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@@ -55,6 +55,16 @@ namespace detail
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return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
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}
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+ // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
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+ template <>
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+ GLM_FUNC_QUALIFIER tvec3<float, lowp> convertLinearToSRGB(tvec3<float, lowp> const& ColorLinear)
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+ {
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+ tvec3<float, lowp> S1 = sqrt(ColorLinear);
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+ tvec3<float, lowp> S2 = sqrt(S1);
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+ tvec3<float, lowp> S3 = sqrt(S2);
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+ return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
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+ }
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+
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma)
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{
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@@ -66,7 +76,7 @@ namespace detail
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{
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return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
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}
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-
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+
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB, T Gamma)
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{
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