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Promoted noise extension to GTC

Christophe Riccio 14 years ago
parent
commit
9c8930e630
8 changed files with 1192 additions and 851 deletions
  1. 81 0
      glm/gtc/noise.hpp
  2. 852 0
      glm/gtc/noise.inl
  3. 1 19
      glm/gtx/noise.hpp
  4. 0 832
      glm/gtx/noise.inl
  5. 27 0
      test/core/core_type_vec3.cpp
  6. 31 0
      test/core/core_type_vec4.cpp
  7. 1 0
      test/gtc/CMakeLists.txt
  8. 199 0
      test/gtc/gtc_noise.cpp

+ 81 - 0
glm/gtc/noise.hpp

@@ -0,0 +1,81 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+/// @date 2011-04-21 / 2011-09-27
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_noise GLM_GTX_noise: Procedural noise functions
+/// @ingroup gtx
+/// 
+/// Defines 2D, 3D and 4D procedural noise functions 
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
+/// https://github.com/ashima/webgl-noise 
+/// Following Stefan Gustavson's paper "Simplex noise demystified": 
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
+/// <glm/gtx/noise.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_noise
+#define GLM_GTC_noise GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+#	pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+	/// @addtogroup gtx_noise
+	/// @{
+
+	/// Classic perlin noise.
+	/// From GLM_GTC_noise extension.
+	template <typename T, template<typename> class vecType> 
+    T perlin(
+		vecType<T> const & p);
+		
+	/// Periodic perlin noise.
+	/// From GLM_GTC_noise extension.
+	template <typename T, template<typename> class vecType> 
+    T perlin(
+		vecType<T> const & p, 
+		vecType<T> const & rep);
+
+	/// Simplex noise.
+	/// From GLM_GTC_noise extension.
+	template <typename T, template<typename> class vecType> 
+    T simplex(
+		vecType<T> const & p);
+
+	/// @}
+}//namespace glm
+
+#include "noise.inl"
+
+#endif//GLM_GTC_noise

