|
|
@@ -1,186 +0,0 @@
|
|
|
-/// @ref core
|
|
|
-/// @file glm/core/dummy.cpp
|
|
|
-///
|
|
|
-/// GLM is a header only library. There is nothing to compile.
|
|
|
-/// dummy.cpp exist only a wordaround for CMake file.
|
|
|
-
|
|
|
-/*
|
|
|
-#define GLM_MESSAGES
|
|
|
-#include <glm/glm.hpp>
|
|
|
-#include <glm/ext.hpp>
|
|
|
-#include <limits>
|
|
|
-
|
|
|
-struct material
|
|
|
-{
|
|
|
- glm::vec4 emission; // Ecm
|
|
|
- glm::vec4 ambient; // Acm
|
|
|
- glm::vec4 diffuse; // Dcm
|
|
|
- glm::vec4 specular; // Scm
|
|
|
- float shininess; // Srm
|
|
|
-};
|
|
|
-
|
|
|
-struct light
|
|
|
-{
|
|
|
- glm::vec4 ambient; // Acli
|
|
|
- glm::vec4 diffuse; // Dcli
|
|
|
- glm::vec4 specular; // Scli
|
|
|
- glm::vec4 position; // Ppli
|
|
|
- glm::vec4 halfVector; // Derived: Hi
|
|
|
- glm::vec3 spotDirection; // Sdli
|
|
|
- float spotExponent; // Srli
|
|
|
- float spotCutoff; // Crli
|
|
|
- // (range: [0.0,90.0], 180.0)
|
|
|
- float spotCosCutoff; // Derived: cos(Crli)
|
|
|
- // (range: [1.0,0.0],-1.0)
|
|
|
- float constantAttenuation; // K0
|
|
|
- float linearAttenuation; // K1
|
|
|
- float quadraticAttenuation;// K2
|
|
|
-};
|
|
|
-
|
|
|
-
|
|
|
-// Sample 1
|
|
|
-#include <glm/vec3.hpp>// glm::vec3
|
|
|
-#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
|
|
-
|
|
|
-glm::vec3 computeNormal
|
|
|
-(
|
|
|
- glm::vec3 const& a,
|
|
|
- glm::vec3 const& b,
|
|
|
- glm::vec3 const& c
|
|
|
-)
|
|
|
-{
|
|
|
- return glm::normalize(glm::cross(c - a, b - a));
|
|
|
-}
|
|
|
-
|
|
|
-typedef unsigned int GLuint;
|
|
|
-#define GL_FALSE 0
|
|
|
-void glUniformMatrix4fv(GLuint, int, int, float*){}
|
|
|
-
|
|
|
-// Sample 2
|
|
|
-#include <glm/vec3.hpp> // glm::vec3
|
|
|
-#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
|
|
-#include <glm/mat4x4.hpp> // glm::mat4
|
|
|
-#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
|
|
-#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
|
|
-void func(GLuint LocationMVP, float Translate, glm::vec2 const& Rotate)
|
|
|
-{
|
|
|
- glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
|
|
- glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
|
|
- glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
|
|
- glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
|
|
- glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
|
|
- glm::mat4 MVP = Projection * View * Model;
|
|
|
- glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
|
|
-}
|
|
|
-
|
|
|
-// Sample 3
|
|
|
-#include <glm/vec2.hpp>// glm::vec2
|
|
|
-#include <glm/packing.hpp>// glm::packUnorm2x16
|
|
|
-#include <glm/integer.hpp>// glm::uint
|
|
|
-#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
|
|
-std::size_t const VertexCount = 4;
|
|
|
-// Float quad geometry
|
|
|
-std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
|
|
-glm::vec2 const PositionDataF32[VertexCount] =
|
|
|
-{
|
|
|
- glm::vec2(-1.0f,-1.0f),
|
|
|
- glm::vec2( 1.0f,-1.0f),
