Browse Source

Use length_t instead of int for vec and mat lengths #584

Christophe Riccio 9 years ago
parent
commit
c2fe3fccf6
100 changed files with 3740 additions and 3815 deletions
  1. 18 18
      glm/detail/_noise.hpp
  2. 11 11
      glm/detail/_swizzle.hpp
  3. 3 3
      glm/detail/_swizzle_func.hpp
  4. 15 15
      glm/detail/_vectorize.hpp
  5. 5 5
      glm/detail/dummy.cpp
  6. 69 69
      glm/detail/func_common.hpp
  7. 175 175
      glm/detail/func_common.inl
  8. 19 19
      glm/detail/func_common_simd.inl
  9. 15 15
      glm/detail/func_exponential.hpp
  10. 41 41
      glm/detail/func_exponential.inl
  11. 2 2
      glm/detail/func_exponential_simd.inl
  12. 22 22
      glm/detail/func_geometric.hpp
  13. 48 48
      glm/detail/func_geometric.inl
  14. 8 8
      glm/detail/func_geometric_simd.inl
  15. 38 38
      glm/detail/func_integer.hpp
  16. 98 98
      glm/detail/func_integer.inl
  17. 4 4
      glm/detail/func_integer_simd.inl
  18. 14 14
      glm/detail/func_matrix.hpp
  19. 24 24
      glm/detail/func_matrix.inl
  20. 4 4
      glm/detail/func_matrix_simd.inl
  21. 30 30
      glm/detail/func_trigonometric.hpp
  22. 51 51
      glm/detail/func_trigonometric.inl
  23. 18 18
      glm/detail/func_vector_relational.hpp
  24. 25 25
      glm/detail/func_vector_relational.inl
  25. 3 3
      glm/detail/precision.hpp
  26. 1 1
      glm/detail/setup.hpp
  27. 10 10
      glm/detail/type_gentype.hpp
  28. 26 26
      glm/detail/type_gentype.inl
  29. 22 22
      glm/detail/type_int.hpp
  30. 2 2
      glm/detail/type_mat.hpp
  31. 36 36
      glm/detail/type_mat2x2.hpp
  32. 69 69
      glm/detail/type_mat2x2.inl
  33. 29 29
      glm/detail/type_mat2x3.hpp
  34. 60 60
      glm/detail/type_mat2x3.inl
  35. 29 29
      glm/detail/type_mat2x4.hpp
  36. 60 60
      glm/detail/type_mat2x4.inl
  37. 28 28
      glm/detail/type_mat3x2.hpp
  38. 60 60
      glm/detail/type_mat3x2.inl
  39. 35 35
      glm/detail/type_mat3x3.hpp
  40. 69 69
      glm/detail/type_mat3x3.inl
  41. 28 28
      glm/detail/type_mat3x4.hpp
  42. 60 60
      glm/detail/type_mat3x4.inl
  43. 29 29
      glm/detail/type_mat4x2.hpp
  44. 60 60
      glm/detail/type_mat4x2.inl
  45. 29 29
      glm/detail/type_mat4x3.hpp
  46. 60 60
      glm/detail/type_mat4x3.inl
  47. 36 36
      glm/detail/type_mat4x4.hpp
  48. 69 69
      glm/detail/type_mat4x4.inl
  49. 11 11
      glm/detail/type_vec.hpp
  50. 65 65
      glm/detail/type_vec1.hpp
  51. 100 100
      glm/detail/type_vec1.inl
  52. 96 96
      glm/detail/type_vec2.hpp
  53. 143 143
      glm/detail/type_vec2.inl
  54. 101 101
      glm/detail/type_vec3.hpp
  55. 145 145
      glm/detail/type_vec3.inl
  56. 111 111
      glm/detail/type_vec4.hpp
  57. 175 175
      glm/detail/type_vec4.inl
  58. 58 58
      glm/detail/type_vec4_simd.inl
  59. 1 1
      glm/fwd.hpp
  60. 14 14
      glm/gtc/bitfield.hpp
  61. 27 27
      glm/gtc/bitfield.inl
  62. 8 8
      glm/gtc/color_space.hpp
  63. 24 24
      glm/gtc/color_space.inl
  64. 29 29
      glm/gtc/constants.hpp
  65. 29 29
      glm/gtc/constants.inl
  66. 7 7
      glm/gtc/epsilon.hpp
  67. 28 28
      glm/gtc/epsilon.inl
  68. 2 2
      glm/gtc/functions.hpp
  69. 2 2
      glm/gtc/functions.inl
  70. 10 10
      glm/gtc/integer.hpp
  71. 15 15
      glm/gtc/integer.inl
  72. 4 4
      glm/gtc/matrix_access.hpp
  73. 4 4
      glm/gtc/matrix_access.inl
  74. 2 2
      glm/gtc/matrix_inverse.hpp
  75. 5 5
      glm/gtc/matrix_inverse.inl
  76. 27 27
      glm/gtc/matrix_transform.hpp
  77. 29 29
      glm/gtc/matrix_transform.inl
  78. 7 7
      glm/gtc/noise.hpp
  79. 11 11
      glm/gtc/noise.inl
  80. 20 20
      glm/gtc/packing.hpp
  81. 25 25
      glm/gtc/packing.inl
  82. 50 50
      glm/gtc/quaternion.hpp
  83. 80 80
      glm/gtc/quaternion.inl
  84. 11 11
      glm/gtc/quaternion_simd.inl
  85. 10 10
      glm/gtc/random.hpp
  86. 103 103
      glm/gtc/random.inl
  87. 12 12
      glm/gtc/reciprocal.hpp
  88. 48 48
      glm/gtc/reciprocal.inl
  89. 30 30
      glm/gtc/round.hpp
  90. 76 76
      glm/gtc/round.inl
  91. 1 1
      glm/gtc/type_ptr.hpp
  92. 83 158
      glm/gtc/type_ptr.inl
  93. 5 5
      glm/gtc/ulp.hpp
  94. 20 20
      glm/gtc/ulp.inl
  95. 78 78
      glm/gtx/associated_min_max.hpp
  96. 94 94
      glm/gtx/associated_min_max.inl
  97. 13 13
      glm/gtx/bit.hpp
  98. 20 20
      glm/gtx/bit.inl
  99. 2 2
      glm/gtx/closest_point.hpp
  100. 2 2
      glm/gtx/closest_point.inl

+ 18 - 18
glm/detail/_noise.hpp

@@ -11,93 +11,93 @@
 namespace glm{
 namespace detail
 {
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T mod289(T const & x)
 	{
 		return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T permute(T const & x)
 	{
 		return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> permute(vec<2, T, P> const & x)
 	{
 		return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> permute(vec<3, T, P> const & x)
 	{
 		return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> permute(vec<4, T, P> const & x)
 	{
 		return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
 	}
 /*
-	template <typename T, precision P, template<typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> permute(vecType<D, T, P> const & x)
+	template<typename T, precision P, template<typename> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> permute(vecType<L, T, P> const & x)
 	{
 		return mod289(((x * T(34)) + T(1)) * x);
 	}
 */
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> taylorInvSqrt(vec<2, T, P> const & r)
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> taylorInvSqrt(vec<3, T, P> const & r)
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> taylorInvSqrt(vec<4, T, P> const & r)
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 /*
-	template <typename T, precision P, template<typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> taylorInvSqrt(vecType<D, T, P> const & r)
+	template<typename T, precision P, template<typename> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> taylorInvSqrt(vecType<L, T, P> const & r)
 	{
 		return T(1.79284291400159) - T(0.85373472095314) * r;
 	}
 */
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> fade(vec<2, T, P> const & t)
 	{
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> fade(vec<3, T, P> const & t)
 	{
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> fade(vec<4, T, P> const & t)
 	{
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 	}
 /*
-	template <typename T, precision P, template <typename> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> fade(vecType<D, T, P> const & t)
+	template<typename T, precision P, template<typename> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> fade(vecType<L, T, P> const & t)
 	{
 		return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
 	}

+ 11 - 11
glm/detail/_swizzle.hpp

@@ -7,7 +7,7 @@ namespace glm{
 namespace detail
 {
 	// Internal class for implementing swizzle operators
-	template <typename T, int N>
+	template<typename T, int N>
 	struct _swizzle_base0
 	{
 	protected:
@@ -20,24 +20,24 @@ namespace detail
 		char    _buffer[1];
 	};
 
-	template <int N, typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
+	template<int N, typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
 	struct _swizzle_base1 : public _swizzle_base0<T, N>
 	{
 	};
 
-	template <typename T, precision P, int E0, int E1, bool Aligned>
+	template<typename T, precision P, int E0, int E1, bool Aligned>
 	struct _swizzle_base1<2, T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
 	{
 		GLM_FUNC_QUALIFIER vec<2, T, P> operator ()()  const { return vec<2, T, P>(this->elem(E0), this->elem(E1)); }
 	};
 
-	template <typename T, precision P, int E0, int E1, int E2, bool Aligned>
+	template<typename T, precision P, int E0, int E1, int E2, bool Aligned>
 	struct _swizzle_base1<3, T, P, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
 	{
 		GLM_FUNC_QUALIFIER vec<3, T, P> operator ()()  const { return vec<3, T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
 	};
 
-	template <typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
+	template<typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
 	struct _swizzle_base1<4, T, P, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
 	{ 
 		GLM_FUNC_QUALIFIER vec<4, T, P> operator ()()  const { return vec<4, T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
@@ -55,7 +55,7 @@ namespace detail
 		DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
 			containing duplicate elements so that they cannot be used as r-values).            
 	*/
-	template <int N, typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+	template<int N, typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
 	struct _swizzle_base2 : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
 	{
 		GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
@@ -118,7 +118,7 @@ namespace detail
 		}
 
 	protected:
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, P> const& that, U op)
 		{
 			// Make a copy of the data in this == &that.
@@ -133,7 +133,7 @@ namespace detail
 	};
 
 	// Specialization for swizzles containing duplicate elements.  These cannot be modified.
-	template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
+	template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
 	struct _swizzle_base2<N, T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
 	{
 		struct Stub {};
@@ -147,7 +147,7 @@ namespace detail
 		}
 	};
 
-	template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
+	template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
 	struct _swizzle : public _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
 	{
 		typedef _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
@@ -160,8 +160,8 @@ namespace detail
 //
 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
 //
-#define _GLM_SWIZZLE_TEMPLATE1   template <int N, typename T, precision P, int E0, int E1, int E2, int E3>
-#define _GLM_SWIZZLE_TEMPLATE2   template <int N, typename T, precision P, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define _GLM_SWIZZLE_TEMPLATE1   template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
+#define _GLM_SWIZZLE_TEMPLATE2   template<int N, typename T, precision P, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
 #define _GLM_SWIZZLE_TYPE1       _swizzle<N, T, P, E0, E1, E2, E3>
 #define _GLM_SWIZZLE_TYPE2       _swizzle<N, T, P, F0, F1, F2, F3>
 

+ 3 - 3
glm/detail/_swizzle_func.hpp

@@ -22,21 +22,21 @@
 	}
 
 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B)	\
-	template <typename T>										\
+	template<typename T>										\
 	vec<L, T, P> vec<L, T, P>::A ## B() CONST					\
 	{															\
 		return vec<2, T, P>(this->A, this->B);					\
 	}
 
 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C)		\
-	template <typename T>											\
+	template<typename T>											\
 	vec<3, T, P> vec<L, T, P>::A ## B ## C() CONST					\
 	{																\
 		return vec<3, T, P>(this->A, this->B, this->C);				\
 	}
 
 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D)		\
-	template <typename T>												\
+	template<typename T>												\
 	vec<4, T, P> vec<L, T, P>::A ## B ## C ## D() CONST					\
 	{																	\
 		return vec<4, T, P>(this->A, this->B, this->C, this->D);		\

+ 15 - 15
glm/detail/_vectorize.hpp

@@ -11,10 +11,10 @@
 namespace glm{
 namespace detail
 {
-	template <int D, typename R, typename T, precision P>
+	template<length_t L, typename R, typename T, precision P>
 	struct functor1{};
 
-	template <typename R, typename T, precision P>
+	template<typename R, typename T, precision P>
 	struct functor1<1, R, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<1, R, P> call(R (*Func) (T x), vec<1, T, P> const & v)
@@ -23,7 +23,7 @@ namespace detail
 		}
 	};
 
-	template <typename R, typename T, precision P>
+	template<typename R, typename T, precision P>
 	struct functor1<2, R, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<2, R, P> call(R (*Func) (T x), vec<2, T, P> const & v)
@@ -32,7 +32,7 @@ namespace detail
 		}
 	};
 
-	template <typename R, typename T, precision P>
+	template<typename R, typename T, precision P>
 	struct functor1<3, R, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, R, P> call(R (*Func) (T x), vec<3, T, P> const & v)
@@ -41,7 +41,7 @@ namespace detail
 		}
 	};
 
-	template <typename R, typename T, precision P>
+	template<typename R, typename T, precision P>
 	struct functor1<4, R, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, R, P> call(R (*Func) (T x), vec<4, T, P> const & v)
@@ -50,10 +50,10 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P>
+	template<length_t L, typename T, precision P>
 	struct functor2{};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2<1, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, vec<1, T, P> const & b)
@@ -62,7 +62,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2<2, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, vec<2, T, P> const & b)
@@ -71,7 +71,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2<3, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, vec<3, T, P> const & b)
@@ -80,7 +80,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2<4, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, vec<4, T, P> const & b)
@@ -89,10 +89,10 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P>
+	template<length_t L, typename T, precision P>
 	struct functor2_vec_sca{};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2_vec_sca<1, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, T b)
@@ -101,7 +101,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2_vec_sca<2, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, T b)
@@ -110,7 +110,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2_vec_sca<3, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, T b)
@@ -119,7 +119,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct functor2_vec_sca<4, T, P>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, T b)

+ 5 - 5
glm/detail/dummy.cpp

@@ -166,21 +166,21 @@ glm::vec3 lighting
 */
 
 /*
-template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
-T normalizeDotA(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+template<typename T, glm::precision P, template<typename, glm::precision> class vecType>
+T normalizeDotA(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 {
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 }
 
 #define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
 
-template <GLM_TEMPLATE_GENTYPE vecType>
-T normalizeDotB(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+template<GLM_TEMPLATE_GENTYPE vecType>
+T normalizeDotB(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 {
 	return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
 }
 
-template <typename vecType>
+template<typename vecType>
 typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
 {
 	return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));

+ 69 - 69
glm/detail/func_common.hpp

@@ -26,11 +26,11 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType abs(genType x);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> abs(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> abs(vecType<L, T, P> const & x);
 
 	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
 	/// 
@@ -38,8 +38,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> sign(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> sign(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer that is less then or equal to x. 
 	/// 
@@ -47,8 +47,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> floor(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> floor(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer to x
 	/// whose absolute value is not larger than the absolute value of x.
@@ -57,8 +57,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> trunc(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> trunc(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -70,8 +70,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> round(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> round(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer to x.
 	/// A fractional part of 0.5 will round toward the nearest even
@@ -82,8 +82,8 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> roundEven(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> roundEven(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer
 	/// that is greater than or equal to x.
@@ -92,8 +92,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> ceil(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> ceil(vecType<L, T, P> const & x);
 
 	/// Return x - floor(x).
 	/// 
@@ -101,11 +101,11 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType fract(genType x);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> fract(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> fract(vecType<L, T, P> const & x);
 
 	/// Modulus. Returns x - y * floor(x / y)
 	/// for each component in x using the floating point value y.
@@ -114,14 +114,14 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType mod(genType x, genType y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, T y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, T y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the fractional part of x and sets i to the integer
 	/// part (as a whole number floating point value). Both the
@@ -132,7 +132,7 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType modf(genType x, genType & i);
 
 	/// Returns y if y < x; otherwise, it returns x.
@@ -141,14 +141,14 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType min(genType x, genType y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> min(vecType<D, T, P> const & x, T y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> min(vecType<L, T, P> const & x, T y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> min(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> min(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns y if x < y; otherwise, it returns x.
 	/// 
@@ -156,14 +156,14 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType max(genType x, genType y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> max(vecType<D, T, P> const & x, T y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> max(vecType<L, T, P> const & x, T y);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> max(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> max(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 	/// using the floating-point values minVal and maxVal.
@@ -172,14 +172,14 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> clamp(vecType<D, T, P> const & x, T minVal, T maxVal);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> clamp(vecType<L, T, P> const & x, T minVal, T maxVal);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> clamp(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> clamp(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal);
 
 	/// If genTypeU is a floating scalar or vector:
 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
@@ -223,35 +223,35 @@ namespace glm
 	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
 	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
 	/// @endcode
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a);
 
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U a);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U a);
 
-	template <typename genTypeT, typename genTypeU>
+	template<typename genTypeT, typename genTypeU>
 	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType step(genType edge, genType x);
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
-	GLM_FUNC_DECL vecType<D, T, P> step(T edge, vecType<D, T, P> const & x);
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
+	GLM_FUNC_DECL vecType<L, T, P> step(T edge, vecType<L, T, P> const & x);
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
-	GLM_FUNC_DECL vecType<D, T, P> step(vecType<D, T, P> const & edge, vecType<D, T, P> const & x);
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
+	GLM_FUNC_DECL vecType<L, T, P> step(vecType<L, T, P> const & edge, vecType<L, T, P> const & x);
 
 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	/// performs smooth Hermite interpolation between 0 and 1
@@ -267,14 +267,14 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> smoothstep(T edge0, T edge1, vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> smoothstep(T edge0, T edge1, vecType<L, T, P> const & x);
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> smoothstep(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> smoothstep(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x);
 
 	/// Returns true if x holds a NaN (not a number)
 	/// representation in the underlying implementation's set of
@@ -288,8 +288,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> isnan(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> isnan(vecType<L, T, P> const & x);
 
 	/// Returns true if x holds a positive infinity or negative
 	/// infinity representation in the underlying implementation's
@@ -301,8 +301,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> isinf(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> isinf(vecType<L, T, P> const & x);
 
 	/// Returns a signed integer value representing
 	/// the encoding of a floating-point value. The floating-point
@@ -318,8 +318,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_DECL vecType<D, int, P> floatBitsToInt(vecType<D, float, P> const & v);
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_DECL vecType<L, int, P> floatBitsToInt(vecType<L, float, P> const & v);
 
 	/// Returns a unsigned integer value representing
 	/// the encoding of a floating-point value. The floatingpoint
@@ -335,8 +335,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_DECL vecType<D, uint, P> floatBitsToUint(vecType<D, float, P> const & v);
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_DECL vecType<L, uint, P> floatBitsToUint(vecType<L, float, P> const & v);
 
 	/// Returns a floating-point value corresponding to a signed
 	/// integer encoding of a floating-point value.
@@ -356,8 +356,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_DECL vecType<D, float, P> intBitsToFloat(vecType<D, int, P> const & v);
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_DECL vecType<L, float, P> intBitsToFloat(vecType<L, int, P> const & v);
 
 	/// Returns a floating-point value corresponding to a
 	/// unsigned integer encoding of a floating-point value.
@@ -377,8 +377,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_DECL vecType<D, float, P> uintBitsToFloat(vecType<D, uint, P> const & v);
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_DECL vecType<L, float, P> uintBitsToFloat(vecType<L, uint, P> const & v);
 
 	/// Computes and returns a * b + c.
 	/// 
@@ -386,7 +386,7 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
 
 	/// Splits x into a floating-point significand in the range
@@ -403,7 +403,7 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType, typename genIType>
+	template<typename genType, typename genIType>
 	GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
 
 	/// Builds a floating-point number from x and the
@@ -417,7 +417,7 @@ namespace glm
 	///  
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType, typename genIType>
+	template<typename genType, typename genIType>
 	GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
 
 	/// @}

+ 175 - 175
glm/detail/func_common.inl

@@ -11,7 +11,7 @@
 namespace glm
 {
 	// min
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType min(genType x, genType y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
@@ -19,7 +19,7 @@ namespace glm
 	}
 
 	// max
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType max(genType x, genType y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
@@ -28,7 +28,7 @@ namespace glm
 	}
 
 	// abs
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER int32 abs(int32 x)
 	{
 		int32 const y = x >> 31;
@@ -39,7 +39,7 @@ namespace glm
 #	if GLM_HAS_CXX11_STL
 		using ::std::round;
 #	else
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER genType round(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
@@ -52,7 +52,7 @@ namespace glm
 #	if GLM_HAS_CXX11_STL
 		using ::std::trunc;
 #	else
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER genType trunc(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
@@ -66,11 +66,11 @@ namespace glm
 namespace glm{
 namespace detail
 {
-	template <typename genFIType, bool /*signed*/>
+	template<typename genFIType, bool /*signed*/>
 	struct compute_abs
 	{};
 
-	template <typename genFIType>
+	template<typename genFIType>
 	struct compute_abs<genFIType, true>
 	{
 		GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
@@ -85,7 +85,7 @@ namespace detail
 	};
 
 	#if GLM_COMPILER & GLM_COMPILER_CUDA
-	template <>
+	template<>
 	struct compute_abs<float, true>
 	{
 		GLM_FUNC_QUALIFIER static float call(float x)
@@ -95,7 +95,7 @@ namespace detail
 	};
 	#endif
 
-	template <typename genFIType>
+	template<typename genFIType>
 	struct compute_abs<genFIType, false>
 	{
 		GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
@@ -107,59 +107,59 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_abs_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return detail::functor1<D, T, T, P>::call(abs, x);
+			return detail::functor1<L, T, T, P>::call(abs, x);
 		}
 	};
 
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_mix_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 
-			return vecType<D, T, P>(vecType<D, U, P>(x) + a * vecType<D, U, P>(y - x));
+			return vecType<L, T, P>(vecType<L, U, P>(x) + a * vecType<L, U, P>(y - x));
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
-	struct compute_mix_vector<D, T, bool, P, vecType, Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
+	struct compute_mix_vector<L, T, bool, P, vecType, Aligned>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, bool, P> const & a)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, bool, P> const & a)
 		{
-			vecType<D, T, P> Result(uninitialize);
+			vecType<L, T, P> Result(uninitialize);
 			for(length_t i = 0; i < x.length(); ++i)
 				Result[i] = a[i] ? y[i] : x[i];
 			return Result;
 		}
 	};
 
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_mix_scalar
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U const & a)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U const & a)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
 
-			return vecType<D, T, P>(vecType<D, U, P>(x) + a * vecType<D, U, P>(y - x));
+			return vecType<L, T, P>(vecType<L, U, P>(x) + a * vecType<L, U, P>(y - x));
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
-	struct compute_mix_scalar<D, T, bool, P, vecType, Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
+	struct compute_mix_scalar<L, T, bool, P, vecType, Aligned>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y, bool const & a)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, bool const & a)
 		{
 			return a ? y : x;
 		}
 	};
 
-	template <typename T, typename U>
+	template<typename T, typename U>
 	struct compute_mix
 	{
 		GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
@@ -170,7 +170,7 @@ namespace detail
 		}
 	};
 
-	template <typename T>
+	template<typename T>
 	struct compute_mix<T, bool>
 	{
 		GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
@@ -179,147 +179,147 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool isFloat, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool isFloat, bool Aligned>
 	struct compute_sign
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return vecType<D, T, P>(glm::lessThan(vecType<D, T, P>(0), x)) - vecType<D, T, P>(glm::lessThan(x, vecType<D, T, P>(0)));
+			return vecType<L, T, P>(glm::lessThan(vecType<L, T, P>(0), x)) - vecType<L, T, P>(glm::lessThan(x, vecType<L, T, P>(0)));
 		}
 	};
 
 #	if GLM_ARCH == GLM_ARCH_X86
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_sign<T, P, vecType, false, Aligned>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
 			T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
-			vecType<D, T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
+			vecType<L, T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
 
 			return (x >> Shift) | y;
 		}
 	};
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_floor
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return detail::functor1<D, T, T, P>::call(std::floor, x);
+			return detail::functor1<L, T, T, P>::call(std::floor, x);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_ceil
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return detail::functor1<D, T, T, P>::call(std::ceil, x);
+			return detail::functor1<L, T, T, P>::call(std::ceil, x);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_fract
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
 			return x - floor(x);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_trunc
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return detail::functor1<D, T, T, P>::call(trunc, x);
+			return detail::functor1<L, T, T, P>::call(trunc, x);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_round
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
-			return detail::functor1<D, T, T, P>::call(round, x);
+			return detail::functor1<L, T, T, P>::call(round, x);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_mod
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
 			return a - b * floor(a / b);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_min_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 		{
-			return detail::functor2<D, T, P>::call(min, x, y);
+			return detail::functor2<L, T, P>::call(min, x, y);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_max_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 		{
-			return detail::functor2<D, T, P>::call(max, x, y);
+			return detail::functor2<L, T, P>::call(max, x, y);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_clamp_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal)
 		{
 			return min(max(x, minVal), maxVal);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_step_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & edge, vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & edge, vecType<L, T, P> const & x)
 		{
-			return mix(vecType<D, T, P>(1), vecType<D, T, P>(0), glm::lessThan(x, edge));
+			return mix(vecType<L, T, P>(1), vecType<L, T, P>(0), glm::lessThan(x, edge));
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_smoothstep_vector
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
-			vecType<D, T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+			vecType<L, T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
 			return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
 		}
 	};
 }//namespace detail
 
-	template <typename genFIType>
+	template<typename genFIType>
 	GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
 	{
 		return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> abs(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> abs(vecType<L, T, P> const & x)
 	{
-		return detail::compute_abs_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_abs_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// sign
 	// fast and works for any type
-	template <typename genFIType> 
+	template<typename genFIType> 
 	GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
 	{
 		GLM_STATIC_ASSERT(
@@ -329,42 +329,42 @@ namespace detail
 		return detail::compute_sign<1, genFIType, defaultp, vec, std::numeric_limits<genFIType>::is_iec559, highp>::call(vec<1, genFIType>(x)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sign(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sign(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(
 			std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
 			"'sign' only accept signed inputs");
 
-		return detail::compute_sign<D, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_sign<L, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// floor
 	using ::std::floor;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> floor(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> floor(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
-		return detail::compute_floor<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_floor<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> trunc(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> trunc(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
-		return detail::compute_trunc<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_trunc<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> round(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> round(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
-		return detail::compute_round<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_round<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
 /*
 	// roundEven
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
@@ -374,7 +374,7 @@ namespace detail
 */
 
 	// roundEven
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType roundEven(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
@@ -405,38 +405,38 @@ namespace detail
 		//}
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> roundEven(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> roundEven(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(roundEven, x);
+		return detail::functor1<L, T, T, P>::call(roundEven, x);
 	}
 
 	// ceil
 	using ::std::ceil;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> ceil(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> ceil(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
-		return detail::compute_ceil<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_ceil<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// fract
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType fract(genType x)
 	{
 		return fract(vec<1, genType>(x)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> fract(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> fract(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
-		return detail::compute_fract<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_fract<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// mod
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
 	{
 #		if GLM_COMPILER & GLM_COMPILER_CUDA
@@ -448,34 +448,34 @@ namespace detail
 #		endif
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> mod(vecType<D, T, P> const & x, T y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> mod(vecType<L, T, P> const & x, T y)
 	{
-		return detail::compute_mod<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<D, T, P>(y));
+		return detail::compute_mod<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<L, T, P>(y));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> mod(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
-		return detail::compute_mod<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
+		return detail::compute_mod<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
 	}
 
 	// modf
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
 		return std::modf(x, &i);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> modf(vec<1, T, P> const & x, vec<1, T, P> & i)
 	{
 		return vec<1, T, P>(
 			modf(x.x, i.x));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> modf(vec<2, T, P> const & x, vec<2, T, P> & i)
 	{
 		return vec<2, T, P>(
@@ -483,7 +483,7 @@ namespace detail
 			modf(x.y, i.y));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> modf(vec<3, T, P> const & x, vec<3, T, P> & i)
 	{
 		return vec<3, T, P>(
@@ -492,7 +492,7 @@ namespace detail
 			modf(x.z, i.z));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> modf(vec<4, T, P> const & x, vec<4, T, P> & i)
 	{
 		return vec<4, T, P>(
@@ -511,94 +511,94 @@ namespace detail
 	//CHAR_BIT - 1)));
 
 	// min
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> min(vecType<D, T, P> const & a, T b)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> min(vecType<L, T, P> const & a, T b)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
-		return detail::compute_min_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<D, T, P>(b));
+		return detail::compute_min_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<L, T, P>(b));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> min(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> min(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
 	{
-		return detail::compute_min_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+		return detail::compute_min_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
 	}
 
 	// max
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> max(vecType<D, T, P> const & a, T b)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> max(vecType<L, T, P> const & a, T b)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
-		return detail::compute_max_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<D, T, P>(b));
+		return detail::compute_max_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<L, T, P>(b));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> max(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> max(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
 	{
-		return detail::compute_max_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+		return detail::compute_max_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
 	}
 
 	// clamp
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
 		return min(max(x, minVal), maxVal);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> clamp(vecType<D, T, P> const & x, T minVal, T maxVal)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> clamp(vecType<L, T, P> const & x, T minVal, T maxVal)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
-		return detail::compute_clamp_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<D, T, P>(minVal), vecType<D, T, P>(maxVal));
+		return detail::compute_clamp_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<L, T, P>(minVal), vecType<L, T, P>(maxVal));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> clamp(vecType<D, T, P> const & x, vecType<D, T, P> const & minVal, vecType<D, T, P> const & maxVal)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> clamp(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
-		return detail::compute_clamp_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
+		return detail::compute_clamp_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
 	}
 
-	template <typename genTypeT, typename genTypeU>
+	template<typename genTypeT, typename genTypeU>
 	GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
 	{
 		return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
 	}
 
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, U a)
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U a)
 	{
-		return detail::compute_mix_scalar<D, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+		return detail::compute_mix_scalar<L, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
 	}
 
-	template <int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> mix(vecType<D, T, P> const & x, vecType<D, T, P> const & y, vecType<D, U, P> const & a)
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a)
 	{
-		return detail::compute_mix_vector<D, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+		return detail::compute_mix_vector<L, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
 	}
 
 	// step
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
 	{
 		return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
 	}
 
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> step(T edge, vecType<D, T, P> const & x)
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> step(T edge, vecType<L, T, P> const & x)
 	{
-		return detail::compute_step_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<D, T, P>(edge), x);
+		return detail::compute_step_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<L, T, P>(edge), x);
 	}
 
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> step(vecType<D, T, P> const & edge, vecType<D, T, P> const & x)
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> step(vecType<L, T, P> const & edge, vecType<L, T, P> const & x)
 	{
-		return detail::compute_step_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
+		return detail::compute_step_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
 	}
 
 	// smoothstep
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
@@ -607,22 +607,22 @@ namespace detail
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> smoothstep(T edge0, T edge1, vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> smoothstep(T edge0, T edge1, vecType<L, T, P> const & x)
 	{
-		return detail::compute_smoothstep_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<D, T, P>(edge0), vecType<D, T, P>(edge1), x);
+		return detail::compute_smoothstep_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<L, T, P>(edge0), vecType<L, T, P>(edge1), x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> smoothstep(vecType<D, T, P> const & edge0, vecType<D, T, P> const & edge1, vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> smoothstep(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x)
 	{
-		return detail::compute_smoothstep_vector<D, T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
+		return detail::compute_smoothstep_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
 	}
 
 #	if GLM_HAS_CXX11_STL
 		using std::isnan;
 #	else
-		template <typename genType> 
+		template<typename genType> 
 		GLM_FUNC_QUALIFIER bool isnan(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
@@ -647,18 +647,18 @@ namespace detail
 		}
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> isnan(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> isnan(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
-		return detail::functor1<D, bool, T, P>::call(isnan, x);
+		return detail::functor1<L, bool, T, P>::call(isnan, x);
 	}
 
 #	if GLM_HAS_CXX11_STL
 		using std::isinf;
 #	else
-		template <typename genType> 
+		template<typename genType> 
 		GLM_FUNC_QUALIFIER bool isinf(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
@@ -686,12 +686,12 @@ namespace detail
 	}
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> isinf(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> isinf(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
-		return detail::functor1<D, bool, T, P>::call(isinf, x);
+		return detail::functor1<L, bool, T, P>::call(isinf, x);
 	}
 
 	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
@@ -699,10 +699,10 @@ namespace detail
 		return reinterpret_cast<int&>(const_cast<float&>(v));
 	}
 
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, int, P> floatBitsToInt(vecType<D, float, P> const & v)
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, int, P> floatBitsToInt(vecType<L, float, P> const & v)
 	{
-		return reinterpret_cast<vecType<D, int, P>&>(const_cast<vecType<D, float, P>&>(v));
+		return reinterpret_cast<vecType<L, int, P>&>(const_cast<vecType<L, float, P>&>(v));
 	}
 
 	GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
@@ -710,10 +710,10 @@ namespace detail
 		return reinterpret_cast<uint&>(const_cast<float&>(v));
 	}
 
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, uint, P> floatBitsToUint(vecType<D, float, P> const & v)
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, uint, P> floatBitsToUint(vecType<L, float, P> const & v)
 	{
-		return reinterpret_cast<vecType<D, uint, P>&>(const_cast<vecType<D, float, P>&>(v));
+		return reinterpret_cast<vecType<L, uint, P>&>(const_cast<vecType<L, float, P>&>(v));
 	}
 
 	GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
@@ -721,10 +721,10 @@ namespace detail
 		return reinterpret_cast<float&>(const_cast<int&>(v));
 	}
 
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, float, P> intBitsToFloat(vecType<D, int, P> const & v)
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, float, P> intBitsToFloat(vecType<L, int, P> const & v)
 	{
-		return reinterpret_cast<vecType<D, float, P>&>(const_cast<vecType<D, int, P>&>(v));
+		return reinterpret_cast<vecType<L, float, P>&>(const_cast<vecType<L, int, P>&>(v));
 	}
 
 	GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
@@ -732,19 +732,19 @@ namespace detail
 		return reinterpret_cast<float&>(const_cast<uint&>(v));
 	}
 
-	template <template <int, typename, precision> class vecType, int D, precision P>
-	GLM_FUNC_QUALIFIER vecType<D, float, P> uintBitsToFloat(vecType<D, uint, P> const & v)
+	template<template<length_t, typename, precision> class vecType, length_t L, precision P>
+	GLM_FUNC_QUALIFIER vecType<L, float, P> uintBitsToFloat(vecType<L, uint, P> const & v)
 	{
-		return reinterpret_cast<vecType<D, float, P>&>(const_cast<vecType<D, uint, P>&>(v));
+		return reinterpret_cast<vecType<L, float, P>&>(const_cast<vecType<L, uint, P>&>(v));
 	}
 	
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c)
 	{
 		return a * b + c;
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
@@ -752,7 +752,7 @@ namespace detail
 		return std::frexp(x, &exp);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> frexp(vec<1, T, P> const & x, vec<1, int, P> & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
@@ -760,7 +760,7 @@ namespace detail
 		return vec<1, T, P>(std::frexp(x.x, &exp.x));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> frexp(vec<2, T, P> const & x, vec<2, int, P> & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
@@ -770,7 +770,7 @@ namespace detail
 			frexp(x.y, exp.y));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> frexp(vec<3, T, P> const & x, vec<3, int, P> & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
@@ -781,7 +781,7 @@ namespace detail
 			frexp(x.z, exp.z));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> frexp(vec<4, T, P> const & x, vec<4, int, P> & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
@@ -793,7 +793,7 @@ namespace detail
 			frexp(x.w, exp.w));
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
@@ -801,7 +801,7 @@ namespace detail
 		return std::ldexp(x, exp);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> ldexp(vec<1, T, P> const & x, vec<1, int, P> const & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
@@ -810,7 +810,7 @@ namespace detail
 			ldexp(x.x, exp.x));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> ldexp(vec<2, T, P> const & x, vec<2, int, P> const & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
@@ -820,7 +820,7 @@ namespace detail
 			ldexp(x.y, exp.y));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> ldexp(vec<3, T, P> const & x, vec<3, int, P> const & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
@@ -831,7 +831,7 @@ namespace detail
 			ldexp(x.z, exp.z));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> ldexp(vec<4, T, P> const & x, vec<4, int, P> const & exp)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");

