Browse Source

- Fixed ldexp implementation
- Increased assert coverage
- Increased static_assert coverage
- Replaced GLM traits by STL traits when possible
- Allowed including individual core feature

Christophe Riccio 12 years ago
parent
commit
d37d3539ed
46 changed files with 506 additions and 259 deletions
  1. 0 19
      glm/core/_swizzle.hpp
  2. 1 0
      glm/core/dummy.cpp
  3. 273 123
      glm/core/func_common.inl
  4. 5 0
      glm/core/func_exponential.hpp
  5. 38 12
      glm/core/func_exponential.inl
  6. 3 1
      glm/core/func_geometric.inl
  7. 10 0
      glm/core/func_matrix.hpp
  8. 3 1
      glm/core/func_matrix.inl
  9. 2 0
      glm/core/func_packing.inl
  10. 2 0
      glm/core/func_trigonometric.inl
  11. 3 0
      glm/core/func_vector_relational.hpp
  12. 7 0
      glm/core/type_float.hpp
  13. 2 0
      glm/core/type_mat2x2.hpp
  14. 3 0
      glm/core/type_mat2x3.hpp
  15. 3 0
      glm/core/type_mat2x4.hpp
  16. 3 0
      glm/core/type_mat3x2.hpp
  17. 2 0
      glm/core/type_mat3x3.hpp
  18. 3 0
      glm/core/type_mat3x4.hpp
  19. 3 0
      glm/core/type_mat4x2.hpp
  20. 3 0
      glm/core/type_mat4x3.hpp
  21. 2 0
      glm/core/type_mat4x4.hpp
  22. 1 0
      glm/core/type_vec.hpp
  23. 2 1
      glm/core/type_vec2.hpp
  24. 2 1
      glm/core/type_vec3.hpp
  25. 3 1
      glm/core/type_vec4.hpp
  26. 0 5
      glm/fwd.hpp
  27. 2 17
      glm/glm.hpp
  28. 1 1
      glm/gtc/quaternion.inl
  29. 21 2
      glm/gtx/simd_vec4.hpp
  30. 5 0
      readme.txt
  31. 56 56
      test/core/core_func_matrix.cpp
  32. 1 1
      test/core/core_type_mat2x2.cpp
  33. 1 1
      test/core/core_type_mat2x3.cpp
  34. 1 1
      test/core/core_type_mat2x4.cpp
  35. 1 1
      test/core/core_type_mat3x2.cpp
  36. 1 1
      test/core/core_type_mat3x3.cpp
  37. 1 1
      test/core/core_type_mat3x4.cpp
  38. 1 1
      test/core/core_type_mat4x2.cpp
  39. 1 1
      test/core/core_type_mat4x3.cpp
  40. 1 2
      test/core/core_type_mat4x4.cpp
  41. 2 1
      test/core/core_type_vec2.cpp
  42. 5 1
      test/core/core_type_vec3.cpp
  43. 4 1
      test/core/core_type_vec4.cpp
  44. 17 1
      test/external/gli/core/texture2d.hpp
  45. 1 1
      test/external/gli/core/texture2d.inl
  46. 4 4
      test/external/gli/gtx/loader_tga.inl

+ 0 - 19
glm/core/_swizzle.hpp

@@ -29,25 +29,6 @@
 #ifndef glm_core_swizzle
 #define glm_core_swizzle
 
-namespace glm
-{
-	enum comp
-	{
-		X = 0,
-		R = 0,
-		S = 0,
-		Y = 1,
-		G = 1,
-		T = 1,
-		Z = 2,
-		B = 2,
-		P = 2,
-		W = 3,
-		A = 3,
-		Q = 3
-	};
-}//namespace glm
-
 namespace glm{
 namespace detail
 {

+ 1 - 0
glm/core/dummy.cpp

@@ -31,6 +31,7 @@
 
 #define GLM_MESSAGES
 #include "../glm.hpp"
+#include <limits>
 /*
 #if(GLM_ARCH & GLM_ARCH_SSE2)
 struct float4

+ 273 - 123
glm/core/func_common.inl

@@ -26,6 +26,8 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include <limits>
+
 namespace glm{
 namespace detail
 {
@@ -39,8 +41,8 @@ namespace detail
 		GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
 		{
 			GLM_STATIC_ASSERT(
-				detail::type<genFIType>::is_float || 
-				detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
+				std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
+				"'abs' only accept floating-point and integer inputs");
 			return x >= genFIType(0) ? x : -x;
 			// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
 		}
@@ -52,7 +54,8 @@ namespace detail
 		GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
 		{
 			GLM_STATIC_ASSERT(
-					detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
+				!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+				"'abs' only accept floating-point and integer inputs");
 			return x;
 		}
 	};
@@ -79,7 +82,7 @@ namespace detail
 	)
 	{
 		GLM_STATIC_ASSERT(
-			detail::type<genFIType>::is_float || 
+			std::numeric_limits<genFIType>::is_iec559 || 
 			detail::type<genFIType>::is_int, "'sign' only accept signed inputs");
 
 		genFIType result;
@@ -98,7 +101,9 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType floor(genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'floor' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'floor' only accept floating-point inputs");
 
 		return ::std::floor(x);
 	}
@@ -109,7 +114,11 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType trunc(genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'trunc' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'trunc' only accept floating-point inputs");
+
+		// TODO, add C++11 std::trunk
 		return x < 0 ? -floor(-x) : floor(x);
 	}
 
@@ -119,11 +128,12 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType round(genType const& x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'round' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'round' only accept floating-point inputs");
 
