Browse Source

Fixed merge

Christophe Riccio 14 years ago
parent
commit
bc49db789c

+ 87 - 31
glm/core/func_common.hpp

@@ -27,23 +27,31 @@ namespace glm
 	///@{
 
 	//! Returns x if x >= 0; otherwise, it returns -x. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genFIType> 
 	genFIType abs(genFIType const & x);
 
 	//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genFIType> 
 	genFIType sign(genFIType const & x);
 
     //! Returns a value equal to the nearest integer that is less then or equal to x. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType floor(genType const & x);
 
 	//! Returns a value equal to the nearest integer to x 
 	//! whose absolute value is not larger than the absolute value of x. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType trunc(genType const & x);
 
@@ -52,31 +60,41 @@ namespace glm
 	//! implementation, presumably the direction that is fastest. 
 	//! This includes the possibility that round(x) returns the 
 	//! same value as roundEven(x) for all values of x. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType round(genType const & x);
 
 	//! Returns a value equal to the nearest integer to x.
 	//! A fractional part of 0.5 will round toward the nearest even
 	//! integer. (Both 3.5 and 4.5 for x will return 4.0.) 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType roundEven(genType const & x);
 
 	//! Returns a value equal to the nearest integer 
 	//! that is greater than or equal to x. 
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
     template <typename genType> 
 	genType ceil(genType const & x);
 
 	//! Return x - floor(x).
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
     template <typename genType> 
 	genType fract(genType const & x);
 
 	//! Modulus. Returns x - y * floor(x / y) 
 	//! for each component in x using the floating point value y.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
     template <typename genType> 
 	genType mod(
 		genType const & x, 
@@ -84,7 +102,9 @@ namespace glm
 
 	//! Modulus. Returns x - y * floor(x / y) 
 	//! for each component in x using the floating point value y.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
     template <typename genType> 
 	genType mod(
 		genType const & x, 
@@ -94,14 +114,18 @@ namespace glm
 	//! part (as a whole number floating point value). Both the
 	//! return value and the output parameter will have the same
 	//! sign as x.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType modf(
 		genType const & x, 
 		genType & i);
 
     //! Returns y if y < x; otherwise, it returns x.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType min(
 		genType const & x, 
@@ -113,7 +137,9 @@ namespace glm
 		typename genType::value_type const & y);
 
     //! Returns y if x < y; otherwise, it returns x.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType max(
 		genType const & x, 
@@ -126,7 +152,9 @@ namespace glm
 
     //! Returns min(max(x, minVal), maxVal) for each component in x 
 	//! using the floating-point values minVal and maxVal.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType clamp(
 		genType const & x, 
@@ -155,8 +183,9 @@ namespace glm
 	//! provides different functionality than
 	//! genType mix(genType x, genType y, genType(a))
 	//! where a is a Boolean vector.
-	//! 
-	//! From GLSL 1.30.08 specification, section 8.3
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	//! 
 	//! \param[in]  x Floating point scalar or vector.
 	//! \param[in]  y Floating point scalar or vector.
@@ -167,7 +196,9 @@ namespace glm
 	genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
 
 	//! Returns 0.0 if x < edge, otherwise it returns 1.0.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType step(
 		genType const & edge, 
@@ -187,7 +218,9 @@ namespace glm
 	//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
 	//! return t * t * (3 – 2 * t);
 	//! Results are undefined if edge0 >= edge1.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	genType smoothstep(
 		genType const & edge0, 
@@ -205,7 +238,9 @@ namespace glm
 	//! floating point representations. Returns false otherwise,
 	//! including for implementations with no NaN
 	//! representations.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	typename genType::bool_type isnan(genType const & x);
 
@@ -214,35 +249,56 @@ namespace glm
 	//! set of floating point representations. Returns false
 	//! otherwise, including for implementations with no infinity
 	//! representations.
-	//! (From GLSL 1.30.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.3
 	template <typename genType> 
 	typename genType::bool_type isinf(genType const & x);
 
-	//! Returns a signed or unsigned integer value representing
+	//! Returns a signed integer value representing
 	//! the encoding of a floating-point value. The floatingpoint
 	//! value's bit-level representation is preserved.
-	//! (From GLSL 4.00.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+	//! \li GLSL 4.00.08 specification, section 8.3
 	template <typename genType, typename genIType>
 	genIType floatBitsToInt(genType const & value);
 
-	//! Returns a signed or unsigned integer value representing
+	//! Returns a unsigned integer value representing
 	//! the encoding of a floating-point value. The floatingpoint
 	//! value's bit-level representation is preserved.
-	//! (From GLSL 4.00.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+    //! \li GLSL 4.00.08 specification, section 8.3
 	template <typename genType, typename genUType>
-	genUType floatBitsToInt(genType const & value);
+	genUType floatBitsToUint(genType const & value);
 
