Browse Source

Move vecx and matx

Christophe Riccio 15 years ago
parent
commit
bcd6716592
4 changed files with 0 additions and 1736 deletions
  1. 0 179
      glm/gtx/matx.hpp
  2. 0 479
      glm/gtx/matx.inl
  3. 0 215
      glm/gtx/vecx.hpp
  4. 0 863
      glm/gtx/vecx.inl

+ 0 - 179
glm/gtx/matx.hpp

@@ -1,179 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2007-02-21
-// Updated : 2007-03-01
-// Licence : This source is under MIT License
-// File    : glm/gtx/matx.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-// - GLM_GTX_vecx
-// - GLM_GTX_matrix_selection
-// - GLM_GTX_matrix_access
-// - GLM_GTX_inverse_transpose
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_matx
-#define glm_gtx_matx
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/vecx.hpp"
-
-namespace glm{
-namespace detail{
-
-    template <int N, typename T = float> 
-	class _xmatxGTX
-    {
-    private:
-        // Data
-        _xvecxGTX<N, T> value[N];
-
-    public:
-        _xmatxGTX<N, T> _inverse() const;
-
-    public:
-		typedef T value_type;
-		typedef int size_type;
-		static const size_type value_size;
-
-        // Constructors
-        _xmatxGTX();
-        explicit _xmatxGTX(const T x);
-
-        // Accesses
-        _xvecxGTX<N, T>& operator[](int i) {return value[i];}
-        const _xvecxGTX<N, T> & operator[](int i) const {return value[i];}
-        operator T*() {return &value[0][0];}
-        operator const T*() const {return &value[0][0];}
-
-        // Unary updatable operators
-        _xmatxGTX<N, T>& operator=  (const _xmatxGTX<N, T>& m);
-        _xmatxGTX<N, T>& operator+= (const T s);
-        _xmatxGTX<N, T>& operator+= (const _xmatxGTX<N, T>& m);
-        _xmatxGTX<N, T>& operator-= (const T s);
-        _xmatxGTX<N, T>& operator-= (const _xmatxGTX<N, T>& m);
-        _xmatxGTX<N, T>& operator*= (const T s);
-        _xmatxGTX<N, T>& operator*= (const _xmatxGTX<N, T>& m);
-        _xmatxGTX<N, T>& operator/= (const T s);
-        _xmatxGTX<N, T>& operator/= (const _xmatxGTX<N, T>& m);
-        _xmatxGTX<N, T>& operator++ ();
-        _xmatxGTX<N, T>& operator-- ();
-    };
-
-	// Binary operators
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator+ (const _xmatxGTX<N, T>& m, const T s);
-
-    template <int N, typename T> 
-    _xmatxGTX<N, T> operator+ (const T s, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator+ (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator+ (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m);
- 
-    template <int N, typename T> 
-    _xmatxGTX<N, T> operator+ (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2);
-    
-    template <int N, typename T> 
-    _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m, const T s);
-
-    template <int N, typename T> 
-    _xmatxGTX<N, T> operator- (const T s, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T> 
-    _xvecxGTX<N, T> operator- (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v);
-
-    template <int N, typename T> 
-    _xvecxGTX<N, T> operator- (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2);
-
-    template <int N, typename T> 
-    _xmatxGTX<N, T> operator* (const _xmatxGTX<N, T>& m, const T s);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator* (const T s, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator* (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator* (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator* (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m, const T s);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator/ (const T s, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    _xvecxGTX<N, T> operator/ (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    _xmatxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2);
-
-	// Unary constant operators
-    template <int N, typename T>
-    const _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m);
-
-    template <int N, typename T>
-    const _xmatxGTX<N, T> operator-- (const _xmatxGTX<N, T>& m, int);
-
-    template <int N, typename T>
-    const _xmatxGTX<N, T> operator++ (const _xmatxGTX<N, T>& m, int);
-
-}//namespace detail
-
-	// Extension functions
-	template <int N, typename T> detail::_xmatxGTX<N, T> matrixCompMultGTX(const detail::_xmatxGTX<N, T>& x, const detail::_xmatxGTX<N, T>& y);
-	template <int N, typename T> detail::_xmatxGTX<N, T> outerProductGTX(const detail::_xvecxGTX<N, T>& c, const detail::_xvecxGTX<N, T>& r);
-	template <int N, typename T> detail::_xmatxGTX<N, T> transposeGTX(const detail::_xmatxGTX<N, T>& x);
-	
-	template <int N, typename T> T determinantGTX(const detail::_xmatxGTX<N, T>& m);
-	template <int N, typename T> detail::_xmatxGTX<N, T> inverseTransposeGTX(const detail::_xmatxGTX<N, T> & m);
-
-	template <int N, typename T> void columnGTX(detail::_xmatxGTX<N, T>& m, int ColIndex, const detail::_xvecxGTX<N, T>& v);
-	template <int N, typename T> void rowGTX(detail::_xmatxGTX<N, T>& m, int RowIndex, const detail::_xvecxGTX<N, T>& v);
-
-	template <int N, typename T> detail::_xvecxGTX<N, T> columnGTX(const detail::_xmatxGTX<N, T>& m, int ColIndex);
-	template <int N, typename T> detail::_xvecxGTX<N, T> rowGTX(const detail::_xmatxGTX<N, T>& m, int RowIndex);
-
-    namespace gtx
-    {
-		//! GLM_GTX_matx extension: - Work in progress - NxN matrix types.
