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@@ -162,19 +162,19 @@ namespace glm
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valType extractRealComponent(
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valType extractRealComponent(
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detail::tquat<valType> const & q);
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detail::tquat<valType> const & q);
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- //! Returns roll value of euler angles.
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+ //! Returns roll value of euler angles in degrees.
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//! From GLM_GTX_quaternion extension.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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template <typename valType>
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valType roll(
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valType roll(
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detail::tquat<valType> const & x);
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detail::tquat<valType> const & x);
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- //! Returns pitch value of euler angles.
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+ //! Returns pitch value of euler angles in degrees.
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//! From GLM_GTX_quaternion extension.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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template <typename valType>
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valType pitch(
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valType pitch(
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detail::tquat<valType> const & x);
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detail::tquat<valType> const & x);
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- //! Returns yaw value of euler angles.
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+ //! Returns yaw value of euler angles in degrees.
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//! From GLM_GTX_quaternion extension.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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template <typename valType>
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valType yaw(
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valType yaw(
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@@ -183,7 +183,7 @@ namespace glm
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//! Returns euler angles, yitch as x, yaw as y, roll as z.
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//! Returns euler angles, yitch as x, yaw as y, roll as z.
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//! From GLM_GTX_quaternion extension.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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template <typename valType>
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- detail::tvec3<valType> eularAngles(
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+ detail::tvec3<valType> eulerAngles(
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detail::tquat<valType> const & x);
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detail::tquat<valType> const & x);
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//! Converts a quaternion to a 3 * 3 matrix.
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//! Converts a quaternion to a 3 * 3 matrix.
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