|
|
@@ -2,28 +2,101 @@
|
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
// Created : 2008-08-31
|
|
|
-// Updated : 2008-08-31
|
|
|
+// Updated : 2011-05-31
|
|
|
// Licence : This source is under MIT License
|
|
|
// File : test/core/type_vec2.cpp
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#include <glm/glm.hpp>
|
|
|
|
|
|
-static int test_operators()
|
|
|
+int test_vec2_operators()
|
|
|
{
|
|
|
- glm::vec2 A(1.0f);
|
|
|
- glm::vec2 B(1.0f);
|
|
|
- bool R = A != B;
|
|
|
- bool S = A == B;
|
|
|
-
|
|
|
- return (S && !R) ? 0 : 1;
|
|
|
+ int Error = 0;
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 B(1.0f);
|
|
|
+ Error += A != B ? 1 : 0;
|
|
|
+ Error += A == B ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 C = A + 1.0f;
|
|
|
+ A += 1.0f;
|
|
|
+ Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 B(2.0f,-1.0f);
|
|
|
+ glm::vec2 C = A + B;
|
|
|
+ A += B;
|
|
|
+ Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 C = A - 1.0f;
|
|
|
+ A -= 1.0f;
|
|
|
+ Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 B(2.0f,-1.0f);
|
|
|
+ glm::vec2 C = A - B;
|
|
|
+ A -= B;
|
|
|
+ Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(1.0f);
|
|
|
+ glm::vec2 C = A * 2.0f;
|
|
|
+ A *= 2.0f;
|
|
|
+ Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A(2.0f);
|
|
|
+ glm::vec2 B(2.0f);
|
|
|
+ glm::vec2 C = A / B;
|
|
|
+ A /= B;
|
|
|
+ Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1;
|
|
|
+ Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ return Error;
|
|
|
}
|
|
|
|
|
|
+int test_vec2_ctor()
|
|
|
+{
|
|
|
+ int Error = 0;
|
|
|
+
|
|
|
+ {
|
|
|
+ glm::vec2 A = glm::vec2(2.0f);
|
|
|
+ glm::vec2 B = glm::vec2(2.0f, 3.0f);
|
|
|
+ glm::vec2 C = glm::vec2(2.0f, 3.0);
|
|
|
+ glm::vec2 D = glm::dvec2(2.0);
|
|
|
+ glm::vec2 E(glm::dvec2(2.0));
|
|
|
+ glm::vec2 F(glm::ivec2(2));
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return Error;
|
|
|
+}
|
|
|
+
|
|
|
int main()
|
|
|
{
|
|
|
int Error = 0;
|
|
|
|
|
|
- Error += test_operators();
|
|
|
+ Error += test_vec2_ctor();
|
|
|
+ Error += test_vec2_operators();
|
|
|
|
|
|
return Error;
|
|
|
}
|