+ 852 - 0
glm/gtc/noise.inl

@@ -0,0 +1,852 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
+// https://github.com/ashima/webgl-noise 
+// Following Stefan Gustavson's paper "Simplex noise demystified": 
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-04-21
+// Updated : 2011-09-27
+// Licence : This source is under MIT License
+// File    : glm/gtc/noise.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+
+template <typename T>
+GLM_FUNC_QUALIFIER T mod289(T const & x)
+{
+	return x - floor(x * T(1.0 / 289.0)) * T(289.0);
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER T permute(T const & x)
+{
+	return mod289(((x * T(34)) + T(1)) * x);
+}
+
+template <typename T, template<typename> class vecType>
+GLM_FUNC_QUALIFIER vecType<T> permute(vecType<T> const & x)
+{
+	return mod289(((x * T(34)) + T(1)) * x);
+}
+  
+template <typename T>
+GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+{
+	return T(1.79284291400159) - T(0.85373472095314) * r;
+}
+
+template <typename T, template<typename> class vecType>
+GLM_FUNC_QUALIFIER vecType<T> taylorInvSqrt(vecType<T> const & r)
+{
+	return T(1.79284291400159) - T(0.85373472095314) * r;
+}
+
+template <typename T, template <typename> class vecType> 
+GLM_FUNC_QUALIFIER vecType<T> fade(vecType<T> const & t) 
+{
+	return t * t * t * (t * (t * T(6) - T(15)) + T(10));
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER detail::tvec4<T> grad4(T const & j, detail::tvec4<T> const & ip)
+{
+	detail::tvec3<T> pXYZ = floor(fract(detail::tvec3<T>(j) * detail::tvec3<T>(ip)) * T(7)) * ip[2] - T(1);
+	T pW = T(1.5) - dot(abs(pXYZ), detail::tvec3<T>(1));
+	detail::tvec4<T> s = detail::tvec4<T>(lessThan(detail::tvec4<T>(pXYZ, pW), detail::tvec4<T>(0.0)));
+	pXYZ = pXYZ + (detail::tvec3<T>(s) * T(2) - T(1)) * s.w; 
+	return detail::tvec4<T>(pXYZ, pW);
+}
+
+// Classic Perlin noise
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
+{
+	detail::tvec4<T> Pi = glm::floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+	detail::tvec4<T> Pf = glm::fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+	Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
+	detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+	detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+	detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+	detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+	detail::tvec4<T> i = glm::permute(glm::permute(ix) + iy);
+
+	detail::tvec4<T> gx = T(2) * glm::fract(i / T(41)) - T(1);
+	detail::tvec4<T> gy = glm::abs(gx) - T(0.5);
+	detail::tvec4<T> tx = glm::floor(gx + T(0.5));
+	gx = gx - tx;
+
+	detail::tvec2<T> g00(gx.x, gy.x);
+	detail::tvec2<T> g10(gx.y, gy.y);
+	detail::tvec2<T> g01(gx.z, gy.z);
+	detail::tvec2<T> g11(gx.w, gy.w);
+
+	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+	g00 *= norm.x;  
+	g01 *= norm.y;  
+	g10 *= norm.z;  
+	g11 *= norm.w;  
+
+	T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
+	T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
+	T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
+	T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
+
+	detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
+	detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
+	T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+	return T(2.3) * n_xy;
+}
+
+// Classic Perlin noise
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
+{
+	detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
+	detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
+	Pi0 = mod289(Pi0);
+	Pi1 = mod289(Pi1);
+	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+	detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+	detail::tvec4<T> iy = detail::tvec4<T>(detail::tvec2<T>(Pi0.y), detail::tvec2<T>(Pi1.y));
+	detail::tvec4<T> iz0(Pi0.z);
+	detail::tvec4<T> iz1(Pi1.z);
+
+	detail::tvec4<T> ixy = permute(permute(ix) + iy);
+	detail::tvec4<T> ixy0 = permute(ixy + iz0);
+	detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+	detail::tvec4<T> gx0 = ixy0 * T(1.0 / 7.0);
+	detail::tvec4<T> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+	gx0 = fract(gx0);
+	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
+	gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+	gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+	detail::tvec4<T> gx1 = ixy1 * T(1.0 / 7.0);
+	detail::tvec4<T> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+	gx1 = fract(gx1);
+	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+	gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+	gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+	detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
+	detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
+	detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
+	detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
+	detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
+	detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
+	detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
+	detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
+
+	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+	g000 *= norm0.x;
+	g010 *= norm0.y;
+	g100 *= norm0.z;
+	g110 *= norm0.w;
+	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+	g001 *= norm1.x;
+	g011 *= norm1.y;
+	g101 *= norm1.z;
+	g111 *= norm1.w;
+
+	T n000 = dot(g000, Pf0);
+	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+	T n111 = dot(g111, Pf1);
+
+	detail::tvec3<T> fade_xyz = fade(Pf0);
+	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+	detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+	return T(2.2) * n_xyz;
+}
+/*
+// Classic Perlin noise
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
+{
+	detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
+	detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
+	Pi0 = mod(Pi0, T(289));
+	Pi1 = mod(Pi1, T(289));
+	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+	detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+	detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+	detail::tvec4<T> iz0(Pi0.z);
+	detail::tvec4<T> iz1(Pi1.z);
+
+	detail::tvec4<T> ixy = permute(permute(ix) + iy);
+	detail::tvec4<T> ixy0 = permute(ixy + iz0);
+	detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+	detail::tvec4<T> gx0 = ixy0 / T(7);
+	detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+	gx0 = fract(gx0);
+	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
+	gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+	gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+	detail::tvec4<T> gx1 = ixy1 / T(7);
+	detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+	gx1 = fract(gx1);
+	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+	gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+	gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+	detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
+	detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
+	detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
+	detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
+	detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
+	detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
+	detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
+	detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
+
+	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+	g000 *= norm0.x;
+	g010 *= norm0.y;
+	g100 *= norm0.z;
+	g110 *= norm0.w;
+	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+	g001 *= norm1.x;
+	g011 *= norm1.y;
+	g101 *= norm1.z;
+	g111 *= norm1.w;
+
+	T n000 = dot(g000, Pf0);
+	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+	T n111 = dot(g111, Pf1);
+
+	detail::tvec3<T> fade_xyz = fade(Pf0);
+	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+	detail::tvec2<T> n_yz = mix(
+        detail::tvec2<T>(n_z.x, n_z.y), 
+        detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+	return T(2.2) * n_xyz;
+}
+*/
+// Classic Perlin noise
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
+{
+	detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
+	detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
+	Pi0 = mod(Pi0, T(289));
+	Pi1 = mod(Pi1, T(289));
+	detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
+	detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+	detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+	detail::tvec4<T> iz0(Pi0.z);
+	detail::tvec4<T> iz1(Pi1.z);
+	detail::tvec4<T> iw0(Pi0.w);
+	detail::tvec4<T> iw1(Pi1.w);
+
+	detail::tvec4<T> ixy = permute(permute(ix) + iy);
+	detail::tvec4<T> ixy0 = permute(ixy + iz0);
+	detail::tvec4<T> ixy1 = permute(ixy + iz1);
+	detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
+	detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
+	detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
+	detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
+
+	detail::tvec4<T> gx00 = ixy00 / T(7);
+	detail::tvec4<T> gy00 = floor(gx00) / T(7);
+	detail::tvec4<T> gz00 = floor(gy00) / T(6);
+	gx00 = fract(gx00) - T(0.5);
+	gy00 = fract(gy00) - T(0.5);
+	gz00 = fract(gz00) - T(0.5);
+	detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+	detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0.0));
+	gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+	gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+	detail::tvec4<T> gx01 = ixy01 / T(7);
+	detail::tvec4<T> gy01 = floor(gx01) / T(7);
+	detail::tvec4<T> gz01 = floor(gy01) / T(6);
+	gx01 = fract(gx01) - T(0.5);
+	gy01 = fract(gy01) - T(0.5);
+	gz01 = fract(gz01) - T(0.5);
+	detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+	detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
+	gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+	gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+	detail::tvec4<T> gx10 = ixy10 / T(7);
+	detail::tvec4<T> gy10 = floor(gx10) / T(7);
+	detail::tvec4<T> gz10 = floor(gy10) / T(6);
+	gx10 = fract(gx10) - T(0.5);
+	gy10 = fract(gy10) - T(0.5);
+	gz10 = fract(gz10) - T(0.5);
+	detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+	detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0));
+	gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+	gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+	detail::tvec4<T> gx11 = ixy11 / T(7);
