|
@@ -18,17 +18,17 @@
|
|
|
#include "gtc/matrix_transform.hpp"
|
|
#include "gtc/matrix_transform.hpp"
|
|
|
#include "gtc/quaternion.hpp"
|
|
#include "gtc/quaternion.hpp"
|
|
|
#include "gtc/swizzle.hpp"
|
|
#include "gtc/swizzle.hpp"
|
|
|
|
|
+#include "gtc/type_precision.hpp"
|
|
|
|
|
|
|
|
-//#include "./gtx/array_range.hpp"
|
|
|
|
|
#include "./gtx/associated_min_max.hpp"
|
|
#include "./gtx/associated_min_max.hpp"
|
|
|
#include "./gtx/bit.hpp"
|
|
#include "./gtx/bit.hpp"
|
|
|
#include "./gtx/closest_point.hpp"
|
|
#include "./gtx/closest_point.hpp"
|
|
|
#include "./gtx/color_cast.hpp"
|
|
#include "./gtx/color_cast.hpp"
|
|
|
#include "./gtx/color_space.hpp"
|
|
#include "./gtx/color_space.hpp"
|
|
|
#include "./gtx/color_space_YCoCg.hpp"
|
|
#include "./gtx/color_space_YCoCg.hpp"
|
|
|
|
|
+#include "./gtx/comparison.hpp"
|
|
|
#include "./gtx/compatibility.hpp"
|
|
#include "./gtx/compatibility.hpp"
|
|
|
#include "./gtx/component_wise.hpp"
|
|
#include "./gtx/component_wise.hpp"
|
|
|
-//#include "./gtx/complex.hpp"
|
|
|
|
|
#include "./gtx/determinant.hpp"
|
|
#include "./gtx/determinant.hpp"
|
|
|
#include "./gtx/double_float.hpp"
|
|
#include "./gtx/double_float.hpp"
|
|
|
#include "./gtx/epsilon.hpp"
|
|
#include "./gtx/epsilon.hpp"
|
|
@@ -38,8 +38,6 @@
|
|
|
#include "./gtx/fast_exponential.hpp"
|
|
#include "./gtx/fast_exponential.hpp"
|
|
|
#include "./gtx/fast_square_root.hpp"
|
|
#include "./gtx/fast_square_root.hpp"
|
|
|
#include "./gtx/fast_trigonometry.hpp"
|
|
#include "./gtx/fast_trigonometry.hpp"
|
|
|
-//#include "./gtx/flexible_mix.hpp"
|
|
|
|
|
-//#include "./gtx/gpu_shader4.hpp"
|
|
|
|
|
#include "./gtx/gradient_paint.hpp"
|
|
#include "./gtx/gradient_paint.hpp"
|
|
|
#include "./gtx/half_float.hpp"
|
|
#include "./gtx/half_float.hpp"
|
|
|
#include "./gtx/handed_coordinate_space.hpp"
|
|
#include "./gtx/handed_coordinate_space.hpp"
|
|
@@ -48,11 +46,11 @@
|
|
|
#include "./gtx/intersect.hpp"
|
|
#include "./gtx/intersect.hpp"
|
|
|
#include "./gtx/inverse.hpp"
|
|
#include "./gtx/inverse.hpp"
|
|
|
#include "./gtx/inverse_transpose.hpp"
|
|
#include "./gtx/inverse_transpose.hpp"
|
|
|
-//#include "./gtx/mat_mn.hpp"
|
|
|
|
|
#include "./gtx/log_base.hpp"
|
|
#include "./gtx/log_base.hpp"
|
|
|
#include "./gtx/matrix_access.hpp"
|
|
#include "./gtx/matrix_access.hpp"
|
|
|
#include "./gtx/matrix_cross_product.hpp"
|
|
#include "./gtx/matrix_cross_product.hpp"
|
|
|
#include "./gtx/matrix_major_storage.hpp"
|
|
#include "./gtx/matrix_major_storage.hpp"
|
|
|
|
|
+#include "./gtx/matrix_operation.hpp"
|
|
|
#include "./gtx/matrix_projection.hpp"
|
|
#include "./gtx/matrix_projection.hpp"
|
|
|
#include "./gtx/matrix_query.hpp"
|
|
#include "./gtx/matrix_query.hpp"
|
|
|
#include "./gtx/matrix_selection.hpp"
|
|
#include "./gtx/matrix_selection.hpp"
|
|
@@ -62,6 +60,7 @@
|
|
|
#include "./gtx/normal.hpp"
|
|
#include "./gtx/normal.hpp"
|
|
|
#include "./gtx/normalize_dot.hpp"
|
|
#include "./gtx/normalize_dot.hpp"
|
|
|
#include "./gtx/number_precision.hpp"
|
|
#include "./gtx/number_precision.hpp"
|
|
|
|
|
+#include "./gtx/ocl_type.hpp"
|
|
|
#include "./gtx/optimum_pow.hpp"
|
|
#include "./gtx/optimum_pow.hpp"
|
|
|
#include "./gtx/orthonormalize.hpp"
|
|
#include "./gtx/orthonormalize.hpp"
|
|
|
#include "./gtx/perpendicular.hpp"
|
|
#include "./gtx/perpendicular.hpp"
|
|
@@ -90,7 +89,6 @@
|
|
|
|
|
|
|
|
#include "./virtrev/address.hpp"
|
|
#include "./virtrev/address.hpp"
|
|
|
#include "./virtrev/equal_operator.hpp"
|
|
#include "./virtrev/equal_operator.hpp"
|
|
|
-#include "./virtrev/xstream.hpp"
|
|
|
|
|
|
|
|
|
|
//const float goldenRatio = 1.618033988749894848f;
|
|
//const float goldenRatio = 1.618033988749894848f;
|
|
|
//const float pi = 3.141592653589793238f;
|
|
//const float pi = 3.141592653589793238f;
|