+ 19 - 19
glm/detail/func_common_simd.inl

@@ -10,7 +10,7 @@
 namespace glm{
 namespace detail
 {
-	template <precision P>
+	template<precision P>
 	struct compute_abs_vector<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -21,7 +21,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_abs_vector<4, int, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const & v)
@@ -32,7 +32,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_floor<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -43,7 +43,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_ceil<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -54,7 +54,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_fract<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -65,7 +65,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_round<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -76,7 +76,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_mod<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y)
@@ -87,7 +87,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_min_vector<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
@@ -98,7 +98,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_min_vector<4, int32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
@@ -109,7 +109,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_min_vector<4, uint32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2)
@@ -120,7 +120,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_max_vector<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
@@ -131,7 +131,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_max_vector<4, int32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
@@ -142,7 +142,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_max_vector<4, uint32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2)
@@ -153,7 +153,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_clamp_vector<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & minVal, vec<4, float, P> const & maxVal)
@@ -164,7 +164,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_clamp_vector<4, int32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & x, vec<4, int32, P> const & minVal, vec<4, int32, P> const & maxVal)
@@ -175,7 +175,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_clamp_vector<4, uint32, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & x, vec<4, uint32, P> const & minVal, vec<4, uint32, P> const & maxVal)
@@ -186,7 +186,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_mix_vector<4, float, bool, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y, vec<4, bool, P> const & a)
@@ -204,7 +204,7 @@ namespace detail
 		}
 	};
 /* FIXME
-	template <precision P>
+	template<precision P>
 	struct compute_step_vector<float, P, tvec4>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge, vec<4, float, P> const& x)
@@ -215,7 +215,7 @@ namespace detail
 		}
 	};
 */
-	template <precision P>
+	template<precision P>
 	struct compute_smoothstep_vector<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge0, vec<4, float, P> const& edge1, vec<4, float, P> const& x)

+ 15 - 15
glm/detail/func_exponential.hpp

@@ -29,8 +29,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> pow(vecType<D, T, P> const & base, vecType<D, T, P> const & exponent);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> pow(vecType<L, T, P> const & base, vecType<L, T, P> const & exponent);
 
 	/// Returns the natural exponentiation of x, i.e., e^x.
 	///
@@ -39,8 +39,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> exp(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> exp(vecType<L, T, P> const & v);
 
 	/// Returns the natural logarithm of v, i.e., 
 	/// returns the value y which satisfies the equation x = e^y. 
@@ -51,8 +51,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> log(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> log(vecType<L, T, P> const & v);
 
 	/// Returns 2 raised to the v power.
 	/// 
@@ -61,8 +61,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> exp2(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> exp2(vecType<L, T, P> const & v);
 
 	/// Returns the base 2 log of x, i.e., returns the value y, 
 	/// which satisfies the equation x = 2 ^ y.
@@ -72,8 +72,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> log2(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> log2(vecType<L, T, P> const & v);
 
 	/// Returns the positive square root of v.
 	/// 
@@ -82,10 +82,10 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	//template <typename genType>
+	//template<typename genType>
 	//GLM_FUNC_DECL genType sqrt(genType const & x);
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> sqrt(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> sqrt(vecType<L, T, P> const & v);
 	
 	/// Returns the reciprocal of the positive square root of v.
 	/// 
@@ -94,8 +94,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> inversesqrt(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> inversesqrt(vecType<L, T, P> const & v);
 
 	/// @}
 }//namespace glm

+ 41 - 41
glm/detail/func_exponential.inl

@@ -13,50 +13,50 @@ namespace detail
 #	if GLM_HAS_CXX11_STL
 		using std::log2;
 #	else
-		template <typename genType>
+		template<typename genType>
 		genType log2(genType Value)
 		{
 			return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
 		}
 #	endif
 
-	template <int D, typename T, precision P, template <int, class, precision> class vecType, bool isFloat, bool Aligned>
+	template<length_t L, typename T, precision P, template<int, class, precision> class vecType, bool isFloat, bool Aligned>
 	struct compute_log2
 	{
-		GLM_FUNC_QUALIFIER static vec<D, T, P> call(vec<D, T, P> const & vec)
+		GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const& v)
 		{
-			return detail::functor1<D, T, T, P>::call(log2, vec);
+			return detail::functor1<L, T, T, P>::call(log2, v);
 		}
 	};
 
-	template <int D, typename T, precision P, bool Aligned>
+	template<length_t L, typename T, precision P, bool Aligned>
 	struct compute_sqrt
 	{
-		GLM_FUNC_QUALIFIER static vec<D, T, P> call(vec<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const& x)
 		{
-			return detail::functor1<D, T, T, P>::call(std::sqrt, x);
+			return detail::functor1<L, T, T, P>::call(std::sqrt, x);
 		}
 	};
 
-	template <int D, typename T, precision P, bool Aligned>
+	template<length_t L, typename T, precision P, bool Aligned>
 	struct compute_inversesqrt
 	{
-		GLM_FUNC_QUALIFIER static vec<D, T, P> call(vec<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const & x)
 		{
 			return static_cast<T>(1) / sqrt(x);
 		}
 	};
 		
-	template <int D, bool Aligned>
-	struct compute_inversesqrt<D, float, lowp, Aligned>
+	template<length_t L, bool Aligned>
+	struct compute_inversesqrt<L, float, lowp, Aligned>
 	{
-		GLM_FUNC_QUALIFIER static vec<D, float, lowp> call(vec<D, float, lowp> const & x)
+		GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const & x)
 		{
-			vec<D, float, lowp> tmp(x);
-			vec<D, float, lowp> xhalf(tmp * 0.5f);
-			vec<D, uint, lowp>* p = reinterpret_cast<vec<D, uint, lowp>*>(const_cast<vec<D, float, lowp>*>(&x));
-			vec<D, uint, lowp> i = vec<D, uint, lowp>(0x5f375a86) - (*p >> vec<D, uint, lowp>(1));
-			vec<D, float, lowp>* ptmp = reinterpret_cast<vec<D, float, lowp>*>(&i);
+			vec<L, float, lowp> tmp(x);
+			vec<L, float, lowp> xhalf(tmp * 0.5f);
+			vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
+			vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
+			vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
 			tmp = *ptmp;
 			tmp = tmp * (1.5f - xhalf * tmp * tmp);
 			return tmp;
@@ -66,30 +66,30 @@ namespace detail
 
 	// pow
 	using std::pow;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> pow(vecType<D, T, P> const & base, vecType<D, T, P> const & exponent)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> pow(vecType<L, T, P> const & base, vecType<L, T, P> const& exponent)
 	{
-		return detail::functor2<D, T, P>::call(pow, base, exponent);
+		return detail::functor2<L, T, P>::call(pow, base, exponent);
 	}
 
 	// exp
 	using std::exp;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> exp(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> exp(vecType<L, T, P> const& x)
 	{
-		return detail::functor1<D, T, T, P>::call(exp, x);
+		return detail::functor1<L, T, T, P>::call(exp, x);
 	}
 
 	// log
 	using std::log;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> log(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> log(vecType<L, T, P> const& x)
 	{
-		return detail::functor1<D, T, T, P>::call(log, x);
+		return detail::functor1<L, T, T, P>::call(log, x);
 	}
 
 	//exp2, ln2 = 0.69314718055994530941723212145818f
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType exp2(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
@@ -97,46 +97,46 @@ namespace detail
 		return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> exp2(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> exp2(vecType<L, T, P> const& x)
 	{
-		return detail::functor1<D, T, T, P>::call(exp2, x);
+		return detail::functor1<L, T, T, P>::call(exp2, x);
 	}
 
 	// log2, ln2 = 0.69314718055994530941723212145818f
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType log2(genType x)
 	{
 		return log2(vec<1, genType>(x)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> log2(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> log2(vecType<L, T, P> const& x)
 	{
-		return detail::compute_log2<D, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_log2<L, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// sqrt
 	using std::sqrt;
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sqrt(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sqrt(vecType<L, T, P> const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
-		return detail::compute_sqrt<D, T, P, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_sqrt<L, T, P, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// inversesqrt
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
 	{
 		return static_cast<genType>(1) / sqrt(x);
 	}
 	
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> inversesqrt(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> inversesqrt(vecType<L, T, P> const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
-		return detail::compute_inversesqrt<D, T, P, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_inversesqrt<L, T, P, detail::is_aligned<P>::value>::call(x);
 	}
 }//namespace glm
 

+ 2 - 2
glm/detail/func_exponential_simd.inl

@@ -8,7 +8,7 @@
 namespace glm{
 namespace detail
 {
-	template <precision P>
+	template<precision P>
 	struct compute_sqrt<4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -19,7 +19,7 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_sqrt<4, float, aligned_lowp, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const & v)

+ 22 - 22
glm/detail/func_geometric.hpp

@@ -23,9 +23,9 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL T length(
-		vecType<D, T, P> const & x);
+		vecType<L, T, P> const& x);
 
 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
 	///
@@ -33,10 +33,10 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL T distance(
-		vecType<D, T, P> const & p0,
-		vecType<D, T, P> const & p1);
+		vecType<L, T, P> const& p0,
+		vecType<L, T, P> const& p1);
 
 	/// Returns the dot product of x and y, i.e., result = x * y.
 	///
@@ -44,10 +44,10 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P>
+	template<length_t L, typename T, precision P>
 	GLM_FUNC_DECL T dot(
-		vec<D, T, P> const & x,
-		vec<D, T, P> const & y);
+		vec<L, T, P> const & x,
+		vec<L, T, P> const & y);
 
 	/// Returns the cross product of x and y.
 	///
@@ -55,7 +55,7 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> cross(
 		vec<3, T, P> const & x,
 		vec<3, T, P> const & y);
@@ -65,9 +65,9 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> normalize(
-		vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> normalize(
+		vecType<L, T, P> const& x);
 
 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
 	///
@@ -75,11 +75,11 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> faceforward(
-		vecType<D, T, P> const & N,
-		vecType<D, T, P> const & I,
-		vecType<D, T, P> const & Nref);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> faceforward(
+		vecType<L, T, P> const& N,
+		vecType<L, T, P> const& I,
+		vecType<L, T, P> const& Nref);
 
 	/// For the incident vector I and surface orientation N, 
 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
@@ -88,7 +88,7 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType reflect(
 		genType const & I,
 		genType const & N);
@@ -101,10 +101,10 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> refract(
-		vecType<D, T, P> const & I,
-		vecType<D, T, P> const & N,
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> refract(
+		vecType<L, T, P> const& I,
+		vecType<L, T, P> const& N,
 		T eta);
 
 	/// @}

+ 48 - 48
glm/detail/func_geometric.inl

@@ -10,28 +10,28 @@
 namespace glm{
 namespace detail
 {
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P, bool Aligned>
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P, bool Aligned>
 	struct compute_length
 	{
-		GLM_FUNC_QUALIFIER static T call(vecType<D, T, P> const & v)
+		GLM_FUNC_QUALIFIER static T call(vecType<L, T, P> const & v)
 		{
 			return sqrt(dot(v, v));
 		}
 	};
 
-	template <template <int, typename, precision> class vecType, int D, typename T, precision P, bool Aligned>
+	template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P, bool Aligned>
 	struct compute_distance
 	{
-		GLM_FUNC_QUALIFIER static T call(vecType<D, T, P> const & p0, vecType<D, T, P> const & p1)
+		GLM_FUNC_QUALIFIER static T call(vecType<L, T, P> const & p0, vecType<L, T, P> const & p1)
 		{
 			return length(p1 - p0);
 		}
 	};
 
-	template <typename V, typename T, bool Aligned>
+	template<typename V, typename T, bool Aligned>
 	struct compute_dot{};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_dot<vec<1, T, P>, T, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(vec<1, T, P> const & a, vec<1, T, P> const & b)
@@ -40,7 +40,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_dot<vec<2, T, P>, T, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(vec<2, T, P> const & a, vec<2, T, P> const & b)
@@ -50,7 +50,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_dot<vec<3, T, P>, T, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(vec<3, T, P> const & a, vec<3, T, P> const & b)
@@ -60,7 +60,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_dot<vec<4, T, P>, T, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(vec<4, T, P> const & a, vec<4, T, P> const & b)
@@ -70,7 +70,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_cross
 	{
 		GLM_FUNC_QUALIFIER static vec<3, T, P> call(vec<3, T, P> const & x, vec<3, T, P> const & y)
@@ -84,10 +84,10 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_normalize
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
@@ -95,10 +95,10 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_faceforward
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & N, vecType<D, T, P> const & I, vecType<D, T, P> const & Nref)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & N, vecType<L, T, P> const & I, vecType<L, T, P> const & Nref)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
@@ -106,19 +106,19 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_reflect
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & I, vecType<D, T, P> const & N)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & I, vecType<L, T, P> const & N)
 		{
 			return I - N * dot(N, I) * static_cast<T>(2);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
 	struct compute_refract
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & I, vecType<D, T, P> const & N, T eta)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & I, vecType<L, T, P> const & N, T eta)
 		{
 			T const dotValue(dot(N, I));
 			T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
@@ -128,7 +128,7 @@ namespace detail
 }//namespace detail
 
 	// length
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType length(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
@@ -136,16 +136,16 @@ namespace detail
 		return abs(x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T length(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T length(vecType<L, T, P> const & v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
 
-		return detail::compute_length<vecType, D, T, P, detail::is_aligned<P>::value>::call(v);
+		return detail::compute_length<vecType, L, T, P, detail::is_aligned<P>::value>::call(v);
 	}
 
 	// distance
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
@@ -153,28 +153,28 @@ namespace detail
 		return length(p1 - p0);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER T distance(vecType<D, T, P> const & p0, vecType<D, T, P> const & p1)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER T distance(vecType<L, T, P> const & p0, vecType<L, T, P> const & p1)
 	{
-		return detail::compute_distance<vecType, D, T, P, detail::is_aligned<P>::value>::call(p0, p1);
+		return detail::compute_distance<vecType, L, T, P, detail::is_aligned<P>::value>::call(p0, p1);
 	}
 
 	// dot
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T dot(T x, T y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
 		return x * y;
 	}
 
-	template <int D, typename T, precision P>
-	GLM_FUNC_QUALIFIER T dot(vec<D, T, P> const & x, vec<D, T, P> const & y)
+	template<length_t L, typename T, precision P>
+	GLM_FUNC_QUALIFIER T dot(vec<L, T, P> const & x, vec<L, T, P> const & y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
-		return detail::compute_dot<vec<D, T, P>, T, detail::is_aligned<P>::value>::call(x, y);
+		return detail::compute_dot<vec<L, T, P>, T, detail::is_aligned<P>::value>::call(x, y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T dot(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
@@ -182,14 +182,14 @@ namespace detail
 	}
 
 	// cross
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> cross(vec<3, T, P> const & x, vec<3, T, P> const & y)
 	{
 		return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
 	}
 
 	// normalize
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType normalize(genType const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
@@ -197,42 +197,42 @@ namespace detail
 		return x < genType(0) ? genType(-1) : genType(1);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> normalize(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> normalize(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
 
-		return detail::compute_normalize<D, T, P, vecType, detail::is_aligned<P>::value>::call(x);
+		return detail::compute_normalize<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
 	}
 
 	// faceforward
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
 	{
 		return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> faceforward(vecType<D, T, P> const & N, vecType<D, T, P> const & I, vecType<D, T, P> const & Nref)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> faceforward(vecType<L, T, P> const & N, vecType<L, T, P> const & I, vecType<L, T, P> const & Nref)
 	{
-		return detail::compute_faceforward<D, T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
+		return detail::compute_faceforward<L, T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
 	}
 
 	// reflect
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
 	{
 		return I - N * dot(N, I) * genType(2);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> reflect(vecType<D, T, P> const & I, vecType<D, T, P> const & N)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> reflect(vecType<L, T, P> const & I, vecType<L, T, P> const & N)
 	{
-		return detail::compute_reflect<D, T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
+		return detail::compute_reflect<L, T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
 	}
 
 	// refract
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
@@ -241,11 +241,11 @@ namespace detail
 		return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> refract(vecType<D, T, P> const & I, vecType<D, T, P> const & N, T eta)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> refract(vecType<L, T, P> const & I, vecType<L, T, P> const & N, T eta)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
-		return detail::compute_refract<D, T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
+		return detail::compute_refract<L, T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
 	}
 }//namespace glm
 

+ 8 - 8
glm/detail/func_geometric_simd.inl

@@ -8,7 +8,7 @@
 namespace glm{
 namespace detail
 {
-	template <precision P>
+	template<precision P>
 	struct compute_length<vec, 4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & v)
@@ -17,7 +17,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_distance<vec, 4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & p0, vec<4, float, P> const & p1)
@@ -26,7 +26,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_dot<vec<4, float, P>, float, true>
 	{
 		GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const& x, vec<4, float, P> const& y)
@@ -35,7 +35,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_cross<float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, float, P> call(vec<3, float, P> const & a, vec<3, float, P> const & b)
@@ -50,7 +50,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_normalize<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
@@ -61,7 +61,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_faceforward<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& N, vec<4, float, P> const& I, vec<4, float, P> const& Nref)
@@ -72,7 +72,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_reflect<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N)
@@ -83,7 +83,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_refract<4, float, P, vec, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N, float eta)

+ 38 - 38
glm/detail/func_integer.hpp

@@ -30,11 +30,11 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, uint, P> uaddCarry(
-		vecType<D, uint, P> const & x,
-		vecType<D, uint, P> const & y,
-		vecType<D, uint, P> & carry);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, uint, P> uaddCarry(
+		vecType<L, uint, P> const & x,
+		vecType<L, uint, P> const & y,
+		vecType<L, uint, P> & carry);
 
 	/// Subtracts the 32-bit unsigned integer y from x, returning
 	/// the difference if non-negative, or pow(2, 32) plus the difference
@@ -44,11 +44,11 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, uint, P> usubBorrow(
-		vecType<D, uint, P> const & x,
-		vecType<D, uint, P> const & y,
-		vecType<D, uint, P> & borrow);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, uint, P> usubBorrow(
+		vecType<L, uint, P> const & x,
+		vecType<L, uint, P> const & y,
+		vecType<L, uint, P> & borrow);
 
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// result. The 32 least-significant bits are returned in lsb.
@@ -58,12 +58,12 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL void umulExtended(
-		vecType<D, uint, P> const & x,
-		vecType<D, uint, P> const & y,
-		vecType<D, uint, P> & msb,
-		vecType<D, uint, P> & lsb);
+		vecType<L, uint, P> const & x,
+		vecType<L, uint, P> const & y,
+		vecType<L, uint, P> & msb,
+		vecType<L, uint, P> & lsb);
 		
 	/// Multiplies 32-bit integers x and y, producing a 64-bit
 	/// result. The 32 least-significant bits are returned in lsb.
@@ -73,12 +73,12 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL void imulExtended(
-		vecType<D, int, P> const & x,
-		vecType<D, int, P> const & y,
-		vecType<D, int, P> & msb,
-		vecType<D, int, P> & lsb);
+		vecType<L, int, P> const & x,
+		vecType<L, int, P> const & y,
+		vecType<L, int, P> & msb,
+		vecType<L, int, P> & lsb);
 
 	/// Extracts bits [offset, offset + bits - 1] from value,
 	/// returning them in the least significant bits of the result.
@@ -95,9 +95,9 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldExtract(
-		vecType<D, T, P> const & Value,
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldExtract(
+		vecType<L, T, P> const& Value,
 		int Offset,
 		int Bits);
 
@@ -115,10 +115,10 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldInsert(
-		vecType<D, T, P> const & Base,
-		vecType<D, T, P> const & Insert,
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldInsert(
+		vecType<L, T, P> const& Base,
+		vecType<L, T, P> const& Insert,
 		int Offset,
 		int Bits);
 
@@ -130,8 +130,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldReverse(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldReverse(vecType<L, T, P> const & v);
 
 	/// Returns the number of bits set to 1 in the binary representation of value.
 	///
@@ -139,7 +139,7 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL int bitCount(genType v);
 
 	/// Returns the number of bits set to 1 in the binary representation of value.
@@ -148,8 +148,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, int, P> bitCount(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, int, P> bitCount(vecType<L, T, P> const & v);
 
 	/// Returns the bit number of the least significant bit set to
 	/// 1 in the binary representation of value. 
@@ -159,7 +159,7 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL int findLSB(genIUType x);
 
 	/// Returns the bit number of the least significant bit set to
@@ -170,8 +170,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, int, P> findLSB(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, int, P> findLSB(vecType<L, T, P> const & v);
 
 	/// Returns the bit number of the most significant bit in the binary representation of value.
 	/// For positive integers, the result will be the bit number of the most significant bit set to 1. 
@@ -182,7 +182,7 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL int findMSB(genIUType x);
 
 	/// Returns the bit number of the most significant bit in the binary representation of value.
@@ -194,8 +194,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, int, P> findMSB(vecType<D, T, P> const & v);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, int, P> findMSB(vecType<L, T, P> const & v);
 
 	/// @}
 }//namespace glm

+ 98 - 98
glm/detail/func_integer.inl

@@ -24,49 +24,49 @@
 namespace glm{
 namespace detail
 {
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T mask(T Bits)
 	{
 		return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
 	}
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned, bool EXEC>
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned, bool EXEC>
 	struct compute_bitfieldReverseStep
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T, T)
 		{
 			return v;
 		}
 	};
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned>
-	struct compute_bitfieldReverseStep<D, T, P, vecType, Aligned, true>
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned>
+	struct compute_bitfieldReverseStep<L, T, P, vecType, Aligned, true>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T Mask, T Shift)
 		{
 			return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
 		}
 	};
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned, bool EXEC>
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned, bool EXEC>
 	struct compute_bitfieldBitCountStep
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T, T)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T, T)
 		{
 			return v;
 		}
 	};
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool Aligned>
-	struct compute_bitfieldBitCountStep<D, T, P, vecType, Aligned, true>
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned>
+	struct compute_bitfieldBitCountStep<L, T, P, vecType, Aligned, true>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Mask, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T Mask, T Shift)
 		{
 			return (v & Mask) + ((v >> Shift) & Mask);
 		}
 	};
 
-	template <typename genIUType, size_t Bits>
+	template<typename genIUType, size_t Bits>
 	struct compute_findLSB
 	{
 		GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -79,7 +79,7 @@ namespace detail
 	};
 
 #	if GLM_HAS_BITSCAN_WINDOWS
-		template <typename genIUType>
+		template<typename genIUType>
 		struct compute_findLSB<genIUType, 32>
 		{
 			GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -91,7 +91,7 @@ namespace detail
 		};
 
 #		if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
-		template <typename genIUType>
+		template<typename genIUType>
 		struct compute_findLSB<genIUType, 64>
 		{
 			GLM_FUNC_QUALIFIER static int call(genIUType Value)
@@ -104,42 +104,42 @@ namespace detail
 #		endif
 #	endif//GLM_HAS_BITSCAN_WINDOWS
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, bool EXEC = true>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool EXEC = true>
 	struct compute_findMSB_step_vec
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, T Shift)
 		{
 			return x | (x >> Shift);
 		}
 	};
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
-	struct compute_findMSB_step_vec<D, T, P, vecType, false>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_findMSB_step_vec<L, T, P, vecType, false>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x, T)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& x, T)
 		{
 			return x;
 		}
 	};
 
-		template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType, int>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, int>
 	struct compute_findMSB_vec
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & vec)
+		GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& v)
 		{
-			vecType<D, T, P> x(vec);
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 1));
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 2));
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 4));
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
-			x = compute_findMSB_step_vec<D, T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
-			return vecType<D, int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
+			vecType<L, T, P> x(v);
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 1));
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 2));
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >=  8>::call(x, static_cast<T>( 4));
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
+			x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
+			return vecType<L, int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
 		}
 	};
 
 #	if GLM_HAS_BITSCAN_WINDOWS
-		template <typename genIUType>
+		template<typename genIUType>
 		GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
 		{
 			unsigned long Result(0);
@@ -147,17 +147,17 @@ namespace detail
 			return IsNotNull ? int(Result) : -1;
 		}
 
-		template <int D, typename T, glm::precision P, template<int, typename, precision> class vecType>
-		struct compute_findMSB_vec<D, T, P, vecType, 32>
+		template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+		struct compute_findMSB_vec<L, T, P, vecType, 32>
 		{
-			GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & x)
+			GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& x)
 			{
-				return detail::functor1<D, int, T, P>::call(compute_findMSB_32, x);
+				return detail::functor1<L, int, T, P>::call(compute_findMSB_32, x);
 			}
 		};
 
 #		if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
-		template <typename genIUType>
+		template<typename genIUType>
 		GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
 		{
 			unsigned long Result(0);
@@ -165,12 +165,12 @@ namespace detail
 			return IsNotNull ? int(Result) : -1;
 		}
 
-		template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
-		struct compute_findMSB_vec<D, T, P, vecType, 64>
+		template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+		struct compute_findMSB_vec<L, T, P, vecType, 64>
 		{
-			GLM_FUNC_QUALIFIER static vecType<D, int, P> call(vecType<D, T, P> const & x)
+			GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& x)
 			{
-				return detail::functor1<D, int, T, P>::call(compute_findMSB_64, x);
+				return detail::functor1<L, int, T, P>::call(compute_findMSB_64, x);
 			}
 		};
 #		endif
@@ -186,13 +186,13 @@ namespace detail
 		return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uint, P> uaddCarry(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & Carry)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uint, P> uaddCarry(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& Carry)
 	{
-		vecType<D, uint64, P> Value64(vecType<D, uint64, P>(x) + vecType<D, uint64, P>(y));
-		vecType<D, uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
-		Carry = mix(vecType<D, uint32, P>(0), vecType<D, uint32, P>(1), greaterThan(Value64, Max32));
-		return vecType<D, uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
+		vecType<L, uint64, P> Value64(vecType<L, uint64, P>(x) + vecType<L, uint64, P>(y));
+		vecType<L, uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+		Carry = mix(vecType<L, uint32, P>(0), vecType<L, uint32, P>(1), greaterThan(Value64, Max32));
+		return vecType<L, uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
 	}
 
 	// usubBorrow
@@ -207,12 +207,12 @@ namespace detail
 			return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uint, P> usubBorrow(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & Borrow)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uint, P> usubBorrow(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& Borrow)
 	{
-		Borrow = mix(vecType<D, uint, P>(1), vecType<D, uint, P>(0), greaterThanEqual(x, y));
-		vecType<D, uint, P> const YgeX(y - x);
-		vecType<D, uint, P> const XgeY(vecType<D, uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<D, int64, P>(y) - vecType<D, int64, P>(x))));
+		Borrow = mix(vecType<L, uint, P>(1), vecType<L, uint, P>(0), greaterThanEqual(x, y));
+		vecType<L, uint, P> const YgeX(y - x);
+		vecType<L, uint, P> const XgeY(vecType<L, uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<L, int64, P>(y) - vecType<L, int64, P>(x))));
 		return mix(XgeY, YgeX, greaterThanEqual(y, x));
 	}
 
@@ -226,18 +226,18 @@ namespace detail
 		lsb = static_cast<uint>(Value64);
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER void umulExtended(vecType<D, uint, P> const & x, vecType<D, uint, P> const & y, vecType<D, uint, P> & msb, vecType<D, uint, P> & lsb)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER void umulExtended(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& msb, vecType<L, uint, P>& lsb)
 	{
 		GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
 
-		vecType<D, uint64, P> Value64(vecType<D, uint64, P>(x) * vecType<D, uint64, P>(y));
-		msb = vecType<D, uint32, P>(Value64 >> static_cast<uint64>(32));
-		lsb = vecType<D, uint32, P>(Value64);
+		vecType<L, uint64, P> Value64(vecType<L, uint64, P>(x) * vecType<L, uint64, P>(y));
+		msb = vecType<L, uint32, P>(Value64 >> static_cast<uint64>(32));
+		lsb = vecType<L, uint32, P>(Value64);
 	}
 
 	// imulExtended
-	GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
+	GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
 	{
 		GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
 
@@ -246,25 +246,25 @@ namespace detail
 		lsb = static_cast<int>(Value64);
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER void imulExtended(vecType<D, int, P> const & x, vecType<D, int, P> const & y, vecType<D, int, P> & msb, vecType<D, int, P> & lsb)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER void imulExtended(vecType<L, int, P> const& x, vecType<L, int, P> const& y, vecType<L, int, P>& msb, vecType<L, int, P>& lsb)
 	{
 		GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
 
-		vecType<D, int64, P> Value64(vecType<D, int64, P>(x) * vecType<D, int64, P>(y));
-		lsb = vecType<D, int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
-		msb = vecType<D, int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
+		vecType<L, int64, P> Value64(vecType<L, int64, P>(x) * vecType<L, int64, P>(y));
+		lsb = vecType<L, int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
+		msb = vecType<L, int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
 	}
 
 	// bitfieldExtract
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
 	{
 		return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldExtract(vecType<D, T, P> const & Value, int Offset, int Bits)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldExtract(vecType<L, T, P> const& Value, int Offset, int Bits)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
 
@@ -272,14 +272,14 @@ namespace detail
 	}
 
 	// bitfieldInsert
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
 	{
 		return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldInsert(vecType<D, T, P> const & Base, vecType<D, T, P> const & Insert, int Offset, int Bits)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldInsert(vecType<L, T, P> const& Base, vecType<L, T, P> const& Insert, int Offset, int Bits)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
 
@@ -288,54 +288,54 @@ namespace detail
 	}
 
 	// bitfieldReverse
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
 	{
 		return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x;
 	}
 
-	template <int D, typename T, glm::precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldReverse(vecType<D, T, P> const & v)
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldReverse(vecType<L, T, P> const& v)
 	{
-		vecType<D, T, P> x(v);
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
-		x = detail::compute_bitfieldReverseStep<D, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
+		vecType<L, T, P> x(v);
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
+		x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
 		return x;
 	}
 
 	// bitCount
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER int bitCount(genType x)
 	{
 		return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x;
 	}
 
-	template <int D, typename T, glm::precision P, template <int, typename, glm::precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, int, P> bitCount(vecType<D, T, P> const & v)
+	template<length_t L, typename T, glm::precision P, template<length_t, typename, glm::precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, int, P> bitCount(vecType<L, T, P> const& v)
 	{
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#pragma warning(push)
 	#pragma warning(disable : 4310) //cast truncates constant value
 	#endif
-		vecType<D, typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<D, typename detail::make_unsigned<T>::type, P> const *>(&v));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
-		x = detail::compute_bitfieldBitCountStep<D, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
-		return vecType<D, int, P>(x);
+		vecType<L, typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<L, typename detail::make_unsigned<T>::type, P> const *>(&v));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>=  8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
+		x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
+		return vecType<L, int, P>(x);
 	#if GLM_COMPILER & GLM_COMPILER_VC
 	#pragma warning(pop)
 	#endif
 	}
 
 	// findLSB
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
@@ -343,29 +343,29 @@ namespace detail
 		return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, int, P> findLSB(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, int, P> findLSB(vecType<L, T, P> const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
 
-		return detail::functor1<D, int, T, P>::call(findLSB, x);
+		return detail::functor1<L, int, T, P>::call(findLSB, x);
 	}
 
 	// findMSB
-	template <typename genIUType>
-	GLM_FUNC_QUALIFIER int findMSB(genIUType x)
+	template<typename genIUType>
+	GLM_FUNC_QUALIFIER int findMSB(genIUType v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
 
-		return findMSB(vec<1, genIUType>(x)).x;
+		return findMSB(vec<1, genIUType>(v)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, int, P> findMSB(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, int, P> findMSB(vecType<L, T, P> const& v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
 
-		return detail::compute_findMSB_vec<D, T, P, vecType, sizeof(T) * 8>::call(x);
+		return detail::compute_findMSB_vec<L, T, P, vecType, sizeof(T) * 8>::call(v);
 	}
 }//namespace glm
 

+ 4 - 4
glm/detail/func_integer_simd.inl

@@ -8,7 +8,7 @@
 namespace glm{
 namespace detail
 {
-	template <glm::precision P>
+	template<glm::precision P>
 	struct compute_bitfieldReverseStep<4, uint32, P, vec, true, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift)
@@ -29,7 +29,7 @@ namespace detail
 		}
 	};
 
-	template <glm::precision P>
+	template<glm::precision P>
 	struct compute_bitfieldBitCountStep<4, uint32, P, vec, true, true>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift)
@@ -48,14 +48,14 @@ namespace detail
 }//namespace detail
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER int bitCount(uint32 x)
 	{
 		return _mm_popcnt_u32(x);
 	}
 
 #	if(GLM_MODEL == GLM_MODEL_64)
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER int bitCount(uint64 x)
 	{
 		return static_cast<int>(_mm_popcnt_u64(x));

+ 14 - 14
glm/detail/func_matrix.hpp

@@ -34,55 +34,55 @@
 namespace glm{
 namespace detail
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<2, 2, T, P, vec, vec>
 	{
 		typedef mat<2, 2, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<2, 3, T, P, vec, vec>
 	{
 		typedef mat<3, 2, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<2, 4, T, P, vec, vec>
 	{
 		typedef mat<4, 2, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<3, 2, T, P, vec, vec>
 	{
 		typedef mat<2, 3, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<3, 3, T, P, vec, vec>
 	{
 		typedef mat<3, 3, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<3, 4, T, P, vec, vec>
 	{
 		typedef mat<4, 3, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<4, 2, T, P, vec, vec>
 	{
 		typedef mat<2, 4, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<4, 3, T, P, vec, vec>
 	{
 		typedef mat<3, 4, T, P> type;
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct outerProduct_trait<4, 4, T, P, vec, vec>
 	{
 		typedef mat<4, 4, T, P> type;
@@ -100,7 +100,7 @@ namespace detail
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template <typename T, precision P, template <typename, precision> class matType>
+	template<typename T, precision P, template<typename, precision> class matType>
 	GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
 
 	/// Treats the first parameter c as a column vector
@@ -111,7 +111,7 @@ namespace detail
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-	template <int DA, int DB, typename T, precision P, template <int, typename, precision> class vecTypeA, template <int, typename, precision> class vecTypeB>
+	template<int DA, int DB, typename T, precision P, template<length_t, typename, precision> class vecTypeA, template<length_t, typename, precision> class vecTypeB>
 	GLM_FUNC_DECL typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r);
 
 	/// Returns the transposed matrix of x
@@ -121,7 +121,7 @@ namespace detail
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
 #	if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
-		template <typename T, precision P, template <typename, precision> class matType>
+		template<typename T, precision P, template<typename, precision> class matType>
 		GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
 #	endif
 	
@@ -131,7 +131,7 @@ namespace detail
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
-	template <typename T, precision P, template <typename, precision> class matType>
+	template<typename T, precision P, template<typename, precision> class matType>
 	GLM_FUNC_DECL T determinant(matType<T, P> const & m);
 
 	/// Return the inverse of a squared matrix.
@@ -140,7 +140,7 @@ namespace detail
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
-	template <typename T, precision P, template <typename, precision> class matType>
+	template<typename T, precision P, template<typename, precision> class matType>
 	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
 
 	/// @}

+ 24 - 24
glm/detail/func_matrix.inl

@@ -7,7 +7,7 @@
 namespace glm{
 namespace detail
 {
-	template <template <length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
+	template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
 	struct compute_matrixCompMult
 	{
 		GLM_FUNC_QUALIFIER static matType<C, R, T, P> call(matType<C, R, T, P> const& x, matType<C, R, T, P> const& y)
@@ -19,10 +19,10 @@ namespace detail
 		}
 	};
 
