Browse Source

Added GTX_float_normalize

Christophe Riccio 10 years ago
parent
commit
998feff87e

+ 1 - 0
glm/ext.hpp

@@ -94,6 +94,7 @@
 #include "./gtx/fast_exponential.hpp"
 #include "./gtx/fast_square_root.hpp"
 #include "./gtx/fast_trigonometry.hpp"
+#include "./gtx/float_normalize.hpp"
 #include "./gtx/gradient_paint.hpp"
 #include "./gtx/handed_coordinate_space.hpp"
 #include "./gtx/integer.hpp"

+ 64 - 0
glm/gtx/float_normalize.hpp

@@ -0,0 +1,64 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// Restrictions:
+///		By making use of the Software for military purposes, you choose to make
+///		a Bunny unhappy.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_float_normalize
+/// @file glm/gtx/float_normalize.hpp
+/// @date 2015-09-25 / 2015-09-25
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_float_normalize GLM_GTX_float_normalize
+/// @ingroup gtx
+/// 
+/// @brief Convert integer vectors into normalized float vectors.
+/// 
+/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#	pragma message("GLM: GLM_GTX_float_normalize extension included")
+#endif
+
+namespace glm
+{
+	/// @addtogroup gtx_float_normalize
+	/// @{
+
+	/// Converts a color from HSV color space to its color in RGB color space.
+	/// @see gtx_float_normalize
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<float, P> floatNormalize(vecType<T, P> const & v);
+
+	/// @}
+}//namespace glm
+
+#include "float_normalize.inl"

+ 77 - 0
glm/gtx/float_normalize.inl

@@ -0,0 +1,77 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// Restrictions:
+///		By making use of the Software for military purposes, you choose to make
+///		a Bunny unhappy.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_float_normalize
+/// @file glm/gtx/float_normalize.inl
+/// @date 2015-09-25 / 2015-09-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+	struct compute_floatNormalize
+	{};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_floatNormalize<T, floatType, P, vecType, true, true>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
+			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
+			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
+		}
+	};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_floatNormalize<T, floatType, P, vecType, true, false>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
+		}
+	};
+
+	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+	struct compute_floatNormalize<T, floatType, P, vecType, false, true>
+	{
+		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+		{
+			return v;
+		}
+	};
+}//namespace detail
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
+	{
+		return detail::compute_floatNormalize<T, float, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+	}
+}//namespace glm

+ 43 - 0
glm/gtx/float_notmalize.inl

@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// Restrictions:
+///		By making use of the Software for military purposes, you choose to make
+///		a Bunny unhappy.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_float_normalize
+/// @file glm/gtx/float_normalize.inl
+/// @date 2015-09-25 / 2015-09-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
+	{
+		return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
+	}
+
+}//namespace glm

+ 1 - 0
test/gtx/CMakeLists.txt

@@ -11,6 +11,7 @@ glmCreateTestGTC(gtx_extented_min_max)
 glmCreateTestGTC(gtx_fast_exponential)
 glmCreateTestGTC(gtx_fast_square_root)
 glmCreateTestGTC(gtx_fast_trigonometry)
+glmCreateTestGTC(gtx_float_normalize)
 glmCreateTestGTC(gtx_gradient_paint)
 glmCreateTestGTC(gtx_handed_coordinate_space)
 glmCreateTestGTC(gtx_integer)

+ 110 - 0
test/gtx/gtx_float_normalize.cpp

@@ -0,0 +1,110 @@
+//////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// Restrictions:
+///		By making use of the Software for military purposes, you choose to make
+///		a Bunny unhappy.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @file test/gtx/gtx_float_normalize.cpp
+/// @date 2015-09-25 / 2015-09-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/gtx/float_normalize.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtc/epsilon.hpp>
+#include <glm/gtc/constants.hpp>
+#include <limits>
+
+namespace integer_8bit_test
+{
+	int run()
+	{
+		int Error(0);
+
+		{
+			glm::vec4 const A = glm::floatNormalize(glm::u8vec4(0, 127, 128, 255));
+
+			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.5f ? 0 : 1;
+			Error += A.z > 0.5f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		{
+			glm::vec4 const A = glm::floatNormalize(glm::i8vec4(-128, -1, 0, 127));
+
+			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.0f ? 0 : 1;
+			Error += A.z > 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		return Error;
+	}
+}//namespace integer_8bit_test
+
+namespace integer_16bit_test
+{
+	int run()
+	{
+		int Error(0);
+
+		{
+			glm::vec4 const A = glm::floatNormalize(glm::u16vec4(
+				std::numeric_limits<glm::u16>::min(),
+				(std::numeric_limits<glm::u16>::max() >> 1) + 0,
+				(std::numeric_limits<glm::u16>::max() >> 1) + 1,
+				std::numeric_limits<glm::u16>::max()));
+
+			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.5f ? 0 : 1;
+			Error += A.z > 0.5f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		{
+			glm::vec4 const A = glm::floatNormalize(glm::i16vec4(
+				std::numeric_limits<glm::i16>::min(),
+				static_cast<glm::i16>(-1),
+				static_cast<glm::i16>(0),
+				std::numeric_limits<glm::i16>::max()));
+
+			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
+			Error += A.y < 0.0f ? 0 : 1;
+			Error += A.z > 0.0f ? 0 : 1;
+			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+		}
+
+		return Error;
+	}
+}//namespace integer_16bit_test
+
+int main()
+{
+	int Error(0);
+
+	Error += integer_8bit_test::run();
+	Error += integer_16bit_test::run();
+
+	return Error;
+}