 	//! Returns a floating-point value corresponding to a signed
-	//! or unsigned integer encoding of a floating-point value.
+	//! integer encoding of a floating-point value.
 	//! If an inf or NaN is passed in, it will not signal, and the
 	//! resulting floating point value is unspecified. Otherwise,
 	//! the bit-level representation is preserved.
-	//! (From GLSL 4.00.08 specification, section 8.3)
-	template <typename genType, typename genIUType>
-	genType intBitsToFloat(genIUType const & value);
-
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+    //! \li GLSL 4.00.08 specification, section 8.3
+	template <typename genType, typename genIType>
+	genType intBitsToFloat(genIType const & value);
+        
+    //! Returns a floating-point value corresponding to a
+    //! unsigned integer encoding of a floating-point value.
+    //! If an inf or NaN is passed in, it will not signal, and the
+    //! resulting floating point value is unspecified. Otherwise,
+    //! the bit-level representation is preserved.
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+    //! \li GLSL 4.00.08 specification, section 8.3
+    template <typename genType, typename genUType>
+    genType uintBitsToFloat(genUType const & value);
+        
 	//! Computes and returns a * b + c.
-	//! (From GLSL 4.00.08 specification, section 8.3)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+    //! \li GLSL 4.00.08 specification, section 8.3
 	template <typename genType>
 	genType fma(genType const & a, genType const & b, genType const & c);
 

+ 21 - 7
glm/core/func_exponential.hpp

@@ -25,40 +25,54 @@ namespace glm
 	///@{
 
 	//! Returns x raised to the y power. 
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType pow(genType const & x, genType const & y);
 
 	//! Returns the natural exponentiation of x, i.e., e^x.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType exp(genType const & x);
 
 	//! Returns the natural logarithm of x, i.e., 
 	//! returns the value y which satisfies the equation x = e^y. 
 	//! Results are undefined if x <= 0.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType log(genType const & x);
 
 	//! Returns 2 raised to the x power.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType exp2(genType const & x);
 
 	//! Returns the base 2 log of x, i.e., returns the value y, 
 	//! which satisfies the equation x = 2 ^ y.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType log2(genType const & x);
 
 	//! Returns the positive square root of x.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType sqrt(genType const & x);
     
 	//! Returns the reciprocal of the positive square root of x.
-	//! (From GLSL 1.30.08 specification, section 8.2)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.2
 	template <typename genType> 
 	genType inversesqrt(genType const & x);
 

+ 24 - 8
glm/core/func_geometric.hpp

@@ -25,40 +25,52 @@ namespace glm
 	///@{
 
 	//! Returns the length of x, i.e., sqrt(x * x).
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
 	template <typename genType> 
 	typename genType::value_type length(
 		genType const & x); 
 
 	//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
-    //! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
 	template <typename genType> 
 	typename genType::value_type distance(
 		genType const & p0, 
 		genType const & p1);
 
 	//! Returns the dot product of x and y, i.e., result = x * y.
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
     template <typename genType> 
 	typename genType::value_type dot(
 		genType const & x, 
 		genType const & y);
 
 	//! Returns the cross product of x and y.
-    //! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
     template <typename T> 
 	detail::tvec3<T> cross(
 		detail::tvec3<T> const & x, 
 		detail::tvec3<T> const & y);
 
 	//! Returns a vector in the same direction as x but with length of 1.
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
 	template <typename genType> 
 	genType normalize(
 		genType const & x);
 
 	//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
     template <typename genType> 
 	genType faceforward(
 		genType const & N, 
@@ -67,7 +79,9 @@ namespace glm
   
 	//! For the incident vector I and surface orientation N, 
 	//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
     template <typename genType> 
 	genType reflect(
 		genType const & I, 
@@ -76,7 +90,9 @@ namespace glm
 	//! For the incident vector I and surface normal N, 
 	//! and the ratio of indices of refraction eta, 
 	//! return the refraction vector.
-	//! (From GLSL 1.30.08 specification, section 8.4)
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.4
     template <typename genType> 
 	genType refract(
 		genType const & I, 