-        namespace matx
-        {
-	        // Matrix Functions
-	        template <int N, typename T> inline detail::_xmatxGTX<N, T> matrixCompMult(const detail::_xmatxGTX<N, T>& x, const detail::_xmatxGTX<N, T>& y){return matrixCompMult(x, y);}
-	        template <int N, typename T> inline detail::_xmatxGTX<N, T> outerProduct(const detail::_xvecxGTX<N, T>& c, const detail::_xvecxGTX<N, T>& r){return outerProductGTX(c, r);}
-	        template <int N, typename T> inline detail::_xmatxGTX<N, T> transpose(const detail::_xmatxGTX<N, T>& x){return transposeGTX(x);}
-        	
-	        template <int N, typename T> inline T determinant(const detail::_xmatxGTX<N, T>& m){return determinantGTX(m);}
-	        template <int N, typename T> inline detail::_xmatxGTX<N, T> inverseTranspose(const detail::_xmatxGTX<N, T>& m){return inverseTransposeGTX(m);}
-
-	        template <int N, typename T> inline void column(detail::_xmatxGTX<N, T>& m, int ColIndex, const detail::_xvecxGTX<N, T>& v){setColumnGTX(m, v);}
-	        template <int N, typename T> inline void row(detail::_xmatxGTX<N, T>& m, int RowIndex, const detail::_xvecxGTX<N, T>& v){setRowGTX(m, v);}
-
-	        template <int N, typename T> inline detail::_xvecxGTX<N, T> column(const detail::_xmatxGTX<N, T>& m, int ColIndex){return column(m, ColIndex);}
-	        template <int N, typename T> inline detail::_xvecxGTX<N, T> row(const detail::_xmatxGTX<N, T>& m, int RowIndex){return row(m, RowIndex);}
-        }
-    }
-}
-
-#include "matx.inl"
-
-namespace glm{using namespace gtx::matx;}
-
-#endif//glm_gtx_matx

+ 0 - 479
glm/gtx/matx.inl

@@ -1,479 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2007-02-21
-// Updated : 2007-02-21
-// Licence : This source is under MIT License
-// File    : glm/gtx/matx.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#include <cassert>
-#include <algorithm>
-
-namespace glm{
-namespace detail{
-
-	template <int N, typename T> const typename _xmatxGTX<N, T>::size_type _xmatxGTX<N, T>::value_size = N;
-
-    //////////////////////////////////////////////////////////////
-    // _xmatxGTX constructors
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>::_xmatxGTX()
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i][i] = T(0);
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>::_xmatxGTX(const T f)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i][i] = f;
-    }
-
-    //////////////////////////////////////////////////////////////
-    // _xmatxGTX operators
-
-    // This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator= (const _xmatxGTX<N, T>& m)
-    {
-        //memcpy could be faster
-        //memcpy(&this->value, &m.value, 16 * sizeof(T));
-		for(int i = 0; i < N; ++i)
-			this->value[i] = m[i];
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator+= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] += s;
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator+= (const _xmatxGTX<N, T>& m)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] += m[i];
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator-= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] -= s;
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator-= (const _xmatxGTX<N, T>& m)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] -= m[i];
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator*= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] *= s;
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator*= (const _xmatxGTX<N, T>& m)
-    {
-        return (*this = *this * m);
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator/= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-			this->value[i] /= s;
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator/= (const _xmatxGTX<N, T>& m)
-    {
-        return (*this = *this / m);
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator-- ()
-    {
-		for(int i = 0; i < N; ++i)
-			--this->value[i];
-        return *this;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T>& _xmatxGTX<N, T>::operator++ ()
-    {
-		for(int i = 0; i < N; ++i)
-			++this->value[i];
-        return *this;
-    }
-
-    // Private functions
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> _xmatxGTX<N, T>::_inverse() const
-    {
-		_xmatxGTX<N, T> Result = *this;
-
- 		int ColIndex[N];
-		int RowIndex[N];
-		bool Pivoted[N];
-		memset(ColIndex, 0, N * sizeof(int));
-		memset(RowIndex, 0, N * sizeof(int));
-		memset(Pivoted, 0, N * sizeof(bool));
-
-		int iRow = 0, iCol = 0;
-
-		// elimination by full pivoting
-		for(int i0 = 0; i0 < N; i0++)
-		{
-			// search matrix (excluding pivoted rows) for maximum absolute entry
-			T fMax = T(0);
-			for(int i1 = 0; i1 < N; i1++)
-			{
-				if(Pivoted[i1])
-					continue;
-
-				for(int i2 = 0; i2 < N; i2++)
-				{
-					if(Pivoted[i2])
-						continue;
-						
-					T Abs = abs(Result[i1][i2]);
-					if(Abs > fMax)
-					{
-						fMax = Abs;
-						iRow = i1;
-						iCol = i2;
-					}
-				}
-			}
-
-			if(fMax == T(0))
-			{
-				return _xmatxGTX<N, T>(1.0f); // Error
-			}
-
-			Pivoted[iCol] = true;
-
-			// swap rows so that A[iCol][iCol] contains the pivot entry
-			if(iRow != iCol)
-			{
-				_xvecxGTX<N, T> Row = rowGTX(Result, iRow);
-				_xvecxGTX<N, T> Col = rowGTX(Result, iCol);
-				rowGTX(Result, iRow, Col);
-				rowGTX(Result, iCol, Row);
-			}
-
-			// keep track of the permutations of the rows
-			RowIndex[i0] = iRow;
-			ColIndex[i0] = iCol;
-
-			// scale the row so that the pivot entry is 1
-			T fInv = T(1) / Result[iCol][iCol];
-			Result[iCol][iCol] = T(1);
-			for(int i2 = 0; i2 < N; i2++)
-				Result[iCol][i2] *= fInv;
-
-			// zero out the pivot column locations in the other rows
-			for(int i1 = 0; i1 < N; ++i1)
-			{
-				if(i1 == iCol)
-					continue;
-
-				T Tmp = Result[i1][iCol];
-				Result[i1][iCol] = T(0);
-				for(int i2 = 0; i2 < N; i2++)
-					Result[i1][i2] -= Result[iCol][i2] * Tmp;
-			}
-		}