-	template <template <length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
+	template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
 	struct compute_transpose{};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 2, 2, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m)
@@ -36,7 +36,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 2, 3, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<3, 2, T, P> call(mat<2, 3, T, P> const& m)
@@ -52,7 +52,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 2, 4, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 2, T, P> call(mat<2, 4, T, P> const& m)
@@ -70,7 +70,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 3, 2, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<2, 3, T, P> call(mat<3, 2, T, P> const& m)
@@ -86,7 +86,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 3, 3, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m)
@@ -107,7 +107,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 3, 4, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 3, T, P> call(mat<3, 4, T, P> const& m)
@@ -129,7 +129,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 4, 2, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<2, 4, T, P> call(mat<4, 2, T, P> const& m)
@@ -147,7 +147,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 4, 3, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<3, 4, T, P> call(mat<4, 3, T, P> const& m)
@@ -169,7 +169,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_transpose<mat, 4, 4, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m)
@@ -198,10 +198,10 @@ namespace detail
 		}
 	};
 
-	template <template <length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
+	template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
 	struct compute_determinant{};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_determinant<mat, 2, 2, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, P> const& m)
@@ -210,7 +210,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_determinant<mat, 3, 3, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, P> const& m)
@@ -222,7 +222,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_determinant<mat, 4, 4, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, P> const& m)
@@ -246,10 +246,10 @@ namespace detail
 		}
 	};
 
-	template <template <length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
+	template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
 	struct compute_inverse{};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_inverse<mat, 2, 2, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m)
@@ -268,7 +268,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_inverse<mat, 3, 3, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m)
@@ -293,7 +293,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_inverse<mat, 4, 4, T, P, Aligned>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m)
@@ -355,14 +355,14 @@ namespace detail
 	};
 }//namespace detail
 
-	template <length_t C, length_t R, typename T, precision P, template <length_t, length_t, typename, precision> class matType>
+	template<length_t C, length_t R, typename T, precision P, template<length_t, length_t, typename, precision> class matType>
 	GLM_FUNC_QUALIFIER matType<C, R, T, P> matrixCompMult(matType<C, R, T, P> const & x, matType<C, R, T, P> const & y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
 		return detail::compute_matrixCompMult<matType, C, R, T, P, detail::is_aligned<P>::value>::call(x, y);
 	}
 
-	template<int DA, int DB, typename T, precision P, template <int, typename, precision> class vecTypeA, template <int, typename, precision> class vecTypeB>
+	template<int DA, int DB, typename T, precision P, template<length_t, typename, precision> class vecTypeA, template<length_t, typename, precision> class vecTypeB>
 	GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
@@ -373,21 +373,21 @@ namespace detail
 		return m;
 	}
 
-	template <length_t C, length_t R, typename T, precision P, template <length_t C, length_t R, typename, precision> class matType>
+	template<length_t C, length_t R, typename T, precision P, template<length_t C, length_t R, typename, precision> class matType>
 	GLM_FUNC_QUALIFIER typename matType<C, R, T, P>::transpose_type transpose(matType<C, R, T, P> const & m)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
 		return detail::compute_transpose<matType, C, R, T, P, detail::is_aligned<P>::value>::call(m);
 	}
 
-	template <length_t C, length_t R, typename T, precision P, template <length_t C, length_t R, typename, precision> class matType>
+	template<length_t C, length_t R, typename T, precision P, template<length_t C, length_t R, typename, precision> class matType>
 	GLM_FUNC_QUALIFIER T determinant(matType<C, R, T, P> const & m)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
 		return detail::compute_determinant<matType, C, R, T, P, detail::is_aligned<P>::value>::call(m);
 	}
 
-	template <length_t C, length_t R, typename T, precision P, template <length_t C, length_t R, typename, precision> class matType>
+	template<length_t C, length_t R, typename T, precision P, template<length_t C, length_t R, typename, precision> class matType>
 	GLM_FUNC_QUALIFIER matType<C, R, T, P> inverse(matType<C, R, T, P> const & m)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");

+ 4 - 4
glm/detail/func_matrix_simd.inl

@@ -10,7 +10,7 @@
 namespace glm{
 namespace detail
 {
-	template <precision P>
+	template<precision P>
 	struct compute_matrixCompMult<mat<4, 4, float, P, true>
 	{
 		GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
@@ -26,7 +26,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_transpose<mat<4, 4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const & m)
@@ -39,7 +39,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_determinant<mat<4, 4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, P> const& m)
@@ -48,7 +48,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_inverse<mat<4, 4, float, P, true>
 	{
 		GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const& m)

+ 30 - 30
glm/detail/func_trigonometric.hpp

@@ -28,8 +28,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL GLM_CONSTEXPR vecType<D, T, P> radians(vecType<D, T, P> const & degrees);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL GLM_CONSTEXPR vecType<L, T, P> radians(vecType<L, T, P> const & degrees);
 
 	/// Converts radians to degrees and returns the result.
 	///
@@ -37,8 +37,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL GLM_CONSTEXPR vecType<D, T, P> degrees(vecType<D, T, P> const & radians);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL GLM_CONSTEXPR vecType<L, T, P> degrees(vecType<L, T, P> const & radians);
 
 	/// The standard trigonometric sine function. 
 	/// The values returned by this function will range from [-1, 1].
@@ -47,8 +47,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> sin(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> sin(vecType<L, T, P> const & angle);
 
 	/// The standard trigonometric cosine function. 
 	/// The values returned by this function will range from [-1, 1].
@@ -57,8 +57,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> cos(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> cos(vecType<L, T, P> const & angle);
 
 	/// The standard trigonometric tangent function.
 	///
@@ -66,8 +66,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> tan(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> tan(vecType<L, T, P> const & angle);
 
 	/// Arc sine. Returns an angle whose sine is x. 
 	/// The range of values returned by this function is [-PI/2, PI/2]. 
@@ -77,8 +77,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> asin(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> asin(vecType<L, T, P> const & x);
 
 	/// Arc cosine. Returns an angle whose sine is x. 
 	/// The range of values returned by this function is [0, PI]. 
@@ -88,8 +88,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> acos(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> acos(vecType<L, T, P> const & x);
 
 	/// Arc tangent. Returns an angle whose tangent is y/x. 
 	/// The signs of x and y are used to determine what 
@@ -101,8 +101,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> atan(vecType<D, T, P> const & y, vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> atan(vecType<L, T, P> const & y, vecType<L, T, P> const & x);
 
 	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
 	/// The range of values returned by this function is [-PI/2, PI/2].
@@ -111,8 +111,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> atan(vecType<D, T, P> const & y_over_x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> atan(vecType<L, T, P> const & y_over_x);
 
 	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
 	///
@@ -120,8 +120,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> sinh(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> sinh(vecType<L, T, P> const & angle);
 
 	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
 	///
@@ -129,8 +129,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> cosh(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> cosh(vecType<L, T, P> const & angle);
 
 	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
 	///
@@ -138,8 +138,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> tanh(vecType<D, T, P> const & angle);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> tanh(vecType<L, T, P> const & angle);
 
 	/// Arc hyperbolic sine; returns the inverse of sinh.
 	///
@@ -147,8 +147,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> asinh(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> asinh(vecType<L, T, P> const & x);
 	
 	/// Arc hyperbolic cosine; returns the non-negative inverse
 	/// of cosh. Results are undefined if x < 1.
@@ -157,8 +157,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> acosh(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> acosh(vecType<L, T, P> const & x);
 
 	/// Arc hyperbolic tangent; returns the inverse of tanh.
 	/// Results are undefined if abs(x) >= 1.
@@ -167,8 +167,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> atanh(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> atanh(vecType<L, T, P> const & x);
 
 	/// @}
 }//namespace glm

+ 51 - 51
glm/detail/func_trigonometric.inl

@@ -8,7 +8,7 @@
 namespace glm
 {
 	// radians
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
@@ -16,14 +16,14 @@ namespace glm
 		return degrees * static_cast<genType>(0.01745329251994329576923690768489);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<D, T, P> radians(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<L, T, P> radians(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(radians, v);
+		return detail::functor1<L, T, T, P>::call(radians, v);
 	}
 	
 	// degrees
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
@@ -31,59 +31,59 @@ namespace glm
 		return radians * static_cast<genType>(57.295779513082320876798154814105);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<D, T, P> degrees(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<L, T, P> degrees(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(degrees, v);
+		return detail::functor1<L, T, T, P>::call(degrees, v);
 	}
 
 	// sin
 	using ::std::sin;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sin(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sin(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(sin, v);
+		return detail::functor1<L, T, T, P>::call(sin, v);
 	}
 
 	// cos
 	using std::cos;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> cos(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> cos(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(cos, v);
+		return detail::functor1<L, T, T, P>::call(cos, v);
 	}
 
 	// tan
 	using std::tan;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> tan(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> tan(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(tan, v);
+		return detail::functor1<L, T, T, P>::call(tan, v);
 	}
 
 	// asin
 	using std::asin;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> asin(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> asin(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(asin, v);
+		return detail::functor1<L, T, T, P>::call(asin, v);
 	}
 
 	// acos
 	using std::acos;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acos(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acos(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(acos, v);
+		return detail::functor1<L, T, T, P>::call(acos, v);
 	}
 
 	// atan
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
@@ -91,52 +91,52 @@ namespace glm
 		return ::std::atan2(y, x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> atan(vecType<D, T, P> const & a, vecType<D, T, P> const & b)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> atan(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
 	{
-		return detail::functor2<D, T, P>::call(::std::atan2, a, b);
+		return detail::functor2<L, T, P>::call(::std::atan2, a, b);
 	}
 
 	using std::atan;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> atan(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> atan(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(atan, v);
+		return detail::functor1<L, T, T, P>::call(atan, v);
 	}
 
 	// sinh
 	using std::sinh;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sinh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sinh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(sinh, v);
+		return detail::functor1<L, T, T, P>::call(sinh, v);
 	}
 
 	// cosh
 	using std::cosh;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> cosh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> cosh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(cosh, v);
+		return detail::functor1<L, T, T, P>::call(cosh, v);
 	}
 
 	// tanh
 	using std::tanh;
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> tanh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> tanh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(tanh, v);
+		return detail::functor1<L, T, T, P>::call(tanh, v);
 	}
 
 	// asinh
 #	if GLM_HAS_CXX11_STL
 		using std::asinh;
 #	else
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER genType asinh(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
@@ -145,17 +145,17 @@ namespace glm
 		}
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> asinh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> asinh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(asinh, v);
+		return detail::functor1<L, T, T, P>::call(asinh, v);
 	}
 
 	// acosh
 #	if GLM_HAS_CXX11_STL
 		using std::acosh;
 #	else
-		template <typename genType> 
+		template<typename genType> 
 		GLM_FUNC_QUALIFIER genType acosh(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
@@ -166,17 +166,17 @@ namespace glm
 		}
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acosh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acosh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(acosh, v);
+		return detail::functor1<L, T, T, P>::call(acosh, v);
 	}
 
 	// atanh
 #	if GLM_HAS_CXX11_STL
 		using std::atanh;
 #	else
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER genType atanh(genType x)
 		{
 			GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
@@ -187,10 +187,10 @@ namespace glm
 		}
 #	endif
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> atanh(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> atanh(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(atanh, v);
+		return detail::functor1<L, T, T, P>::call(atanh, v);
 	}
 }//namespace glm
 

+ 18 - 18
glm/detail/func_vector_relational.hpp

@@ -29,8 +29,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> lessThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> lessThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the component-wise comparison of result x <= y.
 	///
@@ -38,8 +38,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> lessThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> lessThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the component-wise comparison of result x > y.
 	///
@@ -47,8 +47,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> greaterThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> greaterThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the component-wise comparison of result x >= y.
 	///
@@ -56,8 +56,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> greaterThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> greaterThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the component-wise comparison of result x == y.
 	///
@@ -65,8 +65,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> equal(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> equal(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns the component-wise comparison of result x != y.
 	/// 
@@ -74,8 +74,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> notEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> notEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns true if any component of x is true.
 	///
@@ -83,8 +83,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL bool any(vecType<D, bool, P> const & v);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL bool any(vecType<L, bool, P> const & v);
 
 	/// Returns true if all components of x are true.
 	///
@@ -92,8 +92,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL bool all(vecType<D, bool, P> const & v);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL bool all(vecType<L, bool, P> const & v);
 
 	/// Returns the component-wise logical complement of x.
 	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
@@ -102,8 +102,8 @@ namespace glm
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> not_(vecType<D, bool, P> const & v);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> not_(vecType<L, bool, P> const & v);
 
 	/// @}
 }//namespace glm

+ 25 - 25
glm/detail/func_vector_relational.inl

@@ -5,75 +5,75 @@
 
 namespace glm
 {
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> lessThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> lessThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] < y[i];
 
 		return Result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> lessThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> lessThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] <= y[i];
 		return Result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> greaterThan(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> greaterThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] > y[i];
 		return Result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> greaterThanEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> greaterThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] >= y[i];
 		return Result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> equal(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> equal(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] == y[i];
 		return Result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> notEqual(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> notEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
 		assert(x.length() == y.length());
 
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < x.length(); ++i)
 			Result[i] = x[i] != y[i];
 		return Result;
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER bool any(vecType<D, bool, P> const & v)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER bool any(vecType<L, bool, P> const & v)
 	{
 		bool Result = false;
 		for(length_t i = 0; i < v.length(); ++i)
@@ -81,8 +81,8 @@ namespace glm
 		return Result;
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER bool all(vecType<D, bool, P> const & v)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER bool all(vecType<L, bool, P> const & v)
 	{
 		bool Result = true;
 		for(length_t i = 0; i < v.length(); ++i)
@@ -90,10 +90,10 @@ namespace glm
 		return Result;
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> not_(vecType<D, bool, P> const & v)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> not_(vecType<L, bool, P> const & v)
 	{
-		vecType<D, bool, P> Result(uninitialize);
+		vecType<L, bool, P> Result(uninitialize);
 		for(length_t i = 0; i < v.length(); ++i)
 			Result[i] = !v[i];
 		return Result;

+ 3 - 3
glm/detail/precision.hpp

@@ -32,12 +32,12 @@ namespace glm
 #		endif
 	};
 
-	template <length_t L, typename T, precision P = defaultp> struct vec;
-	template <length_t C, length_t R, typename T, precision P = defaultp> struct mat;
+	template<length_t L, typename T, precision P = defaultp> struct vec;
+	template<length_t C, length_t R, typename T, precision P = defaultp> struct mat;
 
 namespace detail
 {
-	template <glm::precision P>
+	template<glm::precision P>
 	struct is_aligned
 	{
 		static const bool value = false;

+ 1 - 1
glm/detail/setup.hpp

@@ -777,7 +777,7 @@ namespace glm
 #if GLM_HAS_CONSTEXPR_PARTIAL
 	namespace glm
 	{
-		template <typename T, std::size_t N>
+		template<typename T, std::size_t N>
 		constexpr std::size_t countof(T const (&)[N])
 		{
 			return N;

+ 10 - 10
glm/detail/type_gentype.hpp

@@ -19,7 +19,7 @@ namespace detail
 	template
 	<
 		typename VALTYPE, 
-		template <typename> class TYPE
+		template<typename> class TYPE
 	>
 	struct genType
 	{
@@ -65,14 +65,14 @@ namespace detail
 	template
 	<
 		typename VALTYPE, 
-		template <typename> class TYPE
+		template<typename> class TYPE
 	>
 	bool genType<VALTYPE, TYPE>::is_vector()
 	{
 		return true;
 	}
 /*
-	template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+	template<typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
 	class base
 	{
 	public:
@@ -112,7 +112,7 @@ namespace detail
 
 		//////////////////////////////////////
 		// Conversions
-		template <typename vU, uint cU, uint rU, profile pU>
+		template<typename vU, uint cU, uint rU, profile pU>
 		explicit base(base<vU, cU, rU, pU> const & m);
 
 		//////////////////////////////////////
@@ -136,7 +136,7 @@ namespace detail
 	};
 */
 	
-	//template <typename T>
+	//template<typename T>
 	//struct traits
 	//{
 	//	static const bool is_signed = false;
@@ -148,28 +148,28 @@ namespace detail
 	//	static const bool is_genUType = false;
 	//};
 	
-	//template <>
+	//template<>
 	//struct traits<half>
 	//{
 	//	static const bool is_float = true;
 	//	static const bool is_genType = true;
 	//};
 	
-	//template <>
+	//template<>
 	//struct traits<float>
 	//{
 	//	static const bool is_float = true;
 	//	static const bool is_genType = true;
 	//};
 	
-	//template <>
+	//template<>
 	//struct traits<double>
 	//{
 	//	static const bool is_float = true;
 	//	static const bool is_genType = true;
 	//};
 	
-	//template <typename genType>
+	//template<typename genType>
 	//struct desc
 	//{
 	//	typedef genType							type;
@@ -186,7 +186,7 @@ namespace detail
 	//	static const typename size_type			value_size;
 	//};
 	
-	//template <typename genType>
+	//template<typename genType>
 	//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
 	
 }//namespace detail

+ 26 - 26
glm/detail/type_gentype.inl

@@ -7,37 +7,37 @@ namespace detail{
 /////////////////////////////////
 // Static functions
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
 {
 	return cT;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
 {
 	return rT;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
 {
 	return rT * cT;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 bool base<vT, cT, rT, pT>::is_scalar()
 {
 	return rT == 1 && cT == 1;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 bool base<vT, cT, rT, pT>::is_vector()
 {
 	return rT == 1;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 bool base<vT, cT, rT, pT>::is_matrix()
 {
 	return rT != 1;
@@ -46,13 +46,13 @@ bool base<vT, cT, rT, pT>::is_matrix()
 /////////////////////////////////
 // Constructor
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 base<vT, cT, rT, pT>::base()
 {
 	memset(&this->value, 0, cT * rT * sizeof(vT));
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 base<vT, cT, rT, pT>::base
 (
 	typename base<vT, cT, rT, pT>::class_type const & m
@@ -69,7 +69,7 @@ base<vT, cT, rT, pT>::base
 	}
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 base<vT, cT, rT, pT>::base
 (
 	typename base<vT, cT, rT, pT>::T const & x
@@ -105,7 +105,7 @@ base<vT, cT, rT, pT>::base
 	}
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 base<vT, cT, rT, pT>::base
 (
 	typename base<vT, cT, rT, pT>::value_type const * const x
@@ -114,7 +114,7 @@ base<vT, cT, rT, pT>::base
 	memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 base<vT, cT, rT, pT>::base
 (
 	typename base<vT, cT, rT, pT>::col_type const * const x
@@ -131,8 +131,8 @@ base<vT, cT, rT, pT>::base
 	}
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
-template <typename vU, uint cU, uint rU, profile pU>
+template<typename vT, uint cT, uint rT, profile pT>
+template<typename vU, uint cU, uint rU, profile pU>
 base<vT, cT, rT, pT>::base
 (
 	base<vU, cU, rU, pU> const & m
@@ -152,7 +152,7 @@ base<vT, cT, rT, pT>::base
 //////////////////////////////////////
 // Accesses
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
 (
 	typename base<vT, cT, rT, pT>::size_type i
@@ -161,7 +161,7 @@ typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
 	return this->value[i];
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
 (
 	typename base<vT, cT, rT, pT>::size_type i
@@ -173,7 +173,7 @@ typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
 //////////////////////////////////////
 // Unary updatable operators
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator= 
 (
 	typename base<vT, cT, rT, pT>::class_type const & x
@@ -183,7 +183,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
 (
 	typename base<vT, cT, rT, pT>::T const & x
@@ -199,7 +199,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
 (
 	typename base<vT, cT, rT, pT>::class_type const & x
@@ -215,7 +215,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
 (
 	typename base<vT, cT, rT, pT>::T const & x
@@ -231,7 +231,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
 (
 	typename base<vT, cT, rT, pT>::class_type const & x
@@ -247,7 +247,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
 (
 	typename base<vT, cT, rT, pT>::T const & x
@@ -263,7 +263,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
 (
 	typename base<vT, cT, rT, pT>::class_type const & x
@@ -279,7 +279,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
 (
 	typename base<vT, cT, rT, pT>::T const & x
@@ -295,7 +295,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
 (
 	typename base<vT, cT, rT, pT>::class_type const & x
@@ -311,7 +311,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
 {
 	typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
@@ -324,7 +324,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
 	return *this;
 }
 
-template <typename vT, uint cT, uint rT, profile pT>
+template<typename vT, uint cT, uint rT, profile pT>
 typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
 {
 	typename base<vT, cT, rT, pT>::size_type stop_col = col_size();

+ 22 - 22
glm/detail/type_int.hpp

@@ -73,129 +73,129 @@ namespace detail
 		using std::make_unsigned;
 
 #	else//GLM_HAS_MAKE_SIGNED
-		template <typename genType>
+		template<typename genType>
 		struct make_signed
 		{};
 
-		template <>
+		template<>
 		struct make_signed<char>
 		{
 			typedef char type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<short>
 		{
 			typedef short type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<int>
 		{
 			typedef int type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<long>
 		{
 			typedef long type;
 		};
 	
-		template <>
+		template<>
 		struct make_signed<unsigned char>
 		{
 			typedef char type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<unsigned short>
 		{
 			typedef short type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<unsigned int>
 		{
 			typedef int type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<unsigned long>
 		{
 			typedef long type;
 		};
 
-		template <typename genType>
+		template<typename genType>
 		struct make_unsigned
 		{};
 
-		template <>
+		template<>
 		struct make_unsigned<char>
 		{
 			typedef unsigned char type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<short>
 		{
 			typedef unsigned short type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<int>
 		{
 			typedef unsigned int type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<long>
 		{
 			typedef unsigned long type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<unsigned char>
 		{
 			typedef unsigned char type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<unsigned short>
 		{
 			typedef unsigned short type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<unsigned int>
 		{
 			typedef unsigned int type;
 		};
 
-		template <>
+		template<>
 		struct make_unsigned<unsigned long>
 		{
 			typedef unsigned long type;
 		};
 
-		template <>
+		template<>
 		struct make_signed<long long>
 		{
 			typedef long long type;
 		};
 	
-		template <>
+		template<>
 		struct make_signed<unsigned long long>
 		{
 			typedef long long type;
 		};
 	
-		template <>
+		template<>
 		struct make_unsigned<long long>
 		{
 			typedef unsigned long long type;
 		};
 	
-		template <>
+		template<>
 		struct make_unsigned<unsigned long long>
 		{
 			typedef unsigned long long type;

+ 2 - 2
glm/detail/type_mat.hpp

@@ -8,11 +8,11 @@
 namespace glm{
 namespace detail
 {
-	template <int Columns, int Rows, typename T, precision P, template <int, class, precision> class colType, template <int, class, precision> class rowType>
+	template<int Columns, int Rows, typename T, precision P, template<int, class, precision> class colType, template<int, class, precision> class rowType>
 	struct outerProduct_trait{};
 }//namespace detail
 
-	template <typename T, precision P, template <typename, precision> class matType>
+	template<typename T, precision P, template<typename, precision> class matType>
 	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
 
 	/// @addtogroup core_precision

+ 36 - 36
glm/detail/type_mat2x2.hpp

@@ -11,7 +11,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<2, 2, T, P>
 	{
 		typedef vec<2, T, P> col_type;
@@ -28,7 +28,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<2, 2, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<2, 2, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -42,19 +42,19 @@ namespace glm
 
 		// -- Conversions --
 
-		template <typename U, typename V, typename M, typename N>
+		template<typename U, typename V, typename M, typename N>
 		GLM_FUNC_DECL mat(
 			U const & x1, V const & y1,
 			M const & x2, N const & y2);
 
-		template <typename U, typename V>
+		template<typename U, typename V>
 		GLM_FUNC_DECL mat(
 			vec<2, U, P> const & v1,
 			vec<2, V, P> const & v2);
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x);
@@ -78,23 +78,23 @@ namespace glm
 
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, T, P> const & v) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(mat<2, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(mat<2, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(mat<2, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(mat<2, 2, U, P> const & m);
 
 		// -- Increment and decrement operators --
@@ -107,74 +107,74 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator+(T scalar, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator-(T scalar, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator*(T scalar, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator*(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator*(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator/(T scalar, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator/(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator/(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2);
 } //namespace glm
 

+ 69 - 69
glm/detail/type_mat2x2.inl

@@ -8,7 +8,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -19,7 +19,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, T, P> const& m)
 		{
 			this->value[0] = m.value[0];
@@ -27,26 +27,26 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, T, Q> const& m)
 	{
 		this->value[0] = m.value[0];
 		this->value[1] = m.value[1];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 2, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0);
 		this->value[1] = col_type(0, scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat 
 	(
 		T const & x0, T const & y0,
@@ -57,7 +57,7 @@ namespace glm
 		this->value[1] = col_type(x1, y1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(col_type const& v0, col_type const& v1)
 	{
 		this->value[0] = v0;
@@ -66,8 +66,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <typename X1, typename Y1, typename X2, typename Y2>
+	template<typename T, precision P>
+	template<typename X1, typename Y1, typename X2, typename Y2>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat 
 	(
 		X1 const & x1, Y1 const & y1,
@@ -78,8 +78,8 @@ namespace glm
 		this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2>
+	template<typename T, precision P>
+	template<typename V1, typename V2>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(vec<2, V1, P> const& v1, vec<2, V2, P> const& v2)
 	{
 		this->value[0] = col_type(v1);
@@ -88,64 +88,64 @@ namespace glm
 
 	// -- mat2x2 matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, U, Q> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 3, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 4, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 3, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 2, T, P> const& m)
 	{
 		this->value[0] = m[0];
 		this->value[1] = m[1];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 4, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 2, T, P> const& m)
 	{
 		this->value[0] = m[0];
 		this->value[1] = m[1];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 4, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 3, T, P> const& m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -154,14 +154,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type& mat<2, 2, T, P>::operator[](typename mat<2, 2, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type const& mat<2, 2, T, P>::operator[](typename mat<2, 2, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -171,7 +171,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator=(mat<2, 2, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -180,8 +180,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator=(mat<2, 2, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -189,8 +189,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator+=(U scalar)
 	{
 		this->value[0] += scalar;
@@ -198,8 +198,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator+=(mat<2, 2, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -207,8 +207,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator-=(U scalar)
 	{
 		this->value[0] -= scalar;
@@ -216,8 +216,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator-=(mat<2, 2, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -225,8 +225,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator*=(U scalar)
 	{
 		this->value[0] *= scalar;
@@ -234,15 +234,15 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator*=(mat<2, 2, U, P> const & m)
 	{
 		return (*this = *this * m);
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator/=(U scalar)
 	{
 		this->value[0] /= scalar;
@@ -250,8 +250,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator/=(mat<2, 2, U, P> const & m)
 	{
 		return *this *= inverse(m);
@@ -259,7 +259,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator++()
 	{
 		++this->value[0];
@@ -267,7 +267,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator--()
 	{
 		--this->value[0];
@@ -275,7 +275,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> mat<2, 2, T, P>::operator++(int)
 	{
 		mat<2, 2, T, P> Result(*this);
@@ -283,7 +283,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> mat<2, 2, T, P>::operator--(int)
 	{
 		mat<2, 2, T, P> Result(*this);
@@ -293,13 +293,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m)
 	{
 		return mat<2, 2, T, P>(
@@ -309,7 +309,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m, T scalar)
 	{
 		return mat<2, 2, T, P>(
@@ -317,7 +317,7 @@ namespace glm
 			m[1] + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(T scalar, mat<2, 2, T, P> const & m)
 	{
 		return mat<2, 2, T, P>(
@@ -325,7 +325,7 @@ namespace glm
 			m[1] + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return mat<2, 2, T, P>(
@@ -333,7 +333,7 @@ namespace glm
 			m1[1] + m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m, T scalar)
 	{
 		return mat<2, 2, T, P>(
@@ -341,7 +341,7 @@ namespace glm
 			m[1] - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(T scalar, mat<2, 2, T, P> const & m)
 	{
 		return mat<2, 2, T, P>(
@@ -349,7 +349,7 @@ namespace glm
 			scalar - m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return mat<2, 2, T, P>(
@@ -357,7 +357,7 @@ namespace glm
 			m1[1] - m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m, T scalar)
 	{
 		return mat<2, 2, T, P>(
@@ -365,7 +365,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(T scalar, mat<2, 2, T, P> const & m)
 	{
 		return mat<2, 2, T, P>(
@@ -373,7 +373,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type operator*
 	(
 		mat<2, 2, T, P> const& m,
@@ -385,7 +385,7 @@ namespace glm
 			m[0][1] * v.x + m[1][1] * v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::row_type operator*
 	(
 		typename mat<2, 2, T, P>::col_type const & v,
@@ -397,7 +397,7 @@ namespace glm
 			v.x * m[1][0] + v.y * m[1][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return mat<2, 2, T, P>(
@@ -407,7 +407,7 @@ namespace glm
 			m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return mat<3, 2, T, P>(
@@ -419,7 +419,7 @@ namespace glm
 			m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return mat<4, 2, T, P>(
@@ -433,7 +433,7 @@ namespace glm
 			m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m, T scalar)
 	{
 		return mat<2, 2, T, P>(
@@ -441,7 +441,7 @@ namespace glm
 			m[1] / scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(T scalar, mat<2, 2, T, P> const & m)
 	{
 		return mat<2, 2, T, P>(
@@ -449,19 +449,19 @@ namespace glm
 			scalar / m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type operator/(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v)
 	{
 		return inverse(m) * v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::row_type operator/(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m)
 	{
 		return v *  inverse(m);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{	
 		mat<2, 2, T, P> m1_copy(m1);
@@ -470,13 +470,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]);

+ 29 - 29
glm/detail/type_mat2x3.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<2, 3, T, P>
 	{
 		typedef vec<3, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<2, 3, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<2, 3, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -43,19 +43,19 @@ namespace glm
 
 		// -- Conversions --
 
-		template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+		template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
 		GLM_FUNC_DECL mat(
 			X1 x1, Y1 y1, Z1 z1,
 			X2 x2, Y2 y2, Z2 z2);
 
-		template <typename U, typename V>
+		template<typename U, typename V>
 		GLM_FUNC_DECL mat(
 			vec<3, U, P> const & v1,
 			vec<3, V, P> const & v2);
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -79,19 +79,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(mat<2, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(mat<2, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 3, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -104,59 +104,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator*(T scalar, mat<2, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 3, T, P>::col_type operator*(mat<2, 3, T, P> const & m, typename mat<2, 3, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 3, T, P>::row_type operator*(typename mat<2, 3, T, P>::col_type const & v, mat<2, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<4, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator/(mat<2, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator/(T scalar, mat<2, 3, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
 }//namespace glm
 

+ 60 - 60
glm/detail/type_mat2x3.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P> 
+		template<typename T, precision P> 
 		GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -17,7 +17,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -25,26 +25,26 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
 		this->value[1] = m.value[1];
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 3, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0, 0);
 		this->value[1] = col_type(0, scalar, 0);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat 
 	(
 		T x0, T y0, T z0,
@@ -55,7 +55,7 @@ namespace glm
 		this->value[1] = col_type(x1, y1, z1);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(col_type const & v0, col_type const & v1)
 	{
 		this->value[0] = v0;
@@ -64,8 +64,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1, typename Z1,
 		typename X2, typename Y2, typename Z2>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat 
@@ -78,8 +78,8 @@ namespace glm
 		this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2>
+	template<typename T, precision P>
+	template<typename V1, typename V2>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(vec<3, V1, P> const & v1, vec<3, V2, P> const & v2)
 	{
 		this->value[0] = col_type(v1);
@@ -88,64 +88,64 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER  mat<2, 3, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -154,14 +154,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type & mat<2, 3, T, P>::operator[](typename mat<2, 3, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type const & mat<2, 3, T, P>::operator[](typename mat<2, 3, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -171,7 +171,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator=(mat<2, 3, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -180,8 +180,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator=(mat<2, 3, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -189,8 +189,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -198,8 +198,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator+=(mat<2, 3, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -207,8 +207,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -216,8 +216,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator-=(mat<2, 3, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -225,8 +225,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -234,8 +234,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -245,7 +245,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator++()
 	{
 		++this->value[0];
@@ -253,7 +253,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator--()
 	{
 		--this->value[0];
@@ -261,7 +261,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> mat<2, 3, T, P>::operator++(int)
 	{
 		mat<2, 3, T, P> Result(*this);
@@ -269,7 +269,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> mat<2, 3, T, P>::operator--(int)
 	{
 		mat<2, 3, T, P> Result(*this);
@@ -279,13 +279,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m)
 	{
 		return mat<2, 3, T, P>(
@@ -295,7 +295,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m, T scalar)
 	{
 		return mat<2, 3, T, P>(
@@ -303,7 +303,7 @@ namespace glm
 			m[1] + scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return mat<2, 3, T, P>(
@@ -311,7 +311,7 @@ namespace glm
 			m1[1] + m2[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m, T scalar)
 	{
 		return mat<2, 3, T, P>(
@@ -319,7 +319,7 @@ namespace glm
 			m[1] - scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return mat<2, 3, T, P>(
@@ -327,7 +327,7 @@ namespace glm
 			m1[1] - m2[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m, T scalar)
 	{
 		return mat<2, 3, T, P>(
@@ -335,7 +335,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(T scalar, mat<2, 3, T, P> const & m)
 	{
 		return mat<2, 3, T, P>(
@@ -343,7 +343,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type operator*
 	(
 		mat<2, 3, T, P> const& m,
@@ -355,7 +355,7 @@ namespace glm
 			m[0][2] * v.x + m[1][2] * v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::row_type operator*
 	(
 		typename mat<2, 3, T, P>::col_type const & v,
@@ -366,7 +366,7 @@ namespace glm
 			v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return mat<2, 3, T, P>(
@@ -378,7 +378,7 @@ namespace glm
 			m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		T SrcA00 = m1[0][0];
@@ -408,7 +408,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return mat<4, 3, T, P>(
@@ -426,7 +426,7 @@ namespace glm
 			m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator/(mat<2, 3, T, P> const & m, T scalar)
 	{
 		return mat<2, 3, T, P>(
@@ -434,7 +434,7 @@ namespace glm
 			m[1] / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator/(T scalar, mat<2, 3, T, P> const & m)
 	{
 		return mat<2, 3, T, P>(
@@ -444,13 +444,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]);

+ 29 - 29
glm/detail/type_mat2x4.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<2, 4, T, P>
 	{
 		typedef vec<4, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<2, 4, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<2, 4, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -43,21 +43,21 @@ namespace glm
 
 		// -- Conversions --
 
-		template <
+		template<
 			typename X1, typename Y1, typename Z1, typename W1,
 			typename X2, typename Y2, typename Z2, typename W2>
 		GLM_FUNC_DECL mat(
 			X1 x1, Y1 y1, Z1 z1, W1 w1,
 			X2 x2, Y2 y2, Z2 z2, W2 w2);
 
-		template <typename U, typename V>
+		template<typename U, typename V>
 		GLM_FUNC_DECL mat(
 			vec<4, U, P> const & v1,
 			vec<4, V, P> const & v2);
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -81,19 +81,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(mat<2, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(mat<2, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<2, 4, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -106,59 +106,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator*(T scalar, mat<2, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 4, T, P>::col_type operator*(mat<2, 4, T, P> const & m, typename mat<2, 4, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<2, 4, T, P>::row_type operator*(typename mat<2, 4, T, P>::col_type const & v, mat<2, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<4, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<2, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator/(mat<2, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator/(T scalar, mat<2, 4, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
 }//namespace glm
 

