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@@ -63,9 +63,9 @@ namespace glm
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GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
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GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor)
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{
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{
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vec<3, T, Q> hsv = rgbColor;
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vec<3, T, Q> hsv = rgbColor;
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- float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
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- float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
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- float Delta = Max - Min;
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+ T Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
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+ T Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
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+ T Delta = Max - Min;
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hsv.z = Max;
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hsv.z = Max;
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