+	detail::tvec4<T> gy11 = floor(gx11) / T(7);
+	detail::tvec4<T> gz11 = floor(gy11) / T(6);
+	gx11 = fract(gx11) - T(0.5);
+	gy11 = fract(gy11) - T(0.5);
+	gz11 = fract(gz11) - T(0.5);
+	detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+	detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
+	gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+	gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+	detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+	detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+	detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+	detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+	detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+	detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+	detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+	detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+	detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+	detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+	detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+	detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+	detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+	detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+	detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+	detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+	detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+	g0000 *= norm00.x;
+	g0100 *= norm00.y;
+	g1000 *= norm00.z;
+	g1100 *= norm00.w;
+
+	detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+	g0001 *= norm01.x;
+	g0101 *= norm01.y;
+	g1001 *= norm01.z;
+	g1101 *= norm01.w;
+
+	detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+	g0010 *= norm10.x;
+	g0110 *= norm10.y;
+	g1010 *= norm10.z;
+	g1110 *= norm10.w;
+
+	detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+	g0011 *= norm11.x;
+	g0111 *= norm11.y;
+	g1011 *= norm11.z;
+	g1111 *= norm11.w;
+
+	T n0000 = dot(g0000, Pf0);
+	T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+	T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+	T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+	T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+	T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+	T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+	T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+	T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+	T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+	T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+	T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+	T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+	T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+	T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+	T n1111 = dot(g1111, Pf1);
+
+	detail::tvec4<T> fade_xyzw = fade(Pf0);
+	detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+	detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+	detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+	detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
+	T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+	return T(2.2) * n_xyzw;
+}
+
+// Classic Perlin noise, periodic variant
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
+{
+	detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+	detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
+	Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+	Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
+	detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+	detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+	detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+	detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+	detail::tvec4<T> i = permute(permute(ix) + iy);
+
+	detail::tvec4<T> gx = T(2) * fract(i / T(41)) - T(1);
+	detail::tvec4<T> gy = abs(gx) - T(0.5);
+	detail::tvec4<T> tx = floor(gx + T(0.5));
+	gx = gx - tx;
+
+	detail::tvec2<T> g00(gx.x, gy.x);
+	detail::tvec2<T> g10(gx.y, gy.y);
+	detail::tvec2<T> g01(gx.z, gy.z);
+	detail::tvec2<T> g11(gx.w, gy.w);
+
+	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+	g00 *= norm.x;  
+	g01 *= norm.y;  
+	g10 *= norm.z;  
+	g11 *= norm.w;  
+
+	T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
+	T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
+	T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
+	T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
+
+	detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
+	detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
+	T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+	return T(2.3) * n_xy;
+}
+
+// Classic Perlin noise, periodic variant
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
+{
+	detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
+	detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
+	Pi0 = mod(Pi0, T(289));
+	Pi1 = mod(Pi1, T(289));
+	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
+	detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
+	detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+	detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+	detail::tvec4<T> iz0(Pi0.z);
+	detail::tvec4<T> iz1(Pi1.z);
+
+	detail::tvec4<T> ixy = permute(permute(ix) + iy);
+	detail::tvec4<T> ixy0 = permute(ixy + iz0);
+	detail::tvec4<T> ixy1 = permute(ixy + iz1);
+
+	detail::tvec4<T> gx0 = ixy0 / T(7);
+	detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+	gx0 = fract(gx0);
+	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
+	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0));
+	gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+	gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+	detail::tvec4<T> gx1 = ixy1 / T(7);
+	detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+	gx1 = fract(gx1);
+	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
+	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
+	gx1 -= sz1 * (step(0.0, gx1) - T(0.5));
+	gy1 -= sz1 * (step(0.0, gy1) - T(0.5));
+
+	detail::tvec3<T> g000 = detail::tvec3<T>(gx0.x, gy0.x, gz0.x);
+	detail::tvec3<T> g100 = detail::tvec3<T>(gx0.y, gy0.y, gz0.y);
+	detail::tvec3<T> g010 = detail::tvec3<T>(gx0.z, gy0.z, gz0.z);
+	detail::tvec3<T> g110 = detail::tvec3<T>(gx0.w, gy0.w, gz0.w);
+	detail::tvec3<T> g001 = detail::tvec3<T>(gx1.x, gy1.x, gz1.x);
+	detail::tvec3<T> g101 = detail::tvec3<T>(gx1.y, gy1.y, gz1.y);
+	detail::tvec3<T> g011 = detail::tvec3<T>(gx1.z, gy1.z, gz1.z);
+	detail::tvec3<T> g111 = detail::tvec3<T>(gx1.w, gy1.w, gz1.w);
+
+	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+	g000 *= norm0.x;
+	g010 *= norm0.y;
+	g100 *= norm0.z;
+	g110 *= norm0.w;
+	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+	g001 *= norm1.x;
+	g011 *= norm1.y;
+	g101 *= norm1.z;
+	g111 *= norm1.w;
+
+	T n000 = dot(g000, Pf0);
+	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
+	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
+	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
+	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
+	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
+	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
+	T n111 = dot(g111, Pf1);
+
+	detail::tvec3<T> fade_xyz = fade(Pf0);
+	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
+	detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
+	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+	return T(2.2) * n_xyz;
+}
+
+// Classic Perlin noise, periodic version
+template <typename T>
+GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
+{
+	detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
+	detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+	detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
+	detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+	detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+	detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+	detail::tvec4<T> iz0(Pi0.z);
+	detail::tvec4<T> iz1(Pi1.z);
+	detail::tvec4<T> iw0(Pi0.w);
+	detail::tvec4<T> iw1(Pi1.w);
+
+	detail::tvec4<T> ixy = permute(permute(ix) + iy);
+	detail::tvec4<T> ixy0 = permute(ixy + iz0);
+	detail::tvec4<T> ixy1 = permute(ixy + iz1);
+	detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
+	detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
+	detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
+	detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
+
+	detail::tvec4<T> gx00 = ixy00 / T(7);
+	detail::tvec4<T> gy00 = floor(gx00) / T(7);
+	detail::tvec4<T> gz00 = floor(gy00) / T(6);
+	gx00 = fract(gx00) - T(0.5);
+	gy00 = fract(gy00) - T(0.5);
+	gz00 = fract(gz00) - T(0.5);
+	detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+	detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0));
+	gx00 -= sw00 * (step(0.0, gx00) - T(0.5));
+	gy00 -= sw00 * (step(0.0, gy00) - T(0.5));
+
+	detail::tvec4<T> gx01 = ixy01 / T(7);
+	detail::tvec4<T> gy01 = floor(gx01) / T(7);
+	detail::tvec4<T> gz01 = floor(gy01) / T(6);
+	gx01 = fract(gx01) - T(0.5);
+	gy01 = fract(gy01) - T(0.5);
+	gz01 = fract(gz01) - T(0.5);
+	detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+	detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
+	gx01 -= sw01 * (step(0.0, gx01) - T(0.5));
+	gy01 -= sw01 * (step(0.0, gy01) - T(0.5));
+
+	detail::tvec4<T> gx10 = ixy10 / T(7);
+	detail::tvec4<T> gy10 = floor(gx10) / T(7);
+	detail::tvec4<T> gz10 = floor(gy10) / T(6);
+	gx10 = fract(gx10) - T(0.5);
+	gy10 = fract(gy10) - T(0.5);
+	gz10 = fract(gz10) - T(0.5);
+	detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+	detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0.0));
+	gx10 -= sw10 * (step(0.0, gx10) - T(0.5));
+	gy10 -= sw10 * (step(0.0, gy10) - T(0.5));
+
+	detail::tvec4<T> gx11 = ixy11 / T(7);
+	detail::tvec4<T> gy11 = floor(gx11) / T(7);
+	detail::tvec4<T> gz11 = floor(gy11) / T(6);
+	gx11 = fract(gx11) - T(0.5);
+	gy11 = fract(gy11) - T(0.5);
+	gz11 = fract(gz11) - T(0.5);
+	detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+	detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
+	gx11 -= sw11 * (step(0.0, gx11) - T(0.5));
+	gy11 -= sw11 * (step(0.0, gy11) - T(0.5));
+