+ 60 - 60
glm/detail/type_mat2x4.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -17,7 +17,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -25,19 +25,19 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
 		this->value[1] = m.value[1];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 4, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(T scalar)
 	{
 		value_type const Zero(0);
@@ -45,7 +45,7 @@ namespace glm
 		this->value[1] = col_type(Zero, scalar, Zero, Zero);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat
 	(
 		T x0, T y0, T z0, T w0,
@@ -56,7 +56,7 @@ namespace glm
 		this->value[1] = col_type(x1, y1, z1, w1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(col_type const & v0, col_type const & v1)
 	{
 		this->value[0] = v0;
@@ -65,8 +65,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1, typename Z1, typename W1,
 		typename X2, typename Y2, typename Z2, typename W2>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat
@@ -79,8 +79,8 @@ namespace glm
 		this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2>
+	template<typename T, precision P>
+	template<typename V1, typename V2>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(vec<4, V1, P> const & v1, vec<4, V2, P> const & v2)
 	{
 		this->value[0] = col_type(v1);
@@ -89,64 +89,64 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
 		this->value[1] = col_type(m[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = m[0];
 		this->value[1] = m[1];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -155,14 +155,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type & mat<2, 4, T, P>::operator[](typename mat<2, 4, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type const & mat<2, 4, T, P>::operator[](typename mat<2, 4, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -172,7 +172,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator=(mat<2, 4, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -181,8 +181,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator=(mat<2, 4, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -190,8 +190,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -199,8 +199,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator+=(mat<2, 4, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -208,8 +208,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -217,8 +217,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator-=(mat<2, 4, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -226,8 +226,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -235,8 +235,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> & mat<2, 4, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -246,7 +246,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator++()
 	{
 		++this->value[0];
@@ -254,7 +254,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator--()
 	{
 		--this->value[0];
@@ -262,7 +262,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> mat<2, 4, T, P>::operator++(int)
 	{
 		mat<2, 4, T, P> Result(*this);
@@ -270,7 +270,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> mat<2, 4, T, P>::operator--(int)
 	{
 		mat<2, 4, T, P> Result(*this);
@@ -280,13 +280,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m)
 	{
 		return mat<2, 4, T, P>(
@@ -296,7 +296,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m, T scalar)
 	{
 		return mat<2, 4, T, P>(
@@ -304,7 +304,7 @@ namespace glm
 			m[1] + scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return mat<2, 4, T, P>(
@@ -312,7 +312,7 @@ namespace glm
 			m1[1] + m2[1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m, T scalar)
 	{
 		return mat<2, 4, T, P>(
@@ -320,7 +320,7 @@ namespace glm
 			m[1] - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return mat<2, 4, T, P>(
@@ -328,7 +328,7 @@ namespace glm
 			m1[1] - m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m, T scalar)
 	{
 		return mat<2, 4, T, P>(
@@ -336,7 +336,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(T scalar, mat<2, 4, T, P> const & m)
 	{
 		return mat<2, 4, T, P>(
@@ -344,7 +344,7 @@ namespace glm
 			m[1] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type operator*(mat<2, 4, T, P> const & m, typename mat<2, 4, T, P>::row_type const & v)
 	{
 		return typename mat<2, 4, T, P>::col_type(
@@ -354,7 +354,7 @@ namespace glm
 			m[0][3] * v.x + m[1][3] * v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::row_type operator*(typename mat<2, 4, T, P>::col_type const & v, mat<2, 4, T, P> const & m)
 	{
 		return typename mat<2, 4, T, P>::row_type(
@@ -362,7 +362,7 @@ namespace glm
 			v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		T SrcA00 = m1[0][0];
@@ -403,7 +403,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<2, 2, T, P> const & m2)
 	{
 		return mat<2, 4, T, P>(
@@ -417,7 +417,7 @@ namespace glm
 			m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return mat<3, 4, T, P>(
@@ -435,7 +435,7 @@ namespace glm
 			m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator/(mat<2, 4, T, P> const & m, T scalar)
 	{
 		return mat<2, 4, T, P>(
@@ -443,7 +443,7 @@ namespace glm
 			m[1] / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator/(T scalar, mat<2, 4, T, P> const & m)
 	{
 		return mat<2, 4, T, P>(
@@ -453,13 +453,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]);

+ 28 - 28
glm/detail/type_mat3x2.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<3, 2, T, P>
 	{
 		typedef vec<2, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<3, 2, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<3, 2, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -54,7 +54,7 @@ namespace glm
 			X2 x2, Y2 y2,
 			X3 x3, Y3 y3);
 
-		template <typename V1, typename V2, typename V3>
+		template<typename V1, typename V2, typename V3>
 		GLM_FUNC_DECL mat(
 			vec<2, V1, P> const & v1,
 			vec<2, V2, P> const & v2,
@@ -62,7 +62,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -86,19 +86,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(mat<3, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(mat<3, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 2, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -111,59 +111,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator*(T scalar, mat<3, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 2, T, P>::col_type operator*(mat<3, 2, T, P> const & m, typename mat<3, 2, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 2, T, P>::row_type operator*(typename mat<3, 2, T, P>::col_type const & v, mat<3, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<4, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator/(mat<3, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator/(T scalar, mat<3, 2, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2);
 
 }//namespace glm

+ 60 - 60
glm/detail/type_mat3x2.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P> 
+		template<typename T, precision P> 
 		GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -18,7 +18,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -27,8 +27,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
@@ -36,11 +36,11 @@ namespace glm
 		this->value[2] = m.value[2];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 2, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0);
@@ -48,7 +48,7 @@ namespace glm
 		this->value[2] = col_type(0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat
 	(
 		T x0, T y0,
@@ -61,7 +61,7 @@ namespace glm
 		this->value[2] = col_type(x2, y2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat
 	(
 		col_type const & v0,
@@ -76,8 +76,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1,
 		typename X2, typename Y2,
 		typename X3, typename Y3>
@@ -93,8 +93,8 @@ namespace glm
 		this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
 	}
 
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat
 	(
 		vec<2, V1, P> const & v1,
@@ -109,8 +109,8 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -118,7 +118,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -126,7 +126,7 @@ namespace glm
 		this->value[2] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -134,7 +134,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -142,7 +142,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -150,7 +150,7 @@ namespace glm
 		this->value[2] = col_type(T(0));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -158,7 +158,7 @@ namespace glm
 		this->value[2] = col_type(T(0));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -166,7 +166,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -174,7 +174,7 @@ namespace glm
 		this->value[2] = m[2];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -184,14 +184,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type & mat<3, 2, T, P>::operator[](typename mat<3, 2, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type const & mat<3, 2, T, P>::operator[](typename mat<3, 2, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -201,7 +201,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator=(mat<3, 2, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -211,8 +211,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator=(mat<3, 2, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -221,8 +221,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -231,8 +231,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator+=(mat<3, 2, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -241,8 +241,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -251,8 +251,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator-=(mat<3, 2, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -261,8 +261,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -271,8 +271,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> & mat<3, 2, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -283,7 +283,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator++()
 	{
 		++this->value[0];
@@ -292,7 +292,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator--()
 	{
 		--this->value[0];
@@ -301,7 +301,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> mat<3, 2, T, P>::operator++(int)
 	{
 		mat<3, 2, T, P> Result(*this);
@@ -309,7 +309,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> mat<3, 2, T, P>::operator--(int)
 	{
 		mat<3, 2, T, P> Result(*this);
@@ -319,13 +319,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m)
 	{
 		return mat<3, 2, T, P>(
@@ -336,7 +336,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m, T scalar)
 	{
 		return mat<3, 2, T, P>(
@@ -345,7 +345,7 @@ namespace glm
 			m[2] + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return mat<3, 2, T, P>(
@@ -354,7 +354,7 @@ namespace glm
 			m1[2] + m2[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m, T scalar)
 	{
 		return mat<3, 2, T, P>(
@@ -363,7 +363,7 @@ namespace glm
 			m[2] - scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return mat<3, 2, T, P>(
@@ -372,7 +372,7 @@ namespace glm
 			m1[2] - m2[2]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m, T scalar)
 	{
 		return mat<3, 2, T, P>(
@@ -381,7 +381,7 @@ namespace glm
 			m[2] * scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(T scalar, mat<3, 2, T, P> const & m)
 	{
 		return mat<3, 2, T, P>(
@@ -390,7 +390,7 @@ namespace glm
 			m[2] * scalar);
 	}
    
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type operator*(mat<3, 2, T, P> const & m, typename mat<3, 2, T, P>::row_type const & v)
 	{
 		return typename mat<3, 2, T, P>::col_type(
@@ -398,7 +398,7 @@ namespace glm
 			m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::row_type operator*(typename mat<3, 2, T, P>::col_type const & v, mat<3, 2, T, P> const & m)
 	{
 		return typename mat<3, 2, T, P>::row_type(
@@ -407,7 +407,7 @@ namespace glm
 			v.x * m[2][0] + v.y * m[2][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		const T SrcA00 = m1[0][0];
@@ -432,7 +432,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return mat<3, 2, T, P>(
@@ -444,7 +444,7 @@ namespace glm
 			m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return mat<4, 2, T, P>(
@@ -458,7 +458,7 @@ namespace glm
 			m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator/(mat<3, 2, T, P> const & m, T scalar)
 	{
 		return mat<3, 2, T, P>(
@@ -467,7 +467,7 @@ namespace glm
 			m[2] / scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator/(T scalar, mat<3, 2, T, P> const & m)
 	{
 		return mat<3, 2, T, P>(
@@ -478,13 +478,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);

+ 35 - 35
glm/detail/type_mat3x3.hpp

@@ -11,7 +11,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<3, 3, T, P>
 	{
 		typedef vec<3, T, P> col_type;
@@ -28,7 +28,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<3, 3, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<3, 3, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -53,7 +53,7 @@ namespace glm
 			X2 x2, Y2 y2, Z2 z2,
 			X3 x3, Y3 y3, Z3 z3);
 
-		template <typename V1, typename V2, typename V3>
+		template<typename V1, typename V2, typename V3>
 		GLM_FUNC_DECL mat(
 			vec<3, V1, P> const & v1,
 			vec<3, V2, P> const & v2,
@@ -61,7 +61,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -85,23 +85,23 @@ namespace glm
 
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(mat<3, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(mat<3, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(mat<3, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(mat<3, 3, U, P> const & m);
 
 		// -- Increment and decrement operators --
@@ -114,74 +114,74 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator+(T scalar, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator-(T scalar, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator*(T scalar, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator*(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator*(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator/(T scalar, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator/(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator/(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2);
 }//namespace glm
 

+ 69 - 69
glm/detail/type_mat3x3.inl

@@ -8,7 +8,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -20,7 +20,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -29,8 +29,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
@@ -38,11 +38,11 @@ namespace glm
 		this->value[2] = m.value[2];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 3, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0, 0);
@@ -50,7 +50,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat
 	(
 		T x0, T y0, T z0,
@@ -63,7 +63,7 @@ namespace glm
 		this->value[2] = col_type(x2, y2, z2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat
 	(
 		col_type const & v0,
@@ -78,8 +78,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1, typename Z1,
 		typename X2, typename Y2, typename Z2,
 		typename X3, typename Y3, typename Z3>
@@ -95,8 +95,8 @@ namespace glm
 		this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat
 	(
 		vec<3, V1, P> const& v1,
@@ -111,8 +111,8 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -120,7 +120,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -128,7 +128,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -136,7 +136,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -144,7 +144,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -152,7 +152,7 @@ namespace glm
 		this->value[2] = col_type(m[2], 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -160,7 +160,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -168,7 +168,7 @@ namespace glm
 		this->value[2] = col_type(m[2], 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -176,7 +176,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -186,14 +186,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type & mat<3, 3, T, P>::operator[](typename mat<3, 3, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type const & mat<3, 3, T, P>::operator[](typename mat<3, 3, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -203,7 +203,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator=(mat<3, 3, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -213,8 +213,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator=(mat<3, 3, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -223,8 +223,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -233,8 +233,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator+=(mat<3, 3, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -243,8 +243,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -253,8 +253,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator-=(mat<3, 3, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -263,8 +263,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -273,15 +273,15 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator*=(mat<3, 3, U, P> const & m)
 	{
 		return (*this = *this * m);
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -290,8 +290,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator/=(mat<3, 3, U, P> const & m)
 	{
 		return *this *= inverse(m);
@@ -299,7 +299,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator++()
 	{
 		++this->value[0];
@@ -308,7 +308,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator--()
 	{
 		--this->value[0];
@@ -317,7 +317,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat<3, 3, T, P>::operator++(int)
 	{
 		mat<3, 3, T, P> Result(*this);
@@ -325,7 +325,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat<3, 3, T, P>::operator--(int)
 	{
 		mat<3, 3, T, P> Result(*this);
@@ -335,13 +335,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m)
 	{
 		return mat<3, 3, T, P>(
@@ -352,7 +352,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m, T scalar)
 	{
 		return mat<3, 3, T, P>(
@@ -361,7 +361,7 @@ namespace glm
 			m[2] + scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(T scalar, mat<3, 3, T, P> const & m)
 	{
 		return mat<3, 3, T, P>(
@@ -370,7 +370,7 @@ namespace glm
 			m[2] + scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return mat<3, 3, T, P>(
@@ -379,7 +379,7 @@ namespace glm
 			m1[2] + m2[2]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m, T scalar)
 	{
 		return mat<3, 3, T, P>(
@@ -388,7 +388,7 @@ namespace glm
 			m[2] - scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(T scalar, mat<3, 3, T, P> const & m)
 	{
 		return mat<3, 3, T, P>(
@@ -397,7 +397,7 @@ namespace glm
 			scalar - m[2]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return mat<3, 3, T, P>(
@@ -406,7 +406,7 @@ namespace glm
 			m1[2] - m2[2]);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m, T scalar)
 	{
 		return mat<3, 3, T, P>(
@@ -415,7 +415,7 @@ namespace glm
 			m[2] * scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(T scalar, mat<3, 3, T, P> const & m)
 	{
 		return mat<3, 3, T, P>(
@@ -424,7 +424,7 @@ namespace glm
 			m[2] * scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type operator*(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v)
 	{
 		return typename mat<3, 3, T, P>::col_type(
@@ -433,7 +433,7 @@ namespace glm
 			m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::row_type operator*(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m)
 	{
 		return typename mat<3, 3, T, P>::row_type(
@@ -442,7 +442,7 @@ namespace glm
 			m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		T const SrcA00 = m1[0][0];
@@ -478,7 +478,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return mat<2, 3, T, P>(
@@ -490,7 +490,7 @@ namespace glm
 			m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return mat<4, 3, T, P>(
@@ -508,7 +508,7 @@ namespace glm
 			m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m,	T scalar)
 	{
 		return mat<3, 3, T, P>(
@@ -517,7 +517,7 @@ namespace glm
 			m[2] / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(T scalar, mat<3, 3, T, P> const & m)
 	{
 		return mat<3, 3, T, P>(
@@ -526,19 +526,19 @@ namespace glm
 			scalar / m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type operator/(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v)
 	{
 		return  inverse(m) * v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::row_type operator/(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m)
 	{
 		return v * inverse(m);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		mat<3, 3, T, P> m1_copy(m1);
@@ -547,13 +547,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);

+ 28 - 28
glm/detail/type_mat3x4.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<3, 4, T, P>
 	{
 		typedef vec<4, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<3, 4, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<3, 4, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -54,7 +54,7 @@ namespace glm
 			X2 x2, Y2 y2, Z2 z2, W2 w2,
 			X3 x3, Y3 y3, Z3 z3, W3 w3);
 
-		template <typename V1, typename V2, typename V3>
+		template<typename V1, typename V2, typename V3>
 		GLM_FUNC_DECL mat(
 			vec<4, V1, P> const & v1,
 			vec<4, V2, P> const & v2,
@@ -62,7 +62,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -86,19 +86,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(mat<3, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(mat<3, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<3, 4, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -111,59 +111,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator*(T scalar, mat<3, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 4, T, P>::col_type operator*(mat<3, 4, T, P> const & m, typename mat<3, 4, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<3, 4, T, P>::row_type operator*(typename mat<3, 4, T, P>::col_type const & v, mat<3, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<3, 4, T, P> const & m1,	mat<4, 3, T, P> const& m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<2, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m1,	mat<3, 3, T, P> const& m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator/(mat<3, 4, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator/(T scalar, mat<3, 4, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
 }//namespace glm
 

+ 60 - 60
glm/detail/type_mat3x4.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -18,7 +18,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -27,8 +27,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
@@ -36,11 +36,11 @@ namespace glm
 		this->value[2] = m.value[2];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 4, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0, 0, 0);
@@ -48,7 +48,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, scalar, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat 
 	(
 		T x0, T y0, T z0, T w0,
@@ -61,7 +61,7 @@ namespace glm
 		this->value[2] = col_type(x2, y2, z2, w2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat 
 	(
 		col_type const & v0,
@@ -76,8 +76,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1, typename Z1, typename W1,
 		typename X2, typename Y2, typename Z2, typename W2,
 		typename X3, typename Y3, typename Z3, typename W3>
@@ -93,8 +93,8 @@ namespace glm
 		this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat 
 	(
 		vec<4, V1, P> const & v1,
@@ -109,8 +109,8 @@ namespace glm
 	
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -118,7 +118,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -126,7 +126,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -134,7 +134,7 @@ namespace glm
 		this->value[2] = col_type(m[2], 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -142,7 +142,7 @@ namespace glm
 		this->value[2] = col_type(m[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -150,7 +150,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -158,7 +158,7 @@ namespace glm
 		this->value[2] = col_type(m[2], 1, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -166,7 +166,7 @@ namespace glm
 		this->value[2] = col_type(0, 0, 1, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -174,7 +174,7 @@ namespace glm
 		this->value[2] = col_type(m[2], 1, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -184,14 +184,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type & mat<3, 4, T, P>::operator[](typename mat<3, 4, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type const & mat<3, 4, T, P>::operator[](typename mat<3, 4, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -201,7 +201,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator=(mat<3, 4, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -211,8 +211,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P> 
-	template <typename U> 
+	template<typename T, precision P> 
+	template<typename U> 
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator=(mat<3, 4, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -221,8 +221,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P> 
-	template <typename U> 
+	template<typename T, precision P> 
+	template<typename U> 
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -231,8 +231,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P> 
-	template <typename U> 
+	template<typename T, precision P> 
+	template<typename U> 
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator+=(mat<3, 4, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -241,8 +241,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -251,8 +251,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator-=(mat<3, 4, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -261,8 +261,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -271,8 +271,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> & mat<3, 4, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -283,7 +283,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator++()
 	{
 		++this->value[0];
@@ -292,7 +292,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator--()
 	{
 		--this->value[0];
@@ -301,7 +301,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> mat<3, 4, T, P>::operator++(int)
 	{
 		mat<3, 4, T, P> Result(*this);
@@ -309,7 +309,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> mat<3, 4, T, P>::operator--(int)
 	{
 		mat<3, 4, T, P> Result(*this);
@@ -319,13 +319,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m)
 	{
 		return mat<3, 4, T, P>(
@@ -336,7 +336,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m, T scalar)
 	{
 		return mat<3, 4, T, P>(
@@ -345,7 +345,7 @@ namespace glm
 			m[2] + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return mat<3, 4, T, P>(
@@ -354,7 +354,7 @@ namespace glm
 			m1[2] + m2[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m,	T scalar)
 	{
 		return mat<3, 4, T, P>(
@@ -363,7 +363,7 @@ namespace glm
 			m[2] - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return mat<3, 4, T, P>(
@@ -372,7 +372,7 @@ namespace glm
 			m1[2] - m2[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m, T scalar)
 	{
 		return mat<3, 4, T, P>(
@@ -381,7 +381,7 @@ namespace glm
 			m[2] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(T scalar, mat<3, 4, T, P> const & m)
 	{
 		return mat<3, 4, T, P>(
@@ -390,7 +390,7 @@ namespace glm
 			m[2] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type operator*
 	(
 		mat<3, 4, T, P> const& m,
@@ -404,7 +404,7 @@ namespace glm
 			m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::row_type operator*
 	(
 		typename mat<3, 4, T, P>::col_type const & v,
@@ -417,7 +417,7 @@ namespace glm
 			v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		const T SrcA00 = m1[0][0];
@@ -466,7 +466,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<2, 3, T, P> const & m2)
 	{
 		return mat<2, 4, T, P>(
@@ -480,7 +480,7 @@ namespace glm
 			m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<3, 3, T, P> const & m2)
 	{
 		return mat<3, 4, T, P>(
@@ -498,7 +498,7 @@ namespace glm
 			m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator/(mat<3, 4, T, P> const & m,	T scalar)
 	{
 		return mat<3, 4, T, P>(
@@ -507,7 +507,7 @@ namespace glm
 			m[2] / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator/(T scalar, mat<3, 4, T, P> const & m)
 	{
 		return mat<3, 4, T, P>(
@@ -518,13 +518,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);

+ 29 - 29
glm/detail/type_mat4x2.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<4, 2, T, P>
 	{
 		typedef vec<2, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<4, 2, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<4, 2, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -47,7 +47,7 @@ namespace glm
 
 		// -- Conversions --
 
-		template <
+		template<
 			typename X1, typename Y1,
 			typename X2, typename Y2,
 			typename X3, typename Y3,
@@ -58,7 +58,7 @@ namespace glm
 			X3 x3, Y3 y3,
 			X4 x4, Y4 y4);
 
-		template <typename V1, typename V2, typename V3, typename V4>
+		template<typename V1, typename V2, typename V3, typename V4>
 		GLM_FUNC_DECL mat(
 			vec<2, V1, P> const & v1,
 			vec<2, V2, P> const & v2,
@@ -67,7 +67,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -91,19 +91,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(mat<4, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(mat<4, 2, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 2, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -116,59 +116,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m1,	mat<4, 2, T, P> const& m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator*(T scalar, mat<4, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 2, T, P>::col_type operator*(mat<4, 2, T, P> const & m, typename mat<4, 2, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 2, T, P>::row_type operator*(typename mat<4, 2, T, P>::col_type const & v, mat<4, 2, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<3, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<4, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator/(mat<4, 2, T, P> const & m, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 2, T, P> operator/(T scalar, mat<4, 2, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2);
 }//namespace glm
 

+ 60 - 60
glm/detail/type_mat4x2.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P> 
+		template<typename T, precision P> 
 		GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -19,7 +19,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -29,8 +29,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
@@ -39,11 +39,11 @@ namespace glm
 		this->value[3] = m.value[3];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<4, 2, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(T scalar)
 	{
 		this->value[0] = col_type(scalar, 0);
@@ -52,7 +52,7 @@ namespace glm
 		this->value[3] = col_type(0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat
 	(
 		T x0, T y0,
@@ -67,7 +67,7 @@ namespace glm
 		this->value[3] = col_type(x3, y3);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat
 	(
 		col_type const & v0,
@@ -84,8 +84,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1,
 		typename X2, typename Y2,
 		typename X3, typename Y3,
@@ -104,8 +104,8 @@ namespace glm
 		this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3, typename V4>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3, typename V4>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat
 	(
 		vec<2, V1, P> const & v1,
@@ -122,8 +122,8 @@ namespace glm
 
 	// -- Conversion --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -132,7 +132,7 @@ namespace glm
 		this->value[3] = col_type(m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -141,7 +141,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -150,7 +150,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -159,7 +159,7 @@ namespace glm
 		this->value[3] = col_type(m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -168,7 +168,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -177,7 +177,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -186,7 +186,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -195,7 +195,7 @@ namespace glm
 		this->value[3] = col_type(m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -206,14 +206,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type & mat<4, 2, T, P>::operator[](typename mat<4, 2, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type const & mat<4, 2, T, P>::operator[](typename mat<4, 2, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -223,7 +223,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 2, T, P>& mat<4, 2, T, P>::operator=(mat<4, 2, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -234,8 +234,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P>& mat<4, 2, T, P>::operator=(mat<4, 2, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -245,8 +245,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -256,8 +256,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator+=(mat<4, 2, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -267,8 +267,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -278,8 +278,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator-=(mat<4, 2, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -289,8 +289,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -300,8 +300,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -313,7 +313,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator++()
 	{
 		++this->value[0];
@@ -323,7 +323,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator--()
 	{
 		--this->value[0];
@@ -333,7 +333,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> mat<4, 2, T, P>::operator++(int)
 	{
 		mat<4, 2, T, P> Result(*this);
@@ -341,7 +341,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> mat<4, 2, T, P>::operator--(int)
 	{
 		mat<4, 2, T, P> Result(*this);
@@ -351,13 +351,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m)
 	{
 		return mat<4, 2, T, P>(
@@ -369,7 +369,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m, T scalar)
 	{
 		return mat<4, 2, T, P>(
@@ -379,7 +379,7 @@ namespace glm
 			m[3] + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return mat<4, 2, T, P>(
@@ -389,7 +389,7 @@ namespace glm
 			m1[3] + m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m, T scalar)
 	{
 		return mat<4, 2, T, P>(
@@ -399,7 +399,7 @@ namespace glm
 			m[3] - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return mat<4, 2, T, P>(
@@ -409,7 +409,7 @@ namespace glm
 			m1[3] - m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m, T scalar)
 	{
 		return mat<4, 2, T, P>(
@@ -419,7 +419,7 @@ namespace glm
 			m[3] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(T scalar, mat<4, 2, T, P> const & m)
 	{
 		return mat<4, 2, T, P>(
@@ -429,7 +429,7 @@ namespace glm
 			m[3] * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type operator*(mat<4, 2, T, P> const & m, typename mat<4, 2, T, P>::row_type const & v)
 	{
 		return typename mat<4, 2, T, P>::col_type(
@@ -437,7 +437,7 @@ namespace glm
 			m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::row_type operator*(typename mat<4, 2, T, P>::col_type const & v, mat<4, 2, T, P> const & m)
 	{
 		return typename mat<4, 2, T, P>::row_type(
@@ -447,7 +447,7 @@ namespace glm
 			v.x * m[3][0] + v.y * m[3][1]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		T const SrcA00 = m1[0][0];
@@ -476,7 +476,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return mat<3, 2, T, P>(
@@ -488,7 +488,7 @@ namespace glm
 			m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return mat<4, 2, T, P>(
@@ -502,7 +502,7 @@ namespace glm
 			m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator/(mat<4, 2, T, P> const & m, T scalar)
 	{
 		return mat<4, 2, T, P>(
@@ -512,7 +512,7 @@ namespace glm
 			m[3] / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator/(T scalar, mat<4, 2, T, P> const & m)
 	{
 		return mat<4, 2, T, P>(
@@ -524,13 +524,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);

+ 29 - 29
glm/detail/type_mat4x3.hpp

@@ -12,7 +12,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<4, 3, T, P>
 	{
 		typedef vec<3, T, P> col_type;
@@ -29,7 +29,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<4, 3, T, P> const & m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<4, 3, T, Q> const & m);
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor);
@@ -47,7 +47,7 @@ namespace glm
 
 		// -- Conversions --
 
-		template <
+		template<
 			typename X1, typename Y1, typename Z1,
 			typename X2, typename Y2, typename Z2,
 			typename X3, typename Y3, typename Z3,
@@ -58,7 +58,7 @@ namespace glm
 			X3 const & x3, Y3 const & y3, Z3 const & z3,
 			X4 const & x4, Y4 const & y4, Z4 const & z4);
 
-		template <typename V1, typename V2, typename V3, typename V4>
+		template<typename V1, typename V2, typename V3, typename V4>
 		GLM_FUNC_DECL mat(
 			vec<3, V1, P> const & v1,
 			vec<3, V2, P> const & v2,
@@ -67,7 +67,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -91,19 +91,19 @@ namespace glm
 
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(mat<4, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(mat<4, 3, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 3, T, P> & operator/=(U s);
 
 		// -- Increment and decrement operators --
@@ -116,59 +116,59 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator*(T const & s, mat<4, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 3, T, P>::col_type operator*(mat<4, 3, T, P> const & m, typename mat<4, 3, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 3, T, P>::row_type operator*(typename mat<4, 3, T, P>::col_type const & v, mat<4, 3, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<4, 3, T, P> const & m1,	mat<3, 4, T, P> const& m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<4, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator/(mat<4, 3, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 3, T, P> operator/(T const & s, mat<4, 3, T, P> const & m);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2);
 }//namespace glm
 

+ 60 - 60
glm/detail/type_mat4x3.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -19,7 +19,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, T, P> const & m)
 		{
 			this->value[0] = m.value[0];
@@ -29,8 +29,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, T, Q> const & m)
 	{
 		this->value[0] = m.value[0];
@@ -39,11 +39,11 @@ namespace glm
 		this->value[3] = m.value[3];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<4, 3, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(T const & s)
 	{
 		this->value[0] = col_type(s, 0, 0);
@@ -52,7 +52,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat
 	(
 		T const & x0, T const & y0, T const & z0,
@@ -67,7 +67,7 @@ namespace glm
 		this->value[3] = col_type(x3, y3, z3);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat
 	(
 		col_type const & v0,
@@ -84,8 +84,8 @@ namespace glm
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <
+	template<typename T, precision P>
+	template<
 		typename X1, typename Y1, typename Z1,
 		typename X2, typename Y2, typename Z2,
 		typename X3, typename Y3, typename Z3,
@@ -104,8 +104,8 @@ namespace glm
 		this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3, typename V4>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3, typename V4>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat
 	(
 		vec<3, V1, P> const & v1,
@@ -122,8 +122,8 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, U, Q> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -132,7 +132,7 @@ namespace glm
 		this->value[3] = col_type(m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -141,7 +141,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -150,7 +150,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -159,7 +159,7 @@ namespace glm
 		this->value[3] = col_type(m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -168,7 +168,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -177,7 +177,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -186,7 +186,7 @@ namespace glm
 		this->value[3] = col_type(0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -195,7 +195,7 @@ namespace glm
 		this->value[3] = col_type(m[3], 0);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0]);
@@ -206,14 +206,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type & mat<4, 3, T, P>::operator[](typename mat<4, 3, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type const & mat<4, 3, T, P>::operator[](typename mat<4, 3, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -223,7 +223,7 @@ namespace glm
 	// -- Unary updatable operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 3, T, P>& mat<4, 3, T, P>::operator=(mat<4, 3, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -234,8 +234,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P>& mat<4, 3, T, P>::operator=(mat<4, 3, U, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -245,8 +245,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -256,8 +256,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator+=(mat<4, 3, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -267,8 +267,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -278,8 +278,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator-=(mat<4, 3, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -289,8 +289,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -300,8 +300,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -313,7 +313,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator++()
 	{
 		++this->value[0];
@@ -323,7 +323,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator--()
 	{
 		--this->value[0];
@@ -333,7 +333,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> mat<4, 3, T, P>::operator++(int)
 	{
 		mat<4, 3, T, P> Result(*this);
@@ -341,7 +341,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> mat<4, 3, T, P>::operator--(int)
 	{
 		mat<4, 3, T, P> Result(*this);
@@ -351,13 +351,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m)
 	{
 		return mat<4, 3, T, P>(
@@ -369,7 +369,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m, T const & s)
 	{
 		return mat<4, 3, T, P>(
@@ -379,7 +379,7 @@ namespace glm
 			m[3] + s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return mat<4, 3, T, P>(
@@ -389,7 +389,7 @@ namespace glm
 			m1[3] + m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m, T const & s)
 	{
 		return mat<4, 3, T, P>(
@@ -399,7 +399,7 @@ namespace glm
 			m[3] - s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return mat<4, 3, T, P>(
@@ -409,7 +409,7 @@ namespace glm
 			m1[3] - m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m, T const & s)
 	{
 		return mat<4, 3, T, P>(
@@ -419,7 +419,7 @@ namespace glm
 			m[3] * s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(T const & s, mat<4, 3, T, P> const & m)
 	{
 		return mat<4, 3, T, P>(
@@ -429,7 +429,7 @@ namespace glm
 			m[3] * s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type operator*
 	(
 		mat<4, 3, T, P> const& m,
@@ -441,7 +441,7 @@ namespace glm
 			m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::row_type operator*
 	(
 		typename mat<4, 3, T, P>::col_type const & v,
@@ -454,7 +454,7 @@ namespace glm
 			v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return mat<2, 3, T, P>(
@@ -466,7 +466,7 @@ namespace glm
 			m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		T const SrcA00 = m1[0][0];
@@ -508,7 +508,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return mat<4, 3, T, P>(
@@ -526,7 +526,7 @@ namespace glm
 			m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator/(mat<4, 3, T, P> const & m, T const & s)
 	{
 		return mat<4, 3, T, P>(
@@ -536,7 +536,7 @@ namespace glm
 			m[3] / s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator/(T const & s, mat<4, 3, T, P> const & m)
 	{
 		return mat<4, 3, T, P>(
@@ -548,13 +548,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);

+ 36 - 36
glm/detail/type_mat4x4.hpp

@@ -11,7 +11,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct mat<4, 4, T, P>
 	{
 		typedef vec<4, T, P> col_type;
@@ -36,7 +36,7 @@ namespace glm
 
 		GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL mat(mat<4, 4, T, P> const& m) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL mat(mat<4, 4, T, Q> const& m);
 
 		GLM_FUNC_DECL explicit mat(ctor);
@@ -54,7 +54,7 @@ namespace glm
 
 		// -- Conversions --
 
-		template <
+		template<
 			typename X1, typename Y1, typename Z1, typename W1,
 			typename X2, typename Y2, typename Z2, typename W2,
 			typename X3, typename Y3, typename Z3, typename W3,
@@ -65,7 +65,7 @@ namespace glm
 			X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
 			X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
 
-		template <typename V1, typename V2, typename V3, typename V4>
+		template<typename V1, typename V2, typename V3, typename V4>
 		GLM_FUNC_DECL mat(
 			vec<4, V1, P> const & v1,
 			vec<4, V2, P> const & v2,
@@ -74,7 +74,7 @@ namespace glm
 
 		// -- Matrix conversions --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, U, Q> const & m);
 
 		GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x);
@@ -90,23 +90,23 @@ namespace glm
 
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(mat<4, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(mat<4, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(mat<4, 4, U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(mat<4, 4, U, P> const & m);
 
 		// -- Increment and decrement operators --
@@ -119,74 +119,74 @@ namespace glm
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator+(T const & s, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator-(T const & s, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m1,	mat<4, 4, T, P> const& m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator*(T const & s, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator*(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator*(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<2, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<3, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator/(T const & s, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator/(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator/(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m1,	mat<4, 4, T, P> const& m2);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2);
 }//namespace glm
 

+ 69 - 69
glm/detail/type_mat4x4.inl

@@ -8,7 +8,7 @@ namespace glm
 	// -- Constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat()
 		{
 #			ifndef GLM_FORCE_NO_CTOR_INIT 
@@ -21,7 +21,7 @@ namespace glm
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 4, T, P> const & m)
 		{
 			this->value[0] = m[0];
@@ -31,8 +31,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 4, T, Q> const & m)
 	{
 		this->value[0] = m[0];
@@ -41,11 +41,11 @@ namespace glm
 		this->value[3] = m[3];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(T const & s)
 	{
 		this->value[0] = col_type(s, 0, 0, 0);
@@ -54,7 +54,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat
 	(
 		T const & x0, T const & y0, T const & z0, T const & w0,
@@ -69,7 +69,7 @@ namespace glm
 		this->value[3] = col_type(x3, y3, z3, w3);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat
 	(
 		col_type const & v0,
@@ -84,8 +84,8 @@ namespace glm
 		this->value[3] = v3;
 	}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat
 	(
 		mat<4, 4, U, Q> const & m
@@ -99,8 +99,8 @@ namespace glm
 
 	// -- Conversions --
 
-	template <typename T, precision P> 
-	template <
+	template<typename T, precision P> 
+	template<
 		typename X1, typename Y1, typename Z1, typename W1,
 		typename X2, typename Y2, typename Z2, typename W2,
 		typename X3, typename Y3, typename Z3, typename W3,
@@ -139,8 +139,8 @@ namespace glm
 		this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
 	}
 	
