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@@ -205,7 +205,11 @@ namespace glm
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return detail::tmat4x4<T>(T(1));
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detail::tvec3<T> RotationAxis = cross(Up, Normal);
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- T Angle = degrees(acos(dot(Normal, Up)));
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+# ifdef GLM_FORCE_RADIANS
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+ T Angle = acos(dot(Normal, Up));
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+# else
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+ T Angle = degrees(acos(dot(Normal, Up)));
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+# endif
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return rotate(Angle, RotationAxis);
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}
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}//namespace glm
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