-
-		// reorder rows so that A[][] stores the inverse of the original matrix
-		for(int i1 = N-1; i1 >= 0; --i1)
-		{
-			if(RowIndex[i1] == ColIndex[i1])
-				continue;
-			for(int i2 = 0; i2 < N; ++i2)
-				std::swap(Result[i2][RowIndex[i1]], Result[i2][ColIndex[i1]]);
-		}
-
-		return Result;
-    }
-
-	// Binary operators
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator+ (const _xmatxGTX<N, T>& m, const T s)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] + s;
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator+ (const T s, const _xmatxGTX<N, T>& m)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = s + m[i];
-		return result;
-    }
-/*
-    template <int N, typename T>
-    inline tvec4<T> operator+ (const _xmatxGTX<N, T>& m, const tvec4<T>& v)
-    {
-
-    }
-
-    template <int N, typename T>
-    inline tvec4<T> operator+ (const tvec4<T>& v, const _xmatxGTX<N, T>& m)
-    {
-
-    }
-*/
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator+ (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m1[i] + m2[i];
-		return result;
-    }
-    
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m, const T s)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] - s;
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator- (const T s, const _xmatxGTX<N, T>& m)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = s - m[i];
-		return result;
-    }
-/*
-    template <int N, typename T>
-    inline tvec4<T> operator- (const _xmatxGTX<N, T>& m, const tvec4<T>& v)
-    {
-
-    }
-
-    template <int N, typename T>
-    inline tvec4<T> operator- (const tvec4<T>& v, const _xmatxGTX<N, T>& m)
-    {
-
-    }
-*/
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m1[i] - m2[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator* (const _xmatxGTX<N, T>& m, const T s)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] * s;
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator* (const T s, const _xmatxGTX<N, T>& m)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = s * m[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xvecxGTX<N, T> operator* (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v)
-    {
-		_xvecxGTX<N, T> result(T(0));
-		for(int j = 0; j < N; ++j)
-		for(int i = 0; i < N; ++i)
-			result[j] += m[i][j] * v[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xvecxGTX<N, T> operator* (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m)
-    {
-		_xvecxGTX<N, T> result(T(0));
-		for(int j = 0; j < N; ++j)
-		for(int i = 0; i < N; ++i)
-			result[j] += m[j][i] * v[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator* (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2)
-    {
-        _xmatxGTX<N, T> Result(T(0));
-		for(int k = 0; k < N; ++k)
-		for(int j = 0; j < N; ++j)
-		for(int i = 0; i < N; ++i)
-			Result[k][j] += m1[i][j] * m2[k][i];
-        return Result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m, const T s)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] / s;
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator/ (const T s, const _xmatxGTX<N, T>& m)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = s / m[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline _xvecxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m, const _xvecxGTX<N, T>& v)
-    {
-        return m._inverse() * v;
-    }
-
-    template <int N, typename T>
-    inline _xvecxGTX<N, T> operator/ (const _xvecxGTX<N, T>& v, const _xmatxGTX<N, T>& m)
-    {
-        return v * m._inverse();
-    }
- 
-    template <int N, typename T>
-    inline _xmatxGTX<N, T> operator/ (const _xmatxGTX<N, T>& m1, const _xmatxGTX<N, T>& m2)
-    {
-        return m1 * m2._inverse();
-    }
-
-	// Unary constant operators
-    template <int N, typename T>
-    inline const _xmatxGTX<N, T> operator- (const _xmatxGTX<N, T>& m)
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = -m[i];
-		return result;
-    }
-
-    template <int N, typename T>
-    inline const _xmatxGTX<N, T> operator++ (const _xmatxGTX<N, T>& m, int) 
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] + T(1);
-		return result;
-    }
-
-    template <int N, typename T>
-    inline const _xmatxGTX<N, T> operator-- (const _xmatxGTX<N, T>& m, int) 
-    {
-		_xmatxGTX<N, T> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = m[i] - T(1);
-		return result;
-    }
-}//namespace detail
-
-	// Matrix Functions
-	template <int N, typename T> 
-	inline detail::_xmatxGTX<N, T> matrixCompMultGTX(const detail::_xmatxGTX<N, T>& x, const detail::_xmatxGTX<N, T>& y)
-	{
-        detail::_xmatxGTX<N, T> result;
-        for(int j = 0; j < N; ++j)
-            for(int i = 0; i < N; ++i)
-                result[j][i] = x[j][i] * y[j][i];
-        return result;
-	}
-
-	template <int N, typename T> 
-	inline detail::_xmatxGTX<N, T> outerProductGTX(const detail::_xvecxGTX<N, T>& c, const detail::_xvecxGTX<N, T>& r)
-	{
-		detail::_xmatxGTX<N, T> result;
-		for(int j = 0; j < N; ++j)
-		for(int i = 0; i < N; ++i)
-			result[j][i] = c[i] * r[j];
-        return result;
-	}
-
-	template <int N, typename T> 
-	inline detail::_xmatxGTX<N, T> transposeGTX(const detail::_xmatxGTX<N, T>& m)
-	{
-        detail::_xmatxGTX<N, T> result;
-		for(int j = 0; j < N; ++j)
-		for(int i = 0; i < N; ++i)
-			result[j][i] = m[i][j];
-		return result;
-	}
-
-    template <int N, typename T>
-    inline T determinantGTX(const detail::_xmatxGTX<N, T>& m)
-    {
-
-    }
-
-	template <int N, typename T> 
-	inline detail::_xmatxGTX<N, T> inverseTransposeGTX(const detail::_xmatxGTX<N, T>& m)
-	{
-		
-	}
-
-	template <int N, typename T> 
-	inline void columnGTX(detail::_xmatxGTX<N, T>& m, int ColIndex, const detail::_xvecxGTX<N, T>& v)
-	{
-		m[ColIndex] = v;
-	}
-
-	template <int N, typename T> 
-	inline void rowGTX(detail::_xmatxGTX<N, T>& m, int RowIndex, const detail::_xvecxGTX<N, T>& v)
-	{
-		for(int i = 0; i < N; ++i)
