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@@ -93,7 +93,30 @@ float foo()
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return glm::length(bar);
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}
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-int test_vec3_operators()
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+static int test_bvec3_ctor()
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+{
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+ int Error = 0;
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+
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+ glm::bvec3 const A(true);
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+ glm::bvec3 const B(true);
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+ glm::bvec3 const C(false);
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+ glm::bvec3 const D = A && B;
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+ glm::bvec3 const E = A && C;
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+ glm::bvec3 const F = A || C;
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+
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+ Error += D == glm::bvec3(true) ? 0 : 1;
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+ Error += E == glm::bvec3(false) ? 0 : 1;
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+ Error += F == glm::bvec3(true) ? 0 : 1;
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+
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+ bool const G = A == C;
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+ bool const H = A != C;
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+ Error += !G ? 0 : 1;
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+ Error += H ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+static int test_vec3_operators()
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{
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int Error = 0;
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@@ -483,6 +506,7 @@ int main()
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int Error = 0;
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Error += test_vec3_ctor();
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+ Error += test_bvec3_ctor();
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Error += test_vec3_operators();
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Error += test_vec3_size();
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Error += test_vec3_swizzle3_2();
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