+ 27 - 11
glm/core/func_integer.hpp

@@ -28,7 +28,8 @@ namespace glm
 		//! modulo pow(2, 32). The value carry is set to 0 if the sum was
 		//! less than pow(2, 32), or to 1 otherwise.
 		//!
-		//! (From GLSL 4.00.08 specification, section 8.8)
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genUType>
 		genUType uaddCarry(
 			genUType const & x, 
@@ -38,8 +39,9 @@ namespace glm
 		//! Subtracts the 32-bit unsigned integer y from x, returning
 		//! the difference if non-negative, or pow(2, 32) plus the difference
 		//! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
-		//! 
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genUType>
 		genUType usubBorrow(
 			genUType const & x, 
@@ -49,7 +51,9 @@ namespace glm
 		//! Multiplies 32-bit integers x and y, producing a 64-bit
 		//! result. The 32 least-significant bits are returned in lsb.
 		//! The 32 most-significant bits are returned in msb.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genUType>
 		void umulExtended(
 			genUType const & x, 
@@ -60,7 +64,9 @@ namespace glm
 		//! Multiplies 32-bit integers x and y, producing a 64-bit
 		//! result. The 32 least-significant bits are returned in lsb.
 		//! The 32 most-significant bits are returned in msb.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genIType>
 		void imulExtended(
 			genIType const & x, 
@@ -79,7 +85,8 @@ namespace glm
 		//! offset and bits is greater than the number of bits used
 		//! to store the operand.
 		//!
-		//! (From GLSL 4.00.08 specification, section 8.8)
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genIUType>
 		genIUType bitfieldExtract(
 			genIUType const & Value, 
@@ -96,7 +103,8 @@ namespace glm
 		//! offset and bits is greater than the number of bits used to
 		//! store the operand.
 		//!
-		//! (From GLSL 4.00.08 specification, section 8.8)
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genIUType>
 		genIUType bitfieldInsert(
 			genIUType const & Base, 
@@ -107,19 +115,25 @@ namespace glm
 		//! Returns the reversal of the bits of value. 
 		//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value, 
 		//! where bits is the total number of bits used to represent value.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename genIUType>
 		genIUType bitfieldReverse(genIUType const & value);
 		
 		//! Returns the number of bits set to 1 in the binary representation of value.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename T, template <typename> class C>
 		typename C<T>::signed_type bitCount(C<T> const & Value);
 
 		//! Returns the bit number of the least significant bit set to
 		//! 1 in the binary representation of value. 
 		//! If value is zero, -1 will be returned.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename T, template <typename> class C>
 		typename C<T>::signed_type findLSB(C<T> const & Value);
 
@@ -127,7 +141,9 @@ namespace glm
 		//! For positive integers, the result will be the bit number of the most significant bit set to 1. 
 		//! For negative integers, the result will be the bit number of the most significant
 		//! bit set to 0. For a value of zero or negative one, -1 will be returned.
-		//! (From GLSL 4.00.08 specification, section 8.8)
+		//!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.8
 		template <typename T, template <typename> class C>
 		typename C<T>::signed_type findMSB(C<T> const & Value);
 

+ 30 - 12
glm/core/func_matrix.hpp

@@ -26,7 +26,9 @@ namespace glm
 
 	//! Multiply matrix x by matrix y component-wise, i.e., 
 	//! result[i][j] is the scalar product of x[i][j] and y[i][j].
-	//! (From GLSL 1.30.08 specification, section 8.5)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5
 	template <typename matType> 
 	matType matrixCompMult(
 		matType const & x, 
@@ -35,50 +37,66 @@ namespace glm
 	//! Treats the first parameter c as a column vector 
 	//! and the second parameter r as a row vector
 	//! and does a linear algebraic matrix multiply c * r.
-	//! (From GLSL 1.30.08 specification, section 8.5)
-	template <typename vecType, typename matType> 
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5	
+    template <typename vecType, typename matType> 
 	matType outerProduct(
 		vecType const & c, 
 		vecType const & r);
 
 	//! Returns the transposed matrix of x
-	//! (From GLSL 1.30.08 specification, section 8.5)
-	template <typename matType> 
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5	
+    template <typename matType> 
 	typename matType::transpose_type transpose(
 		matType const & x);
 	
 	//! Return the determinant of a mat2 matrix. 
-	//! (From GLSL 1.50.09 specification, section 8.5)..
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5	
 	template <typename T> 
 	typename detail::tmat2x2<T>::value_type determinant(
 		detail::tmat2x2<T> const & m);
 
 	//! Return the determinant of a mat3 matrix. 
-	//! (From GLSL 1.50.09 specification, section 8.5).
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5	
 	template <typename T> 
 	typename detail::tmat3x3<T>::value_type determinant(
 		detail::tmat3x3<T> const & m);
 
