                 valType <span class="keyword">const</span> &amp; angleY, 
+<a name="l00066"></a>00066                 valType <span class="keyword">const</span> &amp; angleX);
+<a name="l00067"></a>00067 
+<a name="l00070"></a>00070         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00071"></a>00071         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gaacdf1305fa3190de23ebff5f717d5b1a" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).">eulerAngleXZ</a>(
+<a name="l00072"></a>00072                 valType <span class="keyword">const</span> &amp; angleX, 
+<a name="l00073"></a>00073                 valType <span class="keyword">const</span> &amp; angleZ);
+<a name="l00074"></a>00074 
+<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00078"></a>00078         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#ga5afd9174575eab4105c9e3c07a9f68f7" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).">eulerAngleZX</a>(
+<a name="l00079"></a>00079                 valType <span class="keyword">const</span> &amp; angleZ, 
+<a name="l00080"></a>00080                 valType <span class="keyword">const</span> &amp; angleX);
+<a name="l00081"></a>00081 
+<a name="l00084"></a>00084         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00085"></a>00085         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gac528b349b40a8c1d1b34c4a17221bb48" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).">eulerAngleYZ</a>(
+<a name="l00086"></a>00086                 valType <span class="keyword">const</span> &amp; angleY, 
+<a name="l00087"></a>00087                 valType <span class="keyword">const</span> &amp; angleZ);
+<a name="l00088"></a>00088 
+<a name="l00091"></a>00091         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00092"></a>00092         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gade7193b3d889285671cdfafd62339a87" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).">eulerAngleZY</a>(
+<a name="l00093"></a>00093                 valType <span class="keyword">const</span> &amp; angleZ, 
+<a name="l00094"></a>00094                 valType <span class="keyword">const</span> &amp; angleY);
+<a name="l00095"></a>00095 
+<a name="l00098"></a>00098         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00099"></a>00099         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#ga9a1c23259481176631e5910b8a294c0c" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">eulerAngleYXZ</a>(
+<a name="l00100"></a>00100                 valType <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga4795f1cc522d82d672f7be9a405583c4" title="Returns yaw value of euler angles in degrees.">yaw</a>, 
+<a name="l00101"></a>00101                 valType <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#gafad23e37f1723bbbbd7f9498cd729126" title="Returns pitch value of euler angles in degrees.">pitch</a>, 
+<a name="l00102"></a>00102                 valType <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga60a4f955b2836d85f3d21ded84879926" title="Returns roll value of euler angles in degrees.">roll</a>);
+<a name="l00103"></a>00103 
+<a name="l00106"></a>00106         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00107"></a>00107         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00258.html#gab21847188e03d21037f895642252dcc7" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">yawPitchRoll</a>(
+<a name="l00108"></a>00108                 valType <span class="keyword">const</span> &amp; yaw, 
+<a name="l00109"></a>00109                 valType <span class="keyword">const</span> &amp; pitch, 
+<a name="l00110"></a>00110                 valType <span class="keyword">const</span> &amp; roll);
+<a name="l00111"></a>00111 
+<a name="l00114"></a>00114         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00115"></a>00115         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00258.html#ga6b666a8d6dede8301520d023d0e96470" title="Creates a 2D 2 * 2 rotation matrix from an euler angle.">orientate2</a>(T <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00116"></a>00116 
+<a name="l00119"></a>00119         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00120"></a>00120         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00258.html#gaabc9340ff9d773e8117f2bed0b1bcacd" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(T <span class="keyword">const</span> &amp; angle);
+<a name="l00121"></a>00121 
+<a name="l00124"></a>00124         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00125"></a>00125         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00258.html#gaabc9340ff9d773e8117f2bed0b1bcacd" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(<a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; angles);
+<a name="l00126"></a>00126                 
+<a name="l00129"></a>00129         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00130"></a>00130         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00258.html#gac9b9ee10382d273e6f2497f0c34ba125" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">orientate4</a>(<a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; angles);
+<a name="l00131"></a>00131 
+<a name="l00133"></a>00133 }<span class="comment">//namespace euler_angles</span>
+<a name="l00134"></a>00134 }<span class="comment">//namespace gtx</span>
+<a name="l00135"></a>00135 }<span class="comment">//namespace glm</span>
+<a name="l00136"></a>00136 
+<a name="l00137"></a>00137 <span class="preprocessor">#include &quot;euler_angles.inl&quot;</span>
+<a name="l00138"></a>00138 
+<a name="l00139"></a>00139 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::euler_angles;}
+<a name="l00140"></a>00140 
+<a name="l00141"></a>00141 <span class="preprocessor">#endif//glm_gtx_euler_angles</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">ext.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-01</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-12-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/ext.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_ext</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_ext</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: All extensions included (not recommanded)&quot;)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGES</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;./gtc/half_float.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;./gtc/matrix_access.hpp&quot;</span>
+<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;./gtc/matrix_integer.hpp&quot;</span>
+<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;./gtc/matrix_inverse.hpp&quot;</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;./gtc/matrix_transform.hpp&quot;</span>
+<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;./gtc/quaternion.hpp&quot;</span>
+<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;./gtc/swizzle.hpp&quot;</span>
+<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;./gtc/type_precision.hpp&quot;</span>
+<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;./gtc/type_ptr.hpp&quot;</span>
+<a name="l00027"></a>00027 
+<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;./gtx/associated_min_max.hpp&quot;</span>
+<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;./gtx/bit.hpp&quot;</span>
+<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;./gtx/closest_point.hpp&quot;</span>
+<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;./gtx/color_cast.hpp&quot;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;./gtx/color_space.hpp&quot;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;./gtx/color_space_YCoCg.hpp&quot;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;./gtx/compatibility.hpp&quot;</span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;./gtx/component_wise.hpp&quot;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;./gtx/epsilon.hpp&quot;</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;./gtx/euler_angles.hpp&quot;</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;./gtx/extend.hpp&quot;</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;./gtx/extented_min_max.hpp&quot;</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;./gtx/fast_exponential.hpp&quot;</span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;./gtx/fast_square_root.hpp&quot;</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;./gtx/fast_trigonometry.hpp&quot;</span>
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;./gtx/gradient_paint.hpp&quot;</span>
+<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;./gtx/handed_coordinate_space.hpp&quot;</span>
+<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;./gtx/inertia.hpp&quot;</span>
+<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;./gtx/int_10_10_10_2.hpp&quot;</span>
+<a name="l00047"></a>00047 <span class="preprocessor">#include &quot;./gtx/integer.hpp&quot;</span>
+<a name="l00048"></a>00048 <span class="preprocessor">#include &quot;./gtx/intersect.hpp&quot;</span>
+<a name="l00049"></a>00049 <span class="preprocessor">#include &quot;./gtx/log_base.hpp&quot;</span>
+<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;./gtx/matrix_cross_product.hpp&quot;</span>
+<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;./gtx/matrix_interpolation.hpp&quot;</span>
+<a name="l00052"></a>00052 <span class="preprocessor">#include &quot;./gtx/matrix_major_storage.hpp&quot;</span>
+<a name="l00053"></a>00053 <span class="preprocessor">#include &quot;./gtx/matrix_operation.hpp&quot;</span>
+<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;./gtx/matrix_query.hpp&quot;</span>
+<a name="l00055"></a>00055 <span class="preprocessor">#include &quot;./gtx/mixed_product.hpp&quot;</span>
+<a name="l00056"></a>00056 <span class="preprocessor">#include &quot;./gtx/multiple.hpp&quot;</span>
+<a name="l00057"></a>00057 <span class="preprocessor">#include &quot;./gtx/noise.hpp&quot;</span>
+<a name="l00058"></a>00058 <span class="preprocessor">#include &quot;./gtx/norm.hpp&quot;</span>
+<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;./gtx/normal.hpp&quot;</span>
+<a name="l00060"></a>00060 <span class="preprocessor">#include &quot;./gtx/normalize_dot.hpp&quot;</span>
+<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;./gtx/number_precision.hpp&quot;</span>
+<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;./gtx/ocl_type.hpp&quot;</span>
+<a name="l00063"></a>00063 <span class="preprocessor">#include &quot;./gtx/optimum_pow.hpp&quot;</span>
+<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;./gtx/orthonormalize.hpp&quot;</span>
+<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;./gtx/perpendicular.hpp&quot;</span>
+<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;./gtx/polar_coordinates.hpp&quot;</span>
+<a name="l00067"></a>00067 <span class="preprocessor">#include &quot;./gtx/projection.hpp&quot;</span>
+<a name="l00068"></a>00068 <span class="preprocessor">#include &quot;./gtx/quaternion.hpp&quot;</span>
+<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;./gtx/random.hpp&quot;</span>
+<a name="l00070"></a>00070 <span class="preprocessor">#include &quot;./gtx/raw_data.hpp&quot;</span>
+<a name="l00071"></a>00071 <span class="preprocessor">#include &quot;./gtx/reciprocal.hpp&quot;</span>
+<a name="l00072"></a>00072 <span class="preprocessor">#include &quot;./gtx/rotate_vector.hpp&quot;</span>
+<a name="l00073"></a>00073 <span class="preprocessor">#include &quot;./gtx/spline.hpp&quot;</span>
+<a name="l00074"></a>00074 <span class="preprocessor">#include &quot;./gtx/std_based_type.hpp&quot;</span>
+<a name="l00075"></a>00075 <span class="preprocessor">#include &quot;./gtx/string_cast.hpp&quot;</span>
+<a name="l00076"></a>00076 <span class="preprocessor">#include &quot;./gtx/transform.hpp&quot;</span>
+<a name="l00077"></a>00077 <span class="preprocessor">#include &quot;./gtx/transform2.hpp&quot;</span>
+<a name="l00078"></a>00078 <span class="preprocessor">#include &quot;./gtx/ulp.hpp&quot;</span>
+<a name="l00079"></a>00079 <span class="preprocessor">#include &quot;./gtx/unsigned_int.hpp&quot;</span>
+<a name="l00080"></a>00080 <span class="preprocessor">#include &quot;./gtx/vec1.hpp&quot;</span>
+<a name="l00081"></a>00081 <span class="preprocessor">#include &quot;./gtx/vector_access.hpp&quot;</span>
+<a name="l00082"></a>00082 <span class="preprocessor">#include &quot;./gtx/vector_angle.hpp&quot;</span>
+<a name="l00083"></a>00083 <span class="preprocessor">#include &quot;./gtx/vector_query.hpp&quot;</span>
+<a name="l00084"></a>00084 <span class="preprocessor">#include &quot;./gtx/verbose_operator.hpp&quot;</span>
+<a name="l00085"></a>00085 <span class="preprocessor">#include &quot;./gtx/wrap.hpp&quot;</span>
+<a name="l00086"></a>00086 
+<a name="l00087"></a>00087 <span class="preprocessor">#if(GLM_ARCH &amp; GLM_ARCH_SSE2)</span>
+<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#       include &quot;./gtx/simd_vec4.hpp&quot;</span>
+<a name="l00089"></a>00089 <span class="preprocessor">#       include &quot;./gtx/simd_mat4.hpp&quot;</span>
+<a name="l00090"></a>00090 <span class="preprocessor">#endif</span>
+<a name="l00091"></a>00091 <span class="preprocessor"></span>
+<a name="l00092"></a>00092 <span class="preprocessor">#include &quot;./virtrev/xstream.hpp&quot;</span>
+<a name="l00093"></a>00093 
+<a name="l00094"></a>00094 <span class="comment">//const float goldenRatio = 1.618033988749894848f;</span>
+<a name="l00095"></a>00095 <span class="comment">//const float pi = 3.141592653589793238f;</span>
+<a name="l00096"></a>00096 
+<a name="l00097"></a>00097 <span class="preprocessor">#endif //glm_ext</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 85 - 0
doc/api-0.9.2/a00038_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>extend.hpp Source File</title>
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+</head>
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+  <div id="navrow1" class="tabs">
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">extend.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-07</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/extend.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_extend</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_extend</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_extend extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00179.html">00025</a> <span class="keyword">namespace </span><a class="code" href="a00259.html#ga9fe82185d36e8136fb2656bacf3d4a86" title="Extends of Length the Origin position using the (Source - Origin) direction.">extend</a> 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         genType <a class="code" href="a00259.html#ga9fe82185d36e8136fb2656bacf3d4a86" title="Extends of Length the Origin position using the (Source - Origin) direction.">extend</a>(
+<a name="l00034"></a>00034                 genType <span class="keyword">const</span> &amp; Origin, 
+<a name="l00035"></a>00035                 genType <span class="keyword">const</span> &amp; Source, 
+<a name="l00036"></a>00036                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> Length);
+<a name="l00037"></a>00037 
+<a name="l00039"></a>00039 }<span class="comment">//namespace extend</span>
+<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
+<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;extend.inl&quot;</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span><a class="code" href="a00259.html#ga9fe82185d36e8136fb2656bacf3d4a86" title="Extends of Length the Origin position using the (Source - Origin) direction.">gtx::extend</a>;}
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_extend</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 215 - 0
doc/api-0.9.2/a00039_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>extented_min_max.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<!-- Generated by Doxygen 1.7.4 -->
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">extented_min_max.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-14</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-19</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : gtx_extented_min_max.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_extented_min_max</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_extented_min_max</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_extented_min_max extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00180.html">00027</a> <span class="keyword">namespace </span>extented_min_max 
+<a name="l00028"></a>00028 {
+<a name="l00031"></a>00031 
+<a name="l00032"></a>00032         <span class="comment">//&lt; Return the minimum component-wise values of 3 inputs </span>
+<a name="l00033"></a>00033         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00035"></a>00035         T <a class="code" href="a00238.html#gacbc721d96bff24d97ed7989d35f27067" title="Returns y if y &lt; x; otherwise, it returns x.">min</a>(
+<a name="l00036"></a>00036                 T <span class="keyword">const</span> &amp; x, 
+<a name="l00037"></a>00037                 T <span class="keyword">const</span> &amp; y, 
+<a name="l00038"></a>00038                 T <span class="keyword">const</span> &amp; z);
+<a name="l00039"></a>00039 
+<a name="l00040"></a>00040         <span class="comment">//&lt; Return the minimum component-wise values of 3 inputs</span>
+<a name="l00041"></a>00041         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00042"></a>00042         <span class="keyword">template</span> 
+<a name="l00043"></a>00043         &lt;
+<a name="l00044"></a>00044                 <span class="keyword">typename</span> T, 
+<a name="l00045"></a>00045                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00046"></a>00046         &gt;
+<a name="l00047"></a>00047         C&lt;T&gt; min(
+<a name="l00048"></a>00048                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00049"></a>00049                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; y, 
+<a name="l00050"></a>00050                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; z);
+<a name="l00051"></a>00051 
+<a name="l00052"></a>00052         <span class="comment">//&lt; Return the minimum component-wise values of 3 inputs </span>
+<a name="l00053"></a>00053         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00054"></a>00054         <span class="keyword">template</span> 
+<a name="l00055"></a>00055         &lt;
+<a name="l00056"></a>00056                 <span class="keyword">typename</span> T, 
+<a name="l00057"></a>00057                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00058"></a>00058         &gt;
+<a name="l00059"></a>00059         C&lt;T&gt; min(
+<a name="l00060"></a>00060                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00061"></a>00061                 C&lt;T&gt; <span class="keyword">const</span> &amp; y, 
+<a name="l00062"></a>00062                 C&lt;T&gt; <span class="keyword">const</span> &amp; z);
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064         <span class="comment">//&lt; Return the minimum component-wise values of 4 inputs </span>
+<a name="l00065"></a>00065         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00066"></a>00066         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00067"></a>00067         T min(
+<a name="l00068"></a>00068                 T <span class="keyword">const</span> &amp; x, 
+<a name="l00069"></a>00069                 T <span class="keyword">const</span> &amp; y, 
+<a name="l00070"></a>00070                 T <span class="keyword">const</span> &amp; z, 
+<a name="l00071"></a>00071                 T <span class="keyword">const</span> &amp; w);
+<a name="l00072"></a>00072 
+<a name="l00073"></a>00073         <span class="comment">//&lt; Return the minimum component-wise values of 4 inputs </span>
+<a name="l00074"></a>00074         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00075"></a>00075         <span class="keyword">template</span> 
+<a name="l00076"></a>00076         &lt;
+<a name="l00077"></a>00077                 <span class="keyword">typename</span> T, 
+<a name="l00078"></a>00078                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00079"></a>00079         &gt;
+<a name="l00080"></a>00080         C&lt;T&gt; min(
+<a name="l00081"></a>00081                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00082"></a>00082                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; y, 
+<a name="l00083"></a>00083                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; z, 
+<a name="l00084"></a>00084                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; w);
+<a name="l00085"></a>00085 
+<a name="l00086"></a>00086         <span class="comment">//&lt; Return the minimum component-wise values of 4 inputs</span>
+<a name="l00087"></a>00087         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00088"></a>00088         <span class="keyword">template</span> 
+<a name="l00089"></a>00089         &lt;
+<a name="l00090"></a>00090                 <span class="keyword">typename</span> T, 
+<a name="l00091"></a>00091                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00092"></a>00092         &gt;
+<a name="l00093"></a>00093         C&lt;T&gt; min(
+<a name="l00094"></a>00094                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00095"></a>00095                 C&lt;T&gt; <span class="keyword">const</span> &amp; y, 
+<a name="l00096"></a>00096                 C&lt;T&gt; <span class="keyword">const</span> &amp; z,
+<a name="l00097"></a>00097                 C&lt;T&gt; <span class="keyword">const</span> &amp; w);
+<a name="l00098"></a>00098 
+<a name="l00099"></a>00099         <span class="comment">//&lt; Return the maximum component-wise values of 3 inputs </span>
+<a name="l00100"></a>00100         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00101"></a>00101         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00102"></a>00102         T <a class="code" href="a00238.html#ga33a594380eeb7ac803c747298563d084" title="Returns y if x &lt; y; otherwise, it returns x.">max</a>(
+<a name="l00103"></a>00103                 T <span class="keyword">const</span> &amp; x, 
+<a name="l00104"></a>00104                 T <span class="keyword">const</span> &amp; y, 
+<a name="l00105"></a>00105                 T <span class="keyword">const</span> &amp; z);
+<a name="l00106"></a>00106 
+<a name="l00107"></a>00107         <span class="comment">//&lt; Return the maximum component-wise values of 3 inputs</span>
+<a name="l00108"></a>00108         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00109"></a>00109         <span class="keyword">template</span> 
+<a name="l00110"></a>00110         &lt;
+<a name="l00111"></a>00111                 <span class="keyword">typename</span> T, 
+<a name="l00112"></a>00112                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00113"></a>00113         &gt;
+<a name="l00114"></a>00114         C&lt;T&gt; max(
+<a name="l00115"></a>00115                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00116"></a>00116                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; y, 
+<a name="l00117"></a>00117                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; z);
+<a name="l00118"></a>00118 
+<a name="l00119"></a>00119         <span class="comment">//&lt; Return the maximum component-wise values of 3 inputs </span>
+<a name="l00120"></a>00120         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00121"></a>00121         <span class="keyword">template</span> 
+<a name="l00122"></a>00122         &lt;
+<a name="l00123"></a>00123                 <span class="keyword">typename</span> T, 
+<a name="l00124"></a>00124                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00125"></a>00125         &gt;
+<a name="l00126"></a>00126         C&lt;T&gt; max(
+<a name="l00127"></a>00127                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00128"></a>00128                 C&lt;T&gt; <span class="keyword">const</span> &amp; y, 
+<a name="l00129"></a>00129                 C&lt;T&gt; <span class="keyword">const</span> &amp; z);
+<a name="l00130"></a>00130 
+<a name="l00131"></a>00131         <span class="comment">//&lt; Return the maximum component-wise values of 4 inputs</span>
+<a name="l00132"></a>00132         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00133"></a>00133         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00134"></a>00134         T max(
+<a name="l00135"></a>00135                 T <span class="keyword">const</span> &amp; x, 
+<a name="l00136"></a>00136                 T <span class="keyword">const</span> &amp; y, 
+<a name="l00137"></a>00137                 T <span class="keyword">const</span> &amp; z, 
+<a name="l00138"></a>00138                 T <span class="keyword">const</span> &amp; w);
+<a name="l00139"></a>00139 
+<a name="l00140"></a>00140         <span class="comment">//&lt; Return the maximum component-wise values of 4 inputs </span>
+<a name="l00141"></a>00141         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00142"></a>00142         <span class="keyword">template</span> 
+<a name="l00143"></a>00143         &lt;
+<a name="l00144"></a>00144                 <span class="keyword">typename</span> T, 
+<a name="l00145"></a>00145                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00146"></a>00146         &gt;
+<a name="l00147"></a>00147         C&lt;T&gt; max(
+<a name="l00148"></a>00148                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00149"></a>00149                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; y, 
+<a name="l00150"></a>00150                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; z, 
+<a name="l00151"></a>00151                 <span class="keyword">typename</span> C&lt;T&gt;::value_type <span class="keyword">const</span> &amp; w);
+<a name="l00152"></a>00152 
+<a name="l00153"></a>00153         <span class="comment">//&lt; Return the maximum component-wise values of 4 inputs </span>
+<a name="l00154"></a>00154         <span class="comment">//&lt; From GLM_GTX_extented_min_max extension</span>
+<a name="l00155"></a>00155         <span class="keyword">template</span> 
+<a name="l00156"></a>00156         &lt;
+<a name="l00157"></a>00157                 <span class="keyword">typename</span> T, 
+<a name="l00158"></a>00158                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C
+<a name="l00159"></a>00159         &gt;
+<a name="l00160"></a>00160         C&lt;T&gt; max(
+<a name="l00161"></a>00161                 C&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00162"></a>00162                 C&lt;T&gt; <span class="keyword">const</span> &amp; y, 
+<a name="l00163"></a>00163                 C&lt;T&gt; <span class="keyword">const</span> &amp; z, 
+<a name="l00164"></a>00164                 C&lt;T&gt; <span class="keyword">const</span> &amp; w);
+<a name="l00165"></a>00165 
+<a name="l00167"></a>00167 }<span class="comment">//namespace extented_min_max</span>
+<a name="l00168"></a>00168 }<span class="comment">//namespace gtx</span>
+<a name="l00169"></a>00169 }<span class="comment">//namespace glm</span>
+<a name="l00170"></a>00170 
+<a name="l00171"></a>00171 <span class="preprocessor">#include &quot;extented_min_max.inl&quot;</span>
+<a name="l00172"></a>00172 
+<a name="l00173"></a>00173 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::extented_min_max;}
+<a name="l00174"></a>00174 
+<a name="l00175"></a>00175 <span class="preprocessor">#endif//glm_gtx_extented_min_max</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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doc/api-0.9.2/a00040_source.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>fast_exponential.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">fast_exponential.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-09</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/fast_exponential.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_fast_exponential</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_exponential</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_fast_exponential extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00181.html">00027</a> <span class="keyword">namespace </span>fast_exponential 
+<a name="l00028"></a>00028 {
+<a name="l00029"></a>00029         <span class="keyword">using namespace </span>gtc::half_float;
+<a name="l00032"></a>00032 
+<a name="l00035"></a>00035         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00036"></a>00036         valType <a class="code" href="a00261.html#gaaf77117ea021fa1ece715d0b94dd8a2b" title="Faster than the common pow function but less accurate.">fastPow</a>(
+<a name="l00037"></a>00037                 valType <span class="keyword">const</span> &amp; x, 
+<a name="l00038"></a>00038                 valType <span class="keyword">const</span> &amp; y);
+<a name="l00039"></a>00039 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt; 
+<a name="l00043"></a>00043         T <a class="code" href="a00261.html#gaaf77117ea021fa1ece715d0b94dd8a2b" title="Faster than the common pow function but less accurate.">fastPow</a>(
+<a name="l00044"></a>00044                 <span class="keyword">const</span> T&amp; x, 
+<a name="l00045"></a>00045                 <span class="keyword">const</span> U&amp; y);
+<a name="l00046"></a>00046                 
+<a name="l00049"></a>00049         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00050"></a>00050         T <a class="code" href="a00261.html#ga10df16993c31fda159ebe8fc0d95167f" title="Faster than the common exp function but less accurate.">fastExp</a>(<span class="keyword">const</span> T&amp; x);
+<a name="l00051"></a>00051                 
+<a name="l00054"></a>00054         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00055"></a>00055         T <a class="code" href="a00261.html#gaf0c2539c6843c1e0e514445bd4c4a72b" title="Faster than the common log function but less accurate.">fastLog</a>(<span class="keyword">const</span> T&amp; x);
+<a name="l00056"></a>00056 
+<a name="l00059"></a>00059         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00060"></a>00060         T <a class="code" href="a00261.html#ga12669721e13e183233ed5c6025dce5e4" title="Faster than the common exp2 function but less accurate.">fastExp2</a>(<span class="keyword">const</span> T&amp; x);
+<a name="l00061"></a>00061                 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00065"></a>00065         T <a class="code" href="a00261.html#gaef27f6ec081ab71024019faa178d4506" title="Faster than the common log2 function but less accurate.">fastLog2</a>(<span class="keyword">const</span> T&amp; x);
+<a name="l00066"></a>00066 
+<a name="l00069"></a>00069         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00070"></a>00070         T <a class="code" href="a00261.html#ga23893e648b441fb48f8c0ab504cf8aeb" title="Faster than the common ln function but less accurate.">fastLn</a>(<span class="keyword">const</span> T&amp; x);
+<a name="l00071"></a>00071 
+<a name="l00073"></a>00073 }<span class="comment">//namespace fast_exponential</span>
+<a name="l00074"></a>00074 }<span class="comment">//namespace gtx</span>
+<a name="l00075"></a>00075 }<span class="comment">//namespace glm</span>
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077 <span class="preprocessor">#include &quot;fast_exponential.inl&quot;</span>
+<a name="l00078"></a>00078 
+<a name="l00079"></a>00079 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::fast_exponential;}
+<a name="l00080"></a>00080 
+<a name="l00081"></a>00081 <span class="preprocessor">#endif//glm_gtx_fast_exponential</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+ 97 - 0
doc/api-0.9.2/a00041_source.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>fast_square_root.hpp Source File</title>
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+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">fast_square_root.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-04</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-07</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/fast_square_root.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// Note:</span>
+<a name="l00013"></a>00013 <span class="comment">// - Sqrt optimisation based on Newton&#39;s method, </span>
+<a name="l00014"></a>00014 <span class="comment">// www.gamedev.net/community/forums/topic.asp?topic id=139956</span>
+<a name="l00016"></a>00016 <span class="comment"></span>
+<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_fast_square_root</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_square_root</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span>
+<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
+<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00022"></a>00022 
+<a name="l00023"></a>00023 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_fast_square_root extension included&quot;)</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span>
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm{
+<a name="l00028"></a>00028 <span class="keyword">namespace </span>gtx{
+<a name="l00029"></a><a class="code" href="a00182.html">00029</a> <span class="keyword">namespace </span>fast_square_root      
+<a name="l00030"></a>00030 {
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00037"></a>00037         genType <a class="code" href="a00262.html#gaced2a1b7a161290e4d401967607d56db" title="Faster than the common sqrt function but less accurate.">fastSqrt</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00038"></a>00038 
+<a name="l00041"></a>00041         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00042"></a>00042         genType <a class="code" href="a00262.html#ga1858a37f06c79e17f287bbaa8f75b08e" title="Faster than the common inversesqrt function but less accurate.">fastInverseSqrt</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00043"></a>00043                 
+<a name="l00046"></a>00046         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00047"></a>00047         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00262.html#gada4490e940c0c4e08beab6db793f8934" title="Faster than the common length function but less accurate.">fastLength</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00048"></a>00048 
+<a name="l00051"></a>00051         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00052"></a>00052         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00262.html#ga68162c92de0e592216be943345169da7" title="Faster than the common distance function but less accurate.">fastDistance</a>(genType <span class="keyword">const</span> &amp; x, genType <span class="keyword">const</span> &amp; y);
+<a name="l00053"></a>00053 
+<a name="l00056"></a>00056         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00057"></a>00057         genType <a class="code" href="a00262.html#ga7e785d24d7bbac63f273baf9af1160da" title="Faster than the common normalize function but less accurate.">fastNormalize</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00058"></a>00058 
+<a name="l00060"></a>00060 }<span class="comment">// namespace fast_square_root</span>
+<a name="l00061"></a>00061 }<span class="comment">// namespace gtx</span>
+<a name="l00062"></a>00062 }<span class="comment">// namespace glm</span>
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;fast_square_root.inl&quot;</span>
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::fast_square_root;}
+<a name="l00067"></a>00067 
+<a name="l00068"></a>00068 <span class="preprocessor">#endif//glm_gtx_fast_square_root</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 100 - 0
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+<title>fast_trigonometry.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">fast_trigonometry.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-08</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/fast_trigonometry.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_fast_trigonometry</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_trigonometry</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_fast_trigonometry extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00183.html">00025</a> <span class="keyword">namespace </span>fast_trigonometry     
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00033"></a>00033     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00034"></a>00034         T <a class="code" href="a00263.html#ga0844ea62ea81d215b56449f1b3b4968a" title="Faster than the common sin function but less accurate.">fastSin</a>(<span class="keyword">const</span> T&amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00035"></a>00035 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00040"></a>00040         T <a class="code" href="a00263.html#ga53a9033f33561a2b7133326d721a05cc" title="Faster than the common cos function but less accurate.">fastCos</a>(<span class="keyword">const</span> T&amp; angle);
+<a name="l00041"></a>00041 
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00046"></a>00046         T <a class="code" href="a00263.html#ga311fc8d0d067bf3d229566aae8f81a1a" title="Faster than the common tan function but less accurate.">fastTan</a>(<span class="keyword">const</span> T&amp; angle);
+<a name="l00047"></a>00047 
+<a name="l00051"></a>00051         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00052"></a>00052         T <a class="code" href="a00263.html#ga73073afdd18dce08727f232c892c5dcd" title="Faster than the common asin function but less accurate.">fastAsin</a>(<span class="keyword">const</span> T&amp; angle);
+<a name="l00053"></a>00053 
+<a name="l00057"></a>00057     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00058"></a>00058         T <a class="code" href="a00263.html#ga4a704d388edfa3912257b69184d730ba" title="Faster than the common acos function but less accurate.">fastAcos</a>(<span class="keyword">const</span> T&amp; angle);
+<a name="l00059"></a>00059 
+<a name="l00063"></a>00063         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00064"></a>00064         T <a class="code" href="a00263.html#gafae71c7958e50cf435f9e73ee4e579f7" title="Faster than the common atan function but less accurate.">fastAtan</a>(<span class="keyword">const</span> T&amp; y, <span class="keyword">const</span> T&amp; x);
+<a name="l00065"></a>00065 
+<a name="l00069"></a>00069     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00070"></a>00070         T <a class="code" href="a00263.html#gafae71c7958e50cf435f9e73ee4e579f7" title="Faster than the common atan function but less accurate.">fastAtan</a>(<span class="keyword">const</span> T&amp; angle);
+<a name="l00071"></a>00071 
+<a name="l00073"></a>00073 }<span class="comment">//namespace fast_trigonometry</span>
+<a name="l00074"></a>00074 }<span class="comment">//namespace gtx</span>
+<a name="l00075"></a>00075 }<span class="comment">//namespace glm</span>
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077 <span class="preprocessor">#include &quot;fast_trigonometry.inl&quot;</span>
+<a name="l00078"></a>00078 
+<a name="l00079"></a>00079 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::fast_trigonometry;}
+<a name="l00080"></a>00080 
+<a name="l00081"></a>00081 <span class="preprocessor">#endif//glm_gtx_fast_trigonometry</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">func_common.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-03-08</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-01-26</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_common.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_common</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_common</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;_fixes.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm
+<a name="l00016"></a>00016 {
+<a name="l00017"></a><a class="code" href="a00144.html">00017</a>         <span class="keyword">namespace </span>core{
+<a name="l00018"></a><a class="code" href="a00145.html">00018</a>         <span class="keyword">namespace </span>function{
+<a name="l00019"></a>00019         <span class="keyword">namespace </span>common{ 
+<a name="l00020"></a>00020 
+<a name="l00023"></a>00023 
+<a name="l00028"></a>00028         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genFIType&gt; 
+<a name="l00029"></a>00029         genFIType <a class="code" href="a00238.html#ga5206aa60ce61ad1d7d1b53d5028c7a2a" title="Returns x if x &gt;= 0; otherwise, it returns -x.">abs</a>(genFIType <span class="keyword">const</span> &amp; x);
+<a name="l00030"></a>00030 
+<a name="l00035"></a>00035         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genFIType&gt; 
+<a name="l00036"></a>00036         genFIType <a class="code" href="a00238.html#ga992a45e46af5dc123e688808d1bae48f" title="Returns 1.0 if x &gt; 0, 0.0 if x == 0, or -1.0 if x &lt; 0.">sign</a>(genFIType <span class="keyword">const</span> &amp; x);
+<a name="l00037"></a>00037 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00043"></a>00043         genType <a class="code" href="a00238.html#ga4206a98e812c2bd4801e4d299c83f6c7" title="Returns a value equal to the nearest integer that is less then or equal to x.">floor</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00044"></a>00044 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00051"></a>00051         genType <a class="code" href="a00238.html#ga2303d814e83b34ee2d5f34fcff7fa275" title="Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...">trunc</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00052"></a>00052 
+<a name="l00061"></a>00061         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00062"></a>00062         genType <a class="code" href="a00238.html#gaa4cb0836cd9457ac6cedd3366333b16f" title="Returns a value equal to the nearest integer to x.">round</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00063"></a>00063 
+<a name="l00070"></a>00070         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00071"></a>00071         genType <a class="code" href="a00238.html#ga656ce625ba1dc1d137bfc7cc7b2ab50b" title="Returns a value equal to the nearest integer to x.">roundEven</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00072"></a>00072 
+<a name="l00078"></a>00078     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00079"></a>00079         genType <a class="code" href="a00238.html#ga828376ee58b02d80d91eee97c50323f8" title="Returns a value equal to the nearest integer that is greater than or equal to x.">ceil</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00080"></a>00080 
+<a name="l00085"></a>00085     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00086"></a>00086         genType <a class="code" href="a00238.html#ga67dda5fd839bc489827be9e225847a45" title="Return x - floor(x).">fract</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00087"></a>00087 
+<a name="l00093"></a>00093     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00094"></a>00094         genType <a class="code" href="a00238.html#ga73fa91f6041b135083b0dea6e88c7aba" title="Modulus.">mod</a>(
+<a name="l00095"></a>00095                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00096"></a>00096                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00097"></a>00097 
+<a name="l00103"></a>00103     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00104"></a>00104         genType <a class="code" href="a00238.html#ga73fa91f6041b135083b0dea6e88c7aba" title="Modulus.">mod</a>(
+<a name="l00105"></a>00105                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00106"></a>00106                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; y);
+<a name="l00107"></a>00107 
+<a name="l00115"></a>00115         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00116"></a>00116         genType <a class="code" href="a00238.html#ga3f3cec79cc1542950cd4cddb7ab67584" title="Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...">modf</a>(
+<a name="l00117"></a>00117                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00118"></a>00118                 genType &amp; i);
+<a name="l00119"></a>00119 
+<a name="l00124"></a>00124         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00125"></a>00125         genType <a class="code" href="a00238.html#gacbc721d96bff24d97ed7989d35f27067" title="Returns y if y &lt; x; otherwise, it returns x.">min</a>(
+<a name="l00126"></a>00126                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00127"></a>00127                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00128"></a>00128 
+<a name="l00129"></a>00129         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00130"></a>00130         genType <a class="code" href="a00238.html#gacbc721d96bff24d97ed7989d35f27067" title="Returns y if y &lt; x; otherwise, it returns x.">min</a>(
+<a name="l00131"></a>00131                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00132"></a>00132                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; y);
+<a name="l00133"></a>00133 
+<a name="l00138"></a>00138         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00139"></a>00139         genType <a class="code" href="a00238.html#ga33a594380eeb7ac803c747298563d084" title="Returns y if x &lt; y; otherwise, it returns x.">max</a>(
+<a name="l00140"></a>00140                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00141"></a>00141                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00144"></a>00144         genType <a class="code" href="a00238.html#ga33a594380eeb7ac803c747298563d084" title="Returns y if x &lt; y; otherwise, it returns x.">max</a>(
+<a name="l00145"></a>00145                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00146"></a>00146                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; y);
+<a name="l00147"></a>00147 
+<a name="l00153"></a>00153         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00154"></a>00154         genType <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(
+<a name="l00155"></a>00155                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00156"></a>00156                 genType <span class="keyword">const</span> &amp; minVal, 
+<a name="l00157"></a>00157                 genType <span class="keyword">const</span> &amp; maxVal); 
+<a name="l00158"></a>00158 
+<a name="l00159"></a>00159         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00160"></a>00160         genType <a class="code" href="a00238.html#ga8d9331a9bd3aa06e1d10eb7fa0dbb9e5" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(
+<a name="l00161"></a>00161                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00162"></a>00162                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; minVal, 
+<a name="l00163"></a>00163                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; maxVal); 
+<a name="l00164"></a>00164 
+<a name="l00189"></a>00189         <span class="comment">// \todo Test when &#39;a&#39; is a boolean.</span>
+<a name="l00190"></a>00190         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt; 
+<a name="l00191"></a>00191         genTypeT <a class="code" href="a00238.html#ga11288dc43a2a1833766728a3eb81ac63">mix</a>(genTypeT <span class="keyword">const</span> &amp; x, genTypeT <span class="keyword">const</span> &amp; y, genTypeU <span class="keyword">const</span> &amp; a);
+<a name="l00192"></a>00192 
+<a name="l00197"></a>00197         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00198"></a>00198         genType <a class="code" href="a00238.html#gaf1c0aac0585f62db8db44e407478c434" title="Returns 0.0 if x &lt; edge, otherwise it returns 1.0.">step</a>(
+<a name="l00199"></a>00199                 genType <span class="keyword">const</span> &amp; edge, 
+<a name="l00200"></a>00200                 genType <span class="keyword">const</span> &amp; x);
+<a name="l00201"></a>00201 
+<a name="l00202"></a>00202         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00203"></a>00203         genType <a class="code" href="a00238.html#gaf1c0aac0585f62db8db44e407478c434" title="Returns 0.0 if x &lt; edge, otherwise it returns 1.0.">step</a>(
+<a name="l00204"></a>00204                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; edge, 
+<a name="l00205"></a>00205                 genType <span class="keyword">const</span> &amp; x);
+<a name="l00206"></a>00206 
+<a name="l00219"></a>00219         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00220"></a>00220         genType <a class="code" href="a00238.html#gaec459c912160fa6d9c18acd52976bb4d" title="Returns 0.0 if x &lt;= edge0 and 1.0 if x &gt;= edge1 and performs smooth Hermite interpolation between 0 a...">smoothstep</a>(
+<a name="l00221"></a>00221                 genType <span class="keyword">const</span> &amp; edge0, 
+<a name="l00222"></a>00222                 genType <span class="keyword">const</span> &amp; edge1, 
+<a name="l00223"></a>00223                 genType <span class="keyword">const</span> &amp; x);
+<a name="l00224"></a>00224 
+<a name="l00225"></a>00225         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00226"></a>00226         genType <a class="code" href="a00238.html#gaec459c912160fa6d9c18acd52976bb4d" title="Returns 0.0 if x &lt;= edge0 and 1.0 if x &gt;= edge1 and performs smooth Hermite interpolation between 0 a...">smoothstep</a>(
+<a name="l00227"></a>00227                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; edge0, 
+<a name="l00228"></a>00228                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; edge1, 
+<a name="l00229"></a>00229                 genType <span class="keyword">const</span> &amp; x);
+<a name="l00230"></a>00230 
+<a name="l00239"></a>00239         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00240"></a>00240         <span class="keyword">typename</span> genType::bool_type <a class="code" href="a00238.html#ga873db92807cc955cf98030c94a342d5a" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&#39;s set of...">isnan</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00241"></a>00241 
+<a name="l00250"></a>00250         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00251"></a>00251         <span class="keyword">typename</span> genType::bool_type <a class="code" href="a00238.html#ga7194c89cf656614f231e11c46d906465" title="Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...">isinf</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00252"></a>00252 
+<a name="l00259"></a>00259         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;
+<a name="l00260"></a>00260         genIType <a class="code" href="a00238.html#ga2508259e7d3093603f4c6d3c132a704c" title="Returns a signed integer value representing the encoding of a floating-point value.">floatBitsToInt</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00261"></a>00261 
+<a name="l00268"></a>00268         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genUType&gt;
+<a name="l00269"></a>00269         genUType <a class="code" href="a00238.html#ga17f59f3a2dd5b93e32ff1057be188681" title="Returns a unsigned integer value representing the encoding of a floating-point value.">floatBitsToUint</a>(genType <span class="keyword">const</span> &amp; value);
+<a name="l00270"></a>00270 
+<a name="l00279"></a>00279         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;
+<a name="l00280"></a>00280         genType <a class="code" href="a00238.html#ga3b76eab7091983e936c894b1976e90be" title="Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...">intBitsToFloat</a>(genIType <span class="keyword">const</span> &amp; value);
+<a name="l00281"></a>00281         
+<a name="l00290"></a>00290     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genUType&gt;
+<a name="l00291"></a>00291     genType <a class="code" href="a00238.html#ga1a38039b00f182b6b22e909ea5a87bab" title="Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...">uintBitsToFloat</a>(genUType <span class="keyword">const</span> &amp; value);
+<a name="l00292"></a>00292         
+<a name="l00297"></a>00297         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00298"></a>00298         genType <a class="code" href="a00238.html#gad0278428ad872e7be378c3b2ad66b0ba" title="Computes and returns a * b + c.">fma</a>(genType <span class="keyword">const</span> &amp; a, genType <span class="keyword">const</span> &amp; b, genType <span class="keyword">const</span> &amp; c);
+<a name="l00299"></a>00299 
+<a name="l00312"></a>00312         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;
+<a name="l00313"></a>00313         genType <a class="code" href="a00238.html#ga51135c18fa3b70b67478e546258caa64" title="Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...">frexp</a>(genType <span class="keyword">const</span> &amp; x, genIType &amp; <a class="code" href="a00238.html#gac96b81360552e233031fd06390576ebf" title="Returns the natural exponentiation of x, i.e., e^x.">exp</a>);
+<a name="l00314"></a>00314 
+<a name="l00324"></a>00324         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;
+<a name="l00325"></a>00325         genType <a class="code" href="a00238.html#gaa99c16ada9e61cca03a8a00938a3c330" title="Builds a floating-point number from x and the corresponding integral exponent of two in exp...">ldexp</a>(genType <span class="keyword">const</span> &amp; x, genIType <span class="keyword">const</span> &amp; exp);
+<a name="l00326"></a>00326 
+<a name="l00328"></a>00328         }<span class="comment">//namespace common</span>
+<a name="l00329"></a>00329         }<span class="comment">//namespace function</span>
+<a name="l00330"></a>00330         }<span class="comment">//namespace core</span>
+<a name="l00331"></a>00331 
+<a name="l00332"></a>00332         <span class="keyword">using namespace </span>core::function::common;
+<a name="l00333"></a>00333 }<span class="comment">//namespace glm</span>
+<a name="l00334"></a>00334 
+<a name="l00335"></a>00335 <span class="preprocessor">#include &quot;func_common.inl&quot;</span>
+<a name="l00336"></a>00336 
+<a name="l00337"></a>00337 <span class="preprocessor">#endif//glm_core_func_common</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="title">func_exponential.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-08</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-04</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_exponential.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_exponential</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_exponential</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00018"></a><a class="code" href="a00147.html">00018</a>         <span class="keyword">namespace </span>exponential{
+<a name="l00019"></a>00019 
+<a name="l00022"></a>00022 
+<a name="l00027"></a>00027         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00028"></a>00028         genType <a class="code" href="a00238.html#ga8eb76dfbf0fed3397c0327915279f06f" title="Returns x raised to the y power.">pow</a>(genType <span class="keyword">const</span> &amp; x, genType <span class="keyword">const</span> &amp; y);
+<a name="l00029"></a>00029 
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00035"></a>00035         genType <a class="code" href="a00238.html#gac96b81360552e233031fd06390576ebf" title="Returns the natural exponentiation of x, i.e., e^x.">exp</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00036"></a>00036 
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00044"></a>00044         genType <a class="code" href="a00238.html#ga50b7859bfe87c2f075fe7a04e4c68cc3" title="Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y...">log</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00045"></a>00045 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00051"></a>00051         genType <a class="code" href="a00238.html#ga79adbdfa6f2e6ce59816c9b0bd1aebe3" title="Returns 2 raised to the x power.">exp2</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00052"></a>00052 
+<a name="l00058"></a>00058         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00059"></a>00059         genType <a class="code" href="a00238.html#ga956c24e59912196d4b3714789e57c077" title="Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...">log2</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00060"></a>00060 
+<a name="l00065"></a>00065         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00066"></a>00066         genType <a class="code" href="a00238.html#ga29d9d4ccbca8f2168ac6534fbb65cbad" title="Returns the positive square root of x.">sqrt</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00067"></a>00067     
+<a name="l00072"></a>00072         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00073"></a>00073         genType <a class="code" href="a00238.html#gadce520af7df2c97aea9f689ad620fabe" title="Returns the reciprocal of the positive square root of x.">inversesqrt</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00074"></a>00074 
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077         }<span class="comment">//namespace exponential</span>
+<a name="l00078"></a>00078         }<span class="comment">//namespace function</span>
+<a name="l00079"></a>00079         }<span class="comment">//namespace core</span>
+<a name="l00080"></a>00080 
+<a name="l00081"></a>00081         <span class="keyword">using namespace </span>core::function::exponential;
+<a name="l00082"></a>00082 }<span class="comment">//namespace glm</span>
+<a name="l00083"></a>00083 
+<a name="l00084"></a>00084 <span class="preprocessor">#include &quot;func_exponential.inl&quot;</span>
+<a name="l00085"></a>00085 
+<a name="l00086"></a>00086 <span class="preprocessor">#endif//glm_core_func_exponential</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">func_geometric.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-04</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_geometric.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_geometric</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_geometric</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00017"></a>00017         <span class="keyword">namespace </span>geometric{ 
+<a name="l00018"></a>00018 
+<a name="l00021"></a>00021 
+<a name="l00026"></a>00026         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00027"></a>00027         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00238.html#ga10ee9a1d18c6da61cab61d8637d23847" title="Returns the length of x, i.e., sqrt(x * x).">length</a>(
+<a name="l00028"></a>00028                 genType <span class="keyword">const</span> &amp; x); 
+<a name="l00029"></a>00029 
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00035"></a>00035         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00238.html#gaa7cb6dbe9b8224c25345f1fd6fc09e77" title="Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).">distance</a>(
+<a name="l00036"></a>00036                 genType <span class="keyword">const</span> &amp; p0, 
+<a name="l00037"></a>00037                 genType <span class="keyword">const</span> &amp; p1);
+<a name="l00038"></a>00038 
+<a name="l00043"></a>00043     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00044"></a>00044         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00238.html#ga38e1f1538ac0fedc9d6ac14910105421" title="Returns the dot product of x and y, i.e., result = x * y.">dot</a>(
+<a name="l00045"></a>00045                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00046"></a>00046                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00047"></a>00047 
+<a name="l00052"></a>00052     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00053"></a>00053         detail::tvec3&lt;T&gt; <a class="code" href="a00238.html#ga63272179a066d755953bcfbe38666257" title="Returns the cross product of x and y.">cross</a>(
+<a name="l00054"></a>00054                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00055"></a>00055                 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; y);
+<a name="l00056"></a>00056 
+<a name="l00061"></a>00061         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00062"></a>00062         genType <a class="code" href="a00238.html#ga07ff16965f11fa17122ac874ed492276" title="Returns a vector in the same direction as x but with length of 1.">normalize</a>(
+<a name="l00063"></a>00063                 genType <span class="keyword">const</span> &amp; x);
+<a name="l00064"></a>00064 
+<a name="l00069"></a>00069     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00070"></a>00070         genType <a class="code" href="a00238.html#gad591e8f7b1a5e311d3439dda2bb82aea" title="If dot(Nref, I) &lt; 0.0, return N, otherwise, return -N.">faceforward</a>(
+<a name="l00071"></a>00071                 genType <span class="keyword">const</span> &amp; N, 
+<a name="l00072"></a>00072                 genType <span class="keyword">const</span> &amp; I, 
+<a name="l00073"></a>00073                 genType <span class="keyword">const</span> &amp; Nref);
+<a name="l00074"></a>00074   
+<a name="l00080"></a>00080     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00081"></a>00081         genType <a class="code" href="a00238.html#ga2863d2331eb3752a5a17244c604c1d07" title="For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...">reflect</a>(
+<a name="l00082"></a>00082                 genType <span class="keyword">const</span> &amp; I, 
+<a name="l00083"></a>00083                 genType <span class="keyword">const</span> &amp; N);
+<a name="l00084"></a>00084   
+<a name="l00091"></a>00091     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00092"></a>00092         genType <a class="code" href="a00238.html#ga895392ad98499a450e2cc8579d76a84d" title="For the incident vector I and surface normal N, and the ratio of indices of refraction eta...">refract</a>(
+<a name="l00093"></a>00093                 genType <span class="keyword">const</span> &amp; I, 
+<a name="l00094"></a>00094                 genType <span class="keyword">const</span> &amp; N, 
+<a name="l00095"></a>00095                 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; eta);
+<a name="l00096"></a>00096 
+<a name="l00098"></a>00098 
+<a name="l00099"></a>00099         }<span class="comment">//namespace geometric</span>
+<a name="l00100"></a>00100         }<span class="comment">//namespace function</span>
+<a name="l00101"></a>00101         }<span class="comment">//namespace core</span>
+<a name="l00102"></a>00102 
+<a name="l00103"></a>00103         <span class="keyword">using namespace </span>core::function::geometric;
+<a name="l00104"></a>00104 }<span class="comment">//namespace glm</span>
+<a name="l00105"></a>00105 
+<a name="l00106"></a>00106 <span class="preprocessor">#include &quot;func_geometric.inl&quot;</span>
+<a name="l00107"></a>00107 
+<a name="l00108"></a>00108 <span class="preprocessor">#endif//glm_core_func_geometric</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">func_integer.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2010-03-17</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-03-31</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_integer.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_integer</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_integer</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00018"></a><a class="code" href="a00149.html">00018</a>         <span class="keyword">namespace </span>integer{
+<a name="l00019"></a>00019 
+<a name="l00022"></a>00022 
+<a name="l00029"></a>00029                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUType&gt;
+<a name="l00030"></a>00030                 genUType <a class="code" href="a00238.html#ga8d63fd56743cc93286f09742baed4002" title="Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).">uaddCarry</a>(
+<a name="l00031"></a>00031                         genUType <span class="keyword">const</span> &amp; x, 
+<a name="l00032"></a>00032                         genUType <span class="keyword">const</span> &amp; y, 
+<a name="l00033"></a>00033                         genUType &amp; carry);
+<a name="l00034"></a>00034 
+<a name="l00041"></a>00041                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUType&gt;
+<a name="l00042"></a>00042                 genUType <a class="code" href="a00238.html#ga5ea2ea51e7cf73056069ce7583d61560" title="Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.">usubBorrow</a>(
+<a name="l00043"></a>00043                         genUType <span class="keyword">const</span> &amp; x, 
+<a name="l00044"></a>00044                         genUType <span class="keyword">const</span> &amp; y, 
+<a name="l00045"></a>00045                         genUType &amp; borrow);
+<a name="l00046"></a>00046                 
+<a name="l00053"></a>00053                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUType&gt;
+<a name="l00054"></a>00054                 <span class="keywordtype">void</span> <a class="code" href="a00238.html#gad9b60d1c7e161b78682b7f8b071e213e" title="Multiplies 32-bit integers x and y, producing a 64-bit result.">umulExtended</a>(
+<a name="l00055"></a>00055                         genUType <span class="keyword">const</span> &amp; x, 
+<a name="l00056"></a>00056                         genUType <span class="keyword">const</span> &amp; y, 
+<a name="l00057"></a>00057                         genUType &amp; msb, 
+<a name="l00058"></a>00058                         genUType &amp; lsb);
+<a name="l00059"></a>00059                 
+<a name="l00066"></a>00066                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIType&gt;
+<a name="l00067"></a>00067                 <span class="keywordtype">void</span> <a class="code" href="a00238.html#gac01a66145ce9472afb6a3bee837c0bd6" title="Multiplies 32-bit integers x and y, producing a 64-bit result.">imulExtended</a>(
+<a name="l00068"></a>00068                         genIType <span class="keyword">const</span> &amp; x, 
+<a name="l00069"></a>00069                         genIType <span class="keyword">const</span> &amp; y, 
+<a name="l00070"></a>00070                         genIType &amp; msb, 
+<a name="l00071"></a>00071                         genIType &amp; lsb);
+<a name="l00072"></a>00072 
+<a name="l00086"></a>00086                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIUType&gt;
+<a name="l00087"></a>00087                 genIUType <a class="code" href="a00238.html#ga3b4804e700ade895189ea8bde142c822" title="Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...">bitfieldExtract</a>(
+<a name="l00088"></a>00088                         genIUType <span class="keyword">const</span> &amp; Value, 
+<a name="l00089"></a>00089                         <span class="keywordtype">int</span> <span class="keyword">const</span> &amp; Offset, 
+<a name="l00090"></a>00090                         <span class="keywordtype">int</span> <span class="keyword">const</span> &amp; Bits);
+<a name="l00091"></a>00091 
+<a name="l00104"></a>00104                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIUType&gt;
+<a name="l00105"></a>00105                 genIUType <a class="code" href="a00238.html#ga90d0bc8e79f637da58b8fad2fc8f3275" title="Returns the insertion the bits least-significant bits of insert into base.">bitfieldInsert</a>(
+<a name="l00106"></a>00106                         genIUType <span class="keyword">const</span> &amp; Base, 
+<a name="l00107"></a>00107                         genIUType <span class="keyword">const</span> &amp; Insert, 
+<a name="l00108"></a>00108                         <span class="keywordtype">int</span> <span class="keyword">const</span> &amp; Offset, 
+<a name="l00109"></a>00109                         <span class="keywordtype">int</span> <span class="keyword">const</span> &amp; Bits);
+<a name="l00110"></a>00110 
+<a name="l00117"></a>00117                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIUType&gt;
+<a name="l00118"></a>00118                 genIUType <a class="code" href="a00238.html#ga68bdb2c3debc414d5567935b4cbca62f" title="Returns the reversal of the bits of value.">bitfieldReverse</a>(genIUType <span class="keyword">const</span> &amp; value);
+<a name="l00119"></a>00119                 
+<a name="l00124"></a>00124                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C&gt;
+<a name="l00125"></a>00125                 <span class="keyword">typename</span> C&lt;T&gt;::signed_type <a class="code" href="a00238.html#ga29cfb04fafbaa1939955f11fef28ff38" title="Returns the number of bits set to 1 in the binary representation of value.">bitCount</a>(C&lt;T&gt; <span class="keyword">const</span> &amp; Value);
+<a name="l00126"></a>00126 
+<a name="l00133"></a>00133                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C&gt;
+<a name="l00134"></a>00134                 <span class="keyword">typename</span> C&lt;T&gt;::signed_type <a class="code" href="a00238.html#ga9890456d065156a3c3c9786b14638486" title="Returns the bit number of the least significant bit set to 1 in the binary representation of value...">findLSB</a>(C&lt;T&gt; <span class="keyword">const</span> &amp; Value);
+<a name="l00135"></a>00135 
+<a name="l00143"></a>00143                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>C&gt;
+<a name="l00144"></a>00144                 <span class="keyword">typename</span> C&lt;T&gt;::signed_type <a class="code" href="a00238.html#ga0f50b6fe121f170c3725a8abb53ff077" title="Returns the bit number of the most significant bit in the binary representation of value...">findMSB</a>(C&lt;T&gt; <span class="keyword">const</span> &amp; Value);
+<a name="l00145"></a>00145 
+<a name="l00147"></a>00147 
+<a name="l00148"></a>00148         }<span class="comment">//namespace integer</span>
+<a name="l00149"></a>00149         }<span class="comment">//namespace function</span>
+<a name="l00150"></a>00150         }<span class="comment">//namespace core</span>
+<a name="l00151"></a>00151 
+<a name="l00152"></a>00152         <span class="keyword">using namespace </span>core::function::integer;
+<a name="l00153"></a>00153 }<span class="comment">//namespace glm</span>
+<a name="l00154"></a>00154 
+<a name="l00155"></a>00155 <span class="preprocessor">#include &quot;func_integer.inl&quot;</span>
+<a name="l00156"></a>00156 
+<a name="l00157"></a>00157 <span class="preprocessor">#endif//glm_core_func_integer</span>
+<a name="l00158"></a>00158 <span class="preprocessor"></span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">func_matrix.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-04</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_matrix.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_matrix</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_matrix</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00018"></a><a class="code" href="a00150.html">00018</a>         <span class="keyword">namespace </span>matrix{
+<a name="l00019"></a>00019 
+<a name="l00022"></a>00022 
+<a name="l00028"></a>00028         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt; 
+<a name="l00029"></a>00029         matType <a class="code" href="a00238.html#gad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...">matrixCompMult</a>(
+<a name="l00030"></a>00030                 matType <span class="keyword">const</span> &amp; x, 
+<a name="l00031"></a>00031                 matType <span class="keyword">const</span> &amp; y);
+<a name="l00032"></a>00032 
+<a name="l00039"></a>00039     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType, <span class="keyword">typename</span> matType&gt; 
+<a name="l00040"></a>00040         matType <a class="code" href="a00238.html#ga04b83f76e97124e8e91d923dd7ba326c" title="Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...">outerProduct</a>(
+<a name="l00041"></a>00041                 vecType <span class="keyword">const</span> &amp; c, 
+<a name="l00042"></a>00042                 vecType <span class="keyword">const</span> &amp; r);
+<a name="l00043"></a>00043 
+<a name="l00048"></a>00048     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt; 
+<a name="l00049"></a>00049         <span class="keyword">typename</span> matType::transpose_type <a class="code" href="a00238.html#ga8b1a22512f73b0176ad062d3d480e906" title="Returns the transposed matrix of x.">transpose</a>(
+<a name="l00050"></a>00050                 matType <span class="keyword">const</span> &amp; x);
+<a name="l00051"></a>00051         
+<a name="l00056"></a>00056         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00057"></a>00057         <span class="keyword">typename</span> detail::tmat2x2&lt;T&gt;::value_type <a class="code" href="a00238.html#ga0159ae2542b5bba80743694122247c15" title="Return the determinant of a mat2 matrix.">determinant</a>(
+<a name="l00058"></a>00058                 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00059"></a>00059 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00065"></a>00065         <span class="keyword">typename</span> detail::tmat3x3&lt;T&gt;::value_type <a class="code" href="a00238.html#ga0159ae2542b5bba80743694122247c15" title="Return the determinant of a mat2 matrix.">determinant</a>(
+<a name="l00066"></a>00066                 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00067"></a>00067 
+<a name="l00072"></a>00072     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00073"></a>00073         <span class="keyword">typename</span> detail::tmat4x4&lt;T&gt;::value_type <a class="code" href="a00238.html#ga0159ae2542b5bba80743694122247c15" title="Return the determinant of a mat2 matrix.">determinant</a>(
+<a name="l00074"></a>00074                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00075"></a>00075 
+<a name="l00080"></a>00080         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00081"></a>00081         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00238.html#ga21de0684ba52d03625b43eac0c2b866a" title="Return the inverse of a mat2 matrix.">inverse</a>(
+<a name="l00082"></a>00082                 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00083"></a>00083 
+<a name="l00088"></a>00088         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00089"></a>00089         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00238.html#ga21de0684ba52d03625b43eac0c2b866a" title="Return the inverse of a mat2 matrix.">inverse</a>(
+<a name="l00090"></a>00090                 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00091"></a>00091 
+<a name="l00096"></a>00096         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00097"></a>00097         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00238.html#ga21de0684ba52d03625b43eac0c2b866a" title="Return the inverse of a mat2 matrix.">inverse</a>(
+<a name="l00098"></a>00098                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00099"></a>00099 
+<a name="l00101"></a>00101 
+<a name="l00102"></a>00102         }<span class="comment">//namespace matrix</span>
+<a name="l00103"></a>00103         }<span class="comment">//namespace function</span>
+<a name="l00104"></a>00104         }<span class="comment">//namespace core</span>
+<a name="l00105"></a>00105 
+<a name="l00106"></a>00106         <span class="keyword">using namespace </span>core::function::matrix;
+<a name="l00107"></a>00107 }<span class="comment">//namespace glm</span>
+<a name="l00108"></a>00108 
+<a name="l00109"></a>00109 <span class="preprocessor">#include &quot;func_matrix.inl&quot;</span>
+<a name="l00110"></a>00110 
+<a name="l00111"></a>00111 <span class="preprocessor">#endif//glm_core_func_matrix</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<title>func_noise.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">func_noise.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_noise.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_noise</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00017"></a>00017         <span class="comment">// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.</span>
+<a name="l00018"></a>00018         <span class="keyword">namespace </span>noise{
+<a name="l00019"></a>00019 
+<a name="l00022"></a>00022 
+<a name="l00027"></a>00027         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00028"></a>00028         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00238.html#ga9a5b6e92c055c5d401b2a7c56b4b8da3" title="Returns a 1D noise value based on the input value x.">noise1</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00029"></a>00029 
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00035"></a>00035         detail::tvec2&lt;typename genType::value_type&gt; <a class="code" href="a00238.html#gaad98694033fa19168b99205f5ab33a0e" title="Returns a 2D noise value based on the input value x.">noise2</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00036"></a>00036 
+<a name="l00041"></a>00041         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00042"></a>00042         detail::tvec3&lt;typename genType::value_type&gt; <a class="code" href="a00238.html#ga8759756672debb0894c0bb18f5add8a6" title="Returns a 3D noise value based on the input value x.">noise3</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00043"></a>00043 
+<a name="l00048"></a>00048         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00049"></a>00049         detail::tvec4&lt;typename genType::value_type&gt; <a class="code" href="a00238.html#gac744c79c4ab6cffafbd197fc5276e62d" title="Returns a 4D noise value based on the input value x.">noise4</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00050"></a>00050 
+<a name="l00052"></a>00052 
+<a name="l00053"></a>00053         }<span class="comment">//namespace noise</span>
+<a name="l00054"></a>00054         }<span class="comment">//namespace function</span>
+<a name="l00055"></a>00055         }<span class="comment">//namespace core</span>
+<a name="l00056"></a>00056 
+<a name="l00057"></a>00057         <span class="keyword">using namespace </span>core::function::noise;
+<a name="l00058"></a>00058 }<span class="comment">//namespace glm</span>
+<a name="l00059"></a>00059 
+<a name="l00060"></a>00060 <span class="preprocessor">#include &quot;func_noise.inl&quot;</span>
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062 <span class="preprocessor">#endif//glm_core_func_noise</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