-			m[i][RowIndex] = v[i];
-	}
-
-	template <int N, typename T> 
-	inline detail::_xvecxGTX<N, T> columnGTX(const detail::_xmatxGTX<N, T>& m, int ColIndex)
-	{
-		return m[ColIndex];
-	}
-
-	template <int N, typename T> 
-	inline detail::_xvecxGTX<N, T> rowGTX(const detail::_xmatxGTX<N, T>& m, int RowIndex)
-	{
-		detail::_xvecxGTX<N, T> v;
-		for(int i = 0; i < N; ++i)
-			v[i] = m[i][RowIndex];
-		return v;
-	}
-} //namespace glm

+ 0 - 215
glm/gtx/vecx.hpp

@@ -1,215 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2007-02-21
-// Updated : 2007-02-21
-// Licence : This source is under MIT License
-// File    : glm/gtx/vecx.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Dependency:
-// - GLM core
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef glm_gtx_vecx
-#define glm_gtx_vecx
-
-namespace glm{
-namespace detail{
-
-	template <int N>
-    class _bvecxGTX
-    {
-	private:
-		bool data[N];
-
-	public:
-		typedef bool value_type;
-		typedef int size_type;
-		static const size_type value_size;
-		static const size_type col_size;
-		static const size_type row_size;
-
-        // Common constructors
-	    _bvecxGTX();
-        _bvecxGTX(const _bvecxGTX& v);
-
-		// Accesses
-        bool& operator[](int i);
-        bool operator[](int i) const;
-        operator bool*();
-	    operator const bool*() const;
-
-        // Bool constructors
-        explicit _bvecxGTX(const bool a);
-
-        // Operators
-        _bvecxGTX<N>& operator=(const _bvecxGTX<N>& v);
-	    _bvecxGTX<N> operator! () const;
-    };
-
-    template <int N, typename T = float>
-    class _xvecxGTX
-    {
-	private:
-		T data[N];
-
-	public:
-		typedef T value_type;
-		typedef int size_type;
-		static const size_type value_size;
-
-        // Common constructors
-	    _xvecxGTX();
-        _xvecxGTX(const _xvecxGTX<N, T>& v);
-
-		// Accesses
-        T& operator[](int i);
-        T operator[](int i) const;
-        operator T*();
-	    operator const T*() const;
-
-        // T constructors
-        explicit _xvecxGTX(const T x);
-
-        // Unary updatable operators
-        _xvecxGTX<N, T>& operator= (const _xvecxGTX<N, T>& v);
-	    _xvecxGTX<N, T>& operator+=(const T s);
-	    _xvecxGTX<N, T>& operator+=(const _xvecxGTX<N, T>& v);
-	    _xvecxGTX<N, T>& operator-=(const T s);
-	    _xvecxGTX<N, T>& operator-=(const _xvecxGTX<N, T>& v);
-	    _xvecxGTX<N, T>& operator*=(const T s);
-	    _xvecxGTX<N, T>& operator*=(const _xvecxGTX<N, T>& v);
-	    _xvecxGTX<N, T>& operator/=(const T s);
-	    _xvecxGTX<N, T>& operator/=(const _xvecxGTX<N, T>& v);
-	    _xvecxGTX<N, T>& operator++();
-        _xvecxGTX<N, T>& operator--();
-    };
-
-    // Binary operators
-    template <int N, typename T>
-	detail::_xvecxGTX<N, T> operator+ (const detail::_xvecxGTX<N, T>& v, const T s);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator+ (const T s, const detail::_xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator+ (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2);
-    
-    template <int N, typename T>
-	detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v, const T s);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator- (const T s, const detail::_xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator* (const detail::_xvecxGTX<N, T>& v, const T s);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator* (const T s, const detail::_xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator* (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator/ (const detail::_xvecxGTX<N, T>& v, const T s);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator/ (const T s, const detail::_xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    detail::_xvecxGTX<N, T> operator/ (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2);
-
-    // Unary constant operators
-    template <int N, typename T>
-    const detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v);
-
-    template <int N, typename T>
-    const detail::_xvecxGTX<N, T> operator-- (const detail::_xvecxGTX<N, T>& v, int);
-
-    template <int N, typename T>
-    const detail::_xvecxGTX<N, T> operator++ (const detail::_xvecxGTX<N, T>& v, int);
-
-}//namespace detail
-
-	namespace gtx
-    {
-		//! GLM_GTX_vecx extension: - Work in progress - Add custom size vectors
-        namespace vecx
-        {
-			template<typename T, int N>
-			struct vec
-			{
-				typedef detail::_xvecxGTX<N, T> type;
-			};
-
-			// Trigonometric Functions
-			template <int N, typename T> detail::_xvecxGTX<N, T> radiansGTX(const detail::_xvecxGTX<N, T>& degrees); //< \brief Converts degrees to radians and returns the result. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> degreesGTX(const detail::_xvecxGTX<N, T>& radians); //< \brief Converts radians to degrees and returns the result. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> sinGTX(const detail::_xvecxGTX<N, T>& angle);		//< \brief The standard trigonometric sine function. The values returned by this function will range from [-1, 1]. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> cosGTX(const detail::_xvecxGTX<N, T>& angle);		//< \brief The standard trigonometric cosine function. The values returned by this function will range from [-1, 1]. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> tanGTX(const detail::_xvecxGTX<N, T>& angle);		//< \brief The standard trigonometric tangent function. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> asinGTX(const detail::_xvecxGTX<N, T>& x);			//< \brief Arc sine. Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> acosGTX(const detail::_xvecxGTX<N, T>& x);			//< \brief Arc cosine. Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> atanGTX(const detail::_xvecxGTX<N, T>& y, const detail::_xvecxGTX<N, T>& x);	//< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> atanGTX(const detail::_xvecxGTX<N, T>& y_over_x);								//< \brief Arc tangent. Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2]. (From GLM_GTX_vecx extension)
