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@@ -0,0 +1,42 @@
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// Created : 2011-05-31
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+// Updated : 2011-05-31
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+// Licence : This source is under MIT licence
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+// File : test/gtx/random.cpp
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+#include <glm/glm.hpp>
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+#include <glm/gtx/random.hpp>
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+#include <glm/gtx/epsilon.hpp>
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+#include <iostream>
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+
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+int test_signedRand1()
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+{
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+ int Error = 0;
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+
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+ {
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+ float ResultFloat = 0.0f;
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+ double ResultDouble = 0.0f;
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+ for(std::size_t i = 0; i < 100000; ++i)
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+ {
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+ ResultFloat += glm::signedRand1<float>();
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+ ResultDouble += glm::signedRand1<double>();
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+ }
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+
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+ Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
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+ Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001);
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+ }
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+
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+ return Error;
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+}
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+
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+int main()
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+{
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+ int Error = 0;
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+
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+ Error += test_signedRand1();
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+
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+ return Error;
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+}
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