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@@ -2,588 +2,181 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-10-09
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// Created : 2008-10-09
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-// Updated : 2008-10-09
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+// Updated : 2011-10-14
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// Licence : This source is under MIT License
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// Licence : This source is under MIT License
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// File : glm/gtx/reciprocal.inl
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// File : glm/gtx/reciprocal.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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-namespace glm{
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-
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-// sec
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType sec
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-(
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- genType const & angle
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sec' only accept floating-point values");
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-
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- return genType(1) / glm::cos(angle);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> sec
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-(
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- detail::tvec2<valType> const & angle
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-)
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-{
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- return detail::tvec2<valType>(
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- sec(angle.x),
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- sec(angle.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> sec
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-(
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- detail::tvec3<valType> const & angle
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-)
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-{
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- return detail::tvec3<valType>(
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- sec(angle.x),
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- sec(angle.y),
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- sec(angle.z));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> sec
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-(
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- detail::tvec4<valType> const & angle
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-)
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-{
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- return detail::tvec4<valType>(
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- sec(angle.x),
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- sec(angle.y),
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- sec(angle.z),
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- sec(angle.w));
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-}
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-
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-// csc
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType csc
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-(
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- genType const & angle
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csc' only accept floating-point values");
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-
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- return genType(1) / glm::sin(angle);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> csc
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-(
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- detail::tvec2<valType> const & angle
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-)
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-{
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- return detail::tvec2<valType>(
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- csc(angle.x),
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- csc(angle.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> csc
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-(
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- detail::tvec3<valType> const & angle
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-)
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-{
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- return detail::tvec3<valType>(
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- csc(angle.x),
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- csc(angle.y),
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- csc(angle.z));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> csc
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-(
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- detail::tvec4<valType> const & angle
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-)
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-{
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- return detail::tvec4<valType>(
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- csc(angle.x),
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- csc(angle.y),
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- csc(angle.z),
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- csc(angle.w));
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-}
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-
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-// cot
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType cot
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-(
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- genType const & angle
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cot' only accept floating-point values");
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-
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- return genType(1) / glm::tan(angle);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> cot
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-(
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- detail::tvec2<valType> const & angle
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-)
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-{
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- return detail::tvec2<valType>(
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- cot(angle.x),
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- cot(angle.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> cot
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-(
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- detail::tvec3<valType> const & angle
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-)
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-{
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- return detail::tvec3<valType>(
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- cot(angle.x),
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- cot(angle.y),
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- cot(angle.z));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> cot
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-(
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- detail::tvec4<valType> const & angle
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-)
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-{
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- return detail::tvec4<valType>(
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- cot(angle.x),
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- cot(angle.y),
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- cot(angle.z),
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- cot(angle.w));
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-}
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-
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-// asec
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType asec
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-(
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- genType const & x
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asec' only accept floating-point values");
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+#include "../core/_vectorize.hpp"