-	template <typename T, precision P>
-	template <typename V1, typename V2, typename V3, typename V4>
+	template<typename T, precision P>
+	template<typename V1, typename V2, typename V3, typename V4>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat
 	(
 		vec<4, V1, P> const & v1,
@@ -162,7 +162,7 @@ namespace glm
 
 	// -- Matrix conversions --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -171,7 +171,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -180,7 +180,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -189,7 +189,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -198,7 +198,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 4, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -207,7 +207,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 2, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0, 0);
@@ -216,7 +216,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 4, T, P> const & m)
 	{
 		this->value[0] = m[0];
@@ -225,7 +225,7 @@ namespace glm
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 3, T, P> const & m)
 	{
 		this->value[0] = col_type(m[0], 0);
@@ -236,14 +236,14 @@ namespace glm
 
 	// -- Accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type & mat<4, 4, T, P>::operator[](typename mat<4, 4, T, P>::length_type i)
 	{
 		assert(i < this->length());
 		return this->value[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type const & mat<4, 4, T, P>::operator[](typename mat<4, 4, T, P>::length_type i) const
 	{
 		assert(i < this->length());
@@ -253,7 +253,7 @@ namespace glm
 	// -- Unary arithmetic operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator=(mat<4, 4, T, P> const & m)
 		{
 			//memcpy could be faster
@@ -266,8 +266,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P> 
-	template <typename U> 
+	template<typename T, precision P> 
+	template<typename U> 
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator=(mat<4, 4, U, P> const & m)
 	{
 		//memcpy could be faster
@@ -279,8 +279,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator+=(U s)
 	{
 		this->value[0] += s;
@@ -290,8 +290,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator+=(mat<4, 4, U, P> const & m)
 	{
 		this->value[0] += m[0];
@@ -301,8 +301,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator-=(U s)
 	{
 		this->value[0] -= s;
@@ -312,8 +312,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator-=(mat<4, 4, U, P> const & m)
 	{
 		this->value[0] -= m[0];
@@ -323,8 +323,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator*=(U s)
 	{
 		this->value[0] *= s;
@@ -334,15 +334,15 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator*=(mat<4, 4, U, P> const & m)
 	{
 		return (*this = *this * m);
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator/=(U s)
 	{
 		this->value[0] /= s;
@@ -352,8 +352,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator/=(mat<4, 4, U, P> const & m)
 	{
 		return *this *= inverse(m);
@@ -361,7 +361,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator++()
 	{
 		++this->value[0];
@@ -371,7 +371,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator--()
 	{
 		--this->value[0];
@@ -381,7 +381,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat<4, 4, T, P>::operator++(int)
 	{
 		mat<4, 4, T, P> Result(*this);
@@ -389,7 +389,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat<4, 4, T, P>::operator--(int)
 	{
 		mat<4, 4, T, P> Result(*this);
@@ -399,13 +399,13 @@ namespace glm
 
 	// -- Unary constant operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m)
 	{
 		return m;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m)
 	{
 		return mat<4, 4, T, P>(
@@ -417,7 +417,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m, T const & s)
 	{
 		return mat<4, 4, T, P>(
@@ -427,7 +427,7 @@ namespace glm
 			m[3] + s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(T const & s, mat<4, 4, T, P> const & m)
 	{
 		return mat<4, 4, T, P>(
@@ -437,7 +437,7 @@ namespace glm
 			m[3] + s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return mat<4, 4, T, P>(
@@ -447,7 +447,7 @@ namespace glm
 			m1[3] + m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m, T const & s)
 	{
 		return mat<4, 4, T, P>(
@@ -457,7 +457,7 @@ namespace glm
 			m[3] - s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(T const & s, mat<4, 4, T, P> const & m)
 	{
 		return mat<4, 4, T, P>(
@@ -467,7 +467,7 @@ namespace glm
 			s - m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return mat<4, 4, T, P>(
@@ -477,7 +477,7 @@ namespace glm
 			m1[3] - m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m, T const  & s)
 	{
 		return mat<4, 4, T, P>(
@@ -487,7 +487,7 @@ namespace glm
 			m[3] * s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(T const & s, mat<4, 4, T, P> const & m)
 	{
 		return mat<4, 4, T, P>(
@@ -497,7 +497,7 @@ namespace glm
 			m[3] * s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type operator*
 	(
 		mat<4, 4, T, P> const& m,
@@ -545,7 +545,7 @@ namespace glm
 */
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::row_type operator*
 	(
 		typename mat<4, 4, T, P>::col_type const & v,
@@ -559,7 +559,7 @@ namespace glm
 			m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<2, 4, T, P> const & m2)
 	{
 		return mat<2, 4, T, P>(
@@ -573,7 +573,7 @@ namespace glm
 			m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<3, 4, T, P> const & m2)
 	{
 		return mat<3, 4, T, P>(
@@ -591,7 +591,7 @@ namespace glm
 			m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		typename mat<4, 4, T, P>::col_type const SrcA0 = m1[0];
@@ -612,7 +612,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m, T const & s)
 	{
 		return mat<4, 4, T, P>(
@@ -622,7 +622,7 @@ namespace glm
 			m[3] / s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(T const & s,	mat<4, 4, T, P> const& m)
 	{
 		return mat<4, 4, T, P>(
@@ -632,19 +632,19 @@ namespace glm
 			s / m[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type operator/(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v)
 	{
 		return inverse(m) * v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::row_type operator/(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m)
 	{
 		return v * inverse(m);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		mat<4, 4, T, P> m1_copy(m1);
@@ -653,13 +653,13 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2)
 	{
 		return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);

+ 11 - 11
glm/detail/type_vec.hpp

@@ -9,7 +9,7 @@
 namespace glm{
 namespace detail
 {
-	template <typename T, std::size_t size, bool aligned>
+	template<typename T, std::size_t size, bool aligned>
 	struct storage
 	{
 		typedef struct type {
@@ -18,7 +18,7 @@ namespace detail
 	};
 
 	#define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
-		template <typename T> \
+		template<typename T> \
 		struct storage<T, x, true> { \
 			GLM_ALIGNED_STRUCT(x) type { \
 				uint8 data[x]; \
@@ -34,19 +34,19 @@ namespace detail
 	GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
 		
 #	if GLM_ARCH & GLM_ARCH_SSE2_BIT
-		template <>
+		template<>
 		struct storage<float, 16, true>
 		{
 			typedef glm_vec4 type;
 		};
 
-		template <>
+		template<>
 		struct storage<int, 16, true>
 		{
 			typedef glm_ivec4 type;
 		};
 
-		template <>
+		template<>
 		struct storage<unsigned int, 16, true>
 		{
 			typedef glm_uvec4 type;
@@ -58,19 +58,19 @@ namespace detail
 			unsigned __int8 data[16];
 		} glm_128;
 
-		template <>
+		template<>
 		struct storage<float, 16, true>
 		{
 			typedef glm_128 type;
 		};
 
-		template <>
+		template<>
 		struct storage<int, 16, true>
 		{
 			typedef glm_128 type;
 		};
 
-		template <>
+		template<>
 		struct storage<unsigned int, 16, true>
 		{
 			typedef glm_128 type;
@@ -79,7 +79,7 @@ namespace detail
 #	endif
 
 #	if (GLM_ARCH & GLM_ARCH_AVX_BIT)
-		template <>
+		template<>
 		struct storage<double, 32, true>
 		{
 			typedef glm_dvec4 type;
@@ -87,13 +87,13 @@ namespace detail
 #	endif
 
 #	if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
-		template <>
+		template<>
 		struct storage<int64, 32, true>
 		{
 			typedef glm_i64vec4 type;
 		};
 
-		template <>
+		template<>
 		struct storage<uint64, 32, true>
 		{
 			typedef glm_u64vec4 type;

+ 65 - 65
glm/detail/type_vec1.hpp

@@ -16,7 +16,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct vec<1, T, P>
 	{
 		// -- Implementation detail --
@@ -84,7 +84,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const & v) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, Q> const & v);
 
 		// -- Explicit basic constructors --
@@ -95,23 +95,23 @@ namespace glm
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, Q> const & v);
 
 		// -- Swizzle constructors --
 /*
 #		if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
-			template <int E0>
+			template<int E0>
 			GLM_FUNC_DECL tvec(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
 			{
 				*this = that();
@@ -122,23 +122,23 @@ namespace glm
 
 		GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v);
 
 		// -- Increment and decrement operators --
@@ -150,147 +150,147 @@ namespace glm
 
 		// -- Unary bit operators --
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
 	};
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator+(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator-(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator-	(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator*(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator/(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator%(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator&(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator|(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator^(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator<<(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator>>(T scalar, vec<1, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator~(vec<1, T, P> const & v);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<1, bool, P> operator&&(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<1, bool, P> operator||(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2);
 }//namespace glm
 

+ 100 - 100
glm/detail/type_vec1.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Implicit basic constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: x(0)
@@ -15,65 +15,65 @@ namespace glm
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<1, T, P> const & v)
 			: x(v.x)
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<1, T, Q> const & v)
 		: x(v.x)
 	{}
 
 	// -- Explicit basic constructors --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(T scalar)
 		: x(scalar)
 	{}
 
 	// -- Conversion vector constructors --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<1, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 	{}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<2, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 	{}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<3, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 	{}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<1, T, P>::vec(vec<4, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 	{}
 
 	// -- Component accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T & vec<1, T, P>::operator[](typename vec<1, T, P>::length_type i)
 	{
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T const & vec<1, T, P>::operator[](typename vec<1, T, P>::length_type i) const
 	{
 		assert(i >= 0 && i < this->length());
@@ -83,7 +83,7 @@ namespace glm
 	// -- Unary arithmetic operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator=(vec<1, T, P> const & v)
 		{
 			this->x = v.x;
@@ -91,72 +91,72 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator=(vec<1, U, P> const & v)
 	{
 		this->x = static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator+=(U scalar)
 	{
 		this->x += static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator+=(vec<1, U, P> const & v)
 	{
 		this->x += static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator-=(U scalar)
 	{
 		this->x -= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator-=(vec<1, U, P> const & v)
 	{
 		this->x -= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator*=(U scalar)
 	{
 		this->x *= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator*=(vec<1, U, P> const & v)
 	{
 		this->x *= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator/=(U scalar)
 	{
 		this->x /= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator/=(vec<1, U, P> const & v)
 	{
 		this->x /= static_cast<T>(v.x);
@@ -165,21 +165,21 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator++()
 	{
 		++this->x;
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator--()
 	{
 		--this->x;
 		return *this;
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> vec<1, T, P>::operator++(int)
 	{
 		vec<1, T, P> Result(*this);
@@ -187,7 +187,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> vec<1, T, P>::operator--(int)
 	{
 		vec<1, T, P> Result(*this);
@@ -197,96 +197,96 @@ namespace glm
 
 	// -- Unary bit operators --
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator%=(U scalar)
 	{
 		this->x %= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator%=(vec<1, U, P> const & v)
 	{
 		this->x %= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator&=(U scalar)
 	{
 		this->x &= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator&=(vec<1, U, P> const & v)
 	{
 		this->x &= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator|=(U scalar)
 	{
 		this->x |= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator|=(vec<1, U, P> const & v)
 	{
 		this->x |= U(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator^=(U scalar)
 	{
 		this->x ^= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator^=(vec<1, U, P> const & v)
 	{
 		this->x ^= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator<<=(U scalar)
 	{
 		this->x <<= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator<<=(vec<1, U, P> const & v)
 	{
 		this->x <<= static_cast<T>(v.x);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator>>=(U scalar)
 	{
 		this->x >>= static_cast<T>(scalar);
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U> 
+	template<typename T, precision P>
+	template<typename U> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator>>=(vec<1, U, P> const & v)
 	{
 		this->x >>= static_cast<T>(v.x);
@@ -295,13 +295,13 @@ namespace glm
 
 	// -- Unary constant operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v)
 	{
 		return v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
@@ -310,21 +310,21 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x + scalar);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator+(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar + v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
@@ -332,63 +332,63 @@ namespace glm
 	}
 
 	//operator-
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator-(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar - v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x - v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator*(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar * v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator*(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x * v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator/(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator/(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar / v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator/(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
@@ -397,133 +397,133 @@ namespace glm
 
 	// -- Binary bit operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator%(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x % scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator%(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar % v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator%(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x % v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator&(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x & scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator&(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar & v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator&(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x & v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator|(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x | scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator|(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar | v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator|(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x | v2.x);
 	}
 		
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator^(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x ^ scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator^(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar ^ v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator^(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x ^ v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x << scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar << v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x << v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(vec<1, T, P> const & v, T scalar)
 	{
 		return vec<1, T, P>(
 			v.x >> scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(T scalar, vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
 			scalar >> v.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<1, T, P>(
 			v1.x >> v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<1, T, P> operator~(vec<1, T, P> const & v)
 	{
 		return vec<1, T, P>(
@@ -532,25 +532,25 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER bool operator==(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return (v1.x == v2.x);
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return (v1.x != v2.x);
 	}
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_QUALIFIER vec<1, bool, P> operator&&(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2)
 	{
 		return vec<1, bool, P>(v1.x && v2.x);
 	}
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_QUALIFIER vec<1, bool, P> operator||(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2)
 	{
 		return vec<1, bool, P>(v1.x || v2.x);

+ 96 - 96
glm/detail/type_vec2.hpp

@@ -15,7 +15,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct vec<2, T, P>
 	{
 		// -- Implementation detail --
@@ -85,7 +85,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, Q> const& v);
 
 		// -- Explicit basic constructors --
@@ -97,27 +97,27 @@ namespace glm
 		// -- Conversion constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B>
+		template<typename A, typename B>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
-		template <typename A, typename B>
+		template<typename A, typename B>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const & v1, vec<1, B, P> const & v2);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const & v);
 
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1,-1,-2> const& that)
 			{
 				*this = that();
@@ -128,31 +128,31 @@ namespace glm
 
 		GLM_FUNC_DECL vec& operator=(vec const & v) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator=(vec<2, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator+=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator+=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator+=(vec<2, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator-=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator-=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator-=(vec<2, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator*=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator*=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator*=(vec<2, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator/=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator/=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec& operator/=(vec<2, U, P> const & v);
 
 		// -- Increment and decrement operators --
@@ -164,219 +164,219 @@ namespace glm
 
 		// -- Unary bit operators --
 
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator%=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator%=(vec<2, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator&=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator&=(vec<2, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator|=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator|=(vec<2, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator^=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator^=(vec<2, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator<<=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator<<=(vec<2, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator>>=(U scalar);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
-		template <typename U> 
+		template<typename U> 
 		GLM_FUNC_DECL vec & operator>>=(vec<2, U, P> const & v);
 	};
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator*(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator*(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator/(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator/(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator%(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator%(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator&(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator&(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator|(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator|(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator^(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator^(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator<<(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator<<(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator>>(T scalar, vec<2, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator>>(vec<1, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> operator~(vec<2, T, P> const & v);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(vec<2, T, P> const & v1, vec<2, T, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<2, bool, P> operator&&(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<2, bool, P> operator||(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2);
 }//namespace glm
 

+ 143 - 143
glm/detail/type_vec2.inl

@@ -6,7 +6,7 @@ namespace glm
 	// -- Implicit basic constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: x(0), y(0)
@@ -15,45 +15,45 @@ namespace glm
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, P> const & v)
 			: x(v.x), y(v.y)
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, Q> const & v)
 		: x(v.x), y(v.y)
 	{}
 
 	// -- Explicit basic constructors --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(T scalar)
 		: x(scalar), y(scalar)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(T s1, T s2)
 		: x(s1), y(s2)
 	{}
 
 	// -- Conversion scalar constructors --
 
-	template <typename T, precision P>
-	template <typename A, typename B>
+	template<typename T, precision P>
+	template<typename A, typename B>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(A a, B b)
 		: x(static_cast<T>(a))
 		, y(static_cast<T>(b))
 	{}
 
-	template <typename T, precision P>
-	template <typename A, typename B>
+	template<typename T, precision P>
+	template<typename A, typename B>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<1, A, P> const & a, vec<1, B, P> const & b)
 		: x(static_cast<T>(a.x))
 		, y(static_cast<T>(b.x))
@@ -61,22 +61,22 @@ namespace glm
 
 	// -- Conversion vector constructors --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 	{}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<3, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 	{}
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<4, U, Q> const & v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
@@ -84,14 +84,14 @@ namespace glm
 
 	// -- Component accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T & vec<2, T, P>::operator[](typename vec<2, T, P>::length_type i)
 	{
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T const & vec<2, T, P>::operator[](typename vec<2, T, P>::length_type i) const
 	{
 		assert(i >= 0 && i < this->length());
@@ -101,7 +101,7 @@ namespace glm
 	// -- Unary arithmetic operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, T, P> const & v)
 		{
 			this->x = v.x;
@@ -110,8 +110,8 @@ namespace glm
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, U, P> const & v)
 	{
 		this->x = static_cast<T>(v.x);
@@ -119,8 +119,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(U scalar)
 	{
 		this->x += static_cast<T>(scalar);
@@ -128,8 +128,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<1, U, P> const & v)
 	{
 		this->x += static_cast<T>(v.x);
@@ -137,8 +137,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<2, U, P> const & v)
 	{
 		this->x += static_cast<T>(v.x);
@@ -146,8 +146,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(U scalar)
 	{
 		this->x -= static_cast<T>(scalar);
@@ -155,8 +155,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<1, U, P> const & v)
 	{
 		this->x -= static_cast<T>(v.x);
@@ -164,8 +164,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<2, U, P> const & v)
 	{
 		this->x -= static_cast<T>(v.x);
@@ -173,8 +173,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(U scalar)
 	{
 		this->x *= static_cast<T>(scalar);
@@ -182,8 +182,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<1, U, P> const & v)
 	{
 		this->x *= static_cast<T>(v.x);
@@ -191,8 +191,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<2, U, P> const & v)
 	{
 		this->x *= static_cast<T>(v.x);
@@ -200,8 +200,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(U scalar)
 	{
 		this->x /= static_cast<T>(scalar);
@@ -209,8 +209,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<1, U, P> const & v)
 	{
 		this->x /= static_cast<T>(v.x);
@@ -218,8 +218,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<2, U, P> const & v)
 	{
 		this->x /= static_cast<T>(v.x);
@@ -229,7 +229,7 @@ namespace glm
 
 	// -- Increment and decrement operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator++()
 	{
 		++this->x;
@@ -237,7 +237,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator--()
 	{
 		--this->x;
@@ -245,7 +245,7 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<2, T, P> vec<2, T, P>::operator++(int)
 	{
 		vec<2, T, P> Result(*this);
@@ -253,7 +253,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_QUALIFIER vec<2, T, P> vec<2, T, P>::operator--(int)
 	{
 		vec<2, T, P> Result(*this);
@@ -263,8 +263,8 @@ namespace glm
 
 	// -- Unary bit operators --
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(U scalar)
 	{
 		this->x %= static_cast<T>(scalar);
@@ -272,8 +272,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<1, U, P> const & v)
 	{
 		this->x %= static_cast<T>(v.x);
@@ -281,8 +281,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<2, U, P> const & v)
 	{
 		this->x %= static_cast<T>(v.x);
@@ -290,8 +290,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(U scalar)
 	{
 		this->x &= static_cast<T>(scalar);
@@ -299,8 +299,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<1, U, P> const & v)
 	{
 		this->x &= static_cast<T>(v.x);
@@ -308,8 +308,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<2, U, P> const & v)
 	{
 		this->x &= static_cast<T>(v.x);
@@ -317,8 +317,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(U scalar)
 	{
 		this->x |= static_cast<T>(scalar);
@@ -326,8 +326,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<1, U, P> const & v)
 	{
 		this->x |= static_cast<T>(v.x);
@@ -335,8 +335,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<2, U, P> const & v)
 	{
 		this->x |= static_cast<T>(v.x);
@@ -344,8 +344,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(U scalar)
 	{
 		this->x ^= static_cast<T>(scalar);
@@ -353,8 +353,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<1, U, P> const & v)
 	{
 		this->x ^= static_cast<T>(v.x);
@@ -362,8 +362,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<2, U, P> const & v)
 	{
 		this->x ^= static_cast<T>(v.x);
@@ -371,8 +371,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(U scalar)
 	{
 		this->x <<= static_cast<T>(scalar);
@@ -380,8 +380,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<1, U, P> const & v)
 	{
 		this->x <<= static_cast<T>(v.x);
@@ -389,8 +389,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<2, U, P> const & v)
 	{
 		this->x <<= static_cast<T>(v.x);
@@ -398,8 +398,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(U scalar)
 	{
 		this->x >>= static_cast<T>(scalar);
@@ -407,8 +407,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<1, U, P> const & v)
 	{
 		this->x >>= static_cast<T>(v.x);
@@ -416,8 +416,8 @@ namespace glm
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<2, U, P> const & v)
 	{
 		this->x >>= static_cast<T>(v.x);
@@ -427,13 +427,13 @@ namespace glm
 
 	// -- Unary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v)
 	{
 		return v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -443,7 +443,7 @@ namespace glm
 
 	// -- Binary arithmetic operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -451,7 +451,7 @@ namespace glm
 			v.y + scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -459,7 +459,7 @@ namespace glm
 			v1.y + v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -467,7 +467,7 @@ namespace glm
 			scalar + v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -475,7 +475,7 @@ namespace glm
 			v1.x + v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -483,7 +483,7 @@ namespace glm
 			v1.y + v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -491,7 +491,7 @@ namespace glm
 			v.y - scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -499,7 +499,7 @@ namespace glm
 			v1.y - v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -507,7 +507,7 @@ namespace glm
 			scalar - v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -515,7 +515,7 @@ namespace glm
 			v1.x - v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -523,7 +523,7 @@ namespace glm
 			v1.y - v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -531,7 +531,7 @@ namespace glm
 			v.y * scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -539,7 +539,7 @@ namespace glm
 			v1.y * v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator*(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -547,7 +547,7 @@ namespace glm
 			scalar * v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -555,7 +555,7 @@ namespace glm
 			v1.x * v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -563,7 +563,7 @@ namespace glm
 			v1.y * v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -571,7 +571,7 @@ namespace glm
 			v.y / scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -579,7 +579,7 @@ namespace glm
 			v1.y / v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator/(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -587,7 +587,7 @@ namespace glm
 			scalar / v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -595,7 +595,7 @@ namespace glm
 			v1.x / v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -605,7 +605,7 @@ namespace glm
 
 	// -- Binary bit operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -613,7 +613,7 @@ namespace glm
 			v.y % scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -621,7 +621,7 @@ namespace glm
 			v1.y % v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator%(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -629,7 +629,7 @@ namespace glm
 			scalar % v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -637,7 +637,7 @@ namespace glm
 			v1.x % v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -645,7 +645,7 @@ namespace glm
 			v1.y % v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -653,7 +653,7 @@ namespace glm
 			v.y & scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -661,7 +661,7 @@ namespace glm
 			v1.y & v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator&(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -669,7 +669,7 @@ namespace glm
 			scalar & v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -677,7 +677,7 @@ namespace glm
 			v1.x & v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -685,7 +685,7 @@ namespace glm
 			v1.y & v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -693,7 +693,7 @@ namespace glm
 			v.y | scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -701,7 +701,7 @@ namespace glm
 			v1.y | v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator|(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -709,7 +709,7 @@ namespace glm
 			scalar | v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -717,7 +717,7 @@ namespace glm
 			v1.x | v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -725,7 +725,7 @@ namespace glm
 			v1.y | v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -733,7 +733,7 @@ namespace glm
 			v.y ^ scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -741,7 +741,7 @@ namespace glm
 			v1.y ^ v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator^(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -749,7 +749,7 @@ namespace glm
 			scalar ^ v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -757,7 +757,7 @@ namespace glm
 			v1.x ^ v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -765,7 +765,7 @@ namespace glm
 			v1.y ^ v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -773,7 +773,7 @@ namespace glm
 			v.y << scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -781,7 +781,7 @@ namespace glm
 			v1.y << v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -789,7 +789,7 @@ namespace glm
 			scalar << v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -797,7 +797,7 @@ namespace glm
 			v1.x << v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -805,7 +805,7 @@ namespace glm
 			v1.y << v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v, T scalar)
 	{
 		return vec<2, T, P>(
@@ -813,7 +813,7 @@ namespace glm
 			v.y >> scalar);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -821,7 +821,7 @@ namespace glm
 			v1.y >> v2.x);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(T scalar, vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -829,7 +829,7 @@ namespace glm
 			scalar >> v.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -837,7 +837,7 @@ namespace glm
 			v1.x >> v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return vec<2, T, P>(
@@ -845,7 +845,7 @@ namespace glm
 			v1.y >> v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> operator~(vec<2, T, P> const & v)
 	{
 		return vec<2, T, P>(
@@ -855,25 +855,25 @@ namespace glm
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return (v1.x == v2.x) && (v1.y == v2.y);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, P> const & v1, vec<2, T, P> const & v2)
 	{
 		return (v1.x != v2.x) || (v1.y != v2.y);
 	}
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_QUALIFIER vec<2, bool, P> operator&&(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2)
 	{
 		return vec<2, bool, P>(v1.x && v2.x, v1.y && v2.y);
 	}
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_QUALIFIER vec<2, bool, P> operator||(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2)
 	{
 		return vec<2, bool, P>(v1.x || v2.x, v1.y || v2.y);

+ 101 - 101
glm/detail/type_vec3.hpp

@@ -15,7 +15,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct vec<3, T, P>
 	{
 		// -- Implementation detail --
@@ -85,7 +85,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const & v) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, Q> const & v);
 
 		// -- Explicit basic constructors --
@@ -97,48 +97,48 @@ namespace glm
 		// -- Conversion scalar constructors --
 
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C>
+		template<typename A, typename B, typename C>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, B b, C c);
-		template <typename A, typename B, typename C>
+		template<typename A, typename B, typename C>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const & a, vec<1, B, P> const & b, vec<1, C, P> const & c);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, B b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<2, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
 
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-			template <int E0, int E1, int E2>
+			template<int E0, int E1, int E2>
 			GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & that)
 			{
 				*this = that();
 			}
 
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & scalar)
 			{
 				*this = vec(v(), scalar);
 			}
 
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(T const & scalar, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
 			{
 				*this = vec(scalar, v());
@@ -149,31 +149,31 @@ namespace glm
 
 		GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(vec<3, U, P> const & v);
 
 		// -- Increment and decrement operators --
@@ -185,219 +185,219 @@ namespace glm
 
 		// -- Unary bit operators --
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(vec<3, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(vec<3, U, P> const & v);
 	};
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator/(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator/(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator%(T const & scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator%(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator&(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator&(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator|(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator|(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator^(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator^(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator<<(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator<<(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator>>(T scalar, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator>>(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P> 
+	template<typename T, precision P> 
 	GLM_FUNC_DECL vec<3, T, P> operator~(vec<3, T, P> const & v);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<3, bool, P> operator&&(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<3, bool, P> operator||(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
 }//namespace glm
 

File diff suppressed because it is too large
+ 145 - 145
glm/detail/type_vec3.inl


+ 111 - 111
glm/detail/type_vec4.hpp

@@ -15,7 +15,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct vec<4, T, P>
 	{
 		// -- Implementation detail --
@@ -88,7 +88,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v);
 
 		// -- Explicit basic constructors --
@@ -100,90 +100,90 @@ namespace glm
 		// -- Conversion scalar constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, typename D>
+		template<typename A, typename B, typename C, typename D>
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(A a, B b, C c, D d);
-		template <typename A, typename B, typename C, typename D>
+		template<typename A, typename B, typename C, typename D>
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& a, vec<1, B, P> const& b, vec<1, C, P> const& c, vec<1, D, P> const& d);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, B b, C c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b, vec<1, C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<2, B, Q> const & b, C c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b, vec<1, C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, B b, vec<2, C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, typename C, precision Q>
+		template<typename A, typename B, typename C, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<1, B, Q> const & b, vec<2, C, Q> const & c);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const & a, B b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const & a, vec<1, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<3, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<3, B, Q> const & b);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename A, typename B, precision Q>
+		template<typename A, typename B, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<2, B, Q> const & b);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
 
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
-			template <int E0, int E1, int E2, int E3>
+			template<int E0, int E1, int E2, int E3>
 			GLM_FUNC_DECL vec(detail::_swizzle<4, T, P, E0, E1, E2, E3> const & that)
 			{
 				*this = that();
 			}
 
-			template <int E0, int E1, int F0, int F1>
+			template<int E0, int E1, int F0, int F1>
 			GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, F0, F1, -1, -2> const & u)
 			{
 				*this = vec<4, T, P>(v(), u());
 			}
 
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(T const & x, T const & y, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
 			{
 				*this = vec<4, T, P>(x, y, v());
 			}
 
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(T const & x, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & w)
 			{
 				*this = vec<4, T, P>(x, v(), w);
 			}
 
-			template <int E0, int E1>
+			template<int E0, int E1>
 			GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & z, T const & w)
 			{
 				*this = vec<4, T, P>(v(), z, w);
 			}
 
-			template <int E0, int E1, int E2>
+			template<int E0, int E1, int E2>
 			GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v, T const & w)
 			{
 				*this = vec<4, T, P>(v(), w);
 			}
 
-			template <int E0, int E1, int E2>
+			template<int E0, int E1, int E2>
 			GLM_FUNC_DECL vec(T const & x, detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v)
 			{
 				*this = vec<4, T, P>(x, v());
@@ -194,31 +194,31 @@ namespace glm
 
 		GLM_FUNC_DECL vec<4, T, P> & operator=(vec<4, T, P> const & v) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator+=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator+=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator+=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator-=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator-=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator-=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator*=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator*=(vec<1, U, P> const& v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator*=(vec<4, U, P> const& v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator/=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator/=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator/=(vec<4, U, P> const & v);
 
 		// -- Increment and decrement operators --
@@ -230,219 +230,219 @@ namespace glm
 
 		// -- Unary bit operators --
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator%=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator&=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator|=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator^=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator<<=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<4, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator>>=(U scalar);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<1, U, P> const & v);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<4, U, P> const & v);
 	};
 
 	// -- Unary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<1, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator/(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator/(vec<1, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator%(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator%(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator&(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator&(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator|(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator|(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator^(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator^(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator<<(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator<<(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, T scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, vec<1, T, P> const & scalar);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator>>(T scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator>>(vec<1, T, P> const & scalar, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator~(vec<4, T, P> const & v);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(vec<4, T, P> const & v1, vec<4, T, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<4, bool, P> operator&&(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2);
 
-	template <precision P>
+	template<precision P>
 	GLM_FUNC_DECL vec<4, bool, P> operator||(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2);
 }//namespace glm
 

File diff suppressed because it is too large
+ 175 - 175
glm/detail/type_vec4.inl


+ 58 - 58
glm/detail/type_vec4_simd.inl

@@ -7,7 +7,7 @@ namespace glm{
 namespace detail
 {
 #	if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
-	template <precision P, int E0, int E1, int E2, int E3>
+	template<precision P, int E0, int E1, int E2, int E3>
 	struct _swizzle_base1<4, float, P, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
 	{ 
 		GLM_FUNC_QUALIFIER vec<4, float, P> operator ()()  const
@@ -24,7 +24,7 @@ namespace detail
 		}
 	};
 
-	template <precision P, int E0, int E1, int E2, int E3>
+	template<precision P, int E0, int E1, int E2, int E3>
 	struct _swizzle_base1<4, int32, P, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
 	{ 
 		GLM_FUNC_QUALIFIER vec<4, int32, P> operator ()()  const
@@ -37,7 +37,7 @@ namespace detail
 		}
 	};
 
-	template <precision P, int E0, int E1, int E2, int E3>
+	template<precision P, int E0, int E1, int E2, int E3>
 	struct _swizzle_base1<4, uint32, P, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
 	{ 
 		GLM_FUNC_QUALIFIER vec<4, uint32, P> operator ()()  const
@@ -51,7 +51,7 @@ namespace detail
 	};
 #	endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_add<float, P, true>
 	{
 		static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b)
@@ -63,7 +63,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_add<double, P, true>
 	{
 		static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b)
@@ -75,7 +75,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_sub<float, P, true>
 	{
 		static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b)
@@ -87,7 +87,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_sub<double, P, true>
 	{
 		static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b)
@@ -99,7 +99,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_mul<float, P, true>
 	{
 		static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b)
@@ -111,7 +111,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_mul<double, P, true>
 	{
 		static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b)
@@ -123,7 +123,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_div<float, P, true>
 	{
 		static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b)
@@ -135,7 +135,7 @@ namespace detail
 	};
 
 	#	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_div<double, P, true>
 	{
 		static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b)
@@ -147,7 +147,7 @@ namespace detail
 	};
 #	endif
 
-	template <>
+	template<>
 	struct compute_vec4_div<float, aligned_lowp, true>
 	{
 		static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const & a, vec<4, float, aligned_lowp> const & b)
@@ -158,7 +158,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_and<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -170,7 +170,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_and<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -182,7 +182,7 @@ namespace detail
 	};
 #	endif
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_or<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -194,7 +194,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_or<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -206,7 +206,7 @@ namespace detail
 	};
 #	endif
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_xor<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -218,7 +218,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_xor<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -230,7 +230,7 @@ namespace detail
 	};
 #	endif
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_shift_left<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -242,7 +242,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_shift_left<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -254,7 +254,7 @@ namespace detail
 	};
 #	endif
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_shift_right<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -266,7 +266,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_shift_right<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b)
@@ -278,7 +278,7 @@ namespace detail
 	};
 #	endif
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_bitwise_not<T, P, true, 32, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const & v)
@@ -290,7 +290,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_vec4_bitwise_not<T, P, true, 64, true>
 	{
 		static vec<4, T, P> call(vec<4, T, P> const & v)
@@ -302,7 +302,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_equal<float, P, false, 32, true>
 	{
 		static bool call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
@@ -311,7 +311,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_equal<int32, P, true, 32, true>
 	{
 		static bool call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
@@ -320,7 +320,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_nequal<float, P, false, 32, true>
 	{
 		static bool call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
@@ -329,7 +329,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_vec4_nequal<int32, P, true, 32, true>
 	{
 		static bool call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
@@ -340,21 +340,21 @@ namespace detail
 }//namespace detail
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <>
+		template<>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: data(_mm_setzero_ps())
 #			endif
 		{}
 
-		template <>
+		template<>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 			: data(_mm_setzero_ps())
 #			endif
 		{}
 
-		template <>
+		template<>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 			: data(_mm_setzero_ps())
@@ -362,117 +362,117 @@ namespace detail
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float s) :
 		data(_mm_set1_ps(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float s) :
 		data(_mm_set1_ps(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float s) :
 		data(_mm_set1_ps(s))
 	{}
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_lowp>::vec(double s) :
 		data(_mm256_set1_pd(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_mediump>::vec(double s) :
 		data(_mm256_set1_pd(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_highp>::vec(double s) :
 		data(_mm256_set1_pd(s))
 	{}
 #	endif
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 s) :
 		data(_mm_set1_epi32(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 s) :
 		data(_mm_set1_epi32(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 s) :
 		data(_mm_set1_epi32(s))
 	{}
 
 #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_lowp>::vec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_mediump>::vec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_highp>::vec(int64 s) :
 		data(_mm256_set1_epi64x(s))
 	{}
 #	endif
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 	{}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float a, float b, float c, float d) :
 		data(_mm_set_ps(d, c, b, a))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_set_epi32(d, c, b, a))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}
 
-	template <>
-	template <>
+	template<>
+	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
 	{}

+ 1 - 1
glm/fwd.hpp

@@ -12,7 +12,7 @@
 // GLM_GTC_quaternion
 namespace glm
 {
-	template <typename T, precision P> struct tquat;
+	template<typename T, precision P> struct tquat;
 
 	/// Quaternion of low single-precision floating-point numbers.
 	///

+ 14 - 14
glm/gtc/bitfield.hpp

@@ -32,62 +32,62 @@ namespace glm
 	/// Build a mask of 'count' bits
 	///
 	/// @see gtc_bitfield
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType mask(genIUType Bits);
 	
 	/// Build a mask of 'count' bits
 	///
 	/// @see gtc_bitfield
-	template <typename T, precision P, template <typename, precision> class vecIUType>
+	template<typename T, precision P, template<typename, precision> class vecIUType>
 	GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
 
 	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 	///
 	/// @see gtc_bitfield
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
 
 	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 	///
 	/// @see gtc_bitfield
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldRotateRight(vecType<D, T, P> const & In, int Shift);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldRotateRight(vecType<L, T, P> const & In, int Shift);
 
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	///
 	/// @see gtc_bitfield
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
 
 	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 	///
 	/// @see gtc_bitfield
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldRotateLeft(vecType<D, T, P> const & In, int Shift);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldRotateLeft(vecType<L, T, P> const & In, int Shift);
 
 	/// Set to 1 a range of bits.
 	///
 	/// @see gtc_bitfield
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
 
 	/// Set to 1 a range of bits.
 	///
 	/// @see gtc_bitfield
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldFillOne(vecType<D, T, P> const & Value, int FirstBit, int BitCount);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldFillOne(vecType<L, T, P> const & Value, int FirstBit, int BitCount);
 
 	/// Set to 0 a range of bits.
 	///
 	/// @see gtc_bitfield
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
 
 	/// Set to 0 a range of bits.
 	///
 	/// @see gtc_bitfield
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> bitfieldFillZero(vecType<D, T, P> const & Value, int FirstBit, int BitCount);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> bitfieldFillZero(vecType<L, T, P> const & Value, int FirstBit, int BitCount);
 
 	/// Interleaves the bits of x and y.
 	/// The first bit is the first bit of x followed by the first bit of y.