+ 91 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>func_packing.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">func_packing.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2010-03-17</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-03-17</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_packing.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_packing</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_packing</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00018"></a><a class="code" href="a00152.html">00018</a>         <span class="keyword">namespace </span>packing
+<a name="l00019"></a>00019         {
+<a name="l00022"></a>00022 
+<a name="l00034"></a>00034                 detail::uint32 <a class="code" href="a00238.html#ga7fc17302ae69881bb792842d472e7a30" title="First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...">packUnorm2x16</a>(<a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::float32&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00035"></a>00035         
+<a name="l00047"></a>00047                 detail::uint32 <a class="code" href="a00238.html#gaf440e4e6c6be271327c5e2538e9c8b5f" title="First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...">packUnorm4x8</a>(<a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::float32&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00048"></a>00048         
+<a name="l00060"></a>00060                 detail::uint32 <a class="code" href="a00238.html#ga3f82e6b12495d9751eee53facba475da" title="First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...">packSnorm4x8</a>(<a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::float32&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00061"></a>00061 
+<a name="l00073"></a>00073                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::float32&gt;</a> <a class="code" href="a00238.html#gab3745178db4024212c4d7cb3df9a6f39" title="First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.">unpackUnorm2x16</a>(detail::uint32 <span class="keyword">const</span> &amp; p);
+<a name="l00074"></a>00074 
+<a name="l00086"></a>00086         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::float32&gt;</a> <a class="code" href="a00238.html#ga11630d2b293d96452c412639ec3c942e" title="First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.">unpackUnorm4x8</a>(detail::uint32 <span class="keyword">const</span> &amp; p);
+<a name="l00087"></a>00087         
+<a name="l00099"></a>00099                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::float32&gt;</a> <a class="code" href="a00238.html#ga03dafa00be8359e3a028aed81ae6007e" title="First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.">unpackSnorm4x8</a>(detail::uint32 <span class="keyword">const</span> &amp; p);
+<a name="l00100"></a>00100 
+<a name="l00109"></a>00109                 <span class="keywordtype">double</span> <a class="code" href="a00238.html#ga816867ca2fdb1bfb5d80d7a4f18a9e97" title="Returns a double-precision value obtained by packing the components of v into a 64-bit value...">packDouble2x32</a>(<a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint32&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00110"></a>00110         
+<a name="l00118"></a>00118                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint32&gt;</a> <a class="code" href="a00238.html#ga4e80ba8eaef0b878ecb43053a4df9ff7" title="Returns a two-component unsigned integer vector representation of v.">unpackDouble2x32</a>(<span class="keywordtype">double</span> <span class="keyword">const</span> &amp; v);
+<a name="l00119"></a>00119 
+<a name="l00121"></a>00121 
+<a name="l00122"></a>00122         }<span class="comment">//namespace packing</span>
+<a name="l00123"></a>00123         }<span class="comment">//namespace function</span>
+<a name="l00124"></a>00124         }<span class="comment">//namespace core</span>
+<a name="l00125"></a>00125 
+<a name="l00126"></a>00126         <span class="keyword">using namespace </span>core::function::packing;
+<a name="l00127"></a>00127 }<span class="comment">//namespace glm</span>
+<a name="l00128"></a>00128 
+<a name="l00129"></a>00129 <span class="preprocessor">#include &quot;func_packing.inl&quot;</span>
+<a name="l00130"></a>00130 
+<a name="l00131"></a>00131 <span class="preprocessor">#endif//glm_core_func_packing</span>
+<a name="l00132"></a>00132 <span class="preprocessor"></span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">func_trigonometric.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_trigonometric.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_trigonometric</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_trigonometric</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="keyword">namespace </span>core{
+<a name="l00016"></a>00016         <span class="keyword">namespace </span>function{
+<a name="l00020"></a><a class="code" href="a00153.html">00020</a>         <span class="keyword">namespace </span>trigonometric{
+<a name="l00021"></a>00021 
+<a name="l00024"></a>00024 
+<a name="l00029"></a>00029         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00030"></a>00030         genType <a class="code" href="a00238.html#ga40251a4a07049e7fdcbf155c3cc6d32a" title="Converts degrees to radians and returns the result.">radians</a>(genType <span class="keyword">const</span> &amp; <a class="code" href="a00238.html#ga2dc092f93e998e01c1cfdaef817ca926" title="Converts radians to degrees and returns the result.">degrees</a>);
+<a name="l00031"></a>00031 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00037"></a>00037         genType <a class="code" href="a00238.html#ga2dc092f93e998e01c1cfdaef817ca926" title="Converts radians to degrees and returns the result.">degrees</a>(genType <span class="keyword">const</span> &amp; radians);
+<a name="l00038"></a>00038 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00045"></a>00045         genType <a class="code" href="a00238.html#gad246389321f46f7cb1cc422f9fd64cf4" title="The standard trigonometric sine function.">sin</a>(genType <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00046"></a>00046 
+<a name="l00052"></a>00052         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00053"></a>00053         genType <a class="code" href="a00238.html#ga4fbc8481a95bcc1c0c6931a34449b9a8" title="The standard trigonometric cosine function.">cos</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00054"></a>00054 
+<a name="l00059"></a>00059         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00060"></a>00060         genType <a class="code" href="a00238.html#ga1a556079a4fee8b5e12fcfe7551f6931" title="The standard trigonometric tangent function.">tan</a>(genType <span class="keyword">const</span> &amp; angle); 
+<a name="l00061"></a>00061 
+<a name="l00068"></a>00068         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00069"></a>00069         genType <a class="code" href="a00238.html#ga3c625e34fc99b33829c28c6d580df7e2" title="Arc sine.">asin</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00070"></a>00070 
+<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00078"></a>00078         genType <a class="code" href="a00238.html#ga52a4b4cbe6d47f94d06ee1efd95786e6" title="Arc cosine.">acos</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00079"></a>00079 
+<a name="l00088"></a>00088         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00089"></a>00089         genType <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(genType <span class="keyword">const</span> &amp; y, genType <span class="keyword">const</span> &amp; x);
+<a name="l00090"></a>00090 
+<a name="l00096"></a>00096         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00097"></a>00097         genType <a class="code" href="a00238.html#ga32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(genType <span class="keyword">const</span> &amp; y_over_x);
+<a name="l00098"></a>00098 
+<a name="l00103"></a>00103         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00104"></a>00104         genType <a class="code" href="a00238.html#ga13a63bc67a160b1614ba3681f57fe480" title="Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.">sinh</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00105"></a>00105 
+<a name="l00110"></a>00110         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00111"></a>00111         genType <a class="code" href="a00238.html#ga2cfdbcd7a269a114cbb4f19dcf1e3f8b" title="Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.">cosh</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00112"></a>00112 
+<a name="l00117"></a>00117         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00118"></a>00118         genType <a class="code" href="a00238.html#gad93de1d635832bf722eb78a088bfbaa6" title="Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)">tanh</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00119"></a>00119 
+<a name="l00124"></a>00124         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00125"></a>00125         genType <a class="code" href="a00238.html#ga7ba20fc7c7b3eeef601e73b130e63db5" title="Arc hyperbolic sine; returns the inverse of sinh.">asinh</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00126"></a>00126         
+<a name="l00132"></a>00132         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00133"></a>00133         genType <a class="code" href="a00238.html#ga7c8d8ac539a43da0d41e656a38262ff0" title="Arc hyperbolic cosine; returns the non-negative inverse of cosh.">acosh</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00134"></a>00134 
+<a name="l00140"></a>00140         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00141"></a>00141         genType <a class="code" href="a00238.html#ga4d896caf7b1a8e5b5e3b29394e8c0ecd" title="Arc hyperbolic tangent; returns the inverse of tanh.">atanh</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00142"></a>00142 
+<a name="l00144"></a>00144 
+<a name="l00145"></a>00145         }<span class="comment">//namespace trigonometric</span>
+<a name="l00146"></a>00146         }<span class="comment">//namespace function</span>
+<a name="l00147"></a>00147         }<span class="comment">//namespace core</span>
+<a name="l00148"></a>00148 
+<a name="l00149"></a>00149         <span class="keyword">using namespace </span>core::function::trigonometric;
+<a name="l00150"></a>00150 }<span class="comment">//namespace glm</span>
+<a name="l00151"></a>00151 
+<a name="l00152"></a>00152 <span class="preprocessor">#include &quot;func_trigonometric.inl&quot;</span>
+<a name="l00153"></a>00153 
+<a name="l00154"></a>00154 <span class="preprocessor">#endif//glm_core_func_trigonometric</span>
+<a name="l00155"></a>00155 <span class="preprocessor"></span>
+<a name="l00156"></a>00156 
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">func_vector_relational.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-09</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/func_vector_relational.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_vector_relational</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_vector_relational</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;_detail.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm
+<a name="l00016"></a>00016 {
+<a name="l00017"></a>00017         <span class="keyword">namespace </span>core{
+<a name="l00018"></a>00018         <span class="keyword">namespace </span>function{
+<a name="l00021"></a><a class="code" href="a00154.html">00021</a>         <span class="keyword">namespace </span>vector_relational
+<a name="l00022"></a>00022         {
+<a name="l00025"></a>00025 
+<a name="l00030"></a>00030         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00031"></a>00031                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#ga54e5b894f79b9c1b8f6d28fe6f986e80" title="Returns the component-wise comparison result of x &lt; y.">lessThan</a>
+<a name="l00032"></a><a class="code" href="a00238.html#ga54e5b894f79b9c1b8f6d28fe6f986e80">00032</a>                 (
+<a name="l00033"></a>00033                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00034"></a>00034                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00035"></a>00035                 )
+<a name="l00036"></a>00036                 {
+<a name="l00037"></a>00037                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00038"></a>00038                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;lessThan&#39;, GLM vector types required&quot;</span>);
+<a name="l00039"></a>00039                         GLM_STATIC_ASSERT(detail::is_bool&lt;T&gt;::_NO,
+<a name="l00040"></a>00040                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;lessThan&#39;, GLM vector types required floating-point or integer value types vectors&quot;</span>);
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00043"></a>00043                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00044"></a>00044                                 Result[i] = x[i] &lt; y[i];
+<a name="l00045"></a>00045 
+<a name="l00046"></a>00046                         <span class="keywordflow">return</span> Result;
+<a name="l00047"></a>00047                 }
+<a name="l00048"></a>00048 
+<a name="l00053"></a>00053                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00054"></a>00054                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#ga190db45f1b40202ee0716751448b119d" title="Returns the component-wise comparison of result x &lt;= y.">lessThanEqual</a>
+<a name="l00055"></a><a class="code" href="a00238.html#ga190db45f1b40202ee0716751448b119d">00055</a>                 (
+<a name="l00056"></a>00056                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00057"></a>00057                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00058"></a>00058                 )
+<a name="l00059"></a>00059                 {
+<a name="l00060"></a>00060                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00061"></a>00061                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;lessThanEqual&#39;, GLM vector types required&quot;</span>);
+<a name="l00062"></a>00062                         GLM_STATIC_ASSERT(detail::is_bool&lt;T&gt;::_NO, 
+<a name="l00063"></a>00063                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;lessThanEqual&#39;, GLM vector types required floating-point or integer value types vectors&quot;</span>);
+<a name="l00064"></a>00064 
+<a name="l00065"></a>00065                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00066"></a>00066                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00067"></a>00067                                 Result[i] = x[i] &lt;= y[i];
+<a name="l00068"></a>00068                         <span class="keywordflow">return</span> Result;
+<a name="l00069"></a>00069                 }
+<a name="l00070"></a>00070 
+<a name="l00075"></a>00075                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00076"></a>00076                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#gaef35061292f337c0d788f43a3b1a26c0" title="Returns the component-wise comparison of result x &gt; y.">greaterThan</a>
+<a name="l00077"></a><a class="code" href="a00238.html#gaef35061292f337c0d788f43a3b1a26c0">00077</a>                 (
+<a name="l00078"></a>00078                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00079"></a>00079                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00080"></a>00080                 )
+<a name="l00081"></a>00081                 {
+<a name="l00082"></a>00082                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00083"></a>00083                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;greaterThan&#39;, GLM vector types required&quot;</span>);
+<a name="l00084"></a>00084                         GLM_STATIC_ASSERT(detail::is_bool&lt;T&gt;::_NO, 
+<a name="l00085"></a>00085                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;greaterThan&#39;, GLM vector types required floating-point or integer value types vectors&quot;</span>);
+<a name="l00086"></a>00086 
+<a name="l00087"></a>00087                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00088"></a>00088                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00089"></a>00089                                 Result[i] = x[i] &gt; y[i];
+<a name="l00090"></a>00090                         <span class="keywordflow">return</span> Result;
+<a name="l00091"></a>00091                 }
+<a name="l00092"></a>00092 
+<a name="l00097"></a>00097                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00098"></a>00098                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#ga39aa8024d619850c81a685a4905177df" title="Returns the component-wise comparison of result x &gt;= y.">greaterThanEqual</a>
+<a name="l00099"></a><a class="code" href="a00238.html#ga39aa8024d619850c81a685a4905177df">00099</a>                 (
+<a name="l00100"></a>00100                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00101"></a>00101                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00102"></a>00102                 )
+<a name="l00103"></a>00103                 {
+<a name="l00104"></a>00104                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00105"></a>00105                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;greaterThanEqual&#39;, GLM vector types required&quot;</span>);
+<a name="l00106"></a>00106                         GLM_STATIC_ASSERT(detail::is_bool&lt;T&gt;::_NO, 
+<a name="l00107"></a>00107                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;greaterThanEqual&#39;, GLM vector types required floating-point or integer value types vectors&quot;</span>);
+<a name="l00108"></a>00108 
+<a name="l00109"></a>00109                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00110"></a>00110                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00111"></a>00111                                 Result[i] = x[i] &gt;= y[i];
+<a name="l00112"></a>00112                         <span class="keywordflow">return</span> Result;
+<a name="l00113"></a>00113                 }
+<a name="l00114"></a>00114 
+<a name="l00119"></a>00119                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00120"></a>00120                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#ga811015178de53f628610f2036946fbb9" title="Returns the component-wise comparison of result x == y.">equal</a>
+<a name="l00121"></a><a class="code" href="a00238.html#ga811015178de53f628610f2036946fbb9">00121</a>                 (
+<a name="l00122"></a>00122                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00123"></a>00123                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00124"></a>00124                 )
+<a name="l00125"></a>00125                 {
+<a name="l00126"></a>00126                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00127"></a>00127                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;equal&#39;, GLM vector types required&quot;</span>);
+<a name="l00128"></a>00128 
+<a name="l00129"></a>00129                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00130"></a>00130                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00131"></a>00131                                 Result[i] = x[i] == y[i];
+<a name="l00132"></a>00132                         <span class="keywordflow">return</span> Result;
+<a name="l00133"></a>00133                 }
+<a name="l00134"></a>00134 
+<a name="l00139"></a>00139                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00140"></a>00140                 GLM_FUNC_QUALIFIER <span class="keyword">typename</span> vecType&lt;T&gt;::bool_type <a class="code" href="a00238.html#ga62979ef5be1ad914f866074b900abdcd" title="Returns the component-wise comparison of result x != y.">notEqual</a>
+<a name="l00141"></a><a class="code" href="a00238.html#ga62979ef5be1ad914f866074b900abdcd">00141</a>                 (
+<a name="l00142"></a>00142                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; x, 
+<a name="l00143"></a>00143                         vecType&lt;T&gt; <span class="keyword">const</span> &amp; y
+<a name="l00144"></a>00144                 )
+<a name="l00145"></a>00145                 {
+<a name="l00146"></a>00146                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;T&gt; &gt;::_YES, 
+<a name="l00147"></a>00147                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;notEqual&#39;, GLM vector types required&quot;</span>);
+<a name="l00148"></a>00148 
+<a name="l00149"></a>00149                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00150"></a>00150                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00151"></a>00151                                 Result[i] = x[i] != y[i];
+<a name="l00152"></a>00152                         <span class="keywordflow">return</span> Result;
+<a name="l00153"></a>00153                 }
+<a name="l00154"></a>00154 
+<a name="l00159"></a>00159                 <span class="keyword">template</span> &lt;<span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00160"></a><a class="code" href="a00238.html#gaa478a7966a4e6550bf0ee58ea8271074">00160</a>                 GLM_FUNC_QUALIFIER <span class="keywordtype">bool</span> <a class="code" href="a00238.html#gaa478a7966a4e6550bf0ee58ea8271074" title="Returns true if any component of x is true.">any</a>(vecType&lt;bool&gt; <span class="keyword">const</span> &amp; v)
+<a name="l00161"></a>00161                 {
+<a name="l00162"></a>00162                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;bool&gt; &gt;::_YES, 
+<a name="l00163"></a>00163                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;any&#39;, GLM boolean vector types required&quot;</span>);
+<a name="l00164"></a>00164 
+<a name="l00165"></a>00165                         <span class="keywordtype">bool</span> Result = <span class="keyword">false</span>;
+<a name="l00166"></a>00166                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00167"></a>00167                                 Result = Result || v[i];
+<a name="l00168"></a>00168                         <span class="keywordflow">return</span> Result;
+<a name="l00169"></a>00169                 }
+<a name="l00170"></a>00170 
+<a name="l00175"></a>00175                 <span class="keyword">template</span> &lt;<span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00176"></a><a class="code" href="a00238.html#ga07b92e9e7077f06fe26e417f320b0f0c">00176</a>                 GLM_FUNC_QUALIFIER <span class="keywordtype">bool</span> <a class="code" href="a00238.html#ga07b92e9e7077f06fe26e417f320b0f0c" title="Returns true if all components of x are true.">all</a>(vecType&lt;bool&gt; <span class="keyword">const</span> &amp; v)
+<a name="l00177"></a>00177                 {
+<a name="l00178"></a>00178                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;bool&gt; &gt;::_YES, 
+<a name="l00179"></a>00179                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;all&#39;, GLM boolean vector types required&quot;</span>);
+<a name="l00180"></a>00180 
+<a name="l00181"></a>00181                         <span class="keywordtype">bool</span> Result = <span class="keyword">true</span>;
+<a name="l00182"></a>00182                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00183"></a>00183                                 Result = Result &amp;&amp; v[i];
+<a name="l00184"></a>00184                         <span class="keywordflow">return</span> Result;
+<a name="l00185"></a>00185                 }
+<a name="l00186"></a>00186 
+<a name="l00192"></a>00192                 <span class="keyword">template</span> &lt;<span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00193"></a><a class="code" href="a00238.html#gadb3248006580ee79ebb1d358bce25ca0">00193</a>                 GLM_FUNC_QUALIFIER vecType&lt;bool&gt; <a class="code" href="a00238.html#gadb3248006580ee79ebb1d358bce25ca0" title="Returns the component-wise logical complement of x.">not_</a>(vecType&lt;bool&gt; <span class="keyword">const</span> &amp; v)
+<a name="l00194"></a>00194                 {
+<a name="l00195"></a>00195                         GLM_STATIC_ASSERT(detail::is_vector&lt;vecType&lt;bool&gt; &gt;::_YES, 
+<a name="l00196"></a>00196                                 <span class="stringliteral">&quot;Invalid template instantiation of &#39;not_&#39;, GLM vector types required&quot;</span>);
+<a name="l00197"></a>00197 
+<a name="l00198"></a>00198                         <span class="keyword">typename</span> vecType&lt;bool&gt;::bool_type Result(vecType&lt;bool&gt;::null);
+<a name="l00199"></a>00199                         <span class="keywordflow">for</span>(<span class="keyword">typename</span> vecType&lt;bool&gt;::size_type i = 0; i &lt; vecType&lt;bool&gt;::value_size(); ++i)
+<a name="l00200"></a>00200                                 Result[i] = !v[i];
+<a name="l00201"></a>00201                         <span class="keywordflow">return</span> Result;
+<a name="l00202"></a>00202                 }
+<a name="l00203"></a>00203 
+<a name="l00205"></a>00205 
+<a name="l00206"></a>00206         }<span class="comment">//namespace vector_relational</span>
+<a name="l00207"></a>00207         }<span class="comment">//namespace function</span>
+<a name="l00208"></a>00208         }<span class="comment">//namespace core</span>
+<a name="l00209"></a>00209 
+<a name="l00210"></a>00210         <span class="keyword">using namespace </span>core::function::vector_relational;
+<a name="l00211"></a>00211 }<span class="comment">//namespace glm</span>
+<a name="l00212"></a>00212 
+<a name="l00213"></a>00213 <span class="preprocessor">#include &quot;func_vector_relational.inl&quot;</span>
+<a name="l00214"></a>00214 
+<a name="l00215"></a>00215 <span class="preprocessor">#endif//glm_core_func_vector_relational</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 124 - 0
doc/api-0.9.2/a00052_source.html

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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">glm.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-14</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-01-19</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/glm.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;core/_fixes.hpp&quot;</span>
+<a name="l00011"></a>00011 
+<a name="l00012"></a>00012 <span class="preprocessor">#ifndef glm_glm</span>
+<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define glm_glm</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span>
+<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;cmath&gt;</span>
+<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;climits&gt;</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &lt;cfloat&gt;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &lt;limits&gt;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;core/setup.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: Core library included&quot;)</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span>
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm
+<a name="l00028"></a>00028 {
+<a name="l00030"></a>00030         <span class="keyword">namespace </span>core
+<a name="l00031"></a>00031         {
+<a name="l00036"></a>00036                 <span class="keyword">namespace </span>type
+<a name="l00037"></a>00037                 {
+<a name="l00038"></a>00038                         <span class="keyword">namespace </span>precision{}
+<a name="l00039"></a>00039                 }
+<a name="l00040"></a>00040 
+<a name="l00043"></a>00043                 <span class="keyword">namespace </span>function{}
+<a name="l00044"></a>00044         }<span class="comment">//namespace core</span>
+<a name="l00045"></a>00045 
+<a name="l00047"></a><a class="code" href="a00158.html">00047</a>         <span class="keyword">namespace </span>gtc{}
+<a name="l00048"></a>00048 
+<a name="l00051"></a><a class="code" href="a00168.html">00051</a>         <span class="keyword">namespace </span>gtx{}
+<a name="l00052"></a>00052 
+<a name="l00054"></a><a class="code" href="a00230.html">00054</a>         <span class="keyword">namespace </span>virtrev{}
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056         <span class="keyword">using namespace </span>core::type;
+<a name="l00057"></a>00057         <span class="keyword">using namespace </span>core::type::precision;
+<a name="l00058"></a>00058         <span class="keyword">using namespace </span>core::function;
+<a name="l00059"></a>00059 }<span class="comment">//namespace glm</span>
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;./core/_detail.hpp&quot;</span>
+<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;./core/type.hpp&quot;</span>
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;./core/func_trigonometric.hpp&quot;</span>
+<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;./core/func_exponential.hpp&quot;</span>
+<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;./core/func_common.hpp&quot;</span>
+<a name="l00067"></a>00067 <span class="preprocessor">#include &quot;./core/func_packing.hpp&quot;</span>
+<a name="l00068"></a>00068 <span class="preprocessor">#include &quot;./core/func_geometric.hpp&quot;</span>
+<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;./core/func_matrix.hpp&quot;</span>
+<a name="l00070"></a>00070 <span class="preprocessor">#include &quot;./core/func_vector_relational.hpp&quot;</span>
+<a name="l00071"></a>00071 <span class="preprocessor">#include &quot;./core/func_integer.hpp&quot;</span>
+<a name="l00072"></a>00072 <span class="preprocessor">#include &quot;./core/func_noise.hpp&quot;</span>
+<a name="l00073"></a>00073 <span class="preprocessor">#include &quot;./core/_swizzle.hpp&quot;</span>
+<a name="l00074"></a>00074 
+<a name="l00076"></a>00076 <span class="comment">// check type sizes</span>
+<a name="l00077"></a>00077 <span class="preprocessor">#ifndef GLM_STATIC_ASSERT_NULL</span>
+<a name="l00078"></a>00078 <span class="preprocessor"></span>        GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int8) == 1, <span class="stringliteral">&quot;int8 size isn&#39;t 1 byte on this platform&quot;</span>);
+<a name="l00079"></a>00079         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int16) == 2, <span class="stringliteral">&quot;int16 size isn&#39;t 2 bytes on this platform&quot;</span>);
+<a name="l00080"></a>00080         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int32) == 4, <span class="stringliteral">&quot;int32 size isn&#39;t 4 bytes on this platform&quot;</span>);
+<a name="l00081"></a>00081         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int64) == 8, <span class="stringliteral">&quot;int64 size isn&#39;t 8 bytes on this platform&quot;</span>);
+<a name="l00082"></a>00082 
+<a name="l00083"></a>00083         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint8) == 1, <span class="stringliteral">&quot;uint8 size isn&#39;t 1 byte on this platform&quot;</span>);
+<a name="l00084"></a>00084         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint16) == 2, <span class="stringliteral">&quot;uint16 size isn&#39;t 2 bytes on this platform&quot;</span>);
+<a name="l00085"></a>00085         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint32) == 4, <span class="stringliteral">&quot;uint32 size isn&#39;t 4 bytes on this platform&quot;</span>);
+<a name="l00086"></a>00086         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint64) == 8, <span class="stringliteral">&quot;uint64 size isn&#39;t 8 bytes on this platform&quot;</span>);
+<a name="l00087"></a>00087 
+<a name="l00088"></a>00088         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(<a class="code" href="a00009.html" title="16-bit floating point type.">glm::detail::float16</a>) == 2, <span class="stringliteral">&quot;float16 size isn&#39;t 2 bytes on this platform&quot;</span>);
+<a name="l00089"></a>00089         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float32) == 4, <span class="stringliteral">&quot;float32 size isn&#39;t 4 bytes on this platform&quot;</span>);
+<a name="l00090"></a>00090         GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float64) == 8, <span class="stringliteral">&quot;float64 size isn&#39;t 8 bytes on this platform&quot;</span>);
+<a name="l00091"></a>00091 <span class="preprocessor">#endif//GLM_STATIC_ASSERT_NULL</span>
+<a name="l00092"></a>00092 <span class="preprocessor"></span>
+<a name="l00093"></a>00093 <span class="preprocessor">#endif//glm_glm</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 95 - 0
doc/api-0.9.2/a00053_source.html

