|
|
@@ -106,51 +106,72 @@ namespace glm
|
|
|
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
|
|
|
|
|
|
- //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
|
|
- //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
|
|
- //!
|
|
|
- //! The conversion for unpacked fixed-point value f to floating point is done as follows:
|
|
|
- //! unpackUnorm4x8: f / 255.0
|
|
|
- //!
|
|
|
- //! The first component of the returned vector will be extracted from the least significant bits of the input;
|
|
|
- //! the last component will be extracted from the most significant bits.
|
|
|
- //!
|
|
|
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
|
|
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
|
|
+ ///
|
|
|
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
|
|
+ /// unpackUnorm4x8: f / 255.0
|
|
|
+ ///
|
|
|
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
|
|
|
+ /// the last component will be extracted from the most significant bits.
|
|
|
+ ///
|
|
|
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
|
|
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
|
|
|
|
|
|
- //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
|
|
- //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
|
|
- //!
|
|
|
- //! The conversion for unpacked fixed-point value f to floating point is done as follows:
|
|
|
- //! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
|
|
- //!
|
|
|
- //! The first component of the returned vector will be extracted from the least significant bits of the input;
|
|
|
- //! the last component will be extracted from the most significant bits.
|
|
|
- //!
|
|
|
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
|
|
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
|
|
+ ///
|
|
|
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
|
|
+ /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
|
|
+ ///
|
|
|
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
|
|
|
+ /// the last component will be extracted from the most significant bits.
|
|
|
+ ///
|
|
|
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
|
|
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
|
|
|
|
|
|
- //! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
|
|
- //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
|
|
- //! Otherwise, the bit- level representation of v is preserved.
|
|
|
- //! The first vector component specifies the 32 least significant bits;
|
|
|
- //! the second component specifies the 32 most significant bits.
|
|
|
- //!
|
|
|
+ /// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
|
|
+ /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
|
|
+ /// Otherwise, the bit- level representation of v is preserved.
|
|
|
+ /// The first vector component specifies the 32 least significant bits;
|
|
|
+ /// the second component specifies the 32 most significant bits.
|
|
|
+ ///
|
|
|
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
|
|
|
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
|
|
|
|
|
|
- //! Returns a two-component unsigned integer vector representation of v.
|
|
|
- //! The bit-level representation of v is preserved.
|
|
|
- //! The first component of the vector contains the 32 least significant bits of the double;
|
|
|
- //! the second component consists the 32 most significant bits.
|
|
|
- //!
|
|
|
+ /// Returns a two-component unsigned integer vector representation of v.
|
|
|
+ /// The bit-level representation of v is preserved.
|
|
|
+ /// The first component of the vector contains the 32 least significant bits of the double;
|
|
|
+ /// the second component consists the 32 most significant bits.
|
|
|
+ ///
|
|
|
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
|
|
|
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
|
|
|
|
|
|
+
|
|
|
+ /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
|
|
|
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
|
|
|
+ /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
|
|
|
+ /// The first vector component specifies the 16 least-significant bits of the result;
|
|
|
+ /// the second component specifies the 16 most-significant bits.
|
|
|
+ ///
|
|
|
+ /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
|
|
+ /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
+ uint packHalf2x16(vec2 const & v);
|
|
|
+
|
|
|
+ /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
|
|
|
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
|
|
+ /// and converting them to 32-bit floating-point values.
|
|
|
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
|
|
|
+ /// the second component is obtained from the 16 most-significant bits of v.
|
|
|
+ ///
|
|
|
+ /// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
|
|
+ /// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
|
|
+ vec2 unpackHalf2x16(uint const & v);
|
|
|
+
|
|
|
/// @}
|
|
|
}//namespace glm
|
|
|
|