 	//! Return the determinant of a mat4 matrix. 
-	//! (From GLSL 1.50.09 specification, section 8.5).
-	template <typename T> 
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.5		
+    template <typename T> 
 	typename detail::tmat4x4<T>::value_type determinant(
 		detail::tmat4x4<T> const & m);
 
 	//! Return the inverse of a mat2 matrix. 
-	//! (From GLSL 1.40.07 specification, section 8.5).
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+    //! \li GLSL 1.40.07 specification, section 8.5	 
 	template <typename T> 
 	detail::tmat2x2<T> inverse(
 		detail::tmat2x2<T> const & m);
 
 	//! Return the inverse of a mat3 matrix. 
-	//! (From GLSL 1.40.07 specification, section 8.5).
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+    //! \li GLSL 1.40.07 specification, section 8.5 
 	template <typename T> 
 	detail::tmat3x3<T> inverse(
 		detail::tmat3x3<T> const & m);
 
 	//! Return the inverse of a mat4 matrix. 
-	//! (From GLSL 1.40.07 specification, section 8.5).
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+    //! \li GLSL 1.40.07 specification, section 8.5
 	template <typename T> 
 	detail::tmat4x4<T> inverse(
 		detail::tmat4x4<T> const & m);

+ 16 - 8
glm/core/func_noise.hpp

@@ -24,23 +24,31 @@ namespace glm
 	/// \addtogroup core_funcs
 	///@{
 
-	// Returns a 1D noise value based on the input value x.
-	// From GLSL 1.30.08 specification, section 8.9.
+	//! Returns a 1D noise value based on the input value x.
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+	//! \li GLSL 1.30.08 specification, section 8.9
 	template <typename genType>
 	typename genType::value_type noise1(genType const & x);
 
-	// Returns a 2D noise value based on the input value x.
-	// From GLSL 1.30.08 specification, section 8.9.
+	//! Returns a 2D noise value based on the input value x.
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.9
 	template <typename genType>
 	detail::tvec2<typename genType::value_type> noise2(genType const & x);
 
-	// Returns a 3D noise value based on the input value x.
-	// From GLSL 1.30.08 specification, section 8.9.
+	//! Returns a 3D noise value based on the input value x.
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.9
 	template <typename genType>
 	detail::tvec3<typename genType::value_type> noise3(genType const & x);
 
-	// Returns a 4D noise value based on the input value x.
-	// From GLSL 1.30.08 specification, section 8.9.
+	//! Returns a 4D noise value based on the input value x.
+    //! 
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.9
 	template <typename genType>
 	detail::tvec4<typename genType::value_type> noise4(genType const & x);
 

+ 87 - 1
glm/core/func_packing.hpp

@@ -24,15 +24,101 @@ namespace glm
 		/// \addtogroup core_funcs
 		///@{
 
+        //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+        //! Then, the results are packed into the returned 32-bit unsigned integer.
+        //! 
+        //! The conversion for component c of v to fixed point is done as follows:
+        //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) 
+        //! 
+        //! The first component of the vector will be written to the least significant bits of the output; 
+        //! the last component will be written to the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
+        
+        //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+        //! Then, the results are packed into the returned 32-bit unsigned integer.
+        //! 
+        //! The conversion for component c of v to fixed point is done as follows:
+        //! packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
+        //! 
+        //! The first component of the vector will be written to the least significant bits of the output; 
+        //! the last component will be written to the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
+        
+        //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+        //! Then, the results are packed into the returned 32-bit unsigned integer.
+        //! 
+        //! The conversion for component c of v to fixed point is done as follows:
+        //! packSnorm4x8:	round(clamp(c, -1, +1) * 127.0) 
+        //! 
+        //! The first component of the vector will be written to the least significant bits of the output; 
+        //! the last component will be written to the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
 
+        //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+        //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+        //! 
+        //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+        //! unpackUnorm2x16: f / 65535.0 
+        //! 
+        //! The first component of the returned vector will be extracted from the least significant bits of the input; 
+        //! the last component will be extracted from the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
-		detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
+
+        //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+        //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+        //! 
+        //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+        //! unpackUnorm4x8: f / 255.0
+        //! 
+        //! The first component of the returned vector will be extracted from the least significant bits of the input; 
+        //! the last component will be extracted from the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
+        detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
+        
+        //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+        //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+        //! 
+        //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+        //! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+        //! 
+        //! The first component of the returned vector will be extracted from the least significant bits of the input; 
+        //! the last component will be extracted from the most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
 