@@ -0,0 +1,95 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>gradient_paint.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+</head>
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+<!-- Generated by Doxygen 1.7.4 -->
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+<div class="header">
+  <div class="headertitle">
+<div class="title">gradient_paint.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-03-06</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-09</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/gradient_paint.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_gradient_paint</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_gradient_paint</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/optimum_pow.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_gradient_paint extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00184.html">00026</a> <span class="keyword">namespace </span>gradient_paint 
+<a name="l00027"></a>00027 {
+<a name="l00028"></a>00028         <span class="keyword">using namespace </span>gtx::optimum_pow;
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032 
+<a name="l00033"></a>00033         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
+<a name="l00034"></a>00034         valType radialGradient(
+<a name="l00035"></a>00035                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Center,
+<a name="l00036"></a>00036                 valType <span class="keyword">const</span> &amp; Radius,
+<a name="l00037"></a>00037                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Focal,
+<a name="l00038"></a>00038                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Position);
+<a name="l00039"></a>00039 
+<a name="l00040"></a>00040         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
+<a name="l00041"></a>00041         valType linearGradient(
+<a name="l00042"></a>00042                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Point0,
+<a name="l00043"></a>00043                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Point1,
+<a name="l00044"></a>00044                 <a class="code" href="a00020.html" title="The basic 2D vector type.">glm::detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; Position);
+<a name="l00045"></a>00045 
+<a name="l00047"></a>00047 }<span class="comment">// namespace gradient_paint</span>
+<a name="l00048"></a>00048 }<span class="comment">// namespace gtx</span>
+<a name="l00049"></a>00049 }<span class="comment">// namespace glm</span>
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;gradient_paint.inl&quot;</span>
+<a name="l00052"></a>00052 
+<a name="l00053"></a>00053 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::gradient_paint;}
+<a name="l00054"></a>00054 
+<a name="l00055"></a>00055 <span class="preprocessor">#endif//glm_gtx_gradient_paint</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
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+  <div class="headertitle">
+<div class="title">gtxModules.doxy</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
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+ 366 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>half_float.hpp Source File</title>
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+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
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+  <div class="headertitle">
+<div class="title">half_float.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-07</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/half_float.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_gtc_half_float</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_half_float</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="comment">// Dependency:</span>
+<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00015"></a>00015 
+<a name="l00016"></a>00016 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_half_float extension included&quot;)</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span>
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm{
+<a name="l00021"></a>00021 <span class="keyword">namespace </span>detail
+<a name="l00022"></a>00022 {
+<a name="l00023"></a>00023 <span class="preprocessor">#ifndef _MSC_EXTENSIONS</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>        <span class="keyword">template</span> &lt;&gt;
+<a name="l00025"></a>00025         <span class="keyword">struct </span>tvec2&lt;thalf&gt;
+<a name="l00026"></a>00026         {
+<a name="l00027"></a>00027                 <span class="keyword">enum</span> ctor{null};
+<a name="l00028"></a>00028                 <span class="keyword">typedef</span> thalf value_type;
+<a name="l00029"></a>00029                 <span class="keyword">typedef</span> std::size_t size_type;
+<a name="l00030"></a>00030                 <span class="keyword">static</span> size_type value_size();
+<a name="l00031"></a>00031                 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
+<a name="l00032"></a>00032 
+<a name="l00033"></a>00033                 <span class="keyword">typedef</span> tvec2&lt;thalf&gt; type;
+<a name="l00034"></a>00034                 <span class="keyword">typedef</span> tvec2&lt;bool&gt; bool_type;
+<a name="l00035"></a>00035 
+<a name="l00037"></a>00037                 <span class="comment">// Data</span>
+<a name="l00038"></a>00038 
+<a name="l00039"></a>00039                 thalf x, y;
+<a name="l00040"></a>00040 
+<a name="l00042"></a>00042                 <span class="comment">// Accesses</span>
+<a name="l00043"></a>00043 
+<a name="l00044"></a>00044                 thalf &amp; operator[](size_type i);
+<a name="l00045"></a>00045                 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
+<a name="l00046"></a>00046 
+<a name="l00048"></a>00048                 <span class="comment">// Implicit basic constructors</span>
+<a name="l00049"></a>00049 
+<a name="l00050"></a>00050                 tvec2();
+<a name="l00051"></a>00051                 tvec2(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00052"></a>00052 
+<a name="l00054"></a>00054                 <span class="comment">// Explicit basic constructors</span>
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056                 <span class="keyword">explicit</span> tvec2(ctor);
+<a name="l00057"></a>00057                 <span class="keyword">explicit</span> tvec2(
+<a name="l00058"></a>00058                         thalf <span class="keyword">const</span> &amp; s);
+<a name="l00059"></a>00059                 <span class="keyword">explicit</span> tvec2(
+<a name="l00060"></a>00060                         thalf <span class="keyword">const</span> &amp; s1, 
+<a name="l00061"></a>00061                         thalf <span class="keyword">const</span> &amp; s2);
+<a name="l00062"></a>00062 
+<a name="l00064"></a>00064                 <span class="comment">// Swizzle constructors</span>
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066                 tvec2(tref2&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
+<a name="l00067"></a>00067 
+<a name="l00069"></a>00069                 <span class="comment">// Convertion scalar constructors</span>
+<a name="l00070"></a>00070 
+<a name="l00072"></a>00072                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00073"></a>00073                 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x);
+<a name="l00075"></a>00075                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt; 
+<a name="l00076"></a>00076                 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y);                       
+<a name="l00077"></a>00077 
+<a name="l00079"></a>00079                 <span class="comment">// Convertion vector constructors</span>
+<a name="l00080"></a>00080 
+<a name="l00082"></a>00082                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00083"></a>00083                 <span class="keyword">explicit</span> tvec2(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00085"></a>00085                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00086"></a>00086                 <span class="keyword">explicit</span> tvec2(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00088"></a>00088                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00089"></a>00089                 <span class="keyword">explicit</span> tvec2(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00090"></a>00090 
+<a name="l00092"></a>00092                 <span class="comment">// Unary arithmetic operators</span>
+<a name="l00093"></a>00093 
+<a name="l00094"></a>00094                 tvec2&lt;thalf&gt;&amp; operator= (tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00095"></a>00095 
+<a name="l00096"></a>00096                 tvec2&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00097"></a>00097                 tvec2&lt;thalf&gt;&amp; operator+=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00098"></a>00098                 tvec2&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00099"></a>00099                 tvec2&lt;thalf&gt;&amp; operator-=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00100"></a>00100                 tvec2&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00101"></a>00101                 tvec2&lt;thalf&gt;&amp; operator*=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00102"></a>00102                 tvec2&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00103"></a>00103                 tvec2&lt;thalf&gt;&amp; operator/=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00104"></a>00104                 tvec2&lt;thalf&gt;&amp; operator++();
+<a name="l00105"></a>00105                 tvec2&lt;thalf&gt;&amp; operator--();
+<a name="l00106"></a>00106 
+<a name="l00108"></a>00108                 <span class="comment">// Swizzle operators</span>
+<a name="l00109"></a>00109 
+<a name="l00110"></a>00110                 thalf swizzle(comp X) <span class="keyword">const</span>;
+<a name="l00111"></a>00111                 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
+<a name="l00112"></a>00112                 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
+<a name="l00113"></a>00113                 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
+<a name="l00114"></a>00114                 tref2&lt;thalf&gt; swizzle(comp X, comp Y);
+<a name="l00115"></a>00115         };
+<a name="l00116"></a>00116 
+<a name="l00117"></a>00117         <span class="keyword">template</span> &lt;&gt;
+<a name="l00118"></a>00118         <span class="keyword">struct </span>tvec3&lt;thalf&gt;
+<a name="l00119"></a>00119         {
+<a name="l00120"></a>00120                 <span class="keyword">enum</span> ctor{null};
+<a name="l00121"></a>00121                 <span class="keyword">typedef</span> thalf value_type;
+<a name="l00122"></a>00122                 <span class="keyword">typedef</span> std::size_t size_type;
+<a name="l00123"></a>00123                 <span class="keyword">static</span> size_type value_size();
+<a name="l00124"></a>00124                 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
+<a name="l00125"></a>00125 
+<a name="l00126"></a>00126                 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; type;
+<a name="l00127"></a>00127                 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
+<a name="l00128"></a>00128 
+<a name="l00130"></a>00130                 <span class="comment">// Data</span>
+<a name="l00131"></a>00131 
+<a name="l00132"></a>00132                 thalf x, y, z;
+<a name="l00133"></a>00133 
+<a name="l00135"></a>00135                 <span class="comment">// Accesses</span>
+<a name="l00136"></a>00136 
+<a name="l00137"></a>00137                 thalf &amp; operator[](size_type i);
+<a name="l00138"></a>00138                 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
+<a name="l00139"></a>00139 
+<a name="l00141"></a>00141                 <span class="comment">// Implicit basic constructors</span>
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143                 tvec3();
+<a name="l00144"></a>00144                 tvec3(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00145"></a>00145 
+<a name="l00147"></a>00147                 <span class="comment">// Explicit basic constructors</span>
+<a name="l00148"></a>00148 
+<a name="l00149"></a>00149                 <span class="keyword">explicit</span> tvec3(ctor);
+<a name="l00150"></a>00150                 <span class="keyword">explicit</span> tvec3(
+<a name="l00151"></a>00151                         thalf <span class="keyword">const</span> &amp; s);
+<a name="l00152"></a>00152                 <span class="keyword">explicit</span> tvec3(
+<a name="l00153"></a>00153                         thalf <span class="keyword">const</span> &amp; s1, 
+<a name="l00154"></a>00154                         thalf <span class="keyword">const</span> &amp; s2, 
+<a name="l00155"></a>00155                         thalf <span class="keyword">const</span> &amp; s3);
+<a name="l00156"></a>00156 
+<a name="l00158"></a>00158                 <span class="comment">// Swizzle constructors</span>
+<a name="l00159"></a>00159 
+<a name="l00160"></a>00160                 tvec3(tref3&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
+<a name="l00161"></a>00161 
+<a name="l00163"></a>00163                 <span class="comment">// Convertion scalar constructors</span>
+<a name="l00164"></a>00164 
+<a name="l00166"></a>00166                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00167"></a>00167                 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x);
+<a name="l00169"></a>00169                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt; 
+<a name="l00170"></a>00170                 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y, W <span class="keyword">const</span> &amp; z);                  
+<a name="l00171"></a>00171 
+<a name="l00173"></a>00173                 <span class="comment">// Convertion vector constructors</span>
+<a name="l00174"></a>00174 
+<a name="l00176"></a>00176                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
+<a name="l00177"></a>00177                 <span class="keyword">explicit</span> tvec3(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
+<a name="l00179"></a>00179                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
+<a name="l00180"></a>00180                 <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00182"></a>00182                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00183"></a>00183                 <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00185"></a>00185                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00186"></a>00186                 <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00187"></a>00187 
+<a name="l00189"></a>00189                 <span class="comment">// Unary arithmetic operators</span>
+<a name="l00190"></a>00190 
+<a name="l00191"></a>00191                 tvec3&lt;thalf&gt;&amp; operator= (tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00192"></a>00192 
+<a name="l00193"></a>00193                 tvec3&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00194"></a>00194                 tvec3&lt;thalf&gt;&amp; operator+=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00195"></a>00195                 tvec3&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00196"></a>00196                 tvec3&lt;thalf&gt;&amp; operator-=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00197"></a>00197                 tvec3&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00198"></a>00198                 tvec3&lt;thalf&gt;&amp; operator*=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00199"></a>00199                 tvec3&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00200"></a>00200                 tvec3&lt;thalf&gt;&amp; operator/=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00201"></a>00201                 tvec3&lt;thalf&gt;&amp; operator++();
+<a name="l00202"></a>00202                 tvec3&lt;thalf&gt;&amp; operator--();
+<a name="l00203"></a>00203 
+<a name="l00205"></a>00205                 <span class="comment">// Swizzle operators</span>
+<a name="l00206"></a>00206 
+<a name="l00207"></a>00207                 thalf swizzle(comp X) <span class="keyword">const</span>;
+<a name="l00208"></a>00208                 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
+<a name="l00209"></a>00209                 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
+<a name="l00210"></a>00210                 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
+<a name="l00211"></a>00211                 tref3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z);
+<a name="l00212"></a>00212         };
+<a name="l00213"></a>00213 
+<a name="l00214"></a>00214         <span class="keyword">template</span> &lt;&gt;
+<a name="l00215"></a>00215         <span class="keyword">struct </span>tvec4&lt;thalf&gt;
+<a name="l00216"></a>00216         {
+<a name="l00217"></a>00217                 <span class="keyword">enum</span> ctor{null};
+<a name="l00218"></a>00218                 <span class="keyword">typedef</span> thalf value_type;
+<a name="l00219"></a>00219                 <span class="keyword">typedef</span> std::size_t size_type;
+<a name="l00220"></a>00220                 <span class="keyword">static</span> size_type value_size();
+<a name="l00221"></a>00221                 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
+<a name="l00222"></a>00222 
+<a name="l00223"></a>00223                 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; type;
+<a name="l00224"></a>00224                 <span class="keyword">typedef</span> tvec4&lt;bool&gt; bool_type;
+<a name="l00225"></a>00225 
+<a name="l00227"></a>00227                 <span class="comment">// Data</span>
+<a name="l00228"></a>00228 
+<a name="l00229"></a>00229                 thalf x, y, z, w;
+<a name="l00230"></a>00230 
+<a name="l00232"></a>00232                 <span class="comment">// Accesses</span>
+<a name="l00233"></a>00233 
+<a name="l00234"></a>00234                 thalf &amp; operator[](size_type i);
+<a name="l00235"></a>00235                 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
+<a name="l00236"></a>00236 
+<a name="l00238"></a>00238                 <span class="comment">// Implicit basic constructors</span>
+<a name="l00239"></a>00239 
+<a name="l00240"></a>00240                 tvec4();
+<a name="l00241"></a>00241                 tvec4(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00242"></a>00242 
+<a name="l00244"></a>00244                 <span class="comment">// Explicit basic constructors</span>
+<a name="l00245"></a>00245 
+<a name="l00246"></a>00246                 <span class="keyword">explicit</span> tvec4(ctor);
+<a name="l00247"></a>00247                 <span class="keyword">explicit</span> tvec4(
+<a name="l00248"></a>00248                         thalf <span class="keyword">const</span> &amp; s);
+<a name="l00249"></a>00249                 <span class="keyword">explicit</span> tvec4(
+<a name="l00250"></a>00250                         thalf <span class="keyword">const</span> &amp; s0, 
+<a name="l00251"></a>00251                         thalf <span class="keyword">const</span> &amp; s1, 
+<a name="l00252"></a>00252                         thalf <span class="keyword">const</span> &amp; s2, 
+<a name="l00253"></a>00253                         thalf <span class="keyword">const</span> &amp; s3);
+<a name="l00254"></a>00254 
+<a name="l00256"></a>00256                 <span class="comment">// Swizzle constructors</span>
+<a name="l00257"></a>00257 
+<a name="l00258"></a>00258                 tvec4(tref4&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
+<a name="l00259"></a>00259 
+<a name="l00261"></a>00261                 <span class="comment">// Convertion scalar constructors</span>
+<a name="l00262"></a>00262 
+<a name="l00264"></a>00264                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00265"></a>00265                 <span class="keyword">explicit</span> tvec4(U <span class="keyword">const</span> &amp; x);
+<a name="l00267"></a>00267                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C, <span class="keyword">typename</span> D&gt; 
+<a name="l00268"></a>00268                 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; x, B <span class="keyword">const</span> &amp; y, C <span class="keyword">const</span> &amp; z, D <span class="keyword">const</span> &amp; w);                     
+<a name="l00269"></a>00269 
+<a name="l00271"></a>00271                 <span class="comment">// Convertion vector constructors</span>
+<a name="l00272"></a>00272 
+<a name="l00274"></a>00274                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt; 
+<a name="l00275"></a>00275                 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s1, C <span class="keyword">const</span> &amp; s2);
+<a name="l00277"></a>00277                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt; 
+<a name="l00278"></a>00278                 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v, C <span class="keyword">const</span> &amp; s2);
+<a name="l00280"></a>00280                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt; 
+<a name="l00281"></a>00281                 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, B <span class="keyword">const</span> &amp; s2, tvec2&lt;C&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00283"></a>00283                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
+<a name="l00284"></a>00284                 <span class="keyword">explicit</span> tvec4(tvec3&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
+<a name="l00286"></a>00286                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
+<a name="l00287"></a>00287                 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s, tvec3&lt;B&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00289"></a>00289                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt; 
+<a name="l00290"></a>00290                 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v2);
+<a name="l00292"></a>00292                 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt; 
+<a name="l00293"></a>00293                 <span class="keyword">explicit</span> tvec4(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00294"></a>00294 
+<a name="l00296"></a>00296                 <span class="comment">// Unary arithmetic operators</span>
+<a name="l00297"></a>00297 
+<a name="l00298"></a>00298                 tvec4&lt;thalf&gt;&amp; operator= (tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00299"></a>00299 
+<a name="l00300"></a>00300                 tvec4&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00301"></a>00301                 tvec4&lt;thalf&gt;&amp; operator+=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00302"></a>00302                 tvec4&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00303"></a>00303                 tvec4&lt;thalf&gt;&amp; operator-=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00304"></a>00304                 tvec4&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00305"></a>00305                 tvec4&lt;thalf&gt;&amp; operator*=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00306"></a>00306                 tvec4&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
+<a name="l00307"></a>00307                 tvec4&lt;thalf&gt;&amp; operator/=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
+<a name="l00308"></a>00308                 tvec4&lt;thalf&gt;&amp; operator++();
+<a name="l00309"></a>00309                 tvec4&lt;thalf&gt;&amp; operator--();
+<a name="l00310"></a>00310 
+<a name="l00312"></a>00312                 <span class="comment">// Swizzle operators</span>
+<a name="l00313"></a>00313 
+<a name="l00314"></a>00314                 thalf swizzle(comp X) <span class="keyword">const</span>;
+<a name="l00315"></a>00315                 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
+<a name="l00316"></a>00316                 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
+<a name="l00317"></a>00317                 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
+<a name="l00318"></a>00318                 tref4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W);
+<a name="l00319"></a>00319         };
+<a name="l00320"></a>00320 <span class="preprocessor">#endif//_MSC_EXTENSIONS</span>
+<a name="l00321"></a>00321 <span class="preprocessor"></span>}
+<a name="l00322"></a>00322 <span class="comment">//namespace detail</span>
+<a name="l00323"></a>00323 
+<a name="l00324"></a>00324 <span class="keyword">namespace </span>gtc{
+<a name="l00325"></a><a class="code" href="a00159.html">00325</a> <span class="keyword">namespace </span>half_float 
+<a name="l00326"></a>00326 {
+<a name="l00329"></a>00329 
+<a name="l00332"></a><a class="code" href="a00240.html#ga256188598ace9135605a8ac8fc158654">00332</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">detail::thalf</a>                                   <a class="code" href="a00240.html#ga256188598ace9135605a8ac8fc158654" title="Type for half-precision floating-point numbers.">half</a>;
+<a name="l00333"></a>00333 
+<a name="l00336"></a><a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a">00336</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::thalf&gt;</a>    <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">hvec2</a>;
+<a name="l00337"></a>00337 
+<a name="l00340"></a><a class="code" href="a00240.html#gab708ed615526a03ec26e3b614bea2b7b">00340</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::thalf&gt;</a>    <a class="code" href="a00240.html#gab708ed615526a03ec26e3b614bea2b7b" title="Vector of 3 half-precision floating-point numbers.">hvec3</a>;
+<a name="l00341"></a>00341 
+<a name="l00344"></a><a class="code" href="a00240.html#ga912913b034fea8952fcfc129a633c667">00344</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::thalf&gt;</a>    <a class="code" href="a00240.html#ga912913b034fea8952fcfc129a633c667" title="Vector of 4 half-precision floating-point numbers.">hvec4</a>;
+<a name="l00345"></a>00345 
+<a name="l00348"></a><a class="code" href="a00240.html#ga784f92f5a36fd8e23a69119eb6a80eb8">00348</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga784f92f5a36fd8e23a69119eb6a80eb8" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2</a>;
+<a name="l00349"></a>00349     
+<a name="l00352"></a><a class="code" href="a00240.html#ga97a57670730ece7f6b904d6dcce5bd7a">00352</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga97a57670730ece7f6b904d6dcce5bd7a" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3</a>;
+<a name="l00353"></a>00353 
+<a name="l00356"></a><a class="code" href="a00240.html#gaffa8b541819e978ede6129703be94285">00356</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#gaffa8b541819e978ede6129703be94285" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4</a>;
+<a name="l00357"></a>00357 
+<a name="l00360"></a><a class="code" href="a00240.html#gaef5a99a975d1df44e43f3662d84d24e2">00360</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#gaef5a99a975d1df44e43f3662d84d24e2" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2x2</a>;
+<a name="l00361"></a>00361     
+<a name="l00364"></a><a class="code" href="a00240.html#ga55c96491b1d2508504b7fad8f31fdd47">00364</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga55c96491b1d2508504b7fad8f31fdd47" title="2 * 3 matrix of half-precision floating-point numbers.">hmat2x3</a>;
+<a name="l00365"></a>00365     
+<a name="l00368"></a><a class="code" href="a00240.html#ga43a7d1bfd8945398effa19eb66ce304a">00368</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga43a7d1bfd8945398effa19eb66ce304a" title="2 * 4 matrix of half-precision floating-point numbers.">hmat2x4</a>;
+<a name="l00369"></a>00369 
+<a name="l00372"></a><a class="code" href="a00240.html#gaf89371358a1d90a224c72795d25a4f3e">00372</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#gaf89371358a1d90a224c72795d25a4f3e" title="3 * 2 matrix of half-precision floating-point numbers.">hmat3x2</a>;
+<a name="l00373"></a>00373     
+<a name="l00376"></a><a class="code" href="a00240.html#ga3b23962a795f1f157242859c1a35dec0">00376</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga3b23962a795f1f157242859c1a35dec0" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3x3</a>;
+<a name="l00377"></a>00377     
+<a name="l00380"></a><a class="code" href="a00240.html#ga8eeb3d8c00910f5497117d1749b6550f">00380</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga8eeb3d8c00910f5497117d1749b6550f" title="3 * 4 matrix of half-precision floating-point numbers.">hmat3x4</a>;
+<a name="l00381"></a>00381 
+<a name="l00384"></a><a class="code" href="a00240.html#ga370098417bb96d7796b11a4611bf67ac">00384</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga370098417bb96d7796b11a4611bf67ac" title="4 * 2 matrix of half-precision floating-point numbers.">hmat4x2</a>;    
+<a name="l00385"></a>00385 
+<a name="l00388"></a><a class="code" href="a00240.html#ga8248b190b2f9a4ff3f2aadf865f72b84">00388</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga8248b190b2f9a4ff3f2aadf865f72b84" title="4 * 3 matrix of half-precision floating-point numbers.">hmat4x3</a>;
+<a name="l00389"></a>00389     
+<a name="l00392"></a><a class="code" href="a00240.html#ga66a4356be6f3c7a1e5cb944657917002">00392</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;detail::thalf&gt;</a>  <a class="code" href="a00240.html#ga66a4356be6f3c7a1e5cb944657917002" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4x4</a>;
+<a name="l00393"></a>00393     
+<a name="l00395"></a>00395 
+<a name="l00396"></a>00396 }<span class="comment">// namespace half_float</span>
+<a name="l00397"></a>00397 }<span class="comment">// namespace gtc</span>
+<a name="l00398"></a>00398 }<span class="comment">// namespace glm</span>
+<a name="l00399"></a>00399 
+<a name="l00400"></a>00400 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
+<a name="l00401"></a>00401 
+<a name="l00402"></a>00402 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::half_float;}
+<a name="l00403"></a>00403 
+<a name="l00404"></a>00404 <span class="preprocessor">#endif//glm_gtc_half_float</span>
+</pre></div></div>
+</div>
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+<div class="title">handed_coordinate_space.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/handed_coordinate_space.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_handed_coordinate_space</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_handed_coordinate_space</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_handed_coordinate_space extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00185.html">00025</a> <span class="keyword">namespace </span>handed_coordinate_space 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <span class="keywordtype">bool</span> <a class="code" href="a00264.html#ga472eb0d6e9fcf9b503d3c1a74fdee645" title="Return if a trihedron right handed or not.">rightHanded</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; tangent, 
+<a name="l00035"></a>00035                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; binormal, 
+<a name="l00036"></a>00036                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; normal);
+<a name="l00037"></a>00037 
+<a name="l00040"></a>00040         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00041"></a>00041         <span class="keywordtype">bool</span> <a class="code" href="a00264.html#gac222c8dd989fe9fb2142f18320bd683c" title="Return if a trihedron left handed or not.">leftHanded</a>(
+<a name="l00042"></a>00042                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; tangent, 
+<a name="l00043"></a>00043                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; binormal, 
+<a name="l00044"></a>00044                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; normal);
+<a name="l00045"></a>00045 
+<a name="l00047"></a>00047 }<span class="comment">// namespace handed_coordinate_space</span>
+<a name="l00048"></a>00048 }<span class="comment">// namespace gtx</span>
+<a name="l00049"></a>00049 }<span class="comment">// namespace glm</span>
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;handed_coordinate_space.inl&quot;</span>
+<a name="l00052"></a>00052 
+<a name="l00053"></a>00053 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::handed_coordinate_space;}
+<a name="l00054"></a>00054 
+<a name="l00055"></a>00055 <span class="preprocessor">#endif//glm_gtx_handed_coordinate_space</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 65 - 0
doc/api-0.9.2/a00058_source.html

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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>hint.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+  <div class="headertitle">
+<div class="title">hint.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-14</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-14</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/hint.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015         <span class="comment">// Use dont_care, nicest and fastest to optimize implementations.</span>
+<a name="l00016"></a>00016         <span class="keyword">class </span>dont_care {};
+<a name="l00017"></a>00017         <span class="keyword">class </span>nicest {};
+<a name="l00018"></a>00018         <span class="keyword">class </span>fastest {};
+<a name="l00019"></a>00019 };
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#endif//glm_core_type</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 119 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>inertia.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">inertia.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/inertia.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inertia</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inertia</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_inertia extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00186.html">00025</a> <span class="keyword">namespace </span>inertia 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00265.html#ga2bc514c4c44559a1f76776ad723833b8" title="Build an inertia matrix for a box.">boxInertia3</a>(
+<a name="l00034"></a>00034                 <span class="keyword">const</span> T Mass, 
+<a name="l00035"></a>00035                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Scale);
+<a name="l00036"></a>00036                 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00040"></a>00040         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00265.html#ga02d62ab1fe6c9eaaac001f0c73c787f2" title="Build an inertia matrix for a box.">boxInertia4</a>(
+<a name="l00041"></a>00041                 <span class="keyword">const</span> T Mass, 
+<a name="l00042"></a>00042                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Scale);
+<a name="l00043"></a>00043                 
+<a name="l00046"></a>00046         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00047"></a>00047         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00265.html#gaceea61bf41a4cc6f934543bb42c30ab2" title="Build an inertia matrix for a disk.">diskInertia3</a>(
+<a name="l00048"></a>00048                 <span class="keyword">const</span> T Mass, 
+<a name="l00049"></a>00049                 <span class="keyword">const</span> T Radius);
+<a name="l00050"></a>00050 
+<a name="l00053"></a>00053         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00054"></a>00054         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00265.html#ga0f6f854161239bed615b5cba1cd85d8a" title="Build an inertia matrix for a disk.">diskInertia4</a>(
+<a name="l00055"></a>00055                 <span class="keyword">const</span> T Mass, 
+<a name="l00056"></a>00056                 <span class="keyword">const</span> T Radius);
+<a name="l00057"></a>00057 
+<a name="l00060"></a>00060         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00061"></a>00061         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00265.html#gac855b3f388128290af0b3016f5e644e4" title="Build an inertia matrix for a ball.">ballInertia3</a>(
+<a name="l00062"></a>00062                 <span class="keyword">const</span> T Mass, 
+<a name="l00063"></a>00063                 <span class="keyword">const</span> T Radius);
+<a name="l00064"></a>00064                 
+<a name="l00067"></a>00067         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00068"></a>00068         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00265.html#ga33e5d8cfae7d8d2ee4369bbc68b20304" title="Build an inertia matrix for a ball.">ballInertia4</a>(
+<a name="l00069"></a>00069                 <span class="keyword">const</span> T Mass, 
+<a name="l00070"></a>00070                 <span class="keyword">const</span> T Radius);
+<a name="l00071"></a>00071 
+<a name="l00074"></a>00074         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00075"></a>00075         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00265.html#gad3bcd1a2ac02d030f6b774f5692aee01" title="Build an inertia matrix for a sphere.">sphereInertia3</a>(
+<a name="l00076"></a>00076                 <span class="keyword">const</span> T Mass, 
+<a name="l00077"></a>00077                 <span class="keyword">const</span> T Radius);
+<a name="l00078"></a>00078 
+<a name="l00081"></a>00081         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00082"></a>00082         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00265.html#ga3d50f9cd04751451b22d712f1ce26351" title="Build an inertia matrix for a sphere.">sphereInertia4</a>(
+<a name="l00083"></a>00083                 <span class="keyword">const</span> T Mass, 
+<a name="l00084"></a>00084                 <span class="keyword">const</span> T Radius);
+<a name="l00085"></a>00085 
+<a name="l00087"></a>00087 }<span class="comment">// namespace inertia</span>
+<a name="l00088"></a>00088 }<span class="comment">// namespace gtx</span>
+<a name="l00089"></a>00089 }<span class="comment">// namespace glm</span>
+<a name="l00090"></a>00090 
+<a name="l00091"></a>00091 <span class="preprocessor">#include &quot;inertia.inl&quot;</span>
+<a name="l00092"></a>00092 
+<a name="l00093"></a>00093 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::inertia;}
+<a name="l00094"></a>00094 
+<a name="l00095"></a>00095 <span class="preprocessor">#endif//glm_gtx_inertia</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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doc/api-0.9.2/a00060_source.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>int_10_10_10_2.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">int_10_10_10_2.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2010-07-07</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-07-07</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/int_10_10_10_2.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_int_10_10_10_2</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_int_10_10_10_2</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/raw_data.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_int_10_10_10_2 extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00187.html">00026</a> <span class="keyword">namespace </span>int_10_10_10_2 
+<a name="l00027"></a>00027 {
+<a name="l00028"></a>00028         <span class="keyword">using namespace </span>gtx::raw_data;
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032 
+<a name="l00035"></a>00035         <a class="code" href="a00288.html#ga162201f4386c2973e6ebd76ac0941de0" title="Type for dword numbers.">dword</a> <a class="code" href="a00266.html#ga01b292ff461ea3d8e90a916c5b374fb1" title="From GLM_GTX_int_10_10_10_2 extension.">uint10_10_10_2_cast</a>(<a class="code" href="a00022.html" title="Basic 4D vector type.">glm::vec4</a> <span class="keyword">const</span> &amp; v);
+<a name="l00036"></a>00036 
+<a name="l00038"></a>00038 
+<a name="l00039"></a>00039 }<span class="comment">//namespace integer</span>
+<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
+<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;int_10_10_10_2.inl&quot;</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::int_10_10_10_2;}
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_int_10_10_10_2</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<title>integer.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">integer.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-24</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-14</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/integer.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_integer</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_integer</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_integer extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00188.html">00025</a> <span class="keyword">namespace </span>integer 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keywordtype">int</span> <a class="code" href="a00267.html#gaf34adb6543aab76a364f40bb77dbaeb8" title="Returns x raised to the y power.">pow</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036         <span class="keywordtype">int</span> <a class="code" href="a00267.html#gac6ee2be886e1f3be68adc5ee0552bad7" title="Returns the positive square root of x.">sqrt</a>(<span class="keywordtype">int</span> x);
+<a name="l00037"></a>00037 
+<a name="l00040"></a>00040         <span class="keywordtype">int</span> <a class="code" href="a00267.html#gaf48bc86895ab82c0e1f6f282d5cb6861" title="Modulus.">mod</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
+<a name="l00041"></a>00041 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00045"></a>00045         genType <a class="code" href="a00267.html#gab45d1385cbb477a5684f80b0e24807e4" title="Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...">factorial</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00046"></a>00046 
+<a name="l00048"></a>00048 }<span class="comment">//namespace integer</span>
+<a name="l00049"></a>00049 }<span class="comment">//namespace gtx</span>
+<a name="l00050"></a>00050 }<span class="comment">//namespace glm</span>
+<a name="l00051"></a>00051 
+<a name="l00052"></a>00052 <span class="preprocessor">#include &quot;integer.inl&quot;</span>
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::integer;}
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056 <span class="preprocessor">#endif//glm_gtx_integer</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>intersect.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">intersect.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-04-03</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-01-20</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/intersect.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_closest_point</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_intersect</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_intersect</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/closest_point.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_closest_point extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00189.html">00027</a> <span class="keyword">namespace </span>intersect     
+<a name="l00028"></a>00028 {
+<a name="l00031"></a>00031 
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00035"></a>00035         <span class="keywordtype">bool</span> <a class="code" href="a00268.html#ga6ce58ac1371605381abb3e00cfe36d78" title="Compute the intersection of a ray and a triangle.">intersectRayTriangle</a>(
+<a name="l00036"></a>00036                 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
+<a name="l00037"></a>00037                 genType <span class="keyword">const</span> &amp; vert0, genType <span class="keyword">const</span> &amp; vert1, genType <span class="keyword">const</span> &amp; vert2,
+<a name="l00038"></a>00038                 genType &amp; baryPosition);
+<a name="l00039"></a>00039 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00043"></a>00043         <span class="keywordtype">bool</span> <a class="code" href="a00268.html#ga0922c431baec628c6955011c79d39cd9" title="Compute the intersection of a line and a triangle.">intersectLineTriangle</a>(
+<a name="l00044"></a>00044                 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
+<a name="l00045"></a>00045                 genType <span class="keyword">const</span> &amp; vert0, genType <span class="keyword">const</span> &amp; vert1, genType <span class="keyword">const</span> &amp; vert2,
+<a name="l00046"></a>00046                 genType &amp; position);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00051"></a>00051         <span class="keywordtype">bool</span> <a class="code" href="a00268.html#gaa03b236dbd4df6b0519b1f2ceea7ef8c" title="Compute the intersection of a ray and a sphere.">intersectRaySphere</a>(
+<a name="l00052"></a>00052                 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
+<a name="l00053"></a>00053                 genType <span class="keyword">const</span> &amp; center, <span class="keyword">typename</span> genType::value_type radius,
+<a name="l00054"></a>00054                 genType &amp; position, genType &amp; normal);
+<a name="l00055"></a>00055 
+<a name="l00058"></a>00058         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
+<a name="l00059"></a>00059         <span class="keywordtype">bool</span> <a class="code" href="a00268.html#ga33f0584acca58d7446daf594c3b8295f" title="Compute the intersection of a line and a sphere.">intersectLineSphere</a>(
+<a name="l00060"></a>00060                 genType <span class="keyword">const</span> &amp; point0, genType <span class="keyword">const</span> &amp; point1,
+<a name="l00061"></a>00061                 genType <span class="keyword">const</span> &amp; center, <span class="keyword">typename</span> genType::value_type radius,
+<a name="l00062"></a>00062                 genType &amp; position, genType &amp; normal);
+<a name="l00063"></a>00063 
+<a name="l00065"></a>00065 }<span class="comment">//namespace intersect</span>
+<a name="l00066"></a>00066 }<span class="comment">//namespace gtx</span>
+<a name="l00067"></a>00067 }<span class="comment">//namespace glm</span>
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;intersect.inl&quot;</span>
+<a name="l00070"></a>00070 
+<a name="l00071"></a>00071 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::intersect;}
+<a name="l00072"></a>00072 
+<a name="l00073"></a>00073 <span class="preprocessor">#endif//glm_gtx_intersect</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 114 - 0
doc/api-0.9.2/a00063_source.html

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+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>intrinsic_common.hpp Source File</title>
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+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+    </ul>
+  </div>
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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_common.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-11</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-11</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_common.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_common</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_common</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022         __m128 sse_abs_ps(__m128 x);
+<a name="l00023"></a>00023 
+<a name="l00024"></a>00024         __m128 sse_sgn_ps(__m128 x);
+<a name="l00025"></a>00025 
+<a name="l00026"></a>00026         <span class="comment">//floor</span>
+<a name="l00027"></a>00027         __m128 sse_flr_ps(__m128 v);
+<a name="l00028"></a>00028 
+<a name="l00029"></a>00029         <span class="comment">//trunc</span>
+<a name="l00030"></a>00030         __m128 sse_trc_ps(__m128 v);
+<a name="l00031"></a>00031 
+<a name="l00032"></a>00032         <span class="comment">//round</span>
+<a name="l00033"></a>00033         __m128 sse_nd_ps(__m128 v);
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035         <span class="comment">//roundEven</span>
+<a name="l00036"></a>00036         __m128 sse_rde_ps(__m128 v);
+<a name="l00037"></a>00037 
+<a name="l00038"></a>00038         __m128 sse_rnd_ps(__m128 x);
+<a name="l00039"></a>00039 
+<a name="l00040"></a>00040         __m128 sse_ceil_ps(__m128 v);
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042         __m128 sse_frc_ps(__m128 x);
+<a name="l00043"></a>00043 
+<a name="l00044"></a>00044         __m128 sse_mod_ps(__m128 x, __m128 y);
+<a name="l00045"></a>00045 
+<a name="l00046"></a>00046         __m128 sse_modf_ps(__m128 x, __m128i &amp; i);
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048         <span class="comment">//GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)</span>
+<a name="l00049"></a>00049 
+<a name="l00050"></a>00050         <span class="comment">//GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)</span>
+<a name="l00051"></a>00051 
+<a name="l00052"></a>00052         __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054         __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056         __m128 sse_stp_ps(__m128 edge, __m128 x);
+<a name="l00057"></a>00057 
+<a name="l00058"></a>00058         __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
+<a name="l00059"></a>00059 
+<a name="l00060"></a>00060         __m128 sse_nan_ps(__m128 x);
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062         __m128 sse_inf_ps(__m128 x);
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064 }<span class="comment">//namespace detail</span>
+<a name="l00065"></a>00065 }<span class="comment">//namespace glm</span>
+<a name="l00066"></a>00066 
+<a name="l00067"></a>00067 <span class="preprocessor">#include &quot;intrinsic_common.inl&quot;</span>
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_common</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

+ 104 - 0
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+<title>intrinsic_exponential.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_exponential.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-11</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-11</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_exponential.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_exponential</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_exponential</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022 <span class="comment">/*</span>
+<a name="l00023"></a>00023 <span class="comment">GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)</span>
+<a name="l00024"></a>00024 <span class="comment">{</span>
+<a name="l00025"></a>00025 <span class="comment">        __m128 recip = _mm_rsqrt_ss( x );  // &quot;estimate&quot; opcode</span>
+<a name="l00026"></a>00026 <span class="comment">        const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load</span>
+<a name="l00027"></a>00027 <span class="comment">        const static __m128 half = { 0.5,0.5,0.5,0.5 };</span>
+<a name="l00028"></a>00028 <span class="comment">        __m128 halfrecip = _mm_mul_ss( half, recip );</span>
+<a name="l00029"></a>00029 <span class="comment">        __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );</span>
+<a name="l00030"></a>00030 <span class="comment">        return _mm_mul_ss( halfrecip, threeminus_xrr );</span>
+<a name="l00031"></a>00031 <span class="comment">}</span>
+<a name="l00032"></a>00032 <span class="comment"> </span>
+<a name="l00033"></a>00033 <span class="comment">GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps(  float * RESTRICT vOut, float * RESTRICT vIn )</span>
+<a name="l00034"></a>00034 <span class="comment">{</span>
+<a name="l00035"></a>00035 <span class="comment">        __m128 x = _mm_load_ss(&amp;vIn[0]);</span>
+<a name="l00036"></a>00036 <span class="comment">        __m128 y = _mm_load_ss(&amp;vIn[1]);</span>
+<a name="l00037"></a>00037 <span class="comment">        __m128 z = _mm_load_ss(&amp;vIn[2]);</span>
+<a name="l00038"></a>00038 <span class="comment"> </span>
+<a name="l00039"></a>00039 <span class="comment">        const __m128 l =  // compute x*x + y*y + z*z</span>
+<a name="l00040"></a>00040 <span class="comment">                _mm_add_ss(</span>
+<a name="l00041"></a>00041 <span class="comment">                 _mm_add_ss( _mm_mul_ss(x,x),</span>
+<a name="l00042"></a>00042 <span class="comment">                             _mm_mul_ss(y,y)</span>
+<a name="l00043"></a>00043 <span class="comment">                            ),</span>
+<a name="l00044"></a>00044 <span class="comment">                 _mm_mul_ss( z, z )</span>
+<a name="l00045"></a>00045 <span class="comment">                );</span>
+<a name="l00046"></a>00046 <span class="comment"> </span>
+<a name="l00047"></a>00047 <span class="comment"> </span>
+<a name="l00048"></a>00048 <span class="comment">        const __m128 rsqt = _mm_rsqrt_nr_ss( l );</span>
+<a name="l00049"></a>00049 <span class="comment">        _mm_store_ss( &amp;vOut[0] , _mm_mul_ss( rsqt, x ) );</span>
+<a name="l00050"></a>00050 <span class="comment">        _mm_store_ss( &amp;vOut[1] , _mm_mul_ss( rsqt, y ) );</span>
+<a name="l00051"></a>00051 <span class="comment">        _mm_store_ss( &amp;vOut[2] , _mm_mul_ss( rsqt, z ) );</span>
+<a name="l00052"></a>00052 <span class="comment"> </span>
+<a name="l00053"></a>00053 <span class="comment">        return _mm_mul_ss( l , rsqt );</span>
+<a name="l00054"></a>00054 <span class="comment">}</span>
+<a name="l00055"></a>00055 <span class="comment">*/</span>
+<a name="l00056"></a>00056 }<span class="comment">//namespace detail</span>
+<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_exponential</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 101 - 0
doc/api-0.9.2/a00065_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<title>intrinsic_geometric.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_geometric.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-08</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-08</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_geometric.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_intrinsic_geometric</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_intrinsic_geometric</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;intrinsic_common.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm{
+<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
+<a name="l00023"></a>00023 {
+<a name="l00024"></a>00024         <span class="comment">//length</span>
+<a name="l00025"></a>00025         __m128 sse_len_ps(__m128 x);
+<a name="l00026"></a>00026 
+<a name="l00027"></a>00027         <span class="comment">//distance</span>
+<a name="l00028"></a>00028         __m128 sse_dst_ps(__m128 p0, __m128 p1);
+<a name="l00029"></a>00029 
+<a name="l00030"></a>00030         <span class="comment">//dot</span>
+<a name="l00031"></a>00031         __m128 sse_dot_ps(__m128 v1, __m128 v2);
+<a name="l00032"></a>00032 
+<a name="l00033"></a>00033         <span class="comment">// SSE1</span>
+<a name="l00034"></a>00034         __m128 sse_dot_ss(__m128 v1, __m128 v2);
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036         <span class="comment">//cross</span>
+<a name="l00037"></a>00037         __m128 sse_xpd_ps(__m128 v1, __m128 v2);
+<a name="l00038"></a>00038 
+<a name="l00039"></a>00039         <span class="comment">//normalize</span>
+<a name="l00040"></a>00040         __m128 sse_nrm_ps(__m128 v);
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042         <span class="comment">//faceforward</span>
+<a name="l00043"></a>00043         __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045         <span class="comment">//reflect</span>
+<a name="l00046"></a>00046         __m128 sse_rfe_ps(__m128 I, __m128 N);
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048         <span class="comment">//refract</span>
+<a name="l00049"></a>00049         __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 }<span class="comment">//namespace detail</span>
+<a name="l00052"></a>00052 }<span class="comment">//namespace glm</span>
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;intrinsic_geometric.inl&quot;</span>
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_core_intrinsic_geometric</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 94 - 0
doc/api-0.9.2/a00066_source.html

@@ -0,0 +1,94 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>intrinsic_matrix.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_matrix.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-05</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_common.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_matrix</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_matrix</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;intrinsic_geometric.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm{
+<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
+<a name="l00023"></a>00023 {
+<a name="l00024"></a>00024         <span class="keywordtype">void</span> sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+<a name="l00025"></a>00025 
+<a name="l00026"></a>00026         <span class="keywordtype">void</span> sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+<a name="l00027"></a>00027 
+<a name="l00028"></a>00028         __m128 sse_mul_ps(__m128 m[4], __m128 v);
+<a name="l00029"></a>00029 
+<a name="l00030"></a>00030         __m128 sse_mul_ps(__m128 v, __m128 m[4]);
+<a name="l00031"></a>00031 
+<a name="l00032"></a>00032         <span class="keywordtype">void</span> sse_mul_ps(__m128 <span class="keyword">const</span> in1[4], __m128 <span class="keyword">const</span> in2[4], __m128 out[4]);
+<a name="l00033"></a>00033 
+<a name="l00034"></a>00034         <span class="keywordtype">void</span> sse_transpose_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036         <span class="keywordtype">void</span> sse_inverse_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
+<a name="l00037"></a>00037 
+<a name="l00038"></a>00038         <span class="keywordtype">void</span> sse_rotate_ps(__m128 <span class="keyword">const</span> in[4], <span class="keywordtype">float</span> Angle, <span class="keywordtype">float</span> <span class="keyword">const</span> v[3], __m128 out[4]);
+<a name="l00039"></a>00039 
+<a name="l00040"></a>00040         __m128 sse_det_ps(__m128 <span class="keyword">const</span> m[4]);
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042         __m128 sse_slow_det_ps(__m128 <span class="keyword">const</span> m[4]);
+<a name="l00043"></a>00043 
+<a name="l00044"></a>00044 }<span class="comment">//namespace detail</span>
+<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#include &quot;intrinsic_matrix.inl&quot;</span>
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_matrix</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 73 - 0
doc/api-0.9.2/a00067_source.html

