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@@ -204,7 +204,7 @@ namespace glm
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if(all(equal(Normal, Up)))
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return detail::tmat4x4<T, P>(T(1));
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- detail::tvec3<T> RotationAxis = cross(Up, Normal);
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+ detail::tvec3<T, P> RotationAxis = cross(Up, Normal);
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# ifdef GLM_FORCE_RADIANS
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T Angle = acos(dot(Normal, Up));
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# else
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