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Fixed TODO

Christophe Riccio 14 年之前
父节点
当前提交
c4851e39a1
共有 5 个文件被更改,包括 1 次插入12 次删除
  1. 1 1
      doc/man.doxy
  2. 0 3
      glm/gtc/quaternion.hpp
  3. 0 3
      glm/gtx/euler_angles.hpp
  4. 0 2
      glm/gtx/norm.hpp
  5. 0 3
      glm/gtx/quaternion.hpp

+ 1 - 1
doc/man.doxy

@@ -31,7 +31,7 @@ PROJECT_NAME           =
 # This could be handy for archiving the generated documentation or 
 # if some version control system is used.
 
-PROJECT_NUMBER         = 0.9.2
+PROJECT_NUMBER         = 0.9.3
 
 # Using the PROJECT_BRIEF tag one can provide an optional one line description
 # for a project that appears at the top of each page and should give viewer

+ 0 - 3
glm/gtc/quaternion.hpp

@@ -27,9 +27,6 @@
 ///
 /// @see core (dependence)
 /// @see gtc_half_float (dependence)
-///
-/// @todo Study constructors with angles and axis
-/// @todo Study constructors with vec3 that are the imaginary component of quaternion
 /// 
 /// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
 /// @ingroup gtc

+ 0 - 3
glm/gtx/euler_angles.hpp

@@ -34,9 +34,6 @@
 /// @brief Build matrices from Euler angles.
 /// 
 /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
-/// 
-/// @todo mat2 mat2GTX(const vec2& angles) undefined
-/// @todo mat3 mat3GTX(const vec2& angles) undefined
 ///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef GLM_GTX_euler_angles

+ 0 - 2
glm/gtx/norm.hpp

@@ -34,8 +34,6 @@
 /// @brief Various way to compute vector norms.
 /// 
 /// <glm/gtx/norm.hpp> need to be included to use these functionalities.
-/// 
-/// @todo Study the validity of the notion of length2 to quaternion
 ///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef GLM_GTX_norm

+ 0 - 3
glm/gtx/quaternion.hpp

@@ -34,9 +34,6 @@
 /// @brief Extented quaternion types and functions
 /// 
 /// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
-///
-/// @todo Study constructors with angles and axis
-/// @todo Study constructors with vec3 that are the imaginary component of quaternion
 ///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef GLM_GTX_quaternion