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@@ -39,8 +39,8 @@ int test_mat4x4()
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static bool test_operators()
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static bool test_operators()
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{
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{
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+ glm::mat4x4 l(1.0f);
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glm::mat4x4 m(1.0f);
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glm::mat4x4 m(1.0f);
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- glm::mat4x4 n(1.0f);
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glm::vec4 u(1.0f);
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glm::vec4 u(1.0f);
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glm::vec4 v(1.0f);
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glm::vec4 v(1.0f);
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float x = 1.0f;
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float x = 1.0f;
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@@ -51,7 +51,7 @@ static bool test_operators()
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glm::mat4x4 p = x * m;
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glm::mat4x4 p = x * m;
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glm::mat4x4 q = m * x;
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glm::mat4x4 q = m * x;
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bool R = m != q;
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bool R = m != q;
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- bool S = m == n;
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+ bool S = m == l;
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return (S && !R) ? 0 : 1;
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return (S && !R) ? 0 : 1;
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}
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}
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