+	detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+	detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+	detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+	detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+	detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+	detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+	detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+	detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+	detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+	detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+	detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+	detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+	detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+	detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+	detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+	detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+	detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+	g0000 *= norm00.x;
+	g0100 *= norm00.y;
+	g1000 *= norm00.z;
+	g1100 *= norm00.w;
+
+	detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+	g0001 *= norm01.x;
+	g0101 *= norm01.y;
+	g1001 *= norm01.z;
+	g1101 *= norm01.w;
+
+	detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+	g0010 *= norm10.x;
+	g0110 *= norm10.y;
+	g1010 *= norm10.z;
+	g1110 *= norm10.w;
+
+	detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+	g0011 *= norm11.x;
+	g0111 *= norm11.y;
+	g1011 *= norm11.z;
+	g1111 *= norm11.w;
+
+	T n0000 = dot(g0000, Pf0);
+	T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+	T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+	T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+	T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+	T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+	T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+	T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+	T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+	T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+	T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+	T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+	T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+	T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+	T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+	T n1111 = dot(g1111, Pf1);
+
+	detail::tvec4<T> fade_xyzw = fade(Pf0);
+	detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+	detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+	detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+	detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
+	T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+	return T(2.2) * n_xyzw;
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
+{
+	detail::tvec4<T> const C = detail::tvec4<T>(
+		T( 0.211324865405187),  // (3.0 -  sqrt(3.0)) / 6.0
+		T( 0.366025403784439),  //  0.5 * (sqrt(3.0)  - 1.0)
+		T(-0.577350269189626),	// -1.0 + 2.0 * C.x
+		T( 0.024390243902439)); //  1.0 / 41.0
+
+	// First corner
+	detail::tvec2<T> i  = floor(v + dot(v, detail::tvec2<T>(C[1])));
+	detail::tvec2<T> x0 = v -   i + dot(i, detail::tvec2<T>(C[0]));
+
+	// Other corners
+	//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+	//i1.y = 1.0 - i1.x;
+	detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1);
+	// x0 = x0 - 0.0 + 0.0 * C.xx ;
+	// x1 = x0 - i1 + 1.0 * C.xx ;
+	// x2 = x0 - 1.0 + 2.0 * C.xx ;
+	detail::tvec4<T> x12 = detail::tvec4<T>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T>(C.x, C.x, C.z, C.z);
+	x12 = detail::tvec4<T>(detail::tvec2<T>(x12) - i1, x12.z, x12.w);
+
+	// Permutations
+	i = mod(i, T(289)); // Avoid truncation effects in permutation
+	detail::tvec3<T> p = permute(
+		permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)))
+		+ i.x + detail::tvec3<T>(T(0), i1.x, T(1)));
+
+	detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(
+		dot(x0, x0), 
+		dot(detail::tvec2<T>(x12.x, x12.y), detail::tvec2<T>(x12.x, x12.y)), 
+		dot(detail::tvec2<T>(x12.z, x12.w), detail::tvec2<T>(x12.z, x12.w))), T(0));
+	m = m * m ;
+	m = m * m ;
+
+	// Gradients: 41 points uniformly over a line, mapped onto a diamond.
+	// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+	detail::tvec3<T> x = T(2) * fract(p * C.w) - T(1);
+	detail::tvec3<T> h = abs(x) - T(0.5);
+	detail::tvec3<T> ox = floor(x + T(0.5));
+	detail::tvec3<T> a0 = x - ox;
+
+	// Normalise gradients implicitly by scaling m
+	// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+	m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+	// Compute final noise value at P
+	detail::tvec3<T> g;
+	g.x  = a0.x  * x0.x  + h.x  * x0.y;
+	//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+	g.y = a0.y * x12.x + h.y * x12.y;
+	g.z = a0.z * x12.z + h.z * x12.w;
+	return T(130) * dot(m, g);
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
+{ 
+	detail::tvec2<T> const C(1.0 / 6.0, 1.0 / 3.0);
+	detail::tvec4<T> const D(0.0, 0.5, 1.0, 2.0);
+
+	// First corner
+	detail::tvec3<T> i(floor(v + dot(v, detail::tvec3<T>(C.y))));
+	detail::tvec3<T> x0(v - i + dot(i, detail::tvec3<T>(C.x)));
+
+	// Other corners
+	detail::tvec3<T> g(step(detail::tvec3<T>(x0.y, x0.z, x0.x), x0));
+	detail::tvec3<T> l(T(1) - g);
+	detail::tvec3<T> i1(min(g, detail::tvec3<T>(l.z, l.x, l.y)));
+	detail::tvec3<T> i2(max(g, detail::tvec3<T>(l.z, l.x, l.y)));
+
+	//   x0 = x0 - 0.0 + 0.0 * C.xxx;
+	//   x1 = x0 - i1  + 1.0 * C.xxx;
+	//   x2 = x0 - i2  + 2.0 * C.xxx;
+	//   x3 = x0 - 1.0 + 3.0 * C.xxx;
+	detail::tvec3<T> x1(x0 - i1 + C.x);
+	detail::tvec3<T> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+	detail::tvec3<T> x3(x0 - D.y);      // -1.0+3.0*C.x = -0.5 = -D.y
+
+	// Permutations
+	i = mod289(i); 
+	detail::tvec4<T> p(permute(permute(permute( 
+		i.z + detail::tvec4<T>(T(0), i1.z, i2.z, T(1))) + 
+		i.y + detail::tvec4<T>(T(0), i1.y, i2.y, T(1))) + 
+		i.x + detail::tvec4<T>(T(0), i1.x, i2.x, T(1))));
+
+	// Gradients: 7x7 points over a square, mapped onto an octahedron.
+	// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+	T n_ = T(0.142857142857); // 1.0/7.0
+	detail::tvec3<T> ns(n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x));
+
+	detail::tvec4<T> j(p - T(49) * floor(p * ns.z * ns.z));  //  mod(p,7*7)
+
+	detail::tvec4<T> x_(floor(j * ns.z));
+	detail::tvec4<T> y_(floor(j - T(7) * x_));    // mod(j,N)
+
+	detail::tvec4<T> x(x_ * ns.x + ns.y);
+	detail::tvec4<T> y(y_ * ns.x + ns.y);
+	detail::tvec4<T> h(T(1) - abs(x) - abs(y));
+
+	detail::tvec4<T> b0(x.x, x.y, y.x, y.y);
+	detail::tvec4<T> b1(x.z, x.w, y.z, y.w);
+
+	// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+	// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+	detail::tvec4<T> s0(floor(b0) * T(2) + T(1));
+	detail::tvec4<T> s1(floor(b1) * T(2) + T(1));
+	detail::tvec4<T> sh(-step(h, detail::tvec4<T>(0.0)));
+
+	detail::tvec4<T> a0 = detail::tvec4<T>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
+	detail::tvec4<T> a1 = detail::tvec4<T>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
+
+	detail::tvec3<T> p0(a0.x, a0.y, h.x);
+	detail::tvec3<T> p1(a0.z, a0.w, h.y);
+	detail::tvec3<T> p2(a1.x, a1.y, h.z);
+	detail::tvec3<T> p3(a1.z, a1.w, h.w);
+
+	// Normalise gradients
+	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+	p0 *= norm.x;
+	p1 *= norm.y;
+	p2 *= norm.z;
+	p3 *= norm.w;
+
+	// Mix final noise value
+	detail::tvec4<T> m = max(T(0.6) - detail::tvec4<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
+	m = m * m;
+	return T(42) * dot(m * m, detail::tvec4<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
+{
+	detail::tvec4<T> const C(
+		0.138196601125011,  // (5 - sqrt(5))/20  G4
+		0.276393202250021,  // 2 * G4
+		0.414589803375032,  // 3 * G4
+		-0.447213595499958); // -1 + 4 * G4
+
+	// (sqrt(5) - 1)/4 = F4, used once below
+	T const F4 = T(0.309016994374947451);
+
+	// First corner
+	detail::tvec4<T> i  = floor(v + dot(v, vec4(F4)));
+	detail::tvec4<T> x0 = v -   i + dot(i, vec4(C.x));
+
+	// Other corners
+
+	// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+	detail::tvec4<T> i0;
+	detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
+	detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
+	//  i0.x = dot(isX, vec3(1.0));
+	//i0.x = isX.x + isX.y + isX.z;
+	//i0.yzw = T(1) - isX;
+    i0 = detail::tvec4<T>(isX.x + isX.y + isX.z, T(1) - isX);
+	//  i0.y += dot(isYZ.xy, vec2(1.0));
+	i0.y += isYZ.x + isYZ.y;
+	//i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
+    i0.z += T(1) - isYZ.x;
+    i0.w += T(1) - isYZ.y;
+	i0.z += isYZ.z;
+	i0.w += T(1) - isYZ.z;
+
+	// i0 now contains the unique values 0,1,2,3 in each channel
+	detail::tvec4<T> i3 = clamp(i0, 0.0, 1.0);
+	detail::tvec4<T> i2 = clamp(i0 - 1.0, 0.0, 1.0);
+	detail::tvec4<T> i1 = clamp(i0 - 2.0, 0.0, 1.0);
+
+	//  x0 = x0 - 0.0 + 0.0 * C.xxxx
+	//  x1 = x0 - i1  + 0.0 * C.xxxx
+	//  x2 = x0 - i2  + 0.0 * C.xxxx
+	//  x3 = x0 - i3  + 0.0 * C.xxxx
+	//  x4 = x0 - 1.0 + 4.0 * C.xxxx
+	detail::tvec4<T> x1 = x0 - i1 + C.x;
+	detail::tvec4<T> x2 = x0 - i2 + C.y;
+	detail::tvec4<T> x3 = x0 - i3 + C.z;
+	detail::tvec4<T> x4 = x0 + C.w;
+
+	// Permutations
+	i = mod(i, T(289)); 
+	T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x);
+	detail::tvec4<T> j1 = permute(permute(permute(permute(
+				i.w + detail::tvec4<T>(i1.w, i2.w, i3.w, T(1)))
+			+ i.z + detail::tvec4<T>(i1.z, i2.z, i3.z, T(1)))
+			+ i.y + detail::tvec4<T>(i1.y, i2.y, i3.y, T(1)))
+			+ i.x + detail::tvec4<T>(i1.x, i2.x, i3.x, T(1)));
+
+	// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+	// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+	detail::tvec4<T> ip = detail::tvec4<T>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+	detail::tvec4<T> p0 = grad4(j0,   ip);
+	detail::tvec4<T> p1 = grad4(j1.x, ip);
+	detail::tvec4<T> p2 = grad4(j1.y, ip);
+	detail::tvec4<T> p3 = grad4(j1.z, ip);
+	detail::tvec4<T> p4 = grad4(j1.w, ip);
+
+	// Normalise gradients
+	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+	p0 *= norm.x;
+	p1 *= norm.y;
+	p2 *= norm.z;
+	p3 *= norm.w;
+	p4 *= taylorInvSqrt(dot(p4, p4));
+
+	// Mix contributions from the five corners
+	detail::tvec3<T> m0 = max(T(0.6) - detail::tvec3<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
+	detail::tvec2<T> m1 = max(T(0.6) - detail::tvec2<T>(dot(x3, x3), dot(x4, x4)             ), T(0));
+	m0 = m0 * m0;
+	m1 = m1 * m1;
+	return T(49) * 
+		(dot(m0 * m0, detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + 
+		dot(m1 * m1, detail::tvec2<T>(dot(p3, x3), dot(p4, x4))));
+}
+
+}//namespace glm