@@ -0,0 +1,73 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>intrinsic_trigonometric.hpp Source File</title>
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+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_trigonometric.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-09</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-09</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_trigonometric.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_trigonometric</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_trigonometric</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022 
+<a name="l00023"></a>00023 }<span class="comment">//namespace detail</span>
+<a name="l00024"></a>00024 }<span class="comment">//namespace glm</span>
+<a name="l00025"></a>00025 
+<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;intrinsic_trigonometric.inl&quot;</span>
+<a name="l00027"></a>00027 
+<a name="l00028"></a>00028 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_trigonometric</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 73 - 0
doc/api-0.9.2/a00068_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>intrinsic_vector_relational.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">intrinsic_vector_relational.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-09</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-09</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/core/intrinsic_vector_relational.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_vector_relational</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_vector_relational</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
+<a name="l00014"></a>00014 
+<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022 
+<a name="l00023"></a>00023 }<span class="comment">//namespace detail</span>
+<a name="l00024"></a>00024 }<span class="comment">//namespace glm</span>
+<a name="l00025"></a>00025 
+<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;intrinsic_vector_relational.inl&quot;</span>
+<a name="l00027"></a>00027 
+<a name="l00028"></a>00028 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_vector_relational</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 85 - 0
doc/api-0.9.2/a00069_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>log_base.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">log_base.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-24</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-24</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/log_base.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_log_base</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_log_base</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_log_base extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00190.html">00025</a> <span class="keyword">namespace </span>log_base 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         genType <a class="code" href="a00269.html#ga78c6b55186a549948b9783bdee1dd5e0" title="Logarithm for any base.">log</a>(
+<a name="l00034"></a>00034                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00035"></a>00035                 genType <span class="keyword">const</span> &amp; base);
+<a name="l00036"></a>00036 
+<a name="l00038"></a>00038 
+<a name="l00039"></a>00039 }<span class="comment">//namespace extend</span>
+<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
+<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;log_base.inl&quot;</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::log_base;}
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_log_base</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 1736 - 0
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+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>man.doxy Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
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+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
+ </tbody>
+</table>
+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">man.doxy</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor"># Doxyfile 1.7.3</span>
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+<a name="l00432"></a>00432 <span class="preprocessor"></span><span class="preprocessor"># brief documentation of file, namespace and class members alphabetically </span>
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+<a name="l00486"></a>00486 <span class="preprocessor"></span><span class="preprocessor"># disable (NO) the bug list. This list is created by putting \bug </span>
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+<a name="l00488"></a>00488 <span class="preprocessor"></span>
+<a name="l00489"></a>00489 GENERATE_BUGLIST       = YES
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+<a name="l00492"></a>00492 <span class="preprocessor"></span><span class="preprocessor"># disable (NO) the deprecated list. This list is created by putting </span>
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+<a name="l00494"></a>00494 <span class="preprocessor"></span>
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+<a name="l00499"></a>00499 <span class="preprocessor"></span>
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+<a name="l00515"></a>00515 <span class="preprocessor"></span>
+<a name="l00516"></a>00516 SHOW_USED_FILES        = NO
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+<a name="l00518"></a>00518 <span class="preprocessor"># If the sources in your project are distributed over multiple directories </span>
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+<a name="l00520"></a>00520 <span class="preprocessor"></span><span class="preprocessor"># in the documentation. The default is NO.</span>
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+<a name="l00522"></a>00522 SHOW_DIRECTORIES       = NO
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+<a name="l00524"></a>00524 <span class="preprocessor"># Set the SHOW_FILES tag to NO to disable the generation of the Files page. </span>
+<a name="l00525"></a>00525 <span class="preprocessor"></span><span class="preprocessor"># This will remove the Files entry from the Quick Index and from the </span>
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+<a name="l00533"></a>00533 <span class="preprocessor"></span>
+<a name="l00534"></a>00534 SHOW_NAMESPACES        = YES
+<a name="l00535"></a>00535 
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+<a name="l00537"></a>00537 <span class="preprocessor"></span><span class="preprocessor"># doxygen should invoke to get the current version for each file (typically from </span>
+<a name="l00538"></a>00538 <span class="preprocessor"></span><span class="preprocessor"># the version control system). Doxygen will invoke the program by executing (via </span>
+<a name="l00539"></a>00539 <span class="preprocessor"></span><span class="preprocessor"># popen()) the command &lt;command&gt; &lt;input-file&gt;, where &lt;command&gt; is the value of </span>
+<a name="l00540"></a>00540 <span class="preprocessor"></span><span class="preprocessor"># the FILE_VERSION_FILTER tag, and &lt;input-file&gt; is the name of an input file </span>
+<a name="l00541"></a>00541 <span class="preprocessor"></span><span class="preprocessor"># provided by doxygen. Whatever the program writes to standard output </span>
+<a name="l00542"></a>00542 <span class="preprocessor"></span><span class="preprocessor"># is used as the file version. See the manual for examples.</span>
+<a name="l00543"></a>00543 <span class="preprocessor"></span>
+<a name="l00544"></a>00544 FILE_VERSION_FILTER    = 
+<a name="l00545"></a>00545 
+<a name="l00546"></a>00546 <span class="preprocessor"># The LAYOUT_FILE tag can be used to specify a layout file which will be parsed </span>
+<a name="l00547"></a>00547 <span class="preprocessor"></span><span class="preprocessor"># by doxygen. The layout file controls the global structure of the generated </span>
+<a name="l00548"></a>00548 <span class="preprocessor"></span><span class="preprocessor"># output files in an output format independent way. The create the layout file </span>
+<a name="l00549"></a>00549 <span class="preprocessor"></span><span class="preprocessor"># that represents doxygen&#39;s defaults, run doxygen with the -l option. </span>
+<a name="l00550"></a>00550 <span class="preprocessor"></span><span class="preprocessor"># You can optionally specify a file name after the option, if omitted </span>
+<a name="l00551"></a>00551 <span class="preprocessor"></span><span class="preprocessor"># DoxygenLayout.xml will be used as the name of the layout file.</span>
+<a name="l00552"></a>00552 <span class="preprocessor"></span>
+<a name="l00553"></a>00553 LAYOUT_FILE            = 
+<a name="l00554"></a>00554 
+<a name="l00555"></a>00555 <span class="preprocessor">#---------------------------------------------------------------------------</span>
+<a name="l00556"></a>00556 <span class="preprocessor"></span><span class="preprocessor"># configuration options related to warning and progress messages</span>
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+<a name="l00558"></a>00558 <span class="preprocessor"></span>
+<a name="l00559"></a>00559 <span class="preprocessor"># The QUIET tag can be used to turn on/off the messages that are generated </span>
+<a name="l00560"></a>00560 <span class="preprocessor"></span><span class="preprocessor"># by doxygen. Possible values are YES and NO. If left blank NO is used.</span>
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+<a name="l00562"></a>00562 QUIET                  = NO
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+<a name="l00566"></a>00566 <span class="preprocessor"></span><span class="preprocessor"># NO is used.</span>
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+<a name="l00568"></a>00568 WARNINGS               = YES
+<a name="l00569"></a>00569 
+<a name="l00570"></a>00570 <span class="preprocessor"># If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings </span>
+<a name="l00571"></a>00571 <span class="preprocessor"></span><span class="preprocessor"># for undocumented members. If EXTRACT_ALL is set to YES then this flag will </span>
+<a name="l00572"></a>00572 <span class="preprocessor"></span><span class="preprocessor"># automatically be disabled.</span>
+<a name="l00573"></a>00573 <span class="preprocessor"></span>
+<a name="l00574"></a>00574 WARN_IF_UNDOCUMENTED   = YES
+<a name="l00575"></a>00575 
+<a name="l00576"></a>00576 <span class="preprocessor"># If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for </span>
+<a name="l00577"></a>00577 <span class="preprocessor"></span><span class="preprocessor"># potential errors in the documentation, such as not documenting some </span>
+<a name="l00578"></a>00578 <span class="preprocessor"></span><span class="preprocessor"># parameters in a documented function, or documenting parameters that </span>
+<a name="l00579"></a>00579 <span class="preprocessor"></span><span class="preprocessor"># don&#39;t exist or using markup commands wrongly.</span>
+<a name="l00580"></a>00580 <span class="preprocessor"></span>
+<a name="l00581"></a>00581 WARN_IF_DOC_ERROR      = YES
+<a name="l00582"></a>00582 
+<a name="l00583"></a>00583 <span class="preprocessor"># The WARN_NO_PARAMDOC option can be enabled to get warnings for </span>
+<a name="l00584"></a>00584 <span class="preprocessor"></span><span class="preprocessor"># functions that are documented, but have no documentation for their parameters </span>
+<a name="l00585"></a>00585 <span class="preprocessor"></span><span class="preprocessor"># or return value. If set to NO (the default) doxygen will only warn about </span>
+<a name="l00586"></a>00586 <span class="preprocessor"></span><span class="preprocessor"># wrong or incomplete parameter documentation, but not about the absence of </span>
+<a name="l00587"></a>00587 <span class="preprocessor"></span><span class="preprocessor"># documentation.</span>
+<a name="l00588"></a>00588 <span class="preprocessor"></span>
+<a name="l00589"></a>00589 WARN_NO_PARAMDOC       = NO
+<a name="l00590"></a>00590 
+<a name="l00591"></a>00591 <span class="preprocessor"># The WARN_FORMAT tag determines the format of the warning messages that </span>
+<a name="l00592"></a>00592 <span class="preprocessor"></span><span class="preprocessor"># doxygen can produce. The string should contain the $file, $line, and $text </span>
+<a name="l00593"></a>00593 <span class="preprocessor"></span><span class="preprocessor"># tags, which will be replaced by the file and line number from which the </span>
+<a name="l00594"></a>00594 <span class="preprocessor"></span><span class="preprocessor"># warning originated and the warning text. Optionally the format may contain </span>
+<a name="l00595"></a>00595 <span class="preprocessor"></span><span class="preprocessor"># $version, which will be replaced by the version of the file (if it could </span>
+<a name="l00596"></a>00596 <span class="preprocessor"></span><span class="preprocessor"># be obtained via FILE_VERSION_FILTER)</span>
+<a name="l00597"></a>00597 <span class="preprocessor"></span>
+<a name="l00598"></a>00598 WARN_FORMAT            = <span class="stringliteral">&quot;$file:$line: $text&quot;</span>
+<a name="l00599"></a>00599 
+<a name="l00600"></a>00600 <span class="preprocessor"># The WARN_LOGFILE tag can be used to specify a file to which warning </span>
+<a name="l00601"></a>00601 <span class="preprocessor"></span><span class="preprocessor"># and error messages should be written. If left blank the output is written </span>
+<a name="l00602"></a>00602 <span class="preprocessor"></span><span class="preprocessor"># to stderr.</span>
+<a name="l00603"></a>00603 <span class="preprocessor"></span>
+<a name="l00604"></a>00604 WARN_LOGFILE           = 
+<a name="l00605"></a>00605 
+<a name="l00606"></a>00606 <span class="preprocessor">#---------------------------------------------------------------------------</span>
+<a name="l00607"></a>00607 <span class="preprocessor"></span><span class="preprocessor"># configuration options related to the input files</span>
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+<a name="l00609"></a>00609 <span class="preprocessor"></span>
+<a name="l00610"></a>00610 <span class="preprocessor"># The INPUT tag can be used to specify the files and/or directories that contain </span>
+<a name="l00611"></a>00611 <span class="preprocessor"></span><span class="preprocessor"># documented source files. You may enter file names like &quot;myfile.cpp&quot; or </span>
+<a name="l00612"></a>00612 <span class="preprocessor"></span><span class="preprocessor"># directories like &quot;/usr/src/myproject&quot;. Separate the files or directories </span>
+<a name="l00613"></a>00613 <span class="preprocessor"></span><span class="preprocessor"># with spaces.</span>
+<a name="l00614"></a>00614 <span class="preprocessor"></span>
+<a name="l00615"></a>00615 INPUT                  = ../glm \
+<a name="l00616"></a>00616                          .
+<a name="l00617"></a>00617 
+<a name="l00618"></a>00618 # This tag can be used to specify the character encoding of the source files 
+<a name="l00619"></a>00619 <span class="preprocessor"># that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is </span>
+<a name="l00620"></a>00620 <span class="preprocessor"></span><span class="preprocessor"># also the default input encoding. Doxygen uses libiconv (or the iconv built </span>
+<a name="l00621"></a>00621 <span class="preprocessor"></span><span class="preprocessor"># into libc) for the transcoding. See http://www.gnu.org/software/libiconv for </span>
+<a name="l00622"></a>00622 <span class="preprocessor"></span><span class="preprocessor"># the list of possible encodings.</span>
+<a name="l00623"></a>00623 <span class="preprocessor"></span>
+<a name="l00624"></a>00624 INPUT_ENCODING         = UTF-8
+<a name="l00625"></a>00625 
+<a name="l00626"></a>00626 <span class="preprocessor"># If the value of the INPUT tag contains directories, you can use the </span>
+<a name="l00627"></a>00627 <span class="preprocessor"></span><span class="preprocessor"># FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp </span>
+<a name="l00628"></a>00628 <span class="preprocessor"></span><span class="preprocessor"># and *.h) to filter out the source-files in the directories. If left </span>
+<a name="l00629"></a>00629 <span class="preprocessor"></span><span class="preprocessor"># blank the following patterns are tested: </span>
+<a name="l00630"></a>00630 <span class="preprocessor"></span><span class="preprocessor"># *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh </span>
+<a name="l00631"></a>00631 <span class="preprocessor"></span><span class="preprocessor"># *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py </span>
+<a name="l00632"></a>00632 <span class="preprocessor"></span><span class="preprocessor"># *.f90 *.f *.for *.vhd *.vhdl</span>
+<a name="l00633"></a>00633 <span class="preprocessor"></span>
+<a name="l00634"></a>00634 FILE_PATTERNS          = *.hpp \
+<a name="l00635"></a>00635                          *.doxy
+<a name="l00636"></a>00636 
+<a name="l00637"></a>00637 <span class="preprocessor"># The RECURSIVE tag can be used to turn specify whether or not subdirectories </span>
+<a name="l00638"></a>00638 <span class="preprocessor"></span><span class="preprocessor"># should be searched for input files as well. Possible values are YES and NO. </span>
+<a name="l00639"></a>00639 <span class="preprocessor"></span><span class="preprocessor"># If left blank NO is used.</span>
+<a name="l00640"></a>00640 <span class="preprocessor"></span>
+<a name="l00641"></a>00641 RECURSIVE              = YES
+<a name="l00642"></a>00642 
+<a name="l00643"></a>00643 <span class="preprocessor"># The EXCLUDE tag can be used to specify files and/or directories that should </span>
+<a name="l00644"></a>00644 <span class="preprocessor"></span><span class="preprocessor"># excluded from the INPUT source files. This way you can easily exclude a </span>
+<a name="l00645"></a>00645 <span class="preprocessor"></span><span class="preprocessor"># subdirectory from a directory tree whose root is specified with the INPUT tag.</span>
+<a name="l00646"></a>00646 <span class="preprocessor"></span>
+<a name="l00647"></a>00647 EXCLUDE                = 
+<a name="l00648"></a>00648 
+<a name="l00649"></a>00649 <span class="preprocessor"># The EXCLUDE_SYMLINKS tag can be used select whether or not files or </span>
+<a name="l00650"></a>00650 <span class="preprocessor"></span><span class="preprocessor"># directories that are symbolic links (a Unix file system feature) are excluded </span>
+<a name="l00651"></a>00651 <span class="preprocessor"></span><span class="preprocessor"># from the input.</span>
+<a name="l00652"></a>00652 <span class="preprocessor"></span>
+<a name="l00653"></a>00653 EXCLUDE_SYMLINKS       = NO
+<a name="l00654"></a>00654 
+<a name="l00655"></a>00655 <span class="preprocessor"># If the value of the INPUT tag contains directories, you can use the </span>
+<a name="l00656"></a>00656 <span class="preprocessor"></span><span class="preprocessor"># EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude </span>
+<a name="l00657"></a>00657 <span class="preprocessor"></span><span class="preprocessor"># certain files from those directories. Note that the wildcards are matched </span>
+<a name="l00658"></a>00658 <span class="preprocessor"></span><span class="preprocessor"># against the file with absolute path, so to exclude all test directories </span>
+<a name="l00659"></a>00659 <span class="preprocessor"></span><span class="preprocessor"># for example use the pattern */test</span><span class="comment">/*</span>
+<a name="l00660"></a>00660 <span class="comment"></span>
+<a name="l00661"></a>00661 <span class="comment">EXCLUDE_PATTERNS       = </span>
+<a name="l00662"></a>00662 <span class="comment"></span>
+<a name="l00663"></a>00663 <span class="comment"># The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names </span>
+<a name="l00664"></a>00664 <span class="comment"># (namespaces, classes, functions, etc.) that should be excluded from the </span>
+<a name="l00665"></a>00665 <span class="comment"># output. The symbol name can be a fully qualified name, a word, or if the </span>
+<a name="l00666"></a>00666 <span class="comment"># wildcard * is used, a substring. Examples: ANamespace, AClass, </span>
+<a name="l00667"></a>00667 <span class="comment"># AClass::ANamespace, ANamespace::*Test</span>
+<a name="l00668"></a>00668 <span class="comment"></span>
+<a name="l00669"></a>00669 <span class="comment">EXCLUDE_SYMBOLS        = </span>
+<a name="l00670"></a>00670 <span class="comment"></span>
+<a name="l00671"></a>00671 <span class="comment"># The EXAMPLE_PATH tag can be used to specify one or more files or </span>
+<a name="l00672"></a>00672 <span class="comment"># directories that contain example code fragments that are included (see </span>
+<a name="l00673"></a>00673 <span class="comment"># the \include command).</span>
+<a name="l00674"></a>00674 <span class="comment"></span>
+<a name="l00675"></a>00675 <span class="comment">EXAMPLE_PATH           = </span>
+<a name="l00676"></a>00676 <span class="comment"></span>
+<a name="l00677"></a>00677 <span class="comment"># If the value of the EXAMPLE_PATH tag contains directories, you can use the </span>
+<a name="l00678"></a>00678 <span class="comment"># EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp </span>
+<a name="l00679"></a>00679 <span class="comment"># and *.h) to filter out the source-files in the directories. If left </span>
+<a name="l00680"></a>00680 <span class="comment"># blank all files are included.</span>
+<a name="l00681"></a>00681 <span class="comment"></span>
+<a name="l00682"></a>00682 <span class="comment">EXAMPLE_PATTERNS       = *</span>
+<a name="l00683"></a>00683 <span class="comment"></span>
+<a name="l00684"></a>00684 <span class="comment"># If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be </span>
+<a name="l00685"></a>00685 <span class="comment"># searched for input files to be used with the \include or \dontinclude </span>
+<a name="l00686"></a>00686 <span class="comment"># commands irrespective of the value of the RECURSIVE tag. </span>
+<a name="l00687"></a>00687 <span class="comment"># Possible values are YES and NO. If left blank NO is used.</span>
+<a name="l00688"></a>00688 <span class="comment"></span>
+<a name="l00689"></a>00689 <span class="comment">EXAMPLE_RECURSIVE      = NO</span>
+<a name="l00690"></a>00690 <span class="comment"></span>
+<a name="l00691"></a>00691 <span class="comment"># The IMAGE_PATH tag can be used to specify one or more files or </span>
+<a name="l00692"></a>00692 <span class="comment"># directories that contain image that are included in the documentation (see </span>
+<a name="l00693"></a>00693 <span class="comment"># the \image command).</span>
+<a name="l00694"></a>00694 <span class="comment"></span>
+<a name="l00695"></a>00695 <span class="comment">IMAGE_PATH             = </span>
+<a name="l00696"></a>00696 <span class="comment"></span>
+<a name="l00697"></a>00697 <span class="comment"># The INPUT_FILTER tag can be used to specify a program that doxygen should </span>
+<a name="l00698"></a>00698 <span class="comment"># invoke to filter for each input file. Doxygen will invoke the filter program </span>
+<a name="l00699"></a>00699 <span class="comment"># by executing (via popen()) the command &lt;filter&gt; &lt;input-file&gt;, where &lt;filter&gt; </span>
+<a name="l00700"></a>00700 <span class="comment"># is the value of the INPUT_FILTER tag, and &lt;input-file&gt; is the name of an </span>
+<a name="l00701"></a>00701 <span class="comment"># input file. Doxygen will then use the output that the filter program writes </span>
+<a name="l00702"></a>00702 <span class="comment"># to standard output.  If FILTER_PATTERNS is specified, this tag will be </span>
+<a name="l00703"></a>00703 <span class="comment"># ignored.</span>
+<a name="l00704"></a>00704 <span class="comment"></span>
+<a name="l00705"></a>00705 <span class="comment">INPUT_FILTER           = </span>
+<a name="l00706"></a>00706 <span class="comment"></span>
+<a name="l00707"></a>00707 <span class="comment"># The FILTER_PATTERNS tag can be used to specify filters on a per file pattern </span>
+<a name="l00708"></a>00708 <span class="comment"># basis.  Doxygen will compare the file name with each pattern and apply the </span>
+<a name="l00709"></a>00709 <span class="comment"># filter if there is a match.  The filters are a list of the form: </span>
+<a name="l00710"></a>00710 <span class="comment"># pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further </span>
+<a name="l00711"></a>00711 <span class="comment"># info on how filters are used. If FILTER_PATTERNS is empty or if </span>
+<a name="l00712"></a>00712 <span class="comment"># non of the patterns match the file name, INPUT_FILTER is applied.</span>
+<a name="l00713"></a>00713 <span class="comment"></span>
+<a name="l00714"></a>00714 <span class="comment">FILTER_PATTERNS        = </span>
+<a name="l00715"></a>00715 <span class="comment"></span>
+<a name="l00716"></a>00716 <span class="comment"># If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using </span>
+<a name="l00717"></a>00717 <span class="comment"># INPUT_FILTER) will be used to filter the input files when producing source </span>
+<a name="l00718"></a>00718 <span class="comment"># files to browse (i.e. when SOURCE_BROWSER is set to YES).</span>
+<a name="l00719"></a>00719 <span class="comment"></span>
+<a name="l00720"></a>00720 <span class="comment">FILTER_SOURCE_FILES    = NO</span>
+<a name="l00721"></a>00721 <span class="comment"></span>
+<a name="l00722"></a>00722 <span class="comment"># The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file </span>
+<a name="l00723"></a>00723 <span class="comment"># pattern. A pattern will override the setting for FILTER_PATTERN (if any) </span>
+<a name="l00724"></a>00724 <span class="comment"># and it is also possible to disable source filtering for a specific pattern </span>
+<a name="l00725"></a>00725 <span class="comment"># using *.ext= (so without naming a filter). This option only has effect when </span>
+<a name="l00726"></a>00726 <span class="comment"># FILTER_SOURCE_FILES is enabled.</span>
+<a name="l00727"></a>00727 <span class="comment"></span>
+<a name="l00728"></a>00728 <span class="comment">FILTER_SOURCE_PATTERNS = </span>
+<a name="l00729"></a>00729 <span class="comment"></span>
+<a name="l00730"></a>00730 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l00731"></a>00731 <span class="comment"># configuration options related to source browsing</span>
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+<a name="l00733"></a>00733 <span class="comment"></span>
+<a name="l00734"></a>00734 <span class="comment"># If the SOURCE_BROWSER tag is set to YES then a list of source files will </span>
+<a name="l00735"></a>00735 <span class="comment"># be generated. Documented entities will be cross-referenced with these sources. </span>
+<a name="l00736"></a>00736 <span class="comment"># Note: To get rid of all source code in the generated output, make sure also </span>
+<a name="l00737"></a>00737 <span class="comment"># VERBATIM_HEADERS is set to NO.</span>
+<a name="l00738"></a>00738 <span class="comment"></span>
+<a name="l00739"></a>00739 <span class="comment">SOURCE_BROWSER         = YES</span>
+<a name="l00740"></a>00740 <span class="comment"></span>
+<a name="l00741"></a>00741 <span class="comment"># Setting the INLINE_SOURCES tag to YES will include the body </span>
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+<a name="l00743"></a>00743 <span class="comment"></span>
+<a name="l00744"></a>00744 <span class="comment">INLINE_SOURCES         = NO</span>
+<a name="l00745"></a>00745 <span class="comment"></span>
+<a name="l00746"></a>00746 <span class="comment"># Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct </span>
+<a name="l00747"></a>00747 <span class="comment"># doxygen to hide any special comment blocks from generated source code </span>
+<a name="l00748"></a>00748 <span class="comment"># fragments. Normal C and C++ comments will always remain visible.</span>
+<a name="l00749"></a>00749 <span class="comment"></span>
+<a name="l00750"></a>00750 <span class="comment">STRIP_CODE_COMMENTS    = YES</span>
+<a name="l00751"></a>00751 <span class="comment"></span>
+<a name="l00752"></a>00752 <span class="comment"># If the REFERENCED_BY_RELATION tag is set to YES </span>
+<a name="l00753"></a>00753 <span class="comment"># then for each documented function all documented </span>
+<a name="l00754"></a>00754 <span class="comment"># functions referencing it will be listed.</span>
+<a name="l00755"></a>00755 <span class="comment"></span>
+<a name="l00756"></a>00756 <span class="comment">REFERENCED_BY_RELATION = YES</span>
+<a name="l00757"></a>00757 <span class="comment"></span>
+<a name="l00758"></a>00758 <span class="comment"># If the REFERENCES_RELATION tag is set to YES </span>
+<a name="l00759"></a>00759 <span class="comment"># then for each documented function all documented entities </span>
+<a name="l00760"></a>00760 <span class="comment"># called/used by that function will be listed.</span>
+<a name="l00761"></a>00761 <span class="comment"></span>
+<a name="l00762"></a>00762 <span class="comment">REFERENCES_RELATION    = YES</span>
+<a name="l00763"></a>00763 <span class="comment"></span>
+<a name="l00764"></a>00764 <span class="comment"># If the REFERENCES_LINK_SOURCE tag is set to YES (the default) </span>
+<a name="l00765"></a>00765 <span class="comment"># and SOURCE_BROWSER tag is set to YES, then the hyperlinks from </span>
+<a name="l00766"></a>00766 <span class="comment"># functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will </span>
+<a name="l00767"></a>00767 <span class="comment"># link to the source code.  Otherwise they will link to the documentation.</span>
+<a name="l00768"></a>00768 <span class="comment"></span>
+<a name="l00769"></a>00769 <span class="comment">REFERENCES_LINK_SOURCE = YES</span>
+<a name="l00770"></a>00770 <span class="comment"></span>
+<a name="l00771"></a>00771 <span class="comment"># If the USE_HTAGS tag is set to YES then the references to source code </span>
+<a name="l00772"></a>00772 <span class="comment"># will point to the HTML generated by the htags(1) tool instead of doxygen </span>
+<a name="l00773"></a>00773 <span class="comment"># built-in source browser. The htags tool is part of GNU&#39;s global source </span>
+<a name="l00774"></a>00774 <span class="comment"># tagging system (see http://www.gnu.org/software/global/global.html). You </span>
+<a name="l00775"></a>00775 <span class="comment"># will need version 4.8.6 or higher.</span>
+<a name="l00776"></a>00776 <span class="comment"></span>
+<a name="l00777"></a>00777 <span class="comment">USE_HTAGS              = NO</span>
+<a name="l00778"></a>00778 <span class="comment"></span>
+<a name="l00779"></a>00779 <span class="comment"># If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen </span>
+<a name="l00780"></a>00780 <span class="comment"># will generate a verbatim copy of the header file for each class for </span>
+<a name="l00781"></a>00781 <span class="comment"># which an include is specified. Set to NO to disable this.</span>
+<a name="l00782"></a>00782 <span class="comment"></span>
+<a name="l00783"></a>00783 <span class="comment">VERBATIM_HEADERS       = YES</span>
+<a name="l00784"></a>00784 <span class="comment"></span>
+<a name="l00785"></a>00785 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l00786"></a>00786 <span class="comment"># configuration options related to the alphabetical class index</span>
+<a name="l00787"></a>00787 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l00788"></a>00788 <span class="comment"></span>
+<a name="l00789"></a>00789 <span class="comment"># If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index </span>
+<a name="l00790"></a>00790 <span class="comment"># of all compounds will be generated. Enable this if the project </span>
+<a name="l00791"></a>00791 <span class="comment"># contains a lot of classes, structs, unions or interfaces.</span>
+<a name="l00792"></a>00792 <span class="comment"></span>
+<a name="l00793"></a>00793 <span class="comment">ALPHABETICAL_INDEX     = NO</span>
+<a name="l00794"></a>00794 <span class="comment"></span>
+<a name="l00795"></a>00795 <span class="comment"># If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then </span>
+<a name="l00796"></a>00796 <span class="comment"># the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns </span>
+<a name="l00797"></a>00797 <span class="comment"># in which this list will be split (can be a number in the range [1..20])</span>
+<a name="l00798"></a>00798 <span class="comment"></span>
+<a name="l00799"></a>00799 <span class="comment">COLS_IN_ALPHA_INDEX    = 5</span>
+<a name="l00800"></a>00800 <span class="comment"></span>
+<a name="l00801"></a>00801 <span class="comment"># In case all classes in a project start with a common prefix, all </span>
+<a name="l00802"></a>00802 <span class="comment"># classes will be put under the same header in the alphabetical index. </span>
+<a name="l00803"></a>00803 <span class="comment"># The IGNORE_PREFIX tag can be used to specify one or more prefixes that </span>
+<a name="l00804"></a>00804 <span class="comment"># should be ignored while generating the index headers.</span>
+<a name="l00805"></a>00805 <span class="comment"></span>
+<a name="l00806"></a>00806 <span class="comment">IGNORE_PREFIX          = </span>
+<a name="l00807"></a>00807 <span class="comment"></span>
+<a name="l00808"></a>00808 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l00809"></a>00809 <span class="comment"># configuration options related to the HTML output</span>
+<a name="l00810"></a>00810 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l00811"></a>00811 <span class="comment"></span>
+<a name="l00812"></a>00812 <span class="comment"># If the GENERATE_HTML tag is set to YES (the default) Doxygen will </span>
+<a name="l00813"></a>00813 <span class="comment"># generate HTML output.</span>
+<a name="l00814"></a>00814 <span class="comment"></span>
+<a name="l00815"></a>00815 <span class="comment">GENERATE_HTML          = YES</span>
+<a name="l00816"></a>00816 <span class="comment"></span>
+<a name="l00817"></a>00817 <span class="comment"># The HTML_OUTPUT tag is used to specify where the HTML docs will be put. </span>
+<a name="l00818"></a>00818 <span class="comment"># If a relative path is entered the value of OUTPUT_DIRECTORY will be </span>
+<a name="l00819"></a>00819 <span class="comment"># put in front of it. If left blank `html&#39; will be used as the default path.</span>
+<a name="l00820"></a>00820 <span class="comment"></span>
+<a name="l00821"></a>00821 <span class="comment">HTML_OUTPUT            = html</span>
+<a name="l00822"></a>00822 <span class="comment"></span>
+<a name="l00823"></a>00823 <span class="comment"># The HTML_FILE_EXTENSION tag can be used to specify the file extension for </span>
+<a name="l00824"></a>00824 <span class="comment"># each generated HTML page (for example: .htm,.php,.asp). If it is left blank </span>
+<a name="l00825"></a>00825 <span class="comment"># doxygen will generate files with .html extension.</span>
+<a name="l00826"></a>00826 <span class="comment"></span>
+<a name="l00827"></a>00827 <span class="comment">HTML_FILE_EXTENSION    = .html</span>
+<a name="l00828"></a>00828 <span class="comment"></span>
+<a name="l00829"></a>00829 <span class="comment"># The HTML_HEADER tag can be used to specify a personal HTML header for </span>
+<a name="l00830"></a>00830 <span class="comment"># each generated HTML page. If it is left blank doxygen will generate a </span>
+<a name="l00831"></a>00831 <span class="comment"># standard header.</span>
+<a name="l00832"></a>00832 <span class="comment"></span>
+<a name="l00833"></a>00833 <span class="comment">HTML_HEADER            = </span>
+<a name="l00834"></a>00834 <span class="comment"></span>
+<a name="l00835"></a>00835 <span class="comment"># The HTML_FOOTER tag can be used to specify a personal HTML footer for </span>
+<a name="l00836"></a>00836 <span class="comment"># each generated HTML page. If it is left blank doxygen will generate a </span>
+<a name="l00837"></a>00837 <span class="comment"># standard footer.</span>
+<a name="l00838"></a>00838 <span class="comment"></span>
+<a name="l00839"></a>00839 <span class="comment">HTML_FOOTER            = </span>
+<a name="l00840"></a>00840 <span class="comment"></span>
+<a name="l00841"></a>00841 <span class="comment"># The HTML_STYLESHEET tag can be used to specify a user-defined cascading </span>
+<a name="l00842"></a>00842 <span class="comment"># style sheet that is used by each HTML page. It can be used to </span>
+<a name="l00843"></a>00843 <span class="comment"># fine-tune the look of the HTML output. If the tag is left blank doxygen </span>
+<a name="l00844"></a>00844 <span class="comment"># will generate a default style sheet. Note that doxygen will try to copy </span>
+<a name="l00845"></a>00845 <span class="comment"># the style sheet file to the HTML output directory, so don&#39;t put your own </span>
+<a name="l00846"></a>00846 <span class="comment"># stylesheet in the HTML output directory as well, or it will be erased!</span>
+<a name="l00847"></a>00847 <span class="comment"></span>
+<a name="l00848"></a>00848 <span class="comment">HTML_STYLESHEET        = </span>
+<a name="l00849"></a>00849 <span class="comment"></span>
+<a name="l00850"></a>00850 <span class="comment"># The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. </span>
+<a name="l00851"></a>00851 <span class="comment"># Doxygen will adjust the colors in the stylesheet and background images </span>
+<a name="l00852"></a>00852 <span class="comment"># according to this color. Hue is specified as an angle on a colorwheel, </span>
+<a name="l00853"></a>00853 <span class="comment"># see http://en.wikipedia.org/wiki/Hue for more information. </span>
+<a name="l00854"></a>00854 <span class="comment"># For instance the value 0 represents red, 60 is yellow, 120 is green, </span>
+<a name="l00855"></a>00855 <span class="comment"># 180 is cyan, 240 is blue, 300 purple, and 360 is red again. </span>
+<a name="l00856"></a>00856 <span class="comment"># The allowed range is 0 to 359.</span>
+<a name="l00857"></a>00857 <span class="comment"></span>
+<a name="l00858"></a>00858 <span class="comment">HTML_COLORSTYLE_HUE    = 220</span>
+<a name="l00859"></a>00859 <span class="comment"></span>
+<a name="l00860"></a>00860 <span class="comment"># The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of </span>
+<a name="l00861"></a>00861 <span class="comment"># the colors in the HTML output. For a value of 0 the output will use </span>
+<a name="l00862"></a>00862 <span class="comment"># grayscales only. A value of 255 will produce the most vivid colors.</span>
+<a name="l00863"></a>00863 <span class="comment"></span>
+<a name="l00864"></a>00864 <span class="comment">HTML_COLORSTYLE_SAT    = 100</span>
+<a name="l00865"></a>00865 <span class="comment"></span>
+<a name="l00866"></a>00866 <span class="comment"># The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to </span>
+<a name="l00867"></a>00867 <span class="comment"># the luminance component of the colors in the HTML output. Values below </span>
+<a name="l00868"></a>00868 <span class="comment"># 100 gradually make the output lighter, whereas values above 100 make </span>
+<a name="l00869"></a>00869 <span class="comment"># the output darker. The value divided by 100 is the actual gamma applied, </span>
+<a name="l00870"></a>00870 <span class="comment"># so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, </span>
+<a name="l00871"></a>00871 <span class="comment"># and 100 does not change the gamma.</span>
+<a name="l00872"></a>00872 <span class="comment"></span>
+<a name="l00873"></a>00873 <span class="comment">HTML_COLORSTYLE_GAMMA  = 80</span>
+<a name="l00874"></a>00874 <span class="comment"></span>
+<a name="l00875"></a>00875 <span class="comment"># If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML </span>
+<a name="l00876"></a>00876 <span class="comment"># page will contain the date and time when the page was generated. Setting </span>
+<a name="l00877"></a>00877 <span class="comment"># this to NO can help when comparing the output of multiple runs.</span>
+<a name="l00878"></a>00878 <span class="comment"></span>
+<a name="l00879"></a>00879 <span class="comment">HTML_TIMESTAMP         = NO</span>
+<a name="l00880"></a>00880 <span class="comment"></span>
+<a name="l00881"></a>00881 <span class="comment"># If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, </span>
+<a name="l00882"></a>00882 <span class="comment"># files or namespaces will be aligned in HTML using tables. If set to </span>
+<a name="l00883"></a>00883 <span class="comment"># NO a bullet list will be used.</span>
+<a name="l00884"></a>00884 <span class="comment"></span>
+<a name="l00885"></a>00885 <span class="comment">HTML_ALIGN_MEMBERS     = YES</span>
+<a name="l00886"></a>00886 <span class="comment"></span>
+<a name="l00887"></a>00887 <span class="comment"># If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML </span>
+<a name="l00888"></a>00888 <span class="comment"># documentation will contain sections that can be hidden and shown after the </span>
+<a name="l00889"></a>00889 <span class="comment"># page has loaded. For this to work a browser that supports </span>
+<a name="l00890"></a>00890 <span class="comment"># JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox </span>
+<a name="l00891"></a>00891 <span class="comment"># Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).</span>
+<a name="l00892"></a>00892 <span class="comment"></span>
+<a name="l00893"></a>00893 <span class="comment">HTML_DYNAMIC_SECTIONS  = NO</span>
+<a name="l00894"></a>00894 <span class="comment"></span>
+<a name="l00895"></a>00895 <span class="comment"># If the GENERATE_DOCSET tag is set to YES, additional index files </span>
+<a name="l00896"></a>00896 <span class="comment"># will be generated that can be used as input for Apple&#39;s Xcode 3 </span>
+<a name="l00897"></a>00897 <span class="comment"># integrated development environment, introduced with OSX 10.5 (Leopard). </span>
+<a name="l00898"></a>00898 <span class="comment"># To create a documentation set, doxygen will generate a Makefile in the </span>
+<a name="l00899"></a>00899 <span class="comment"># HTML output directory. Running make will produce the docset in that </span>
+<a name="l00900"></a>00900 <span class="comment"># directory and running &quot;make install&quot; will install the docset in </span>
+<a name="l00901"></a>00901 <span class="comment"># ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find </span>
+<a name="l00902"></a>00902 <span class="comment"># it at startup. </span>
+<a name="l00903"></a>00903 <span class="comment"># See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html </span>
+<a name="l00904"></a>00904 <span class="comment"># for more information.</span>
+<a name="l00905"></a>00905 <span class="comment"></span>
+<a name="l00906"></a>00906 <span class="comment">GENERATE_DOCSET        = NO</span>
+<a name="l00907"></a>00907 <span class="comment"></span>
+<a name="l00908"></a>00908 <span class="comment"># When GENERATE_DOCSET tag is set to YES, this tag determines the name of the </span>
+<a name="l00909"></a>00909 <span class="comment"># feed. A documentation feed provides an umbrella under which multiple </span>
+<a name="l00910"></a>00910 <span class="comment"># documentation sets from a single provider (such as a company or product suite) </span>
+<a name="l00911"></a>00911 <span class="comment"># can be grouped.</span>
+<a name="l00912"></a>00912 <span class="comment"></span>
+<a name="l00913"></a>00913 <span class="comment">DOCSET_FEEDNAME        = &quot;Doxygen generated docs&quot;</span>
+<a name="l00914"></a>00914 <span class="comment"></span>
+<a name="l00915"></a>00915 <span class="comment"># When GENERATE_DOCSET tag is set to YES, this tag specifies a string that </span>
+<a name="l00916"></a>00916 <span class="comment"># should uniquely identify the documentation set bundle. This should be a </span>
+<a name="l00917"></a>00917 <span class="comment"># reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen </span>
+<a name="l00918"></a>00918 <span class="comment"># will append .docset to the name.</span>
+<a name="l00919"></a>00919 <span class="comment"></span>
+<a name="l00920"></a>00920 <span class="comment">DOCSET_BUNDLE_ID       = org.doxygen.Project</span>
+<a name="l00921"></a>00921 <span class="comment"></span>
+<a name="l00922"></a>00922 <span class="comment"># When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely identify </span>
+<a name="l00923"></a>00923 <span class="comment"># the documentation publisher. This should be a reverse domain-name style </span>
+<a name="l00924"></a>00924 <span class="comment"># string, e.g. com.mycompany.MyDocSet.documentation.</span>
+<a name="l00925"></a>00925 <span class="comment"></span>
+<a name="l00926"></a>00926 <span class="comment">DOCSET_PUBLISHER_ID    = org.doxygen.Publisher</span>
+<a name="l00927"></a>00927 <span class="comment"></span>
+<a name="l00928"></a>00928 <span class="comment"># The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.</span>
+<a name="l00929"></a>00929 <span class="comment"></span>
+<a name="l00930"></a>00930 <span class="comment">DOCSET_PUBLISHER_NAME  = Publisher</span>
+<a name="l00931"></a>00931 <span class="comment"></span>
+<a name="l00932"></a>00932 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, additional index files </span>
+<a name="l00933"></a>00933 <span class="comment"># will be generated that can be used as input for tools like the </span>
+<a name="l00934"></a>00934 <span class="comment"># Microsoft HTML help workshop to generate a compiled HTML help file (.chm) </span>
+<a name="l00935"></a>00935 <span class="comment"># of the generated HTML documentation.</span>
+<a name="l00936"></a>00936 <span class="comment"></span>
+<a name="l00937"></a>00937 <span class="comment">GENERATE_HTMLHELP      = NO</span>
+<a name="l00938"></a>00938 <span class="comment"></span>
+<a name="l00939"></a>00939 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can </span>
+<a name="l00940"></a>00940 <span class="comment"># be used to specify the file name of the resulting .chm file. You </span>
+<a name="l00941"></a>00941 <span class="comment"># can add a path in front of the file if the result should not be </span>
+<a name="l00942"></a>00942 <span class="comment"># written to the html output directory.</span>
+<a name="l00943"></a>00943 <span class="comment"></span>
+<a name="l00944"></a>00944 <span class="comment">CHM_FILE               = </span>
+<a name="l00945"></a>00945 <span class="comment"></span>
+<a name="l00946"></a>00946 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can </span>
+<a name="l00947"></a>00947 <span class="comment"># be used to specify the location (absolute path including file name) of </span>
+<a name="l00948"></a>00948 <span class="comment"># the HTML help compiler (hhc.exe). If non-empty doxygen will try to run </span>
+<a name="l00949"></a>00949 <span class="comment"># the HTML help compiler on the generated index.hhp.</span>
+<a name="l00950"></a>00950 <span class="comment"></span>
+<a name="l00951"></a>00951 <span class="comment">HHC_LOCATION           = </span>
+<a name="l00952"></a>00952 <span class="comment"></span>
+<a name="l00953"></a>00953 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag </span>
+<a name="l00954"></a>00954 <span class="comment"># controls if a separate .chi index file is generated (YES) or that </span>
+<a name="l00955"></a>00955 <span class="comment"># it should be included in the master .chm file (NO).</span>
+<a name="l00956"></a>00956 <span class="comment"></span>
+<a name="l00957"></a>00957 <span class="comment">GENERATE_CHI           = NO</span>
+<a name="l00958"></a>00958 <span class="comment"></span>
+<a name="l00959"></a>00959 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING </span>
+<a name="l00960"></a>00960 <span class="comment"># is used to encode HtmlHelp index (hhk), content (hhc) and project file </span>
+<a name="l00961"></a>00961 <span class="comment"># content.</span>
+<a name="l00962"></a>00962 <span class="comment"></span>
+<a name="l00963"></a>00963 <span class="comment">CHM_INDEX_ENCODING     = </span>
+<a name="l00964"></a>00964 <span class="comment"></span>
+<a name="l00965"></a>00965 <span class="comment"># If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag </span>
+<a name="l00966"></a>00966 <span class="comment"># controls whether a binary table of contents is generated (YES) or a </span>
+<a name="l00967"></a>00967 <span class="comment"># normal table of contents (NO) in the .chm file.</span>
+<a name="l00968"></a>00968 <span class="comment"></span>
+<a name="l00969"></a>00969 <span class="comment">BINARY_TOC             = NO</span>
+<a name="l00970"></a>00970 <span class="comment"></span>
+<a name="l00971"></a>00971 <span class="comment"># The TOC_EXPAND flag can be set to YES to add extra items for group members </span>
+<a name="l00972"></a>00972 <span class="comment"># to the contents of the HTML help documentation and to the tree view.</span>
+<a name="l00973"></a>00973 <span class="comment"></span>
+<a name="l00974"></a>00974 <span class="comment">TOC_EXPAND             = NO</span>
+<a name="l00975"></a>00975 <span class="comment"></span>
+<a name="l00976"></a>00976 <span class="comment"># If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and </span>
+<a name="l00977"></a>00977 <span class="comment"># QHP_VIRTUAL_FOLDER are set, an additional index file will be generated </span>
+<a name="l00978"></a>00978 <span class="comment"># that can be used as input for Qt&#39;s qhelpgenerator to generate a </span>
+<a name="l00979"></a>00979 <span class="comment"># Qt Compressed Help (.qch) of the generated HTML documentation.</span>
+<a name="l00980"></a>00980 <span class="comment"></span>
+<a name="l00981"></a>00981 <span class="comment">GENERATE_QHP           = NO</span>
+<a name="l00982"></a>00982 <span class="comment"></span>
+<a name="l00983"></a>00983 <span class="comment"># If the QHG_LOCATION tag is specified, the QCH_FILE tag can </span>
+<a name="l00984"></a>00984 <span class="comment"># be used to specify the file name of the resulting .qch file. </span>
+<a name="l00985"></a>00985 <span class="comment"># The path specified is relative to the HTML output folder.</span>
+<a name="l00986"></a>00986 <span class="comment"></span>
+<a name="l00987"></a>00987 <span class="comment">QCH_FILE               = </span>
+<a name="l00988"></a>00988 <span class="comment"></span>
+<a name="l00989"></a>00989 <span class="comment"># The QHP_NAMESPACE tag specifies the namespace to use when generating </span>
+<a name="l00990"></a>00990 <span class="comment"># Qt Help Project output. For more information please see </span>
+<a name="l00991"></a>00991 <span class="comment"># http://doc.trolltech.com/qthelpproject.html#namespace</span>
+<a name="l00992"></a>00992 <span class="comment"></span>
+<a name="l00993"></a>00993 <span class="comment">QHP_NAMESPACE          = org.doxygen.Project</span>
+<a name="l00994"></a>00994 <span class="comment"></span>
+<a name="l00995"></a>00995 <span class="comment"># The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating </span>
+<a name="l00996"></a>00996 <span class="comment"># Qt Help Project output. For more information please see </span>
+<a name="l00997"></a>00997 <span class="comment"># http://doc.trolltech.com/qthelpproject.html#virtual-folders</span>
+<a name="l00998"></a>00998 <span class="comment"></span>
+<a name="l00999"></a>00999 <span class="comment">QHP_VIRTUAL_FOLDER     = doc</span>
+<a name="l01000"></a>01000 <span class="comment"></span>
+<a name="l01001"></a>01001 <span class="comment"># If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to </span>
+<a name="l01002"></a>01002 <span class="comment"># add. For more information please see </span>
+<a name="l01003"></a>01003 <span class="comment"># http://doc.trolltech.com/qthelpproject.html#custom-filters</span>
+<a name="l01004"></a>01004 <span class="comment"></span>
+<a name="l01005"></a>01005 <span class="comment">QHP_CUST_FILTER_NAME   = </span>
+<a name="l01006"></a>01006 <span class="comment"></span>
+<a name="l01007"></a>01007 <span class="comment"># The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the </span>
+<a name="l01008"></a>01008 <span class="comment"># custom filter to add. For more information please see </span>
+<a name="l01009"></a>01009 <span class="comment"># &lt;a href=&quot;http://doc.trolltech.com/qthelpproject.html#custom-filters&quot;&gt; </span>
+<a name="l01010"></a>01010 <span class="comment"># Qt Help Project / Custom Filters&lt;/a&gt;.</span>
+<a name="l01011"></a>01011 <span class="comment"></span>
+<a name="l01012"></a>01012 <span class="comment">QHP_CUST_FILTER_ATTRS  = </span>
+<a name="l01013"></a>01013 <span class="comment"></span>
+<a name="l01014"></a>01014 <span class="comment"># The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this </span>
+<a name="l01015"></a>01015 <span class="comment"># project&#39;s </span>
+<a name="l01016"></a>01016 <span class="comment"># filter section matches. </span>
+<a name="l01017"></a>01017 <span class="comment"># &lt;a href=&quot;http://doc.trolltech.com/qthelpproject.html#filter-attributes&quot;&gt; </span>
+<a name="l01018"></a>01018 <span class="comment"># Qt Help Project / Filter Attributes&lt;/a&gt;.</span>
+<a name="l01019"></a>01019 <span class="comment"></span>
+<a name="l01020"></a>01020 <span class="comment">QHP_SECT_FILTER_ATTRS  = </span>
+<a name="l01021"></a>01021 <span class="comment"></span>
+<a name="l01022"></a>01022 <span class="comment"># If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can </span>
+<a name="l01023"></a>01023 <span class="comment"># be used to specify the location of Qt&#39;s qhelpgenerator. </span>
+<a name="l01024"></a>01024 <span class="comment"># If non-empty doxygen will try to run qhelpgenerator on the generated </span>
+<a name="l01025"></a>01025 <span class="comment"># .qhp file.</span>
+<a name="l01026"></a>01026 <span class="comment"></span>
+<a name="l01027"></a>01027 <span class="comment">QHG_LOCATION           = </span>
+<a name="l01028"></a>01028 <span class="comment"></span>
+<a name="l01029"></a>01029 <span class="comment"># If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files  </span>
+<a name="l01030"></a>01030 <span class="comment"># will be generated, which together with the HTML files, form an Eclipse help </span>
+<a name="l01031"></a>01031 <span class="comment"># plugin. To install this plugin and make it available under the help contents </span>
+<a name="l01032"></a>01032 <span class="comment"># menu in Eclipse, the contents of the directory containing the HTML and XML </span>
+<a name="l01033"></a>01033 <span class="comment"># files needs to be copied into the plugins directory of eclipse. The name of </span>
+<a name="l01034"></a>01034 <span class="comment"># the directory within the plugins directory should be the same as </span>
+<a name="l01035"></a>01035 <span class="comment"># the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before </span>
+<a name="l01036"></a>01036 <span class="comment"># the help appears.</span>
+<a name="l01037"></a>01037 <span class="comment"></span>
+<a name="l01038"></a>01038 <span class="comment">GENERATE_ECLIPSEHELP   = NO</span>
+<a name="l01039"></a>01039 <span class="comment"></span>
+<a name="l01040"></a>01040 <span class="comment"># A unique identifier for the eclipse help plugin. When installing the plugin </span>
+<a name="l01041"></a>01041 <span class="comment"># the directory name containing the HTML and XML files should also have </span>
+<a name="l01042"></a>01042 <span class="comment"># this name.</span>
+<a name="l01043"></a>01043 <span class="comment"></span>
+<a name="l01044"></a>01044 <span class="comment">ECLIPSE_DOC_ID         = org.doxygen.Project</span>
+<a name="l01045"></a>01045 <span class="comment"></span>
+<a name="l01046"></a>01046 <span class="comment"># The DISABLE_INDEX tag can be used to turn on/off the condensed index at </span>
+<a name="l01047"></a>01047 <span class="comment"># top of each HTML page. The value NO (the default) enables the index and </span>
+<a name="l01048"></a>01048 <span class="comment"># the value YES disables it.</span>
+<a name="l01049"></a>01049 <span class="comment"></span>
+<a name="l01050"></a>01050 <span class="comment">DISABLE_INDEX          = NO</span>
+<a name="l01051"></a>01051 <span class="comment"></span>
+<a name="l01052"></a>01052 <span class="comment"># This tag can be used to set the number of enum values (range [0,1..20]) </span>
+<a name="l01053"></a>01053 <span class="comment"># that doxygen will group on one line in the generated HTML documentation. </span>
+<a name="l01054"></a>01054 <span class="comment"># Note that a value of 0 will completely suppress the enum values from</span>
+<a name="l01055"></a>01055 <span class="comment"># appearing in the overview section.</span>
+<a name="l01056"></a>01056 <span class="comment"></span>
+<a name="l01057"></a>01057 <span class="comment">ENUM_VALUES_PER_LINE   = 4</span>
+<a name="l01058"></a>01058 <span class="comment"></span>
+<a name="l01059"></a>01059 <span class="comment"># The GENERATE_TREEVIEW tag is used to specify whether a tree-like index </span>
+<a name="l01060"></a>01060 <span class="comment"># structure should be generated to display hierarchical information. </span>
+<a name="l01061"></a>01061 <span class="comment"># If the tag value is set to YES, a side panel will be generated </span>
+<a name="l01062"></a>01062 <span class="comment"># containing a tree-like index structure (just like the one that </span>
+<a name="l01063"></a>01063 <span class="comment"># is generated for HTML Help). For this to work a browser that supports </span>
+<a name="l01064"></a>01064 <span class="comment"># JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). </span>
+<a name="l01065"></a>01065 <span class="comment"># Windows users are probably better off using the HTML help feature.</span>
+<a name="l01066"></a>01066 <span class="comment"></span>
+<a name="l01067"></a>01067 <span class="comment">GENERATE_TREEVIEW      = NO</span>
+<a name="l01068"></a>01068 <span class="comment"></span>
+<a name="l01069"></a>01069 <span class="comment"># By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories, </span>
+<a name="l01070"></a>01070 <span class="comment"># and Class Hierarchy pages using a tree view instead of an ordered list.</span>
+<a name="l01071"></a>01071 <span class="comment"></span>
+<a name="l01072"></a>01072 <span class="comment">USE_INLINE_TREES       = NO</span>
+<a name="l01073"></a>01073 <span class="comment"></span>
+<a name="l01074"></a>01074 <span class="comment"># If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be </span>
+<a name="l01075"></a>01075 <span class="comment"># used to set the initial width (in pixels) of the frame in which the tree </span>
+<a name="l01076"></a>01076 <span class="comment"># is shown.</span>
+<a name="l01077"></a>01077 <span class="comment"></span>
+<a name="l01078"></a>01078 <span class="comment">TREEVIEW_WIDTH         = 250</span>
+<a name="l01079"></a>01079 <span class="comment"></span>
+<a name="l01080"></a>01080 <span class="comment"># When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open </span>
+<a name="l01081"></a>01081 <span class="comment"># links to external symbols imported via tag files in a separate window.</span>
+<a name="l01082"></a>01082 <span class="comment"></span>
+<a name="l01083"></a>01083 <span class="comment">EXT_LINKS_IN_WINDOW    = NO</span>
+<a name="l01084"></a>01084 <span class="comment"></span>
+<a name="l01085"></a>01085 <span class="comment"># Use this tag to change the font size of Latex formulas included </span>
+<a name="l01086"></a>01086 <span class="comment"># as images in the HTML documentation. The default is 10. Note that </span>
+<a name="l01087"></a>01087 <span class="comment"># when you change the font size after a successful doxygen run you need </span>
+<a name="l01088"></a>01088 <span class="comment"># to manually remove any form_*.png images from the HTML output directory </span>
+<a name="l01089"></a>01089 <span class="comment"># to force them to be regenerated.</span>
+<a name="l01090"></a>01090 <span class="comment"></span>
+<a name="l01091"></a>01091 <span class="comment">FORMULA_FONTSIZE       = 10</span>
+<a name="l01092"></a>01092 <span class="comment"></span>
+<a name="l01093"></a>01093 <span class="comment"># Use the FORMULA_TRANPARENT tag to determine whether or not the images </span>
+<a name="l01094"></a>01094 <span class="comment"># generated for formulas are transparent PNGs. Transparent PNGs are </span>
+<a name="l01095"></a>01095 <span class="comment"># not supported properly for IE 6.0, but are supported on all modern browsers. </span>
+<a name="l01096"></a>01096 <span class="comment"># Note that when changing this option you need to delete any form_*.png files </span>
+<a name="l01097"></a>01097 <span class="comment"># in the HTML output before the changes have effect.</span>
+<a name="l01098"></a>01098 <span class="comment"></span>
+<a name="l01099"></a>01099 <span class="comment">FORMULA_TRANSPARENT    = YES</span>
+<a name="l01100"></a>01100 <span class="comment"></span>
+<a name="l01101"></a>01101 <span class="comment"># Enable the USE_MATHJAX option to render LaTeX formulas using MathJax </span>
+<a name="l01102"></a>01102 <span class="comment"># (see http://www.mathjax.org) which uses client side Javascript for the </span>
+<a name="l01103"></a>01103 <span class="comment"># rendering instead of using prerendered bitmaps. Use this if you do not </span>
+<a name="l01104"></a>01104 <span class="comment"># have LaTeX installed or if you want to formulas look prettier in the HTML </span>
+<a name="l01105"></a>01105 <span class="comment"># output. When enabled you also need to install MathJax separately and </span>
+<a name="l01106"></a>01106 <span class="comment"># configure the path to it using the MATHJAX_RELPATH option.</span>
+<a name="l01107"></a>01107 <span class="comment"></span>
+<a name="l01108"></a>01108 <span class="comment">USE_MATHJAX            = NO</span>
+<a name="l01109"></a>01109 <span class="comment"></span>
+<a name="l01110"></a>01110 <span class="comment"># When MathJax is enabled you need to specify the location relative to the </span>
+<a name="l01111"></a>01111 <span class="comment"># HTML output directory using the MATHJAX_RELPATH option. The destination </span>
+<a name="l01112"></a>01112 <span class="comment"># directory should contain the MathJax.js script. For instance, if the mathjax </span>
+<a name="l01113"></a>01113 <span class="comment"># directory is located at the same level as the HTML output directory, then </span>
+<a name="l01114"></a>01114 <span class="comment"># MATHJAX_RELPATH should be ../mathjax. The default value points to the</span>
+<a name="l01115"></a>01115 <span class="comment"># mathjax.org site, so you can quickly see the result without installing </span>
+<a name="l01116"></a>01116 <span class="comment"># MathJax, but it is strongly recommended to install a local copy of MathJax </span>
+<a name="l01117"></a>01117 <span class="comment"># before deployment.</span>
+<a name="l01118"></a>01118 <span class="comment"></span>
+<a name="l01119"></a>01119 <span class="comment">MATHJAX_RELPATH        = http://www.mathjax.org/mathjax</span>
+<a name="l01120"></a>01120 <span class="comment"></span>
+<a name="l01121"></a>01121 <span class="comment"># When the SEARCHENGINE tag is enabled doxygen will generate a search box </span>
+<a name="l01122"></a>01122 <span class="comment"># for the HTML output. The underlying search engine uses javascript </span>
+<a name="l01123"></a>01123 <span class="comment"># and DHTML and should work on any modern browser. Note that when using </span>
+<a name="l01124"></a>01124 <span class="comment"># HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets </span>
+<a name="l01125"></a>01125 <span class="comment"># (GENERATE_DOCSET) there is already a search function so this one should </span>
+<a name="l01126"></a>01126 <span class="comment"># typically be disabled. For large projects the javascript based search engine </span>
+<a name="l01127"></a>01127 <span class="comment"># can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.</span>
+<a name="l01128"></a>01128 <span class="comment"></span>
+<a name="l01129"></a>01129 <span class="comment">SEARCHENGINE           = NO</span>
+<a name="l01130"></a>01130 <span class="comment"></span>
+<a name="l01131"></a>01131 <span class="comment"># When the SERVER_BASED_SEARCH tag is enabled the search engine will be </span>
+<a name="l01132"></a>01132 <span class="comment"># implemented using a PHP enabled web server instead of at the web client </span>
+<a name="l01133"></a>01133 <span class="comment"># using Javascript. Doxygen will generate the search PHP script and index </span>
+<a name="l01134"></a>01134 <span class="comment"># file to put on the web server. The advantage of the server </span>
+<a name="l01135"></a>01135 <span class="comment"># based approach is that it scales better to large projects and allows </span>
+<a name="l01136"></a>01136 <span class="comment"># full text search. The disadvantages are that it is more difficult to setup </span>
+<a name="l01137"></a>01137 <span class="comment"># and does not have live searching capabilities.</span>
+<a name="l01138"></a>01138 <span class="comment"></span>
+<a name="l01139"></a>01139 <span class="comment">SERVER_BASED_SEARCH    = NO</span>
+<a name="l01140"></a>01140 <span class="comment"></span>
+<a name="l01141"></a>01141 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01142"></a>01142 <span class="comment"># configuration options related to the LaTeX output</span>
+<a name="l01143"></a>01143 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01144"></a>01144 <span class="comment"></span>
+<a name="l01145"></a>01145 <span class="comment"># If the GENERATE_LATEX tag is set to YES (the default) Doxygen will </span>
+<a name="l01146"></a>01146 <span class="comment"># generate Latex output.</span>
+<a name="l01147"></a>01147 <span class="comment"></span>
+<a name="l01148"></a>01148 <span class="comment">GENERATE_LATEX         = NO</span>
+<a name="l01149"></a>01149 <span class="comment"></span>
+<a name="l01150"></a>01150 <span class="comment"># The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. </span>
+<a name="l01151"></a>01151 <span class="comment"># If a relative path is entered the value of OUTPUT_DIRECTORY will be </span>
+<a name="l01152"></a>01152 <span class="comment"># put in front of it. If left blank `latex&#39; will be used as the default path.</span>
+<a name="l01153"></a>01153 <span class="comment"></span>
+<a name="l01154"></a>01154 <span class="comment">LATEX_OUTPUT           = latex</span>
+<a name="l01155"></a>01155 <span class="comment"></span>
+<a name="l01156"></a>01156 <span class="comment"># The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be </span>
+<a name="l01157"></a>01157 <span class="comment"># invoked. If left blank `latex&#39; will be used as the default command name. </span>
+<a name="l01158"></a>01158 <span class="comment"># Note that when enabling USE_PDFLATEX this option is only used for </span>
+<a name="l01159"></a>01159 <span class="comment"># generating bitmaps for formulas in the HTML output, but not in the </span>
+<a name="l01160"></a>01160 <span class="comment"># Makefile that is written to the output directory.</span>
+<a name="l01161"></a>01161 <span class="comment"></span>
+<a name="l01162"></a>01162 <span class="comment">LATEX_CMD_NAME         = latex</span>
+<a name="l01163"></a>01163 <span class="comment"></span>
+<a name="l01164"></a>01164 <span class="comment"># The MAKEINDEX_CMD_NAME tag can be used to specify the command name to </span>
+<a name="l01165"></a>01165 <span class="comment"># generate index for LaTeX. If left blank `makeindex&#39; will be used as the </span>
+<a name="l01166"></a>01166 <span class="comment"># default command name.</span>
+<a name="l01167"></a>01167 <span class="comment"></span>
+<a name="l01168"></a>01168 <span class="comment">MAKEINDEX_CMD_NAME     = makeindex</span>
+<a name="l01169"></a>01169 <span class="comment"></span>
+<a name="l01170"></a>01170 <span class="comment"># If the COMPACT_LATEX tag is set to YES Doxygen generates more compact </span>
+<a name="l01171"></a>01171 <span class="comment"># LaTeX documents. This may be useful for small projects and may help to </span>
+<a name="l01172"></a>01172 <span class="comment"># save some trees in general.</span>
+<a name="l01173"></a>01173 <span class="comment"></span>
+<a name="l01174"></a>01174 <span class="comment">COMPACT_LATEX          = NO</span>
+<a name="l01175"></a>01175 <span class="comment"></span>
+<a name="l01176"></a>01176 <span class="comment"># The PAPER_TYPE tag can be used to set the paper type that is used </span>
+<a name="l01177"></a>01177 <span class="comment"># by the printer. Possible values are: a4, letter, legal and </span>
+<a name="l01178"></a>01178 <span class="comment"># executive. If left blank a4wide will be used.</span>
+<a name="l01179"></a>01179 <span class="comment"></span>
+<a name="l01180"></a>01180 <span class="comment">PAPER_TYPE             = a4wide</span>
+<a name="l01181"></a>01181 <span class="comment"></span>
+<a name="l01182"></a>01182 <span class="comment"># The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX </span>
+<a name="l01183"></a>01183 <span class="comment"># packages that should be included in the LaTeX output.</span>
+<a name="l01184"></a>01184 <span class="comment"></span>
+<a name="l01185"></a>01185 <span class="comment">EXTRA_PACKAGES         = </span>
+<a name="l01186"></a>01186 <span class="comment"></span>
+<a name="l01187"></a>01187 <span class="comment"># The LATEX_HEADER tag can be used to specify a personal LaTeX header for </span>
+<a name="l01188"></a>01188 <span class="comment"># the generated latex document. The header should contain everything until </span>
+<a name="l01189"></a>01189 <span class="comment"># the first chapter. If it is left blank doxygen will generate a </span>
+<a name="l01190"></a>01190 <span class="comment"># standard header. Notice: only use this tag if you know what you are doing!</span>
+<a name="l01191"></a>01191 <span class="comment"></span>
+<a name="l01192"></a>01192 <span class="comment">LATEX_HEADER           = </span>
+<a name="l01193"></a>01193 <span class="comment"></span>
+<a name="l01194"></a>01194 <span class="comment"># If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated </span>
+<a name="l01195"></a>01195 <span class="comment"># is prepared for conversion to pdf (using ps2pdf). The pdf file will </span>
+<a name="l01196"></a>01196 <span class="comment"># contain links (just like the HTML output) instead of page references </span>
+<a name="l01197"></a>01197 <span class="comment"># This makes the output suitable for online browsing using a pdf viewer.</span>
+<a name="l01198"></a>01198 <span class="comment"></span>
+<a name="l01199"></a>01199 <span class="comment">PDF_HYPERLINKS         = NO</span>
+<a name="l01200"></a>01200 <span class="comment"></span>
+<a name="l01201"></a>01201 <span class="comment"># If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of </span>
+<a name="l01202"></a>01202 <span class="comment"># plain latex in the generated Makefile. Set this option to YES to get a </span>
+<a name="l01203"></a>01203 <span class="comment"># higher quality PDF documentation.</span>
+<a name="l01204"></a>01204 <span class="comment"></span>
+<a name="l01205"></a>01205 <span class="comment">USE_PDFLATEX           = YES</span>
+<a name="l01206"></a>01206 <span class="comment"></span>
+<a name="l01207"></a>01207 <span class="comment"># If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. </span>
+<a name="l01208"></a>01208 <span class="comment"># command to the generated LaTeX files. This will instruct LaTeX to keep </span>
+<a name="l01209"></a>01209 <span class="comment"># running if errors occur, instead of asking the user for help. </span>
+<a name="l01210"></a>01210 <span class="comment"># This option is also used when generating formulas in HTML.</span>
+<a name="l01211"></a>01211 <span class="comment"></span>
+<a name="l01212"></a>01212 <span class="comment">LATEX_BATCHMODE        = NO</span>
+<a name="l01213"></a>01213 <span class="comment"></span>
+<a name="l01214"></a>01214 <span class="comment"># If LATEX_HIDE_INDICES is set to YES then doxygen will not </span>
+<a name="l01215"></a>01215 <span class="comment"># include the index chapters (such as File Index, Compound Index, etc.) </span>
+<a name="l01216"></a>01216 <span class="comment"># in the output.</span>
+<a name="l01217"></a>01217 <span class="comment"></span>
+<a name="l01218"></a>01218 <span class="comment">LATEX_HIDE_INDICES     = NO</span>
+<a name="l01219"></a>01219 <span class="comment"></span>
+<a name="l01220"></a>01220 <span class="comment"># If LATEX_SOURCE_CODE is set to YES then doxygen will include </span>
+<a name="l01221"></a>01221 <span class="comment"># source code with syntax highlighting in the LaTeX output. </span>
+<a name="l01222"></a>01222 <span class="comment"># Note that which sources are shown also depends on other settings </span>
+<a name="l01223"></a>01223 <span class="comment"># such as SOURCE_BROWSER.</span>
+<a name="l01224"></a>01224 <span class="comment"></span>
+<a name="l01225"></a>01225 <span class="comment">LATEX_SOURCE_CODE      = NO</span>
+<a name="l01226"></a>01226 <span class="comment"></span>
+<a name="l01227"></a>01227 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01228"></a>01228 <span class="comment"># configuration options related to the RTF output</span>
+<a name="l01229"></a>01229 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01230"></a>01230 <span class="comment"></span>
+<a name="l01231"></a>01231 <span class="comment"># If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output </span>
+<a name="l01232"></a>01232 <span class="comment"># The RTF output is optimized for Word 97 and may not look very pretty with </span>
+<a name="l01233"></a>01233 <span class="comment"># other RTF readers or editors.</span>
+<a name="l01234"></a>01234 <span class="comment"></span>
+<a name="l01235"></a>01235 <span class="comment">GENERATE_RTF           = NO</span>
+<a name="l01236"></a>01236 <span class="comment"></span>
+<a name="l01237"></a>01237 <span class="comment"># The RTF_OUTPUT tag is used to specify where the RTF docs will be put. </span>
+<a name="l01238"></a>01238 <span class="comment"># If a relative path is entered the value of OUTPUT_DIRECTORY will be </span>
+<a name="l01239"></a>01239 <span class="comment"># put in front of it. If left blank `rtf&#39; will be used as the default path.</span>
+<a name="l01240"></a>01240 <span class="comment"></span>
+<a name="l01241"></a>01241 <span class="comment">RTF_OUTPUT             = glm.rtf</span>
+<a name="l01242"></a>01242 <span class="comment"></span>
+<a name="l01243"></a>01243 <span class="comment"># If the COMPACT_RTF tag is set to YES Doxygen generates more compact </span>
+<a name="l01244"></a>01244 <span class="comment"># RTF documents. This may be useful for small projects and may help to </span>
+<a name="l01245"></a>01245 <span class="comment"># save some trees in general.</span>
+<a name="l01246"></a>01246 <span class="comment"></span>
+<a name="l01247"></a>01247 <span class="comment">COMPACT_RTF            = NO</span>
+<a name="l01248"></a>01248 <span class="comment"></span>
+<a name="l01249"></a>01249 <span class="comment"># If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated </span>
+<a name="l01250"></a>01250 <span class="comment"># will contain hyperlink fields. The RTF file will </span>
+<a name="l01251"></a>01251 <span class="comment"># contain links (just like the HTML output) instead of page references. </span>
+<a name="l01252"></a>01252 <span class="comment"># This makes the output suitable for online browsing using WORD or other </span>
+<a name="l01253"></a>01253 <span class="comment"># programs which support those fields. </span>
+<a name="l01254"></a>01254 <span class="comment"># Note: wordpad (write) and others do not support links.</span>
+<a name="l01255"></a>01255 <span class="comment"></span>
+<a name="l01256"></a>01256 <span class="comment">RTF_HYPERLINKS         = YES</span>
+<a name="l01257"></a>01257 <span class="comment"></span>
+<a name="l01258"></a>01258 <span class="comment"># Load stylesheet definitions from file. Syntax is similar to doxygen&#39;s </span>
+<a name="l01259"></a>01259 <span class="comment"># config file, i.e. a series of assignments. You only have to provide </span>
+<a name="l01260"></a>01260 <span class="comment"># replacements, missing definitions are set to their default value.</span>
+<a name="l01261"></a>01261 <span class="comment"></span>
+<a name="l01262"></a>01262 <span class="comment">RTF_STYLESHEET_FILE    = </span>
+<a name="l01263"></a>01263 <span class="comment"></span>
+<a name="l01264"></a>01264 <span class="comment"># Set optional variables used in the generation of an rtf document. </span>
+<a name="l01265"></a>01265 <span class="comment"># Syntax is similar to doxygen&#39;s config file.</span>
+<a name="l01266"></a>01266 <span class="comment"></span>
+<a name="l01267"></a>01267 <span class="comment">RTF_EXTENSIONS_FILE    = </span>
+<a name="l01268"></a>01268 <span class="comment"></span>
+<a name="l01269"></a>01269 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01270"></a>01270 <span class="comment"># configuration options related to the man page output</span>
+<a name="l01271"></a>01271 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01272"></a>01272 <span class="comment"></span>
+<a name="l01273"></a>01273 <span class="comment"># If the GENERATE_MAN tag is set to YES (the default) Doxygen will </span>
+<a name="l01274"></a>01274 <span class="comment"># generate man pages</span>
+<a name="l01275"></a>01275 <span class="comment"></span>
+<a name="l01276"></a>01276 <span class="comment">GENERATE_MAN           = NO</span>
+<a name="l01277"></a>01277 <span class="comment"></span>
+<a name="l01278"></a>01278 <span class="comment"># The MAN_OUTPUT tag is used to specify where the man pages will be put. </span>
+<a name="l01279"></a>01279 <span class="comment"># If a relative path is entered the value of OUTPUT_DIRECTORY will be </span>
+<a name="l01280"></a>01280 <span class="comment"># put in front of it. If left blank `man&#39; will be used as the default path.</span>
+<a name="l01281"></a>01281 <span class="comment"></span>
+<a name="l01282"></a>01282 <span class="comment">MAN_OUTPUT             = man</span>
+<a name="l01283"></a>01283 <span class="comment"></span>
+<a name="l01284"></a>01284 <span class="comment"># The MAN_EXTENSION tag determines the extension that is added to </span>
+<a name="l01285"></a>01285 <span class="comment"># the generated man pages (default is the subroutine&#39;s section .3)</span>
+<a name="l01286"></a>01286 <span class="comment"></span>
+<a name="l01287"></a>01287 <span class="comment">MAN_EXTENSION          = .3</span>
+<a name="l01288"></a>01288 <span class="comment"></span>
+<a name="l01289"></a>01289 <span class="comment"># If the MAN_LINKS tag is set to YES and Doxygen generates man output, </span>
+<a name="l01290"></a>01290 <span class="comment"># then it will generate one additional man file for each entity </span>
+<a name="l01291"></a>01291 <span class="comment"># documented in the real man page(s). These additional files </span>
+<a name="l01292"></a>01292 <span class="comment"># only source the real man page, but without them the man command </span>
+<a name="l01293"></a>01293 <span class="comment"># would be unable to find the correct page. The default is NO.</span>
+<a name="l01294"></a>01294 <span class="comment"></span>
+<a name="l01295"></a>01295 <span class="comment">MAN_LINKS              = NO</span>
+<a name="l01296"></a>01296 <span class="comment"></span>
+<a name="l01297"></a>01297 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01298"></a>01298 <span class="comment"># configuration options related to the XML output</span>
+<a name="l01299"></a>01299 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01300"></a>01300 <span class="comment"></span>
+<a name="l01301"></a>01301 <span class="comment"># If the GENERATE_XML tag is set to YES Doxygen will </span>
+<a name="l01302"></a>01302 <span class="comment"># generate an XML file that captures the structure of </span>
+<a name="l01303"></a>01303 <span class="comment"># the code including all documentation.</span>
+<a name="l01304"></a>01304 <span class="comment"></span>
+<a name="l01305"></a>01305 <span class="comment">GENERATE_XML           = NO</span>
+<a name="l01306"></a>01306 <span class="comment"></span>
+<a name="l01307"></a>01307 <span class="comment"># The XML_OUTPUT tag is used to specify where the XML pages will be put. </span>
+<a name="l01308"></a>01308 <span class="comment"># If a relative path is entered the value of OUTPUT_DIRECTORY will be </span>
+<a name="l01309"></a>01309 <span class="comment"># put in front of it. If left blank `xml&#39; will be used as the default path.</span>
+<a name="l01310"></a>01310 <span class="comment"></span>
+<a name="l01311"></a>01311 <span class="comment">XML_OUTPUT             = xml</span>
+<a name="l01312"></a>01312 <span class="comment"></span>
+<a name="l01313"></a>01313 <span class="comment"># The XML_SCHEMA tag can be used to specify an XML schema, </span>
+<a name="l01314"></a>01314 <span class="comment"># which can be used by a validating XML parser to check the </span>
+<a name="l01315"></a>01315 <span class="comment"># syntax of the XML files.</span>
+<a name="l01316"></a>01316 <span class="comment"></span>
+<a name="l01317"></a>01317 <span class="comment">XML_SCHEMA             = </span>
+<a name="l01318"></a>01318 <span class="comment"></span>
+<a name="l01319"></a>01319 <span class="comment"># The XML_DTD tag can be used to specify an XML DTD, </span>
+<a name="l01320"></a>01320 <span class="comment"># which can be used by a validating XML parser to check the </span>
+<a name="l01321"></a>01321 <span class="comment"># syntax of the XML files.</span>
+<a name="l01322"></a>01322 <span class="comment"></span>
+<a name="l01323"></a>01323 <span class="comment">XML_DTD                = </span>
+<a name="l01324"></a>01324 <span class="comment"></span>
+<a name="l01325"></a>01325 <span class="comment"># If the XML_PROGRAMLISTING tag is set to YES Doxygen will </span>
+<a name="l01326"></a>01326 <span class="comment"># dump the program listings (including syntax highlighting </span>
+<a name="l01327"></a>01327 <span class="comment"># and cross-referencing information) to the XML output. Note that </span>
+<a name="l01328"></a>01328 <span class="comment"># enabling this will significantly increase the size of the XML output.</span>
+<a name="l01329"></a>01329 <span class="comment"></span>
+<a name="l01330"></a>01330 <span class="comment">XML_PROGRAMLISTING     = YES</span>
+<a name="l01331"></a>01331 <span class="comment"></span>
+<a name="l01332"></a>01332 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01333"></a>01333 <span class="comment"># configuration options for the AutoGen Definitions output</span>
+<a name="l01334"></a>01334 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01335"></a>01335 <span class="comment"></span>
+<a name="l01336"></a>01336 <span class="comment"># If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will </span>
+<a name="l01337"></a>01337 <span class="comment"># generate an AutoGen Definitions (see autogen.sf.net) file </span>
+<a name="l01338"></a>01338 <span class="comment"># that captures the structure of the code including all </span>
+<a name="l01339"></a>01339 <span class="comment"># documentation. Note that this feature is still experimental </span>
+<a name="l01340"></a>01340 <span class="comment"># and incomplete at the moment.</span>
+<a name="l01341"></a>01341 <span class="comment"></span>
+<a name="l01342"></a>01342 <span class="comment">GENERATE_AUTOGEN_DEF   = NO</span>
+<a name="l01343"></a>01343 <span class="comment"></span>
+<a name="l01344"></a>01344 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01345"></a>01345 <span class="comment"># configuration options related to the Perl module output</span>
+<a name="l01346"></a>01346 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01347"></a>01347 <span class="comment"></span>
+<a name="l01348"></a>01348 <span class="comment"># If the GENERATE_PERLMOD tag is set to YES Doxygen will </span>
+<a name="l01349"></a>01349 <span class="comment"># generate a Perl module file that captures the structure of </span>
+<a name="l01350"></a>01350 <span class="comment"># the code including all documentation. Note that this </span>
+<a name="l01351"></a>01351 <span class="comment"># feature is still experimental and incomplete at the </span>
+<a name="l01352"></a>01352 <span class="comment"># moment.</span>
+<a name="l01353"></a>01353 <span class="comment"></span>
+<a name="l01354"></a>01354 <span class="comment">GENERATE_PERLMOD       = NO</span>
+<a name="l01355"></a>01355 <span class="comment"></span>
+<a name="l01356"></a>01356 <span class="comment"># If the PERLMOD_LATEX tag is set to YES Doxygen will generate </span>
+<a name="l01357"></a>01357 <span class="comment"># the necessary Makefile rules, Perl scripts and LaTeX code to be able </span>
+<a name="l01358"></a>01358 <span class="comment"># to generate PDF and DVI output from the Perl module output.</span>
+<a name="l01359"></a>01359 <span class="comment"></span>
+<a name="l01360"></a>01360 <span class="comment">PERLMOD_LATEX          = NO</span>
+<a name="l01361"></a>01361 <span class="comment"></span>
+<a name="l01362"></a>01362 <span class="comment"># If the PERLMOD_PRETTY tag is set to YES the Perl module output will be </span>
+<a name="l01363"></a>01363 <span class="comment"># nicely formatted so it can be parsed by a human reader.  This is useful </span>
+<a name="l01364"></a>01364 <span class="comment"># if you want to understand what is going on.  On the other hand, if this </span>
+<a name="l01365"></a>01365 <span class="comment"># tag is set to NO the size of the Perl module output will be much smaller </span>
+<a name="l01366"></a>01366 <span class="comment"># and Perl will parse it just the same.</span>
+<a name="l01367"></a>01367 <span class="comment"></span>
+<a name="l01368"></a>01368 <span class="comment">PERLMOD_PRETTY         = YES</span>
+<a name="l01369"></a>01369 <span class="comment"></span>
+<a name="l01370"></a>01370 <span class="comment"># The names of the make variables in the generated doxyrules.make file </span>
+<a name="l01371"></a>01371 <span class="comment"># are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. </span>
+<a name="l01372"></a>01372 <span class="comment"># This is useful so different doxyrules.make files included by the same </span>
+<a name="l01373"></a>01373 <span class="comment"># Makefile don&#39;t overwrite each other&#39;s variables.</span>
+<a name="l01374"></a>01374 <span class="comment"></span>
+<a name="l01375"></a>01375 <span class="comment">PERLMOD_MAKEVAR_PREFIX = </span>
+<a name="l01376"></a>01376 <span class="comment"></span>
+<a name="l01377"></a>01377 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01378"></a>01378 <span class="comment"># Configuration options related to the preprocessor</span>
+<a name="l01379"></a>01379 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01380"></a>01380 <span class="comment"></span>
+<a name="l01381"></a>01381 <span class="comment"># If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will </span>
+<a name="l01382"></a>01382 <span class="comment"># evaluate all C-preprocessor directives found in the sources and include </span>
+<a name="l01383"></a>01383 <span class="comment"># files.</span>
+<a name="l01384"></a>01384 <span class="comment"></span>
+<a name="l01385"></a>01385 <span class="comment">ENABLE_PREPROCESSING   = YES</span>
+<a name="l01386"></a>01386 <span class="comment"></span>
+<a name="l01387"></a>01387 <span class="comment"># If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro </span>
+<a name="l01388"></a>01388 <span class="comment"># names in the source code. If set to NO (the default) only conditional </span>
+<a name="l01389"></a>01389 <span class="comment"># compilation will be performed. Macro expansion can be done in a controlled </span>
+<a name="l01390"></a>01390 <span class="comment"># way by setting EXPAND_ONLY_PREDEF to YES.</span>
+<a name="l01391"></a>01391 <span class="comment"></span>
+<a name="l01392"></a>01392 <span class="comment">MACRO_EXPANSION        = NO</span>
+<a name="l01393"></a>01393 <span class="comment"></span>
+<a name="l01394"></a>01394 <span class="comment"># If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES </span>
+<a name="l01395"></a>01395 <span class="comment"># then the macro expansion is limited to the macros specified with the </span>
+<a name="l01396"></a>01396 <span class="comment"># PREDEFINED and EXPAND_AS_DEFINED tags.</span>
+<a name="l01397"></a>01397 <span class="comment"></span>
+<a name="l01398"></a>01398 <span class="comment">EXPAND_ONLY_PREDEF     = NO</span>
+<a name="l01399"></a>01399 <span class="comment"></span>
+<a name="l01400"></a>01400 <span class="comment"># If the SEARCH_INCLUDES tag is set to YES (the default) the includes files </span>
+<a name="l01401"></a>01401 <span class="comment"># in the INCLUDE_PATH (see below) will be search if a #include is found.</span>
+<a name="l01402"></a>01402 <span class="comment"></span>
+<a name="l01403"></a>01403 <span class="comment">SEARCH_INCLUDES        = YES</span>
+<a name="l01404"></a>01404 <span class="comment"></span>
+<a name="l01405"></a>01405 <span class="comment"># The INCLUDE_PATH tag can be used to specify one or more directories that </span>
+<a name="l01406"></a>01406 <span class="comment"># contain include files that are not input files but should be processed by </span>
+<a name="l01407"></a>01407 <span class="comment"># the preprocessor.</span>
+<a name="l01408"></a>01408 <span class="comment"></span>
+<a name="l01409"></a>01409 <span class="comment">INCLUDE_PATH           = </span>
+<a name="l01410"></a>01410 <span class="comment"></span>
+<a name="l01411"></a>01411 <span class="comment"># You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard </span>
+<a name="l01412"></a>01412 <span class="comment"># patterns (like *.h and *.hpp) to filter out the header-files in the </span>
+<a name="l01413"></a>01413 <span class="comment"># directories. If left blank, the patterns specified with FILE_PATTERNS will </span>
+<a name="l01414"></a>01414 <span class="comment"># be used.</span>
+<a name="l01415"></a>01415 <span class="comment"></span>
+<a name="l01416"></a>01416 <span class="comment">INCLUDE_FILE_PATTERNS  = </span>
+<a name="l01417"></a>01417 <span class="comment"></span>
+<a name="l01418"></a>01418 <span class="comment"># The PREDEFINED tag can be used to specify one or more macro names that </span>
+<a name="l01419"></a>01419 <span class="comment"># are defined before the preprocessor is started (similar to the -D option of </span>
+<a name="l01420"></a>01420 <span class="comment"># gcc). The argument of the tag is a list of macros of the form: name </span>
+<a name="l01421"></a>01421 <span class="comment"># or name=definition (no spaces). If the definition and the = are </span>
+<a name="l01422"></a>01422 <span class="comment"># omitted =1 is assumed. To prevent a macro definition from being </span>
+<a name="l01423"></a>01423 <span class="comment"># undefined via #undef or recursively expanded use the := operator </span>
+<a name="l01424"></a>01424 <span class="comment"># instead of the = operator.</span>
+<a name="l01425"></a>01425 <span class="comment"></span>
+<a name="l01426"></a>01426 <span class="comment">PREDEFINED             = </span>
+<a name="l01427"></a>01427 <span class="comment"></span>
+<a name="l01428"></a>01428 <span class="comment"># If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then </span>
+<a name="l01429"></a>01429 <span class="comment"># this tag can be used to specify a list of macro names that should be expanded. </span>
+<a name="l01430"></a>01430 <span class="comment"># The macro definition that is found in the sources will be used. </span>
+<a name="l01431"></a>01431 <span class="comment"># Use the PREDEFINED tag if you want to use a different macro definition that</span>
+<a name="l01432"></a>01432 <span class="comment"># overrules the definition found in the source code.</span>
+<a name="l01433"></a>01433 <span class="comment"></span>
+<a name="l01434"></a>01434 <span class="comment">EXPAND_AS_DEFINED      = </span>
+<a name="l01435"></a>01435 <span class="comment"></span>
+<a name="l01436"></a>01436 <span class="comment"># If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then </span>
+<a name="l01437"></a>01437 <span class="comment"># doxygen&#39;s preprocessor will remove all references to function-like macros </span>
+<a name="l01438"></a>01438 <span class="comment"># that are alone on a line, have an all uppercase name, and do not end with a </span>
+<a name="l01439"></a>01439 <span class="comment"># semicolon, because these will confuse the parser if not removed.</span>
+<a name="l01440"></a>01440 <span class="comment"></span>
+<a name="l01441"></a>01441 <span class="comment">SKIP_FUNCTION_MACROS   = YES</span>
+<a name="l01442"></a>01442 <span class="comment"></span>
+<a name="l01443"></a>01443 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01444"></a>01444 <span class="comment"># Configuration::additions related to external references</span>
+<a name="l01445"></a>01445 <span class="comment">#---------------------------------------------------------------------------</span>
+<a name="l01446"></a>01446 <span class="comment"></span>
+<a name="l01447"></a>01447 <span class="comment"># The TAGFILES option can be used to specify one or more tagfiles. </span>
+<a name="l01448"></a>01448 <span class="comment"># Optionally an initial location of the external documentation </span>
+<a name="l01449"></a>01449 <span class="comment"># can be added for each tagfile. The format of a tag file without </span>
+<a name="l01450"></a>01450 <span class="comment"># this location is as follows: </span>
+<a name="l01451"></a>01451 <span class="comment">#   TAGFILES = file1 file2 ... </span>
+<a name="l01452"></a>01452 <span class="comment"># Adding location for the tag files is done as follows: </span>
+<a name="l01453"></a>01453 <span class="comment">#   TAGFILES = file1=loc1 &quot;file2 = loc2&quot; ... </span>
+<a name="l01454"></a>01454 <span class="comment"># where &quot;loc1&quot; and &quot;loc2&quot; can be relative or absolute paths or </span>
+<a name="l01455"></a>01455 <span class="comment"># URLs. If a location is present for each tag, the installdox tool </span>
+<a name="l01456"></a>01456 <span class="comment"># does not have to be run to correct the links. </span>
+<a name="l01457"></a>01457 <span class="comment"># Note that each tag file must have a unique name </span>
+<a name="l01458"></a>01458 <span class="comment"># (where the name does NOT include the path) </span>
+<a name="l01459"></a>01459 <span class="comment"># If a tag file is not located in the directory in which doxygen </span>
+<a name="l01460"></a>01460 <span class="comment"># is run, you must also specify the path to the tagfile here.</span>
+<a name="l01461"></a>01461 <span class="comment"></span>
+<a name="l01462"></a>01462 <span class="comment">TAGFILES               = </span>
+<a name="l01463"></a>01463 <span class="comment"></span>
+<a name="l01464"></a>01464 <span class="comment"># When a file name is specified after GENERATE_TAGFILE, doxygen will create </span>
+<a name="l01465"></a>01465 <span class="comment"># a tag file that is based on the input files it reads.</span>
+<a name="l01466"></a>01466 <span class="comment"></span>
+<a name="l01467"></a>01467 <span class="comment">GENERATE_TAGFILE       = </span>
+<a name="l01468"></a>01468 <span class="comment"></span>
+<a name="l01469"></a>01469 <span class="comment"># If the ALLEXTERNALS tag is set to YES all external classes will be listed </span>
+<a name="l01470"></a>01470 <span class="comment"># in the class index. If set to NO only the inherited external classes </span>
+<a name="l01471"></a>01471 <span class="comment"># will be listed.</span>
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+<hr class="footer"/><address class="footer"><small>Generated by&#160;
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="title">matrix_access.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-27</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-11-12</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/matrix_access.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtc_matrix_access</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_access</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_matrix_access extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtc{
+<a name="l00025"></a><a class="code" href="a00160.html">00025</a> <span class="keyword">namespace </span>matrix_access 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         <span class="keyword">typename</span> genType::row_type <a class="code" href="a00241.html#ga35d133d689062739c8dad60b7e399bbe" title="Get a specific row of a matrix.">row</a>(
+<a name="l00034"></a>00034                 genType <span class="keyword">const</span> &amp; m, 
+<a name="l00035"></a>00035                 <span class="keywordtype">int</span> index);
+<a name="l00036"></a>00036 
+<a name="l00039"></a>00039     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00040"></a>00040         genType <a class="code" href="a00241.html#ga35d133d689062739c8dad60b7e399bbe" title="Get a specific row of a matrix.">row</a>(
+<a name="l00041"></a>00041                 genType <span class="keyword">const</span> &amp; m, 
+<a name="l00042"></a>00042                 <span class="keywordtype">int</span> index, 
+<a name="l00043"></a>00043                 <span class="keyword">typename</span> genType::row_type <span class="keyword">const</span> &amp; x);
+<a name="l00044"></a>00044 
+<a name="l00047"></a>00047         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00048"></a>00048         <span class="keyword">typename</span> genType::col_type <a class="code" href="a00241.html#ga0e92f78abad525682684b0c262bbffe4" title="Get a specific column of a matrix.">column</a>(
+<a name="l00049"></a>00049                 genType <span class="keyword">const</span> &amp; m, 
+<a name="l00050"></a>00050                 <span class="keywordtype">int</span> index);
+<a name="l00051"></a>00051 
+<a name="l00054"></a>00054         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00055"></a>00055         genType <a class="code" href="a00241.html#ga0e92f78abad525682684b0c262bbffe4" title="Get a specific column of a matrix.">column</a>(
+<a name="l00056"></a>00056                 genType <span class="keyword">const</span> &amp; m, 
+<a name="l00057"></a>00057                 <span class="keywordtype">int</span> index, 
+<a name="l00058"></a>00058                 <span class="keyword">typename</span> genType::col_type <span class="keyword">const</span> &amp; x);
+<a name="l00059"></a>00059 
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062 }<span class="comment">//namespace matrix_access</span>
+<a name="l00063"></a>00063 }<span class="comment">//namespace gtc</span>
+<a name="l00064"></a>00064 }<span class="comment">//namespace glm</span>
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;matrix_access.inl&quot;</span>
+<a name="l00067"></a>00067 
+<a name="l00068"></a>00068 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::matrix_access;}
+<a name="l00069"></a>00069 
+<a name="l00070"></a>00070 <span class="preprocessor">#endif//glm_gtc_matrix_access</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>matrix_cross_product.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">matrix_cross_product.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/matrix_cross_product.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_cross_product</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_cross_product</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_matrix_cross_product extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00191.html">00025</a> <span class="keyword">namespace </span>matrix_cross_product 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00270.html#gaa153d0f2600403c659a81a39b59b0f2c" title="Build a cross product matrix.">matrixCross3</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00035"></a>00035                 
+<a name="l00038"></a>00038         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00270.html#ga8cb94c98874b9b3deff5ad590e0cac23" title="Build a cross product matrix.">matrixCross4</a>(
+<a name="l00040"></a>00040                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00041"></a>00041 
+<a name="l00043"></a>00043 }<span class="comment">//namespace matrix_cross_product</span>
+<a name="l00044"></a>00044 }<span class="comment">//namespace gtx</span>
+<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#include &quot;matrix_cross_product.inl&quot;</span>
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_cross_product;}
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="preprocessor">#endif//glm_gtx_matrix_cross_product</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+  <div class="headertitle">
+<div class="title">matrix_integer.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2011-01-20</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-01-20</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/matrix_integer.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtc_matrix_integer</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_integer</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_matrix_integer extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtc{
+<a name="l00025"></a><a class="code" href="a00161.html">00025</a> <span class="keyword">namespace </span>matrix_integer 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00030"></a><a class="code" href="a00242.html#ga16e9ac01daa94cd41baca57b1720c4d2">00030</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga16e9ac01daa94cd41baca57b1720c4d2" title="High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat2</a>;    
+<a name="l00031"></a><a class="code" href="a00242.html#ga1aab5488573c134db709107b0aa45060">00031</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga1aab5488573c134db709107b0aa45060" title="High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat3</a>;    
+<a name="l00032"></a><a class="code" href="a00242.html#ga001cb3722aece6e478d1c013cd561248">00032</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga001cb3722aece6e478d1c013cd561248" title="High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat4</a>;    
+<a name="l00033"></a>00033 
+<a name="l00034"></a><a class="code" href="a00242.html#ga503734c9f848968b3ede74017d3927e0">00034</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga503734c9f848968b3ede74017d3927e0" title="High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat2x2</a>; 
+<a name="l00035"></a><a class="code" href="a00242.html#gae4ac618eb06b7288e4a14633971320ed">00035</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#gae4ac618eb06b7288e4a14633971320ed" title="High-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat2x3</a>; 
+<a name="l00036"></a><a class="code" href="a00242.html#ga73ca75871a9a43972be9bb4b295b1e3f">00036</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga73ca75871a9a43972be9bb4b295b1e3f" title="High-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat2x4</a>; 
+<a name="l00037"></a><a class="code" href="a00242.html#ga8e2e34fc5f030a888cff9b9fdf169c01">00037</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga8e2e34fc5f030a888cff9b9fdf169c01" title="High-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat3x2</a>; 
+<a name="l00038"></a><a class="code" href="a00242.html#ga20a5eb2dc99580c5eee0d1287a81dc71">00038</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga20a5eb2dc99580c5eee0d1287a81dc71" title="High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat3x3</a>; 
+<a name="l00039"></a><a class="code" href="a00242.html#ga52c1fd71b37cd7534b3ba05cfddf5641">00039</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga52c1fd71b37cd7534b3ba05cfddf5641" title="High-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat3x4</a>; 
+<a name="l00040"></a><a class="code" href="a00242.html#ga8d5483e43eaf948445dad0316adfd065">00040</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga8d5483e43eaf948445dad0316adfd065" title="High-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat4x2</a>; 
+<a name="l00041"></a><a class="code" href="a00242.html#ga39096445d642ca381cec94a9dcefa49e">00041</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga39096445d642ca381cec94a9dcefa49e" title="High-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat4x3</a>; 
+<a name="l00042"></a><a class="code" href="a00242.html#ga1956c46bca65b5b00c01250e0d5f1de6">00042</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_int&gt;</a>                              <a class="code" href="a00242.html#ga1956c46bca65b5b00c01250e0d5f1de6" title="High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_imat4x4</a>; 
+<a name="l00043"></a>00043 
+<a name="l00044"></a><a class="code" href="a00242.html#ga143ecf702b39ac7730009796b5d61b48">00044</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga143ecf702b39ac7730009796b5d61b48" title="Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat2</a>;  
+<a name="l00045"></a><a class="code" href="a00242.html#ga88879288540afc046b8dcf9574f39599">00045</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga88879288540afc046b8dcf9574f39599" title="Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat3</a>;  
+<a name="l00046"></a><a class="code" href="a00242.html#ga8f1cc05b68f13365c227d40cb52e6a6d">00046</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga8f1cc05b68f13365c227d40cb52e6a6d" title="Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat4</a>;  
+<a name="l00047"></a>00047 
+<a name="l00048"></a><a class="code" href="a00242.html#ga14f7ebf70ea05156698a0cb403dff827">00048</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga14f7ebf70ea05156698a0cb403dff827" title="Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat2x2</a>; 
+<a name="l00049"></a><a class="code" href="a00242.html#ga971f0d97d5aa82d96885b23132260bc5">00049</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga971f0d97d5aa82d96885b23132260bc5" title="Medium-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat2x3</a>; 
+<a name="l00050"></a><a class="code" href="a00242.html#gaa912743dd1649cdc2231ad08c7b3ad83">00050</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#gaa912743dd1649cdc2231ad08c7b3ad83" title="Medium-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat2x4</a>; 
+<a name="l00051"></a><a class="code" href="a00242.html#ga846e335231d6d156ce1dff7ee8d247c0">00051</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga846e335231d6d156ce1dff7ee8d247c0" title="Medium-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat3x2</a>; 
+<a name="l00052"></a><a class="code" href="a00242.html#gae49f27a71c9643dc6e852d29de1a7337">00052</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#gae49f27a71c9643dc6e852d29de1a7337" title="Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat3x3</a>; 
+<a name="l00053"></a><a class="code" href="a00242.html#ga5c32e78899b8ddc6d38a46a059dea62b">00053</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga5c32e78899b8ddc6d38a46a059dea62b" title="Medium-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat3x4</a>; 
+<a name="l00054"></a><a class="code" href="a00242.html#gafa1f18250380f03bcdba92af051cf436">00054</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#gafa1f18250380f03bcdba92af051cf436" title="Medium-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat4x2</a>; 
+<a name="l00055"></a><a class="code" href="a00242.html#ga6ce6435a08574b6d53933bce0fb99aa9">00055</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#ga6ce6435a08574b6d53933bce0fb99aa9" title="Medium-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat4x3</a>; 
+<a name="l00056"></a><a class="code" href="a00242.html#gad548e325172bf111285d710e0aedada6">00056</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_int&gt;</a>                    <a class="code" href="a00242.html#gad548e325172bf111285d710e0aedada6" title="Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_imat4x4</a>; 
+<a name="l00057"></a>00057 
+<a name="l00058"></a><a class="code" href="a00242.html#ga53ba084d560fbe0a32409b7ad29a405f">00058</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga53ba084d560fbe0a32409b7ad29a405f" title="Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat2</a>;     
+<a name="l00059"></a><a class="code" href="a00242.html#ga602bbe8185b35c8e02038924c95c526c">00059</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga602bbe8185b35c8e02038924c95c526c" title="Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat3</a>;     
+<a name="l00060"></a><a class="code" href="a00242.html#ga6e0f075c487aee31df91d9dbd71db88d">00060</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga6e0f075c487aee31df91d9dbd71db88d" title="Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat4</a>;     
+<a name="l00061"></a>00061 
+<a name="l00062"></a><a class="code" href="a00242.html#ga4cb2449be4c36270d0f6c2849f72037c">00062</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga4cb2449be4c36270d0f6c2849f72037c" title="Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat2x2</a>; 
+<a name="l00063"></a><a class="code" href="a00242.html#gad9cf0368a1cd253d87307c9784ea4c56">00063</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gad9cf0368a1cd253d87307c9784ea4c56" title="Low-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat2x3</a>; 
+<a name="l00064"></a><a class="code" href="a00242.html#gab065fa79d6c42b6df2e261c76b359524">00064</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gab065fa79d6c42b6df2e261c76b359524" title="Low-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat2x4</a>; 
+<a name="l00065"></a><a class="code" href="a00242.html#gaf96385c22d0e6876b8b5c3dcc2e1d91a">00065</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gaf96385c22d0e6876b8b5c3dcc2e1d91a" title="Low-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat3x2</a>; 
+<a name="l00066"></a><a class="code" href="a00242.html#ga4da80362c97eb9abb48cedc5a444daf6">00066</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga4da80362c97eb9abb48cedc5a444daf6" title="Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat3x3</a>; 
+<a name="l00067"></a><a class="code" href="a00242.html#ga7114fd267da92d44c98a440704e0be79">00067</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#ga7114fd267da92d44c98a440704e0be79" title="Low-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat3x4</a>; 
+<a name="l00068"></a><a class="code" href="a00242.html#gab9357fc7eb98b919fba7f1656fd548a8">00068</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gab9357fc7eb98b919fba7f1656fd548a8" title="Low-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat4x2</a>; 
+<a name="l00069"></a><a class="code" href="a00242.html#gac21d66a9936eb54d12b8e57b08e589bc">00069</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gac21d66a9936eb54d12b8e57b08e589bc" title="Low-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat4x3</a>; 
+<a name="l00070"></a><a class="code" href="a00242.html#gad30fba4d4c94eda205b3f768274f0893">00070</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_int&gt;</a>                               <a class="code" href="a00242.html#gad30fba4d4c94eda205b3f768274f0893" title="Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_imat4x4</a>; 
+<a name="l00071"></a>00071 
+<a name="l00072"></a><a class="code" href="a00242.html#ga9917f09e4bbb414e5b10f5e00c7de70d">00072</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#ga9917f09e4bbb414e5b10f5e00c7de70d" title="High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat2</a>; 
+<a name="l00073"></a><a class="code" href="a00242.html#gac7928fd1dbf3decc2463e0044d10ba14">00073</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gac7928fd1dbf3decc2463e0044d10ba14" title="High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat3</a>; 
+<a name="l00074"></a><a class="code" href="a00242.html#ga2f29d9ef4636752de31b92a56b44bd8a">00074</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#ga2f29d9ef4636752de31b92a56b44bd8a" title="High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat4</a>; 
+<a name="l00075"></a>00075 
+<a name="l00076"></a><a class="code" href="a00242.html#gac46ccd4fa290488681c4574e5e562d55">00076</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gac46ccd4fa290488681c4574e5e562d55" title="High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat2x2</a>; 
+<a name="l00077"></a><a class="code" href="a00242.html#ga81a27f521f29ff4ace4d1e4cde1de2a5">00077</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#ga81a27f521f29ff4ace4d1e4cde1de2a5" title="High-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat2x3</a>; 
+<a name="l00078"></a><a class="code" href="a00242.html#gab6c2023040df42564c16a2b464adba9b">00078</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gab6c2023040df42564c16a2b464adba9b" title="High-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat2x4</a>; 
+<a name="l00079"></a><a class="code" href="a00242.html#gab9cdf3c2c04d7346cc45b212a904f02d">00079</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gab9cdf3c2c04d7346cc45b212a904f02d" title="High-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat3x2</a>; 
+<a name="l00080"></a><a class="code" href="a00242.html#gabb4b97694034f2d650dca359db023eaa">00080</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gabb4b97694034f2d650dca359db023eaa" title="High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat3x3</a>; 
+<a name="l00081"></a><a class="code" href="a00242.html#ga8c7be88fb8d49dd55eb6892da1bf1966">00081</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#ga8c7be88fb8d49dd55eb6892da1bf1966" title="High-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat3x4</a>; 
+<a name="l00082"></a><a class="code" href="a00242.html#ga84ddf69a6f1912a196c505c4a8fe817b">00082</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#ga84ddf69a6f1912a196c505c4a8fe817b" title="High-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat4x2</a>; 
+<a name="l00083"></a><a class="code" href="a00242.html#gaba6def08906f182866bd945babf9a5f7">00083</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gaba6def08906f182866bd945babf9a5f7" title="High-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat4x3</a>; 
+<a name="l00084"></a><a class="code" href="a00242.html#gaff8f7574251ea10466c0f31ca1e83f6d">00084</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_uint&gt;</a>                             <a class="code" href="a00242.html#gaff8f7574251ea10466c0f31ca1e83f6d" title="High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">highp_umat4x4</a>; 
+<a name="l00085"></a>00085 
+<a name="l00086"></a><a class="code" href="a00242.html#ga248ef3b18ce8e7974a1b04b9e10b0d70">00086</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga248ef3b18ce8e7974a1b04b9e10b0d70" title="Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat2</a>; 
+<a name="l00087"></a><a class="code" href="a00242.html#gaa802202181dac79e9dcd7848af5b57df">00087</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gaa802202181dac79e9dcd7848af5b57df" title="Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat3</a>; 
+<a name="l00088"></a><a class="code" href="a00242.html#ga3981b8297512d35fe39413149e3f57ad">00088</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga3981b8297512d35fe39413149e3f57ad" title="Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat4</a>; 
+<a name="l00089"></a>00089 
+<a name="l00090"></a><a class="code" href="a00242.html#ga4deef9aaf20528b594af15e0d8a8394a">00090</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga4deef9aaf20528b594af15e0d8a8394a" title="Medium-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat2x2</a>; 
+<a name="l00091"></a><a class="code" href="a00242.html#ga57dcd02ce5c008214d1ac033d62237f4">00091</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga57dcd02ce5c008214d1ac033d62237f4" title="Medium-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat2x3</a>; 
+<a name="l00092"></a><a class="code" href="a00242.html#gaa0005c075583fa42425573df59ae47b7">00092</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gaa0005c075583fa42425573df59ae47b7" title="Medium-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat2x4</a>; 
+<a name="l00093"></a><a class="code" href="a00242.html#gac65dc743ab57f960c9f77eb817a2b375">00093</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gac65dc743ab57f960c9f77eb817a2b375" title="Medium-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat3x2</a>; 
+<a name="l00094"></a><a class="code" href="a00242.html#ga69d2278480a495af358ba198cdd708d1">00094</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga69d2278480a495af358ba198cdd708d1" title="Medium-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat3x3</a>; 
+<a name="l00095"></a><a class="code" href="a00242.html#ga65ed7a18729feae1ca61a8ab573fe5db">00095</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#ga65ed7a18729feae1ca61a8ab573fe5db" title="Medium-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat3x4</a>; 
+<a name="l00096"></a><a class="code" href="a00242.html#gabab2363c9e7691ba23319174dd3b211e">00096</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gabab2363c9e7691ba23319174dd3b211e" title="Medium-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat4x2</a>; 
+<a name="l00097"></a><a class="code" href="a00242.html#gaeb0dd2f67c17909a8747089bee0cf301">00097</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gaeb0dd2f67c17909a8747089bee0cf301" title="Medium-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat4x3</a>; 
+<a name="l00098"></a><a class="code" href="a00242.html#gad8086f60b4190c4b567bded1d0fb4edb">00098</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_uint&gt;</a>                   <a class="code" href="a00242.html#gad8086f60b4190c4b567bded1d0fb4edb" title="Medium-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">mediump_umat4x4</a>; 
+<a name="l00099"></a>00099 
+<a name="l00100"></a><a class="code" href="a00242.html#gaf5fd055eb478c690723f3db742fed7ee">00100</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#gaf5fd055eb478c690723f3db742fed7ee" title="Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat2</a>;     
+<a name="l00101"></a><a class="code" href="a00242.html#ga9b9e4dbbb43103f29e432c611ba2a8e9">00101</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga9b9e4dbbb43103f29e432c611ba2a8e9" title="Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat3</a>;     
+<a name="l00102"></a><a class="code" href="a00242.html#gabe8174acf8b97bba515e77b050dee149">00102</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#gabe8174acf8b97bba515e77b050dee149" title="Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat4</a>;     
+<a name="l00103"></a>00103 
+<a name="l00104"></a><a class="code" href="a00242.html#ga2041f6554b1e8ed2a6b74cffa2b8d917">00104</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga2041f6554b1e8ed2a6b74cffa2b8d917" title="Low-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat2x2</a>; 
+<a name="l00105"></a><a class="code" href="a00242.html#ga2831bb6c3ed95cfefc2fffd315d31904">00105</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga2831bb6c3ed95cfefc2fffd315d31904" title="Low-precision signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat2x3</a>; 
+<a name="l00106"></a><a class="code" href="a00242.html#ga7e15349e63fbb93ce8ab047a02f0fe73">00106</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga7e15349e63fbb93ce8ab047a02f0fe73" title="Low-precision signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat2x4</a>; 
+<a name="l00107"></a><a class="code" href="a00242.html#ga9bb2ec92ae5a588cc2f2487a2b39091a">00107</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga9bb2ec92ae5a588cc2f2487a2b39091a" title="Low-precision signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat3x2</a>; 
+<a name="l00108"></a><a class="code" href="a00242.html#ga0cd96f6db0335fec76d521c04e55aa72">00108</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga0cd96f6db0335fec76d521c04e55aa72" title="Low-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat3x3</a>; 
+<a name="l00109"></a><a class="code" href="a00242.html#ga74afefa6d98ed4013b0b8973aedaa3c3">00109</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga74afefa6d98ed4013b0b8973aedaa3c3" title="Low-precision signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat3x4</a>; 
+<a name="l00110"></a><a class="code" href="a00242.html#ga6c87f764b7e37b732701d12a5dd99b60">00110</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga6c87f764b7e37b732701d12a5dd99b60" title="Low-precision signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat4x2</a>; 
+<a name="l00111"></a><a class="code" href="a00242.html#gaf0ec78e818b558be26ab100630bb1a2f">00111</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#gaf0ec78e818b558be26ab100630bb1a2f" title="Low-precision signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat4x3</a>; 
+<a name="l00112"></a><a class="code" href="a00242.html#ga8afd2898b4e81ddfcf4826a1f09261df">00112</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_uint&gt;</a>                              <a class="code" href="a00242.html#ga8afd2898b4e81ddfcf4826a1f09261df" title="Low-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">lowp_umat4x4</a>; 
+<a name="l00113"></a>00113 
+<a name="l00114"></a>00114 <span class="preprocessor">#if(defined(GLM_PRECISION_HIGHP_INT))</span>
+<a name="l00115"></a>00115 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">highp_imat2</a>                                                             <a class="code" href="a00242.html#gaabe04f9948d4a213bb1c20137de03e01" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2</a>; 
+<a name="l00116"></a>00116         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">highp_imat3</a>                                                             <a class="code" href="a00242.html#ga038f68437155ffa3c2583a15264a8195" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3</a>; 
+<a name="l00117"></a>00117         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">highp_imat4</a>                                                             <a class="code" href="a00242.html#ga96b0d26a33b81bb6a60ca0f39682f7eb" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4</a>; 
+<a name="l00118"></a>00118         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">highp_imat2x2</a>                                                   <a class="code" href="a00242.html#gaa4732a240522ad9bc28144fda2fc14ec" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2x2</a>; 
+<a name="l00119"></a>00119         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">highp_imat2x3</a>                                                   <a class="code" href="a00242.html#ga3f42dd3d5d94a0fd5706f7ec8dd0c605" title="Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">imat2x3</a>; 
+<a name="l00120"></a>00120         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">highp_imat2x4</a>                                                   <a class="code" href="a00242.html#ga9d8faafdca42583d67e792dd038fc668" title="Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">imat2x4</a>; 
+<a name="l00121"></a>00121         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">highp_imat3x2</a>                                                   <a class="code" href="a00242.html#ga7b33bbe4f12c060892bd3cc8d4cd737f" title="Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">imat3x2</a>; 
+<a name="l00122"></a>00122         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">highp_imat3x3</a>                                                   <a class="code" href="a00242.html#ga6aacc960f62e8f7d2fe9d32d5050e7a4" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3x3</a>; 
+<a name="l00123"></a>00123         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">highp_imat3x4</a>                                                   <a class="code" href="a00242.html#ga6e9ce23496d8b08dfc302d4039694b58" title="Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">imat3x4</a>; 
+<a name="l00124"></a>00124         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">highp_imat4x2</a>                                                   <a class="code" href="a00242.html#ga8ce7ef51d8b2c1901fa5414deccbc3fa" title="Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">imat4x2</a>; 
+<a name="l00125"></a>00125         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">highp_imat4x3</a>                                                   <a class="code" href="a00242.html#ga705ee0bf49d6c3de4404ce2481bf0df5" title="Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">imat4x3</a>; 
+<a name="l00126"></a>00126         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">highp_imat4x4</a>                                                   <a class="code" href="a00242.html#ga43ed5e4f475b6f4cad7cba78f29c405b" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4x4</a>; 
+<a name="l00127"></a>00127 <span class="preprocessor">#elif(defined(GLM_PRECISION_LOWP_INT))</span>
+<a name="l00128"></a>00128 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">lowp_imat2</a>                                                              <a class="code" href="a00242.html#gaabe04f9948d4a213bb1c20137de03e01" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2</a>; 
+<a name="l00129"></a>00129         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">lowp_imat3</a>                                                              <a class="code" href="a00242.html#ga038f68437155ffa3c2583a15264a8195" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3</a>; 
+<a name="l00130"></a>00130         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">lowp_imat4</a>                                                              <a class="code" href="a00242.html#ga96b0d26a33b81bb6a60ca0f39682f7eb" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4</a>; 
+<a name="l00131"></a>00131         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">lowp_imat2x2</a>                                                    <a class="code" href="a00242.html#gaa4732a240522ad9bc28144fda2fc14ec" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2x2</a>; 
+<a name="l00132"></a>00132         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">lowp_imat2x3</a>                                                    <a class="code" href="a00242.html#ga3f42dd3d5d94a0fd5706f7ec8dd0c605" title="Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">imat2x3</a>; 
+<a name="l00133"></a>00133         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">lowp_imat2x4</a>                                                    <a class="code" href="a00242.html#ga9d8faafdca42583d67e792dd038fc668" title="Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">imat2x4</a>; 
+<a name="l00134"></a>00134         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">lowp_imat3x2</a>                                                    <a class="code" href="a00242.html#ga7b33bbe4f12c060892bd3cc8d4cd737f" title="Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">imat3x2</a>; 
+<a name="l00135"></a>00135         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">lowp_imat3x3</a>                                                    <a class="code" href="a00242.html#ga6aacc960f62e8f7d2fe9d32d5050e7a4" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3x3</a>; 
+<a name="l00136"></a>00136         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">lowp_imat3x4</a>                                                    <a class="code" href="a00242.html#ga6e9ce23496d8b08dfc302d4039694b58" title="Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">imat3x4</a>; 
+<a name="l00137"></a>00137         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">lowp_imat4x2</a>                                                    <a class="code" href="a00242.html#ga8ce7ef51d8b2c1901fa5414deccbc3fa" title="Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">imat4x2</a>; 
+<a name="l00138"></a>00138         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">lowp_imat4x3</a>                                                    <a class="code" href="a00242.html#ga705ee0bf49d6c3de4404ce2481bf0df5" title="Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">imat4x3</a>; 
+<a name="l00139"></a>00139         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">lowp_imat4x4</a>                                                    <a class="code" href="a00242.html#ga43ed5e4f475b6f4cad7cba78f29c405b" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4x4</a>; 
+<a name="l00140"></a>00140 <span class="preprocessor">#else //if(defined(GLM_PRECISION_MEDIUMP_INT))</span>
+<a name="l00141"></a><a class="code" href="a00242.html#gaabe04f9948d4a213bb1c20137de03e01">00141</a> <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">mediump_imat2</a>                                                   <a class="code" href="a00242.html#gaabe04f9948d4a213bb1c20137de03e01" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2</a>; 
+<a name="l00142"></a><a class="code" href="a00242.html#ga038f68437155ffa3c2583a15264a8195">00142</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">mediump_imat3</a>                                                   <a class="code" href="a00242.html#ga038f68437155ffa3c2583a15264a8195" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3</a>; 
+<a name="l00143"></a><a class="code" href="a00242.html#ga96b0d26a33b81bb6a60ca0f39682f7eb">00143</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">mediump_imat4</a>                                                   <a class="code" href="a00242.html#ga96b0d26a33b81bb6a60ca0f39682f7eb" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4</a>; 
+<a name="l00144"></a><a class="code" href="a00242.html#gaa4732a240522ad9bc28144fda2fc14ec">00144</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">mediump_imat2x2</a>                                                 <a class="code" href="a00242.html#gaa4732a240522ad9bc28144fda2fc14ec" title="Signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">imat2x2</a>; 
+<a name="l00145"></a><a class="code" href="a00242.html#ga3f42dd3d5d94a0fd5706f7ec8dd0c605">00145</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">mediump_imat2x3</a>                                                 <a class="code" href="a00242.html#ga3f42dd3d5d94a0fd5706f7ec8dd0c605" title="Signed integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">imat2x3</a>; 
+<a name="l00146"></a><a class="code" href="a00242.html#ga9d8faafdca42583d67e792dd038fc668">00146</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">mediump_imat2x4</a>                                                 <a class="code" href="a00242.html#ga9d8faafdca42583d67e792dd038fc668" title="Signed integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">imat2x4</a>; 
+<a name="l00147"></a><a class="code" href="a00242.html#ga7b33bbe4f12c060892bd3cc8d4cd737f">00147</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">mediump_imat3x2</a>                                                 <a class="code" href="a00242.html#ga7b33bbe4f12c060892bd3cc8d4cd737f" title="Signed integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">imat3x2</a>; 
+<a name="l00148"></a><a class="code" href="a00242.html#ga6aacc960f62e8f7d2fe9d32d5050e7a4">00148</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">mediump_imat3x3</a>                                                 <a class="code" href="a00242.html#ga6aacc960f62e8f7d2fe9d32d5050e7a4" title="Signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">imat3x3</a>; 
+<a name="l00149"></a><a class="code" href="a00242.html#ga6e9ce23496d8b08dfc302d4039694b58">00149</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">mediump_imat3x4</a>                                                 <a class="code" href="a00242.html#ga6e9ce23496d8b08dfc302d4039694b58" title="Signed integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">imat3x4</a>; 
+<a name="l00150"></a><a class="code" href="a00242.html#ga8ce7ef51d8b2c1901fa5414deccbc3fa">00150</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">mediump_imat4x2</a>                                                 <a class="code" href="a00242.html#ga8ce7ef51d8b2c1901fa5414deccbc3fa" title="Signed integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">imat4x2</a>; 
+<a name="l00151"></a><a class="code" href="a00242.html#ga705ee0bf49d6c3de4404ce2481bf0df5">00151</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">mediump_imat4x3</a>                                                 <a class="code" href="a00242.html#ga705ee0bf49d6c3de4404ce2481bf0df5" title="Signed integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">imat4x3</a>; 
+<a name="l00152"></a><a class="code" href="a00242.html#ga43ed5e4f475b6f4cad7cba78f29c405b">00152</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">mediump_imat4x4</a>                                                 <a class="code" href="a00242.html#ga43ed5e4f475b6f4cad7cba78f29c405b" title="Signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">imat4x4</a>; 
+<a name="l00153"></a>00153 <span class="preprocessor">#endif//GLM_PRECISION</span>
+<a name="l00154"></a>00154 <span class="preprocessor"></span>
+<a name="l00155"></a>00155 <span class="preprocessor">#if(defined(GLM_PRECISION_HIGHP_UINT))</span>
+<a name="l00156"></a>00156 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">highp_umat2</a>                                                             <a class="code" href="a00242.html#ga4cae85566f900debf930c41944b64691" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2</a>; 
+<a name="l00157"></a>00157         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">highp_umat3</a>                                                             <a class="code" href="a00242.html#ga5085e3ff02abbac5e537eb7b89ab63b6" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3</a>; 
+<a name="l00158"></a>00158         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">highp_umat4</a>                                                             <a class="code" href="a00242.html#ga38bc7bb6494e344185df596deeb4544c" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4</a>; 
+<a name="l00159"></a>00159         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">highp_umat2x2</a>                                                   <a class="code" href="a00242.html#gabf8acdd33ce8951051edbca5200898aa" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2x2</a>; 
+<a name="l00160"></a>00160         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">highp_umat2x3</a>                                                   <a class="code" href="a00242.html#ga1870da7578d5022b973a83155d386ab3" title="Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">umat2x3</a>; 
+<a name="l00161"></a>00161         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">highp_umat2x4</a>                                                   <a class="code" href="a00242.html#ga57936a3998e992370e59a223e0ee4fd4" title="Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">umat2x4</a>; 
+<a name="l00162"></a>00162         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">highp_umat3x2</a>                                                   <a class="code" href="a00242.html#ga9cd7fa637a4a6788337f45231fad9e1a" title="Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">umat3x2</a>; 
+<a name="l00163"></a>00163         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">highp_umat3x3</a>                                                   <a class="code" href="a00242.html#ga1f2cfcf3357db0cdf31fcb15e3c6bafb" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3x3</a>; 
+<a name="l00164"></a>00164         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">highp_umat3x4</a>                                                   <a class="code" href="a00242.html#gae7c78ff3fc4309605ab0fa186c8d48ba" title="Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">umat3x4</a>; 
+<a name="l00165"></a>00165         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">highp_umat4x2</a>                                                   <a class="code" href="a00242.html#ga70fa2d05896aa83cbc8c07672a429b53" title="Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">umat4x2</a>; 
+<a name="l00166"></a>00166         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">highp_umat4x3</a>                                                   <a class="code" href="a00242.html#ga87581417945411f75cb31dd6ca1dba98" title="Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">umat4x3</a>; 
+<a name="l00167"></a>00167         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">highp_umat4x4</a>                                                   <a class="code" href="a00242.html#gaf72e6d399c42985db6872c50f53d7eb8" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4x4</a>; 
+<a name="l00168"></a>00168 <span class="preprocessor">#elif(defined(GLM_PRECISION_LOWP_UINT))</span>
+<a name="l00169"></a>00169 <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">lowp_umat2</a>                                                              <a class="code" href="a00242.html#ga4cae85566f900debf930c41944b64691" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2</a>; 
+<a name="l00170"></a>00170         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">lowp_umat3</a>                                                              <a class="code" href="a00242.html#ga5085e3ff02abbac5e537eb7b89ab63b6" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3</a>; 
+<a name="l00171"></a>00171         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">lowp_umat4</a>                                                              <a class="code" href="a00242.html#ga38bc7bb6494e344185df596deeb4544c" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4</a>; 
+<a name="l00172"></a>00172         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">lowp_umat2x2</a>                                                    <a class="code" href="a00242.html#gabf8acdd33ce8951051edbca5200898aa" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2x2</a>; 
+<a name="l00173"></a>00173         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">lowp_umat2x3</a>                                                    <a class="code" href="a00242.html#ga1870da7578d5022b973a83155d386ab3" title="Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">umat2x3</a>; 
+<a name="l00174"></a>00174         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">lowp_umat2x4</a>                                                    <a class="code" href="a00242.html#ga57936a3998e992370e59a223e0ee4fd4" title="Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">umat2x4</a>; 
+<a name="l00175"></a>00175         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">lowp_umat3x2</a>                                                    <a class="code" href="a00242.html#ga9cd7fa637a4a6788337f45231fad9e1a" title="Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">umat3x2</a>; 
+<a name="l00176"></a>00176         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">lowp_umat3x3</a>                                                    <a class="code" href="a00242.html#ga1f2cfcf3357db0cdf31fcb15e3c6bafb" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3x3</a>; 
+<a name="l00177"></a>00177         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">lowp_umat3x4</a>                                                    <a class="code" href="a00242.html#gae7c78ff3fc4309605ab0fa186c8d48ba" title="Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">umat3x4</a>; 
+<a name="l00178"></a>00178         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">lowp_umat4x2</a>                                                    <a class="code" href="a00242.html#ga70fa2d05896aa83cbc8c07672a429b53" title="Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">umat4x2</a>; 
+<a name="l00179"></a>00179         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">lowp_umat4x3</a>                                                    <a class="code" href="a00242.html#ga87581417945411f75cb31dd6ca1dba98" title="Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">umat4x3</a>; 
+<a name="l00180"></a>00180         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">lowp_umat4x4</a>                                                    <a class="code" href="a00242.html#gaf72e6d399c42985db6872c50f53d7eb8" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4x4</a>; 
+<a name="l00181"></a>00181 <span class="preprocessor">#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))</span>
+<a name="l00182"></a><a class="code" href="a00242.html#ga4cae85566f900debf930c41944b64691">00182</a> <span class="preprocessor"></span>        <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">mediump_umat2</a>                                                   <a class="code" href="a00242.html#ga4cae85566f900debf930c41944b64691" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2</a>; 
+<a name="l00183"></a><a class="code" href="a00242.html#ga5085e3ff02abbac5e537eb7b89ab63b6">00183</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">mediump_umat3</a>                                                   <a class="code" href="a00242.html#ga5085e3ff02abbac5e537eb7b89ab63b6" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3</a>; 
+<a name="l00184"></a><a class="code" href="a00242.html#ga38bc7bb6494e344185df596deeb4544c">00184</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">mediump_umat4</a>                                                   <a class="code" href="a00242.html#ga38bc7bb6494e344185df596deeb4544c" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4</a>; 
+<a name="l00185"></a><a class="code" href="a00242.html#gabf8acdd33ce8951051edbca5200898aa">00185</a>         <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">mediump_umat2x2</a>                                                 <a class="code" href="a00242.html#gabf8acdd33ce8951051edbca5200898aa" title="Unsigned integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)">umat2x2</a>; 
+<a name="l00186"></a><a class="code" href="a00242.html#ga1870da7578d5022b973a83155d386ab3">00186</a>         <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">mediump_umat2x3</a>                                                 <a class="code" href="a00242.html#ga1870da7578d5022b973a83155d386ab3" title="Unsigned integer 2x3 matrix. (from GLM_GTC_matrix_integer extension)">umat2x3</a>; 
+<a name="l00187"></a><a class="code" href="a00242.html#ga57936a3998e992370e59a223e0ee4fd4">00187</a>         <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">mediump_umat2x4</a>                                                 <a class="code" href="a00242.html#ga57936a3998e992370e59a223e0ee4fd4" title="Unsigned integer 2x4 matrix. (from GLM_GTC_matrix_integer extension)">umat2x4</a>; 
+<a name="l00188"></a><a class="code" href="a00242.html#ga9cd7fa637a4a6788337f45231fad9e1a">00188</a>         <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">mediump_umat3x2</a>                                                 <a class="code" href="a00242.html#ga9cd7fa637a4a6788337f45231fad9e1a" title="Unsigned integer 3x2 matrix. (from GLM_GTC_matrix_integer extension)">umat3x2</a>; 
+<a name="l00189"></a><a class="code" href="a00242.html#ga1f2cfcf3357db0cdf31fcb15e3c6bafb">00189</a>         <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">mediump_umat3x3</a>                                                 <a class="code" href="a00242.html#ga1f2cfcf3357db0cdf31fcb15e3c6bafb" title="Unsigned integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)">umat3x3</a>; 
+<a name="l00190"></a><a class="code" href="a00242.html#gae7c78ff3fc4309605ab0fa186c8d48ba">00190</a>         <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">mediump_umat3x4</a>                                                 <a class="code" href="a00242.html#gae7c78ff3fc4309605ab0fa186c8d48ba" title="Unsigned integer 3x4 matrix. (from GLM_GTC_matrix_integer extension)">umat3x4</a>; 
+<a name="l00191"></a><a class="code" href="a00242.html#ga70fa2d05896aa83cbc8c07672a429b53">00191</a>         <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">mediump_umat4x2</a>                                                 <a class="code" href="a00242.html#ga70fa2d05896aa83cbc8c07672a429b53" title="Unsigned integer 4x2 matrix. (from GLM_GTC_matrix_integer extension)">umat4x2</a>; 
+<a name="l00192"></a><a class="code" href="a00242.html#ga87581417945411f75cb31dd6ca1dba98">00192</a>         <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">mediump_umat4x3</a>                                                 <a class="code" href="a00242.html#ga87581417945411f75cb31dd6ca1dba98" title="Unsigned integer 4x3 matrix. (from GLM_GTC_matrix_integer extension)">umat4x3</a>; 
+<a name="l00193"></a><a class="code" href="a00242.html#gaf72e6d399c42985db6872c50f53d7eb8">00193</a>         <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">mediump_umat4x4</a>                                                 <a class="code" href="a00242.html#gaf72e6d399c42985db6872c50f53d7eb8" title="Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)">umat4x4</a>; 
+<a name="l00194"></a>00194 <span class="preprocessor">#endif//GLM_PRECISION</span>
+<a name="l00195"></a>00195 <span class="preprocessor"></span>
+<a name="l00197"></a>00197 
+<a name="l00198"></a>00198 }<span class="comment">//namespace matrix_integer</span>
+<a name="l00199"></a>00199 }<span class="comment">//namespace gtc</span>
+<a name="l00200"></a>00200 }<span class="comment">//namespace glm</span>
+<a name="l00201"></a>00201 
+<a name="l00202"></a>00202 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::matrix_integer;}
+<a name="l00203"></a>00203 
+<a name="l00204"></a>00204 <span class="preprocessor">#endif//glm_gtc_matrix_integer</span>
+</pre></div></div>
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+<div class="title">matrix_interpolation.hpp</div>  </div>
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+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2011-03-05</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-03-05</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/matrix_interpolation.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_matric_interpolation</span>
+<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// This extension has been written by Ghenadii Ursachi ([email protected])</span>
+<a name="l00015"></a>00015 <span class="comment"></span>
+<a name="l00016"></a>00016 <span class="preprocessor">#ifndef glm_gtx_matrix_interpolation</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_interpolation</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span>
+<a name="l00019"></a>00019 <span class="comment">// Dependency:</span>
+<a name="l00020"></a>00020 <span class="comment">//#include &quot;../glm.hpp&quot;</span>
+<a name="l00021"></a>00021 
+<a name="l00022"></a>00022 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_matrix_interpolation extension included&quot;)</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span>
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm{
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
+<a name="l00028"></a><a class="code" href="a00192.html">00028</a> <span class="keyword">namespace </span>matrix_interpolation 
+<a name="l00029"></a>00029 {
+<a name="l00032"></a>00032 
+<a name="l00035"></a>00035         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00036"></a>00036     <span class="keywordtype">void</span> <a class="code" href="a00306.html#ga92bfeca9adbb485dc0228138d3fd614e" title="Get the axis and angle of the rotation from a matrix.">axisAngle</a>(
+<a name="l00037"></a>00037         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; mat,
+<a name="l00038"></a>00038         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> &amp; <a class="code" href="a00286.html#ga6dd1904e2a6cc8e54bd324994094a6f9" title="Returns the q rotation axis.">axis</a>,
+<a name="l00039"></a>00039         T &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00040"></a>00040 
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00044"></a>00044     <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00306.html#ga8d784d02e76a1411bd16e357e9e78279" title="Build a matrix from axis and angle.">axisAngleMatrix</a>(
+<a name="l00045"></a>00045         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; axis,
+<a name="l00046"></a>00046         T <span class="keyword">const</span> angle);
+<a name="l00047"></a>00047 
+<a name="l00051"></a>00051         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00052"></a>00052     <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00306.html#ga3a26ef5b04c25263a647ee828faa3bb4" title="Build a interpolation of 4 * 4 matrixes.">interpolate</a>(
+<a name="l00053"></a>00053         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
+<a name="l00054"></a>00054         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2,
+<a name="l00055"></a>00055         T <span class="keyword">const</span> delta);
+<a name="l00056"></a>00056 
+<a name="l00058"></a>00058 }<span class="comment">//namespace matrix_interpolation</span>
+<a name="l00059"></a>00059 }<span class="comment">//namespace gtx</span>
+<a name="l00060"></a>00060 }<span class="comment">//namespace glm</span>
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;matrix_interpolation.inl&quot;</span>
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_interpolation;}
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066 <span class="preprocessor">#endif//glm_gtx_transform</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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+<title>matrix_inverse.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">matrix_inverse.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-12-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/matrix_inverse.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtc_matrix_inverse</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_inverse</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_matrix_inverse extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtc{
+<a name="l00025"></a><a class="code" href="a00162.html">00025</a> <span class="keyword">namespace </span>matrix_inverse 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         genType <a class="code" href="a00243.html#gade90330b2e6ef1b27371498cab1c38da" title="Fast matrix inverse for affine matrix.">affineInverse</a>(genType <span class="keyword">const</span> &amp; m);
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00038"></a>00038         GLM_FUNC_QUALIFIER <span class="keyword">typename</span> genType::value_type <a class="code" href="a00243.html#ga1df67bb7d1c4c89484ac57c5cc09c7a3" title="Compute the inverse transpose of a matrix.">inverseTranspose</a>(
+<a name="l00039"></a>00039                 genType <span class="keyword">const</span> &amp; m);
+<a name="l00040"></a>00040 
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 }<span class="comment">//namespace matrix_inverse</span>
+<a name="l00044"></a>00044 }<span class="comment">//namespace gtc</span>
+<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#include &quot;matrix_inverse.inl&quot;</span>
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::matrix_inverse;}
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="preprocessor">#endif//glm_gtc_matrix_inverse</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 139 - 0
doc/api-0.9.2/a00076_source.html