+ 27 - 27
glm/gtc/bitfield.inl

@@ -6,16 +6,16 @@
 namespace glm{
 namespace detail
 {
-	template <typename PARAM, typename RET>
+	template<typename PARAM, typename RET>
 	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
 
-	template <typename PARAM, typename RET>
+	template<typename PARAM, typename RET>
 	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
 
-	template <typename PARAM, typename RET>
+	template<typename PARAM, typename RET>
 	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
 	{
 		glm::uint16 REG1(x);
@@ -33,7 +33,7 @@ namespace detail
 		return REG1 | (REG2 << 1);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
 	{
 		glm::uint32 REG1(x);
@@ -54,7 +54,7 @@ namespace detail
 		return REG1 | (REG2 << 1);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
 	{
 		glm::uint64 REG1(x);
@@ -78,7 +78,7 @@ namespace detail
 		return REG1 | (REG2 << 1);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
 	{
 		glm::uint32 REG1(x);
@@ -104,7 +104,7 @@ namespace detail
 		return REG1 | (REG2 << 1) | (REG3 << 2);
 	}
 		
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
 	{
 		glm::uint64 REG1(x);
@@ -134,7 +134,7 @@ namespace detail
 		return REG1 | (REG2 << 1) | (REG3 << 2);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
 	{
 		glm::uint64 REG1(x);
@@ -164,7 +164,7 @@ namespace detail
 		return REG1 | (REG2 << 1) | (REG3 << 2);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
 	{
 		glm::uint32 REG1(x);
@@ -190,7 +190,7 @@ namespace detail
 		return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
 	{
 		glm::uint64 REG1(x);
@@ -222,7 +222,7 @@ namespace detail
 	}
 }//namespace detail
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
@@ -230,15 +230,15 @@ namespace detail
 		return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecIUType>
-	GLM_FUNC_QUALIFIER vecIUType<D, T, P> mask(vecIUType<D, T, P> const& v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecIUType>
+	GLM_FUNC_QUALIFIER vecIUType<L, T, P> mask(vecIUType<L, T, P> const& v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
 
-		return detail::functor1<D, T, T, P>::call(mask, v);
+		return detail::functor1<L, T, T, P>::call(mask, v);
 	}
 
-	template <typename genIType>
+	template<typename genIType>
 	GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
@@ -247,8 +247,8 @@ namespace detail
 		return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldRotateRight(vecType<D, T, P> const & In, int Shift)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldRotateRight(vecType<L, T, P> const & In, int Shift)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
 
@@ -256,7 +256,7 @@ namespace detail
 		return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
 	}
 
-	template <typename genIType>
+	template<typename genIType>
 	GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
@@ -265,8 +265,8 @@ namespace detail
 		return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldRotateLeft(vecType<D, T, P> const& In, int Shift)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldRotateLeft(vecType<L, T, P> const& In, int Shift)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
 
@@ -274,26 +274,26 @@ namespace detail
 		return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
 	}
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
 	{
 		return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldFillOne(vecType<D, T, P> const& Value, int FirstBit, int BitCount)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldFillOne(vecType<L, T, P> const& Value, int FirstBit, int BitCount)
 	{
 		return Value | static_cast<T>(mask(BitCount) << FirstBit);
 	}
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
 	{
 		return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> bitfieldFillZero(vecType<D, T, P> const& Value, int FirstBit, int BitCount)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldFillZero(vecType<L, T, P> const& Value, int FirstBit, int BitCount)
 	{
 		return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
 	}

+ 8 - 8
glm/gtc/color_space.hpp

@@ -32,23 +32,23 @@ namespace glm
 
 	/// Convert a linear color to sRGB color using a standard gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const & ColorLinear);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear);
 
 	/// Convert a linear color to sRGB color using a custom gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const & ColorLinear, T Gamma);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear, T Gamma);
 
 	/// Convert a sRGB color to linear color using a standard gamma correction.
 	/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const & ColorSRGB);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> convertSRGBToLinear(vecType<L, T, P> const & ColorSRGB);
 
 	/// Convert a sRGB color to linear color using a custom gamma correction.
 	// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const & ColorSRGB, T Gamma);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> convertSRGBToLinear(vecType<L, T, P> const & ColorSRGB, T Gamma);
 
 	/// @}
 } //namespace glm

+ 24 - 24
glm/gtc/color_space.inl

@@ -4,21 +4,21 @@
 namespace glm{
 namespace detail
 {
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	struct compute_rgbToSrgb
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const& ColorRGB, T GammaCorrection)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& ColorRGB, T GammaCorrection)
 		{
-			vecType<D, T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+			vecType<L, T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
 
 			return mix(
-				pow(ClampedColor, vecType<D, T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+				pow(ClampedColor, vecType<L, T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
 				ClampedColor * static_cast<T>(12.92),
-				lessThan(ClampedColor, vecType<D, T, P>(static_cast<T>(0.0031308))));
+				lessThan(ClampedColor, vecType<L, T, P>(static_cast<T>(0.0031308))));
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_rgbToSrgb<4, T, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorRGB, T GammaCorrection)
@@ -27,19 +27,19 @@ namespace detail
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	struct compute_srgbToRgb
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const& ColorSRGB, T Gamma)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& ColorSRGB, T Gamma)
 		{
 			return mix(
-				pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<D, T, P>(Gamma)),
+				pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<L, T, P>(Gamma)),
 				ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
-				lessThanEqual(ColorSRGB, vecType<D, T, P>(static_cast<T>(0.04045))));
+				lessThanEqual(ColorSRGB, vecType<L, T, P>(static_cast<T>(0.04045))));
 		}
 	};
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	struct compute_srgbToRgb<4, T, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorSRGB, T Gamma)
@@ -49,14 +49,14 @@ namespace detail
 	};
 }//namespace detail
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const& ColorLinear)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear)
 	{
-		return detail::compute_rgbToSrgb<D, T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
+		return detail::compute_rgbToSrgb<L, T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
 	}
 
 	// Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
 	{
 		vec<3, float, lowp> S1 = sqrt(ColorLinear);
@@ -65,21 +65,21 @@ namespace detail
 		return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> convertLinearToSRGB(vecType<D, T, P> const& ColorLinear, T Gamma)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear, T Gamma)
 	{
-		return detail::compute_rgbToSrgb<D, T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
+		return detail::compute_rgbToSrgb<L, T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const& ColorSRGB)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> convertSRGBToLinear(vecType<L, T, P> const& ColorSRGB)
 	{
-		return detail::compute_srgbToRgb<D, T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
+		return detail::compute_srgbToRgb<L, T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> convertSRGBToLinear(vecType<D, T, P> const& ColorSRGB, T Gamma)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> convertSRGBToLinear(vecType<L, T, P> const& ColorSRGB, T Gamma)
 	{
-		return detail::compute_srgbToRgb<D, T, P, vecType>::call(ColorSRGB, Gamma);
+		return detail::compute_srgbToRgb<L, T, P, vecType>::call(ColorSRGB, Gamma);
 	}
 }//namespace glm

+ 29 - 29
glm/gtc/constants.hpp

@@ -26,147 +26,147 @@ namespace glm
 
 	/// Return the epsilon constant for floating point types.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
 
 	/// Return 0.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
 
 	/// Return 1.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType one();
 
 	/// Return the pi constant.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
 
 	/// Return pi * 2.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
 
 	/// Return square root of pi.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
 
 	/// Return pi / 2.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
 
 	/// Return pi / 2 * 3.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
 
 	/// Return pi / 4.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
 
 	/// Return 1 / pi.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
 
 	/// Return 1 / (pi * 2).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
 
 	/// Return 2 / pi.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
 
 	/// Return 4 / pi.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
 
 	/// Return 2 / sqrt(pi).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
 
 	/// Return 1 / sqrt(2).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
 
 	/// Return sqrt(pi / 2).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
 
 	/// Return sqrt(2 * pi).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
 
 	/// Return sqrt(ln(4)).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
 
 	/// Return e constant.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType e();
 
 	/// Return Euler's constant.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
 
 	/// Return sqrt(2).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
 
 	/// Return sqrt(3).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
 
 	/// Return sqrt(5).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
 
 	/// Return ln(2).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
 
 	/// Return ln(10).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
 
 	/// Return ln(ln(2)).
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
 
 	/// Return 1 / 3.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType third();
 
 	/// Return 2 / 3.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
 
 	/// Return the golden ratio constant.
 	/// @see gtc_constants
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
 
 	/// @}

+ 29 - 29
glm/gtc/constants.inl

@@ -5,175 +5,175 @@
 
 namespace glm
 {
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
 	{
 		return std::numeric_limits<genType>::epsilon();
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
 	{
 		return genType(0);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
 	{
 		return genType(1);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
 	{
 		return genType(3.14159265358979323846264338327950288);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
 	{
 		return genType(6.28318530717958647692528676655900576);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
 	{
 		return genType(1.772453850905516027);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
 	{
 		return genType(1.57079632679489661923132169163975144);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
 	{
 		return genType(4.71238898038468985769396507491925432);           
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
 	{
 		return genType(0.785398163397448309615660845819875721);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
 	{
 		return genType(0.318309886183790671537767526745028724);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
 	{
 		return genType(0.159154943091895335768883763372514362);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
 	{
 		return genType(0.636619772367581343075535053490057448);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
 	{
 		return genType(1.273239544735162686151070106980114898);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
 	{
 		return genType(1.12837916709551257389615890312154517);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
 	{
 		return genType(0.707106781186547524400844362104849039);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
 	{
 		return genType(1.253314137315500251);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
 	{
 		return genType(2.506628274631000502);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
 	{
 		return genType(1.17741002251547469);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
 	{
 		return genType(2.71828182845904523536);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
 	{
 		return genType(0.577215664901532860606);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
 	{
 		return genType(1.41421356237309504880168872420969808);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
 	{
 		return genType(1.73205080756887729352744634150587236);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
 	{
 		return genType(2.23606797749978969640917366873127623);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
 	{
 		return genType(0.693147180559945309417232121458176568);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
 	{
 		return genType(2.30258509299404568401799145468436421);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
 	{
 		return genType(-0.3665129205816643);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
 	{
 		return genType(0.3333333333333333333333333333333333333333);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
 	{
 		return genType(0.666666666666666666666666666666666666667);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
 	{
 		return genType(1.61803398874989484820458683436563811);

+ 7 - 7
glm/gtc/epsilon.hpp

@@ -30,17 +30,17 @@ namespace glm
 	/// True if this expression is satisfied.
 	///
 	/// @see gtc_epsilon
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> epsilonEqual(
-		vecType<D, T, P> const & x,
-		vecType<D, T, P> const & y,
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> epsilonEqual(
+		vecType<L, T, P> const& x,
+		vecType<L, T, P> const& y,
 		T const & epsilon);
 
 	/// Returns the component-wise comparison of |x - y| < epsilon.
 	/// True if this expression is satisfied.
 	///
 	/// @see gtc_epsilon
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL bool epsilonEqual(
 		genType const & x,
 		genType const & y,
@@ -50,7 +50,7 @@ namespace glm
 	/// True if this expression is not satisfied.
 	///
 	/// @see gtc_epsilon
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL typename genType::boolType epsilonNotEqual(
 		genType const & x,
 		genType const & y,
@@ -60,7 +60,7 @@ namespace glm
 	/// True if this expression is not satisfied.
 	///
 	/// @see gtc_epsilon
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL bool epsilonNotEqual(
 		genType const & x,
 		genType const & y,

+ 28 - 28
glm/gtc/epsilon.inl

@@ -11,7 +11,7 @@
 
 namespace glm
 {
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER bool epsilonEqual
 	(
 		float const & x,
@@ -22,7 +22,7 @@ namespace glm
 		return abs(x - y) < epsilon;
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER bool epsilonEqual
 	(
 		double const & x,
@@ -33,7 +33,7 @@ namespace glm
 		return abs(x - y) < epsilon;
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER bool epsilonNotEqual
 	(
 		float const & x,
@@ -44,7 +44,7 @@ namespace glm
 		return abs(x - y) >= epsilon;
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER bool epsilonNotEqual
 	(
 		double const & x,
@@ -55,51 +55,51 @@ namespace glm
 		return abs(x - y) >= epsilon;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonEqual
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonEqual
 	(
-		vecType<D, T, P> const & x,
-		vecType<D, T, P> const & y,
+		vecType<L, T, P> const& x,
+		vecType<L, T, P> const& y,
 		T const & epsilon
 	)
 	{
-		return lessThan(abs(x - y), vecType<D, T, P>(epsilon));
+		return lessThan(abs(x - y), vecType<L, T, P>(epsilon));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonEqual
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonEqual
 	(
-		vecType<D, T, P> const & x,
-		vecType<D, T, P> const & y,
-		vecType<D, T, P> const & epsilon
+		vecType<L, T, P> const& x,
+		vecType<L, T, P> const& y,
+		vecType<L, T, P> const& epsilon
 	)
 	{
-		return lessThan(abs(x - y), vecType<D, T, P>(epsilon));
+		return lessThan(abs(x - y), vecType<L, T, P>(epsilon));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonNotEqual
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonNotEqual
 	(
-		vecType<D, T, P> const & x,
-		vecType<D, T, P> const & y,
+		vecType<L, T, P> const& x,
+		vecType<L, T, P> const& y,
 		T const & epsilon
 	)
 	{
-		return greaterThanEqual(abs(x - y), vecType<D, T, P>(epsilon));
+		return greaterThanEqual(abs(x - y), vecType<L, T, P>(epsilon));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> epsilonNotEqual
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonNotEqual
 	(
-		vecType<D, T, P> const & x,
-		vecType<D, T, P> const & y,
-		vecType<D, T, P> const & epsilon
+		vecType<L, T, P> const& x,
+		vecType<L, T, P> const& y,
+		vecType<L, T, P> const& epsilon
 	)
 	{
-		return greaterThanEqual(abs(x - y), vecType<D, T, P>(epsilon));
+		return greaterThanEqual(abs(x - y), vecType<L, T, P>(epsilon));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonEqual
 	(
 		tquat<T, P> const & x,
@@ -111,7 +111,7 @@ namespace glm
 		return lessThan(abs(v), vec<4, T, P>(epsilon));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonNotEqual
 	(
 		tquat<T, P> const & x,

+ 2 - 2
glm/gtc/functions.hpp

@@ -30,7 +30,7 @@ namespace glm
 	/// 1D gauss function
 	///
 	/// @see gtc_epsilon
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL T gauss(
 		T x,
 		T ExpectedValue,
@@ -39,7 +39,7 @@ namespace glm
 	/// 2D gauss function
 	///
 	/// @see gtc_epsilon
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T gauss(
 		vec<2, T, P> const& Coord,
 		vec<2, T, P> const& ExpectedValue,

+ 2 - 2
glm/gtc/functions.inl

@@ -5,7 +5,7 @@
 
 namespace glm
 {
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T gauss
 	(
 		T x,
@@ -16,7 +16,7 @@ namespace glm
 		return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T gauss
 	(
 		vec<2, T, P> const& Coord,

+ 10 - 10
glm/gtc/integer.hpp

@@ -32,7 +32,7 @@ namespace glm
 
 	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
 	/// @see gtc_integer
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType log2(genIUType x);
 
 	/// Modulus. Returns x % y
@@ -43,7 +43,7 @@ namespace glm
 	/// @see gtc_integer
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
 
 	/// Modulus. Returns x % y
@@ -55,8 +55,8 @@ namespace glm
 	/// @see gtc_integer
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, T y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, T y);
 
 	/// Modulus. Returns x % y
 	/// for each component in x using the floating point value y.
@@ -67,8 +67,8 @@ namespace glm
 	/// @see gtc_integer
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> mod(vecType<D, T, P> const & x, vecType<D, T, P> const & y);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
 
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -80,8 +80,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see gtc_integer
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, int, P> iround(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, int, P> iround(vecType<L, T, P> const & x);
 
 	/// Returns a value equal to the nearest integer to x.
 	/// The fraction 0.5 will round in a direction chosen by the
@@ -93,8 +93,8 @@ namespace glm
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 	/// @see gtc_integer
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, uint, P> uround(vecType<D, T, P> const & x);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, uint, P> uround(vecType<L, T, P> const & x);
 
 	/// @}
 } //namespace glm

+ 15 - 15
glm/gtc/integer.inl

@@ -4,19 +4,19 @@
 namespace glm{
 namespace detail
 {
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool Aligned>
-	struct compute_log2<D, T, P, vecType, false, Aligned>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
+	struct compute_log2<L, T, P, vecType, false, Aligned>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & vec)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v)
 		{
 			//Equivalent to return findMSB(vec); but save one function call in ASM with VC
 			//return findMSB(vec);
-			return vecType<D, T, P>(detail::compute_findMSB_vec<D, T, P, vecType, sizeof(T) * 8>::call(vec));
+			return vecType<L, T, P>(detail::compute_findMSB_vec<L, T, P, vecType, sizeof(T) * 8>::call(v));
 		}
 	};
 
 #	if GLM_HAS_BITSCAN_WINDOWS
-		template <precision P, bool Aligned>
+		template<precision P, bool Aligned>
 		struct compute_log2<4, int, P, vec, false, Aligned>
 		{
 			GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const& v)
@@ -33,7 +33,7 @@ namespace detail
 		};
 #	endif//GLM_HAS_BITSCAN_WINDOWS
 }//namespace detail
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER int iround(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
@@ -42,16 +42,16 @@ namespace detail
 		return static_cast<int>(x + static_cast<genType>(0.5));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, int, P> iround(vecType<D, T, P> const& x)
+	template<glm::length_t L, typename T, precision P, template<glm::length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, int, P> iround(vecType<L, T, P> const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
-		assert(all(lessThanEqual(vecType<D, T, P>(0), x)));
+		assert(all(lessThanEqual(vecType<L, T, P>(0), x)));
 
-		return vecType<D, int, P>(x + static_cast<T>(0.5));
+		return vecType<L, int, P>(x + static_cast<T>(0.5));
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER uint uround(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
@@ -60,12 +60,12 @@ namespace detail
 		return static_cast<uint>(x + static_cast<genType>(0.5));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uint, P> uround(vecType<D, T, P> const& x)
+	template<glm::length_t L, typename T, precision P, template<glm::length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uint, P> uround(vecType<L, T, P> const& x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
-		assert(all(lessThanEqual(vecType<D, T, P>(0), x)));
+		assert(all(lessThanEqual(vecType<L, T, P>(0), x)));
 
-		return vecType<D, uint, P>(x + static_cast<T>(0.5));
+		return vecType<L, uint, P>(x + static_cast<T>(0.5));
 	}
 }//namespace glm

+ 4 - 4
glm/gtc/matrix_access.hpp

@@ -25,14 +25,14 @@ namespace glm
 
 	/// Get a specific row of a matrix.
 	/// @see gtc_matrix_access
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL typename genType::row_type row(
 		genType const & m,
 		length_t index);
 
 	/// Set a specific row to a matrix.
 	/// @see gtc_matrix_access
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType row(
 		genType const & m,
 		length_t index,
@@ -40,14 +40,14 @@ namespace glm
 
 	/// Get a specific column of a matrix.
 	/// @see gtc_matrix_access
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL typename genType::col_type column(
 		genType const & m,
 		length_t index);
 
 	/// Set a specific column to a matrix.
 	/// @see gtc_matrix_access
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType column(
 		genType const & m,
 		length_t index,

+ 4 - 4
glm/gtc/matrix_access.inl

@@ -3,7 +3,7 @@
 
 namespace glm
 {
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType row
 	(
 		genType const & m,
@@ -19,7 +19,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER typename genType::row_type row
 	(
 		genType const & m,
@@ -34,7 +34,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType column
 	(
 		genType const & m,
@@ -49,7 +49,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER typename genType::col_type column
 	(
 		genType const & m,

+ 2 - 2
glm/gtc/matrix_inverse.hpp

@@ -32,7 +32,7 @@ namespace glm
 	/// @param m Input matrix to invert.
 	/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
 	/// @see gtc_matrix_inverse
-	template <typename genType> 
+	template<typename genType> 
 	GLM_FUNC_DECL genType affineInverse(genType const & m);
 
 	/// Compute the inverse transpose of a matrix.
@@ -40,7 +40,7 @@ namespace glm
 	/// @param m Input matrix to invert transpose.
 	/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
 	/// @see gtc_matrix_inverse
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType inverseTranspose(genType const & m);
 
 	/// @}

+ 5 - 5
glm/gtc/matrix_inverse.inl

@@ -3,7 +3,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> affineInverse(mat<3, 3, T, P> const & m)
 	{
 		mat<2, 2, T, P> const Inv(inverse(mat<2, 2, T, P>(m)));
@@ -14,7 +14,7 @@ namespace glm
 			vec<3, T, P>(-Inv * vec<2, T, P>(m[2]), static_cast<T>(1)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> affineInverse(mat<4, 4, T, P> const & m)
 	{
 		mat<3, 3, T, P> const Inv(inverse(mat<3, 3, T, P>(m)));
@@ -26,7 +26,7 @@ namespace glm
 			vec<4, T, P>(-Inv * vec<3, T, P>(m[3]), static_cast<T>(1)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<2, 2, T, P> inverseTranspose(mat<2, 2, T, P> const & m)
 	{
 		T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
@@ -40,7 +40,7 @@ namespace glm
 		return Inverse;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> inverseTranspose(mat<3, 3, T, P> const & m)
 	{
 		T Determinant =
@@ -63,7 +63,7 @@ namespace glm
 		return Inverse;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> inverseTranspose(mat<4, 4, T, P> const & m)
 	{
 		T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];

+ 27 - 27
glm/gtc/matrix_transform.hpp

@@ -54,7 +54,7 @@ namespace glm
 	/// @see gtc_matrix_transform
 	/// @see - translate(mat<4, 4, T, P> const & m, T x, T y, T z)
 	/// @see - translate(vec<3, T, P> const & v)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> translate(
 		mat<4, 4, T, P> const& m,
 		vec<3, T, P> const & v);
@@ -68,7 +68,7 @@ namespace glm
 	/// @see gtc_matrix_transform
 	/// @see - rotate(mat<4, 4, T, P> const & m, T angle, T x, T y, T z) 
 	/// @see - rotate(T angle, vec<3, T, P> const & v) 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> rotate(
 		mat<4, 4, T, P> const& m,
 		T angle,
@@ -82,7 +82,7 @@ namespace glm
 	/// @see gtc_matrix_transform
 	/// @see - scale(mat<4, 4, T, P> const & m, T x, T y, T z)
 	/// @see - scale(vec<3, T, P> const & v)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> scale(
 		mat<4, 4, T, P> const& m,
 		vec<3, T, P> const & v);
@@ -98,7 +98,7 @@ namespace glm
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
 	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
 		T left,
 		T right,
@@ -118,7 +118,7 @@ namespace glm
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
 	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
 		T left,
 		T right,
@@ -138,7 +138,7 @@ namespace glm
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
 	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
 		T left,
 		T right,
@@ -156,7 +156,7 @@ namespace glm
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
 	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
 		T left,
 		T right,
@@ -173,7 +173,7 @@ namespace glm
 	/// @param far
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
 		T left,
 		T right,
@@ -192,7 +192,7 @@ namespace glm
 	/// @param far
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
 		T left,
 		T right,
@@ -211,7 +211,7 @@ namespace glm
 	/// @param far
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
 		T left,
 		T right,
@@ -228,7 +228,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
 		T fovy,
 		T aspect,
@@ -243,7 +243,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
 		T fovy,
 		T aspect,
@@ -258,7 +258,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
 		T fovy,
 		T aspect,
@@ -274,7 +274,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
 		T fov,
 		T width,
@@ -291,7 +291,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
 		T fov,
 		T width,
@@ -308,7 +308,7 @@ namespace glm
 	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
 		T fov,
 		T width,
@@ -323,7 +323,7 @@ namespace glm
 	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
 		T fovy, T aspect, T near);
 
@@ -334,7 +334,7 @@ namespace glm
 	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
 		T fovy, T aspect, T near);
 
@@ -345,7 +345,7 @@ namespace glm
 	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
 		T fovy, T aspect, T near);
 
@@ -356,7 +356,7 @@ namespace glm
 	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
 		T fovy, T aspect, T near);
 
@@ -368,7 +368,7 @@ namespace glm
 	/// @param ep 
 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 	/// @see gtc_matrix_transform
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
 		T fovy, T aspect, T near, T ep);
 
@@ -382,7 +382,7 @@ namespace glm
 	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 	/// @tparam U Currently supported: Floating-point types and integer types.
 	/// @see gtc_matrix_transform
-	template <typename T, typename U, precision P>
+	template<typename T, typename U, precision P>
 	GLM_FUNC_DECL vec<3, T, P> project(
 		vec<3, T, P> const & obj,
 		mat<4, 4, T, P> const& model,
@@ -399,7 +399,7 @@ namespace glm
 	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 	/// @tparam U Currently supported: Floating-point types and integer types.
 	/// @see gtc_matrix_transform
-	template <typename T, typename U, precision P>
+	template<typename T, typename U, precision P>
 	GLM_FUNC_DECL vec<3, T, P> unProject(
 		vec<3, T, P> const & win,
 		mat<4, 4, T, P> const& model,
@@ -414,7 +414,7 @@ namespace glm
 	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 	/// @tparam U Currently supported: Floating-point types and integer types.
 	/// @see gtc_matrix_transform
-	template <typename T, precision P, typename U>
+	template<typename T, precision P, typename U>
 	GLM_FUNC_DECL mat<4, 4, T, P> pickMatrix(
 		vec<2, T, P> const & center,
 		vec<2, T, P> const & delta,
@@ -427,7 +427,7 @@ namespace glm
 	/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
 	/// @see gtc_matrix_transform
 	/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> lookAt(
 		vec<3, T, P> const & eye,
 		vec<3, T, P> const & center,
@@ -440,7 +440,7 @@ namespace glm
 	/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
 	/// @see gtc_matrix_transform
 	/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> lookAtRH(
 		vec<3, T, P> const & eye,
 		vec<3, T, P> const & center,
@@ -453,7 +453,7 @@ namespace glm
 	/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
 	/// @see gtc_matrix_transform
 	/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> lookAtLH(
 		vec<3, T, P> const & eye,
 		vec<3, T, P> const & center,

+ 29 - 29
glm/gtc/matrix_transform.inl

@@ -7,7 +7,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> translate(mat<4, 4, T, P> const & m, vec<3, T, P> const & v)
 	{
 		mat<4, 4, T, P> Result(m);
@@ -15,7 +15,7 @@ namespace glm
 		return Result;
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate(mat<4, 4, T, P> const & m, T angle, vec<3, T, P> const & v)
 	{
 		T const a = angle;
@@ -46,7 +46,7 @@ namespace glm
 		return Result;
 	}
 		
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate_slow(mat<4, 4, T, P> const & m, T angle, vec<3, T, P> const & v)
 	{
 		T const a = angle;
@@ -75,7 +75,7 @@ namespace glm
 		return m * Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale(mat<4, 4, T, P> const & m, vec<3, T, P> const & v)
 	{
 		mat<4, 4, T, P> Result(uninitialize);
@@ -86,7 +86,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale_slow(mat<4, 4, T, P> const & m, vec<3, T, P> const & v)
 	{
 		mat<4, 4, T, P> Result(T(1));
@@ -96,7 +96,7 @@ namespace glm
 		return m * Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho
 	(
 		T left, T right,
@@ -111,7 +111,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH
 	(
 		T left, T right,
@@ -136,7 +136,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH
 	(
 		T left, T right,
@@ -161,7 +161,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho
 	(
 		T left, T right,
@@ -177,7 +177,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum
 	(
 		T left, T right,
@@ -192,7 +192,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH
 	(
 		T left, T right,
@@ -218,7 +218,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH
 	(
 		T left, T right,
@@ -244,7 +244,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
 	{
 #		if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
@@ -254,7 +254,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
 	{
 		assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
@@ -277,7 +277,7 @@ namespace glm
 		return Result;
 	}
 	
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
 	{
 		assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
@@ -300,7 +300,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
 	{
 #		if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
@@ -310,7 +310,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
 	{
 		assert(width > static_cast<T>(0));
@@ -337,7 +337,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
 	{
 		assert(width > static_cast<T>(0));
@@ -364,7 +364,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
 	{
 #		if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
@@ -374,7 +374,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
 	{
 		T const range = tan(fovy / static_cast<T>(2)) * zNear;
@@ -392,7 +392,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
 	{
 		T const range = tan(fovy / static_cast<T>(2)) * zNear;
@@ -411,7 +411,7 @@ namespace glm
 	}
 
 	// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
 	{
 		T const range = tan(fovy / static_cast<T>(2)) * zNear;	
@@ -429,13 +429,13 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
 	{
 		return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
 	}
 
-	template <typename T, typename U, precision P>
+	template<typename T, typename U, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> project
 	(
 		vec<3, T, P> const & obj,
@@ -461,7 +461,7 @@ namespace glm
 		return vec<3, T, P>(tmp);
 	}
 
-	template <typename T, typename U, precision P>
+	template<typename T, typename U, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> unProject
 	(
 		vec<3, T, P> const & win,
@@ -488,7 +488,7 @@ namespace glm
 		return vec<3, T, P>(obj);
 	}
 
-	template <typename T, precision P, typename U>
+	template<typename T, precision P, typename U>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> pickMatrix(vec<2, T, P> const & center, vec<2, T, P> const & delta, vec<4, U, P> const & viewport)
 	{
 		assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
@@ -507,7 +507,7 @@ namespace glm
 		return scale(Result, vec<3, T, P>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAt(vec<3, T, P> const & eye, vec<3, T, P> const & center, vec<3, T, P> const & up)
 	{
 #		if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
@@ -517,7 +517,7 @@ namespace glm
 #		endif
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAtRH
 	(
 		vec<3, T, P> const & eye,
@@ -545,7 +545,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAtLH
 	(
 		vec<3, T, P> const & eye,

+ 7 - 7
glm/gtc/noise.hpp

@@ -37,22 +37,22 @@ namespace glm
 
 	/// Classic perlin noise.
 	/// @see gtc_noise
-	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL T perlin(
-		vecType<D, T, P> const & p);
+		vecType<L, T, P> const& p);
 		
 	/// Periodic perlin noise.
 	/// @see gtc_noise
-	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL T perlin(
-		vecType<D, T, P> const & p,
-		vecType<D, T, P> const & rep);
+		vecType<L, T, P> const& p,
+		vecType<L, T, P> const& rep);
 
 	/// Simplex noise.
 	/// @see gtc_noise
-	template <int D, typename T, precision P, template<int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL T simplex(
-		vecType<D, T, P> const & p);
+		vecType<L, T, P> const& p);
 
 	/// @}
 }//namespace glm

+ 11 - 11
glm/gtc/noise.inl

@@ -9,7 +9,7 @@
 namespace glm{
 namespace gtc
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> grad4(T const & j, vec<4, T, P> const & ip)
 	{
 		vec<3, T, P> pXYZ = floor(fract(vec<3, T, P>(j) * vec<3, T, P>(ip)) * T(7)) * ip[2] - T(1);
@@ -21,7 +21,7 @@ namespace gtc
 }//namespace gtc
 
 	// Classic Perlin noise
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position)
 	{
 		vec<4, T, P> Pi = glm::floor(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, P>(0.0, 0.0, 1.0, 1.0);
@@ -62,7 +62,7 @@ namespace gtc
 	}
 
 	// Classic Perlin noise
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position)
 	{
 		vec<3, T, P> Pi0 = floor(Position); // Integer part for indexing
@@ -133,7 +133,7 @@ namespace gtc
 	}
 	/*
 	// Classic Perlin noise
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & P)
 	{
 		vec<3, T, P> Pi0 = floor(P); // Integer part for indexing
@@ -206,7 +206,7 @@ namespace gtc
 	}
 	*/
 	// Classic Perlin noise
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position)
 	{
 		vec<4, T, P> Pi0 = floor(Position);	// Integer part for indexing
@@ -342,7 +342,7 @@ namespace gtc
 	}
 
 	// Classic Perlin noise, periodic variant
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position, vec<2, T, P> const & rep)
 	{
 		vec<4, T, P> Pi = floor(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, P>(0.0, 0.0, 1.0, 1.0);
@@ -384,7 +384,7 @@ namespace gtc
 	}
 
 	// Classic Perlin noise, periodic variant
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position, vec<3, T, P> const & rep)
 	{
 		vec<3, T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
@@ -455,7 +455,7 @@ namespace gtc
 	}
 
 	// Classic Perlin noise, periodic version
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position, vec<4, T, P> const & rep)
 	{
 		vec<4, T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
@@ -588,7 +588,7 @@ namespace gtc
 		return T(2.2) * n_xyzw;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, P> const & v)
 	{
 		vec<4, T, P> const C = vec<4, T, P>(
@@ -645,7 +645,7 @@ namespace gtc
 		return T(130) * dot(m, g);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T simplex(vec<3, T, P> const & v)
 	{
 		vec<2, T, P> const C(1.0 / 6.0, 1.0 / 3.0);
@@ -720,7 +720,7 @@ namespace gtc
 		return T(42) * dot(m * m, vec<4, T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T simplex(vec<4, T, P> const & v)
 	{
 		vec<4, T, P> const C(

+ 20 - 20
glm/gtc/packing.hpp

@@ -477,7 +477,7 @@ namespace glm
 	/// @see gtc_packing
 	/// @see vec<3, T, P> unpackRGBM(vec<4, T, P> const & p)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <int D, typename T, precision P>
+	template<length_t L, typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> packRGBM(vec<3, T, P> const & rgb);
 
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
@@ -487,7 +487,7 @@ namespace glm
 	/// @see gtc_packing
 	/// @see vec<4, T, P> packRGBM(vec<3, float, P> const & v)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <int D, typename T, precision P>
+	template<length_t L, typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm);
 