-		if(x < 0)
-			return genType(int(x - genType(0.5)));
-		return genType(int(x + genType(0.5)));
+		// TODO, add C++11 std::round
+		return x < 0 ? genType(int(x - genType(0.5))) : genType(int(x + genType(0.5)));
 	}
 
 	VECTORIZE_VEC(round)
@@ -143,13 +153,15 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'roundEven' only accept floating-point inputs");
 		
-		int Integer = int(x);
-		genType IntegerPart = genType(Integer);
+		int Integer = static_cast<int>(x);
+		genType IntegerPart = static_cast<genType>(Integer);
 		genType FractionalPart = fract(x);
 
-		if(FractionalPart > genType(0.5) || FractionalPart < genType(0.5))
+		if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
 		{
 			return round(x);
 		}
@@ -157,13 +169,13 @@ namespace detail
 		{
 			return IntegerPart;
 		}
-		else if(x <= genType(0)) // Work around... 
+		else if(x <= static_cast<genType>(0)) // Work around... 
 		{
-			return IntegerPart - 1;
+			return IntegerPart - static_cast<genType>(1);
 		}
 		else
 		{
-			return IntegerPart + 1;
+			return IntegerPart + static_cast<genType>(1);
 		}
 		//else // Bug on MinGW 4.5.2
 		//{
@@ -177,7 +189,9 @@ namespace detail
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType ceil(genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'ceil' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'ceil' only accept floating-point inputs");
 
 		return ::std::ceil(x);
 	}
@@ -191,9 +205,11 @@ namespace detail
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fract' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'fract' only accept floating-point inputs");
 
-		return x - ::std::floor(x);
+		return x - floor(x);
 	}
 
 	VECTORIZE_VEC(fract)
@@ -206,7 +222,9 @@ namespace detail
 		genType const & y
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mod' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'mod' only accept floating-point inputs");
 
 		return x - y * floor(x / y);
 	}
@@ -222,7 +240,9 @@ namespace detail
 		genType & i
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'modf' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'modf' only accept floating-point inputs");
 
 		return std::modf(x, &i);
 	}
@@ -283,9 +303,8 @@ namespace detail
 	)
 	{
 		GLM_STATIC_ASSERT(
-			detail::type<genType>::is_float ||
-			detail::type<genType>::is_int ||
-			detail::type<genType>::is_uint, "'min' only accept numbers");
+			std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
+			"'min' only accept floating-point or integer inputs");
 
 		return x < y ? x : y;
 	}
@@ -302,9 +321,8 @@ namespace detail
 	)
 	{
 		GLM_STATIC_ASSERT(
-			detail::type<genType>::is_float ||
-			detail::type<genType>::is_int ||
-			detail::type<genType>::is_uint, "'max' only accept numbers");
+			std::numeric_limits<genType>::is_iec559 || detail::type<genType>::is_int || detail::type<genType>::is_uint,
+			"'max' only accept floating-point or integer inputs");
 
 		return x > y ? x : y;
 	}
@@ -313,18 +331,17 @@ namespace detail
 	VECTORIZE_VEC_VEC(max)
 
 	// clamp
-	template <typename valType>
-	GLM_FUNC_QUALIFIER valType clamp
+	template <typename genType>
+	GLM_FUNC_QUALIFIER genType clamp
 	(
-		valType const & x,
-		valType const & minVal,
-		valType const & maxVal
+		genType const & x,
+		genType const & minVal,
+		genType const & maxVal
 	)
 	{
 		GLM_STATIC_ASSERT(
-			detail::type<valType>::is_float ||
-			detail::type<valType>::is_int ||
-			detail::type<valType>::is_uint, "'clamp' only accept numbers");
+			std::numeric_limits<genType>::is_iec559 || detail::type<genType>::is_int || detail::type<genType>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
 		
 		return min(maxVal, max(minVal, x));
 	}
@@ -337,6 +354,10 @@ namespace detail
 		T const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec2<T, P>(
 			clamp(x.x, minVal, maxVal),
 			clamp(x.y, minVal, maxVal));
@@ -350,6 +371,10 @@ namespace detail
 		T const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec3<T, P>(
 			clamp(x.x, minVal, maxVal),
 			clamp(x.y, minVal, maxVal),
@@ -364,6 +389,10 @@ namespace detail
 		T const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec4<T, P>(
 			clamp(x.x, minVal, maxVal),
 			clamp(x.y, minVal, maxVal),
@@ -379,6 +408,10 @@ namespace detail
 		detail::tvec2<T, P> const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec2<T, P>(
 			clamp(x.x, minVal.x, maxVal.x),
 			clamp(x.y, minVal.y, maxVal.y));
@@ -392,6 +425,10 @@ namespace detail
 		detail::tvec3<T, P> const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec3<T, P>(
 			clamp(x.x, minVal.x, maxVal.x),
 			clamp(x.y, minVal.y, maxVal.y),
@@ -406,6 +443,10 @@ namespace detail
 		detail::tvec4<T, P> const & maxVal
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559 || detail::type<T>::is_int || detail::type<T>::is_uint,
+			"'clamp' only accept floating-point or integer inputs");
+
 		return detail::tvec4<T, P>(
 			clamp(x.x, minVal.x, maxVal.x),
 			clamp(x.y, minVal.y, maxVal.y),
@@ -422,7 +463,9 @@ namespace detail
 		genType const & a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float , "'genType' is not floating-point type");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return x + a * (y - x);
 	}
@@ -435,7 +478,9 @@ namespace detail
 		T const & a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float , "'genType' is not floating-point type");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return x + a * (y - x);
 	}
@@ -448,6 +493,10 @@ namespace detail
 		T const & a
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
+
 		return x + a * (y - x);
 	}
 
