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@@ -9,12 +9,13 @@
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
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- GLM is written as a platform independent library with no dependence and officially supports the following compilers:
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- - Clang 2.0 and higher
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+ GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:
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+ - Clang 2.6 and higher
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- CUDA 3.0 and higher
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- GCC 3.4 and higher
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- LLVM 2.3 through GCC 4.2 front-end and higher
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- Visual Studio 2005 and higher
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+ - Any conform C++98 or C++11 compiler
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@note The Doxygen-generated documentation will often state that a type or function
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is defined in a namespace that is a child of the @link glm glm @endlink namespace.
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