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+
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+namespace glm
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+{
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+ // sec
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+ template <typename genType>
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+ GLM_FUNC_QUALIFIER genType sec
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+ (
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+ genType const & angle
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+ )
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+ {
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sec' only accept floating-point values");
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+
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+ return genType(1) / glm::cos(angle);
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+ }
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+
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+ VECTORIZE_VEC(sec)
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+
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+ // csc
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+ template <typename genType>
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+ GLM_FUNC_QUALIFIER genType csc
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+ (
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+ genType const & angle
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+ )
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+ {
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csc' only accept floating-point values");
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+
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+ return genType(1) / glm::sin(angle);
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+ }
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+
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+ VECTORIZE_VEC(csc)
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+
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+ // cot
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+ template <typename genType>
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+ GLM_FUNC_QUALIFIER genType cot
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+ (
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+ genType const & angle
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+ )
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+ {
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cot' only accept floating-point values");
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+
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+ return genType(1) / glm::tan(angle);
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+ }
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+
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+ VECTORIZE_VEC(cot)
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+
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+ // asec
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+ template <typename genType>
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+ GLM_FUNC_QUALIFIER genType asec
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+ (
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+ genType const & x
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+ )
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+ {
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asec' only accept floating-point values");
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- return acos(genType(1) / x);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> asec
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-(
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- detail::tvec2<valType> const & x
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-)
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-{
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- return detail::tvec2<valType>(
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- asec(x.x),
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- asec(x.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> asec
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-(
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- detail::tvec3<valType> const & x
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-)
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-{
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- return detail::tvec3<valType>(
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- asec(x.x),
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- asec(x.y),
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- asec(x.z));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> asec
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-(
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- detail::tvec4<valType> const & x
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-)
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-{
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- return detail::tvec4<valType>(
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- asec(x.x),
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- asec(x.y),
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- asec(x.z),
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- asec(x.w));
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-}
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-
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-// acsc
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType acsc
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-(
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- genType const & x
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsc' only accept floating-point values");
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-
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- return asin(genType(1) / x);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> acsc
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-(
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- detail::tvec2<valType> const & x
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-)
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-{
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- return detail::tvec2<valType>(
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- acsc(x.x),
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- acsc(x.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> acsc
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-(
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- detail::tvec3<valType> const & x
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-)
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-{
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- return detail::tvec3<valType>(
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- acsc(x.x),
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- acsc(x.y),
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- acsc(x.z));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> acsc
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-(
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- detail::tvec4<valType> const & x
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-)
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-{
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- return detail::tvec4<valType>(
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- acsc(x.x),
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- acsc(x.y),
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- acsc(x.z),
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- acsc(x.w));
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-}
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-
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-// acot
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-template <typename genType>
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-GLM_FUNC_QUALIFIER genType acot
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-(
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- genType const & x
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-)
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-{
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acot' only accept floating-point values");
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-