+        //! Returns a double-precision value obtained by packing the components of v into a 64-bit value. 
+        //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. 
+        //! Otherwise, the bit- level representation of v is preserved. 
+        //! The first vector component specifies the 32 least significant bits; 
+        //! the second component specifies the 32 most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		double packDouble2x32(detail::tvec2<detail::uint32> const & v);
+        
+        //! Returns a two-component unsigned integer vector representation of v. 
+        //! The bit-level representation of v is preserved. 
+        //! The first component of the vector contains the 32 least significant bits of the double; 
+        //! the second component consists the 32 most significant bits.
+        //! 
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+        //! \li GLSL 4.00.08 specification, section 8.4
 		detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
 
 		///@}

+ 45 - 15
glm/core/func_trigonometric.hpp

@@ -27,43 +27,57 @@ namespace glm
 	///@{
 
 	//! Converts degrees to radians and returns the result.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType radians(genType const & degrees);
 
 	//! Converts radians to degrees and returns the result.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType degrees(genType const & radians);
 
 	//! The standard trigonometric sine function. 
 	//! The values returned by this function will range from [-1, 1].
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType sin(genType const & angle);
 
 	//! The standard trigonometric cosine function. 
 	//! The values returned by this function will range from [-1, 1].
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType cos(genType const & angle);
 
 	//! The standard trigonometric tangent function.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType tan(genType const & angle); 
 
 	//! Arc sine. Returns an angle whose sine is x. 
 	//! The range of values returned by this function is [-PI/2, PI/2]. 
 	//! Results are undefined if |x| > 1.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType asin(genType const & x);
 
 	//! Arc cosine. Returns an angle whose sine is x. 
 	//! The range of values returned by this function is [0, PI]. 
 	//! Results are undefined if |x| > 1.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType acos(genType const & x);
 
@@ -72,45 +86,61 @@ namespace glm
 	//! quadrant the angle is in. The range of values returned 
 	//! by this function is [-PI, PI]. Results are undefined 
 	//! if x and y are both 0. 
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType atan(genType const & y, genType const & x);
 
 	//! Arc tangent. Returns an angle whose tangent is y_over_x. 
 	//! The range of values returned by this function is [-PI/2, PI/2].
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType atan(genType const & y_over_x);
 
 	//! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType sinh(genType const & angle);
 
 	//! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType cosh(genType const & angle);
 
 	//! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType tanh(genType const & angle);
 
 	//! Arc hyperbolic sine; returns the inverse of sinh.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType asinh(genType const & x);
 	
 	//! Arc hyperbolic cosine; returns the non-negative inverse
 	//! of cosh. Results are undefined if x < 1.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType acosh(genType const & x);
 
 	//! Arc hyperbolic tangent; returns the inverse of tanh.
 	//! Results are undefined if abs(x) >= 1.
-	//! (From GLSL 1.30.08 specification, section 8.1)
+    //!
+    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+    //! \li GLSL 1.30.08 specification, section 8.1	
 	template <typename genType> 
 	genType atanh(genType const & x);
 

+ 30 - 11
glm/core/func_vector_relational.hpp

@@ -20,7 +20,7 @@ namespace glm
 
 	namespace core{
 	namespace function{
-	//! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. 
+	//! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification. 
 	//! Included in glm namespace.
 	namespace vector_relational
 	{
@@ -28,8 +28,10 @@ namespace glm
 		///@{
 
 		//! Returns the component-wise comparison result of x < y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
-		template <typename T, template <typename> class vecType> 
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
+        template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
 		(
 			vecType<T> const & x, 
@@ -49,7 +51,9 @@ namespace glm
 		}
 
 		//! Returns the component-wise comparison of result x <= y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
 		(
@@ -69,7 +73,9 @@ namespace glm
 		}
 
 		//! Returns the component-wise comparison of result x > y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
 		(
@@ -89,7 +95,9 @@ namespace glm
 		}
 
 		//! Returns the component-wise comparison of result x >= y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
 		(
@@ -109,7 +117,9 @@ namespace glm
 		}
 
 		//! Returns the component-wise comparison of result x == y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
 		(
@@ -127,7 +137,9 @@ namespace glm
 		}
 
 		//! Returns the component-wise comparison of result x != y.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <typename T, template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
 		(
@@ -145,7 +157,9 @@ namespace glm
 		}
 
 		//! Returns true if any component of x is true.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
 		{
@@ -159,7 +173,9 @@ namespace glm
 		}
 
 		//! Returns true if all components of x are true.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
 		{
@@ -173,7 +189,10 @@ namespace glm
 		}
 
 		//! Returns the component-wise logical complement of x.
-		//! (From GLSL 1.30.08 specification, section 8.6)
+        //! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+        //!
+        //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+        //! \li GLSL 1.30.08 specification, section 8.6
 		template <template <typename> class vecType> 
 		GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
 		{