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Update quaternion.hpp

CaptainCarrot 8 years ago
parent
commit
c184671583
1 changed files with 1 additions and 1 deletions
  1. 1 1
      glm/gtx/quaternion.hpp

+ 1 - 1
glm/gtx/quaternion.hpp

@@ -200,7 +200,7 @@ namespace glm
 	/// @param eye Position of the camera
 	/// @param direction Desired direction onto which the +z-axis gets mapped
 	/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> quatLookAtLH(
 		tvec3<T, P> const & direction,
 		tvec3<T, P> const & up);