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Add testing of lxNorm.

Liam Adams 6 years ago
parent
commit
8f7d378116
1 changed files with 54 additions and 0 deletions
  1. 54 0
      test/gtx/gtx_norm.cpp

+ 54 - 0
test/gtx/gtx_norm.cpp

@@ -1,9 +1,63 @@
 #define GLM_ENABLE_EXPERIMENTAL
 #include <glm/gtx/norm.hpp>
 
+int test_lxNorm()
+{
+	int Error(0);
+
+	{
+		unsigned int depth_1 = 1;
+		float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_1);
+		float normB = glm::l1Norm(glm::vec3(2, 3, 1));
+		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
+		Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
+	}
+
+	{
+		unsigned int depth_1 = 1;
+		float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_1);
+		float normB = glm::l1Norm(glm::vec3(-1, -2, -3));
+		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
+		Error += glm::epsilonEqual(normA, 6.f, 0.00001f) ? 0 : 1;
+	}
+
+	{
+		unsigned int depth_2 = 2;
+		float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_2);
+		float normB = glm::l2Norm(glm::vec3(2, 3, 1));
+		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
+		Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
+	}
+
+	{
+		unsigned int depth_2 = 2;
+		float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_2);
+		float normB = glm::l2Norm(glm::vec3(-1, -2, -3));
+		Error += glm::epsilonEqual(normA, normB, 0.00001f) ? 0 : 1;
+		Error += glm::epsilonEqual(normA, 3.741657387f, 0.00001f) ? 0 : 1;
+	}
+
+	{
+		unsigned int oddDepth = 3;
+		float norm = glm::lxNorm(glm::vec3(2, 3, 1), oddDepth);
+		Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
+	}
+
+	{
+		unsigned int oddDepth = 3;
+		float norm = glm::lxNorm(glm::vec3(-1, -2, -3), oddDepth);
+		Error += glm::epsilonEqual(norm, 3.301927249f, 0.00001f) ? 0 : 1;
+	}
+
+
+	return Error;
+}
+
 int main()
 {
 	int Error(0);
 
+	Error += test_lxNorm();
+
 	return Error;
 }