@@ -0,0 +1,139 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>matrix_major_storage.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
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+<!-- Generated by Doxygen 1.7.4 -->
+<div id="top">
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
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+ <tr style="height: 56px;">
+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
+ </tr>
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+</div>
+  <div id="navrow1" class="tabs">
+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">matrix_major_storage.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-19</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/matrix_major_storage.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_major_storage</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_major_storage</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_matrix_major_storage extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00193.html">00025</a> <span class="keyword">namespace </span>matrix_major_storage 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00271.html#ga136490f7562fa59d7733e2664f8c9fbb" title="Build a row major matrix from row vectors.">rowMajor2</a>(
+<a name="l00034"></a>00034                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; v1, 
+<a name="l00035"></a>00035                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; v2);
+<a name="l00036"></a>00036                 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00040"></a>00040         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00271.html#ga136490f7562fa59d7733e2664f8c9fbb" title="Build a row major matrix from row vectors.">rowMajor2</a>(
+<a name="l00041"></a>00041                 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a>&amp; m);
+<a name="l00042"></a>00042 
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00046"></a>00046         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00271.html#ga276a9398b180d8028b4a73fb9e675a23" title="Build a row major matrix from row vectors.">rowMajor3</a>(
+<a name="l00047"></a>00047                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v1, 
+<a name="l00048"></a>00048                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v2, 
+<a name="l00049"></a>00049                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v3);
+<a name="l00050"></a>00050 
+<a name="l00053"></a>00053         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00054"></a>00054         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00271.html#ga276a9398b180d8028b4a73fb9e675a23" title="Build a row major matrix from row vectors.">rowMajor3</a>(
+<a name="l00055"></a>00055                 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a>&amp; m);
+<a name="l00056"></a>00056 
+<a name="l00059"></a>00059         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00060"></a>00060         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00271.html#gae1d60e551ab2912d6bb32a999c65b932" title="Build a row major matrix from row vectors.">rowMajor4</a>(
+<a name="l00061"></a>00061                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v1, 
+<a name="l00062"></a>00062                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v2,
+<a name="l00063"></a>00063                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v3, 
+<a name="l00064"></a>00064                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v4);
+<a name="l00065"></a>00065 
+<a name="l00068"></a>00068         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00069"></a>00069         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00271.html#gae1d60e551ab2912d6bb32a999c65b932" title="Build a row major matrix from row vectors.">rowMajor4</a>(
+<a name="l00070"></a>00070                 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a>&amp; m);
+<a name="l00071"></a>00071 
+<a name="l00074"></a>00074         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00075"></a>00075         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00271.html#ga340582d0baf34cf642a6f2ffa34d1d12" title="Build a column major matrix from column vectors.">colMajor2</a>(
+<a name="l00076"></a>00076                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; v1, 
+<a name="l00077"></a>00077                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; v2);
+<a name="l00078"></a>00078                 
+<a name="l00081"></a>00081         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00082"></a>00082         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a> <a class="code" href="a00271.html#ga340582d0baf34cf642a6f2ffa34d1d12" title="Build a column major matrix from column vectors.">colMajor2</a>(
+<a name="l00083"></a>00083                 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a>&amp; m);
+<a name="l00084"></a>00084 
+<a name="l00087"></a>00087         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00088"></a>00088         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00271.html#ga2951b0d82dcc941092fcca1035d789e1" title="Build a column major matrix from column vectors.">colMajor3</a>(
+<a name="l00089"></a>00089                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v1, 
+<a name="l00090"></a>00090                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v2, 
+<a name="l00091"></a>00091                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v3);
+<a name="l00092"></a>00092                 
+<a name="l00095"></a>00095         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00096"></a>00096         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00271.html#ga2951b0d82dcc941092fcca1035d789e1" title="Build a column major matrix from column vectors.">colMajor3</a>(
+<a name="l00097"></a>00097                 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a>&amp; m);
+<a name="l00098"></a>00098                 
+<a name="l00101"></a>00101         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00102"></a>00102         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00271.html#ga03d1d5a138cc0b75a380376e6c114d6c" title="Build a column major matrix from column vectors.">colMajor4</a>(
+<a name="l00103"></a>00103                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v1, 
+<a name="l00104"></a>00104                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v2, 
+<a name="l00105"></a>00105                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v3, 
+<a name="l00106"></a>00106                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; v4);
+<a name="l00107"></a>00107                                 
+<a name="l00110"></a>00110         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00111"></a>00111         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00271.html#ga03d1d5a138cc0b75a380376e6c114d6c" title="Build a column major matrix from column vectors.">colMajor4</a>(
+<a name="l00112"></a>00112                 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a>&amp; m);
+<a name="l00113"></a>00113 
+<a name="l00115"></a>00115 }<span class="comment">//namespace matrix_major_storage</span>
+<a name="l00116"></a>00116 }<span class="comment">//namespace gtx</span>
+<a name="l00117"></a>00117 }<span class="comment">//namespace glm</span>
+<a name="l00118"></a>00118 
+<a name="l00119"></a>00119 <span class="preprocessor">#include &quot;matrix_major_storage.inl&quot;</span>
+<a name="l00120"></a>00120 
+<a name="l00121"></a>00121 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_major_storage;}
+<a name="l00122"></a>00122 
+<a name="l00123"></a>00123 <span class="preprocessor">#endif//glm_gtx_matrix_major_storage</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<title>matrix_operation.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">matrix_operation.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-08-29</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-08-29</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/matrix_operation.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_operation</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_operation</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_matrix_operation extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00194.html">00025</a> <span class="keyword">namespace </span>matrix_operation 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;valType&gt;</a> <a class="code" href="a00272.html#gae2848e38a4533d20f5e7af384440d4d6" title="Build a diagonal matrix.">diagonal2x2</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00035"></a>00035 
+<a name="l00038"></a>00038         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;valType&gt;</a> <a class="code" href="a00272.html#ga61c9061e742d63c52cde17c0bc47a9f3" title="Build a diagonal matrix.">diagonal2x3</a>(
+<a name="l00040"></a>00040                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00041"></a>00041 
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00045"></a>00045         <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;valType&gt;</a> <a class="code" href="a00272.html#ga1a2d2575b5a228370228d0ab34e704aa" title="Build a diagonal matrix.">diagonal2x4</a>(
+<a name="l00046"></a>00046                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00051"></a>00051         <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;valType&gt;</a> <a class="code" href="a00272.html#ga5e0245ab431bc049e69abeaaaaf2f455" title="Build a diagonal matrix.">diagonal3x2</a>(
+<a name="l00052"></a>00052                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00053"></a>00053 
+<a name="l00056"></a>00056         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00057"></a>00057         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;valType&gt;</a> <a class="code" href="a00272.html#gacdd60defc29a8d1aa6be63387d3da76a" title="Build a diagonal matrix.">diagonal3x3</a>(
+<a name="l00058"></a>00058                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00059"></a>00059 
+<a name="l00062"></a>00062         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00063"></a>00063         <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;valType&gt;</a> <a class="code" href="a00272.html#ga3fb59fa3dd6a1db3a8712bcc0c92c926" title="Build a diagonal matrix.">diagonal3x4</a>(
+<a name="l00064"></a>00064                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00065"></a>00065 
+<a name="l00068"></a>00068         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00069"></a>00069         <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;valType&gt;</a> <a class="code" href="a00272.html#ga25edcc4359dc5a420df609bec1a83289" title="Build a diagonal matrix.">diagonal4x2</a>(
+<a name="l00070"></a>00070                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00071"></a>00071 
+<a name="l00074"></a>00074         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00075"></a>00075         <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;valType&gt;</a> <a class="code" href="a00272.html#ga7b855b1e9e014561a5edcd8cfd928fcc" title="Build a diagonal matrix.">diagonal4x3</a>(
+<a name="l00076"></a>00076                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00077"></a>00077 
+<a name="l00080"></a>00080         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00081"></a>00081         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00272.html#ga2b8a31afd6c7a64309810db58a35a6e8" title="Build a diagonal matrix.">diagonal4x4</a>(
+<a name="l00082"></a>00082                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00083"></a>00083 
+<a name="l00085"></a>00085 }<span class="comment">//namespace matrix_operation</span>
+<a name="l00086"></a>00086 }<span class="comment">//namespace gtx</span>
+<a name="l00087"></a>00087 }<span class="comment">//namespace glm</span>
+<a name="l00088"></a>00088 
+<a name="l00089"></a>00089 <span class="preprocessor">#include &quot;matrix_operation.inl&quot;</span>
+<a name="l00090"></a>00090 
+<a name="l00091"></a>00091 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_operation;}
+<a name="l00092"></a>00092 
+<a name="l00093"></a>00093 <span class="preprocessor">#endif//glm_gtx_matrix_operation</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 120 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<title>matrix_query.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">matrix_query.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-05</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-03-05</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/matrix_query.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_matrix_query</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_matrix_query</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_query</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_matrix_query extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00195.html">00026</a> <span class="keyword">namespace </span>matrix_query 
+<a name="l00027"></a>00027 {
+<a name="l00030"></a>00030 
+<a name="l00033"></a>00033         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00034"></a>00034         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
+<a name="l00035"></a>00035                 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a>&amp; m, 
+<a name="l00036"></a>00036                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00037"></a>00037                 
+<a name="l00040"></a>00040         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00041"></a>00041         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
+<a name="l00042"></a>00042                 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a>&amp; m, 
+<a name="l00043"></a>00043                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00044"></a>00044                 
+<a name="l00047"></a>00047         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00048"></a>00048         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
+<a name="l00049"></a>00049                 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a>&amp; m, 
+<a name="l00050"></a>00050                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00051"></a>00051                         
+<a name="l00054"></a>00054         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00055"></a>00055         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga131e3e65bd8a1ac035f849483631f122" title="Return if a matrix an identity matrix.">isIdentity</a>(
+<a name="l00056"></a>00056                 <span class="keyword">const</span> genType&amp; m, 
+<a name="l00057"></a>00057                 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits&lt;typename genType::value_type&gt;::epsilon());
+<a name="l00058"></a>00058 
+<a name="l00061"></a>00061         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00062"></a>00062         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
+<a name="l00063"></a>00063                 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;T&gt;</a>&amp; m, 
+<a name="l00064"></a>00064                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00065"></a>00065                 
+<a name="l00068"></a>00068         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00069"></a>00069         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
+<a name="l00070"></a>00070                 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a>&amp; m, 
+<a name="l00071"></a>00071                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00072"></a>00072                 
+<a name="l00075"></a>00075         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00076"></a>00076         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
+<a name="l00077"></a>00077                 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a>&amp; m, 
+<a name="l00078"></a>00078                 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
+<a name="l00079"></a>00079 
+<a name="l00082"></a>00082         <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00083"></a>00083         <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga87823a9c3fb605773789866fc31f60e8" title="Return if a matrix an orthonormalized matrix.">isOrthogonal</a>(
+<a name="l00084"></a>00084                 <span class="keyword">const</span> genType&amp; m, 
+<a name="l00085"></a>00085                 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits&lt;typename genType::value_type&gt;::epsilon());
+<a name="l00086"></a>00086 
+<a name="l00088"></a>00088 }<span class="comment">//namespace matrix_query</span>
+<a name="l00089"></a>00089 }<span class="comment">//namespace gtx</span>
+<a name="l00090"></a>00090 }<span class="comment">//namespace glm</span>
+<a name="l00091"></a>00091 
+<a name="l00092"></a>00092 <span class="preprocessor">#include &quot;matrix_query.inl&quot;</span>
+<a name="l00093"></a>00093 
+<a name="l00094"></a>00094 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_query;}
+<a name="l00095"></a>00095 
+<a name="l00096"></a>00096 <span class="preprocessor">#endif//glm_gtx_matrix_query</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">matrix_transform.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/matrix_transform.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_operation</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtc_matrix_transform</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_transform</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_matrix_transform extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtc{
+<a name="l00026"></a><a class="code" href="a00163.html">00026</a> <span class="keyword">namespace </span>matrix_transform 
+<a name="l00027"></a>00027 {
+<a name="l00030"></a>00030 
+<a name="l00033"></a>00033         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00034"></a>00034         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga4683c446c8432476750ade56f2537397" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
+<a name="l00035"></a>00035                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
+<a name="l00036"></a>00036                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00037"></a>00037                 
+<a name="l00040"></a>00040         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00041"></a>00041         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga48168ff70412019857ceb28b3b2b1f5e" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
+<a name="l00042"></a>00042                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
+<a name="l00043"></a>00043                 T <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>, 
+<a name="l00044"></a>00044                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00045"></a>00045 
+<a name="l00048"></a>00048         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00049"></a>00049         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga6da77ee2c33d0d33de557a37ff35b197" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
+<a name="l00050"></a>00050                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
+<a name="l00051"></a>00051                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00052"></a>00052 
+<a name="l00055"></a>00055         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00056"></a>00056         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#gad25e5b029ebefac5b657861378c17aa8" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
+<a name="l00057"></a>00057                 T <span class="keyword">const</span> &amp; left, 
+<a name="l00058"></a>00058                 T <span class="keyword">const</span> &amp; right, 
+<a name="l00059"></a>00059                 T <span class="keyword">const</span> &amp; bottom, 
+<a name="l00060"></a>00060                 T <span class="keyword">const</span> &amp; top, 
+<a name="l00061"></a>00061                 T <span class="keyword">const</span> &amp; zNear, 
+<a name="l00062"></a>00062                 T <span class="keyword">const</span> &amp; zFar);
+<a name="l00063"></a>00063 
+<a name="l00066"></a>00066     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00067"></a>00067         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#gad25e5b029ebefac5b657861378c17aa8" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
+<a name="l00068"></a>00068                 T <span class="keyword">const</span> &amp; left, 
+<a name="l00069"></a>00069                 T <span class="keyword">const</span> &amp; right, 
+<a name="l00070"></a>00070                 T <span class="keyword">const</span> &amp; bottom, 
+<a name="l00071"></a>00071                 T <span class="keyword">const</span> &amp; top);
+<a name="l00072"></a>00072 
+<a name="l00075"></a>00075         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00076"></a>00076         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga517623bf6344a9e276b877366143116a" title="Creates a frustum matrix.">frustum</a>(
+<a name="l00077"></a>00077                 T <span class="keyword">const</span> &amp; left, 
+<a name="l00078"></a>00078                 T <span class="keyword">const</span> &amp; right, 
+<a name="l00079"></a>00079                 T <span class="keyword">const</span> &amp; bottom, 
+<a name="l00080"></a>00080                 T <span class="keyword">const</span> &amp; top, 
+<a name="l00081"></a>00081                 T <span class="keyword">const</span> &amp; nearVal, 
+<a name="l00082"></a>00082                 T <span class="keyword">const</span> &amp; farVal);
+<a name="l00083"></a>00083 
+<a name="l00086"></a>00086         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00087"></a>00087         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga1bb3652e43f824d8c1dd5b9e60c80437" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
+<a name="l00088"></a>00088                 T <span class="keyword">const</span> &amp; fovy, 
+<a name="l00089"></a>00089                 T <span class="keyword">const</span> &amp; aspect, 
+<a name="l00090"></a>00090                 T <span class="keyword">const</span> &amp; zNear, 
+<a name="l00091"></a>00091                 T <span class="keyword">const</span> &amp; zFar);
+<a name="l00092"></a>00092 
+<a name="l00095"></a>00095         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00096"></a>00096         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00244.html#ga2d4fab691ace1abbffb3cdd4cc2316e9" title="Builds a perspective projection matrix based on a field of view From GLM_GTC_matrix_transform extensi...">perspectiveFov</a>(
+<a name="l00097"></a>00097                 valType <span class="keyword">const</span> &amp; fov, 
+<a name="l00098"></a>00098                 valType <span class="keyword">const</span> &amp; width, 
+<a name="l00099"></a>00099                 valType <span class="keyword">const</span> &amp; height, 
+<a name="l00100"></a>00100                 valType <span class="keyword">const</span> &amp; zNear, 
+<a name="l00101"></a>00101                 valType <span class="keyword">const</span> &amp; zFar);
+<a name="l00102"></a>00102 
+<a name="l00105"></a>00105     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00106"></a>00106         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#gab8bb0d61dfe8a35df79ee3ccc6dd9afe" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite ...">infinitePerspective</a>(
+<a name="l00107"></a>00107                 T fovy, T aspect, T zNear);
+<a name="l00108"></a>00108 
+<a name="l00111"></a>00111     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00112"></a>00112         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#gac257959595078f003d6a0e4be6f9a2eb" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...">tweakedInfinitePerspective</a>(
+<a name="l00113"></a>00113                 T fovy, T aspect, T zNear);
+<a name="l00114"></a>00114 
+<a name="l00117"></a>00117         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt; 
+<a name="l00118"></a>00118         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00244.html#ga30e98d64189bae49582de8373de9f09f" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.">project</a>(
+<a name="l00119"></a>00119                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; obj, 
+<a name="l00120"></a>00120                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; model, 
+<a name="l00121"></a>00121                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; <a class="code" href="a00285.html#ga2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>, 
+<a name="l00122"></a>00122                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; viewport);
+<a name="l00123"></a>00123 
+<a name="l00126"></a>00126         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt; 
+<a name="l00127"></a>00127         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00244.html#gac38d611231b15799a0c06c54ff1ede43" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.">unProject</a>(
+<a name="l00128"></a>00128                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; win, 
+<a name="l00129"></a>00129                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; model, 
+<a name="l00130"></a>00130                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; proj, 
+<a name="l00131"></a>00131                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; viewport);
+<a name="l00132"></a>00132 
+<a name="l00135"></a>00135         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt; 
+<a name="l00136"></a>00136         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga9ebc45c333c8ec63c5047d6c1fcb9415" title="Define a picking region From GLM_GTC_matrix_transform extension.">pickMatrix</a>(
+<a name="l00137"></a>00137                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; center, 
+<a name="l00138"></a>00138                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; delta, 
+<a name="l00139"></a>00139                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; viewport);
+<a name="l00140"></a>00140 
+<a name="l00143"></a>00143         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00144"></a>00144         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00244.html#ga2d6b6c381f047ea4d9ca4145fed9edd5" title="Build a look at view matrix.">lookAt</a>(
+<a name="l00145"></a>00145                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; eye, 
+<a name="l00146"></a>00146                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; center, 
+<a name="l00147"></a>00147                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; up);
+<a name="l00148"></a>00148 
+<a name="l00150"></a>00150 }<span class="comment">//namespace matrix_transform</span>
+<a name="l00151"></a>00151 }<span class="comment">//namespace gtc</span>
+<a name="l00152"></a>00152 }<span class="comment">//namespace glm</span>
+<a name="l00153"></a>00153 
+<a name="l00154"></a>00154 <span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span>
+<a name="l00155"></a>00155 
+<a name="l00156"></a>00156 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::matrix_transform;}
+<a name="l00157"></a>00157 
+<a name="l00158"></a>00158 <span class="preprocessor">#endif//glm_gtc_matrix_transform</span>
+</pre></div></div>
+</div>
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+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">mixed_product.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-04-03</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-17</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/mixed_product.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_mixed_product</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_mixed_product</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_mixed_product extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00196.html">00025</a> <span class="keyword">namespace </span>mixed_product 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00031"></a>00031         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00032"></a>00032         valType <a class="code" href="a00274.html#gacd91c1d0c25c158ab83965b98553970d" title="Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)">mixedProduct</a>(
+<a name="l00033"></a>00033                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v1, 
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v2, 
+<a name="l00035"></a>00035                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v3);
+<a name="l00036"></a>00036 
+<a name="l00038"></a>00038 }<span class="comment">// namespace mixed_product</span>
+<a name="l00039"></a>00039 }<span class="comment">// namespace gtx</span>
+<a name="l00040"></a>00040 }<span class="comment">// namespace glm</span>
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;mixed_product.inl&quot;</span>
+<a name="l00043"></a>00043 
+<a name="l00044"></a>00044 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::mixed_product;}
+<a name="l00045"></a>00045 
+<a name="l00046"></a>00046 <span class="preprocessor">#endif//glm_gtx_mixed_product</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 89 - 0
doc/api-0.9.2/a00081_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>multiple.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">multiple.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-10-26</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-10-26</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/multiple.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_multiple</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_multiple</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_multiple extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00197.html">00025</a> <span class="keyword">namespace </span>multiple 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         genType <a class="code" href="a00275.html#ga417f3ba2d04c2fa9ffdeca47b0ad0443" title="Higher Multiple number of Source.">higherMultiple</a>(
+<a name="l00034"></a>00034                 genType <span class="keyword">const</span> &amp; Source, 
+<a name="l00035"></a>00035                 genType <span class="keyword">const</span> &amp; Multiple);
+<a name="l00036"></a>00036 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00040"></a>00040         genType <a class="code" href="a00275.html#ga28760c297ccc5f54111d4469dc1bd1f6" title="Lower Multiple number of Source.">lowerMultiple</a>(
+<a name="l00041"></a>00041                 genType <span class="keyword">const</span> &amp; Source, 
+<a name="l00042"></a>00042                 genType <span class="keyword">const</span> &amp; Multiple);
+<a name="l00043"></a>00043 
+<a name="l00045"></a>00045 }<span class="comment">//namespace multiple</span>
+<a name="l00046"></a>00046 }<span class="comment">//namespace gtx</span>
+<a name="l00047"></a>00047 }<span class="comment">//namespace glm</span>
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 <span class="preprocessor">#include &quot;multiple.inl&quot;</span>
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::multiple;}
+<a name="l00052"></a>00052 
+<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_gtx_multiple</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 96 - 0
doc/api-0.9.2/a00082_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>noise.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<!-- Generated by Doxygen 1.7.4 -->
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+  <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
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+    <ul class="tablist">
+      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+      <li><a href="modules.html"><span>Modules</span></a></li>
+      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
+      <li><a href="annotated.html"><span>Classes</span></a></li>
+      <li class="current"><a href="files.html"><span>Files</span></a></li>
+    </ul>
+  </div>
+  <div id="navrow2" class="tabs2">
+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
+  </div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">noise.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Based on the work of Stefan Gustavson and Ashima Arts on &quot;webgl-noise&quot;: </span>
+<a name="l00005"></a>00005 <span class="comment">// https://github.com/ashima/webgl-noise </span>
+<a name="l00006"></a>00006 <span class="comment">// Following Stefan Gustavson&#39;s paper &quot;Simplex noise demystified&quot;: </span>
+<a name="l00007"></a>00007 <span class="comment">// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Created : 2011-04-21</span>
+<a name="l00010"></a>00010 <span class="comment">// Updated : 2011-04-21</span>
+<a name="l00011"></a>00011 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00012"></a>00012 <span class="comment">// File    : glm/gtx/noise.hpp</span>
+<a name="l00014"></a>00014 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00015"></a>00015 <span class="comment">// - GLM core</span>
+<a name="l00017"></a>00017 <span class="comment"></span>
+<a name="l00018"></a>00018 <span class="preprocessor">#ifndef glm_gtx_noise</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_noise</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span>
+<a name="l00021"></a>00021 <span class="comment">// Dependency:</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00023"></a>00023 
+<a name="l00024"></a>00024 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_noise extension included&quot;)</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 <span class="keyword">namespace </span>glm{
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
+<a name="l00030"></a><a class="code" href="a00198.html">00030</a> <span class="keyword">namespace </span>noise 
+<a name="l00031"></a>00031 {
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span>&lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00038"></a>00038     T <a class="code" href="a00307.html#ga9de9e66368f398a09105fedeafbebb3e" title="Classic perlin noise.">perlin</a>(
+<a name="l00039"></a>00039                 vecType&lt;T&gt; <span class="keyword">const</span> &amp; p);
+<a name="l00040"></a>00040                 
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span>&lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00044"></a>00044     T <a class="code" href="a00307.html#ga9de9e66368f398a09105fedeafbebb3e" title="Classic perlin noise.">perlin</a>(
+<a name="l00045"></a>00045                 vecType&lt;T&gt; <span class="keyword">const</span> &amp; p, 
+<a name="l00046"></a>00046                 vecType&lt;T&gt; <span class="keyword">const</span> &amp; rep);
+<a name="l00047"></a>00047 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">template</span>&lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>vecType&gt; 
+<a name="l00051"></a>00051     T <a class="code" href="a00307.html#gaab96cbe99e3757bb55c7d830462fab94" title="Simplex noise.">simplex</a>(
+<a name="l00052"></a>00052                 vecType&lt;T&gt; <span class="keyword">const</span> &amp; p);
+<a name="l00053"></a>00053 
+<a name="l00055"></a>00055 }<span class="comment">//namespace noise</span>
+<a name="l00056"></a>00056 }<span class="comment">//namespace gtx</span>
+<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;noise.inl&quot;</span>
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::noise;}
+<a name="l00062"></a>00062 
+<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_gtx_noise</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

