|
|
@@ -2,6 +2,10 @@
|
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
|
///
|
|
|
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
|
|
+///
|
|
|
+/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
|
|
+/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
|
|
|
+///
|
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
|
/// in the Software without restriction, including without limitation the rights
|
|
|
@@ -24,10 +28,6 @@
|
|
|
/// @file glm/core/type_half.inl
|
|
|
/// @date 2008-08-17 / 2011-06-15
|
|
|
/// @author Christophe Riccio
|
|
|
-///
|
|
|
-/// Copyright:
|
|
|
-/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
|
|
-/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#include "_detail.hpp"
|
|
|
@@ -152,7 +152,7 @@ namespace detail
|
|
|
// less than half_MIN (f may be a small normalized
|
|
|
// float, a denormalized float or a zero).
|
|
|
//
|
|
|
- // We convert f to a _halfGTX zero.
|
|
|
+ // We convert f to a half zero.
|
|
|
//
|
|
|
|
|
|
return 0;
|
|
|
@@ -162,7 +162,7 @@ namespace detail
|
|
|
// E is between -10 and 0. F is a normalized float,
|
|
|
// whose magnitude is less than __half_NRM_MIN.
|
|
|
//
|
|
|
- // We convert f to a denormalized _halfGTX.
|
|
|
+ // We convert f to a denormalized half.
|
|
|
//
|
|
|
|
|
|
m = (m | 0x00800000) >> (1 - e);
|
|
|
@@ -180,7 +180,7 @@ namespace detail
|
|
|
m += 0x00002000;
|
|
|
|
|
|
//
|
|
|
- // Assemble the _halfGTX from s, e (zero) and m.
|
|
|
+ // Assemble the half from s, e (zero) and m.
|
|
|
//
|
|
|
|
|
|
return hdata(s | (m >> 13));
|