 	/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
@@ -496,48 +496,48 @@ namespace glm
 	/// the forth component specifies the 16 most-significant bits.
 	/// 
 	/// @see gtc_packing
-	/// @see vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & p)
+	/// @see vecType<L, float, P> unpackHalf(vecType<L, uint16, P> const & p)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, uint16, P> packHalf(vecType<L, float, P> const & v);
 
 	/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
 	/// The first component of the vector is obtained from the 16 least-significant bits of v;
 	/// the forth component is obtained from the 16 most-significant bits of v.
 	/// 
 	/// @see gtc_packing
-	/// @see vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v)
+	/// @see vecType<L, uint16, P> packHalf(vecType<L, float, P> const & v)
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & p);
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, float, P> unpackHalf(vecType<L, uint16, P> const & p);
 
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	///
 	/// @see gtc_packing
-	/// @see vecType<D, floatType, P> unpackUnorm(vecType<D, intType, P> const & p);
-	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, uintType, P> packUnorm(vecType<D, floatType, P> const & v);
+	/// @see vecType<L, floatType, P> unpackUnorm(vecType<L, intType, P> const & p);
+	template<length_t L, typename uintType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, uintType, P> packUnorm(vecType<L, floatType, P> const & v);
 
 	/// Convert each unsigned integer components of a vector to normalized floating-point values.
 	/// 
 	/// @see gtc_packing
-	/// @see vecType<D, intType, P> packUnorm(vecType<D, floatType, P> const & v)
-	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, floatType, P> unpackUnorm(vecType<D, uintType, P> const & v);
+	/// @see vecType<L, intType, P> packUnorm(vecType<L, floatType, P> const & v)
+	template<length_t L, typename uintType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, floatType, P> unpackUnorm(vecType<L, uintType, P> const & v);
 
 	/// Convert each component of the normalized floating-point vector into signed integer values.
 	///
 	/// @see gtc_packing
-	/// @see vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & p);
-	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v);
+	/// @see vecType<L, floatType, P> unpackSnorm(vecType<L, intType, P> const & p);
+	template<length_t L, typename intType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, intType, P> packSnorm(vecType<L, floatType, P> const & v);
 
 	/// Convert each signed integer components of a vector to normalized floating-point values.
 	/// 
 	/// @see gtc_packing
-	/// @see vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v)
-	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & v);
+	/// @see vecType<L, intType, P> packSnorm(vecType<L, floatType, P> const & v)
+	template<length_t L, typename intType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, floatType, P> unpackSnorm(vecType<L, intType, P> const & v);
 
 	/// Convert each component of the normalized floating-point vector into unsigned integer values.
 	///

+ 25 - 25
glm/gtc/packing.inl

@@ -270,11 +270,11 @@ namespace detail
 		uint32 pack;
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
 	struct compute_half
 	{};
 
-	template <precision P>
+	template<precision P>
 	struct compute_half<1, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<1, uint16, P> pack(vec<1, float, P> const & v)
@@ -293,7 +293,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_half<2, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<2, uint16, P> pack(vec<2, float, P> const & v)
@@ -312,7 +312,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_half<3, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, uint16, P> pack(vec<3, float, P> const & v)
@@ -331,7 +331,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_half<4, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint16, P> pack(vec<4, float, P> const & v)
@@ -640,7 +640,7 @@ namespace detail
 	}
 
 	// Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> packRGBM(vec<3, T, P> const & rgb)
 	{
 		vec<3, T, P> const Color(rgb * static_cast<T>(1.0 / 6.0));
@@ -649,58 +649,58 @@ namespace detail
 		return vec<4, T, P>(Color / Alpha, Alpha);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm)
 	{
 		return vec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uint16, P> packHalf(vecType<D, float, P> const & v)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uint16, P> packHalf(vecType<L, float, P> const & v)
 	{
-		return detail::compute_half<D, P, vecType>::pack(v);
+		return detail::compute_half<L, P, vecType>::pack(v);
 	}
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, float, P> unpackHalf(vecType<D, uint16, P> const & v)
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, float, P> unpackHalf(vecType<L, uint16, P> const & v)
 	{
-		return detail::compute_half<D, P, vecType>::unpack(v);
+		return detail::compute_half<L, P, vecType>::unpack(v);
 	}
 
-	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uintType, P> packUnorm(vecType<D, floatType, P> const & v)
+	template<length_t L, typename uintType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uintType, P> packUnorm(vecType<L, floatType, P> const & v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
-		return vecType<D, uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+		return vecType<L, uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
 	}
 
-	template <int D, typename uintType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, floatType, P> unpackUnorm(vecType<D, uintType, P> const & v)
+	template<length_t L, typename uintType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, floatType, P> unpackUnorm(vecType<L, uintType, P> const & v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
-		return vecType<D, float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+		return vecType<L, float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
 	}
 
-	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, intType, P> packSnorm(vecType<D, floatType, P> const & v)
+	template<length_t L, typename intType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, intType, P> packSnorm(vecType<L, floatType, P> const & v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
-		return vecType<D, intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
+		return vecType<L, intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
 	}
 
-	template <int D, typename intType, typename floatType, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, floatType, P> unpackSnorm(vecType<D, intType, P> const & v)
+	template<length_t L, typename intType, typename floatType, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, floatType, P> unpackSnorm(vecType<L, intType, P> const & v)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
 
-		return clamp(vecType<D, floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
+		return clamp(vecType<L, floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
 	}
 
 	GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v)

+ 50 - 50
glm/gtc/quaternion.hpp

@@ -29,7 +29,7 @@ namespace glm
 	/// @addtogroup gtc_quaternion
 	/// @{
 
-	template <typename T, precision P = defaultp>
+	template<typename T, precision P = defaultp>
 	struct tquat
 	{
 		// -- Implementation detail --
@@ -79,7 +79,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
 		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT;
-		template <precision Q>
+		template<precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q);
 
 		// -- Explicit basic constructors --
@@ -90,7 +90,7 @@ namespace glm
 
 		// -- Conversion constructors --
 
-		template <typename U, precision Q>
+		template<typename U, precision Q>
 		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q);
 
 		/// Explicit conversion operators
@@ -116,81 +116,81 @@ namespace glm
 
 		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
 
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
-		template <typename U>
+		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
 	};
 
 	// -- Unary bit operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(tquat<T, P> const & q, vec<3, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, tquat<T, P> const & q);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(tquat<T, P> const & q, vec<4, T, P> const & v);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, tquat<T, P> const & q);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
 
 	/// Returns the length of the quaternion.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T length(tquat<T, P> const & q);
 
 	/// Returns the normalized quaternion.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
 		
 	/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T dot(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Spherical linear interpolation of two quaternions.
@@ -203,7 +203,7 @@ namespace glm
 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 	/// @see gtc_quaternion
 	/// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 
 	/// Linear interpolation of two quaternions.
@@ -214,7 +214,7 @@ namespace glm
 	/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 
 	/// Spherical linear interpolation of two quaternions.
@@ -225,19 +225,19 @@ namespace glm
 	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
 	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 
 	/// Returns the q conjugate.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
 
 	/// Returns the q inverse.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
 
 	/// Rotates a quaternion from a vector of 3 components axis and an angle.
@@ -247,68 +247,68 @@ namespace glm
 	/// @param axis Axis of the rotation
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, vec<3, T, P> const & axis);
 
 	/// Returns euler angles, pitch as x, yaw as y, roll as z.
 	/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> eulerAngles(tquat<T, P> const & x);
 
 	/// Returns roll value of euler angles expressed in radians.
 	///
 	/// @see gtx_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T roll(tquat<T, P> const & x);
 
 	/// Returns pitch value of euler angles expressed in radians.
 	///
 	/// @see gtx_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
 
 	/// Returns yaw value of euler angles expressed in radians.
 	///
 	/// @see gtx_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
 
 	/// Converts a quaternion to a 3 * 3 matrix.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<3, 3, T, P> mat3_cast(tquat<T, P> const & x);
 
 	/// Converts a quaternion to a 4 * 4 matrix.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL mat<4, 4, T, P> mat4_cast(tquat<T, P> const & x);
 
 	/// Converts a 3 * 3 matrix to a quaternion.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> quat_cast(mat<3, 3, T, P> const & x);
 
 	/// Converts a 4 * 4 matrix to a quaternion.
 	/// 
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> quat_cast(mat<4, 4, T, P> const & x);
 
 	/// Returns the quaternion rotation angle.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL T angle(tquat<T, P> const & x);
 
 	/// Returns the q rotation axis.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> axis(tquat<T, P> const & x);
 
 	/// Build a quaternion from an angle and a normalized axis.
@@ -317,7 +317,7 @@ namespace glm
 	/// @param axis Axis of the quaternion, must be normalized.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, vec<3, T, P> const & axis);
 
 	/// Returns the component-wise comparison result of x < y.
@@ -325,7 +325,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns the component-wise comparison of result x <= y.
@@ -333,7 +333,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns the component-wise comparison of result x > y.
@@ -341,7 +341,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns the component-wise comparison of result x >= y.
@@ -349,7 +349,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns the component-wise comparison of result x == y.
@@ -357,7 +357,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns the component-wise comparison of result x != y.
@@ -365,7 +365,7 @@ namespace glm
 	/// @tparam quatType Floating-point quaternion types.
 	///
 	/// @see gtc_quaternion
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 
 	/// Returns true if x holds a NaN (not a number)
@@ -377,7 +377,7 @@ namespace glm
 	/// /!\ When using compiler fast math, this function may fail.
 	/// 
 	/// @tparam genType Floating-point scalar or vector types.
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> isnan(tquat<T, P> const & x);
 
 	/// Returns true if x holds a positive infinity or negative
@@ -387,7 +387,7 @@ namespace glm
 	/// representations.
 	/// 
 	/// @tparam genType Floating-point scalar or vector types.
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<4, bool, P> isinf(tquat<T, P> const & x);
 
 	/// @}

+ 80 - 80
glm/gtc/quaternion.inl

@@ -9,7 +9,7 @@
 namespace glm{
 namespace detail
 {
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_dot<tquat<T, P>, T, Aligned>
 	{
 		static GLM_FUNC_QUALIFIER T call(tquat<T, P> const& a, tquat<T, P> const& b)
@@ -19,7 +19,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_quat_add
 	{
 		static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p)
@@ -28,7 +28,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_quat_sub
 	{
 		static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p)
@@ -37,7 +37,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_quat_mul_scalar
 	{
 		static tquat<T, P> call(tquat<T, P> const& q, T s)
@@ -46,7 +46,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_quat_div_scalar
 	{
 		static tquat<T, P> call(tquat<T, P> const& q, T s)
@@ -55,7 +55,7 @@ namespace detail
 		}
 	};
 
-	template <typename T, precision P, bool Aligned>
+	template<typename T, precision P, bool Aligned>
 	struct compute_quat_mul_vec4
 	{
 		static vec<4, T, P> call(tquat<T, P> const & q, vec<4, T, P> const & v)
@@ -67,14 +67,14 @@ namespace detail
 
 	// -- Component accesses --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[](typename tquat<T, P>::length_type i)
 	{
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[](typename tquat<T, P>::length_type i) const
 	{
 		assert(i >= 0 && i < this->length());
@@ -84,7 +84,7 @@ namespace detail
 	// -- Implicit basic constructors --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat()
 #			ifndef GLM_FORCE_NO_CTOR_INIT
 				: x(0), y(0), z(0), w(1)
@@ -93,38 +93,38 @@ namespace detail
 #	endif
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, P> const & q)
 			: x(q.x), y(q.y), z(q.z), w(q.w)
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <precision Q>
+	template<typename T, precision P>
+	template<precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, Q> const & q)
 		: x(q.x), y(q.y), z(q.z), w(q.w)
 	{}
 
 	// -- Explicit basic constructors --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tquat<T, P>::tquat(ctor)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & s, vec<3, T, P> const & v)
 		: x(v.x), y(v.y), z(v.z), w(s)
 	{}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
 		: x(x), y(y), z(z), w(w)
 	{}
 
 	// -- Conversion constructors --
 
-	template <typename T, precision P>
-	template <typename U, precision Q>
+	template<typename T, precision P>
+	template<typename U, precision Q>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<U, Q> const & q)
 		: x(static_cast<T>(q.x))
 		, y(static_cast<T>(q.y))
@@ -132,7 +132,7 @@ namespace detail
 		, w(static_cast<T>(q.w))
 	{}
 
-	//template <typename valType> 
+	//template<typename valType> 
 	//GLM_FUNC_QUALIFIER tquat<valType>::tquat
 	//(
 	//	valType const & pitch,
@@ -150,7 +150,7 @@ namespace detail
 	//	this->z = c.x * c.y * s.z - s.x * s.y * c.z;
 	//}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const & u, vec<3, T, P> const & v)
 	{
 		vec<3, T, P> const LocalW(cross(u, v));
@@ -160,7 +160,7 @@ namespace detail
 		*this = normalize(q);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const & eulerAngle)
 	{
 		vec<3, T, P> c = glm::cos(eulerAngle * T(0.5));
@@ -172,39 +172,39 @@ namespace detail
 		this->z = c.x * c.y * s.z - s.x * s.y * c.z;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<3, 3, T, P> const & m)
 	{
 		*this = quat_cast(m);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<4, 4, T, P> const & m)
 	{
 		*this = quat_cast(m);
 	}
 
 #	if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P>::operator mat<3, 3, T, P>()
 	{
 		return mat3_cast(*this);
 	}
 	
-	template <typename T, precision P>	
+	template<typename T, precision P>	
 	GLM_FUNC_QUALIFIER tquat<T, P>::operator mat<4, 4, T, P>()
 	{
 		return mat4_cast(*this);
 	}
 #	endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q)
 	{
 		return tquat<T, P>(q.w, -q.x, -q.y, -q.z);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> inverse(tquat<T, P> const & q)
 	{
 		return conjugate(q) / dot(q, q);
@@ -213,7 +213,7 @@ namespace detail
 	// -- Unary arithmetic operators --
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
-		template <typename T, precision P>
+		template<typename T, precision P>
 		GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<T, P> const & q)
 		{
 			this->w = q.w;
@@ -224,8 +224,8 @@ namespace detail
 		}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<U, P> const & q)
 	{
 		this->w = static_cast<T>(q.w);
@@ -235,22 +235,22 @@ namespace detail
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator+=(tquat<U, P> const& q)
 	{
 		return (*this = detail::compute_quat_add<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q)));
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator-=(tquat<U, P> const& q)
 	{
 		return (*this = detail::compute_quat_sub<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q)));
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(tquat<U, P> const & r)
 	{
 		tquat<T, P> const p(*this);
@@ -263,15 +263,15 @@ namespace detail
 		return *this;
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(U s)
 	{
 		return (*this = detail::compute_quat_mul_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s)));
 	}
 
-	template <typename T, precision P>
-	template <typename U>
+	template<typename T, precision P>
+	template<typename U>
 	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator/=(U s)
 	{
 		return (*this = detail::compute_quat_div_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s)));
@@ -279,13 +279,13 @@ namespace detail
 
 	// -- Unary bit operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q)
 	{
 		return q;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator-(tquat<T, P> const & q)
 	{
 		return tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
@@ -293,19 +293,19 @@ namespace detail
 
 	// -- Binary operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q,	tquat<T, P> const & p)
 	{
 		return tquat<T, P>(q) += p;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q,	tquat<T, P> const & p)
 	{
 		return tquat<T, P>(q) *= p;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> operator*(tquat<T, P> const & q,	vec<3, T, P> const & v)
 	{
 		vec<3, T, P> const QuatVector(q.x, q.y, q.z);
@@ -315,38 +315,38 @@ namespace detail
 		return v + ((uv * q.w) + uuv) * static_cast<T>(2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v, tquat<T, P> const & q)
 	{
 		return glm::inverse(q) * v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> operator*(tquat<T, P> const& q, vec<4, T, P> const& v)
 	{
 		return detail::compute_quat_mul_vec4<T, P, detail::is_aligned<P>::value>::call(q, v);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v, tquat<T, P> const & q)
 	{
 		return glm::inverse(q) * v;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, T const & s)
 	{
 		return tquat<T, P>(
 			q.w * s, q.x * s, q.y * s, q.z * s);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator*(T const & s, tquat<T, P> const & q)
 	{
 		return q * s;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> operator/(tquat<T, P> const & q, T const & s)
 	{
 		return tquat<T, P>(
@@ -355,13 +355,13 @@ namespace detail
 
 	// -- Boolean operators --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2)
 	{
 		return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2)
 	{
 		return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
@@ -369,13 +369,13 @@ namespace detail
 
 	// -- Operations --
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T length(tquat<T, P> const & q)
 	{
 		return glm::sqrt(dot(q, q));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q)
 	{
 		T len = length(q);
@@ -385,7 +385,7 @@ namespace detail
 		return tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> cross(tquat<T, P> const & q1, tquat<T, P> const & q2)
 	{
 		return tquat<T, P>(
@@ -396,7 +396,7 @@ namespace detail
 	}
 /*
 	// (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
 	{
 		if(a <= T(0)) return x;
@@ -433,7 +433,7 @@ namespace detail
 			k0 * x.z + k1 * y2.z);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> mix2
 	(
 		tquat<T, P> const & x, 
@@ -471,7 +471,7 @@ namespace detail
 	}
 */
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a)
 	{
 		T cosTheta = dot(x, y);
@@ -494,7 +494,7 @@ namespace detail
 		}
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a)
 	{
 		// Lerp is only defined in [0, 1]
@@ -504,7 +504,7 @@ namespace detail
 		return x * (T(1) - a) + (y * a);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> slerp(tquat<T, P> const & x,	tquat<T, P> const & y, T a)
 	{
 		tquat<T, P> z = y;
@@ -537,7 +537,7 @@ namespace detail
 		}
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, vec<3, T, P> const & v)
 	{
 		vec<3, T, P> Tmp = v;
@@ -559,31 +559,31 @@ namespace detail
 		//return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> eulerAngles(tquat<T, P> const & x)
 	{
 		return vec<3, T, P>(pitch(x), yaw(x), roll(x));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q)
 	{
 		return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q)
 	{
 		return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q)
 	{
 		return asin(clamp(T(-2) * (q.x * q.z - q.w * q.y), T(-1), T(1)));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat3_cast(tquat<T, P> const & q)
 	{
 		mat<3, 3, T, P> Result(T(1));
@@ -611,13 +611,13 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat4_cast(tquat<T, P> const & q)
 	{
 		return mat<4, 4, T, P>(mat3_cast(q));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(mat<3, 3, T, P> const & m)
 	{
 		T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
@@ -681,19 +681,19 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(mat<4, 4, T, P> const & m4)
 	{
 		return quat_cast(mat<3, 3, T, P>(m4));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x)
 	{
 		return acos(x.w) * T(2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> axis(tquat<T, P> const & x)
 	{
 		T tmp1 = static_cast<T>(1) - x.w * x.w;
@@ -703,7 +703,7 @@ namespace detail
 		return vec<3, T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER tquat<T, P> angleAxis(T const & angle, vec<3, T, P> const & v)
 	{
 		tquat<T, P> Result(uninitialize);
@@ -718,7 +718,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -727,7 +727,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -736,7 +736,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -745,7 +745,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -754,7 +754,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -763,7 +763,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 	{
 		vec<4, bool, P> Result(uninitialize);
@@ -772,7 +772,7 @@ namespace detail
 		return Result;
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> isnan(tquat<T, P> const& q)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
@@ -780,7 +780,7 @@ namespace detail
 		return vec<4, bool, P>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
 	}
 
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<4, bool, P> isinf(tquat<T, P> const& q)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");

+ 11 - 11
glm/gtc/quaternion_simd.inl

@@ -7,7 +7,7 @@ namespace glm{
 namespace detail
 {
 /*
-	template <precision P>
+	template<precision P>
 	struct compute_quat_mul<float, P, true>
 	{
 		static tquat<float, P> call(tquat<float, P> const& q1, tquat<float, P> const& q2)
@@ -61,7 +61,7 @@ namespace detail
 	};
 */
 
-	template <precision P>
+	template<precision P>
 	struct compute_dot<tquat<float, P>, float, true>
 	{
 		static GLM_FUNC_QUALIFIER float call(tquat<float, P> const& x, tquat<float, P> const& y)
@@ -70,7 +70,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_quat_add<float, P, true>
 	{
 		static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p)
@@ -82,7 +82,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_quat_add<double, P, true>
 	{
 		static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b)
@@ -94,7 +94,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_quat_sub<float, P, true>
 	{
 		static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p)
@@ -106,7 +106,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_quat_sub<double, P, true>
 	{
 		static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b)
@@ -118,7 +118,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_quat_mul_scalar<float, P, true>
 	{
 		static tquat<float, P> call(tquat<float, P> const& q, float s)
@@ -130,7 +130,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_quat_mul_scalar<double, P, true>
 	{
 		static tquat<double, P> call(tquat<double, P> const& q, double s)
@@ -142,7 +142,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_quat_div_scalar<float, P, true>
 	{
 		static tquat<float, P> call(tquat<float, P> const& q, float s)
@@ -154,7 +154,7 @@ namespace detail
 	};
 
 #	if GLM_ARCH & GLM_ARCH_AVX_BIT
-	template <precision P>
+	template<precision P>
 	struct compute_quat_div_scalar<double, P, true>
 	{
 		static tquat<double, P> call(tquat<double, P> const& q, double s)
@@ -166,7 +166,7 @@ namespace detail
 	};
 #	endif
 
-	template <precision P>
+	template<precision P>
 	struct compute_quat_mul_vec4<float, P, true>
 	{
 		static vec<4, float, P> call(tquat<float, P> const& q, vec<4, float, P> const& v)

+ 10 - 10
glm/gtc/random.hpp

@@ -32,7 +32,7 @@ namespace glm
 	/// @param Max 
 	/// @tparam genType Value type. Currently supported: float or double scalars.
 	/// @see gtc_random
-	template <typename genTYpe>
+	template<typename genTYpe>
 	GLM_FUNC_DECL genTYpe linearRand(
 		genTYpe Min,
 		genTYpe Max);
@@ -44,17 +44,17 @@ namespace glm
 	/// @tparam T Value type. Currently supported: float or double.
 	/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
 	/// @see gtc_random
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> linearRand(
-		vecType<D, T, P> const & Min,
-		vecType<D, T, P> const & Max);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> linearRand(
+		vecType<L, T, P> const& Min,
+		vecType<L, T, P> const& Max);
 
 	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
 	/// 
 	/// @param Mean
 	/// @param Deviation
 	/// @see gtc_random
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType gaussRand(
 		genType Mean,
 		genType Deviation);
@@ -63,7 +63,7 @@ namespace glm
 	/// 
 	/// @param Radius 
 	/// @see gtc_random
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL vec<2, T, defaultp> circularRand(
 		T Radius);
 	
@@ -71,7 +71,7 @@ namespace glm
 	/// 
 	/// @param Radius
 	/// @see gtc_random
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(
 		T Radius);
 	
@@ -79,7 +79,7 @@ namespace glm
 	/// 
 	/// @param Radius
 	/// @see gtc_random
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL vec<2, T, defaultp> diskRand(
 		T Radius);
 	
@@ -87,7 +87,7 @@ namespace glm
 	/// 
 	/// @param Radius
 	/// @see gtc_random
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL vec<3, T, defaultp> ballRand(
 		T Radius);
 	

+ 103 - 103
glm/gtc/random.inl

@@ -10,13 +10,13 @@
 namespace glm{
 namespace detail
 {
-	template <int D, typename T, precision P, template <int, class, precision> class vecType>
+	template<length_t L, typename T, precision P, template<int, class, precision> class vecType>
 	struct compute_rand
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call();
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call();
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_rand<1, uint8, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<1, uint8, P> call()
@@ -26,7 +26,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_rand<2, uint8, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<2, uint8, P> call()
@@ -37,7 +37,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_rand<3, uint8, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<3, uint8, P> call()
@@ -49,7 +49,7 @@ namespace detail
 		}
 	};
 
-	template <precision P>
+	template<precision P>
 	struct compute_rand<4, uint8, P, vec>
 	{
 		GLM_FUNC_QUALIFIER static vec<4, uint8, P> call()
@@ -62,200 +62,200 @@ namespace detail
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_rand<D, uint16, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_rand<L, uint16, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint16, P> call()
+		GLM_FUNC_QUALIFIER static vecType<L, uint16, P> call()
 		{
 			return
-				(vecType<D, uint16, P>(compute_rand<D, uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
-				(vecType<D, uint16, P>(compute_rand<D, uint8, P, vecType>::call()) << static_cast<uint16>(0));
+				(vecType<L, uint16, P>(compute_rand<L, uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
+				(vecType<L, uint16, P>(compute_rand<L, uint8, P, vecType>::call()) << static_cast<uint16>(0));
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_rand<D, uint32, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_rand<L, uint32, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint32, P> call()
+		GLM_FUNC_QUALIFIER static vecType<L, uint32, P> call()
 		{
 			return
-				(vecType<D, uint32, P>(compute_rand<D, uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
-				(vecType<D, uint32, P>(compute_rand<D, uint16, P, vecType>::call()) << static_cast<uint32>(0));
+				(vecType<L, uint32, P>(compute_rand<L, uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
+				(vecType<L, uint32, P>(compute_rand<L, uint16, P, vecType>::call()) << static_cast<uint32>(0));
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_rand<D, uint64, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_rand<L, uint64, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint64, P> call()
+		GLM_FUNC_QUALIFIER static vecType<L, uint64, P> call()
 		{
 			return
-				(vecType<D, uint64, P>(compute_rand<D, uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
-				(vecType<D, uint64, P>(compute_rand<D, uint32, P, vecType>::call()) << static_cast<uint64>(0));
+				(vecType<L, uint64, P>(compute_rand<L, uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
+				(vecType<L, uint64, P>(compute_rand<L, uint32, P, vecType>::call()) << static_cast<uint64>(0));
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
 	struct compute_linearRand
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & Min, vecType<D, T, P> const & Max);
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & Min, vecType<L, T, P> const & Max);
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, int8, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, int8, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, int8, P> call(vecType<D, int8, P> const & Min, vecType<D, int8, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, int8, P> call(vecType<L, int8, P> const & Min, vecType<L, int8, P> const & Max)
 		{
-			return (vecType<D, int8, P>(compute_rand<D, uint8, P, vecType>::call() % vecType<D, uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
+			return (vecType<L, int8, P>(compute_rand<L, uint8, P, vecType>::call() % vecType<L, uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, uint8, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, uint8, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint8, P> call(vecType<D, uint8, P> const & Min, vecType<D, uint8, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, uint8, P> call(vecType<L, uint8, P> const & Min, vecType<L, uint8, P> const & Max)
 		{
-			return (compute_rand<D, uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
+			return (compute_rand<L, uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, int16, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, int16, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, int16, P> call(vecType<D, int16, P> const & Min, vecType<D, int16, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, int16, P> call(vecType<L, int16, P> const & Min, vecType<L, int16, P> const & Max)
 		{
-			return (vecType<D, int16, P>(compute_rand<D, uint16, P, vecType>::call() % vecType<D, uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
+			return (vecType<L, int16, P>(compute_rand<L, uint16, P, vecType>::call() % vecType<L, uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, uint16, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, uint16, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint16, P> call(vecType<D, uint16, P> const & Min, vecType<D, uint16, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, uint16, P> call(vecType<L, uint16, P> const & Min, vecType<L, uint16, P> const & Max)
 		{
-			return (compute_rand<D, uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
+			return (compute_rand<L, uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, int32, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, int32, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, int32, P> call(vecType<D, int32, P> const & Min, vecType<D, int32, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, int32, P> call(vecType<L, int32, P> const & Min, vecType<L, int32, P> const & Max)
 		{
-			return (vecType<D, int32, P>(compute_rand<D, uint32, P, vecType>::call() % vecType<D, uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
+			return (vecType<L, int32, P>(compute_rand<L, uint32, P, vecType>::call() % vecType<L, uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, uint32, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, uint32, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint32, P> call(vecType<D, uint32, P> const & Min, vecType<D, uint32, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, uint32, P> call(vecType<L, uint32, P> const & Min, vecType<L, uint32, P> const & Max)
 		{
-			return (compute_rand<D, uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
+			return (compute_rand<L, uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
 		}
 	};
  
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, int64, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, int64, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, int64, P> call(vecType<D, int64, P> const & Min, vecType<D, int64, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, int64, P> call(vecType<L, int64, P> const & Min, vecType<L, int64, P> const & Max)
 		{
-			return (vecType<D, int64, P>(compute_rand<D, uint64, P, vecType>::call() % vecType<D, uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
+			return (vecType<L, int64, P>(compute_rand<L, uint64, P, vecType>::call() % vecType<L, uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
 		}
 	};
 
-	template <int D, precision P, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, uint64, P, vecType>
+	template<length_t L, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, uint64, P, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, uint64, P> call(vecType<D, uint64, P> const & Min, vecType<D, uint64, P> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, uint64, P> call(vecType<L, uint64, P> const & Min, vecType<L, uint64, P> const & Max)
 		{
-			return (compute_rand<D, uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
+			return (compute_rand<L, uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, float, lowp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, float, lowp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, float, lowp> call(vecType<D, float, lowp> const & Min, vecType<D, float, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, float, lowp> call(vecType<L, float, lowp> const & Min, vecType<L, float, lowp> const & Max)
 		{
-			return vecType<D, float, lowp>(compute_rand<D, uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
+			return vecType<L, float, lowp>(compute_rand<L, uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, float, mediump, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, float, mediump, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, float, mediump> call(vecType<D, float, mediump> const & Min, vecType<D, float, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, float, mediump> call(vecType<L, float, mediump> const & Min, vecType<L, float, mediump> const & Max)
 		{
-			return vecType<D, float, mediump>(compute_rand<D, uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+			return vecType<L, float, mediump>(compute_rand<L, uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, float, highp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, float, highp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, float, highp> call(vecType<D, float, highp> const & Min, vecType<D, float, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, float, highp> call(vecType<L, float, highp> const & Min, vecType<L, float, highp> const & Max)
 		{
-			return vecType<D, float, highp>(compute_rand<D, uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<L, float, highp>(compute_rand<L, uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, double, lowp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, double, lowp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, double, lowp> call(vecType<D, double, lowp> const & Min, vecType<D, double, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, double, lowp> call(vecType<L, double, lowp> const & Min, vecType<L, double, lowp> const & Max)
 		{
-			return vecType<D, double, lowp>(compute_rand<D, uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+			return vecType<L, double, lowp>(compute_rand<L, uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, double, mediump, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, double, mediump, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, double, mediump> call(vecType<D, double, mediump> const & Min, vecType<D, double, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, double, mediump> call(vecType<L, double, mediump> const & Min, vecType<L, double, mediump> const & Max)
 		{
-			return vecType<D, double, mediump>(compute_rand<D, uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<L, double, mediump>(compute_rand<L, uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, double, highp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, double, highp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, double, highp> call(vecType<D, double, highp> const & Min, vecType<D, double, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, double, highp> call(vecType<L, double, highp> const & Min, vecType<L, double, highp> const & Max)
 		{
-			return vecType<D, double, highp>(compute_rand<D, uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<L, double, highp>(compute_rand<L, uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, long double, lowp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, long double, lowp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, long double, lowp> call(vecType<D, long double, lowp> const & Min, vecType<D, long double, lowp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, long double, lowp> call(vecType<L, long double, lowp> const & Min, vecType<L, long double, lowp> const & Max)
 		{
-			return vecType<D, long double, lowp>(compute_rand<D, uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+			return vecType<L, long double, lowp>(compute_rand<L, uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, long double, mediump, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, long double, mediump, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, long double, mediump> call(vecType<D, long double, mediump> const & Min, vecType<D, long double, mediump> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, long double, mediump> call(vecType<L, long double, mediump> const & Min, vecType<L, long double, mediump> const & Max)
 		{
-			return vecType<D, long double, mediump>(compute_rand<D, uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<L, long double, mediump>(compute_rand<L, uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 	};
 
-	template <int D, template <int, typename, precision> class vecType>
-	struct compute_linearRand<D, long double, highp, vecType>
+	template<length_t L, template<length_t, typename, precision> class vecType>
+	struct compute_linearRand<L, long double, highp, vecType>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, long double, highp> call(vecType<D, long double, highp> const & Min, vecType<D, long double, highp> const & Max)
+		GLM_FUNC_QUALIFIER static vecType<L, long double, highp> call(vecType<L, long double, highp> const & Min, vecType<L, long double, highp> const & Max)
 		{
-			return vecType<D, long double, highp>(compute_rand<D, uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+			return vecType<L, long double, highp>(compute_rand<L, uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 		}
 	};
 }//namespace detail
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
 	{
 		return detail::compute_linearRand<1, genType, highp, vec>::call(
@@ -263,13 +263,13 @@ namespace detail
 			vec<1, genType, highp>(Max)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> linearRand(vecType<D, T, P> const & Min, vecType<D, T, P> const & Max)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> linearRand(vecType<L, T, P> const & Min, vecType<L, T, P> const & Max)
 	{
-		return detail::compute_linearRand<D, T, P, vecType>::call(Min, Max);
+		return detail::compute_linearRand<L, T, P, vecType>::call(Min, Max);
 	}
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
 	{
 		genType w, x1, x2;
@@ -285,13 +285,13 @@ namespace detail
 		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> gaussRand(vecType<D, T, P> const & Mean, vecType<D, T, P> const & Deviation)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> gaussRand(vecType<L, T, P> const & Mean, vecType<L, T, P> const & Deviation)
 	{
-		return detail::functor2<D, T, P>::call(gaussRand, Mean, Deviation);
+		return detail::functor2<L, T, P>::call(gaussRand, Mean, Deviation);
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
 	{		
 		vec<2, T, defaultp> Result(T(0));
@@ -309,7 +309,7 @@ namespace detail
 		return Result;
 	}
 	
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius)
 	{		
 		vec<3, T, defaultp> Result(T(0));
@@ -327,14 +327,14 @@ namespace detail
 		return Result;
 	}
 	
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius)
 	{
 		T a = linearRand(T(0), T(6.283185307179586476925286766559f));
 		return vec<2, T, defaultp>(cos(a), sin(a)) * Radius;		
 	}
 	
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
 	{
 		T z = linearRand(T(-1), T(1));

+ 12 - 12
glm/gtc/reciprocal.hpp

@@ -30,7 +30,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType sec(genType angle);
 
 	/// Cosecant function.
@@ -39,7 +39,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType> 
+	template<typename genType> 
 	GLM_FUNC_DECL genType csc(genType angle);
 		
 	/// Cotangent function.
@@ -48,7 +48,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType cot(genType angle);
 
 	/// Inverse secant function.
@@ -57,7 +57,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType asec(genType x);
 
 	/// Inverse cosecant function.
@@ -66,7 +66,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType acsc(genType x);
 		
 	/// Inverse cotangent function.
@@ -75,7 +75,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType acot(genType x);
 
 	/// Secant hyperbolic function.
@@ -83,7 +83,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType sech(genType angle);
 
 	/// Cosecant hyperbolic function.
@@ -91,7 +91,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType csch(genType angle);
 		
 	/// Cotangent hyperbolic function.
@@ -99,7 +99,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType coth(genType angle);
 
 	/// Inverse secant hyperbolic function.
@@ -108,7 +108,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType asech(genType x);
 
 	/// Inverse cosecant hyperbolic function.
@@ -117,7 +117,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType acsch(genType x);
 		
 	/// Inverse cotangent hyperbolic function.
@@ -126,7 +126,7 @@ namespace glm
 	/// @tparam genType Floating-point scalar or vector types.
 	/// 
 	/// @see gtc_reciprocal
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType acoth(genType x);
 
 	/// @}

+ 48 - 48
glm/gtc/reciprocal.inl

@@ -7,37 +7,37 @@
 namespace glm
 {
 	// sec
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType sec(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
 		return genType(1) / glm::cos(angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sec(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sec(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(sec, x);
+		return detail::functor1<L, T, T, P>::call(sec, x);
 	}
 