+ 152 - 0
doc/api-0.9.2/a00083_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>norm.hpp Source File</title>
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+    <ul class="tablist">
+      <li><a href="files.html"><span>File&#160;List</span></a></li>
+    </ul>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">norm.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-07-24</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/norm.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_quaternion</span>
+<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// ToDo:</span>
+<a name="l00014"></a>00014 <span class="comment">// - Study the validity of the notion of length2 to quaternion</span>
+<a name="l00016"></a>00016 <span class="comment"></span>
+<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_norm</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_norm</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span>
+<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
+<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
+<a name="l00023"></a>00023 
+<a name="l00024"></a>00024 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_norm extension included&quot;)</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 <span class="keyword">namespace </span>glm{
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
+<a name="l00030"></a><a class="code" href="a00199.html">00030</a> <span class="keyword">namespace </span>norm 
+<a name="l00031"></a>00031 {
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00038"></a>00038         T <a class="code" href="a00276.html#ga461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
+<a name="l00039"></a>00039                 <span class="keyword">const</span> T x);
+<a name="l00040"></a>00040 
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00044"></a>00044         T <a class="code" href="a00276.html#ga461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
+<a name="l00045"></a>00045                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> &amp; x);
+<a name="l00046"></a>00046 
+<a name="l00049"></a>00049         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00050"></a>00050         T <a class="code" href="a00276.html#ga461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
+<a name="l00051"></a>00051                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x);
+<a name="l00052"></a>00052                 
+<a name="l00055"></a>00055         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00056"></a>00056         T <a class="code" href="a00276.html#ga461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
+<a name="l00057"></a>00057                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x);
+<a name="l00058"></a>00058                 
+<a name="l00061"></a>00061         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00062"></a>00062         T <a class="code" href="a00276.html#ga461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
+<a name="l00063"></a>00063                 <span class="keyword">const</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a>&amp; q);
+<a name="l00064"></a>00064 
+<a name="l00067"></a>00067         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00068"></a>00068         T <a class="code" href="a00276.html#ga8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
+<a name="l00069"></a>00069                 <span class="keyword">const</span> T p0, 
+<a name="l00070"></a>00070                 <span class="keyword">const</span> T p1);
+<a name="l00071"></a>00071                 
+<a name="l00074"></a>00074         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00075"></a>00075         T <a class="code" href="a00276.html#ga8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
+<a name="l00076"></a>00076                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; p0, 
+<a name="l00077"></a>00077                 <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; p1);
+<a name="l00078"></a>00078 
+<a name="l00081"></a>00081         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00082"></a>00082         T <a class="code" href="a00276.html#ga8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
+<a name="l00083"></a>00083                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; p0,
+<a name="l00084"></a>00084                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; p1);
+<a name="l00085"></a>00085 
+<a name="l00088"></a>00088         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00089"></a>00089         T <a class="code" href="a00276.html#ga8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
+<a name="l00090"></a>00090                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; p0, 
+<a name="l00091"></a>00091                 <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; p1);
+<a name="l00092"></a>00092 
+<a name="l00095"></a>00095         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00096"></a>00096         T <a class="code" href="a00276.html#gab9942ce9c9a3de0fcb2b2d1a7eea5d1b" title="Returns the L1 norm between x and y.">l1Norm</a>(
+<a name="l00097"></a>00097                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x,
+<a name="l00098"></a>00098                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y);
+<a name="l00099"></a>00099                 
+<a name="l00102"></a>00102         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00103"></a>00103         T <a class="code" href="a00276.html#gab9942ce9c9a3de0fcb2b2d1a7eea5d1b" title="Returns the L1 norm between x and y.">l1Norm</a>(
+<a name="l00104"></a>00104                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; v);
+<a name="l00105"></a>00105                 
+<a name="l00108"></a>00108         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00109"></a>00109         T <a class="code" href="a00276.html#ga2963700ea5540e339e021733f9b1c285" title="Returns the L2 norm between x and y.">l2Norm</a>(
+<a name="l00110"></a>00110                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, 
+<a name="l00111"></a>00111                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y);
+<a name="l00112"></a>00112                 
+<a name="l00115"></a>00115         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00116"></a>00116         T <a class="code" href="a00276.html#ga2963700ea5540e339e021733f9b1c285" title="Returns the L2 norm between x and y.">l2Norm</a>(
+<a name="l00117"></a>00117                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x);
+<a name="l00118"></a>00118                 
+<a name="l00121"></a>00121         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00122"></a>00122         T <a class="code" href="a00276.html#gab6b384000fdc1a560fd927684f4f3a2a" title="Returns the L norm between x and y.">lxNorm</a>(
+<a name="l00123"></a>00123                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x,
+<a name="l00124"></a>00124                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y,
+<a name="l00125"></a>00125                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Depth);
+<a name="l00126"></a>00126 
+<a name="l00129"></a>00129         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00130"></a>00130         T <a class="code" href="a00276.html#gab6b384000fdc1a560fd927684f4f3a2a" title="Returns the L norm between x and y.">lxNorm</a>(
+<a name="l00131"></a>00131                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x,
+<a name="l00132"></a>00132                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Depth);
+<a name="l00133"></a>00133 
+<a name="l00135"></a>00135 }<span class="comment">//namespace norm</span>
+<a name="l00136"></a>00136 }<span class="comment">//namespace gtx</span>
+<a name="l00137"></a>00137 }<span class="comment">//namespace glm</span>
+<a name="l00138"></a>00138 
+<a name="l00139"></a>00139 <span class="preprocessor">#include &quot;norm.inl&quot;</span>
+<a name="l00140"></a>00140 
+<a name="l00141"></a>00141 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::norm;}
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143 <span class="preprocessor">#endif//glm_gtx_norm</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<title>normal.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">normal.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/normal.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_normal</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_normal</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_normal extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00200.html">00025</a> <span class="keyword">namespace </span>normal 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00277.html#ga465b51d9e302c22572a656e657631310" title="Computes triangle normal from triangle points.">triangleNormal</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; p1, 
+<a name="l00035"></a>00035                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; p2, 
+<a name="l00036"></a>00036                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; p3);
+<a name="l00037"></a>00037 
+<a name="l00039"></a>00039 }<span class="comment">//namespace normal</span>
+<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
+<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;normal.inl&quot;</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::normal;}
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_normal</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+</html>

+ 93 - 0
doc/api-0.9.2/a00085_source.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>normalize_dot.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+  <div class="headertitle">
+<div class="title">normalize_dot.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-09-28</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-07</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/normalize_dot.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_fast_square_root</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_normalize_dot</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_normalize_dot</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/fast_square_root.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_normalize_dot extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00201.html">00027</a> <span class="keyword">namespace </span>normalize_dot 
+<a name="l00028"></a>00028 {
+<a name="l00029"></a>00029         <span class="keyword">using namespace </span>gtx::fast_square_root;
+<a name="l00030"></a>00030 
+<a name="l00033"></a>00033 
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00038"></a>00038         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00278.html#ga71e52e38395048672c908861a3758b76" title="Normalize parameters and returns the dot product of x and y.">normalizeDot</a>(
+<a name="l00039"></a>00039                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00040"></a>00040                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00041"></a>00041 
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00046"></a>00046         <span class="keyword">typename</span> genType::value_type <a class="code" href="a00278.html#ga4828b79df21f008a71824a0eecf6e4d7" title="Normalize parameters and returns the dot product of x and y.">fastNormalizeDot</a>(
+<a name="l00047"></a>00047                 genType <span class="keyword">const</span> &amp; x, 
+<a name="l00048"></a>00048                 genType <span class="keyword">const</span> &amp; y);
+<a name="l00049"></a>00049 
+<a name="l00051"></a>00051 }<span class="comment">//namespace normalize_dot</span>
+<a name="l00052"></a>00052 }<span class="comment">//namespace gtx</span>
+<a name="l00053"></a>00053 }<span class="comment">//namespace glm</span>
+<a name="l00054"></a>00054 
+<a name="l00055"></a>00055 <span class="preprocessor">#include &quot;normalize_dot.inl&quot;</span>
+<a name="l00056"></a>00056 
+<a name="l00057"></a>00057 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::normalize_dot;}
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 <span class="preprocessor">#endif//glm_gtx_normalize_dot</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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doc/api-0.9.2/a00086_source.html