+ 1 - 19
glm/gtx/noise.hpp

@@ -44,6 +44,7 @@
 
 // Dependency:
 #include "../glm.hpp"
+#include "../gtc/noise.hpp"
 
 #if(defined(GLM_MESSAGES) && !defined(glm_ext))
 #	pragma message("GLM: GLM_GTX_noise extension included")
@@ -54,25 +55,6 @@ namespace glm
 	/// @addtogroup gtx_noise
 	/// @{
 
-	//! Classic perlin noise.
-	//! From GLM_GTX_noise extension.
-	template <typename T, template<typename> class vecType> 
-    T perlin(
-		vecType<T> const & p);
-		
-	//! Periodic perlin noise.
-	//! From GLM_GTX_noise extension.
-	template <typename T, template<typename> class vecType> 
-    T perlin(
-		vecType<T> const & p, 
-		vecType<T> const & rep);
-
-	//! Simplex noise.
-	//! From GLM_GTX_noise extension.
-	template <typename T, template<typename> class vecType> 
-    T simplex(
-		vecType<T> const & p);
-
 	/// @}
 }//namespace glm
 

+ 0 - 832
glm/gtx/noise.inl

@@ -17,836 +17,4 @@
 
 namespace glm{
 
-template <typename T>
-GLM_FUNC_QUALIFIER T mod289(T const & x)
-{
-	return x - floor(x * T(1.0 / 289.0)) * T(289.0);
-}
-
-template <typename T>
-GLM_FUNC_QUALIFIER T permute(T const & x)
-{
-	return mod289(((x * T(34)) + T(1)) * x);
-}
-
-template <typename T, template<typename> class vecType>
-GLM_FUNC_QUALIFIER vecType<T> permute(vecType<T> const & x)
-{
-	return mod289(((x * T(34)) + T(1)) * x);
-}
-  
-template <typename T>
-GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
-{
-	return T(1.79284291400159) - T(0.85373472095314) * r;
-}
-
-template <typename T, template<typename> class vecType>
-GLM_FUNC_QUALIFIER vecType<T> taylorInvSqrt(vecType<T> const & r)
-{
-	return T(1.79284291400159) - T(0.85373472095314) * r;
-}
-
-template <typename T, template <typename> class vecType> 
-GLM_FUNC_QUALIFIER vecType<T> fade(vecType<T> const & t) 
-{
-	return t * t * t * (t * (t * T(6) - T(15)) + T(10));
-}
-
-template <typename T>
-GLM_FUNC_QUALIFIER detail::tvec4<T> grad4(T const & j, detail::tvec4<T> const & ip)
-{
-	detail::tvec3<T> pXYZ = floor(fract(detail::tvec3<T>(j) * detail::tvec3<T>(ip)) * T(7)) * ip[2] - T(1);
-	T pW = T(1.5) - dot(abs(pXYZ), detail::tvec3<T>(1));
-	detail::tvec4<T> s = detail::tvec4<T>(lessThan(detail::tvec4<T>(pXYZ, pW), detail::tvec4<T>(0.0)));
-	pXYZ = pXYZ + (detail::tvec3<T>(s) * T(2) - T(1)) * s.w; 
-	return detail::tvec4<T>(pXYZ, pW);
-}
-
-// Classic Perlin noise
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
-{
-	detail::tvec4<T> Pi = glm::floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
-	detail::tvec4<T> Pf = glm::fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
-	Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
-	detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
-	detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
-	detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
-	detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
-	detail::tvec4<T> i = glm::permute(glm::permute(ix) + iy);
-
-	detail::tvec4<T> gx = T(2) * glm::fract(i / T(41)) - T(1);
-	detail::tvec4<T> gy = glm::abs(gx) - T(0.5);
-	detail::tvec4<T> tx = glm::floor(gx + T(0.5));
-	gx = gx - tx;
-
-	detail::tvec2<T> g00(gx.x, gy.x);
-	detail::tvec2<T> g10(gx.y, gy.y);
-	detail::tvec2<T> g01(gx.z, gy.z);
-	detail::tvec2<T> g11(gx.w, gy.w);
-
-	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
-	g00 *= norm.x;  
-	g01 *= norm.y;  
-	g10 *= norm.z;  
-	g11 *= norm.w;  
-
-	T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
-	T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
-	T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
-	T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
-
-	detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
-	detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
-	T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
-	return T(2.3) * n_xy;
-}
-
-// Classic Perlin noise
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
-{
-	detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
-	detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
-	Pi0 = mod289(Pi0);
-	Pi1 = mod289(Pi1);
-	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
-	detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
-	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
-	detail::tvec4<T> iy = detail::tvec4<T>(detail::tvec2<T>(Pi0.y), detail::tvec2<T>(Pi1.y));
-	detail::tvec4<T> iz0(Pi0.z);
-	detail::tvec4<T> iz1(Pi1.z);
-
-	detail::tvec4<T> ixy = permute(permute(ix) + iy);
-	detail::tvec4<T> ixy0 = permute(ixy + iz0);
-	detail::tvec4<T> ixy1 = permute(ixy + iz1);
-
-	detail::tvec4<T> gx0 = ixy0 * T(1.0 / 7.0);
-	detail::tvec4<T> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
-	gx0 = fract(gx0);
-	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
-	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
-	gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
-	gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
-
-	detail::tvec4<T> gx1 = ixy1 * T(1.0 / 7.0);
-	detail::tvec4<T> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
-	gx1 = fract(gx1);
-	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
-	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
-	gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
-	gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
-	detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
-	detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
-	detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
-	detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
-	detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
-	detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
-	detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
-	detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
-
-	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
-	g000 *= norm0.x;
-	g010 *= norm0.y;
-	g100 *= norm0.z;
-	g110 *= norm0.w;
-	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
-	g001 *= norm1.x;
-	g011 *= norm1.y;
-	g101 *= norm1.z;
-	g111 *= norm1.w;
-
-	T n000 = dot(g000, Pf0);
-	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
-	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
-	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
-	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
-	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
-	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
-	T n111 = dot(g111, Pf1);
-
-	detail::tvec3<T> fade_xyz = fade(Pf0);
-	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
-	detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
-	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
-	return T(2.2) * n_xyz;
-}
-/*
-// Classic Perlin noise
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
-{
-	detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
-	detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
-	Pi0 = mod(Pi0, T(289));
-	Pi1 = mod(Pi1, T(289));
-	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
-	detail::tvec3<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
-	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
-	detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
-	detail::tvec4<T> iz0(Pi0.z);
-	detail::tvec4<T> iz1(Pi1.z);
-
-	detail::tvec4<T> ixy = permute(permute(ix) + iy);
-	detail::tvec4<T> ixy0 = permute(ixy + iz0);
-	detail::tvec4<T> ixy1 = permute(ixy + iz1);
-
-	detail::tvec4<T> gx0 = ixy0 / T(7);
-	detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
-	gx0 = fract(gx0);
-	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
-	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0.0));
-	gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
-	gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
-
-	detail::tvec4<T> gx1 = ixy1 / T(7);
-	detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
-	gx1 = fract(gx1);
-	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
-	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
-	gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
-	gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
-	detail::tvec3<T> g000(gx0.x, gy0.x, gz0.x);
-	detail::tvec3<T> g100(gx0.y, gy0.y, gz0.y);
-	detail::tvec3<T> g010(gx0.z, gy0.z, gz0.z);
-	detail::tvec3<T> g110(gx0.w, gy0.w, gz0.w);
-	detail::tvec3<T> g001(gx1.x, gy1.x, gz1.x);
-	detail::tvec3<T> g101(gx1.y, gy1.y, gz1.y);
-	detail::tvec3<T> g011(gx1.z, gy1.z, gz1.z);
-	detail::tvec3<T> g111(gx1.w, gy1.w, gz1.w);
-
-	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
-	g000 *= norm0.x;
-	g010 *= norm0.y;
-	g100 *= norm0.z;
-	g110 *= norm0.w;
-	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
-	g001 *= norm1.x;
-	g011 *= norm1.y;
-	g101 *= norm1.z;
-	g111 *= norm1.w;
-
-	T n000 = dot(g000, Pf0);
-	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
-	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
-	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
-	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
-	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
-	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
-	T n111 = dot(g111, Pf1);
-
-	detail::tvec3<T> fade_xyz = fade(Pf0);
-	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
-	detail::tvec2<T> n_yz = mix(
-        detail::tvec2<T>(n_z.x, n_z.y), 
-        detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
-	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
-	return T(2.2) * n_xyz;
-}
-*/
-// Classic Perlin noise
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
-{
-	detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
-	detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
-	Pi0 = mod(Pi0, T(289));
-	Pi1 = mod(Pi1, T(289));
-	detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
-	detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
-	detail::tvec4<T> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
-	detail::tvec4<T> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
-	detail::tvec4<T> iz0(Pi0.z);
-	detail::tvec4<T> iz1(Pi1.z);
-	detail::tvec4<T> iw0(Pi0.w);
-	detail::tvec4<T> iw1(Pi1.w);
-
-	detail::tvec4<T> ixy = permute(permute(ix) + iy);
-	detail::tvec4<T> ixy0 = permute(ixy + iz0);
-	detail::tvec4<T> ixy1 = permute(ixy + iz1);
-	detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
-	detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
-	detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
-	detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
-
-	detail::tvec4<T> gx00 = ixy00 / T(7);
-	detail::tvec4<T> gy00 = floor(gx00) / T(7);
-	detail::tvec4<T> gz00 = floor(gy00) / T(6);
-	gx00 = fract(gx00) - T(0.5);
-	gy00 = fract(gy00) - T(0.5);
-	gz00 = fract(gz00) - T(0.5);
-	detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
-	detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0.0));
-	gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
-	gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
-
-	detail::tvec4<T> gx01 = ixy01 / T(7);
-	detail::tvec4<T> gy01 = floor(gx01) / T(7);
-	detail::tvec4<T> gz01 = floor(gy01) / T(6);
-	gx01 = fract(gx01) - T(0.5);
-	gy01 = fract(gy01) - T(0.5);
-	gz01 = fract(gz01) - T(0.5);
-	detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
-	detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
-	gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
-	gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
-
-	detail::tvec4<T> gx10 = ixy10 / T(7);
-	detail::tvec4<T> gy10 = floor(gx10) / T(7);
-	detail::tvec4<T> gz10 = floor(gy10) / T(6);
-	gx10 = fract(gx10) - T(0.5);
-	gy10 = fract(gy10) - T(0.5);