-
-			// Exponential Functions
-			template <int N, typename T> detail::_xvecxGTX<N, T> powGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y); //< \brief Returns x raised to the y power. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> expGTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns the natural exponentiation of x, i.e., e^x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> logGTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y. Results are undefined if x <= 0. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> exp2GTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns 2 raised to the x power. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> log2GTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> sqrtGTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns the positive square root of x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> inversesqrtGTX(const detail::_xvecxGTX<N, T>& x);	//< \brief Returns the reciprocal of the positive square root of x. (From GLM_GTX_vecx extension)
-
-			// Common Functions
-			template <int N, typename T> detail::_xvecxGTX<N, T> absGTX(const detail::_xvecxGTX<N, T>& x);		//< \brief Returns x if x >= 0; otherwise, it returns -x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> floorGTX(const detail::_xvecxGTX<N, T>& x);		//< \brief Returns a value equal to the nearest integer that is less then or equal to x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> ceilGTX(const detail::_xvecxGTX<N, T>& x);		//< \brief Returns a value equal to the nearest integer that is greater than or equal to x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> fractGTX(const detail::_xvecxGTX<N, T>& x);		//< \brief Return x - floor(x). (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> modGTX(const detail::_xvecxGTX<N, T>& x, T y);									//< \brief Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> modGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);		//< \brief Modulus. Returns x - y * floor(x / y) for each component in x using the corresponding component of y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> minGTX(const detail::_xvecxGTX<N, T>& x, T y);									//< \brief Returns y if y < x; otherwise, it returns x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> minGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);		//< \brief Returns minimum of each component of x compared with the floating-point value y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> maxGTX(const detail::_xvecxGTX<N, T>& x, T y);									//< \brief Returns y if x < y; otherwise, it returns x. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> maxGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);		//< \brief Returns maximum of each component of x compared with the floating-point value y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> clampGTX(const detail::_xvecxGTX<N, T>& x, T minVal, T maxVal);																//< \brief Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> clampGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& minVal, const detail::_xvecxGTX<N, T>& maxVal);	//< \brief Returns the component-wise result of min(max(x, minVal), maxVal). (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> stepGTX(T edge, const detail::_xvecxGTX<N, T>& x);																			//< \brief Returns 0.0 if x <= edge; otherwise, it returns 1.0. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> stepGTX(const detail::_xvecxGTX<N, T>& edge, const detail::_xvecxGTX<N, T>& x);												//< \brief Returns 0.0 if x <= edge; otherwise, it returns 1.0. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> smoothstepGTX(T edge0, T edge1, const detail::_xvecxGTX<N, T>& x);															//< \brief Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x, edge1. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> smoothstepGTX(const detail::_xvecxGTX<N, T>& edge0, const detail::_xvecxGTX<N, T>& edge1, const detail::_xvecxGTX<N, T>& x);//< \brief Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x, edge1. (From GLM_GTX_vecx extension)
-
-			// Geometric Functions
-			template <int N, typename T> T lengthGTX(const detail::_xvecxGTX<N, T>& x);											//< \brief Returns the length of x, i.e., sqrt(x * x). (From GLM_GTX_vecx extension)
-			template <int N, typename T> T distanceGTX(const detail::_xvecxGTX<N, T>& p0, const detail::_xvecxGTX<N, T>& p1);	//< \brief Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). (From GLM_GTX_vecx extension)
-			template <int N, typename T> T dotGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);			//< \brief Returns the dot product of x and y, i.e., result = x[0] * y[0] + x[1] * y[1]. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> normalizeGTX(const detail::_xvecxGTX<N, T>& x);					//< \brief Returns a vector in the same direction as x but with length of 1. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> faceforwardGTX(const detail::_xvecxGTX<N, T>& Norm, const detail::_xvecxGTX<N, T>& I, const detail::_xvecxGTX<N, T>& Nref);		//< \brief If dot(Nref, I) < 0.0, return N, otherwise, return -N. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> reflectGTX(const detail::_xvecxGTX<N, T>& I, const detail::_xvecxGTX<N, T>& N);													//< \brief For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_xvecxGTX<N, T> refractGTX(const detail::_xvecxGTX<N, T>& I, const detail::_xvecxGTX<N, T>& N, T eta);											//< \brief For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. (From GLM_GTX_vecx extension)
-
-			// Vector Relational Functions
-			template <int N, typename T> detail::_bvecxGTX<N> lessThanGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);			//< \brief Returns the component-wise compare of x < y. (From GLM_GTX_vecx extension)  
