|
|
@@ -200,7 +200,7 @@ namespace glm
|
|
|
/// @param eye Position of the camera
|
|
|
/// @param direction Desired direction onto which the +z-axis gets mapped
|
|
|
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
|
|
- template <typename T, precision P>
|
|
|
+ template<typename T, precision P>
|
|
|
GLM_FUNC_DECL tquat<T, P> quatLookAtLH(
|
|
|
tvec3<T, P> const & direction,
|
|
|
tvec3<T, P> const & up);
|