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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// Created : 2011-05-31
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+// Updated : 2011-05-31
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+// Licence : This source is under MIT License
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+// File : test/core/setup_precision_highp.cpp
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+#define GLM_PRECISION_HIGHP_FLOAT
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+#include <glm/glm.hpp>
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+
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+static int test_mat()
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+{
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+ int Error = 0;
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+
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+ Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1;
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+ Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1;
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+ Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1;
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+
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+ Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1;
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+ Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1;
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+ Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1;
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+ Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1;
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+ Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1;
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+ Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1;
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+ Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1;
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+ Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1;
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+ Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+static int test_vec()
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+{
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+ int Error = 0;
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+
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+ Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1;
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+ Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1;
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+ Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int main()
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+{
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+ int Error = 0;
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+
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+ Error += test_mat();
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+ Error += test_vec();
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+
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+ return Error;
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+}
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