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+//////////////////////////////////////////////////////////////////////////////////
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+/// OpenGL Mathematics (glm.g-truc.net)
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+///
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+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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+/// Permission is hereby granted, free of charge, to any person obtaining a copy
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+/// of this software and associated documentation files (the "Software"), to deal
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+/// in the Software without restriction, including without limitation the rights
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+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+/// copies of the Software, and to permit persons to whom the Software is
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+/// furnished to do so, subject to the following conditions:
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+///
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+/// The above copyright notice and this permission notice shall be included in
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+/// all copies or substantial portions of the Software.
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+///
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+/// Restrictions:
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+/// By making use of the Software for military purposes, you choose to make
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+/// a Bunny unhappy.
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+///
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+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+/// THE SOFTWARE.
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+///
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+/// @file test/gtx/gtx_float_normalize.cpp
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+/// @date 2015-09-25 / 2015-09-25
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+/// @author Christophe Riccio
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+///////////////////////////////////////////////////////////////////////////////////
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+
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+#include <glm/gtx/float_normalize.hpp>
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+#include <glm/gtc/type_precision.hpp>
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+#include <glm/gtc/epsilon.hpp>
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+#include <glm/gtc/constants.hpp>
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+#include <limits>
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+
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+namespace integer_8bit_test
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+{
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+ int run()
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+ {
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+ int Error(0);
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+
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+ {
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+ glm::vec4 const A = glm::floatNormalize(glm::u8vec4(0, 127, 128, 255));
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+
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+ Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
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+ Error += A.y < 0.5f ? 0 : 1;
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+ Error += A.z > 0.5f ? 0 : 1;
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+ Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ }
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+
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+ {
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+ glm::vec4 const A = glm::floatNormalize(glm::i8vec4(-128, -1, 0, 127));
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+
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+ Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ Error += A.y < 0.0f ? 0 : 1;
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+ Error += A.z > 0.0f ? 0 : 1;
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+ Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ }
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+
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+ return Error;
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+ }
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+}//namespace integer_8bit_test
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+
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+namespace integer_16bit_test
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+{
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+ int run()
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+ {
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+ int Error(0);
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+
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+ {
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+ glm::vec4 const A = glm::floatNormalize(glm::u16vec4(
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+ std::numeric_limits<glm::u16>::min(),
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+ (std::numeric_limits<glm::u16>::max() >> 1) + 0,
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+ (std::numeric_limits<glm::u16>::max() >> 1) + 1,
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+ std::numeric_limits<glm::u16>::max()));
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+
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+ Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
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+ Error += A.y < 0.5f ? 0 : 1;
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+ Error += A.z > 0.5f ? 0 : 1;
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+ Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ }
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+
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+ {
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+ glm::vec4 const A = glm::floatNormalize(glm::i16vec4(
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+ std::numeric_limits<glm::i16>::min(),
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+ static_cast<glm::i16>(-1),
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+ static_cast<glm::i16>(0),
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+ std::numeric_limits<glm::i16>::max()));
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+
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+ Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ Error += A.y < 0.0f ? 0 : 1;
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+ Error += A.z > 0.0f ? 0 : 1;
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+ Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
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+ }
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+
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+ return Error;
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+ }
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+}//namespace integer_16bit_test
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+
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+int main()
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+{
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+ int Error(0);
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+
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+ Error += integer_8bit_test::run();
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+ Error += integer_16bit_test::run();
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+
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+ return Error;
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+}
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