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@@ -21,23 +21,23 @@
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return vec<4, T, P>(this->A, this->B, this->C, this->D); \
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}
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-#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, S, CONST, A, B) \
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+#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
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template <typename T> \
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- vec<S, T, P> vec<S, T, P>::A ## B() CONST \
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+ vec<L, T, P> vec<L, T, P>::A ## B() CONST \
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{ \
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return vec<2, T, P>(this->A, this->B); \
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}
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-#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, S, CONST, A, B, C) \
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+#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
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template <typename T> \
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- vec<3, T, P> vec<S, T, P>::A ## B ## C() CONST \
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+ vec<3, T, P> vec<L, T, P>::A ## B ## C() CONST \
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{ \
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- return vec<S, T, P>(this->A, this->B, this->C); \
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+ return vec<3, T, P>(this->A, this->B, this->C); \
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}
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-#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, S, CONST, A, B, C, D) \
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+#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
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template <typename T> \
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- vec<4, T, P> vec<S, T, P>::A ## B ## C ## D() CONST \
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+ vec<4, T, P> vec<L, T, P>::A ## B ## C ## D() CONST \
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{ \
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return vec<4, T, P>(this->A, this->B, this->C, this->D); \
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}
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