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@@ -1,114 +1,14 @@
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/*!
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- \defgroup gtc GTC Extensions (Stable)
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+ \defgroup virtrev VIRTREV Extensions (Stable)
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- \brief Functions and types that GLSL does not provide, but are useful to have.
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-
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- Core extensions differ from \ref gtx "experimental extensions" in that core extensions
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- are fairly stable. The API for experimental extensions is expected to change
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- significantly between versions.
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-
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- Even if it's highly unrecommended, you can bring all of the extensions, by
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- including <glm/ext.hpp>. Otherwise, you will have to include each extension
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- by including a specific file.
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-**/
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-
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-/*!
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- \defgroup gtc_half_float Half Float Core Extension
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- \ingroup gtc
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-
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- \brief Defines the half-float type, along with various typedefs for vectors and matrices.
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-
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- You must include <glm/gtc/half_float.hpp> to get this functionality.
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+ \brief Extensions develop and maintain by Mathieu [matrem] Roumillac (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
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**/
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/*!
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- \defgroup gtc_matrix_access Matrix Access Core Extension
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- \ingroup gtc
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+ \defgroup virtrev_xstream xml like output
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+ \ingroup virtrev
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- \brief Defines functions that allow you to access rows or columns of a matrix easily.
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-
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- You must include <glm/gtc/matrix_access.hpp> to get this functionality.
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-**/
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+ \brief Streaming vector and matrix in a xml way.
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-/*!
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- \defgroup gtc_matrix_integer Integer Matrix Core Extension
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- \ingroup gtc
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-
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- \brief Defines a number of matrices with integer types.
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-
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- You must include <glm/gtc/matrix_integer.hpp> to get this functionality.
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-**/
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-
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-/*!
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- \defgroup gtc_matrix_inverse Matrix Inverse Core Extension
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- \ingroup gtc
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-
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- \brief Defines additional matrix inverting functions.
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-
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- You must include <glm/gtc/matrix_inverse.hpp> to get this functionality.
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-**/
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-
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-/*!
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- \defgroup gtc_matrix_transform Matrix Transform Core Extension
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- \ingroup gtc
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-
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- \brief Defines functions that generate common transformation matrices.
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-
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- The matrices generated by this extension use standard OpenGL fixed-function
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- conventions. For example, the lookAt function generates a transform from world
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- space into the specific eye space that the projective matrix functions (
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- perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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- specifications defines the particular layout of this eye space.
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-
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- You must include <glm/gtc/matrix_transform.hpp> to get this functionality.
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+ Include <glm/virtrev/xstream.hpp> for this functionality.
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**/
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-
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-/*!
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- \defgroup gtc_quaternion Quaternion Core Extension
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- \ingroup gtc
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-
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- \brief Defines a templated quaternion type and several quaternion operations.
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-
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- You must include <glm/gtc/quaternion.hpp> to get this functionality.
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-**/
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-
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-/*!
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- \defgroup gtc_type_precision Type Precision Core Extension
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- \ingroup gtc
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-
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- \brief Defines specific C++-based precision types.
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-
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- \ref core_precision defines types based on GLSL's precision qualifiers. This
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- extension defines types based on explicitly-sized C++ data types.
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-
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- You must include the file <glm/gtc/type_precision.hpp> to get this functionality.
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-**/
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-
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-/*!
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- \defgroup gtc_type_ptr Pointer Access Core Extension
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- \ingroup gtc
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-
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- \brief Used to get a pointer to the memory layout of a basic type.
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-
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- This extension defines an overloaded function, glm::value_ptr, which
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- takes any of the \ref core_template "core template types". It returns
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- a pointer to the memory layout of the object. Matrix types store their values
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- in row-major order.
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-
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- This is useful for uploading data to matrices or copying data to buffer objects.
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-
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- Example:
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-
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- \code
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-#include <glm/glm.hpp>
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-#include <glm/gtc/type_ptr.hpp>
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-glm::vec3 aVector(3);
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-glm::mat4 someMatrix(1.0);
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-
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-glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
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-glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
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- \endcode
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-
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- You must include the file <glm/gtc/type_ptr.hpp> to get this functionality.
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-**/
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-
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