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@@ -28,5 +28,121 @@
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namespace glm
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{
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+namespace detail
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+{
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+ glm::uint16 float2half(glm::uint32 const & f)
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+ {
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+ // 10 bits => EE EEEFFFFF
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+ // 11 bits => EEE EEFFFFFF
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+ // Half bits => SEEEEEFF FFFFFFFF
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+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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+
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+ // 0x00007c00 => 00000000 00000000 01111100 00000000
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+ // 0x000003ff => 00000000 00000000 00000011 11111111
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+ // 0x38000000 => 00111000 00000000 00000000 00000000
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+ // 0x7f800000 => 01111111 10000000 00000000 00000000
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+ // 0x00008000 => 00000000 00000000 10000000 00000000
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+ return
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+ ((f >> 16) & 0x8000) | // sign
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+ ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
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+ ((f >> 13) & 0x03ff); // Mantissa
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+ }
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+
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+ glm::uint16 float2packed11(glm::uint32 const & f)
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+ {
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+ // 10 bits => EE EEEFFFFF
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+ // 11 bits => EEE EEFFFFFF
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+ // Half bits => SEEEEEFF FFFFFFFF
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+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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+
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+ // 0x000007c0 => 00000000 00000000 00000111 11000000
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+ // 0x00007c00 => 00000000 00000000 01111100 00000000
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+ // 0x000003ff => 00000000 00000000 00000011 11111111
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+ // 0x38000000 => 00111000 00000000 00000000 00000000
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+ // 0x7f800000 => 01111111 10000000 00000000 00000000
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+ // 0x00008000 => 00000000 00000000 10000000 00000000
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+ return
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+ ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
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+ ((f >> 17) & 0x003f); // Mantissa
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+ }
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+
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+ glm::uint float2packed10(glm::uint const & f)
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+ {
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+ // 10 bits => EE EEEFFFFF
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+ // 11 bits => EEE EEFFFFFF
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+ // Half bits => SEEEEEFF FFFFFFFF
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+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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+
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+ // 0x0000001F => 00000000 00000000 00000000 00011111
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+ // 0x0000003F => 00000000 00000000 00000000 00111111
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+ // 0x000003E0 => 00000000 00000000 00000011 11100000
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+ // 0x000007C0 => 00000000 00000000 00000111 11000000
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+ // 0x00007C00 => 00000000 00000000 01111100 00000000
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+ // 0x000003FF => 00000000 00000000 00000011 11111111
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+ // 0x38000000 => 00111000 00000000 00000000 00000000
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+ // 0x7f800000 => 01111111 10000000 00000000 00000000
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+ // 0x00008000 => 00000000 00000000 10000000 00000000
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+ return
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+ ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
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+ ((f >> 18) & 0x001f); // Mantissa
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+ }
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+
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+ glm::uint half2float(glm::uint const & h)
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+ {
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+ return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
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+ }
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+
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+ union uif
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+ {
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+ glm::uint i;
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+ float f;
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+ };
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+
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+ glm::uint floatTo11bit(float x)
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+ {
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+ if(x == 0.0f)
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+ return 0;
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+ else if(glm::isnan(x))
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+ return ~0;
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+ else if(glm::isinf(x))
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+ return 0x1f << 6;
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+
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+ uif Union;
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+ Union.f = x;
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+ return float2packed11(Union.i);
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+ }
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+
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+ glm::uint floatTo10bit(float x)
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+ {
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+ if(x == 0.0f)
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+ return 0;
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+ else if(glm::isnan(x))
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+ return ~0;
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+ else if(glm::isinf(x))
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+ return 0x1f << 5;
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+
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+ uif Union;
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+ Union.f = x;
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+ return float2packed10(Union.i);
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+ }
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+
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+ glm::uint f11_f11_f10(float x, float y, float z)
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+ {
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+ return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
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+ }
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+}//namespace detail
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+
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+ GLM_FUNC_QUALIFIER uint32 packF11F11F10(vec3 const & v)
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+ {
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+ return
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+ ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
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+ ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
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+ ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
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+ }
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+
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+ GLM_FUNC_QUALIFIER vec3 unpackF11F11F10(uint32 const & v)
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+ {
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+
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+ }
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}//namespace glm
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