-			template <int N, typename T> detail::_bvecxGTX<N> lessThanEqualGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);		//< \brief Returns the component-wise compare of x <= y. (From GLM_GTX_vecx extension)  
-			template <int N, typename T> detail::_bvecxGTX<N> greaterThanGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);		//< \brief Returns the component-wise compare of x > y. (From GLM_GTX_vecx extension)  
-			template <int N, typename T> detail::_bvecxGTX<N> greaterThanEqualGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);	//< \brief Returns the component-wise compare of x >= y. (From GLM_GTX_vecx extension)
-			template <int N> detail::_bvecxGTX<N> equalGTX(const detail::_bvecxGTX<N>& x, const detail::_bvecxGTX<N>& y);								//< \brief Returns the component-wise compare of x == y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_bvecxGTX<N> equalGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);				//< \brief Returns the component-wise compare of x == y. (From GLM_GTX_vecx extension)
-			template <int N> detail::_bvecxGTX<N> notEqualGTX(const detail::_bvecxGTX<N>& x, const detail::_bvecxGTX<N>& y);								//< \brief Returns the component-wise compare of x != y. (From GLM_GTX_vecx extension)
-			template <int N, typename T> detail::_bvecxGTX<N> notEqualGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y);			//< \brief Returns the component-wise compare of x != y. (From GLM_GTX_vecx extension)
-			template <int N> bool anyGTX(const detail::_bvecxGTX<N>& x);																					//< \brief Returns true if any component of x is true. (From GLM_GTX_vecx extension)
-			template <int N> bool allGTX(const detail::_bvecxGTX<N>& x);																					//< \brief Returns true if all component of x is true. (From GLM_GTX_vecx extension)
-			template <int N> detail::_bvecxGTX<N> notGTX(const detail::_bvecxGTX<N>& v); //< \brief Returns the component-wise logical complement of x. (From GLM_GTX_vecx extension)
-        }
-    }
-}
-
-#include "vecx.inl"
-
-namespace glm{using namespace gtx::vecx;}
-
-#endif//glm_gtx_vecx

+ 0 - 863
glm/gtx/vecx.inl

@@ -1,863 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2007-02-21
-// Updated : 2007-02-21
-// Licence : This source is under MIT License
-// File    : glm/gtx/vecx.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#include <cassert>
-
-namespace glm
-{
-namespace detail{
-
-	template <int N> const typename _bvecxGTX<N>::size_type _bvecxGTX<N>::value_size = N;
-
-    // Bool constructors
-	template <int N>
-	inline _bvecxGTX<N>::_bvecxGTX()
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = false;
-	}
-
-	template <int N>
-	inline _bvecxGTX<N>::_bvecxGTX(const _bvecxGTX<N>& v)
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = v[i];
-	}
-
-	template <int N>
-    inline _bvecxGTX<N>::_bvecxGTX(const bool s)
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = s;
-	}
-
-	// Accesses
-	template <int N>
-    inline bool& _bvecxGTX<N>::operator[](int i)
-	{
-        assert(i >= 0 && i < N);
-		return this->data[i];
-	}
-
-	template <int N>
-    inline bool _bvecxGTX<N>::operator[](int i) const
-	{
-        assert(i >= 0 && i < N);
-		return this->data[i];
-	}
-
-	template <int N>
-    inline _bvecxGTX<N>::operator bool*()
-	{
-		return data;
-	}
-
-	template <int N>
-    inline _bvecxGTX<N>::operator const bool*() const
-	{
-		return data;
-	}
-
-    // Operators
-	template <int N>
-    inline _bvecxGTX<N>& _bvecxGTX<N>::operator=(const _bvecxGTX<N>& v)
-	{
-		for(int i = 0; i < N; ++i)
-			this->data[i] = v[i];
-		return *this;
-	}
-
-	template <int N>
-    inline _bvecxGTX<N> _bvecxGTX<N>::operator! () const
-	{
-		_bvecxGTX<N> result;
-		for(int i = 0; i < N; ++i)
-			result[i] = !this->data[i];
-		return result;
-	}
-
-	template <int N, typename T> const typename _xvecxGTX<N, T>::size_type _xvecxGTX<N, T>::value_size = N;
-
-	// Common constructors
-	template <int N, typename T>
-	inline _xvecxGTX<N, T>::_xvecxGTX()
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = T(0);
-	}
-
-	template <int N, typename T>
-    inline _xvecxGTX<N, T>::_xvecxGTX(const _xvecxGTX<N, T>& v)
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = v[i];
-	}
-
-    // T constructors
-	template <int N, typename T> 
-    inline _xvecxGTX<N, T>::_xvecxGTX(const T s)
-	{
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = s;
-	}
-
-	// Accesses
-    template <int N, typename T> 
-    inline T& _xvecxGTX<N, T>::operator[](int i)
-    {
-        assert(i >= 0 && i < N);
-		return this->data[i];
-    }
-
-    template <int N, typename T> 
-    inline T _xvecxGTX<N, T>::operator[](int i) const
-    {
-		assert(i >= 0 && i < N);
-        return this->data[i];
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>::operator T*()
-    {
-        return data;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>::operator const T*() const 
-    {
-        return data;
-    }
-
-    template <int N, typename T>
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator=(const _xvecxGTX<N, T>& v)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] = v[i];
-        return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator+= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] += s;
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator+=(const _xvecxGTX<N, T>& v)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] += v[i];
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator-= (const T s)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] -= s;
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator-=(const _xvecxGTX<N, T>& v)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] -= v[i];
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator*=(const T s)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] *= s;
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator*= (const _xvecxGTX<N, T>& v)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] *= v[i];