@@ -459,6 +508,10 @@ namespace detail
 		T const & a
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
+
 		return x + a * (y - x);
 	}
 
@@ -470,6 +523,10 @@ namespace detail
 		detail::tvec2<T, P> const & a
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
+
 		return x + a * (y - x);
 	}
 
@@ -481,7 +538,9 @@ namespace detail
 		detail::tvec3<T, P> const & a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float , "'genType' is not floating-point type");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return x + a * (y - x);
 	}
@@ -494,6 +553,10 @@ namespace detail
 		detail::tvec4<T, P> const & a
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
+
 		return x + a * (y - x);
 	}
 
@@ -543,7 +606,9 @@ namespace detail
 		bool a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return a ? y : x;
 	}
@@ -556,7 +621,9 @@ namespace detail
 		bool a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return a ? y : x;
 	}
@@ -569,7 +636,9 @@ namespace detail
 		bool a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		return a ? y : x;
 	}
@@ -582,7 +651,9 @@ namespace detail
 		typename detail::tvec2<T, P>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		detail::tvec2<T, P> result;
 		for(int i = 0; i < x.length(); ++i)
@@ -599,7 +670,9 @@ namespace detail
 		typename detail::tvec3<T, P>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		detail::tvec3<T, P> result;
 		for(int i = 0; i < x.length(); ++i)
@@ -616,7 +689,9 @@ namespace detail
 		typename detail::tvec4<T, P>::bool_type a
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'mix' only accept floating-point inputs");
 
 		detail::tvec4<T, P> result;
 		for(int i = 0; i < x.length(); ++i)
@@ -633,9 +708,11 @@ namespace detail
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'step' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'step' only accept floating-point inputs");
 
-		return x < edge ? genType(0) : genType(1);
+		return x < edge ? static_cast<genType>(0) : static_cast<genType>(1);
 	}
 
 	template <typename T, precision P>
@@ -645,6 +722,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec2<T, P>(
 			x.x < edge ? T(0) : T(1),
 			x.y < edge ? T(0) : T(1));
@@ -657,6 +738,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec3<T, P>(
 			x.x < edge ? T(0) : T(1),
 			x.y < edge ? T(0) : T(1),
@@ -670,6 +755,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec4<T, P>(
 			x.x < edge ? T(0) : T(1),
 			x.y < edge ? T(0) : T(1),
@@ -684,6 +773,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec2<T, P>(
 			x.x < edge.x ? T(0) : T(1),
 			x.y < edge.y ? T(0) : T(1));
@@ -696,6 +789,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec3<T, P>(
 			x.x < edge.x ? T(0) : T(1),
 			x.y < edge.y ? T(0) : T(1),
@@ -709,6 +806,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'step' only accept floating-point inputs");
+
 		return detail::tvec4<T, P>(
 			x.x < edge.x ? T(0) : T(1),
 			x.y < edge.y ? T(0) : T(1),
@@ -725,7 +826,9 @@ namespace detail
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'smoothstep' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
 
 		genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
@@ -739,6 +842,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec2<T, P>(
 			smoothstep(edge0, edge1, x.x),
 			smoothstep(edge0, edge1, x.y));
@@ -752,6 +859,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec3<T, P>(
 			smoothstep(edge0, edge1, x.x),
 			smoothstep(edge0, edge1, x.y),
@@ -766,6 +877,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec4<T, P>(
 			smoothstep(edge0, edge1, x.x),
 			smoothstep(edge0, edge1, x.y),
@@ -781,6 +896,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec2<T, P>(
 			smoothstep(edge0.x, edge1.x, x.x),
 			smoothstep(edge0.y, edge1.y, x.y));
@@ -794,6 +913,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec3<T, P>(
 			smoothstep(edge0.x, edge1.x, x.x),
 			smoothstep(edge0.y, edge1.y, x.y),
@@ -808,6 +931,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'smoothstep' only accept floating-point inputs");
+
 		return detail::tvec4<T, P>(
 			smoothstep(edge0.x, edge1.x, x.x),
 			smoothstep(edge0.y, edge1.y, x.y),
@@ -819,7 +946,9 @@ namespace detail
 	template <typename genType> 
 	GLM_FUNC_QUALIFIER bool isnan(genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isnan' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'isnan' only accept floating-point inputs");
 
 #		if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
 			return _isnan(x) != 0;
@@ -842,6 +971,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isnan' only accept floating-point inputs");
+
 		return typename detail::tvec2<T, P>::bool_type(
 			isnan(x.x),
 			isnan(x.y));
@@ -853,6 +986,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isnan' only accept floating-point inputs");
+
 		return typename detail::tvec3<T, P>::bool_type(
 			isnan(x.x),
 			isnan(x.y),
@@ -865,6 +1002,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isnan' only accept floating-point inputs");
+
 		return typename detail::tvec4<T, P>::bool_type(
 			isnan(x.x),
 			isnan(x.y),
@@ -876,7 +1017,9 @@ namespace detail
 	GLM_FUNC_QUALIFIER bool isinf(
 		genType const & x)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'isinf' only accept floating-point inputs");
 
 #		if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
 			return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
@@ -900,6 +1043,10 @@ namespace detail
 		detail::tvec2<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isinf' only accept floating-point inputs");
+
 		return typename detail::tvec2<T, P>::bool_type(
 			isinf(x.x),
 			isinf(x.y));
@@ -911,6 +1058,10 @@ namespace detail
 		detail::tvec3<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isinf' only accept floating-point inputs");
+
 		return typename detail::tvec3<T, P>::bool_type(
 			isinf(x.x),
 			isinf(x.y),
@@ -923,6 +1074,10 @@ namespace detail
 		detail::tvec4<T, P> const & x
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'isinf' only accept floating-point inputs");
+
 		return typename detail::tvec4<T, P>::bool_type(
 			isinf(x.x),
 			isinf(x.y),
@@ -930,157 +1085,120 @@ namespace detail
 			isinf(x.w));
 	}
 