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- genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
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- return pi_over_2 - atan(x);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> acot
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-(
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- detail::tvec2<valType> const & x
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-)
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-{
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- return detail::tvec2<valType>(
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- acot(x.x),
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- acot(x.y));
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> acot
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-(
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- detail::tvec3<valType> const & x
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-)
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-{
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- return detail::tvec3<valType>(
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- acot(x.x),
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- acot(x.y),
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- acot(x.z));
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-}
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-
|
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec4<valType> acot
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-(
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- detail::tvec4<valType> const & x
|
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-)
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-{
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- return detail::tvec4<valType>(
|
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- acot(x.x),
|
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- acot(x.y),
|
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- acot(x.z),
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- acot(x.w));
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-}
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-
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-// sech
|
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-template <typename genType>
|
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-GLM_FUNC_QUALIFIER genType sech
|
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-(
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- genType const & angle
|
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-)
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-{
|
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- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sech' only accept floating-point values");
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-
|
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- return genType(1) / glm::cosh(angle);
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-}
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-
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-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec2<valType> sech
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-(
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- detail::tvec2<valType> const & angle
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-)
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-{
|
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- return detail::tvec2<valType>(
|
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- sech(angle.x),
|
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- sech(angle.y));
|
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-}
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-
|
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|
-template <typename valType>
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-GLM_FUNC_QUALIFIER detail::tvec3<valType> sech
|
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-(
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- detail::tvec3<valType> const & angle
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-)
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-{
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- return detail::tvec3<valType>(
|
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- sech(angle.x),
|
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- sech(angle.y),
|
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- sech(angle.z));
|
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-}
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-
|
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|
|
-template <typename valType>
|
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|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> sech
|
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-(
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- detail::tvec4<valType> const & angle
|
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-)
|
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-{
|
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|
- return detail::tvec4<valType>(
|
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|
|
- sech(angle.x),
|
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|
|
- sech(angle.y),
|
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- sech(angle.z),
|
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|
|
- sech(angle.w));
|
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|
-}
|
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-
|
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|
|
-// csch
|
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|
|
-template <typename genType>
|
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|
|
-GLM_FUNC_QUALIFIER genType csch
|
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-(
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|
- genType const & angle
|
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-)
|
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|
-{
|
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|
|
|
- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csch' only accept floating-point values");
|
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|
|
|
-
|
|
|
|
|
- return genType(1) / glm::sinh(angle);
|
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|
|
|
-}
|
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|
|
|
-
|
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|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec2<valType> csch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec2<valType> const & angle
|
|
|
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|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec2<valType>(
|
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|
|
|
- csch(angle.x),
|
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|
|
|
- csch(angle.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec3<valType> csch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec3<valType> const & angle
|
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|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec3<valType>(
|
|
|
|
|
- csch(angle.x),
|
|
|
|
|
- csch(angle.y),
|
|
|
|
|
- csch(angle.z));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> csch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec4<valType> const & angle
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec4<valType>(
|
|
|
|
|
- csch(angle.x),
|
|
|
|
|
- csch(angle.y),
|
|
|
|
|
- csch(angle.z),
|
|
|
|
|
- csch(angle.w));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-// coth
|
|
|
|
|
-template <typename genType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER genType coth
|
|
|
|
|
-(
|
|
|
|
|
- genType const & angle
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'coth' only accept floating-point values");
|
|
|
|
|
-
|
|
|
|
|
- return glm::cosh(angle) / glm::sinh(angle);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec2<valType> coth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec2<valType> const & angle
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec2<valType>(
|
|
|
|
|
- coth(angle.x),
|
|
|
|
|
- coth(angle.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec3<valType> coth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec3<valType> const & angle
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec3<valType>(
|
|
|
|
|
- coth(angle.x),
|
|
|
|
|
- coth(angle.y),
|
|
|
|
|