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator/=(const T s)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] /= s;
-	    return *this;
-    }
-
-    template <int N, typename T> 
-    inline _xvecxGTX<N, T>& _xvecxGTX<N, T>::operator/= (const _xvecxGTX<N, T>& v)
-    {
-		for(int i = 0; i < N; ++i)
-	        this->data[i] /= v[i];
-	    return *this;
-    }
-
-
-   // Unary constant operators
-    template <int N, typename T> 
-    inline const detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = -v[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline const detail::_xvecxGTX<N, T> operator++ (const detail::_xvecxGTX<N, T>& v, int)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] + T(1);
-	    return result;
-    }
-
-    template <int N, typename T> 
-    inline const detail::_xvecxGTX<N, T> operator-- (const detail::_xvecxGTX<N, T>& v, int)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] - T(1);
-	    return result;
-    }
-
-    // Binary operators
-    template <int N, typename T>
-	inline detail::_xvecxGTX<N, T> operator+ (const detail::_xvecxGTX<N, T>& v, const T s)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] + s;
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator+ (const T s, const detail::_xvecxGTX<N, T>& v)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] + s;
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator+ (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v1[i] + v2[i];
-	    return result;
-    }
-    
-    template <int N, typename T>
-	inline detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v, const T s)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] - s;
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator- (const T s, const detail::_xvecxGTX<N, T>& v)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = s - v[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator- (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v1[i] - v2[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator* (const detail::_xvecxGTX<N, T>& v, const T s)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] * s;
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator* (const T s, const detail::_xvecxGTX<N, T>& v)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = s * v[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator* (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v1[i] * v2[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator/ (const detail::_xvecxGTX<N, T>& v, const T s)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v[i] / s;
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator/ (const T s, const detail::_xvecxGTX<N, T>& v)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = s / v[i];
-	    return result;
-    }
-
-    template <int N, typename T>
-    inline detail::_xvecxGTX<N, T> operator/ (const detail::_xvecxGTX<N, T>& v1, const detail::_xvecxGTX<N, T>& v2)
-    {
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = v1[i] / v2[i];
-	    return result;
-    }
-
-}//namespace detail
-
-	namespace gtx{
-	namespace vecx{
-
-	// Trigonometric Functions
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> radiansGTX(const detail::_xvecxGTX<N, T>& degrees)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = radians(degrees[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> degreesGTX(const detail::_xvecxGTX<N, T>& radians)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = degrees(radians[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> sinGTX(const detail::_xvecxGTX<N, T>& angle)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = sin(angle[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> cosGTX(const detail::_xvecxGTX<N, T>& angle)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = cos(angle[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> tanGTX(const detail::_xvecxGTX<N, T>& angle)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = tan(angle[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> asinGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = asin(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> acosGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = acos(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> atanGTX(const detail::_xvecxGTX<N, T>& y, const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = atan(y[i], x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> atanGTX(const detail::_xvecxGTX<N, T>& y_over_x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = atan(y_over_x[i]);
-	    return result;
-	}
-
-	// Exponential Functions
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> powGTX(const detail::_xvecxGTX<N, T>& x, const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = pow(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> expGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = exp(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> logGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = log(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> exp2GTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = exp2(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> log2GTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = log2(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> sqrtGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = sqrt(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> inversesqrtGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = inversesqrt(x[i]);
-	    return result;
-	}
-
-	// Common Functions