|
|
|
- glm::vec2( 1.0f, 1.0f),
|
|
|
- glm::vec2(-1.0f, 1.0f)
|
|
|
- };
|
|
|
-// Half-float quad geometry
|
|
|
-std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
|
|
-glm::uint const PositionDataF16[VertexCount] =
|
|
|
-{
|
|
|
- glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
|
|
- glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
|
|
- glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
|
|
- glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
|
|
-};
|
|
|
-// 8 bits signed integer quad geometry
|
|
|
-std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
|
|
-glm::i8vec2 const PositionDataI8[VertexCount] =
|
|
|
-{
|
|
|
- glm::i8vec2(-1,-1),
|
|
|
- glm::i8vec2( 1,-1),
|
|
|
- glm::i8vec2( 1, 1),
|
|
|
- glm::i8vec2(-1, 1)
|
|
|
-};
|
|
|
-// 32 bits signed integer quad geometry
|
|
|
-std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
|
|
-glm::i32vec2 const PositionDataI32[VertexCount] =
|
|
|
-{
|
|
|
- glm::i32vec2 (-1,-1),
|
|
|
- glm::i32vec2 ( 1,-1),
|
|
|
- glm::i32vec2 ( 1, 1),
|
|
|
- glm::i32vec2 (-1, 1)
|
|
|
-};
|
|
|
-
|
|
|
-struct intersection
|
|
|
-{
|
|
|
- glm::vec4 position;
|
|
|
- glm::vec3 normal;
|
|
|
-};
|
|
|
-*/
|
|
|
-
|
|
|
-
|
|
|
-/*
|
|
|
-// Sample 4
|
|
|
-#include <glm/vec3.hpp>// glm::vec3
|
|
|
-#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
|
|
-#include <glm/exponential.hpp>// glm::pow
|
|
|
-#include <glm/gtc/random.hpp>// glm::vecRand3
|
|
|
-glm::vec3 lighting
|
|
|
-(
|
|
|
- intersection const& Intersection,
|
|
|
- material const& Material,
|
|
|
- light const& Light,
|
|
|
- glm::vec3 const& View
|
|
|
-)
|
|
|
-{
|
|
|
- glm::vec3 Color(0.0f);
|
|
|
- glm::vec3 LightVertor(glm::normalize(
|
|
|
- Light.position - Intersection.position +
|
|
|
- glm::vecRand3(0.0f, Light.inaccuracy));
|
|
|
-
|
|
|
- if(!shadow(Intersection.position, Light.position, LightVertor))
|
|
|
- {
|
|
|
- float Diffuse = glm::dot(Intersection.normal, LightVector);
|
|
|
- if(Diffuse <= 0.0f)
|
|
|
- return Color;
|
|
|
- if(Material.isDiffuse())
|
|
|
- Color += Light.color() * Material.diffuse * Diffuse;
|
|
|
- if(Material.isSpecular())
|
|
|
- {
|
|
|
- glm::vec3 Reflect(glm::reflect(
|
|
|
- glm::normalize(-LightVector),
|
|
|
- glm::normalize(Intersection.normal)));
|
|
|
- float Dot = glm::dot(Reflect, View);
|
|
|
- float Base = Dot > 0.0f ? Dot : 0.0f;
|
|
|
- float Specular = glm::pow(Base, Material.exponent);
|
|
|
- Color += Material.specular * Specular;
|
|
|
- }
|
|
|
- }
|
|
|
- return Color;
|
|
|
-}
|
|
|
-*/
|
|
|
-
|
|
|
-int main()
|
|
|
-{
|
|
|
-/*
|
|
|
- glm::vec1 o(1);
|
|
|
- glm::vec2 a(1);
|
|
|
- glm::vec3 b(1);
|
|
|
- glm::vec4 c(1);
|
|
|
-
|
|
|
- glm::quat q;
|
|
|
- glm::dualquat p;
|
|
|
-
|
|
|
- glm::mat4 m(1);
|
|
|
-
|
|
|
- float a0 = normalizeDotA(a, a);
|
|
|
- float b0 = normalizeDotB(b, b);
|
|
|
- float c0 = normalizeDotC(c, c);
|
|
|
-*/
|
|
|
- return 0;
|
|
|
-}
|