-	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & value)
+	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
 	{
-		return *reinterpret_cast<int*>(const_cast<float*>(&value));
+		return *reinterpret_cast<int*>(const_cast<float*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec2<int, defaultp> floatBitsToInt
 	(
-		detail::tvec2<float, defaultp> const & value
+		detail::tvec2<float, defaultp> const & v
 	)
 	{
-		return detail::tvec2<int, defaultp>(
-			floatBitsToInt(value.x),
-			floatBitsToInt(value.y));
+		return *reinterpret_cast<detail::tvec2<int, defaultp>*>(const_cast<detail::tvec2<float, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec3<int, defaultp> floatBitsToInt
 	(
-		detail::tvec3<float, defaultp> const & value
+		detail::tvec3<float, defaultp> const & v
 	)
 	{
-		return detail::tvec3<int, defaultp>(
-			floatBitsToInt(value.x),
-			floatBitsToInt(value.y),
-			floatBitsToInt(value.z));
+		return *reinterpret_cast<detail::tvec3<int, defaultp>*>(const_cast<detail::tvec3<float, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec4<int, defaultp> floatBitsToInt
 	(
-		detail::tvec4<float, defaultp> const & value
+		detail::tvec4<float, defaultp> const & v
 	)
 	{
-		return detail::tvec4<int, defaultp>(
-			floatBitsToInt(value.x),
-			floatBitsToInt(value.y),
-			floatBitsToInt(value.z),
-			floatBitsToInt(value.w));
+		return *reinterpret_cast<detail::tvec4<int, defaultp>*>(const_cast<detail::tvec4<float, defaultp>*>(&v));
 	}
 
-	GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & value)
+	GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
 	{
-		return *reinterpret_cast<uint*>(const_cast<float*>(&value));
+		return *reinterpret_cast<uint*>(const_cast<float*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec2<uint, defaultp> floatBitsToUint
 	(
-		detail::tvec2<float, defaultp> const & value
+		detail::tvec2<float, defaultp> const & v
 	)
 	{
-		return detail::tvec2<uint, defaultp>(
-			floatBitsToUint(value.x),
-			floatBitsToUint(value.y));
+		return *reinterpret_cast<detail::tvec2<uint, defaultp>*>(const_cast<detail::tvec2<float, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec3<uint, defaultp> floatBitsToUint
 	(
-		detail::tvec3<float, defaultp> const & value
+		detail::tvec3<float, defaultp> const & v
 	)
 	{
-		return detail::tvec3<uint, defaultp>(
-			floatBitsToUint(value.x),
-			floatBitsToUint(value.y),
-			floatBitsToUint(value.z));
+		return *reinterpret_cast<detail::tvec3<uint, defaultp>*>(const_cast<detail::tvec3<float, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec4<uint, defaultp> floatBitsToUint
 	(
-		detail::tvec4<float, defaultp> const & value
+		detail::tvec4<float, defaultp> const & v
 	)
 	{
-		return detail::tvec4<uint, defaultp>(
-			floatBitsToUint(value.x),
-			floatBitsToUint(value.y),
-			floatBitsToUint(value.z),
-			floatBitsToUint(value.w));
+		return *reinterpret_cast<detail::tvec4<uint, defaultp>*>(const_cast<detail::tvec4<float, defaultp>*>(&v));
 	}
 
-	GLM_FUNC_QUALIFIER float intBitsToFloat(int const & value)
+	GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
 	{
-		return *reinterpret_cast<float*>(const_cast<int*>(&value));
+		return *reinterpret_cast<float*>(const_cast<int*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec2<float, defaultp> intBitsToFloat
-
 	(
-		detail::tvec2<int, defaultp> const & value
+		detail::tvec2<int, defaultp> const & v
 	)
 	{
-		return detail::tvec2<float, defaultp>(
-			intBitsToFloat(value.x),
-			intBitsToFloat(value.y));
+		return *reinterpret_cast<detail::tvec2<float, defaultp>*>(const_cast<detail::tvec2<int, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec3<float, defaultp> intBitsToFloat
 	(
-		detail::tvec3<int, defaultp> const & value
+		detail::tvec3<int, defaultp> const & v
 	)
 	{
-		return detail::tvec3<float, defaultp>(
-			intBitsToFloat(value.x),
-			intBitsToFloat(value.y),
-			intBitsToFloat(value.z));
+		return *reinterpret_cast<detail::tvec3<float, defaultp>*>(const_cast<detail::tvec3<int, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec4<float, defaultp> intBitsToFloat
 	(
-		detail::tvec4<int, defaultp> const & value
+		detail::tvec4<int, defaultp> const & v
 	)
 	{
-		return detail::tvec4<float, defaultp>(
-			intBitsToFloat(value.x),
-			intBitsToFloat(value.y),
-			intBitsToFloat(value.z),
-			intBitsToFloat(value.w));
+		return *reinterpret_cast<detail::tvec4<float, defaultp>*>(const_cast<detail::tvec4<int, defaultp>*>(&v));
 	}
 