-	gz10 = fract(gz10) - T(0.5);
-	detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
-	detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0));
-	gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
-	gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
-
-	detail::tvec4<T> gx11 = ixy11 / T(7);
-	detail::tvec4<T> gy11 = floor(gx11) / T(7);
-	detail::tvec4<T> gz11 = floor(gy11) / T(6);
-	gx11 = fract(gx11) - T(0.5);
-	gy11 = fract(gy11) - T(0.5);
-	gz11 = fract(gz11) - T(0.5);
-	detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
-	detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
-	gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
-	gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
-
-	detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
-	detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
-	detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
-	detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
-	detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
-	detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
-	detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
-	detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
-	detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
-	detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
-	detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
-	detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
-	detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
-	detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
-	detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
-	detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
-	detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
-	g0000 *= norm00.x;
-	g0100 *= norm00.y;
-	g1000 *= norm00.z;
-	g1100 *= norm00.w;
-
-	detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
-	g0001 *= norm01.x;
-	g0101 *= norm01.y;
-	g1001 *= norm01.z;
-	g1101 *= norm01.w;
-
-	detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
-	g0010 *= norm10.x;
-	g0110 *= norm10.y;
-	g1010 *= norm10.z;
-	g1110 *= norm10.w;
-
-	detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
-	g0011 *= norm11.x;
-	g0111 *= norm11.y;
-	g1011 *= norm11.z;
-	g1111 *= norm11.w;
-
-	T n0000 = dot(g0000, Pf0);
-	T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
-	T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
-	T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
-	T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
-	T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
-	T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
-	T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
-	T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
-	T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
-	T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
-	T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
-	T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
-	T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
-	T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
-	T n1111 = dot(g1111, Pf1);
-
-	detail::tvec4<T> fade_xyzw = fade(Pf0);
-	detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
-	detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
-	detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
-	detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
-	T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
-	return T(2.2) * n_xyzw;
-}
-
-// Classic Perlin noise, periodic variant
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
-{
-	detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
-	detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
-	Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
-	Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
-	detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
-	detail::tvec4<T> iy(Pi.y, Pi.y, Pi.w, Pi.w);
-	detail::tvec4<T> fx(Pf.x, Pf.z, Pf.x, Pf.z);
-	detail::tvec4<T> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
-	detail::tvec4<T> i = permute(permute(ix) + iy);
-
-	detail::tvec4<T> gx = T(2) * fract(i / T(41)) - T(1);
-	detail::tvec4<T> gy = abs(gx) - T(0.5);
-	detail::tvec4<T> tx = floor(gx + T(0.5));
-	gx = gx - tx;
-
-	detail::tvec2<T> g00(gx.x, gy.x);
-	detail::tvec2<T> g10(gx.y, gy.y);
-	detail::tvec2<T> g01(gx.z, gy.z);
-	detail::tvec2<T> g11(gx.w, gy.w);
-
-	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
-	g00 *= norm.x;  
-	g01 *= norm.y;  
-	g10 *= norm.z;  
-	g11 *= norm.w;  
-
-	T n00 = dot(g00, detail::tvec2<T>(fx.x, fy.x));
-	T n10 = dot(g10, detail::tvec2<T>(fx.y, fy.y));
-	T n01 = dot(g01, detail::tvec2<T>(fx.z, fy.z));
-	T n11 = dot(g11, detail::tvec2<T>(fx.w, fy.w));
-
-	detail::tvec2<T> fade_xy = fade(detail::tvec2<T>(Pf.x, Pf.y));
-	detail::tvec2<T> n_x = mix(detail::tvec2<T>(n00, n01), detail::tvec2<T>(n10, n11), fade_xy.x);
-	T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
-	return T(2.3) * n_xy;
-}
-
-// Classic Perlin noise, periodic variant
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
-{
-	detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
-	detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
-	Pi0 = mod(Pi0, T(289));
-	Pi1 = mod(Pi1, T(289));
-	detail::tvec3<T> Pf0 = fract(P); // Fractional part for interpolation
-	detail::tvec3<T> Pf1 = Pf0 - detail::tvec3<T>(1.0); // Fractional part - 1.0
-	detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
-	detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
-	detail::tvec4<T> iz0(Pi0.z);
-	detail::tvec4<T> iz1(Pi1.z);
-
-	detail::tvec4<T> ixy = permute(permute(ix) + iy);
-	detail::tvec4<T> ixy0 = permute(ixy + iz0);
-	detail::tvec4<T> ixy1 = permute(ixy + iz1);
-
-	detail::tvec4<T> gx0 = ixy0 / T(7);
-	detail::tvec4<T> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
-	gx0 = fract(gx0);
-	detail::tvec4<T> gz0 = detail::tvec4<T>(0.5) - abs(gx0) - abs(gy0);
-	detail::tvec4<T> sz0 = step(gz0, detail::tvec4<T>(0));
-	gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
-	gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
-
-	detail::tvec4<T> gx1 = ixy1 / T(7);
-	detail::tvec4<T> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
-	gx1 = fract(gx1);
-	detail::tvec4<T> gz1 = detail::tvec4<T>(0.5) - abs(gx1) - abs(gy1);
-	detail::tvec4<T> sz1 = step(gz1, detail::tvec4<T>(0.0));
-	gx1 -= sz1 * (step(0.0, gx1) - T(0.5));
-	gy1 -= sz1 * (step(0.0, gy1) - T(0.5));
-
-	detail::tvec3<T> g000 = detail::tvec3<T>(gx0.x, gy0.x, gz0.x);
-	detail::tvec3<T> g100 = detail::tvec3<T>(gx0.y, gy0.y, gz0.y);
-	detail::tvec3<T> g010 = detail::tvec3<T>(gx0.z, gy0.z, gz0.z);
-	detail::tvec3<T> g110 = detail::tvec3<T>(gx0.w, gy0.w, gz0.w);
-	detail::tvec3<T> g001 = detail::tvec3<T>(gx1.x, gy1.x, gz1.x);
-	detail::tvec3<T> g101 = detail::tvec3<T>(gx1.y, gy1.y, gz1.y);
-	detail::tvec3<T> g011 = detail::tvec3<T>(gx1.z, gy1.z, gz1.z);
-	detail::tvec3<T> g111 = detail::tvec3<T>(gx1.w, gy1.w, gz1.w);
-
-	detail::tvec4<T> norm0 = taylorInvSqrt(detail::tvec4<T>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
-	g000 *= norm0.x;
-	g010 *= norm0.y;
-	g100 *= norm0.z;
-	g110 *= norm0.w;
-	detail::tvec4<T> norm1 = taylorInvSqrt(detail::tvec4<T>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
-	g001 *= norm1.x;
-	g011 *= norm1.y;
-	g101 *= norm1.z;
-	g111 *= norm1.w;
-
-	T n000 = dot(g000, Pf0);
-	T n100 = dot(g100, detail::tvec3<T>(Pf1.x, Pf0.y, Pf0.z));
-	T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z));
-	T n110 = dot(g110, detail::tvec3<T>(Pf1.x, Pf1.y, Pf0.z));
-	T n001 = dot(g001, detail::tvec3<T>(Pf0.x, Pf0.y, Pf1.z));
-	T n101 = dot(g101, detail::tvec3<T>(Pf1.x, Pf0.y, Pf1.z));
-	T n011 = dot(g011, detail::tvec3<T>(Pf0.x, Pf1.y, Pf1.z));
-	T n111 = dot(g111, Pf1);
-
-	detail::tvec3<T> fade_xyz = fade(Pf0);
-	detail::tvec4<T> n_z = mix(detail::tvec4<T>(n000, n100, n010, n110), detail::tvec4<T>(n001, n101, n011, n111), fade_xyz.z);
-	detail::tvec2<T> n_yz = mix(detail::tvec2<T>(n_z.x, n_z.y), detail::tvec2<T>(n_z.z, n_z.w), fade_xyz.y);
-	T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
-	return T(2.2) * n_xyz;
-}
-
-// Classic Perlin noise, periodic version
-template <typename T>
-GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
-{
-	detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
-	detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
-	detail::tvec4<T> Pf0 = fract(P); // Fractional part for interpolation
-	detail::tvec4<T> Pf1 = Pf0 - T(1); // Fractional part - 1.0
-	detail::tvec4<T> ix = detail::tvec4<T>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
-	detail::tvec4<T> iy = detail::tvec4<T>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
-	detail::tvec4<T> iz0(Pi0.z);
-	detail::tvec4<T> iz1(Pi1.z);
-	detail::tvec4<T> iw0(Pi0.w);
-	detail::tvec4<T> iw1(Pi1.w);
-
-	detail::tvec4<T> ixy = permute(permute(ix) + iy);
-	detail::tvec4<T> ixy0 = permute(ixy + iz0);
-	detail::tvec4<T> ixy1 = permute(ixy + iz1);
-	detail::tvec4<T> ixy00 = permute(ixy0 + iw0);
-	detail::tvec4<T> ixy01 = permute(ixy0 + iw1);
-	detail::tvec4<T> ixy10 = permute(ixy1 + iw0);
-	detail::tvec4<T> ixy11 = permute(ixy1 + iw1);
-
-	detail::tvec4<T> gx00 = ixy00 / T(7);
-	detail::tvec4<T> gy00 = floor(gx00) / T(7);
-	detail::tvec4<T> gz00 = floor(gy00) / T(6);
-	gx00 = fract(gx00) - T(0.5);
-	gy00 = fract(gy00) - T(0.5);
-	gz00 = fract(gz00) - T(0.5);
-	detail::tvec4<T> gw00 = detail::tvec4<T>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
-	detail::tvec4<T> sw00 = step(gw00, detail::tvec4<T>(0));
-	gx00 -= sw00 * (step(0.0, gx00) - T(0.5));
-	gy00 -= sw00 * (step(0.0, gy00) - T(0.5));
-
-	detail::tvec4<T> gx01 = ixy01 / T(7);
-	detail::tvec4<T> gy01 = floor(gx01) / T(7);
-	detail::tvec4<T> gz01 = floor(gy01) / T(6);
-	gx01 = fract(gx01) - T(0.5);
-	gy01 = fract(gy01) - T(0.5);
-	gz01 = fract(gz01) - T(0.5);
-	detail::tvec4<T> gw01 = detail::tvec4<T>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
-	detail::tvec4<T> sw01 = step(gw01, detail::tvec4<T>(0.0));
-	gx01 -= sw01 * (step(0.0, gx01) - T(0.5));
-	gy01 -= sw01 * (step(0.0, gy01) - T(0.5));
-
-	detail::tvec4<T> gx10 = ixy10 / T(7);
-	detail::tvec4<T> gy10 = floor(gx10) / T(7);
-	detail::tvec4<T> gz10 = floor(gy10) / T(6);
-	gx10 = fract(gx10) - T(0.5);
-	gy10 = fract(gy10) - T(0.5);
-	gz10 = fract(gz10) - T(0.5);
-	detail::tvec4<T> gw10 = detail::tvec4<T>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
-	detail::tvec4<T> sw10 = step(gw10, detail::tvec4<T>(0.0));
-	gx10 -= sw10 * (step(0.0, gx10) - T(0.5));
-	gy10 -= sw10 * (step(0.0, gy10) - T(0.5));
-
-	detail::tvec4<T> gx11 = ixy11 / T(7);
-	detail::tvec4<T> gy11 = floor(gx11) / T(7);
-	detail::tvec4<T> gz11 = floor(gy11) / T(6);
-	gx11 = fract(gx11) - T(0.5);
-	gy11 = fract(gy11) - T(0.5);
-	gz11 = fract(gz11) - T(0.5);
-	detail::tvec4<T> gw11 = detail::tvec4<T>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
-	detail::tvec4<T> sw11 = step(gw11, detail::tvec4<T>(0.0));
-	gx11 -= sw11 * (step(0.0, gx11) - T(0.5));
-	gy11 -= sw11 * (step(0.0, gy11) - T(0.5));
-
-	detail::tvec4<T> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
-	detail::tvec4<T> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
-	detail::tvec4<T> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
-	detail::tvec4<T> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
-	detail::tvec4<T> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
-	detail::tvec4<T> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
-	detail::tvec4<T> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
