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@@ -14,10 +14,10 @@ namespace detail
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// SSE2 STATS: 11 shuffle, 8 mul, 8 add
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// SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
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- __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
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- __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
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- __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
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- __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
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+ __m128 const mul0 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(0, 1, 2, 3)));
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+ __m128 const mul1 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(1, 0, 3, 2)));
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+ __m128 const mul2 = _mm_mul_ps(q1.data, _mm_shuffle_ps(q2.data, q2.data, _MM_SHUFFLE(2, 3, 0, 1)));
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+ __m128 const mul3 = _mm_mul_ps(q1.data, q2.data);
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# if GLM_ARCH & GLM_ARCH_SSE41_BIT
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__m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
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@@ -89,7 +89,7 @@ namespace detail
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{
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static qua<float, Q> call(qua<float, Q> const& q, qua<float, Q> const& p)
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{
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- vec<4, float, Q> Result;
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+ qua<float, Q> Result;
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Result.data = _mm_sub_ps(q.data, p.data);
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return Result;
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}
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@@ -177,7 +177,7 @@ namespace detail
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uuv = _mm_mul_ps(uuv, two);
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vec<4, float, Q> Result;
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- Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
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+ Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv));
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return Result;
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}
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};
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@@ -185,4 +185,3 @@ namespace detail
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}//namespace glm
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#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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-
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