-	GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value)
+	GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
 	{
-		return *reinterpret_cast<float*>(const_cast<uint*>(&value));
+		return *reinterpret_cast<float*>(const_cast<uint*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec2<float, defaultp> uintBitsToFloat
 	(
-		detail::tvec2<uint, defaultp> const & value
+		detail::tvec2<uint, defaultp> const & v
 	)
 	{
-		return detail::tvec2<float, defaultp>(
-			uintBitsToFloat(value.x),
-			uintBitsToFloat(value.y));
+		return *reinterpret_cast<detail::tvec2<float, defaultp>*>(const_cast<detail::tvec2<uint, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec3<float, defaultp> uintBitsToFloat
 	(
-		detail::tvec3<uint, defaultp> const & value
+		detail::tvec3<uint, defaultp> const & v
 	)
 	{
-		return detail::tvec3<float, defaultp>(
-			uintBitsToFloat(value.x),
-			uintBitsToFloat(value.y),
-			uintBitsToFloat(value.z));
+		return *reinterpret_cast<detail::tvec3<float, defaultp>*>(const_cast<detail::tvec3<uint, defaultp>*>(&v));
 	}
 
 	GLM_FUNC_QUALIFIER detail::tvec4<float, defaultp> uintBitsToFloat
 	(
-		detail::tvec4<uint, defaultp> const & value
+		detail::tvec4<uint, defaultp> const & v
 	)
 	{
-		return detail::tvec4<float, defaultp>(
-			uintBitsToFloat(value.x),
-			uintBitsToFloat(value.y),
-			uintBitsToFloat(value.z),
-			uintBitsToFloat(value.w));
+		return *reinterpret_cast<detail::tvec4<float, defaultp>*>(const_cast<detail::tvec4<uint, defaultp>*>(&v));
 	}
 
 	template <typename genType>
@@ -1101,6 +1219,10 @@ namespace detail
 		int & exp
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'frexp' only accept floating-point inputs");
+
 		return std::frexp(x, exp);
 	}
 
@@ -1111,6 +1233,10 @@ namespace detail
 		detail::tvec2<int, P> & exp
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'frexp' only accept floating-point inputs");
+
 		return std::frexp(x, exp);
 	}
 
@@ -1121,6 +1247,10 @@ namespace detail
 		detail::tvec3<int, P> & exp
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'frexp' only accept floating-point inputs");
+
 		return std::frexp(x, exp);
 	}
 
@@ -1131,6 +1261,10 @@ namespace detail
 		detail::tvec4<int, P> & exp
 	)
 	{
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'frexp' only accept floating-point inputs");
+
 		return std::frexp(x, exp);
 	}
 
@@ -1141,7 +1275,11 @@ namespace detail
 		int const & exp
 	)
 	{
-		return std::frexp(x, exp);
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'frexp' only accept floating-point inputs");
+
+		return std::ldexp(x, exp);
 	}
 
 	template <typename T, precision P>
@@ -1151,7 +1289,11 @@ namespace detail
 		detail::tvec2<int, P> const & exp
 	)
 	{
-		return std::frexp(x, exp);
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'ldexp' only accept floating-point inputs");
+
+		return std::ldexp(x, exp);
 	}
 
 	template <typename T, precision P>
@@ -1161,7 +1303,11 @@ namespace detail
 		detail::tvec3<int, P> const & exp
 	)
 	{
-		return std::frexp(x, exp);
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'ldexp' only accept floating-point inputs");
+
+		return std::ldexp(x, exp);
 	}
 
 	template <typename T, precision P>
@@ -1171,7 +1317,11 @@ namespace detail
 		detail::tvec4<int, P> const & exp
 	)
 	{
-		return std::frexp(x, exp);
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<T>::is_iec559,
+			"'ldexp' only accept floating-point inputs");
+
+		return std::ldexp(x, exp);
 	}
 
 }//namespace glm

+ 5 - 0
glm/core/func_exponential.hpp

@@ -36,6 +36,11 @@
 #ifndef glm_core_func_exponential
 #define glm_core_func_exponential GLM_VERSION
 
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+
 namespace glm
 {
 	/// @addtogroup core_func_exponential

+ 38 - 12
glm/core/func_exponential.inl

@@ -26,6 +26,11 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include "func_vector_relational.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+#include <cassert>
+
 namespace glm
 {
 	// pow
@@ -36,9 +41,11 @@ namespace glm
 		genType const & y
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'pow' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'pow' only accept floating-point inputs");
 
-		return genType(::std::pow(x, y));
+		return std::pow(x, y);
 	}
 
 	VECTORIZE_VEC_VEC(pow)
@@ -50,9 +57,11 @@ namespace glm
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'exp' only accept floating-point inputs");
 
-		return genType(::std::exp(x));
+		return std::exp(x);
 	}
 
 	VECTORIZE_VEC(exp)
@@ -64,9 +73,11 @@ namespace glm
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'log' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'log' only accept floating-point inputs");
 
-		return genType(::std::log(x));
+		return std::log(x);
 	}
 
 	VECTORIZE_VEC(log)
@@ -78,9 +89,11 @@ namespace glm
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp2' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'exp2' only accept floating-point inputs");
 
-		return genType(::std::exp(genType(0.69314718055994530941723212145818) * x));
+		return std::exp(genType(0.69314718055994530941723212145818) * x);
 	}
 
 	VECTORIZE_VEC(exp2)
@@ -132,9 +145,11 @@ namespace _detail
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sqrt' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'sqrt' only accept floating-point inputs");
 
-		return genType(::std::sqrt(x));
+		return std::sqrt(x);
 	}
 
 	VECTORIZE_VEC(sqrt)
@@ -145,10 +160,13 @@ namespace _detail
 		genType const & x
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'inversesqrt' only accept floating-point input");
+		GLM_STATIC_ASSERT(
+			std::numeric_limits<genType>::is_iec559,
+			"'inversesqrt' only accept floating-point inputs");
+
 		assert(x > genType(0));
 