-	detail::tvec4<T> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
-	detail::tvec4<T> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
-	detail::tvec4<T> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
-	detail::tvec4<T> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
-	detail::tvec4<T> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
-	detail::tvec4<T> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
-	detail::tvec4<T> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
-	detail::tvec4<T> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
-	detail::tvec4<T> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
-	detail::tvec4<T> norm00 = taylorInvSqrt(detail::tvec4<T>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
-	g0000 *= norm00.x;
-	g0100 *= norm00.y;
-	g1000 *= norm00.z;
-	g1100 *= norm00.w;
-
-	detail::tvec4<T> norm01 = taylorInvSqrt(detail::tvec4<T>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
-	g0001 *= norm01.x;
-	g0101 *= norm01.y;
-	g1001 *= norm01.z;
-	g1101 *= norm01.w;
-
-	detail::tvec4<T> norm10 = taylorInvSqrt(detail::tvec4<T>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
-	g0010 *= norm10.x;
-	g0110 *= norm10.y;
-	g1010 *= norm10.z;
-	g1110 *= norm10.w;
-
-	detail::tvec4<T> norm11 = taylorInvSqrt(detail::tvec4<T>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
-	g0011 *= norm11.x;
-	g0111 *= norm11.y;
-	g1011 *= norm11.z;
-	g1111 *= norm11.w;
-
-	T n0000 = dot(g0000, Pf0);
-	T n1000 = dot(g1000, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
-	T n0100 = dot(g0100, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
-	T n1100 = dot(g1100, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
-	T n0010 = dot(g0010, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
-	T n1010 = dot(g1010, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
-	T n0110 = dot(g0110, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
-	T n1110 = dot(g1110, detail::tvec4<T>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
-	T n0001 = dot(g0001, detail::tvec4<T>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
-	T n1001 = dot(g1001, detail::tvec4<T>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
-	T n0101 = dot(g0101, detail::tvec4<T>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
-	T n1101 = dot(g1101, detail::tvec4<T>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
-	T n0011 = dot(g0011, detail::tvec4<T>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
-	T n1011 = dot(g1011, detail::tvec4<T>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
-	T n0111 = dot(g0111, detail::tvec4<T>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
-	T n1111 = dot(g1111, Pf1);
-
-	detail::tvec4<T> fade_xyzw = fade(Pf0);
-	detail::tvec4<T> n_0w = mix(detail::tvec4<T>(n0000, n1000, n0100, n1100), detail::tvec4<T>(n0001, n1001, n0101, n1101), fade_xyzw.w);
-	detail::tvec4<T> n_1w = mix(detail::tvec4<T>(n0010, n1010, n0110, n1110), detail::tvec4<T>(n0011, n1011, n0111, n1111), fade_xyzw.w);
-	detail::tvec4<T> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
-	detail::tvec2<T> n_yzw = mix(detail::tvec2<T>(n_zw.x, n_zw.y), detail::tvec2<T>(n_zw.z, n_zw.w), fade_xyzw.y);
-	T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
-	return T(2.2) * n_xyzw;
-}
-
-template <typename T>
-GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
-{
-	detail::tvec4<T> const C = detail::tvec4<T>(
-		T( 0.211324865405187),  // (3.0 -  sqrt(3.0)) / 6.0
-		T( 0.366025403784439),  //  0.5 * (sqrt(3.0)  - 1.0)
-		T(-0.577350269189626),	// -1.0 + 2.0 * C.x
-		T( 0.024390243902439)); //  1.0 / 41.0
-
-	// First corner
-	detail::tvec2<T> i  = floor(v + dot(v, detail::tvec2<T>(C[1])));
-	detail::tvec2<T> x0 = v -   i + dot(i, detail::tvec2<T>(C[0]));
-
-	// Other corners
-	//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
-	//i1.y = 1.0 - i1.x;
-	detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1);
-	// x0 = x0 - 0.0 + 0.0 * C.xx ;
-	// x1 = x0 - i1 + 1.0 * C.xx ;
-	// x2 = x0 - 1.0 + 2.0 * C.xx ;
-	detail::tvec4<T> x12 = detail::tvec4<T>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T>(C.x, C.x, C.z, C.z);
-	x12 = detail::tvec4<T>(detail::tvec2<T>(x12) - i1, x12.z, x12.w);
-
-	// Permutations
-	i = mod(i, T(289)); // Avoid truncation effects in permutation
-	detail::tvec3<T> p = permute(
-		permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)))
-		+ i.x + detail::tvec3<T>(T(0), i1.x, T(1)));
-
-	detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(
-		dot(x0, x0), 
-		dot(detail::tvec2<T>(x12.x, x12.y), detail::tvec2<T>(x12.x, x12.y)), 
-		dot(detail::tvec2<T>(x12.z, x12.w), detail::tvec2<T>(x12.z, x12.w))), T(0));
-	m = m * m ;
-	m = m * m ;
-
-	// Gradients: 41 points uniformly over a line, mapped onto a diamond.
-	// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
-
-	detail::tvec3<T> x = T(2) * fract(p * C.w) - T(1);
-	detail::tvec3<T> h = abs(x) - T(0.5);
-	detail::tvec3<T> ox = floor(x + T(0.5));
-	detail::tvec3<T> a0 = x - ox;
-
-	// Normalise gradients implicitly by scaling m
-	// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
-	m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
-
-	// Compute final noise value at P
-	detail::tvec3<T> g;
-	g.x  = a0.x  * x0.x  + h.x  * x0.y;
-	//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
-	g.y = a0.y * x12.x + h.y * x12.y;
-	g.z = a0.z * x12.z + h.z * x12.w;
-	return T(130) * dot(m, g);
-}
-
-template <typename T>
-GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
-{ 
-	detail::tvec2<T> const C(1.0 / 6.0, 1.0 / 3.0);
-	detail::tvec4<T> const D(0.0, 0.5, 1.0, 2.0);
-
-	// First corner
-	detail::tvec3<T> i(floor(v + dot(v, detail::tvec3<T>(C.y))));
-	detail::tvec3<T> x0(v - i + dot(i, detail::tvec3<T>(C.x)));
-
-	// Other corners
-	detail::tvec3<T> g(step(detail::tvec3<T>(x0.y, x0.z, x0.x), x0));
-	detail::tvec3<T> l(T(1) - g);
-	detail::tvec3<T> i1(min(g, detail::tvec3<T>(l.z, l.x, l.y)));
-	detail::tvec3<T> i2(max(g, detail::tvec3<T>(l.z, l.x, l.y)));
-
-	//   x0 = x0 - 0.0 + 0.0 * C.xxx;
-	//   x1 = x0 - i1  + 1.0 * C.xxx;
-	//   x2 = x0 - i2  + 2.0 * C.xxx;
-	//   x3 = x0 - 1.0 + 3.0 * C.xxx;
-	detail::tvec3<T> x1(x0 - i1 + C.x);
-	detail::tvec3<T> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
-	detail::tvec3<T> x3(x0 - D.y);      // -1.0+3.0*C.x = -0.5 = -D.y
-
-	// Permutations
-	i = mod289(i); 
-	detail::tvec4<T> p(permute(permute(permute( 
-		i.z + detail::tvec4<T>(T(0), i1.z, i2.z, T(1))) + 
-		i.y + detail::tvec4<T>(T(0), i1.y, i2.y, T(1))) + 
-		i.x + detail::tvec4<T>(T(0), i1.x, i2.x, T(1))));
-
-	// Gradients: 7x7 points over a square, mapped onto an octahedron.
-	// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
-	T n_ = T(0.142857142857); // 1.0/7.0
-	detail::tvec3<T> ns(n_ * detail::tvec3<T>(D.w, D.y, D.z) - detail::tvec3<T>(D.x, D.z, D.x));
-
-	detail::tvec4<T> j(p - T(49) * floor(p * ns.z * ns.z));  //  mod(p,7*7)
-
-	detail::tvec4<T> x_(floor(j * ns.z));
-	detail::tvec4<T> y_(floor(j - T(7) * x_));    // mod(j,N)
-
-	detail::tvec4<T> x(x_ * ns.x + ns.y);
-	detail::tvec4<T> y(y_ * ns.x + ns.y);
-	detail::tvec4<T> h(T(1) - abs(x) - abs(y));
-
-	detail::tvec4<T> b0(x.x, x.y, y.x, y.y);
-	detail::tvec4<T> b1(x.z, x.w, y.z, y.w);
-
-	// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
-	// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
-	detail::tvec4<T> s0(floor(b0) * T(2) + T(1));
-	detail::tvec4<T> s1(floor(b1) * T(2) + T(1));
-	detail::tvec4<T> sh(-step(h, detail::tvec4<T>(0.0)));
-
-	detail::tvec4<T> a0 = detail::tvec4<T>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T>(sh.x, sh.x, sh.y, sh.y);
-	detail::tvec4<T> a1 = detail::tvec4<T>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T>(sh.z, sh.z, sh.w, sh.w);
-
-	detail::tvec3<T> p0(a0.x, a0.y, h.x);
-	detail::tvec3<T> p1(a0.z, a0.w, h.y);
-	detail::tvec3<T> p2(a1.x, a1.y, h.z);
-	detail::tvec3<T> p3(a1.z, a1.w, h.w);
-
-	// Normalise gradients
-	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
-	p0 *= norm.x;
-	p1 *= norm.y;
-	p2 *= norm.z;
-	p3 *= norm.w;
-
-	// Mix final noise value
-	detail::tvec4<T> m = max(T(0.6) - detail::tvec4<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
-	m = m * m;
-	return T(42) * dot(m * m, detail::tvec4<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
-}
-
-template <typename T>
-GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
-{
-	detail::tvec4<T> const C(
-		0.138196601125011,  // (5 - sqrt(5))/20  G4
-		0.276393202250021,  // 2 * G4
-		0.414589803375032,  // 3 * G4
-		-0.447213595499958); // -1 + 4 * G4
-
-	// (sqrt(5) - 1)/4 = F4, used once below
-	T const F4 = T(0.309016994374947451);
-
-	// First corner
-	detail::tvec4<T> i  = floor(v + dot(v, vec4(F4)));
-	detail::tvec4<T> x0 = v -   i + dot(i, vec4(C.x));
-
-	// Other corners
-
-	// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
-	detail::tvec4<T> i0;
-	detail::tvec3<T> isX = step(detail::tvec3<T>(x0.y, x0.z, x0.w), detail::tvec3<T>(x0.x));
-	detail::tvec3<T> isYZ = step(detail::tvec3<T>(x0.z, x0.w, x0.w), detail::tvec3<T>(x0.y, x0.y, x0.z));
-	//  i0.x = dot(isX, vec3(1.0));
-	//i0.x = isX.x + isX.y + isX.z;
-	//i0.yzw = T(1) - isX;
-    i0 = detail::tvec4<T>(isX.x + isX.y + isX.z, T(1) - isX);
-	//  i0.y += dot(isYZ.xy, vec2(1.0));
-	i0.y += isYZ.x + isYZ.y;
-	//i0.zw += 1.0 - detail::tvec2<T>(isYZ.x, isYZ.y);
-    i0.z += T(1) - isYZ.x;
-    i0.w += T(1) - isYZ.y;
-	i0.z += isYZ.z;
-	i0.w += T(1) - isYZ.z;
-
-	// i0 now contains the unique values 0,1,2,3 in each channel
-	detail::tvec4<T> i3 = clamp(i0, 0.0, 1.0);
-	detail::tvec4<T> i2 = clamp(i0 - 1.0, 0.0, 1.0);
-	detail::tvec4<T> i1 = clamp(i0 - 2.0, 0.0, 1.0);
-
-	//  x0 = x0 - 0.0 + 0.0 * C.xxxx
-	//  x1 = x0 - i1  + 0.0 * C.xxxx
-	//  x2 = x0 - i2  + 0.0 * C.xxxx
-	//  x3 = x0 - i3  + 0.0 * C.xxxx
-	//  x4 = x0 - 1.0 + 4.0 * C.xxxx
-	detail::tvec4<T> x1 = x0 - i1 + C.x;
-	detail::tvec4<T> x2 = x0 - i2 + C.y;
-	detail::tvec4<T> x3 = x0 - i3 + C.z;
-	detail::tvec4<T> x4 = x0 + C.w;
-
-	// Permutations
-	i = mod(i, T(289)); 
-	T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x);
-	detail::tvec4<T> j1 = permute(permute(permute(permute(
-				i.w + detail::tvec4<T>(i1.w, i2.w, i3.w, T(1)))
-			+ i.z + detail::tvec4<T>(i1.z, i2.z, i3.z, T(1)))
-			+ i.y + detail::tvec4<T>(i1.y, i2.y, i3.y, T(1)))
-			+ i.x + detail::tvec4<T>(i1.x, i2.x, i3.x, T(1)));
-
-	// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
-	// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
-	detail::tvec4<T> ip = detail::tvec4<T>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
-
-	detail::tvec4<T> p0 = grad4(j0,   ip);
-	detail::tvec4<T> p1 = grad4(j1.x, ip);
-	detail::tvec4<T> p2 = grad4(j1.y, ip);
-	detail::tvec4<T> p3 = grad4(j1.z, ip);
-	detail::tvec4<T> p4 = grad4(j1.w, ip);
-
-	// Normalise gradients
-	detail::tvec4<T> norm = taylorInvSqrt(detail::tvec4<T>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
-	p0 *= norm.x;
-	p1 *= norm.y;
-	p2 *= norm.z;
-	p3 *= norm.w;
-	p4 *= taylorInvSqrt(dot(p4, p4));
-
-	// Mix contributions from the five corners
-	detail::tvec3<T> m0 = max(T(0.6) - detail::tvec3<T>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
-	detail::tvec2<T> m1 = max(T(0.6) - detail::tvec2<T>(dot(x3, x3), dot(x4, x4)             ), T(0));
-	m0 = m0 * m0;
-	m1 = m1 * m1;
-	return T(49) * 
-		(dot(m0 * m0, detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + 
-		dot(m1 * m1, detail::tvec2<T>(dot(p3, x3), dot(p4, x4))));
-}
-
 }//namespace glm