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+<div class="title">number_precision.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-05-10</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-04</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/number_precision.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_type_precision</span>
+<a name="l00012"></a>00012 <span class="comment">// - GLM_GTC_quaternion</span>
+<a name="l00014"></a>00014 <span class="comment"></span>
+<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_number_precision</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_number_precision</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span>
+<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/type_precision.hpp&quot;</span>
+<a name="l00021"></a>00021 
+<a name="l00022"></a>00022 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_number_precision extension included&quot;)</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span>
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm{
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
+<a name="l00028"></a><a class="code" href="a00202.html">00028</a> <span class="keyword">namespace </span>number_precision 
+<a name="l00029"></a>00029 {
+<a name="l00030"></a>00030         <span class="keyword">using namespace </span>gtc::type_precision;
+<a name="l00031"></a>00031 
+<a name="l00033"></a>00033         <span class="comment">// Unsigned int vector types </span>
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037 
+<a name="l00038"></a><a class="code" href="a00279.html#ga5853fe457f4c8a6bc09343d0e9833980">00038</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#gad8d9dbef83392da434801486bf814fe4" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">u8</a>                      <a class="code" href="a00279.html#ga5853fe457f4c8a6bc09343d0e9833980" title="8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u8vec1</a>;         
+<a name="l00039"></a><a class="code" href="a00279.html#ga52cc069a92e126c3a8dcde93424d2ef0">00039</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga91ec65f57d610f6902fd081f1d1e265a" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">u16</a>                     <a class="code" href="a00279.html#ga52cc069a92e126c3a8dcde93424d2ef0" title="16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u16vec1</a>;    
+<a name="l00040"></a><a class="code" href="a00279.html#ga9bbc1e14aea65cba5e2dcfef6a67d9f3">00040</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga0bb0c4c53d0a5ea2c01d0bb363b56722" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">u32</a>                     <a class="code" href="a00279.html#ga9bbc1e14aea65cba5e2dcfef6a67d9f3" title="32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u32vec1</a>;    
+<a name="l00041"></a><a class="code" href="a00279.html#ga818de170e2584ab037130f2881925974">00041</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga02ecb7390e4c4515df2268d18f99abc0" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">u64</a>                     <a class="code" href="a00279.html#ga818de170e2584ab037130f2881925974" title="64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u64vec1</a>;    
+<a name="l00042"></a>00042 
+<a name="l00044"></a>00044         <span class="comment">// Float vector types </span>
+<a name="l00045"></a>00045 
+<a name="l00046"></a><a class="code" href="a00279.html#ga116e2376ef94e8c60bc5c2b66fc5a6db">00046</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">f16</a>                     <a class="code" href="a00279.html#ga116e2376ef94e8c60bc5c2b66fc5a6db" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f16vec1</a>;    
+<a name="l00047"></a><a class="code" href="a00279.html#ga07f8d7348eb7ae059a84c118fdfeb943">00047</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f32</a>                     <a class="code" href="a00279.html#ga07f8d7348eb7ae059a84c118fdfeb943" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f32vec1</a>;    
+<a name="l00048"></a><a class="code" href="a00279.html#gae5987a61b8c03d5c432a9e62f0b3efe1">00048</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f64</a>                     <a class="code" href="a00279.html#gae5987a61b8c03d5c432a9e62f0b3efe1" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f64vec1</a>;    
+<a name="l00049"></a>00049 
+<a name="l00051"></a>00051         <span class="comment">// Float matrix types </span>
+<a name="l00052"></a>00052 
+<a name="l00053"></a><a class="code" href="a00279.html#gafb6d00d30a02bc379153fbf0859c55fe">00053</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">f16</a>                     <a class="code" href="a00279.html#gafb6d00d30a02bc379153fbf0859c55fe" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f16mat1</a>;    
+<a name="l00054"></a><a class="code" href="a00279.html#ga228eca02d3e3f24c2eec052ee7f719fa">00054</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">f16</a>                     <a class="code" href="a00279.html#ga228eca02d3e3f24c2eec052ee7f719fa" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f16mat1x1</a>;      
+<a name="l00055"></a><a class="code" href="a00279.html#ga145ad477a2a3e152855511c3b52469a6">00055</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f32</a>                     <a class="code" href="a00279.html#ga145ad477a2a3e152855511c3b52469a6" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f32mat1</a>;        
+<a name="l00056"></a><a class="code" href="a00279.html#gac88c6a4dbfc380aa26e3adbbade36348">00056</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f32</a>                     <a class="code" href="a00279.html#gac88c6a4dbfc380aa26e3adbbade36348" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f32mat1x1</a>;      
+<a name="l00057"></a><a class="code" href="a00279.html#ga59bfa589419b5265d01314fcecd33435">00057</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f64</a>                     <a class="code" href="a00279.html#ga59bfa589419b5265d01314fcecd33435" title="Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f64mat1</a>;        
+<a name="l00058"></a><a class="code" href="a00279.html#ga448eeb08d0b7d8c43a8b292c981955fd">00058</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)">f64</a>                     <a class="code" href="a00279.html#ga448eeb08d0b7d8c43a8b292c981955fd" title="Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)">f64mat1x1</a>;      
+<a name="l00059"></a>00059 
+<a name="l00061"></a>00061 }<span class="comment">//namespace number_precision</span>
+<a name="l00062"></a>00062 }<span class="comment">//namespace gtx</span>
+<a name="l00063"></a>00063 }<span class="comment">//namespace glm</span>
+<a name="l00064"></a>00064 
+<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;number_precision.inl&quot;</span>
+<a name="l00066"></a>00066 
+<a name="l00067"></a>00067 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::number_precision;}
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069 <span class="preprocessor">#endif//glm_gtx_number_precision</span>
+</pre></div></div>
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+<div class="title">ocl_type.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/number_precision.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_ocl_type</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_ocl_type</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_ocl_type extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00203.html">00025</a> <span class="keyword">namespace </span>ocl_type 
+<a name="l00026"></a>00026 {
+<a name="l00028"></a>00028         <span class="comment">// Scalar types </span>
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032 
+<a name="l00033"></a><a class="code" href="a00280.html#ga595300752d3c11b13411074df8fcadc7">00033</a>         <span class="keyword">typedef</span> detail::int8                                            <a class="code" href="a00280.html#ga595300752d3c11b13411074df8fcadc7" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char</a>;                
+<a name="l00034"></a><a class="code" href="a00280.html#ga30b0387f3031a789362d91fc2dd2dc3f">00034</a>         <span class="keyword">typedef</span> detail::int16                                           <a class="code" href="a00280.html#ga30b0387f3031a789362d91fc2dd2dc3f" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short</a>;               
+<a name="l00035"></a><a class="code" href="a00280.html#ga15daeef78674bfa6218f1fc8050e0967">00035</a>         <span class="keyword">typedef</span> detail::int32                                           <a class="code" href="a00280.html#ga15daeef78674bfa6218f1fc8050e0967" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int</a>;                 
+<a name="l00036"></a><a class="code" href="a00280.html#ga58de53886632d819d967a2972a977c37">00036</a>         <span class="keyword">typedef</span> detail::int64                                           <a class="code" href="a00280.html#ga58de53886632d819d967a2972a977c37" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long</a>;                
+<a name="l00037"></a>00037 
+<a name="l00038"></a><a class="code" href="a00280.html#ga791bdd6f40533322f03efcc031dc43e7">00038</a>         <span class="keyword">typedef</span> detail::uint8                                           <a class="code" href="a00280.html#ga791bdd6f40533322f03efcc031dc43e7" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar</a>;               
+<a name="l00039"></a><a class="code" href="a00280.html#ga17431e27a8e8d20ec69a3ba3f6557a2d">00039</a>         <span class="keyword">typedef</span> detail::uint16                                          <a class="code" href="a00280.html#ga17431e27a8e8d20ec69a3ba3f6557a2d" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort</a>;              
+<a name="l00040"></a><a class="code" href="a00280.html#gafab0cba90c3db2c143bb3e1bc38ac41f">00040</a>         <span class="keyword">typedef</span> detail::uint32                                          <a class="code" href="a00280.html#gafab0cba90c3db2c143bb3e1bc38ac41f" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint</a>;                
+<a name="l00041"></a><a class="code" href="a00280.html#gaf00884c494b2bd9d47c739847c5e8eaf">00041</a>         <span class="keyword">typedef</span> detail::uint64                                          <a class="code" href="a00280.html#gaf00884c494b2bd9d47c739847c5e8eaf" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong</a>;               
+<a name="l00042"></a>00042 
+<a name="l00043"></a><a class="code" href="a00280.html#ga8bb152355ac899354df1742c673faad0">00043</a>         <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">detail::float16</a>                                         <a class="code" href="a00280.html#ga8bb152355ac899354df1742c673faad0" title="Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_half</a>;        
+<a name="l00044"></a><a class="code" href="a00280.html#ga6a505bfaeb7d16f0aee456c238d31f06">00044</a>         <span class="keyword">typedef</span> detail::float32                                         <a class="code" href="a00280.html#ga6a505bfaeb7d16f0aee456c238d31f06" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_float</a>;       
+<a name="l00045"></a>00045 
+<a name="l00046"></a>00046 
+<a name="l00047"></a><a class="code" href="a00280.html#gafe341e63c543ce750d41ed776ca0f8cc">00047</a>         <span class="keyword">typedef</span> detail::int8                                            <a class="code" href="a00280.html#gafe341e63c543ce750d41ed776ca0f8cc" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char1</a>;               
+<a name="l00048"></a><a class="code" href="a00280.html#gacedae42c667e97db08055a962e4ac73f">00048</a>         <span class="keyword">typedef</span> detail::int16                                           <a class="code" href="a00280.html#gacedae42c667e97db08055a962e4ac73f" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short1</a>;              
+<a name="l00049"></a><a class="code" href="a00280.html#ga929eeb0ebaa707edf32fe6381eac38a2">00049</a>         <span class="keyword">typedef</span> detail::int32                                           <a class="code" href="a00280.html#ga929eeb0ebaa707edf32fe6381eac38a2" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int1</a>;                        
+<a name="l00050"></a><a class="code" href="a00280.html#ga23c699d4f4ccf698822b67da14b87481">00050</a>         <span class="keyword">typedef</span> detail::int64                                           <a class="code" href="a00280.html#ga23c699d4f4ccf698822b67da14b87481" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long1</a>;               
+<a name="l00051"></a>00051 
+<a name="l00052"></a><a class="code" href="a00280.html#ga458a3244086d84cb4a02356e17e10e41">00052</a>         <span class="keyword">typedef</span> detail::uint8                                           <a class="code" href="a00280.html#ga458a3244086d84cb4a02356e17e10e41" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar1</a>;              
+<a name="l00053"></a><a class="code" href="a00280.html#ga2765c8e248830f14881cafc7ff08ce48">00053</a>         <span class="keyword">typedef</span> detail::uint16                                          <a class="code" href="a00280.html#ga2765c8e248830f14881cafc7ff08ce48" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort1</a>;             
+<a name="l00054"></a><a class="code" href="a00280.html#ga463351df94e9f31c91787e9ead1d0f5e">00054</a>         <span class="keyword">typedef</span> detail::uint32                                          <a class="code" href="a00280.html#ga463351df94e9f31c91787e9ead1d0f5e" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint1</a>;               
+<a name="l00055"></a><a class="code" href="a00280.html#ga38c51ec5073e63c422c741cf7e40a6a8">00055</a>         <span class="keyword">typedef</span> detail::uint64                                          <a class="code" href="a00280.html#ga38c51ec5073e63c422c741cf7e40a6a8" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong1</a>;              
+<a name="l00056"></a>00056 
+<a name="l00057"></a>00057         <span class="comment">//typedef detail::float16                                               cl_half1;       //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
+<a name="l00058"></a><a class="code" href="a00280.html#gabd9de5d6f4075dcf643bcb3c74b4d169">00058</a>         <span class="keyword">typedef</span> detail::float32                                         <a class="code" href="a00280.html#gabd9de5d6f4075dcf643bcb3c74b4d169" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_float1</a>;      
+<a name="l00059"></a>00059 
+<a name="l00060"></a>00060 
+<a name="l00061"></a><a class="code" href="a00280.html#ga5eaab898e9289ffad98798d96a8ff22e">00061</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::int8&gt;</a>                     <a class="code" href="a00280.html#ga5eaab898e9289ffad98798d96a8ff22e" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char2</a>;               
+<a name="l00062"></a><a class="code" href="a00280.html#ga035b54a5fd591587d9fa6131e8a0c73c">00062</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::int16&gt;</a>            <a class="code" href="a00280.html#ga035b54a5fd591587d9fa6131e8a0c73c" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short2</a>;              
+<a name="l00063"></a><a class="code" href="a00280.html#ga75d44bea03be3491e5636dea711b70eb">00063</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::int32&gt;</a>            <a class="code" href="a00280.html#ga75d44bea03be3491e5636dea711b70eb" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int2</a>;                        
+<a name="l00064"></a><a class="code" href="a00280.html#ga64aa9b2dc534ebd9cb26010e2eabd987">00064</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::int64&gt;</a>            <a class="code" href="a00280.html#ga64aa9b2dc534ebd9cb26010e2eabd987" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long2</a>;               
+<a name="l00065"></a>00065 
+<a name="l00066"></a><a class="code" href="a00280.html#gafee78def47febbb4ff7789df67f80e67">00066</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint8&gt;</a>            <a class="code" href="a00280.html#gafee78def47febbb4ff7789df67f80e67" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar2</a>;              
+<a name="l00067"></a><a class="code" href="a00280.html#ga83879286ad8a304211a9bd1dec8a81b9">00067</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint16&gt;</a>           <a class="code" href="a00280.html#ga83879286ad8a304211a9bd1dec8a81b9" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort2</a>;             
+<a name="l00068"></a><a class="code" href="a00280.html#gaf64dcd996174ae3271a9590c232d680f">00068</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint32&gt;</a>           <a class="code" href="a00280.html#gaf64dcd996174ae3271a9590c232d680f" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint2</a>;               
+<a name="l00069"></a><a class="code" href="a00280.html#ga983b584fd1a89ba357c4d161f57a97a5">00069</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::uint64&gt;</a>           <a class="code" href="a00280.html#ga983b584fd1a89ba357c4d161f57a97a5" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong2</a>;              
+<a name="l00070"></a>00070 
+<a name="l00071"></a>00071         <span class="comment">//typedef detail::tvec2&lt;detail::float16&gt;                cl_half2;       //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
+<a name="l00072"></a><a class="code" href="a00280.html#ga1d631e031b44406b9ecf4c9390ff4aaf">00072</a>         <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::float32&gt;</a>          <a class="code" href="a00280.html#ga1d631e031b44406b9ecf4c9390ff4aaf" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_float2</a>;      
+<a name="l00073"></a>00073 
+<a name="l00074"></a>00074 
+<a name="l00075"></a><a class="code" href="a00280.html#ga3f60c528dc517a88386358e525238198">00075</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::int8&gt;</a>                     <a class="code" href="a00280.html#ga3f60c528dc517a88386358e525238198" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char3</a>;               
+<a name="l00076"></a><a class="code" href="a00280.html#gaacc919abeb1dac5c46b35cba6f2ff1f6">00076</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::int16&gt;</a>            <a class="code" href="a00280.html#gaacc919abeb1dac5c46b35cba6f2ff1f6" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short3</a>;              
+<a name="l00077"></a><a class="code" href="a00280.html#ga685501809b08b64d48ede7cd04818675">00077</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::int32&gt;</a>            <a class="code" href="a00280.html#ga685501809b08b64d48ede7cd04818675" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int3</a>;                        
+<a name="l00078"></a><a class="code" href="a00280.html#ga6deed316e020729bc448758fc2e72388">00078</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::int64&gt;</a>            <a class="code" href="a00280.html#ga6deed316e020729bc448758fc2e72388" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long3</a>;               
+<a name="l00079"></a>00079 
+<a name="l00080"></a><a class="code" href="a00280.html#ga03f1fdd60172bf92db40de83e13ab2f8">00080</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::uint8&gt;</a>            <a class="code" href="a00280.html#ga03f1fdd60172bf92db40de83e13ab2f8" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar3</a>;              
+<a name="l00081"></a><a class="code" href="a00280.html#ga8ffa538b79f80a173f52a83c3bcc0587">00081</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::uint16&gt;</a>           <a class="code" href="a00280.html#ga8ffa538b79f80a173f52a83c3bcc0587" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort3</a>;             
+<a name="l00082"></a><a class="code" href="a00280.html#ga423c13d5b93ab6f5fcdf248e0c89fb8d">00082</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::uint32&gt;</a>           <a class="code" href="a00280.html#ga423c13d5b93ab6f5fcdf248e0c89fb8d" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint3</a>;               
+<a name="l00083"></a><a class="code" href="a00280.html#gaad8f2d09028d9522ff6b792ceaeeebbc">00083</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::uint64&gt;</a>           <a class="code" href="a00280.html#gaad8f2d09028d9522ff6b792ceaeeebbc" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong3</a>;              
+<a name="l00084"></a>00084 
+<a name="l00085"></a>00085         <span class="comment">//typedef detail::tvec3&lt;detail::float16&gt;                cl_half3;       //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
+<a name="l00086"></a><a class="code" href="a00280.html#gaad4526a10e23f201f55649f264856683">00086</a>         <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::float32&gt;</a>          <a class="code" href="a00280.html#gaad4526a10e23f201f55649f264856683" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_float3</a>;      
+<a name="l00087"></a>00087 
+<a name="l00088"></a>00088 
+<a name="l00089"></a><a class="code" href="a00280.html#ga7235804672db90b3b2e8bba142ff4977">00089</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::int8&gt;</a>                     <a class="code" href="a00280.html#ga7235804672db90b3b2e8bba142ff4977" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char4</a>;               
+<a name="l00090"></a><a class="code" href="a00280.html#ga4682ecd16257fe283e891b3979e3037c">00090</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::int16&gt;</a>            <a class="code" href="a00280.html#ga4682ecd16257fe283e891b3979e3037c" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short4</a>;              
+<a name="l00091"></a><a class="code" href="a00280.html#ga7cf765cb37a5717826260a44e7c37d03">00091</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::int32&gt;</a>            <a class="code" href="a00280.html#ga7cf765cb37a5717826260a44e7c37d03" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int4</a>;                        
+<a name="l00092"></a><a class="code" href="a00280.html#ga4f38be1bb22d86fa7617da6f6907b74c">00092</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::int64&gt;</a>            <a class="code" href="a00280.html#ga4f38be1bb22d86fa7617da6f6907b74c" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long4</a>;               
+<a name="l00093"></a><a class="code" href="a00280.html#ga1ba627aa90581618f0aff17a4f52ebc6">00093</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::uint8&gt;</a>            <a class="code" href="a00280.html#ga1ba627aa90581618f0aff17a4f52ebc6" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar4</a>;              
+<a name="l00094"></a><a class="code" href="a00280.html#gaef286e330c9eaa72e71c5081a85592b3">00094</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::uint16&gt;</a>           <a class="code" href="a00280.html#gaef286e330c9eaa72e71c5081a85592b3" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort4</a>;             
+<a name="l00095"></a><a class="code" href="a00280.html#gae75d9f1c7e3cebf862623eb3073870b0">00095</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::uint32&gt;</a>           <a class="code" href="a00280.html#gae75d9f1c7e3cebf862623eb3073870b0" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint4</a>;               
+<a name="l00096"></a><a class="code" href="a00280.html#ga5724575e5574de465785f06eeefd8789">00096</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::uint64&gt;</a>           <a class="code" href="a00280.html#ga5724575e5574de465785f06eeefd8789" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong4</a>;              
+<a name="l00097"></a>00097 
+<a name="l00098"></a>00098         <span class="comment">//typedef detail::tvec4&lt;detail::float16&gt;                cl_half4;       //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
+<a name="l00099"></a><a class="code" href="a00280.html#ga6a4d1b4f7bfdb1721f1554b30096b325">00099</a>         <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::float32&gt;</a>          <a class="code" href="a00280.html#ga6a4d1b4f7bfdb1721f1554b30096b325" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)">cl_float4</a>;      
+<a name="l00100"></a>00100 
+<a name="l00102"></a>00102 }<span class="comment">//namespace ocl_type</span>
+<a name="l00103"></a>00103 }<span class="comment">//namespace gtx</span>
+<a name="l00104"></a>00104 }<span class="comment">//namespace glm</span>
+<a name="l00105"></a>00105 
+<a name="l00106"></a>00106 <span class="preprocessor">#include &quot;ocl_type.inl&quot;</span>
+<a name="l00107"></a>00107 
+<a name="l00108"></a>00108 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::ocl_type;}
+<a name="l00109"></a>00109 
+<a name="l00110"></a>00110 <span class="preprocessor">#endif//glm_gtx_ocl_type</span>
+</pre></div></div>
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+<div class="title">optimum_pow.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/optimum_pow.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_optimum_pow</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_optimum_pow</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_optimum_pow extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00204.html">00025</a> <span class="keyword">namespace </span>optimum_pow 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00033"></a>00033         genType <a class="code" href="a00281.html#gaed0305d69d3e3ba925d2c6e138b4f4bf" title="Returns x raised to the power of 2.">pow2</a>(<span class="keyword">const</span> genType&amp; x);
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00038"></a>00038         genType <a class="code" href="a00281.html#ga8b7ca4439147682892326d3d61294f46" title="Returns x raised to the power of 3.">pow3</a>(<span class="keyword">const</span> genType&amp; x);
+<a name="l00039"></a>00039 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00043"></a>00043         genType <a class="code" href="a00281.html#gafe1d0d8f5f0501c4940ebb8ae76a1ebf" title="Returns x raised to the power of 4.">pow4</a>(<span class="keyword">const</span> genType&amp; x);
+<a name="l00044"></a>00044         
+<a name="l00047"></a>00047     <span class="keywordtype">bool</span> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keywordtype">int</span> num);
+<a name="l00048"></a>00048 
+<a name="l00051"></a>00051     <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;int&gt;</a>&amp; x);
+<a name="l00052"></a>00052 
+<a name="l00055"></a>00055     <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;int&gt;</a>&amp; x);
+<a name="l00056"></a>00056 
+<a name="l00059"></a>00059     <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a> <a class="code" href="a00281.html#gae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;int&gt;</a>&amp; x);
+<a name="l00060"></a>00060 
+<a name="l00062"></a>00062 }<span class="comment">//namespace optimum_pow</span>
+<a name="l00063"></a>00063 }<span class="comment">//namespace gtx</span>
+<a name="l00064"></a>00064 }<span class="comment">//namespace glm</span>
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;optimum_pow.inl&quot;</span>
+<a name="l00067"></a>00067 
+<a name="l00068"></a>00068 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::optimum_pow;}
+<a name="l00069"></a>00069 
+<a name="l00070"></a>00070 <span class="preprocessor">#endif//glm_gtx_optimum_pow</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="title">orthonormalize.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/orthonormalize.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_orthonormalize</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_orthonormalize</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_orthonormalize extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00205.html">00025</a> <span class="keyword">namespace </span><a class="code" href="a00282.html#gaea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a> 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00282.html#gaea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a>(
+<a name="l00034"></a>00034                 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a>&amp; m);
+<a name="l00035"></a>00035                 
+<a name="l00038"></a>00038         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00039"></a>00039         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00282.html#gaea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a>(
+<a name="l00040"></a>00040                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, 
+<a name="l00041"></a>00041                 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y);
+<a name="l00042"></a>00042 
+<a name="l00044"></a>00044 }<span class="comment">//namespace orthonormalize</span>
+<a name="l00045"></a>00045 }<span class="comment">//namespace gtx</span>
+<a name="l00046"></a>00046 }<span class="comment">//namespace glm</span>
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048 <span class="preprocessor">#include &quot;orthonormalize.inl&quot;</span>
+<a name="l00049"></a>00049 
+<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span><a class="code" href="a00282.html#gaea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">gtx::orthonormalize</a>;}
+<a name="l00051"></a>00051 
+<a name="l00052"></a>00052 <span class="preprocessor">#endif//glm_gtx_orthonormalize</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
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+<title>perpendicular.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">perpendicular.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/perpendicular.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_projection</span>
+<a name="l00013"></a>00013 <span class="comment"></span>
+<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_perpendicular</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_perpendicular</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span>
+<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/projection.hpp&quot;</span>
+<a name="l00020"></a>00020 
+<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_perpendicular extension included&quot;)</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span>
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
+<a name="l00027"></a><a class="code" href="a00206.html">00027</a> <span class="keyword">namespace </span>perpendicular 
+<a name="l00028"></a>00028 {
+<a name="l00031"></a>00031 
+<a name="l00034"></a>00034         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00035"></a>00035         <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
+<a name="l00036"></a>00036                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00037"></a>00037                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00038"></a>00038 
+<a name="l00041"></a>00041         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00042"></a>00042         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
+<a name="l00043"></a>00043                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00044"></a>00044                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00045"></a>00045 
+<a name="l00048"></a>00048         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00049"></a>00049         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00283.html#ga2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
+<a name="l00050"></a>00050                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00051"></a>00051                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00052"></a>00052 
+<a name="l00054"></a>00054 }<span class="comment">//namespace perpendicular</span>
+<a name="l00055"></a>00055 }<span class="comment">//namespace gtx</span>
+<a name="l00056"></a>00056 }<span class="comment">//namespace glm</span>
+<a name="l00057"></a>00057 
+<a name="l00058"></a>00058 <span class="preprocessor">#include &quot;perpendicular.inl&quot;</span>
+<a name="l00059"></a>00059 
+<a name="l00060"></a>00060 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::perpendicular;}
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062 <span class="preprocessor">#endif//glm_gtx_perpendicular</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 85 - 0
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>polar_coordinates.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+  <div class="headertitle">
+<div class="title">polar_coordinates.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-06</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/polar_coordinates.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_polar_coordinates</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_polar_coordinates</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_polar_coordinates extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00207.html">00025</a> <span class="keyword">namespace </span>polar_coordinates 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00284.html#gab4f7bb55a54520917a592699bdb0b2f5" title="Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...">polar</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; <a class="code" href="a00284.html#ga7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>);
+<a name="l00034"></a>00034 
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00038"></a>00038         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00284.html#ga7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; polar);
+<a name="l00039"></a>00039 
+<a name="l00041"></a>00041 }<span class="comment">//namespace polar_coordinates</span>
+<a name="l00042"></a>00042 }<span class="comment">//namespace gtx</span>
+<a name="l00043"></a>00043 }<span class="comment">//namespace glm</span>
+<a name="l00044"></a>00044 
+<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;polar_coordinates.inl&quot;</span>
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::polar_coordinates;}
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 <span class="preprocessor">#endif//glm_gtx_polar_coordinates</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">projection.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/projection.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_projection</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_projection</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 
+<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_projection extension included&quot;)</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
+<a name="l00025"></a><a class="code" href="a00208.html">00025</a> <span class="keyword">namespace </span>projection 
+<a name="l00026"></a>00026 {
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00033"></a>00033         <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00285.html#ga2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
+<a name="l00034"></a>00034                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00035"></a>00035                 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00036"></a>00036                 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00040"></a>00040         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00285.html#ga2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
+<a name="l00041"></a>00041                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00042"></a>00042                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00043"></a>00043 
+<a name="l00046"></a>00046         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00047"></a>00047         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00285.html#ga2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
+<a name="l00048"></a>00048                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00049"></a>00049                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal);
+<a name="l00050"></a>00050 
+<a name="l00052"></a>00052 }<span class="comment">//namespace projection</span>
+<a name="l00053"></a>00053 }<span class="comment">//namespace gtx</span>
+<a name="l00054"></a>00054 }<span class="comment">//namespace glm</span>
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056 <span class="preprocessor">#include &quot;projection.inl&quot;</span>
+<a name="l00057"></a>00057 
+<a name="l00058"></a>00058 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::projection;}
+<a name="l00059"></a>00059 
+<a name="l00060"></a>00060 <span class="preprocessor">#endif//glm_gtx_projection</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 242 - 0
doc/api-0.9.2/a00094_source.html

@@ -0,0 +1,242 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>quaternion.hpp Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css"/>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">quaternion.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-04</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtc/quaternion.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
+<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// ToDo:</span>
+<a name="l00014"></a>00014 <span class="comment">// - Study constructors with angles and axis</span>
+<a name="l00015"></a>00015 <span class="comment">// - Study constructors with vec3 that are the imaginary component of quaternion</span>
+<a name="l00017"></a>00017 <span class="comment"></span>
+<a name="l00018"></a>00018 <span class="preprocessor">#ifndef glm_gtc_quaternion</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_quaternion</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span>
+<a name="l00021"></a>00021 <span class="comment">// Dependency:</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00024"></a>00024 
+<a name="l00025"></a>00025 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_quaternion extension included&quot;)</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00028"></a>00028 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>glm{
+<a name="l00030"></a>00030 <span class="keyword">namespace </span>detail
+<a name="l00031"></a>00031 {
+<a name="l00035"></a>00035         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00036"></a><a class="code" href="a00019.html">00036</a>         <span class="keyword">struct </span><a class="code" href="a00019.html" title="Template for quaternion.">tquat</a><span class="comment">// : public genType&lt;T, tquat&gt;</span>
+<a name="l00037"></a>00037         {
+<a name="l00038"></a>00038                 <span class="keyword">typedef</span> T value_type;
+<a name="l00039"></a>00039 
+<a name="l00040"></a>00040         <span class="keyword">public</span>:
+<a name="l00041"></a>00041                 value_type x, y, z, w;
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043                 <span class="comment">// Constructors</span>
+<a name="l00044"></a>00044                 <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>();
+<a name="l00045"></a>00045                 <span class="keyword">explicit</span> <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>(
+<a name="l00046"></a>00046                         value_type <span class="keyword">const</span> &amp; s, 
+<a name="l00047"></a>00047                         <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00048"></a>00048                 <span class="keyword">explicit</span> <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>(
+<a name="l00049"></a>00049                         value_type <span class="keyword">const</span> &amp; w, 
+<a name="l00050"></a>00050                         value_type <span class="keyword">const</span> &amp; x, 
+<a name="l00051"></a>00051                         value_type <span class="keyword">const</span> &amp; y, 
+<a name="l00052"></a>00052                         value_type <span class="keyword">const</span> &amp; z);
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054                 <span class="comment">// Convertions</span>
+<a name="l00055"></a>00055                 <span class="comment">//explicit tquat(valType const &amp; pitch, valType const &amp; yaw, valType const &amp; roll);</span>
+<a name="l00057"></a>00057 <span class="comment"></span>                <span class="keyword">explicit</span> <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>(
+<a name="l00058"></a>00058                         <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga39be27be43d9f80ce5bfc5e1adf21412" title="Returns euler angles, yitch as x, yaw as y, roll as z.">eulerAngles</a>);
+<a name="l00059"></a>00059                 <span class="keyword">explicit</span> <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>(
+<a name="l00060"></a>00060                         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00061"></a>00061                 <span class="keyword">explicit</span> <a class="code" href="a00019.html" title="Template for quaternion.">tquat</a>(
+<a name="l00062"></a>00062                         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
+<a name="l00063"></a>00063 
+<a name="l00064"></a>00064                 <span class="comment">// Accesses</span>
+<a name="l00065"></a>00065                 value_type &amp; operator[](<span class="keywordtype">int</span> i);
+<a name="l00066"></a>00066                 value_type <span class="keyword">const</span> &amp; operator[](<span class="keywordtype">int</span> i) <span class="keyword">const</span>;
+<a name="l00067"></a>00067 
+<a name="l00068"></a>00068                 <span class="comment">// Operators</span>
+<a name="l00069"></a>00069                 <a class="code" href="a00019.html" title="Template for quaternion.">tquat&lt;T&gt;</a> &amp; operator*=(value_type <span class="keyword">const</span> &amp; s);
+<a name="l00070"></a>00070                 <a class="code" href="a00019.html" title="Template for quaternion.">tquat&lt;T&gt;</a> &amp; operator/=(value_type <span class="keyword">const</span> &amp; s);
+<a name="l00071"></a>00071         };
+<a name="l00072"></a>00072 
+<a name="l00073"></a>00073         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00074"></a>00074         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator- (
+<a name="l00075"></a>00075                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00076"></a>00076 
+<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00078"></a>00078         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator+ ( 
+<a name="l00079"></a>00079                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00080"></a>00080                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; p); 
+<a name="l00081"></a>00081 
+<a name="l00082"></a>00082         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00083"></a>00083         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator* ( 
+<a name="l00084"></a>00084                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00085"></a>00085                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; p); 
+<a name="l00086"></a>00086 
+<a name="l00087"></a>00087         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00088"></a>00088         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> operator* (
+<a name="l00089"></a>00089                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00090"></a>00090                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00091"></a>00091 
+<a name="l00092"></a>00092         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00093"></a>00093         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> operator* (
+<a name="l00094"></a>00094                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v,
+<a name="l00095"></a>00095                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00096"></a>00096 
+<a name="l00097"></a>00097         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00098"></a>00098         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> operator* (
+<a name="l00099"></a>00099                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00100"></a>00100                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00101"></a>00101 
+<a name="l00102"></a>00102         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00103"></a>00103         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> operator* (
+<a name="l00104"></a>00104                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v,
+<a name="l00105"></a>00105                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00106"></a>00106 
+<a name="l00107"></a>00107         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00108"></a>00108         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator* (
+<a name="l00109"></a>00109                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00110"></a>00110                 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
+<a name="l00111"></a>00111 
+<a name="l00112"></a>00112         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00113"></a>00113         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator* (
+<a name="l00114"></a>00114                 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
+<a name="l00115"></a>00115                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00116"></a>00116 
+<a name="l00117"></a>00117         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00118"></a>00118         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> operator/ (
+<a name="l00119"></a>00119                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00120"></a>00120                 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
+<a name="l00121"></a>00121 
+<a name="l00122"></a>00122 } <span class="comment">//namespace detail</span>
+<a name="l00123"></a>00123 
+<a name="l00124"></a>00124 <span class="keyword">namespace </span>gtc{
+<a name="l00125"></a><a class="code" href="a00164.html">00125</a> <span class="keyword">namespace </span>quaternion 
+<a name="l00126"></a>00126 {
+<a name="l00129"></a>00129 
+<a name="l00132"></a>00132     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00133"></a>00133         <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <a class="code" href="a00245.html#gabb546279ee6acebe3fe64dce79e7e9f0" title="Returns the length of the quaternion.">length</a>(
+<a name="l00134"></a>00134                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00135"></a>00135 
+<a name="l00138"></a>00138         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00139"></a>00139         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#gacca9518d4cb79922ccbcd2d01e886421" title="Returns the normalized quaternion.">normalize</a>(
+<a name="l00140"></a>00140                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00141"></a>00141                 
+<a name="l00144"></a>00144         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00145"></a>00145         <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <a class="code" href="a00245.html#gaae0285ab092999b98c4f4c8455eeee9f" title="Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...">dot</a>(
+<a name="l00146"></a>00146                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q1, 
+<a name="l00147"></a>00147                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q2);
+<a name="l00148"></a>00148 
+<a name="l00151"></a>00151         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00152"></a>00152         GLM_DEPRECATED <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga6fe2d33aa0cdf188ab362355ad4108c4" title="Returns the cross product of q1 and q2.">cross</a>(
+<a name="l00153"></a>00153                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q1, 
+<a name="l00154"></a>00154                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q2);
+<a name="l00155"></a>00155                 
+<a name="l00158"></a>00158         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00159"></a>00159         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga7cacada583bca8e51e9c67f9cd7e69cb" title="Returns a SLERP interpolated quaternion of x and y according a.">mix</a>(
+<a name="l00160"></a>00160                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00161"></a>00161                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; y, 
+<a name="l00162"></a>00162                 T <span class="keyword">const</span> &amp; a);
+<a name="l00163"></a>00163                 
+<a name="l00166"></a>00166     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00167"></a>00167         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#gac66280c86e8efa619ad7dddb2d475aa7" title="Returns the q conjugate.">conjugate</a>(
+<a name="l00168"></a>00168                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00169"></a>00169 
+<a name="l00172"></a>00172     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00173"></a>00173         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga12e7d58d287f181ec2ebf47bc6af6c5c" title="Returns the q inverse.">inverse</a>(
+<a name="l00174"></a>00174                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00175"></a>00175 
+<a name="l00178"></a>00178         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00179"></a>00179         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga98c5928aefea9c200a285a5f1c3a0da5" title="Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees...">rotate</a>(
+<a name="l00180"></a>00180                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00181"></a>00181                 <span class="keyword">typename</span> detail::tquat&lt;T&gt;::value_type <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>, 
+<a name="l00182"></a>00182                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00183"></a>00183 
+<a name="l00186"></a>00186     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00187"></a>00187         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00245.html#ga38702707009c743e9f304aadc25aeeeb" title="Converts a quaternion to a 3 * 3 matrix.">mat3_cast</a>(
+<a name="l00188"></a>00188                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00189"></a>00189 
+<a name="l00192"></a>00192         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00193"></a>00193         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00245.html#gae2d14d52f9fef3da00cf867f9e2e3dfa" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(
+<a name="l00194"></a>00194                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00195"></a>00195 
+<a name="l00198"></a>00198         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00199"></a>00199         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga9a8fa3c0a776ce21fde307d94f5a5a52" title="Converts a 3 * 3 matrix to a quaternion.">quat_cast</a>(
+<a name="l00200"></a>00200                 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00201"></a>00201 
+<a name="l00204"></a>00204         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00205"></a>00205         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00245.html#ga9a8fa3c0a776ce21fde307d94f5a5a52" title="Converts a 3 * 3 matrix to a quaternion.">quat_cast</a>(
+<a name="l00206"></a>00206                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00207"></a>00207 
+<a name="l00210"></a><a class="code" href="a00245.html#ga60408579db470456070a3336295625a7">00210</a>     <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;float&gt;</a> <a class="code" href="a00245.html#ga60408579db470456070a3336295625a7" title="Quaternion of floating-point numbers.">quat</a>;
+<a name="l00211"></a>00211 
+<a name="l00214"></a><a class="code" href="a00245.html#ga552e75db1669a7a86b59070d4efd6941">00214</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;detail::thalf&gt;</a>    <a class="code" href="a00245.html#ga552e75db1669a7a86b59070d4efd6941" title="Quaternion of half-precision floating-point numbers.">hquat</a>;
+<a name="l00215"></a>00215 
+<a name="l00218"></a><a class="code" href="a00245.html#gaae07c293efbe1c530ff18044a15fe662">00218</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;float&gt;</a>    <a class="code" href="a00245.html#gaae07c293efbe1c530ff18044a15fe662" title="Quaternion of single-precision floating-point numbers.">fquat</a>;
+<a name="l00219"></a>00219 
+<a name="l00222"></a><a class="code" href="a00245.html#ga5428321324094c7170d6133c8139d255">00222</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;double&gt;</a>   <a class="code" href="a00245.html#ga5428321324094c7170d6133c8139d255" title="Quaternion of double-precision floating-point numbers.">dquat</a>;
+<a name="l00223"></a>00223 
+<a name="l00226"></a><a class="code" href="a00245.html#ga5acd0f3e9f9e3c0e6577440443ec4594">00226</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;lowp_float&gt;</a>               <a class="code" href="a00245.html#ga5acd0f3e9f9e3c0e6577440443ec4594" title="Quaternion of low precision floating-point numbers.">lowp_quat</a>;
+<a name="l00227"></a>00227 
+<a name="l00230"></a><a class="code" href="a00245.html#gae93fe73ea5fe5e2150c2eb0641394dc8">00230</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;mediump_float&gt;</a>    <a class="code" href="a00245.html#gae93fe73ea5fe5e2150c2eb0641394dc8" title="Quaternion of medium precision floating-point numbers.">mediump_quat</a>;
+<a name="l00231"></a>00231 
+<a name="l00234"></a><a class="code" href="a00245.html#ga8a7c2c751ad30db9ec4268a6b7d99f6c">00234</a>         <span class="keyword">typedef</span> <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;highp_float&gt;</a>              <a class="code" href="a00245.html#ga8a7c2c751ad30db9ec4268a6b7d99f6c" title="Quaternion of high precision floating-point numbers.">highp_quat</a>;
+<a name="l00236"></a>00236 
+<a name="l00237"></a>00237 } <span class="comment">//namespace quaternion</span>
+<a name="l00238"></a>00238 } <span class="comment">//namespace gtc</span>
+<a name="l00239"></a>00239 } <span class="comment">//namespace glm</span>
+<a name="l00240"></a>00240 
+<a name="l00241"></a>00241 <span class="preprocessor">#include &quot;quaternion.inl&quot;</span>
+<a name="l00242"></a>00242 
+<a name="l00243"></a>00243 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::quaternion;}
+<a name="l00244"></a>00244 
+<a name="l00245"></a>00245 <span class="preprocessor">#endif//glm_gtc_quaternion</span>
+</pre></div></div>
+</div>
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+<div class="title">quaternion.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-21</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/quaternion.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// ToDo:</span>
+<a name="l00013"></a>00013 <span class="comment">// - Study constructors with angles and axis</span>
+<a name="l00014"></a>00014 <span class="comment">// - Study constructors with vec3 that are the imaginary component of quaternion</span>
+<a name="l00016"></a>00016 <span class="comment"></span>
+<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_quaternion</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_quaternion</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span>
+<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
+<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span>
+<a name="l00023"></a>00023 
+<a name="l00024"></a>00024 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_quaternion extension included&quot;)</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 <span class="keyword">namespace </span>glm{
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
+<a name="l00030"></a><a class="code" href="a00209.html">00030</a> <span class="keyword">namespace </span>quaternion 
+<a name="l00031"></a>00031 {
+<a name="l00032"></a>00032         <span class="keyword">using namespace </span>gtc::quaternion;
+<a name="l00033"></a>00033 
+<a name="l00036"></a>00036 
+<a name="l00039"></a>00039         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00040"></a>00040         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga2a222a07e879ab25de36d6b5a8f6610d" title="Compute a cross product between a quaternion and a vector.">cross</a>(
+<a name="l00041"></a>00041                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00042"></a>00042                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00043"></a>00043 
+<a name="l00046"></a>00046         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00047"></a>00047         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga2a222a07e879ab25de36d6b5a8f6610d" title="Compute a cross product between a quaternion and a vector.">cross</a>(
+<a name="l00048"></a>00048                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00049"></a>00049                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00050"></a>00050 
+<a name="l00054"></a>00054         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00055"></a>00055         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga203b736245b7519eb151ac46e0bf7f21" title="Compute a point on a path according squad equation.">squad</a>(
+<a name="l00056"></a>00056                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q1, 
+<a name="l00057"></a>00057                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q2, 
+<a name="l00058"></a>00058                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; s1, 
+<a name="l00059"></a>00059                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; s2, 
+<a name="l00060"></a>00060                 valType <span class="keyword">const</span> &amp; h);
+<a name="l00061"></a>00061 
+<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00065"></a>00065         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#gaa15c443e97ac7476d04627d868995891" title="Returns an intermediate control point for squad interpolation.">intermediate</a>(
+<a name="l00066"></a>00066                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; prev, 
+<a name="l00067"></a>00067                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; curr, 
+<a name="l00068"></a>00068                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; next);
+<a name="l00069"></a>00069 
+<a name="l00072"></a>00072     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00073"></a>00073         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#gaed2302270ec468d26de745516ccb5d4b" title="Returns a exp of a quaternion.">exp</a>(
+<a name="l00074"></a>00074                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00075"></a>00075                 valType <span class="keyword">const</span> &amp; exponent);
+<a name="l00076"></a>00076 
+<a name="l00079"></a>00079     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00080"></a>00080         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga11af1897310ec8a09210fb7b4deb0027" title="Returns a log of a quaternion.">log</a>(
+<a name="l00081"></a>00081                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00082"></a>00082 
+<a name="l00085"></a>00085     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00086"></a>00086         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga42873121534327c9e5238f3ca3d6cd03" title="Returns x raised to the y power.">pow</a>(
+<a name="l00087"></a>00087                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00088"></a>00088                 valType <span class="keyword">const</span> &amp; y);
+<a name="l00089"></a>00089 
+<a name="l00092"></a>00092         <span class="comment">//template &lt;typename valType&gt; </span>
+<a name="l00093"></a>00093         <span class="comment">//detail::tquat&lt;valType&gt; sqrt(</span>
+<a name="l00094"></a>00094         <span class="comment">//      detail::tquat&lt;valType&gt; const &amp; q);</span>
+<a name="l00095"></a>00095 
+<a name="l00098"></a>00098         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00099"></a>00099         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga7f163c787898b76dc1d91eb48523ce87" title="Returns quarternion square root.">rotate</a>(
+<a name="l00100"></a>00100                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00101"></a>00101                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00102"></a>00102 
+<a name="l00105"></a>00105         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00106"></a>00106         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a> <a class="code" href="a00286.html#ga7f163c787898b76dc1d91eb48523ce87" title="Returns quarternion square root.">rotate</a>(
+<a name="l00107"></a>00107                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q, 
+<a name="l00108"></a>00108                 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;valType&gt;</a> <span class="keyword">const</span> &amp; v);
+<a name="l00109"></a>00109                 
+<a name="l00112"></a>00112         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00113"></a>00113         valType <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>(
+<a name="l00114"></a>00114                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00115"></a>00115 
+<a name="l00118"></a>00118         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00119"></a>00119         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga6dd1904e2a6cc8e54bd324994094a6f9" title="Returns the q rotation axis.">axis</a>(
+<a name="l00120"></a>00120                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00121"></a>00121 
+<a name="l00124"></a>00124         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00125"></a>00125         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga4412b01c376d9cfc9cc06b2d511d0f16" title="Build a quaternion from an angle and a normalized axis.">angleAxis</a>(
+<a name="l00126"></a>00126                 valType <span class="keyword">const</span> &amp; angle, 
+<a name="l00127"></a>00127                 valType <span class="keyword">const</span> &amp; x, 
+<a name="l00128"></a>00128                 valType <span class="keyword">const</span> &amp; y, 
+<a name="l00129"></a>00129                 valType <span class="keyword">const</span> &amp; z);
+<a name="l00130"></a>00130 
+<a name="l00133"></a>00133         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00134"></a>00134         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga4412b01c376d9cfc9cc06b2d511d0f16" title="Build a quaternion from an angle and a normalized axis.">angleAxis</a>(
+<a name="l00135"></a>00135                 valType <span class="keyword">const</span> &amp; angle, 
+<a name="l00136"></a>00136                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; axis);
+<a name="l00137"></a>00137 
+<a name="l00140"></a>00140         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00141"></a>00141         valType <a class="code" href="a00286.html#ga23eb8e1aeaf751f7cc46fbaa291e223d" title="Extract the real component of a quaternion.">extractRealComponent</a>(
+<a name="l00142"></a>00142                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; q);
+<a name="l00143"></a>00143 
+<a name="l00146"></a>00146         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00147"></a>00147         valType <a class="code" href="a00286.html#ga60a4f955b2836d85f3d21ded84879926" title="Returns roll value of euler angles in degrees.">roll</a>(
+<a name="l00148"></a>00148                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00149"></a>00149 
+<a name="l00152"></a>00152     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00153"></a>00153         valType <a class="code" href="a00286.html#gafad23e37f1723bbbbd7f9498cd729126" title="Returns pitch value of euler angles in degrees.">pitch</a>(
+<a name="l00154"></a>00154                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00155"></a>00155 
+<a name="l00158"></a>00158         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00159"></a>00159         valType <a class="code" href="a00286.html#ga4795f1cc522d82d672f7be9a405583c4" title="Returns yaw value of euler angles in degrees.">yaw</a>(
+<a name="l00160"></a>00160                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00161"></a>00161                 
+<a name="l00164"></a>00164         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00165"></a>00165         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga39be27be43d9f80ce5bfc5e1adf21412" title="Returns euler angles, yitch as x, yaw as y, roll as z.">eulerAngles</a>(
+<a name="l00166"></a>00166                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x);
+<a name="l00167"></a>00167 
+<a name="l00170"></a>00170     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00171"></a><a class="code" href="a00286.html#ga61ec971322157330116a3aefe5bae609">00171</a>         <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;valType&gt;</a> <a class="code" href="a00286.html#ga61ec971322157330116a3aefe5bae609" title="Converts a quaternion to a 3 * 3 matrix.">toMat3</a>(
+<a name="l00172"></a>00172                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00245.html#ga38702707009c743e9f304aadc25aeeeb" title="Converts a quaternion to a 3 * 3 matrix.">gtc::quaternion::mat3_cast</a>(x);}
+<a name="l00173"></a>00173 
+<a name="l00176"></a>00176         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00177"></a><a class="code" href="a00286.html#ga80622343bd7ccf43c9b4cb677ba3ce38">00177</a>         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00286.html#ga80622343bd7ccf43c9b4cb677ba3ce38" title="Converts a quaternion to a 4 * 4 matrix.">toMat4</a>(
+<a name="l00178"></a>00178                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00245.html#gae2d14d52f9fef3da00cf867f9e2e3dfa" title="Converts a quaternion to a 4 * 4 matrix.">gtc::quaternion::mat4_cast</a>(x);}
+<a name="l00179"></a>00179 
+<a name="l00182"></a>00182         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00183"></a><a class="code" href="a00286.html#ga991e534718ab690ff21e201f27bfd43b">00183</a>         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga991e534718ab690ff21e201f27bfd43b" title="Converts a 3 * 3 matrix to a quaternion.">toQuat</a>(
+<a name="l00184"></a>00184                 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00245.html#ga9a8fa3c0a776ce21fde307d94f5a5a52" title="Converts a 3 * 3 matrix to a quaternion.">gtc::quaternion::quat_cast</a>(x);}
+<a name="l00185"></a>00185 
+<a name="l00188"></a>00188         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
+<a name="l00189"></a><a class="code" href="a00286.html#ga2d9d1916258d13bd5f0373341400f18c">00189</a>         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;valType&gt;</a> <a class="code" href="a00286.html#ga991e534718ab690ff21e201f27bfd43b" title="Converts a 3 * 3 matrix to a quaternion.">toQuat</a>(
+<a name="l00190"></a>00190                 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00245.html#ga9a8fa3c0a776ce21fde307d94f5a5a52" title="Converts a 3 * 3 matrix to a quaternion.">gtc::quaternion::quat_cast</a>(x);}
+<a name="l00191"></a>00191 
+<a name="l00194"></a>00194         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00195"></a>00195         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00286.html#ga22566896a998311431a0612e1c222002" title="Quaternion interpolation using the rotation short path.">shortMix</a>(
+<a name="l00196"></a>00196                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00197"></a>00197                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; y, 
+<a name="l00198"></a>00198                 T <span class="keyword">const</span> &amp; a);
+<a name="l00199"></a>00199 
+<a name="l00202"></a>00202         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00203"></a>00203         <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <a class="code" href="a00286.html#ga65d5734ce29049d334992f6a59e27e58" title="Quaternion normalized linear interpolation.">fastMix</a>(
+<a name="l00204"></a>00204                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; x, 
+<a name="l00205"></a>00205                 <a class="code" href="a00019.html" title="Template for quaternion.">detail::tquat&lt;T&gt;</a> <span class="keyword">const</span> &amp; y, 
+<a name="l00206"></a>00206                 T <span class="keyword">const</span> &amp; a);
+<a name="l00207"></a>00207 
+<a name="l00209"></a>00209 }<span class="comment">//namespace quaternion</span>
+<a name="l00210"></a>00210 }<span class="comment">//namespace gtx</span>
+<a name="l00211"></a>00211 } <span class="comment">//namespace glm</span>
+<a name="l00212"></a>00212 
+<a name="l00213"></a>00213 <span class="preprocessor">#include &quot;quaternion.inl&quot;</span>
+<a name="l00214"></a>00214 
+<a name="l00215"></a>00215 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::quaternion;}
+<a name="l00216"></a>00216 
+<a name="l00217"></a>00217 <span class="preprocessor">#endif//glm_gtx_quaternion</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+ 127 - 0
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+  <div class="headertitle">
+<div class="title">random.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-16</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-30</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/random.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_vecx</span>
+<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half_float</span>
+<a name="l00014"></a>00014 <span class="comment"></span>
+<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_random</span>
+<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_random</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span>
+<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
+<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
+<a name="l00021"></a>00021 
+<a name="l00022"></a>00022 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_random extension included&quot;)</span>
+<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00025"></a>00025 <span class="preprocessor"></span>
+<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm{
+<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
+<a name="l00028"></a><a class="code" href="a00210.html">00028</a> <span class="keyword">namespace </span>random 
+<a name="l00029"></a>00029 {
+<a name="l00032"></a>00032 
+<a name="l00035"></a>00035     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();
+<a name="l00036"></a>00036         
+<a name="l00037"></a>00037         <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();                                                                                     
+<a name="l00038"></a>00038     <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00287.html#ga8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution.">signedRand1</a>();                                                                                   
+<a name="l00039"></a>00039     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga65f615e428d1e4009cdf872d434d5267" title="Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand2</a>();                                                                           
+<a name="l00040"></a>00040     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#gab3a7fc45bf10792e96e5bbc6aa3ff30b" title="Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand3</a>();                                                                           
+<a name="l00041"></a>00041     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#ga917ac879bf910263d7af720d03342e8a" title="Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_rand...">signedRand4</a>();                                                                           
+<a name="l00042"></a>00042     
+<a name="l00043"></a>00043         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>();                                                                          
+<a name="l00044"></a>00044         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)...">normalizedRand2</a>(T Min, T Max);                                                         
+<a name="l00045"></a>00045         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>();                                                                          
+<a name="l00046"></a>00046         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)...">normalizedRand3</a>(T Min, T Max);                                                        
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();                                                                                       
+<a name="l00049"></a>00049         <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();                                                                                         
+<a name="l00050"></a>00050     <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>();                                                                                      
+<a name="l00051"></a>00051     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaf7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random...">compRand1</a>(T Min, T Max);                                                                     
+<a name="l00052"></a>00052     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(T Min, T Max);                                                              
+<a name="l00053"></a>00053     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(T Min, T Max);                                                             
+<a name="l00054"></a>00054     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#ga58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(T Min, T Max);                                                              
+<a name="l00055"></a>00055     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; Max);                                
+<a name="l00056"></a>00056     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; Max);                                
+<a name="l00057"></a>00057     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_r...">compRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; Min, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; Max);                                
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>();                                                                                 
+<a name="l00060"></a>00060     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#ga12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand2</a>(T MinRadius, T MaxRadius);                                        
+<a name="l00061"></a>00061     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>();                                                                                 
+<a name="l00062"></a>00062     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand3</a>(T MinRadius, T MaxRadius);                                        
+<a name="l00063"></a>00063     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>();                                                                                 
+<a name="l00064"></a>00064     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&#39;s a spherical uniform distribution. (From GLM_GTX_random extension)">vecRand4</a>(T MinRadius, T MaxRadius);                                        
+<a name="l00065"></a>00065 
+<a name="l00066"></a>00066     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00287.html#gaea7fcb106b788c816db85cd1e3be6188" title="Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand1</a>(T mean, T std_deviation);                                           
+<a name="l00067"></a>00067     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T mean, T std_deviation);                                   
+<a name="l00068"></a>00068     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T mean, T std_deviation);                                   
+<a name="l00069"></a>00069     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T mean, T std_deviation);                                   
+<a name="l00070"></a>00070     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; mean, T std_deviation);                    
+<a name="l00071"></a>00071     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; mean, T std_deviation);                    
+<a name="l00072"></a>00072     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; mean, T std_deviation);                    
+<a name="l00073"></a>00073     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(T  mean, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; std_deviation);                   
+<a name="l00074"></a>00074     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(T  mean, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; std_deviation);                   
+<a name="l00075"></a>00075     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(T  mean, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; std_deviation);                   
+<a name="l00076"></a>00076     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00287.html#gabe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand2</a>(<span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; std_deviation);     
+<a name="l00077"></a>00077     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00287.html#ga103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand3</a>(<span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; std_deviation);     
+<a name="l00078"></a>00078     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00287.html#gab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)...">gaussRand4</a>(<span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; mean, <span class="keyword">const</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; std_deviation);     
+<a name="l00079"></a>00079 
+<a name="l00081"></a>00081 }<span class="comment">//namespace random</span>
+<a name="l00082"></a>00082 }<span class="comment">//namespace gtx</span>
+<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
+<a name="l00084"></a>00084 
+<a name="l00085"></a>00085 <span class="preprocessor">#include &quot;random.inl&quot;</span>
+<a name="l00086"></a>00086 
+<a name="l00087"></a>00087 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::random;}
+<a name="l00088"></a>00088 
+<a name="l00089"></a>00089 <span class="preprocessor">#endif//glm_gtx_random</span>
+</pre></div></div>
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+<div class="title">raw_data.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-11-19</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-01-28</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/raw_data.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_raw_data</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_raw_data</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtc/type_precision.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_raw_data extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00211.html">00026</a> <span class="keyword">namespace </span>raw_data 
+<a name="l00027"></a>00027 {
+<a name="l00028"></a>00028         <span class="keyword">using namespace </span>gtc::type_precision;
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032 
+<a name="l00035"></a><a class="code" href="a00288.html#ga4a5def5e5e8468de8e97132ddf5c72c5">00035</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga36475e31b1992cfde54c1a6f5a148865" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">uint8</a>           <a class="code" href="a00288.html#ga4a5def5e5e8468de8e97132ddf5c72c5" title="Type for byte numbers.">byte</a>;
+<a name="l00036"></a>00036 
+<a name="l00039"></a><a class="code" href="a00288.html#ga9599d4794d33c5d5d07675b5250b74bd">00039</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga13471cbbe74e4303a57f3743d007b74d" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">uint16</a>          <a class="code" href="a00288.html#ga9599d4794d33c5d5d07675b5250b74bd" title="Type for word numbers.">word</a>;
+<a name="l00040"></a>00040 
+<a name="l00043"></a><a class="code" href="a00288.html#ga162201f4386c2973e6ebd76ac0941de0">00043</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#ga5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">uint32</a>          <a class="code" href="a00288.html#ga162201f4386c2973e6ebd76ac0941de0" title="Type for dword numbers.">dword</a>;
+<a name="l00044"></a>00044 
+<a name="l00047"></a><a class="code" href="a00288.html#gab7872fb6c3bcddc8658fe3209f04d275">00047</a>         <span class="keyword">typedef</span> <a class="code" href="a00246.html#gab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">uint64</a>          <a class="code" href="a00288.html#gab7872fb6c3bcddc8658fe3209f04d275" title="Type for qword numbers.">qword</a>;
+<a name="l00048"></a>00048 
+<a name="l00050"></a>00050 }<span class="comment">// namespace raw_data</span>
+<a name="l00051"></a>00051 }<span class="comment">// namespace gtx</span>
+<a name="l00052"></a>00052 }<span class="comment">// namespace glm</span>
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;raw_data.inl&quot;</span>
+<a name="l00055"></a>00055 
+<a name="l00056"></a>00056 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::raw_data;}
+<a name="l00057"></a>00057 
+<a name="l00058"></a>00058 <span class="preprocessor">#endif//glm_gtx_raw_data</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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doc/api-0.9.2/a00098_source.html