-		return genType(1) / ::std::sqrt(x);
+		return genType(1) / std::sqrt(x);
 	}
 
 	VECTORIZE_VEC(inversesqrt)
@@ -171,24 +189,32 @@ namespace _detail
 	template <>
 	GLM_FUNC_QUALIFIER lowp_vec1 inversesqrt(lowp_vec1 const & v)
 	{
+		assert(glm::all(glm::greaterThan(v, lowp_vec1(0))));
+
 		return detail::fastInversesqrt<lowp_vec1, uint>(v);
 	}
 
 	template <>
 	GLM_FUNC_QUALIFIER lowp_vec2 inversesqrt(lowp_vec2 const & v)
 	{
+		assert(glm::all(glm::greaterThan(v, lowp_vec2(0))));
+
 		return detail::fastInversesqrt<lowp_vec2, lowp_uvec2>(v);
 	}
 
 	template <>
 	GLM_FUNC_QUALIFIER lowp_vec3 inversesqrt(lowp_vec3 const & v)
 	{
+		assert(glm::all(glm::greaterThan(v, lowp_vec3(0))));
+
 		return detail::fastInversesqrt<lowp_vec3, lowp_uvec3>(v);
 	}
 
 	template <>
 	GLM_FUNC_QUALIFIER lowp_vec4 inversesqrt(lowp_vec4 const & v)
 	{
+		assert(glm::all(glm::greaterThan(v, lowp_vec4(0))));
+
 		return detail::fastInversesqrt<lowp_vec4, lowp_uvec4>(v);
 	}
 	

+ 3 - 1
glm/core/func_geometric.inl

@@ -26,6 +26,8 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include "type_float.hpp"
+
 namespace glm
 {
 	// length
@@ -137,7 +139,7 @@ namespace glm
 		detail::tvec2<T, P> const & y
 	)
 	{
-		GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
 
 		return x.x * y.x + x.y * y.y;
 	}

+ 10 - 0
glm/core/func_matrix.hpp

@@ -40,6 +40,16 @@
 #ifndef GLM_CORE_func_matrix
 #define GLM_CORE_func_matrix GLM_VERSION
 
+#include "type_mat2x2.hpp"
+#include "type_mat2x3.hpp"
+#include "type_mat2x4.hpp"
+#include "type_mat3x2.hpp"
+#include "type_mat3x3.hpp"
+#include "type_mat3x4.hpp"
+#include "type_mat4x2.hpp"
+#include "type_mat4x3.hpp"
+#include "type_mat4x4.hpp"
+
 namespace glm
 {
 	/// @addtogroup core_func_matrix

+ 3 - 1
glm/core/func_matrix.inl

@@ -26,6 +26,8 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include "func_geometric.hpp"
+
 namespace glm
 {
 	// matrixCompMult
@@ -573,7 +575,7 @@ namespace glm
 
 		detail::tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
 
-		T Determinant = glm::dot(m[0], Row0);
+		T Determinant = dot(m[0], Row0);
 
 		Inverse /= Determinant;
 

+ 2 - 0
glm/core/func_packing.inl

@@ -26,6 +26,8 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include "type_half.hpp"
+
 namespace glm
 {
 	GLM_FUNC_QUALIFIER uint32 packUnorm2x16(vec2 const & v)

+ 2 - 0
glm/core/func_trigonometric.inl

@@ -26,6 +26,8 @@
 /// @author Christophe Riccio
 ///////////////////////////////////////////////////////////////////////////////////
 
+#include "./core/_vectorize.hpp"
+
 namespace glm
 {
 	// radians

+ 3 - 0
glm/core/func_vector_relational.hpp

@@ -41,6 +41,9 @@
 #ifndef GLM_CORE_func_vector_relational
 #define GLM_CORE_func_vector_relational GLM_VERSION
 
+#include "precision.hpp"
+#include "setup.hpp"
+
 #if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
 
 namespace glm

+ 7 - 0
glm/core/type_float.hpp

@@ -81,6 +81,13 @@ namespace detail
 	typedef float				float32;
 	typedef double				float64;
 
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+	GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+	GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
 	/// @}
 
 namespace detail

+ 2 - 0
glm/core/type_mat2x2.hpp

@@ -30,7 +30,9 @@
 #define glm_core_type_mat2x2
 
 #include "../fwd.hpp"
+#include "type_vec2.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat2x3.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat2x3
 
 #include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat2x4.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat2x4
 
 #include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat3x2.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat3x2
 
 #include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 2 - 0
glm/core/type_mat3x3.hpp

@@ -30,7 +30,9 @@
 #define glm_core_type_mat3x3
 
 #include "../fwd.hpp"
+#include "type_vec3.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat3x4.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat3x4
 
 #include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat4x2.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat4x2
 
 #include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 3 - 0
glm/core/type_mat4x3.hpp

@@ -30,7 +30,10 @@
 #define glm_core_type_mat4x3
 
 #include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 2 - 0
glm/core/type_mat4x4.hpp

@@ -30,7 +30,9 @@
 #define glm_core_type_mat4x4
 
 #include "../fwd.hpp"
+#include "type_vec4.hpp"
 #include "type_mat.hpp"
+#include <limits>
 
 namespace glm{
 namespace detail

+ 1 - 0
glm/core/type_vec.hpp

@@ -30,6 +30,7 @@
 #define glm_core_type_vec
 
 #include "precision.hpp"
+#include "type_int.hpp"
 
 namespace glm{
 namespace detail

+ 2 - 1
glm/core/type_vec2.hpp

@@ -29,7 +29,7 @@
 #ifndef glm_core_type_gentype2
 #define glm_core_type_gentype2
 