 	// csc
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType csc(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
 		return genType(1) / glm::sin(angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> csc(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> csc(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(csc, x);
+		return detail::functor1<L, T, T, P>::call(csc, x);
 	}
 
 	// cot
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType cot(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
@@ -46,45 +46,45 @@ namespace glm
 		return glm::tan(pi_over_2 - angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> cot(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> cot(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(cot, x);
+		return detail::functor1<L, T, T, P>::call(cot, x);
 	}
 
 	// asec
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType asec(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
 		return acos(genType(1) / x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> asec(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> asec(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(asec, x);
+		return detail::functor1<L, T, T, P>::call(asec, x);
 	}
 
 	// acsc
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType acsc(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
 		return asin(genType(1) / x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acsc(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acsc(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(acsc, x);
+		return detail::functor1<L, T, T, P>::call(acsc, x);
 	}
 
 	// acot
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType acot(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
@@ -93,100 +93,100 @@ namespace glm
 		return pi_over_2 - atan(x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acot(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acot(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(acot, x);
+		return detail::functor1<L, T, T, P>::call(acot, x);
 	}
 
 	// sech
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType sech(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
 		return genType(1) / glm::cosh(angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> sech(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> sech(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(sech, x);
+		return detail::functor1<L, T, T, P>::call(sech, x);
 	}
 
 	// csch
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType csch(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
 		return genType(1) / glm::sinh(angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> csch(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> csch(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(csch, x);
+		return detail::functor1<L, T, T, P>::call(csch, x);
 	}
 
 	// coth
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType coth(genType angle)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
 		return glm::cosh(angle) / glm::sinh(angle);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> coth(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> coth(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(coth, x);
+		return detail::functor1<L, T, T, P>::call(coth, x);
 	}
 
 	// asech
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType asech(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
 		return acosh(genType(1) / x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> asech(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> asech(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(asech, x);
+		return detail::functor1<L, T, T, P>::call(asech, x);
 	}
 
 	// acsch
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType acsch(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
 		return acsch(genType(1) / x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acsch(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acsch(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(acsch, x);
+		return detail::functor1<L, T, T, P>::call(acsch, x);
 	}
 
 	// acoth
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType acoth(genType x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
 		return atanh(genType(1) / x);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> acoth(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> acoth(vecType<L, T, P> const & x)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
-		return detail::functor1<D, T, T, P>::call(acoth, x);
+		return detail::functor1<L, T, T, P>::call(acoth, x);
 	}
 }//namespace glm

+ 30 - 30
glm/gtc/round.hpp

@@ -33,72 +33,72 @@ namespace glm
 	/// Return true if the value is a power of two number.
 	///
 	/// @see gtc_round
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
 
 	/// Return true if the value is a power of two number.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> isPowerOfTwo(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> isPowerOfTwo(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is just higher the input value,
 	/// round up to a power of two.
 	///
 	/// @see gtc_round
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
 
 	/// Return the power of two number which value is just higher the input value,
 	/// round up to a power of two.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> ceilPowerOfTwo(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> ceilPowerOfTwo(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is just lower the input value,
 	/// round down to a power of two.
 	///
 	/// @see gtc_round
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
 
 	/// Return the power of two number which value is just lower the input value,
 	/// round down to a power of two.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> floorPowerOfTwo(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> floorPowerOfTwo(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is the closet to the input value.
 	///
 	/// @see gtc_round
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
 
 	/// Return the power of two number which value is the closet to the input value.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> roundPowerOfTwo(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> roundPowerOfTwo(vecType<L, T, P> const & value);
 
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	/// @see gtc_round
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
 
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, T Multiple);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> isMultiple(vecType<L, T, P> const & Value, T Multiple);
 
 	/// Return true if the 'Value' is a multiple of 'Multiple'.
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, vecType<D, T, P> const & Multiple);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, bool, P> isMultiple(vecType<L, T, P> const & Value, vecType<L, T, P> const & Multiple);
 
 	/// Higher multiple number of Source.
 	///
@@ -107,7 +107,7 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
 
 	/// Higher multiple number of Source.
@@ -117,8 +117,8 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> ceilMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> ceilMultiple(vecType<L, T, P> const & Source, vecType<L, T, P> const & Multiple);
 
 	/// Lower multiple number of Source.
 	///
@@ -127,7 +127,7 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType floorMultiple(
 		genType Source,
 		genType Multiple);
@@ -139,10 +139,10 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> floorMultiple(
-		vecType<D, T, P> const & Source,
-		vecType<D, T, P> const & Multiple);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> floorMultiple(
+		vecType<L, T, P> const& Source,
+		vecType<L, T, P> const& Multiple);
 
 	/// Lower multiple number of Source.
 	///
@@ -151,7 +151,7 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType roundMultiple(
 		genType Source,
 		genType Multiple);
@@ -163,10 +163,10 @@ namespace glm
 	/// @param Multiple Must be a null or positive value
 	///
 	/// @see gtc_round
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> roundMultiple(
-		vecType<D, T, P> const & Source,
-		vecType<D, T, P> const & Multiple);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> roundMultiple(
+		vecType<L, T, P> const& Source,
+		vecType<L, T, P> const& Multiple);
 
 	/// @}
 } //namespace glm

+ 76 - 76
glm/gtc/round.inl

@@ -6,73 +6,73 @@
 namespace glm{
 namespace detail
 {
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool compute = false>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool compute = false>
 	struct compute_ceilShift
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v, T)
 		{
 			return v;
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	struct compute_ceilShift<D, T, P, vecType, true>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_ceilShift<L, T, P, vecType, true>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & v, T Shift)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v, T Shift)
 		{
 			return v | (v >> Shift);
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType, bool isSigned = true>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool isSigned = true>
 	struct compute_ceilPowerOfTwo
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 
-			vecType<D, T, P> const Sign(sign(x));
+			vecType<L, T, P> const Sign(sign(x));
 
-			vecType<D, T, P> v(abs(x));
+			vecType<L, T, P> v(abs(x));
 
 			v = v - static_cast<T>(1);
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 			return (v + static_cast<T>(1)) * Sign;
 		}
 	};
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	struct compute_ceilPowerOfTwo<D, T, P, vecType, false>
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	struct compute_ceilPowerOfTwo<L, T, P, vecType, false>
 	{
-		GLM_FUNC_QUALIFIER static vecType<D, T, P> call(vecType<D, T, P> const & x)
+		GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
 		{
 			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 
-			vecType<D, T, P> v(x);
+			vecType<L, T, P> v(x);
 
 			v = v - static_cast<T>(1);
 			v = v | (v >> static_cast<T>(1));
 			v = v | (v >> static_cast<T>(2));
 			v = v | (v >> static_cast<T>(4));
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
-			v = compute_ceilShift<D, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+			v = compute_ceilShift<L, T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 			return v + static_cast<T>(1);
 		}
 	};
 
-	template <bool is_float, bool is_signed>
+	template<bool is_float, bool is_signed>
 	struct compute_ceilMultiple{};
 
-	template <>
+	template<>
 	struct compute_ceilMultiple<true, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source > genType(0))
@@ -82,10 +82,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_ceilMultiple<false, false>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			genType Tmp = Source - genType(1);
@@ -93,10 +93,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_ceilMultiple<false, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source > genType(0))
@@ -109,13 +109,13 @@ namespace detail
 		}
 	};
 
-	template <bool is_float, bool is_signed>
+	template<bool is_float, bool is_signed>
 	struct compute_floorMultiple{};
 
-	template <>
+	template<>
 	struct compute_floorMultiple<true, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -125,10 +125,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_floorMultiple<false, false>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -141,10 +141,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_floorMultiple<false, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -157,13 +157,13 @@ namespace detail
 		}
 	};
 
-	template <bool is_float, bool is_signed>
+	template<bool is_float, bool is_signed>
 	struct compute_roundMultiple{};
 
-	template <>
+	template<>
 	struct compute_roundMultiple<true, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -176,10 +176,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_roundMultiple<false, false>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -192,10 +192,10 @@ namespace detail
 		}
 	};
 
-	template <>
+	template<>
 	struct compute_roundMultiple<false, true>
 	{
-		template <typename genType>
+		template<typename genType>
 		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 		{
 			if(Source >= genType(0))
@@ -212,54 +212,54 @@ namespace detail
 	////////////////
 	// isPowerOfTwo
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
 	{
 		genType const Result = glm::abs(Value);
 		return !(Result & (Result - 1));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> isPowerOfTwo(vecType<D, T, P> const & Value)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> isPowerOfTwo(vecType<L, T, P> const & Value)
 	{
-		vecType<D, T, P> const Result(abs(Value));
-		return equal(Result & (Result - 1), vecType<D, T, P>(0));
+		vecType<L, T, P> const Result(abs(Value));
+		return equal(Result & (Result - 1), vecType<L, T, P>(0));
 	}
 
 	//////////////////
 	// ceilPowerOfTwo
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
 	{
 		return detail::compute_ceilPowerOfTwo<1, genType, defaultp, vec, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> ceilPowerOfTwo(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> ceilPowerOfTwo(vecType<L, T, P> const & v)
 	{
-		return detail::compute_ceilPowerOfTwo<D, T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
+		return detail::compute_ceilPowerOfTwo<L, T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
 	}
 
 	///////////////////
 	// floorPowerOfTwo
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
 	{
 		return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> floorPowerOfTwo(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> floorPowerOfTwo(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(floorPowerOfTwo, v);
+		return detail::functor1<L, T, T, P>::call(floorPowerOfTwo, v);
 	}
 
 	///////////////////
 	// roundPowerOfTwo
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
 	{
 		if(isPowerOfTwo(value))
@@ -270,75 +270,75 @@ namespace detail
 		return (next - value) < (value - prev) ? next : prev;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> roundPowerOfTwo(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> roundPowerOfTwo(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(roundPowerOfTwo, v);
+		return detail::functor1<L, T, T, P>::call(roundPowerOfTwo, v);
 	}
 
 	////////////////
 	// isMultiple
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
 	{
 		return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, T Multiple)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> isMultiple(vecType<L, T, P> const & Value, T Multiple)
 	{
-		return (Value % Multiple) == vecType<D, T, P>(0);
+		return (Value % Multiple) == vecType<L, T, P>(0);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, bool, P> isMultiple(vecType<D, T, P> const & Value, vecType<D, T, P> const & Multiple)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, bool, P> isMultiple(vecType<L, T, P> const & Value, vecType<L, T, P> const & Multiple)
 	{
-		return (Value % Multiple) == vecType<D, T, P>(0);
+		return (Value % Multiple) == vecType<L, T, P>(0);
 	}
 
 	//////////////////////
 	// ceilMultiple
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
 	{
 		return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> ceilMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> ceilMultiple(vecType<L, T, P> const & Source, vecType<L, T, P> const & Multiple)
 	{
-		return detail::functor2<D, T, P>::call(ceilMultiple, Source, Multiple);
+		return detail::functor2<L, T, P>::call(ceilMultiple, Source, Multiple);
 	}
 
 	//////////////////////
 	// floorMultiple
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
 	{
 		return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> floorMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> floorMultiple(vecType<L, T, P> const & Source, vecType<L, T, P> const & Multiple)
 	{
-		return detail::functor2<D, T, P>::call(floorMultiple, Source, Multiple);
+		return detail::functor2<L, T, P>::call(floorMultiple, Source, Multiple);
 	}
 
 	//////////////////////
 	// roundMultiple
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
 	{
 		return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> roundMultiple(vecType<D, T, P> const & Source, vecType<D, T, P> const & Multiple)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> roundMultiple(vecType<L, T, P> const & Source, vecType<L, T, P> const & Multiple)
 	{
-		return detail::functor2<D, T, P>::call(roundMultiple, Source, Multiple);
+		return detail::functor2<L, T, P>::call(roundMultiple, Source, Multiple);
 	}
 }//namespace glm

+ 1 - 1
glm/gtc/type_ptr.hpp

@@ -60,7 +60,7 @@ namespace glm
 	/// Return the constant address to the data of the input parameter.
 	/// @see gtc_type_ptr
 	template<typename genType>
-	GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec);
+	GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
 
 	/// Build a vector from a pointer.
 	/// @see gtc_type_ptr

+ 83 - 158
glm/gtc/type_ptr.inl

@@ -11,271 +11,199 @@ namespace glm
 	/// Return the constant address to the data of the vector input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		vec<2, T, P> const & vec
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, P> const& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 
 	//! Return the address to the data of the vector input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		vec<2, T, P> & vec
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, P>& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 
 	/// Return the constant address to the data of the vector input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		vec<3, T, P> const & vec
-	)
+	GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, P> const& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 
 	//! Return the address to the data of the vector input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		vec<3, T, P> & vec
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, P>& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 		
 	/// Return the constant address to the data of the vector input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(	
-		vec<4, T, P> const & vec
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, P> const& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 
 	//! Return the address to the data of the vector input.
 	//! From GLM_GTC_type_ptr extension.
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(	
-		vec<4, T, P> & vec
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, P>& v)
 	{
-		return &(vec.x);
+		return &(v.x);
 	}
 
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<2, 2, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<2, 2, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
-		
+
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<3, 3, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<3, 3, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<4, 4, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	//! From GLM_GTC_type_ptr extension.
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<4, 4, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<2, 3, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<2, 3, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<3, 2, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<3, 2, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<2, 4, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<2, 4, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<4, 2, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(	
-		mat<4, 2, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<3, 4, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	//! Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		mat<3, 4, T, P> & mat
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 		
 	/// Return the constant address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		mat<4, 3, T, P> const& mat
-	)
+	GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, P> const& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	/// Return the address to the data of the matrix input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, P> & mat)
+	GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, P>& m)
 	{
-		return &(mat[0].x);
+		return &(m[0].x);
 	}
 
 	/// Return the constant address to the data of the input parameter.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const * value_ptr
-	(
-		tquat<T, P> const & q
-	)
+	GLM_FUNC_QUALIFIER T const * value_ptr(tquat<T, P> const& q)
 	{
 		return &(q[0]);
 	}
@@ -283,18 +211,15 @@ namespace glm
 	/// Return the address to the data of the quaternion input.
 	/// @see gtc_type_ptr
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T * value_ptr
-	(
-		tquat<T, P> & q
-	)
+	GLM_FUNC_QUALIFIER T* value_ptr(tquat<T, P>& q)
 	{
 		return &(q[0]);
 	}
 
 	/// Build a vector from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr)
 	{
 		vec<2, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>));
@@ -303,8 +228,8 @@ namespace glm
 
 	/// Build a vector from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr)
 	{
 		vec<3, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>));
@@ -313,8 +238,8 @@ namespace glm
 
 	/// Build a vector from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr)
 	{
 		vec<4, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>));
@@ -323,8 +248,8 @@ namespace glm
 
 	/// Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr)
 	{
 		mat<2, 2, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>));
@@ -333,8 +258,8 @@ namespace glm
 
 	/// Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr)
 	{
 		mat<2, 3, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>));
@@ -343,8 +268,8 @@ namespace glm
 
 	/// Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr)
 	{
 		mat<2, 4, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>));
@@ -353,8 +278,8 @@ namespace glm
 
 	/// Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr)
 	{
 		mat<3, 2, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>));
@@ -363,8 +288,8 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr)
 	{
 		mat<3, 3, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>));
@@ -373,8 +298,8 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr)
 	{
 		mat<3, 4, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>));
@@ -383,8 +308,8 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr)
 	{
 		mat<4, 2, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>));
@@ -393,8 +318,8 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr)
 	{
 		mat<4, 3, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>));
@@ -403,8 +328,8 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr)
 	{
 		mat<4, 4, T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>));
@@ -413,32 +338,32 @@ namespace glm
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr)
 	{
 		return make_mat2x2(ptr);
 	}
 
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr)
 	{
 		return make_mat3x3(ptr);
 	}
 		
 	//! Build a matrix from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr)
 	{
 		return make_mat4x4(ptr);
 	}
 
 	//! Build a quaternion from a pointer.
 	/// @see gtc_type_ptr
-	template <typename T>
-	GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const * const ptr)
+	template<typename T>
+	GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const *const ptr)
 	{
 		tquat<T, defaultp> Result;
 		memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>));

+ 5 - 5
glm/gtc/ulp.hpp

@@ -29,27 +29,27 @@ namespace glm
 
 	/// Return the next ULP value(s) after the input value(s).
 	/// @see gtc_ulp
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType next_float(genType const & x);
 
 	/// Return the previous ULP value(s) before the input value(s).
 	/// @see gtc_ulp
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType prev_float(genType const & x);
 
 	/// Return the value(s) ULP distance after the input value(s).
 	/// @see gtc_ulp
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
 
 	/// Return the value(s) ULP distance before the input value(s).
 	/// @see gtc_ulp
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
 	
 	/// Return the distance in the number of ULP between 2 scalars.
 	/// @see gtc_ulp
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
 
 	/// Return the distance in the number of ULP between 2 vectors.

+ 20 - 20
glm/gtc/ulp.inl

@@ -171,7 +171,7 @@ namespace detail
 
 namespace glm
 {
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER float next_float(float const & x)
 	{
 #		if GLM_HAS_CXX11_STL
@@ -185,7 +185,7 @@ namespace glm
 #		endif
 	}
 
-	template <>
+	template<>
 	GLM_FUNC_QUALIFIER double next_float(double const & x)
 	{
 #		if GLM_HAS_CXX11_STL
@@ -199,10 +199,10 @@ namespace glm
 #		endif
 	}
 
-	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> next_float(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x)
 	{
-		vecType<D, T, P> Result(uninitialize);
+		vecType<L, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = next_float(x[i]);
 		return Result;
@@ -234,16 +234,16 @@ namespace glm
 #		endif
 	}
 
-	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> prev_float(vecType<D, T, P> const & x)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> prev_float(vecType<L, T, P> const & x)
 	{
-		vecType<D, T, P> Result(uninitialize);
+		vecType<L, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = prev_float(x[i]);
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
 	{
 		T temp = x;
@@ -252,16 +252,16 @@ namespace glm
 		return temp;
 	}
 
-	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> next_float(vecType<D, T, P> const & x, vecType<D, uint, P> const & ulps)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x, vecType<L, uint, P> const & ulps)
 	{
-		vecType<D, T, P> Result(uninitialize);
+		vecType<L, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = next_float(x[i], ulps[i]);
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
 	{
 		T temp = x;
@@ -270,16 +270,16 @@ namespace glm
 		return temp;
 	}
 
-	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> prev_float(vecType<D, T, P> const & x, vecType<D, uint, P> const & ulps)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> prev_float(vecType<L, T, P> const & x, vecType<L, uint, P> const & ulps)
 	{
-		vecType<D, T, P> Result(uninitialize);
+		vecType<L, T, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = prev_float(x[i], ulps[i]);
 		return Result;
 	}
 
-	template <typename T>
+	template<typename T>
 	GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
 	{
 		uint ulp = 0;
@@ -310,10 +310,10 @@ namespace glm
 		return ulp;
 	}
 
-	template<int D, typename T, precision P, template<int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, uint, P> float_distance(vecType<D, T, P> const & x, vecType<D, T, P> const & y)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, uint, P> float_distance(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
 	{
-		vecType<D, uint, P> Result(uninitialize);
+		vecType<L, uint, P> Result(uninitialize);
 		for(length_t i = 0, n = Result.length(); i < n; ++i)
 			Result[i] = float_distance(x[i], y[i]);
 		return Result;

+ 78 - 78
glm/gtx/associated_min_max.hpp

@@ -35,24 +35,24 @@ namespace glm
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL vec<2, U, P> associatedMin(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b);
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b);
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		T x, const vecType<D, U, P>& a,
-		T y, const vecType<D, U, P>& b);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		T x, const vecType<L, U, P>& a,
+		T y, const vecType<L, U, P>& b);
 
 	/// Minimum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		vecType<D, T, P> const & x, U a,
-		vecType<D, T, P> const & y, U b);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		vecType<L, T, P> const& x, U a,
+		vecType<L, T, P> const& y, U b);
 
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
@@ -64,11 +64,11 @@ namespace glm
 
 	/// Minimum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-		vecType<D, T, P> const & z, vecType<D, U, P> const & c);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+		vecType<L, T, P> const& z, vecType<L, U, P> const & c);
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
@@ -81,30 +81,30 @@ namespace glm
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-		vecType<D, T, P> const & z, vecType<D, U, P> const & c,
-		vecType<D, T, P> const & w, vecType<D, U, P> const & d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+		vecType<L, T, P> const& z, vecType<L, U, P> const & c,
+		vecType<L, T, P> const& w, vecType<L, U, P> const & d);
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		T x, vecType<D, U, P> const & a,
-		T y, vecType<D, U, P> const & b,
-		T z, vecType<D, U, P> const & c,
-		T w, vecType<D, U, P> const & d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		T x, vecType<L, U, P> const & a,
+		T y, vecType<L, U, P> const & b,
+		T z, vecType<L, U, P> const & c,
+		T w, vecType<L, U, P> const & d);
 
 	/// Minimum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMin(
-		vecType<D, T, P> const & x, U a,
-		vecType<D, T, P> const & y, U b,
-		vecType<D, T, P> const & z, U c,
-		vecType<D, T, P> const & w, U d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMin(
+		vecType<L, T, P> const& x, U a,
+		vecType<L, T, P> const& y, U b,
+		vecType<L, T, P> const& z, U c,
+		vecType<L, T, P> const& w, U d);
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
@@ -113,24 +113,24 @@ namespace glm
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
 	GLM_FUNC_DECL vec<2, U, P> associatedMax(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b);
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b);
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> associatedMax(
-		T x, vecType<D, U, P> const & a,
-		T y, vecType<D, U, P> const & b);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> associatedMax(
+		T x, vecType<L, U, P> const & a,
+		T y, vecType<L, U, P> const & b);
 
 	/// Maximum comparison between 2 variables and returns 2 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		vecType<D, T, P> const & x, U a,
-		vecType<D, T, P> const & y, U b);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		vecType<L, T, P> const& x, U a,
+		vecType<L, T, P> const& y, U b);
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
@@ -142,27 +142,27 @@ namespace glm
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-		vecType<D, T, P> const & z, vecType<D, U, P> const & c);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+		vecType<L, T, P> const& z, vecType<L, U, P> const & c);
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> associatedMax(
-		T x, vecType<D, U, P> const & a,
-		T y, vecType<D, U, P> const & b,
-		T z, vecType<D, U, P> const & c);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> associatedMax(
+		T x, vecType<L, U, P> const & a,
+		T y, vecType<L, U, P> const & b,
+		T z, vecType<L, U, P> const & c);
 
 	/// Maximum comparison between 3 variables and returns 3 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		vecType<D, T, P> const & x, U a,
-		vecType<D, T, P> const & y, U b,
-		vecType<D, T, P> const & z, U c);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		vecType<L, T, P> const& x, U a,
+		vecType<L, T, P> const& y, U b,
+		vecType<L, T, P> const& z, U c);
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
@@ -175,30 +175,30 @@ namespace glm
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-		vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-		vecType<D, T, P> const & z, vecType<D, U, P> const & c,
-		vecType<D, T, P> const & w, vecType<D, U, P> const & d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+		vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+		vecType<L, T, P> const& z, vecType<L, U, P> const & c,
+		vecType<L, T, P> const& w, vecType<L, U, P> const & d);
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		T x, vecType<D, U, P> const & a,
-		T y, vecType<D, U, P> const & b,
-		T z, vecType<D, U, P> const & c,
-		T w, vecType<D, U, P> const & d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		T x, vecType<L, U, P> const & a,
+		T y, vecType<L, U, P> const & b,
+		T z, vecType<L, U, P> const & c,
+		T w, vecType<L, U, P> const & d);
 
 	/// Maximum comparison between 4 variables and returns 4 associated variable values
 	/// @see gtx_associated_min_max
-	template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, U, P> associatedMax(
-		vecType<D, T, P> const & x, U a,
-		vecType<D, T, P> const & y, U b,
-		vecType<D, T, P> const & z, U c,
-		vecType<D, T, P> const & w, U d);
+	template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, U, P> associatedMax(
+		vecType<L, T, P> const& x, U a,
+		vecType<L, T, P> const& y, U b,
+		vecType<L, T, P> const& z, U c,
+		vecType<L, T, P> const& w, U d);
 
 	/// @}
 } //namespace glm

+ 94 - 94
glm/gtx/associated_min_max.inl

@@ -10,40 +10,40 @@ GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
 	return x < y ? a : b;
 }
 
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
 GLM_FUNC_QUALIFIER vec<2, U, P> associatedMin
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? a[i] : b[i];
 	return Result;
 }
 
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	T x, const vecType<D, U, P>& a,
-	T y, const vecType<D, U, P>& b
+	T x, const vecType<L, U, P>& a,
+	T y, const vecType<L, U, P>& b
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x < y ? a[i] : b[i];
 	return Result;
 }
 
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	vecType<D, T, P> const & x, U a,
-	vecType<D, T, P> const & y, U b
+	vecType<L, T, P> const& x, U a,
+	vecType<L, T, P> const& y, U b
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? a : b;
 	return Result;
@@ -62,15 +62,15 @@ GLM_FUNC_QUALIFIER U associatedMin
 	return Result;
 }
 
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-	vecType<D, T, P> const & z, vecType<D, U, P> const & c
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+	vecType<L, T, P> const& z, vecType<L, U, P> const & c
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
 	return Result;
@@ -95,16 +95,16 @@ GLM_FUNC_QUALIFIER U associatedMin
 }
 
 // Min comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-	vecType<D, T, P> const & z, vecType<D, U, P> const & c,
-	vecType<D, T, P> const & w, vecType<D, U, P> const & d
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+	vecType<L, T, P> const& z, vecType<L, U, P> const & c,
+	vecType<L, T, P> const& w, vecType<L, U, P> const & d
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		T Test1 = min(x[i], y[i]);
@@ -117,19 +117,19 @@ GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 }
 
 // Min comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	T x, vecType<D, U, P> const & a,
-	T y, vecType<D, U, P> const & b,
-	T z, vecType<D, U, P> const & c,
-	T w, vecType<D, U, P> const & d
+	T x, vecType<L, U, P> const & a,
+	T y, vecType<L, U, P> const & b,
+	T z, vecType<L, U, P> const & c,
+	T w, vecType<L, U, P> const & d
 )
 {
 	T Test1 = min(x, y);
 	T Test2 = min(z, w);
 
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		U Result1 = x < y ? a[i] : b[i];
@@ -140,16 +140,16 @@ GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
 }
 
 // Min comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMin
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMin
 (
-	vecType<D, T, P> const & x, U a,
-	vecType<D, T, P> const & y, U b,
-	vecType<D, T, P> const & z, U c,
-	vecType<D, T, P> const & w, U d
+	vecType<L, T, P> const& x, U a,
+	vecType<L, T, P> const& y, U b,
+	vecType<L, T, P> const& z, U c,
+	vecType<L, T, P> const& w, U d
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		T Test1 = min(x[i], y[i]);
@@ -169,42 +169,42 @@ GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
 }
 
 // Max comparison between 2 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
 GLM_FUNC_QUALIFIER vec<2, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? a[i] : b[i];
 	return Result;
 }
 
 // Max comparison between 2 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, T, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, T, P> associatedMax
 (
-	T x, vecType<D, U, P> const & a,
-	T y, vecType<D, U, P> const & b
+	T x, vecType<L, U, P> const & a,
+	T y, vecType<L, U, P> const & b
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x > y ? a[i] : b[i];
 	return Result;
 }
 
 // Max comparison between 2 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, U a,
-	vecType<D, T, P> const & y, U b
+	vecType<L, T, P> const& x, U a,
+	vecType<L, T, P> const& y, U b
 )
 {
-	vecType<D, T, P> Result(uninitialize);
+	vecType<L, T, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? a : b;
 	return Result;
@@ -224,45 +224,45 @@ GLM_FUNC_QUALIFIER U associatedMax
 }
 
 // Max comparison between 3 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-	vecType<D, T, P> const & z, vecType<D, U, P> const & c
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+	vecType<L, T, P> const& z, vecType<L, U, P> const & c
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
 	return Result;
 }
 
 // Max comparison between 3 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, T, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, T, P> associatedMax
 (
-	T x, vecType<D, U, P> const & a,
-	T y, vecType<D, U, P> const & b,
-	T z, vecType<D, U, P> const & c
+	T x, vecType<L, U, P> const & a,
+	T y, vecType<L, U, P> const & b,
+	T z, vecType<L, U, P> const & c
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
 	return Result;
 }
 
 // Max comparison between 3 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, U a,
-	vecType<D, T, P> const & y, U b,
-	vecType<D, T, P> const & z, U c
+	vecType<L, T, P> const& x, U a,
+	vecType<L, T, P> const& y, U b,
+	vecType<L, T, P> const& z, U c
 )
 {
-	vecType<D, T, P> Result(uninitialize);
+	vecType<L, T, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 		Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
 	return Result;
@@ -287,16 +287,16 @@ GLM_FUNC_QUALIFIER U associatedMax
 }
 
 // Max comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, vecType<D, U, P> const & a,
-	vecType<D, T, P> const & y, vecType<D, U, P> const & b,
-	vecType<D, T, P> const & z, vecType<D, U, P> const & c,
-	vecType<D, T, P> const & w, vecType<D, U, P> const & d
+	vecType<L, T, P> const& x, vecType<L, U, P> const & a,
+	vecType<L, T, P> const& y, vecType<L, U, P> const & b,
+	vecType<L, T, P> const& z, vecType<L, U, P> const & c,
+	vecType<L, T, P> const& w, vecType<L, U, P> const & d
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		T Test1 = max(x[i], y[i]);
@@ -309,19 +309,19 @@ GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 }
 
 // Max comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	T x, vecType<D, U, P> const & a,
-	T y, vecType<D, U, P> const & b,
-	T z, vecType<D, U, P> const & c,
-	T w, vecType<D, U, P> const & d
+	T x, vecType<L, U, P> const & a,
+	T y, vecType<L, U, P> const & b,
+	T z, vecType<L, U, P> const & c,
+	T w, vecType<L, U, P> const & d
 )
 {
 	T Test1 = max(x, y);
 	T Test2 = max(z, w);
 
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		U Result1 = x > y ? a[i] : b[i];
@@ -332,16 +332,16 @@ GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
 }
 
 // Max comparison between 4 variables
-template<int D, typename T, typename U, precision P, template <int, typename, precision> class vecType>
-GLM_FUNC_QUALIFIER vecType<D, U, P> associatedMax
+template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<L, U, P> associatedMax
 (
-	vecType<D, T, P> const & x, U a,
-	vecType<D, T, P> const & y, U b,
-	vecType<D, T, P> const & z, U c,
-	vecType<D, T, P> const & w, U d
+	vecType<L, T, P> const& x, U a,
+	vecType<L, T, P> const& y, U b,
+	vecType<L, T, P> const& z, U c,
+	vecType<L, T, P> const& w, U d
 )
 {
-	vecType<D, U, P> Result(uninitialize);
+	vecType<L, U, P> Result(uninitialize);
 	for(length_t i = 0, n = Result.length(); i < n; ++i)
 	{
 		T Test1 = max(x[i], y[i]);

+ 13 - 13
glm/gtx/bit.hpp

@@ -29,25 +29,25 @@ namespace glm
 	/// @{
 
 	/// @see gtx_bit
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
 
 	/// @see gtx_bit
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
 
 	/// Find the highest bit set to 1 in a integer variable and return its value.
 	///
 	/// @see gtx_bit
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<D, T, P> highestBitValue(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<L, T, P> highestBitValue(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is just higher the input value.
 	/// Deprecated, use ceilPowerOfTwo from GTC_round instead
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
 
 	/// Return the power of two number which value is just higher the input value.
@@ -55,15 +55,15 @@ namespace glm
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoAbove(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<L, T, P> powerOfTwoAbove(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is just lower the input value.
 	/// Deprecated, use floorPowerOfTwo from GTC_round instead
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
 
 	/// Return the power of two number which value is just lower the input value.
@@ -71,15 +71,15 @@ namespace glm
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoBelow(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<L, T, P> powerOfTwoBelow(vecType<L, T, P> const & value);
 
 	/// Return the power of two number which value is the closet to the input value.
 	/// Deprecated, use roundPowerOfTwo from GTC_round instead
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
 
 	/// Return the power of two number which value is the closet to the input value.
@@ -87,8 +87,8 @@ namespace glm
 	///
 	/// @see gtc_round
 	/// @see gtx_bit
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_DEPRECATED GLM_FUNC_DECL vecType<D, T, P> powerOfTwoNearest(vecType<D, T, P> const & value);
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_DEPRECATED GLM_FUNC_DECL vecType<L, T, P> powerOfTwoNearest(vecType<L, T, P> const & value);
 
 	/// @}
 } //namespace glm

+ 20 - 20
glm/gtx/bit.inl

@@ -6,7 +6,7 @@ namespace glm
 	///////////////////
 	// highestBitValue
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
 	{
 		genIUType tmp = Value;
@@ -19,61 +19,61 @@ namespace glm
 		return result;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> highestBitValue(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> highestBitValue(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(highestBitValue, v);
+		return detail::functor1<L, T, T, P>::call(highestBitValue, v);
 	}
 
 	///////////////////
 	// lowestBitValue
 
-	template <typename genIUType>
+	template<typename genIUType>
 	GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
 	{
 		return (Value & (~Value + 1));
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> lowestBitValue(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> lowestBitValue(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(lowestBitValue, v);
+		return detail::functor1<L, T, T, P>::call(lowestBitValue, v);
 	}
 
 	///////////////////
 	// powerOfTwoAbove
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
 	{
 		return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoAbove(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> powerOfTwoAbove(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(powerOfTwoAbove, v);
+		return detail::functor1<L, T, T, P>::call(powerOfTwoAbove, v);
 	}
 
 	///////////////////
 	// powerOfTwoBelow
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
 	{
 		return isPowerOfTwo(value) ? value : highestBitValue(value);
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoBelow(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> powerOfTwoBelow(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(powerOfTwoBelow, v);
+		return detail::functor1<L, T, T, P>::call(powerOfTwoBelow, v);
 	}
 
 	/////////////////////
 	// powerOfTwoNearest
 
-	template <typename genType>
+	template<typename genType>
 	GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
 	{
 		if(isPowerOfTwo(value))
@@ -84,10 +84,10 @@ namespace glm
 		return (next - value) < (value - prev) ? next : prev;
 	}
 
-	template <int D, typename T, precision P, template <int, typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<D, T, P> powerOfTwoNearest(vecType<D, T, P> const & v)
+	template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<L, T, P> powerOfTwoNearest(vecType<L, T, P> const & v)
 	{
-		return detail::functor1<D, T, T, P>::call(powerOfTwoNearest, v);
+		return detail::functor1<L, T, T, P>::call(powerOfTwoNearest, v);
 	}
 
 }//namespace glm

+ 2 - 2
glm/gtx/closest_point.hpp

@@ -30,14 +30,14 @@ namespace glm
 
 	/// Find the point on a straight line which is the closet of a point. 
 	/// @see gtx_closest_point
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<3, T, P> closestPointOnLine(
 		vec<3, T, P> const & point,
 		vec<3, T, P> const & a, 
 		vec<3, T, P> const & b);
 	
 	/// 2d lines work as well	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_DECL vec<2, T, P> closestPointOnLine(
 		vec<2, T, P> const & point,
 		vec<2, T, P> const & a, 

+ 2 - 2
glm/gtx/closest_point.inl

@@ -3,7 +3,7 @@
 
 namespace glm
 {
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<3, T, P> closestPointOnLine
 	(
 		vec<3, T, P> const & point,
@@ -23,7 +23,7 @@ namespace glm
 		return a + LineDirection * Distance;
 	}
 	
-	template <typename T, precision P>
+	template<typename T, precision P>
 	GLM_FUNC_QUALIFIER vec<2, T, P> closestPointOnLine
 	(
 		vec<2, T, P> const & point,

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