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+<title>reciprocal.hpp Source File</title>
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+  <div class="headertitle">
+<div class="title">reciprocal.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-09</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-09</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/reciprocal.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_gtx_reciprocal</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_reciprocal</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00013"></a>00013 <span class="comment">// Dependency:</span>
+<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00015"></a>00015 
+<a name="l00016"></a>00016 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_reciprocal extension included&quot;)</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span>
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm{
+<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
+<a name="l00022"></a><a class="code" href="a00212.html">00022</a> <span class="keyword">namespace </span>reciprocal 
+<a name="l00023"></a>00023 {
+<a name="l00026"></a>00026 
+<a name="l00030"></a>00030         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00031"></a>00031         genType <a class="code" href="a00289.html#gace10a38c1888d5fe0f77c08ba1775b41" title="Secant function.">sec</a>(genType <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00032"></a>00032 
+<a name="l00036"></a>00036         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00037"></a>00037         genType <a class="code" href="a00289.html#ga1f21e65ffedffde468d93a790f875637" title="Cosecant function.">csc</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00038"></a>00038                 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00043"></a>00043         genType <a class="code" href="a00289.html#ga6c2f14ab2a9148b461392b320259ac62" title="Cotangent function.">cot</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00044"></a>00044 
+<a name="l00047"></a>00047         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00048"></a>00048         genType <a class="code" href="a00289.html#gadf3d5c2b777dd7f9ccb284919daeb15b" title="Inverse secant function.">asec</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00049"></a>00049 
+<a name="l00052"></a>00052         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00053"></a>00053         genType <a class="code" href="a00289.html#gacc31bf591741480d2cde587b598badf7" title="Inverse cosecant function.">acsc</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00054"></a>00054                 
+<a name="l00057"></a>00057         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00058"></a>00058         genType <a class="code" href="a00289.html#gad8b3e1d0a99ffb209157baa47370e684" title="Inverse cotangent function.">acot</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00059"></a>00059 
+<a name="l00062"></a>00062         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00063"></a>00063         genType <a class="code" href="a00289.html#ga3d6f2c8efdefcf326be500a565d48a29" title="Secant hyperbolic function.">sech</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00064"></a>00064 
+<a name="l00067"></a>00067         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00068"></a>00068         genType <a class="code" href="a00289.html#gad690383d8014e5c46a2d35a6a59ff053" title="Cosecant hyperbolic function.">csch</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00069"></a>00069                 
+<a name="l00072"></a>00072         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00073"></a>00073         genType <a class="code" href="a00289.html#gaf3c2cc20b634fcd623840ecc99a038ad" title="Cotangent hyperbolic function.">coth</a>(genType <span class="keyword">const</span> &amp; angle);
+<a name="l00074"></a>00074 
+<a name="l00077"></a>00077         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00078"></a>00078         genType <a class="code" href="a00289.html#ga43313adedfb151b9d019fbda2388fa4b" title="Inverse secant hyperbolic function.">asech</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00079"></a>00079 
+<a name="l00082"></a>00082         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00083"></a>00083         genType <a class="code" href="a00289.html#ga33970e21bf86b28fcb1079a656a6aa97" title="Inverse cosecant hyperbolic function.">acsch</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00084"></a>00084                 
+<a name="l00087"></a>00087         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; 
+<a name="l00088"></a>00088         genType <a class="code" href="a00289.html#gabef15ad1a12c56d39cee1afb251d9086" title="Inverse cotangent hyperbolic function.">acoth</a>(genType <span class="keyword">const</span> &amp; x);
+<a name="l00089"></a>00089 
+<a name="l00091"></a>00091 }<span class="comment">//namespace reciprocal</span>
+<a name="l00092"></a>00092 }<span class="comment">//namespace gtx</span>
+<a name="l00093"></a>00093 }<span class="comment">//namespace glm</span>
+<a name="l00094"></a>00094 
+<a name="l00095"></a>00095 <span class="preprocessor">#include &quot;reciprocal.inl&quot;</span>
+<a name="l00096"></a>00096 
+<a name="l00097"></a>00097 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::reciprocal;}
+<a name="l00098"></a>00098 
+<a name="l00099"></a>00099 <span class="preprocessor">#endif//glm_gtx_reciprocal</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

+ 134 - 0
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@@ -0,0 +1,134 @@
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+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>rotate_vector.hpp Source File</title>
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+<div class="header">
+  <div class="headertitle">
+<div class="title">rotate_vector.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-11-02</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/gtx/rotate_vector.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
+<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
+<a name="l00012"></a>00012 <span class="comment"></span>
+<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_rotate_vector</span>
+<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_rotate_vector</span>
+<a name="l00015"></a>00015 <span class="preprocessor"></span>
+<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
+<a name="l00019"></a>00019 
+<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_rotate_vector extension included&quot;)</span>
+<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00023"></a>00023 <span class="preprocessor"></span>
+<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
+<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
+<a name="l00026"></a><a class="code" href="a00213.html">00026</a> <span class="keyword">namespace </span>rotate_vector 
+<a name="l00027"></a>00027 {
+<a name="l00028"></a>00028         <span class="keyword">using namespace </span>transform;
+<a name="l00029"></a>00029 
+<a name="l00032"></a>00032 
+<a name="l00035"></a>00035         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00036"></a>00036         <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
+<a name="l00037"></a>00037         <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00038"></a>00038                 T <span class="keyword">const</span> &amp; <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
+<a name="l00039"></a>00039                 
+<a name="l00042"></a>00042         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00043"></a>00043         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
+<a name="l00044"></a>00044         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00045"></a>00045                 T <span class="keyword">const</span> &amp; angle, 
+<a name="l00046"></a>00046         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; normal);
+<a name="l00047"></a>00047                 
+<a name="l00050"></a>00050         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00051"></a>00051         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
+<a name="l00052"></a>00052         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00053"></a>00053         T <span class="keyword">const</span> &amp; angle, 
+<a name="l00054"></a>00054                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; normal);
+<a name="l00055"></a>00055                 
+<a name="l00058"></a>00058         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00059"></a>00059         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00290.html#gabb24431b78204cb7852f0597f4514e6a" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
+<a name="l00060"></a>00060         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00061"></a>00061                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00062"></a>00062 
+<a name="l00065"></a>00065         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00066"></a>00066         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00290.html#ga34f0e716fadf266f55945f18b3bc87e9" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
+<a name="l00067"></a>00067                 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00068"></a>00068                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00069"></a>00069                 
+<a name="l00072"></a>00072         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00073"></a>00073         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00290.html#gafb9ff0a66486f10ad1c4937bfa54d6e8" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
+<a name="l00074"></a>00074         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00075"></a>00075                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00076"></a>00076                 
+<a name="l00079"></a>00079         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00080"></a>00080         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00290.html#gabb24431b78204cb7852f0597f4514e6a" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
+<a name="l00081"></a>00081         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00082"></a>00082                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00083"></a>00083                 
+<a name="l00086"></a>00086         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00087"></a>00087         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00290.html#ga34f0e716fadf266f55945f18b3bc87e9" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
+<a name="l00088"></a>00088         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00089"></a>00089                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00090"></a>00090                 
+<a name="l00093"></a>00093         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00094"></a>00094         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00290.html#gafb9ff0a66486f10ad1c4937bfa54d6e8" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
+<a name="l00095"></a>00095         <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <span class="keyword">const</span> &amp; v, 
+<a name="l00096"></a>00096                 T <span class="keyword">const</span> &amp; angle);
+<a name="l00097"></a>00097                 
+<a name="l00100"></a>00100         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
+<a name="l00101"></a>00101         <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00290.html#gae3a2b116deb10aa573c9931c9ea3c258" title="Build a rotation matrix from a normal and a up vector.">orientation</a>(
+<a name="l00102"></a>00102         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; Normal, 
+<a name="l00103"></a>00103         <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; Up);
+<a name="l00104"></a>00104 
+<a name="l00106"></a>00106 }<span class="comment">//namespace rotate_vector</span>
+<a name="l00107"></a>00107 }<span class="comment">//namespace gtx</span>
+<a name="l00108"></a>00108 }<span class="comment">//namespace glm</span>
+<a name="l00109"></a>00109 
+<a name="l00110"></a>00110 <span class="preprocessor">#include &quot;rotate_vector.inl&quot;</span>
+<a name="l00111"></a>00111 
+<a name="l00112"></a>00112 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::rotate_vector;}
+<a name="l00113"></a>00113 
+<a name="l00114"></a>00114 <span class="preprocessor">#endif//glm_gtx_rotate_vector</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
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+  <div class="headertitle">
+<div class="title">setup.hpp</div>  </div>
+</div>
+<div class="contents">
+<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
+<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-11-13</span>
+<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-01-26</span>
+<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
+<a name="l00007"></a>00007 <span class="comment">// File    : glm/setup.hpp</span>
+<a name="l00009"></a>00009 <span class="comment"></span>
+<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_setup</span>
+<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_setup</span>
+<a name="l00012"></a>00012 <span class="preprocessor"></span>
+<a name="l00014"></a>00014 <span class="comment">// Version</span>
+<a name="l00015"></a>00015 
+<a name="l00016"></a>00016 <span class="preprocessor">#define GLM_VERSION                                     92</span>
+<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VERSION_MAJOR                       0</span>
+<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VERSION_MINOR                       9</span>
+<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VERSION_PATCH                       2</span>
+<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VERSION_REVISION            6</span>
+<a name="l00021"></a>00021 <span class="preprocessor"></span>
+<a name="l00023"></a>00023 <span class="comment">// Compiler</span>
+<a name="l00024"></a>00024 
+<a name="l00025"></a>00025 <span class="comment">// User defines: GLM_FORCE_COMPILER_UNKNOWN</span>
+<a name="l00026"></a>00026 <span class="comment">// TODO ? __llvm__ </span>
+<a name="l00027"></a>00027 
+<a name="l00028"></a>00028 <span class="preprocessor">#define GLM_COMPILER_UNKNOWN            0x00000000</span>
+<a name="l00029"></a>00029 <span class="preprocessor"></span>
+<a name="l00030"></a>00030 <span class="comment">// Visual C++ defines</span>
+<a name="l00031"></a>00031 <span class="preprocessor">#define GLM_COMPILER_VC                         0x01000000</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2                        0x01000010</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC4                        0x01000020</span>
+<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC5                        0x01000030</span>
+<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC6                        0x01000040</span>
+<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2002                     0x01000050</span>
+<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2003                     0x01000060</span>
+<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2005                     0x01000070</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2008                     0x01000080</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2010                     0x01000090</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2011                     0x010000A0</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span>
+<a name="l00043"></a>00043 <span class="comment">// GCC defines</span>
+<a name="l00044"></a>00044 <span class="preprocessor">#define GLM_COMPILER_GCC            0x02000000</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC_LLVM       0x02000001</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC_CLANG      0x02000002</span>
+<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC30                      0x02000010</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC31                      0x02000020</span>
+<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC32                      0x02000030</span>
+<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC33                      0x02000040</span>
+<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC34                      0x02000050</span>
+<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC35                      0x02000060</span>
+<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC40                      0x02000070</span>
+<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC41                      0x02000080</span>
+<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC42                      0x02000090</span>
+<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC43                      0x020000A0</span>
+<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC44                      0x020000B0</span>
+<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC45                      0x020000C0</span>
+<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC46                      0x020000D0</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC47                      0x020000E0</span>
+<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC48                      0x020000F0</span>
+<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC49                      0x02000100</span>
+<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC50                      0x02000200</span>
+<a name="l00064"></a>00064 <span class="preprocessor"></span>
+<a name="l00065"></a>00065 <span class="comment">// G++ command line to display defined</span>
+<a name="l00066"></a>00066 <span class="comment">// echo &quot;&quot; | g++ -E -dM -x c++ - | sort</span>
+<a name="l00067"></a>00067 
+<a name="l00068"></a>00068 <span class="comment">// Borland C++ defines. How to identify BC?</span>
+<a name="l00069"></a>00069 <span class="preprocessor">#define GLM_COMPILER_BC                         0x04000000</span>
+<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_BCB4                       0x04000100</span>
+<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_BCB5                       0x04000200</span>
+<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_BCB6                       0x04000300</span>
+<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="comment">//#define GLM_COMPILER_BCBX                     0x04000400 // What&#39;s the version value?</span>
+<a name="l00074"></a>00074 <span class="preprocessor">#define GLM_COMPILER_BCB2009            0x04000500</span>
+<a name="l00075"></a>00075 <span class="preprocessor"></span>
+<a name="l00076"></a>00076 <span class="comment">// CodeWarrior</span>
+<a name="l00077"></a>00077 <span class="preprocessor">#define GLM_COMPILER_CODEWARRIOR        0x08000000</span>
+<a name="l00078"></a>00078 <span class="preprocessor"></span>
+<a name="l00079"></a>00079 <span class="comment">// CUDA</span>
+<a name="l00080"></a>00080 <span class="preprocessor">#define GLM_COMPILER_CUDA           0x10000000</span>
+<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CUDA30                     0x10000010</span>
+<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CUDA31                     0x10000020</span>
+<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CUDA32                     0x10000030</span>
+<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CUDA40                     0x10000040</span>
+<a name="l00085"></a>00085 <span class="preprocessor"></span>
+<a name="l00086"></a>00086 <span class="comment">// Clang</span>
+<a name="l00087"></a>00087 <span class="preprocessor">#define GLM_COMPILER_CLANG          0x20000000</span>
+<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CLANG26            0x20000010</span>
+<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CLANG27            0x20000020</span>
+<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CLANG28            0x20000030</span>
+<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_CLANG29            0x20000040</span>
+<a name="l00092"></a>00092 <span class="preprocessor"></span>
+<a name="l00093"></a>00093 <span class="comment">// LLVM GCC</span>
+<a name="l00094"></a>00094 <span class="preprocessor">#define GLM_COMPILER_LLVM_GCC           0x40000000</span>
+<a name="l00095"></a>00095 <span class="preprocessor"></span>
+<a name="l00096"></a>00096 <span class="comment">// Build model</span>
+<a name="l00097"></a>00097 <span class="preprocessor">#define GLM_MODEL_32                            0x00000010</span>
+<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL_64                            0x00000020</span>
+<a name="l00099"></a>00099 <span class="preprocessor"></span>
+<a name="l00100"></a>00100 <span class="comment">// Force generic C++ compiler</span>
+<a name="l00101"></a>00101 <span class="preprocessor">#ifdef GLM_FORCE_COMPILER_UNKNOWN</span>
+<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_UNKNOWN</span>
+<a name="l00103"></a>00103 <span class="preprocessor"></span>
+<a name="l00104"></a>00104 <span class="comment">// CUDA</span>
+<a name="l00105"></a>00105 <span class="preprocessor">#elif defined(__CUDACC__)</span>
+<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER GLM_COMPILER_CUDA</span>
+<a name="l00107"></a>00107 <span class="preprocessor"></span>
+<a name="l00108"></a>00108 <span class="comment">// Visual C++</span>
+<a name="l00109"></a>00109 <span class="preprocessor">#elif defined(_MSC_VER)</span>
+<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#       if _MSC_VER == 900</span>
+<a name="l00111"></a>00111 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2</span>
+<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1000</span>
+<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC4</span>
+<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1100</span>
+<a name="l00115"></a>00115 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC5</span>
+<a name="l00116"></a>00116 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1200</span>
+<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC6</span>
+<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1300</span>
+<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2002</span>
+<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1310</span>
+<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2003</span>
+<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1400</span>
+<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2005</span>
+<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1500</span>
+<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2008</span>
+<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1600</span>
+<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2010</span>
+<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor">#       elif _MSC_VER == 1700</span>
+<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC2011</span>
+<a name="l00130"></a>00130 <span class="preprocessor"></span><span class="preprocessor">#       else//_MSC_VER</span>
+<a name="l00131"></a>00131 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_VC</span>
+<a name="l00132"></a>00132 <span class="preprocessor"></span><span class="preprocessor">#       endif//_MSC_VER</span>
+<a name="l00133"></a>00133 <span class="preprocessor"></span>
+<a name="l00134"></a>00134 <span class="comment">// G++</span>
+<a name="l00135"></a>00135 <span class="preprocessor">#elif defined(__GNUC__) || defined(__llvm__) || defined(__clang__)</span>
+<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor">#   if defined (__llvm__)</span>
+<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_LLVM</span>
+<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#   elif defined (__clang__)</span>
+<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_CLANG</span>
+<a name="l00140"></a>00140 <span class="preprocessor"></span><span class="preprocessor">#   else</span>
+<a name="l00141"></a>00141 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER_GCC_EXTRA 0</span>
+<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#   endif</span>
+<a name="l00143"></a>00143 <span class="preprocessor"></span><span class="preprocessor">#</span>
+<a name="l00144"></a>00144 <span class="preprocessor"></span><span class="preprocessor">#       if   (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 2)</span>
+<a name="l00145"></a>00145 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_GCC32</span>
+<a name="l00146"></a>00146 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 3)</span>
+<a name="l00147"></a>00147 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_GCC33</span>
+<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 4)</span>
+<a name="l00149"></a>00149 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_GCC34</span>
+<a name="l00150"></a>00150 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 5)</span>
+<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_GCC35</span>
+<a name="l00152"></a>00152 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 0)</span>
+<a name="l00153"></a>00153 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC40 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00154"></a>00154 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 1)</span>
+<a name="l00155"></a>00155 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC41 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00156"></a>00156 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 2)</span>
+<a name="l00157"></a>00157 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC42 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00158"></a>00158 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 3)</span>
+<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC43 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 4)</span>
+<a name="l00161"></a>00161 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC44 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00162"></a>00162 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 5)</span>
+<a name="l00163"></a>00163 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC45 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00164"></a>00164 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 6)</span>
+<a name="l00165"></a>00165 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC46 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00166"></a>00166 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 7)</span>
+<a name="l00167"></a>00167 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC47 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00168"></a>00168 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 8)</span>
+<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC48 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00170"></a>00170 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 9)</span>
+<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC49 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#       elif (__GNUC__ == 5) &amp;&amp; (__GNUC_MINOR__ == 0)</span>
+<a name="l00173"></a>00173 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC50 | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00174"></a>00174 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER (GLM_COMPILER_GCC | GLM_COMPILER_GCC_EXTRA)</span>
+<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00177"></a>00177 <span class="preprocessor"></span>
+<a name="l00178"></a>00178 <span class="comment">// Borland C++</span>
+<a name="l00179"></a>00179 <span class="preprocessor">#elif defined(_BORLANDC_)</span>
+<a name="l00180"></a>00180 <span class="preprocessor"></span><span class="preprocessor">#       if defined(VER125)</span>
+<a name="l00181"></a>00181 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_BCB4</span>
+<a name="l00182"></a>00182 <span class="preprocessor"></span><span class="preprocessor">#       elif defined(VER130)</span>
+<a name="l00183"></a>00183 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_BCB5</span>
+<a name="l00184"></a>00184 <span class="preprocessor"></span><span class="preprocessor">#       elif defined(VER140)</span>
+<a name="l00185"></a>00185 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_BCB6</span>
+<a name="l00186"></a>00186 <span class="preprocessor"></span><span class="preprocessor">#       elif defined(VER200)</span>
+<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_BCB2009</span>
+<a name="l00188"></a>00188 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00189"></a>00189 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPILER GLM_COMPILER_BC</span>
+<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00191"></a>00191 <span class="preprocessor"></span>
+<a name="l00192"></a>00192 <span class="comment">// Codewarrior</span>
+<a name="l00193"></a>00193 <span class="preprocessor">#elif defined(__MWERKS__)</span>
+<a name="l00194"></a>00194 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER GLM_COMPILER_CODEWARRIOR</span>
+<a name="l00195"></a>00195 <span class="preprocessor"></span>
+<a name="l00196"></a>00196 <span class="preprocessor">#else</span>
+<a name="l00197"></a>00197 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPILER GLM_COMPILER_UNKNOWN</span>
+<a name="l00198"></a>00198 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00199"></a>00199 <span class="preprocessor"></span>
+<a name="l00200"></a>00200 <span class="preprocessor">#ifndef GLM_COMPILER</span>
+<a name="l00201"></a>00201 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message.&quot;</span>
+<a name="l00202"></a>00202 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_COMPILER</span>
+<a name="l00203"></a>00203 <span class="preprocessor"></span>
+<a name="l00204"></a>00204 <span class="comment">// Report compiler detection</span>
+<a name="l00205"></a>00205 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_COMPILER_DISPLAYED))</span>
+<a name="l00206"></a>00206 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_COMPILER_DISPLAYED</span>
+<a name="l00207"></a>00207 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_COMPILER &amp; GLM_COMPILER_CUDA)</span>
+<a name="l00208"></a>00208 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: CUDA compiler detected&quot;)</span>
+<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
+<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Visual C++ compiler detected&quot;)</span>
+<a name="l00211"></a>00211 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_CLANG)</span>
+<a name="l00212"></a>00212 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Clang compiler detected&quot;)</span>
+<a name="l00213"></a>00213 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_LLVM_GCC)</span>
+<a name="l00214"></a>00214 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: LLVM GCC compiler detected&quot;)</span>
+<a name="l00215"></a>00215 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span>
+<a name="l00216"></a>00216 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)</span>
+<a name="l00217"></a>00217 <span class="preprocessor"></span><span class="preprocessor">#           pragma message(&quot;GLM: LLVM GCC compiler detected&quot;)</span>
+<a name="l00218"></a>00218 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)</span>
+<a name="l00219"></a>00219 <span class="preprocessor"></span><span class="preprocessor">#           pragma message(&quot;GLM: CLANG compiler detected&quot;)</span>
+<a name="l00220"></a>00220 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00221"></a>00221 <span class="preprocessor"></span><span class="preprocessor">#           pragma message(&quot;GLM: GCC compiler detected&quot;)</span>
+<a name="l00222"></a>00222 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00223"></a>00223 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_BC)</span>
+<a name="l00224"></a>00224 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Borland compiler detected but not supported&quot;)</span>
+<a name="l00225"></a>00225 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &amp; GLM_COMPILER_CODEWARRIOR)</span>
+<a name="l00226"></a>00226 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Codewarrior compiler detected but not supported&quot;)</span>
+<a name="l00227"></a>00227 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00228"></a>00228 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Compiler not detected&quot;)</span>
+<a name="l00229"></a>00229 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00230"></a>00230 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00231"></a>00231 <span class="preprocessor"></span>
+<a name="l00233"></a>00233 <span class="comment">// Build model //</span>
+<a name="l00234"></a>00234 
+<a name="l00235"></a>00235 <span class="preprocessor">#if(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
+<a name="l00236"></a>00236 <span class="preprocessor"></span><span class="preprocessor">#       if defined(_M_X64)</span>
+<a name="l00237"></a>00237 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_MODEL        GLM_MODEL_64</span>
+<a name="l00238"></a>00238 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00239"></a>00239 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_MODEL        GLM_MODEL_32</span>
+<a name="l00240"></a>00240 <span class="preprocessor"></span><span class="preprocessor">#       endif//_M_X64</span>
+<a name="l00241"></a>00241 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span>
+<a name="l00242"></a>00242 <span class="preprocessor"></span><span class="preprocessor">#       if(defined(__WORDSIZE) &amp;&amp; (__WORDSIZE == 64)) || defined(__arch64__) || defined(__LP64__) || defined(__x86_64__)</span>
+<a name="l00243"></a>00243 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_MODEL        GLM_MODEL_64</span>
+<a name="l00244"></a>00244 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00245"></a>00245 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_MODEL        GLM_MODEL_32</span>
+<a name="l00246"></a>00246 <span class="preprocessor"></span><span class="preprocessor">#       endif//</span>
+<a name="l00247"></a>00247 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00248"></a>00248 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MODEL        GLM_MODEL_32</span>
+<a name="l00249"></a>00249 <span class="preprocessor"></span><span class="preprocessor">#endif//</span>
+<a name="l00250"></a>00250 <span class="preprocessor"></span>
+<a name="l00251"></a>00251 <span class="preprocessor">#if(!defined(GLM_MODEL) &amp;&amp; GLM_COMPILER != 0)</span>
+<a name="l00252"></a>00252 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message.&quot;</span>
+<a name="l00253"></a>00253 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MODEL</span>
+<a name="l00254"></a>00254 <span class="preprocessor"></span>
+<a name="l00255"></a>00255 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_MODEL_DISPLAYED))</span>
+<a name="l00256"></a>00256 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_MODEL_DISPLAYED</span>
+<a name="l00257"></a>00257 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_MODEL == GLM_MODEL_64)</span>
+<a name="l00258"></a>00258 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: 64 bits model&quot;)</span>
+<a name="l00259"></a>00259 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_MODEL == GLM_MODEL_32)</span>
+<a name="l00260"></a>00260 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: 32 bits model&quot;)</span>
+<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor">#       endif//GLM_MODEL</span>
+<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00263"></a>00263 <span class="preprocessor"></span>
+<a name="l00265"></a>00265 <span class="comment">// C++ Version //</span>
+<a name="l00266"></a>00266 
+<a name="l00267"></a>00267 <span class="comment">// User defines: GLM_FORCE_CXX98</span>
+<a name="l00268"></a>00268 
+<a name="l00269"></a>00269 <span class="preprocessor">#define GLM_LANG_CXX                    0</span>
+<a name="l00270"></a>00270 <span class="preprocessor"></span><span class="preprocessor">#define GLM_LANG_CXX98                  1</span>
+<a name="l00271"></a>00271 <span class="preprocessor"></span><span class="preprocessor">#define GLM_LANG_CXX0X                  2</span>
+<a name="l00272"></a>00272 <span class="preprocessor"></span><span class="preprocessor">#define GLM_LANG_CXXMS                  3</span>
+<a name="l00273"></a>00273 <span class="preprocessor"></span><span class="preprocessor">#define GLM_LANG_CXXGNU                 4</span>
+<a name="l00274"></a>00274 <span class="preprocessor"></span>
+<a name="l00275"></a>00275 <span class="preprocessor">#if(defined(GLM_FORCE_CXX98))</span>
+<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX98</span>
+<a name="l00277"></a>00277 <span class="preprocessor"></span><span class="preprocessor">#elif(((GLM_COMPILER &amp; GLM_COMPILER_GCC) == GLM_COMPILER_GCC) &amp;&amp; defined(__GXX_EXPERIMENTAL_CXX0X__)) // -std=c++0x or -std=gnu++0x</span>
+<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX0X</span>
+<a name="l00279"></a>00279 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_COMPILER == GLM_COMPILER_VC2010) //_MSC_EXTENSIONS for MS language extensions</span>
+<a name="l00280"></a>00280 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX0X</span>
+<a name="l00281"></a>00281 <span class="preprocessor"></span><span class="preprocessor">#elif(((GLM_COMPILER &amp; GLM_COMPILER_GCC) == GLM_COMPILER_GCC) &amp;&amp; defined(__STRICT_ANSI__))</span>
+<a name="l00282"></a>00282 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX98</span>
+<a name="l00283"></a>00283 <span class="preprocessor"></span><span class="preprocessor">#elif(((GLM_COMPILER &amp; GLM_COMPILER_VC) == GLM_COMPILER_VC) &amp;&amp; !defined(_MSC_EXTENSIONS))</span>
+<a name="l00284"></a>00284 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX98</span>
+<a name="l00285"></a>00285 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00286"></a>00286 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_LANG GLM_LANG_CXX</span>
+<a name="l00287"></a>00287 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00288"></a>00288 <span class="preprocessor"></span>
+<a name="l00289"></a>00289 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_LANG_DISPLAYED))</span>
+<a name="l00290"></a>00290 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_LANG_DISPLAYED</span>
+<a name="l00291"></a>00291 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_LANG == GLM_LANG_CXX98)</span>
+<a name="l00292"></a>00292 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: C++98&quot;)</span>
+<a name="l00293"></a>00293 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_LANG == GLM_LANG_CXX0X)</span>
+<a name="l00294"></a>00294 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: C++0x&quot;)</span>
+<a name="l00295"></a>00295 <span class="preprocessor"></span><span class="preprocessor">#       endif//GLM_MODEL</span>
+<a name="l00296"></a>00296 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00297"></a>00297 <span class="preprocessor"></span>
+<a name="l00299"></a>00299 <span class="comment">// Platform </span>
+<a name="l00300"></a>00300 
+<a name="l00301"></a>00301 <span class="comment">// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX</span>
+<a name="l00302"></a>00302 
+<a name="l00303"></a>00303 <span class="preprocessor">#define GLM_ARCH_PURE           0x0000 //(0x0000)</span>
+<a name="l00304"></a>00304 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ARCH_SSE2           0x0001 //(0x0001)</span>
+<a name="l00305"></a>00305 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ARCH_SSE3           0x0003 //(0x0002 | GLM_ARCH_SSE2)</span>
+<a name="l00306"></a>00306 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ARCH_AVX            0x0007 //(0x0004 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)</span>
+<a name="l00307"></a>00307 <span class="preprocessor"></span>
+<a name="l00308"></a>00308 <span class="preprocessor">#if(defined(GLM_FORCE_PURE))</span>
+<a name="l00309"></a>00309 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00310"></a>00310 <span class="preprocessor"></span><span class="preprocessor">#elif(defined(GLM_FORCE_AVX))</span>
+<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ARCH GLM_ARCH_AVX</span>
+<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#elif(defined(GLM_FORCE_SSE3))</span>
+<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ARCH GLM_ARCH_SSE3</span>
+<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#elif(defined(GLM_FORCE_SSE2))</span>
+<a name="l00315"></a>00315 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ARCH GLM_ARCH_SSE2</span>
+<a name="l00316"></a>00316 <span class="preprocessor"></span><span class="preprocessor">#elif((GLM_COMPILER &amp; GLM_COMPILER_VC) &amp;&amp; (defined(_M_IX86) || defined(_M_X64)))</span>
+<a name="l00317"></a>00317 <span class="preprocessor"></span><span class="preprocessor">#       if(defined(_M_CEE_PURE))</span>
+<a name="l00318"></a>00318 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00319"></a>00319 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &gt;= GLM_COMPILER_VC2010)</span>
+<a name="l00320"></a>00320 <span class="preprocessor"></span><span class="preprocessor">#               if(_MSC_FULL_VER &gt;= 160031118) //160031118: VC2010 SP1 beta full version</span>
+<a name="l00321"></a>00321 <span class="preprocessor"></span><span class="preprocessor">#                       define GLM_ARCH GLM_ARCH_AVX //GLM_ARCH_AVX (Require SP1)</span>
+<a name="l00322"></a>00322 <span class="preprocessor"></span><span class="preprocessor">#               else</span>
+<a name="l00323"></a>00323 <span class="preprocessor"></span><span class="preprocessor">#                       define GLM_ARCH GLM_ARCH_SSE3</span>
+<a name="l00324"></a>00324 <span class="preprocessor"></span><span class="preprocessor">#               endif</span>
+<a name="l00325"></a>00325 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &gt;= GLM_COMPILER_VC2008) </span>
+<a name="l00326"></a>00326 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE3</span>
+<a name="l00327"></a>00327 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPILER &gt;= GLM_COMPILER_VC2005)</span>
+<a name="l00328"></a>00328 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE2</span>
+<a name="l00329"></a>00329 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_LLVM_GCC)</span>
+<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor">#       if(defined(__AVX__))</span>
+<a name="l00334"></a>00334 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_AVX</span>
+<a name="l00335"></a>00335 <span class="preprocessor"></span><span class="preprocessor">#       elif(defined(__SSE3__))</span>
+<a name="l00336"></a>00336 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE3</span>
+<a name="l00337"></a>00337 <span class="preprocessor"></span><span class="preprocessor">#       elif(defined(__SSE2__))</span>
+<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE2</span>
+<a name="l00339"></a>00339 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00340"></a>00340 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor">#elif((GLM_COMPILER &amp; GLM_COMPILER_GCC) &amp;&amp; (defined(__i386__) || defined(__x86_64__)))</span>
+<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#       if(defined(__AVX__))</span>
+<a name="l00344"></a>00344 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_AVX</span>
+<a name="l00345"></a>00345 <span class="preprocessor"></span><span class="preprocessor">#       elif(defined(__SSE3__))</span>
+<a name="l00346"></a>00346 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE3</span>
+<a name="l00347"></a>00347 <span class="preprocessor"></span><span class="preprocessor">#       elif(defined(__SSE2__))</span>
+<a name="l00348"></a>00348 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_SSE2</span>
+<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00353"></a>00353 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_ARCH GLM_ARCH_PURE</span>
+<a name="l00354"></a>00354 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00355"></a>00355 <span class="preprocessor"></span>
+<a name="l00356"></a>00356 <span class="preprocessor">#if(GLM_ARCH != GLM_ARCH_PURE)</span>
+<a name="l00357"></a>00357 <span class="preprocessor"></span><span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_AVX) == GLM_ARCH_AVX)</span>
+<a name="l00358"></a>00358 <span class="preprocessor"></span><span class="preprocessor">#       include &lt;immintrin.h&gt;</span>
+<a name="l00359"></a>00359 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE3) == GLM_ARCH_SSE3)</span>
+<a name="l00361"></a>00361 <span class="preprocessor"></span><span class="preprocessor">#       include &lt;pmmintrin.h&gt;</span>
+<a name="l00362"></a>00362 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00363"></a>00363 <span class="preprocessor"></span><span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) == GLM_ARCH_SSE2)</span>
+<a name="l00364"></a>00364 <span class="preprocessor"></span><span class="preprocessor">#       include &lt;emmintrin.h&gt;</span>
+<a name="l00365"></a>00365 <span class="preprocessor">#endif//GLM_ARCH</span>
+<a name="l00366"></a>00366 <span class="preprocessor"></span><span class="preprocessor">#endif//(GLM_ARCH != GLM_ARCH_PURE)</span>
+<a name="l00367"></a>00367 <span class="preprocessor"></span>
+<a name="l00368"></a>00368 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_ARCH_DISPLAYED))</span>
+<a name="l00369"></a>00369 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_ARCH_DISPLAYED</span>
+<a name="l00370"></a>00370 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_ARCH == GLM_ARCH_PURE)</span>
+<a name="l00371"></a>00371 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Platform independent&quot;)</span>
+<a name="l00372"></a>00372 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_ARCH == GLM_ARCH_SSE2)</span>
+<a name="l00373"></a>00373 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: SSE2 build platform&quot;)</span>
+<a name="l00374"></a>00374 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_ARCH == GLM_ARCH_SSE3)</span>
+<a name="l00375"></a>00375 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: SSE3 build platform&quot;)</span>
+<a name="l00376"></a>00376 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_ARCH == GLM_ARCH_AVX)</span>
+<a name="l00377"></a>00377 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: AVX build platform&quot;)</span>
+<a name="l00378"></a>00378 <span class="preprocessor"></span><span class="preprocessor">#       endif//GLM_ARCH</span>
+<a name="l00379"></a>00379 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00380"></a>00380 <span class="preprocessor"></span>
+<a name="l00382"></a>00382 <span class="comment">// Components</span>
+<a name="l00383"></a>00383 
+<a name="l00384"></a>00384 <span class="comment">//#define GLM_FORCE_ONLY_XYZW</span>
+<a name="l00385"></a>00385 <span class="preprocessor">#define GLM_COMPONENT_GLSL_NAMES                        0 </span>
+<a name="l00386"></a>00386 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPONENT_ONLY_XYZW                         1 // To disable multiple vector component names access.</span>
+<a name="l00387"></a>00387 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPONENT_MS_EXT                            2 // To use anonymous union to provide multiple component names access for class valType. Visual C++ only.</span>
+<a name="l00388"></a>00388 <span class="preprocessor"></span>
+<a name="l00389"></a>00389 <span class="preprocessor">#ifndef GLM_FORCE_ONLY_XYZW</span>
+<a name="l00390"></a>00390 <span class="preprocessor"></span><span class="preprocessor">#       if((GLM_COMPILER &amp; GLM_COMPILER_VC) &amp;&amp; defined(_MSC_EXTENSIONS))</span>
+<a name="l00391"></a>00391 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPONENT GLM_COMPONENT_MS_EXT</span>
+<a name="l00392"></a>00392 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00393"></a>00393 <span class="preprocessor"></span><span class="preprocessor">#               define GLM_COMPONENT GLM_COMPONENT_GLSL_NAMES</span>
+<a name="l00394"></a>00394 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00395"></a>00395 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00396"></a>00396 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_COMPONENT GLM_COMPONENT_ONLY_XYZW</span>
+<a name="l00397"></a>00397 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00398"></a>00398 <span class="preprocessor"></span>
+<a name="l00399"></a>00399 <span class="preprocessor">#if((GLM_COMPONENT == GLM_COMPONENT_MS_EXT) &amp;&amp; !(GLM_COMPILER &amp; GLM_COMPILER_VC))</span>
+<a name="l00400"></a>00400 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;GLM_COMPONENT value is GLM_COMPONENT_MS_EXT but this is not allowed with the current compiler.&quot;</span>
+<a name="l00401"></a>00401 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00402"></a>00402 <span class="preprocessor"></span>
+<a name="l00403"></a>00403 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_COMPONENT_DISPLAYED))</span>
+<a name="l00404"></a>00404 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_COMPONENT_DISPLAYED</span>
+<a name="l00405"></a>00405 <span class="preprocessor"></span><span class="preprocessor">#       if(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)</span>
+<a name="l00406"></a>00406 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: GLSL multiple vector component names&quot;)</span>
+<a name="l00407"></a>00407 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
+<a name="l00408"></a>00408 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: x,y,z,w vector component names only&quot;)</span>
+<a name="l00409"></a>00409 <span class="preprocessor"></span><span class="preprocessor">#       elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)</span>
+<a name="l00410"></a>00410 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Multiple vector component names through Visual C++ language extensions&quot;)</span>
+<a name="l00411"></a>00411 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00412"></a>00412 <span class="preprocessor"></span><span class="preprocessor">#               error &quot;GLM_COMPONENT value unknown&quot;</span>
+<a name="l00413"></a>00413 <span class="preprocessor"></span><span class="preprocessor">#       endif//GLM_MESSAGE_COMPONENT_DISPLAYED</span>
+<a name="l00414"></a>00414 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00415"></a>00415 <span class="preprocessor"></span>
+<a name="l00417"></a>00417 <span class="comment">// Static assert</span>
+<a name="l00418"></a>00418 
+<a name="l00419"></a>00419 <span class="preprocessor">#if(GLM_LANG == GLM_LANG_CXX0X)</span>
+<a name="l00420"></a>00420 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_STATIC_ASSERT(x, message) static_assert(x, message)</span>
+<a name="l00421"></a>00421 <span class="preprocessor"></span><span class="preprocessor">#elif(defined(BOOST_STATIC_ASSERT))</span>
+<a name="l00422"></a>00422 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)</span>
+<a name="l00423"></a>00423 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
+<a name="l00424"></a>00424 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]</span>
+<a name="l00425"></a>00425 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00426"></a>00426 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_STATIC_ASSERT(x, message)</span>
+<a name="l00427"></a>00427 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_STATIC_ASSERT_NULL</span>
+<a name="l00428"></a>00428 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_LANG</span>
+<a name="l00429"></a>00429 <span class="preprocessor"></span>
+<a name="l00431"></a>00431 <span class="comment">// Qualifiers </span>
+<a name="l00432"></a>00432 
+<a name="l00433"></a>00433 <span class="comment">// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA</span>
+<a name="l00434"></a>00434 
+<a name="l00435"></a>00435 <span class="preprocessor">#if(defined(GLM_FORCE_CUDA) || (GLM_COMPILER &amp; GLM_COMPILER_CUDA))</span>
+<a name="l00436"></a>00436 <span class="preprocessor"></span><span class="preprocessor">#   define GLM_CUDA_FUNC_DEF __device__ __host__ </span>
+<a name="l00437"></a>00437 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_CUDA_FUNC_DECL __device__ __host__ </span>
+<a name="l00438"></a>00438 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00439"></a>00439 <span class="preprocessor"></span><span class="preprocessor">#   define GLM_CUDA_FUNC_DEF</span>
+<a name="l00440"></a>00440 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_CUDA_FUNC_DECL</span>
+<a name="l00441"></a>00441 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00442"></a>00442 <span class="preprocessor"></span>
+<a name="l00443"></a>00443 <span class="preprocessor">#if GLM_COMPILER &amp; GLM_COMPILER_GCC</span>
+<a name="l00444"></a>00444 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VAR_USED __attribute__ ((unused))</span>
+<a name="l00445"></a>00445 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00446"></a>00446 <span class="preprocessor"></span><span class="preprocessor">#define GLM_VAR_USED</span>
+<a name="l00447"></a>00447 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
+<a name="l00448"></a>00448 <span class="preprocessor"></span>
+<a name="l00449"></a>00449 <span class="preprocessor">#if(defined(GLM_FORCE_INLINE))</span>
+<a name="l00450"></a>00450 <span class="preprocessor"></span><span class="preprocessor">#   if((GLM_COMPILER &amp; GLM_COMPILER_VC) &amp;&amp; (GLM_COMPILER &gt;= GLM_COMPILER_VC2005))</span>
+<a name="l00451"></a>00451 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_INLINE __forceinline</span>
+<a name="l00452"></a>00452 <span class="preprocessor"></span><span class="preprocessor">#   elif((GLM_COMPILER &amp; GLM_COMPILER_GCC) &amp;&amp; (GLM_COMPILER &gt;= GLM_COMPILER_GCC34))</span>
+<a name="l00453"></a>00453 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_INLINE __attribute__((always_inline))</span>
+<a name="l00454"></a>00454 <span class="preprocessor"></span><span class="preprocessor">#   else</span>
+<a name="l00455"></a>00455 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_INLINE inline</span>
+<a name="l00456"></a>00456 <span class="preprocessor"></span><span class="preprocessor">#   endif//GLM_COMPILER</span>
+<a name="l00457"></a>00457 <span class="preprocessor"></span><span class="preprocessor">#else</span>
+<a name="l00458"></a>00458 <span class="preprocessor"></span><span class="preprocessor">#   define GLM_INLINE inline</span>
+<a name="l00459"></a>00459 <span class="preprocessor"></span><span class="preprocessor">#endif//defined(GLM_FORCE_INLINE)</span>
+<a name="l00460"></a>00460 <span class="preprocessor"></span>
+<a name="l00461"></a>00461 <span class="preprocessor">#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL</span>
+<a name="l00462"></a>00462 <span class="preprocessor"></span><span class="preprocessor">#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE</span>
+<a name="l00463"></a>00463 <span class="preprocessor"></span>
+<a name="l00465"></a>00465 <span class="comment">// Swizzle operators</span>
+<a name="l00466"></a>00466 
+<a name="l00467"></a>00467 <span class="comment">// User defines: GLM_SWIZZLE_XYZW GLM_SWIZZLE_RGBA GLM_SWIZZLE_STQP GLM_SWIZZLE</span>
+<a name="l00468"></a>00468 
+<a name="l00469"></a>00469 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))</span>
+<a name="l00470"></a>00470 <span class="preprocessor"></span><span class="preprocessor">#       define GLM_MESSAGE_SWIZZLE_DISPLAYED</span>
+<a name="l00471"></a>00471 <span class="preprocessor"></span><span class="preprocessor">#       if(defined(GLM_SWIZZLE))</span>
+<a name="l00472"></a>00472 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Full swizzling operator enabled&quot;)</span>
+<a name="l00473"></a>00473 <span class="preprocessor"></span><span class="preprocessor">#       elif(!defined(GLM_SWIZZLE_XYZW) &amp;&amp; !defined(GLM_SWIZZLE_RGBA) &amp;&amp; !defined(GLM_SWIZZLE_STQP) &amp;&amp; !defined(GLM_SWIZZLE))</span>
+<a name="l00474"></a>00474 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: No swizzling operator enabled&quot;)</span>
+<a name="l00475"></a>00475 <span class="preprocessor"></span><span class="preprocessor">#       else</span>
+<a name="l00476"></a>00476 <span class="preprocessor"></span><span class="preprocessor">#               pragma message(&quot;GLM: Partial swizzling operator enabled&quot;)</span>
+<a name="l00477"></a>00477 <span class="preprocessor"></span><span class="preprocessor">#       endif</span>
+<a name="l00478"></a>00478 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
+<a name="l00479"></a>00479 <span class="preprocessor"></span>
+<a name="l00480"></a>00480 <span class="preprocessor">#endif//glm_setup</span>
+</pre></div></div>
+</div>
+<hr class="footer"/><address class="footer"><small>Generated by&#160;
+<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
+</body>
+</html>

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