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> absGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = abs(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> signGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = sign(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> floorGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = floor(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> ceilGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = ceil(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> fractGTX(const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = fract(x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> modGTX(const detail::_xvecxGTX<N, T>& x, T y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = mod(x[i], y);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> modGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = mod(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> minGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		T y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = min(x[i], y);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> minGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = min(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> maxGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		T y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = max(x[i], y);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> maxGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = max(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> clampGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		T minVal, 
-		T maxVal)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = clamp(x[i], minVal, maxVal);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> clampGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& minVal, 
-		const detail::_xvecxGTX<N, T>& maxVal)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = clamp(x[i], minVal[i], maxVal[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> stepGTX(
-		T edge, 
-		const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = step(edge, x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> stepGTX(
-		const detail::_xvecxGTX<N, T>& edge, 
-		const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = step(edge[i], x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> smoothstepGTX(
-		T edge0, 
-		T edge1, 
-		const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = step(edge0, edge1, x[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> smoothstepGTX(
-		const detail::_xvecxGTX<N, T>& edge0, 
-		const detail::_xvecxGTX<N, T>& edge1, 
-		const detail::_xvecxGTX<N, T>& x)
-	{
-		detail::_xvecxGTX<N, T> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = step(edge0[i], edge1[i], x[i]);
-	    return result;
-	}
-
-	// Geometric Functions
-	template <int N, typename T> 
-	T lengthGTX(
-		const detail::_xvecxGTX<N, T>& x)
-	{
-        T sqr = dot(x, x);
-        return sqrt(sqr);
-	}
-
-	template <int N, typename T> 
-	T distanceGTX(
-		const detail::_xvecxGTX<N, T>& p0, 
-		const detail::_xvecxGTX<N, T>& p1)
-	{
-        return lengthGTX(p1 - p0);
-	}
-
-	template <int N, typename T> 
-	T dotGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		T result = T(0);
-		for(int i = 0; i < N; ++i)
-			result += x[i] * y[i];
-		return result;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> normalizeGTX(
-		const detail::_xvecxGTX<N, T>& x)
-	{
-        T sqr = dot(x, x);
-	    return x * inversesqrt(sqr);
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> faceforwardGTX(
-		const detail::_xvecxGTX<N, T>& Normal, 
-		const detail::_xvecxGTX<N, T>& I, 
-		const detail::_xvecxGTX<N, T>& Nref)
-	{
-		return dot(Nref, I) < T(0) ? Normal : -Normal;
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> reflectGTX(
-		const detail::_xvecxGTX<N, T>& I, 
-		const detail::_xvecxGTX<N, T>& Normal)
-	{
-		return I - Normal * dot(Normal, I) * T(2);
-	}
-
-	template <int N, typename T> 
-	detail::_xvecxGTX<N, T> refractGTX(
-		const detail::_xvecxGTX<N, T>& I, 
-		const detail::_xvecxGTX<N, T>& Normal, 
-		T eta)
-	{
-        T dot = dot(Normal, I);
-        T k = T(1) - eta * eta * (T(1) - dot * dot);
-        if(k < T(0))
-            return detail::_xvecxGTX<N, T>(T(0));
-        else
-            return eta * I - (eta * dot + sqrt(k)) * Normal;
-	}
-
-	// Vector Relational Functions
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> lessThanGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = lessThan(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> lessThanEqualGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = lessThanEqual(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> greaterThanGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = greaterThan(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> greaterThanEqualGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = greaterThanEqual(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N> 
-	detail::_bvecxGTX<N> equalGTX(
-		const detail::_bvecxGTX<N>& x, 
-		const detail::_bvecxGTX<N>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = equal(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> equalGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = equal(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N> 
-	detail::_bvecxGTX<N> notEqualGTX(
-		const detail::_bvecxGTX<N>& x, 
-		const detail::_bvecxGTX<N>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = equal(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N, typename T> 
-	detail::_bvecxGTX<N> notEqualGTX(
-		const detail::_xvecxGTX<N, T>& x, 
-		const detail::_xvecxGTX<N, T>& y)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = notEqual(x[i], y[i]);
-	    return result;
-	}
-
-	template <int N> 
-	bool anyGTX(const detail::_bvecxGTX<N>& x)
-	{
-		for(int i = 0; i< N; ++i)
-			if(x[i]) return true;
-	    return false;
-	}
-
-	template <int N> 
-	bool allGTX(const detail::_bvecxGTX<N>& x)
-	{
-		for(int i = 0; i< N; ++i)
-			if(!x[i]) return false;
-	    return true;
-	}
-
-    template <int N> 
-	detail::_bvecxGTX<N> notGTX(
-		const detail::_bvecxGTX<N>& v)
-	{
-		detail::_bvecxGTX<N> result;
-		for(int i = 0; i< N; ++i)
-			result[i] = !v[i];
-	    return result;
-	}
-
-	}//namespace vecx
-	}//namespace gtx
-
-} //namespace glm