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Added to_string scalars and vectors tests

Christophe Riccio 14 years ago
parent
commit
cec6cefa1b
2 changed files with 72 additions and 10 deletions
  1. 4 4
      glm/gtx/string_cast.inl
  2. 68 6
      test/gtx/gtx_string_cast.cpp

+ 4 - 4
glm/gtx/string_cast.inl

@@ -41,7 +41,7 @@ namespace string_cast
 
 	GLM_FUNC_QUALIFIER std::string to_string(detail::thalf const & x)
 	{
-		return detail::format("half(%f)", float(x));
+		return detail::format("half(%2.4f)", float(x));
 	}
 
 	GLM_FUNC_QUALIFIER std::string to_string(float x)
@@ -109,7 +109,7 @@ namespace string_cast
 		detail::tvec2<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec2(%f, %f)", float(v.x), float(v.y));
+		return detail::format("hvec2(%2.4f, %2.4f)", float(v.x), float(v.y));
 	}
 
 	template <> 
@@ -118,7 +118,7 @@ namespace string_cast
 		detail::tvec3<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec3(%f, %f, %f)", float(v.x), float(v.y), float(v.z));
+		return detail::format("hvec3(%2.4f, %2.4f, %2.4f)", float(v.x), float(v.y), float(v.z));
 	}
 
 	template <> 
@@ -127,7 +127,7 @@ namespace string_cast
 		detail::tvec4<detail::thalf> const & v
 	)
 	{
-		return detail::format("hvec4(%f, %f, %f, %f)", float(v.x), float(v.y), float(v.z), float(v.w));
+		return detail::format("hvec4(%2.4f, %2.4f, %2.4f, %2.4f)", float(v.x), float(v.y), float(v.z), float(v.w));
 	}
 
 	////////////////////////////////

+ 68 - 6
test/gtx/gtx_string_cast.cpp

@@ -12,20 +12,81 @@
 #include <iostream>
 #include <limits>
 
-int test_string_cast_vec()
+int test_string_cast_scalar()
+{
+	int Error = 0;	
+
+	glm::half A1(1.0);
+	std::string A2 = glm::to_string(A1);
+	Error += A2 != std::string("half(1.0000)") ? 1 : 0;
+	
+	float B1(1.0);
+	std::string B2 = glm::to_string(B1);
+	Error += B2 != std::string("float(1.000000)") ? 1 : 0;
+	
+	double C1(1.0);
+	std::string C2 = glm::to_string(C1);
+	Error += C2 != std::string("double(1.000000)") ? 1 : 0;
+	
+	return Error;
+}
+
+int test_string_cast_vector()
 {
 	int Error = 0;
 	
 	glm::vec2 A1(1, 2);
-	
 	std::string A2 = glm::to_string(A1);
-	
 	Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0;
 	
+	glm::vec3 B1(1, 2, 3);
+	std::string B2 = glm::to_string(B1);
+	Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
+
+	glm::vec4 C1(1, 2, 3, 4);
+	std::string C2 = glm::to_string(C1);
+	Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
+	
+	glm::ivec2 D1(1, 2);
+	std::string D2 = glm::to_string(D1);
+	Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
+	
+	glm::ivec3 E1(1, 2, 3);
+	std::string E2 = glm::to_string(E1);
+	Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
+	
+	glm::ivec4 F1(1, 2, 3, 4);
+	std::string F2 = glm::to_string(F1);
+	Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
+	
+	glm::hvec2 G1(1, 2);
+	std::string G2 = glm::to_string(G1);
+	Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0;
+	
+	glm::hvec3 H1(1, 2, 3);
+	std::string H2 = glm::to_string(H1);
+	Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0;
+	
+	glm::hvec4 I1(1, 2, 3, 4);
+	std::string I2 = glm::to_string(I1);
+	Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0;
+	
+	glm::dvec2 J1(1, 2);
+	std::string J2 = glm::to_string(J1);
+	Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
+	
+	glm::dvec3 K1(1, 2, 3);
+	std::string K2 = glm::to_string(K1);
+	Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
+	
+	glm::dvec4 L1(1, 2, 3, 4);
+	std::string L2 = glm::to_string(L1);
+	Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
+	
 	return Error;
 }
 
-int test_string_cast_mat()
+int test_string_cast_matrix()
 {
 	int Error = 0;
 	
@@ -35,8 +96,9 @@ int test_string_cast_mat()
 int main()
 {
 	int Error = 0;
-	Error += test_string_cast_vec();
-	Error += test_string_cast_mat();
+	Error += test_string_cast_scalar();
+	Error += test_string_cast_vector();
+	Error += test_string_cast_matrix();
 	return Error;
 }