-#include "../fwd.hpp"
+//#include "../fwd.hpp"
 #include "type_vec.hpp"
 #ifdef GLM_SWIZZLE
 #	if GLM_HAS_ANONYMOUS_UNION
@@ -38,6 +38,7 @@
 #		include "_swizzle_func.hpp"
 #	endif
 #endif //GLM_SWIZZLE
+#include <cstddef>
 
 namespace glm{
 namespace detail

+ 2 - 1
glm/core/type_vec3.hpp

@@ -29,7 +29,7 @@
 #ifndef glm_core_type_gentype3
 #define glm_core_type_gentype3
 
-#include "../fwd.hpp"
+//#include "../fwd.hpp"
 #include "type_vec.hpp"
 #ifdef GLM_SWIZZLE
 #	if GLM_HAS_ANONYMOUS_UNION
@@ -38,6 +38,7 @@
 #		include "_swizzle_func.hpp"
 #	endif
 #endif //GLM_SWIZZLE
+#include <cstddef>
 
 namespace glm{
 namespace detail

+ 3 - 1
glm/core/type_vec4.hpp

@@ -29,7 +29,8 @@
 #ifndef glm_core_type_gentype4
 #define glm_core_type_gentype4
 
-#include "../fwd.hpp"
+//#include "../fwd.hpp"
+#include "setup.hpp"
 #include "type_vec.hpp"
 #ifdef GLM_SWIZZLE
 #	if GLM_HAS_ANONYMOUS_UNION
@@ -38,6 +39,7 @@
 #		include "_swizzle_func.hpp"
 #	endif
 #endif //GLM_SWIZZLE
+#include <cstddef>
 
 namespace glm{
 namespace detail

+ 0 - 5
glm/fwd.hpp

@@ -39,11 +39,6 @@
 namespace glm{
 namespace detail
 {
-	template <typename T, precision P> struct tref1;
-	template <typename T, precision P> struct tref2;
-	template <typename T, precision P> struct tref3;
-	template <typename T, precision P> struct tref4;
-	
 	template <typename T, precision P> struct tquat;
 }//namespace detail
 

+ 2 - 17
glm/glm.hpp

@@ -85,19 +85,13 @@
 #include <cfloat>
 #include <limits>
 #include <cassert>
-//#include <cstdint>
-//#include <type_traits>
-
 #include "fwd.hpp"
-#include "core/setup.hpp"
 
 #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
 #	define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
 #	pragma message("GLM: Core library included")
 #endif//GLM_MESSAGE
-
-#include "./core/_vectorize.hpp"
-
+/*
 #include "./core/type_half.hpp"
 #include "./core/type_float.hpp"
 #include "./core/type_int.hpp"
@@ -118,7 +112,7 @@
 #include "./core/type_mat4x2.hpp"
 #include "./core/type_mat4x3.hpp"
 #include "./core/type_mat4x4.hpp"
-
+*/
 #include "./core/func_trigonometric.hpp"
 #include "./core/func_exponential.hpp"
 #include "./core/func_common.hpp"
@@ -129,13 +123,4 @@
 #include "./core/func_integer.hpp"
 #include "./core/func_noise.hpp"
 
-#include "./core/_swizzle.hpp"
-
-////////////////////
-// check type sizes
-#ifndef GLM_STATIC_ASSERT_NULL
-	GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
-	GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
-#endif//GLM_STATIC_ASSERT_NULL
-
 #endif//glm_glm

+ 1 - 1
glm/gtc/quaternion.inl

@@ -32,7 +32,7 @@ namespace glm{
 namespace detail
 {
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER int tquat<T, P>::length() const
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tquat<T, P>::length() const
 	{
 		return 4;
 	}

+ 21 - 2
glm/gtx/simd_vec4.hpp

@@ -58,10 +58,29 @@
 
 // Warning silencer for nameless struct/union.
 #if (GLM_COMPILER & GLM_COMPILER_VC)
-#   pragma warning(push)
-#   pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union
+#	pragma warning(push)
+#	pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union
 #endif
 
+namespace glm
+{
+	enum comp
+	{
+		X = 0,
+		R = 0,
+		S = 0,
+		Y = 1,
+		G = 1,
+		T = 1,
+		Z = 2,
+		B = 2,
+		P = 2,
+		W = 3,
+		A = 3,
+		Q = 3
+	};
+
+}//namespace glm
 
 namespace glm{
 namespace detail

+ 5 - 0
readme.txt

@@ -59,6 +59,11 @@ GLM 0.9.5.0: 2013-XX-XX
 - Optimized packing and unpacking functions
 - Removed the normalization of the up argument of lookAt function (#114)
 - Added low precision specializations of inversesqrt
+- Fixed ldexp implementation
+- Increased assert coverage
+- Increased static_assert coverage
+- Replaced GLM traits by STL traits when possible
+- Allowed including individual core feature
 