+ 27 - 0
test/core/core_type_vec3.cpp

@@ -8,6 +8,32 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/glm.hpp>
+#include <vector>
+
+int test_vec3_ctor()
+{
+	int Error = 0;
+	
+	{
+		glm::vec3 A(1);
+		glm::vec3 B(1, 1, 1);
+		
+		Error += A == B ? 0 : 1;
+	}
+	
+	{
+		std::vector<glm::vec3> Tests;
+		Tests.push_back(glm::vec3(glm::vec2(1, 2), 3));
+		Tests.push_back(glm::vec3(1, glm::vec2(2, 3)));
+		Tests.push_back(glm::vec3(1, 2, 3));
+		Tests.push_back(glm::vec3(glm::vec4(1, 2, 3, 4)));
+
+		for(std::size_t i = 0; i < Tests.size(); ++i)
+			Error += Tests[i] == glm::vec3(1, 2, 3) ? 0 : 1;
+	}
+		
+	return Error;
+}
 
 int test_vec3_operators()
 {
@@ -155,6 +181,7 @@ int main()
 {
 	int Error = 0;
 
+	Error += test_vec3_ctor();
 	Error += test_vec3_operators();
 	Error += test_vec3_size();
 	

+ 31 - 0
test/core/core_type_vec4.cpp

@@ -9,6 +9,7 @@
 
 #include <glm/glm.hpp>
 #include <glm/gtc/half_float.hpp>
+#include <vector>
 
 template <int Value>
 struct mask
@@ -41,6 +42,35 @@ int test_hvec4()
 	return 0;
 }
 
+int test_vec4_ctor()
+{
+	int Error = 0;
+	
+	{
+		glm::vec4 A(1);
+		glm::vec4 B(1, 1, 1, 1);
+		
+		Error += A == B ? 0 : 1;
+	}
+	
+	{
+		std::vector<glm::vec4> Tests;
+		Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4));
+		Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4));
+		Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4)));
+		Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4));
+		Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4)));
+		Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4)));
+		Tests.push_back(glm::vec4(1, 2, 3, 4));
+		Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4)));
+		
+		for(std::size_t i = 0; i < Tests.size(); ++i)
+			Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1;
+	}
+	
+	return Error;
+}
+
 int test_vec4_operators()
 {
 	int Error = 0;
@@ -189,6 +219,7 @@ int main()
 	//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
 
 	int Error = 0;
+	Error += test_vec4_ctor();
 	Error += test_vec4_size();
 	Error += test_vec4_operators();
 	Error += test_hvec4();

+ 1 - 0
test/gtc/CMakeLists.txt

@@ -3,6 +3,7 @@ glmCreateTestGTC(gtc_matrix_access)
 glmCreateTestGTC(gtc_matrix_integer)
 glmCreateTestGTC(gtc_matrix_inverse)
 glmCreateTestGTC(gtc_matrix_transform)
+glmCreateTestGTC(gtc_noise)
 glmCreateTestGTC(gtc_quaternion)
 glmCreateTestGTC(gtc_random)
 glmCreateTestGTC(gtc_swizzle)

+ 199 - 0
test/gtc/gtc_noise.cpp

@@ -0,0 +1,199 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-04-21
+// Updated : 2011-04-26
+// Licence : This source is under MIT licence
+// File    : test/gtx/noise.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtx/noise.hpp>
+#include <gli/gli.hpp>
+#include <gli/gtx/loader.hpp>
+#include <iostream>
+
+int test_simplex()
+{
+	std::size_t const Size = 256;
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_simplex2d_256.dds");
+	}
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_simplex3d_256.dds");
+	}
+	
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_simplex4d_256.dds");
+	}
+
+	return 0;
+}
+
+int test_perlin()
+{
+	std::size_t const Size = 256;
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin2d_256.dds");
+	}
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin3d_256.dds");
+	}
+	
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin4d_256.dds");
+	}
+
+	return 0;
+}
+
+int test_perlin_pedioric()
+{
+	std::size_t const Size = 256;
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds");
+	}
+
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds");
+	}
+	
+	{
+		std::vector<glm::byte> ImageData(Size * Size * 3);
+		
+		for(std::size_t y = 0; y < Size; ++y)
+		for(std::size_t x = 0; x < Size; ++x)
+		{
+			ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f);
+			ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
+			ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
+		}
+
+		gli::texture2D Texture(1);
+		Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
+		memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
+		gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds");
+	}
+
+	return 0;
+}
+
+int main()
+{
+	int Error = 0;
+
+	Error += test_simplex();
+	Error += test_perlin();
+	Error += test_perlin_pedioric();
+
+	return Error;
+}