- coth(angle.z));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> coth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec4<valType> const & angle
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec4<valType>(
|
|
|
|
|
- coth(angle.x),
|
|
|
|
|
- coth(angle.y),
|
|
|
|
|
- coth(angle.z),
|
|
|
|
|
- coth(angle.w));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-// asech
|
|
|
|
|
-template <typename genType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER genType asech
|
|
|
|
|
-(
|
|
|
|
|
- genType const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asech' only accept floating-point values");
|
|
|
|
|
-
|
|
|
|
|
- return acosh(genType(1) / x);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec2<valType> asech
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec2<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec2<valType>(
|
|
|
|
|
- asech(x.x),
|
|
|
|
|
- asech(x.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec3<valType> asech
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec3<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec3<valType>(
|
|
|
|
|
- asech(x.x),
|
|
|
|
|
- asech(x.y),
|
|
|
|
|
- asech(x.z));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> asech
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec4<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec4<valType>(
|
|
|
|
|
- asech(x.x),
|
|
|
|
|
- asech(x.y),
|
|
|
|
|
- asech(x.z),
|
|
|
|
|
- asech(x.w));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-// acsch
|
|
|
|
|
-template <typename genType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER genType acsch
|
|
|
|
|
-(
|
|
|
|
|
- genType const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsch' only accept floating-point values");
|
|
|
|
|
-
|
|
|
|
|
- return asinh(genType(1) / x);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec2<valType> acsch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec2<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec2<valType>(
|
|
|
|
|
- acsch(x.x),
|
|
|
|
|
- acsch(x.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec3<valType> acsch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec3<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec3<valType>(
|
|
|
|
|
- acsch(x.x),
|
|
|
|
|
- acsch(x.y),
|
|
|
|
|
- acsch(x.z));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> acsch
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec4<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec4<valType>(
|
|
|
|
|
- acsch(x.x),
|
|
|
|
|
- acsch(x.y),
|
|
|
|
|
- acsch(x.z),
|
|
|
|
|
- acsch(x.w));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-// acoth
|
|
|
|
|
-template <typename genType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER genType acoth
|
|
|
|
|
-(
|
|
|
|
|
- genType const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acoth' only accept floating-point values");
|
|
|
|
|
-
|
|
|
|
|
- return atanh(genType(1) / x);
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec2<valType> acoth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec2<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec2<valType>(
|
|
|
|
|
- acoth(x.x),
|
|
|
|
|
- acoth(x.y));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec3<valType> acoth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec3<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec3<valType>(
|
|
|
|
|
- acoth(x.x),
|
|
|
|
|
- acoth(x.y),
|
|
|
|
|
- acoth(x.z));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-template <typename valType>
|
|
|
|
|
-GLM_FUNC_QUALIFIER detail::tvec4<valType> acoth
|
|
|
|
|
-(
|
|
|
|
|
- detail::tvec4<valType> const & x
|
|
|
|
|
-)
|
|
|
|
|
-{
|
|
|
|
|
- return detail::tvec4<valType>(
|
|
|
|
|
- acoth(x.x),
|
|
|
|
|
- acoth(x.y),
|
|
|
|
|
- acoth(x.z),
|
|
|
|
|
- acoth(x.w));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
|
|
+ return acos(genType(1) / x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(asec)
|
|
|
|
|
+
|
|
|
|
|
+ // acsc
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType acsc
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & x
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsc' only accept floating-point values");
|
|
|
|
|
+
|
|
|
|
|
+ return asin(genType(1) / x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(acsc)
|
|
|
|
|
+
|
|
|
|
|
+ // acot
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType acot
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & x
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acot' only accept floating-point values");
|
|
|
|
|
+
|
|
|
|
|
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
|
|
|
|
|
+ return pi_over_2 - atan(x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(acot)
|
|
|
|
|
+
|
|
|
|
|
+ // sech
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType sech
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & angle
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sech' only accept floating-point values");
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+
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+ return genType(1) / glm::cosh(angle);
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+ }
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+
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+ VECTORIZE_VEC(sech)
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+
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+ // csch
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+ template <typename genType>
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+ GLM_FUNC_QUALIFIER genType csch
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+ (
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+ genType const & angle
|
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+ )
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+ {
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+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csch' only accept floating-point values");
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+
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|
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+ return genType(1) / glm::sinh(angle);
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|
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+ }
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+
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|
|
+ VECTORIZE_VEC(csch)
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+
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|
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+ // coth
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|
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+ template <typename genType>
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|
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|
|
+ GLM_FUNC_QUALIFIER genType coth
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|
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|
|
+ (
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|
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|
|
+ genType const & angle
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'coth' only accept floating-point values");
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|
|
|
|
+
|
|
|
|
|
+ return glm::cosh(angle) / glm::sinh(angle);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(coth)
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|
|
|
|
+
|
|
|
|
|
+ // asech
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType asech
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & x
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asech' only accept floating-point values");
|
|
|
|
|
+
|
|
|
|
|
+ return acosh(genType(1) / x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(asech)
|
|
|
|
|
+
|
|
|
|
|
+ // acsch
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType acsch
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & x
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsch' only accept floating-point values");
|
|
|
|
|
+
|
|
|
|
|
+ return asinh(genType(1) / x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(acsch)
|
|
|
|
|
+
|
|
|
|
|
+ // acoth
|
|
|
|
|
+ template <typename genType>
|
|
|
|
|
+ GLM_FUNC_QUALIFIER genType acoth
|
|
|
|
|
+ (
|
|
|
|
|
+ genType const & x
|
|
|
|
|
+ )
|
|
|
|
|
+ {
|
|
|
|
|
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acoth' only accept floating-point values");
|
|
|
|
|
+
|
|
|
|
|
+ return atanh(genType(1) / x);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VECTORIZE_VEC(acoth)
|
|
|
}//namespace glm
|
|
}//namespace glm
|