 ================================================================================
 GLM 0.9.4.6: 2013-09-15

+ 56 - 56
test/core/core_func_matrix.cpp

@@ -7,66 +7,66 @@
 // File    : test/core/func_matrix.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/func_matrix.hpp>
 
 int test_matrixCompMult()
 {
-    int Error(0);
-    
-    {
-        glm::mat2 m(0, 1, 2, 3);
-        glm::mat2 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat2(0, 1, 4, 9) ? 0 : 1;
-    }
+	int Error(0);
+
+	{
+		glm::mat2 m(0, 1, 2, 3);
+		glm::mat2 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat2(0, 1, 4, 9) ? 0 : 1;
+	}
+
+	{
+		glm::mat2x3 m(0, 1, 2, 3, 4, 5);
+		glm::mat2x3 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat2x3(0, 1, 4, 9, 16, 25) ? 0 : 1;
+	}
+
+	{
+		glm::mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
+		glm::mat2x4 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat2x4(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1;
+	}
+
+	{
+		glm::mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
+		glm::mat3 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat3(0, 1, 4, 9, 16, 25, 36, 49, 64) ? 0 : 1;
+	}
+
+	{
+		glm::mat3x2 m(0, 1, 2, 3, 4, 5);
+		glm::mat3x2 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat3x2(0, 1, 4, 9, 16, 25) ? 0 : 1;
+	}
+
+	{
+		glm::mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		glm::mat3x4 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1;
+	}
+
+	{
+		glm::mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
+		glm::mat4 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225) ? 0 : 1;
+	}
+
+	{
+		glm::mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
+		glm::mat4x2 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1;
+	}
+
+	{
+		glm::mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
+		glm::mat4x3 n = glm::matrixCompMult(m, m);
+		Error += n == glm::mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1;
+	}
 
-    {
-        glm::mat2x3 m(0, 1, 2, 3, 4, 5);
-        glm::mat2x3 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat2x3(0, 1, 4, 9, 16, 25) ? 0 : 1;
-    }
-  
-    {
-        glm::mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
-        glm::mat2x4 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat2x4(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1;
-    }
-    
-    {
-        glm::mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
-        glm::mat3 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat3(0, 1, 4, 9, 16, 25, 36, 49, 64) ? 0 : 1;
-    }
-    
-    {
-        glm::mat3x2 m(0, 1, 2, 3, 4, 5);
-        glm::mat3x2 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat3x2(0, 1, 4, 9, 16, 25) ? 0 : 1;
-    }
- 
-    {
-        glm::mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
-        glm::mat3x4 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1;
-    }
-    
-    {
-        glm::mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
-        glm::mat4 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225) ? 0 : 1;
-    }
-    
-    {
-        glm::mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
-        glm::mat4x2 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1;
-    }
-    
-    {
-        glm::mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
-        glm::mat4x3 n = glm::matrixCompMult(m, m);
-        Error += n == glm::mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1;
-    }
-    
 	return Error;
 }
 

+ 1 - 1
test/core/core_type_mat2x2.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat2x2.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat2x2.hpp>
 #include <glm/gtc/epsilon.hpp>
 
 int test_operators()

+ 1 - 1
test/core/core_type_mat2x3.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat2x3.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat2x3.hpp>
 
 static int test_operators()
 {

+ 1 - 1
test/core/core_type_mat2x4.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat2x4.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat2x4.hpp>
 
 static int test_operators()
 {

+ 1 - 1
test/core/core_type_mat3x2.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat3x2.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat3x2.hpp>
 
 static bool test_operators()
 {

+ 1 - 1
test/core/core_type_mat3x3.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat3x3.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat3x3.hpp>
 #include <glm/gtc/epsilon.hpp>
 #include <cstdio>
 

+ 1 - 1
test/core/core_type_mat3x4.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat3x4.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat3x4.hpp>
 
 static bool test_operators()
 {

+ 1 - 1
test/core/core_type_mat4x2.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat4x2.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat4x2.hpp>
 
 static int test_operators()
 {

+ 1 - 1
test/core/core_type_mat4x3.cpp

@@ -7,7 +7,7 @@
 // File    : test/core/type_mat4x3.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_mat4x3.hpp>
 
 static int test_operators()
 {

+ 1 - 2
test/core/core_type_mat4x4.cpp

@@ -7,8 +7,7 @@
 // File    : test/core/type_mat4x4.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-//#define GLM_PRECISION_HIGHP_FLOAT
-#include <glm/glm.hpp>
+#include <glm/core/type_mat4x4.hpp>
 #include <glm/gtc/epsilon.hpp>
 #include <cstdio>
 

+ 2 - 1
test/core/core_type_vec2.cpp

@@ -7,7 +7,8 @@
 // File    : test/core/type_vec2.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/func_vector_relational.hpp>
+#include <glm/core/type_vec2.hpp>
 
 int test_vec2_operators()
 {

+ 5 - 1
test/core/core_type_vec3.cpp

@@ -8,7 +8,11 @@
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 #define GLM_SWIZZLE
-#include <glm/glm.hpp>
+#include <glm/core/type_vec2.hpp>
+#include <glm/core/type_vec3.hpp>
+#include <glm/core/type_vec4.hpp>
+#include <glm/core/func_vector_relational.hpp>
+#include <glm/core/func_geometric.hpp>
 #include <cstdio>
 #include <vector>
 

+ 4 - 1
test/core/core_type_vec4.cpp

@@ -7,7 +7,10 @@
 // File    : test/core/type_vec4.cpp
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-#include <glm/glm.hpp>
+#include <glm/core/type_vec2.hpp>
+#include <glm/core/type_vec3.hpp>
+#include <glm/core/type_vec4.hpp>
+#include <glm/core/func_vector_relational.hpp>
 #include <vector>
 
 template <int Value>

+ 17 - 1
test/external/gli/core/texture2d.hpp

@@ -14,6 +14,22 @@
 
 namespace gli
 {
+	enum comp
+	{
+		X = 0,
+		R = 0,
+		S = 0,
+		Y = 1,
+		G = 1,
+		T = 1,
+		Z = 2,
+		B = 2,
+		P = 2,
+		W = 3,
+		A = 3,
+		Q = 3
+	};
+
 	//template <template <typename> class mem>
 	class texture2D
 	{
@@ -45,7 +61,7 @@ namespace gli
 		void resize(level_type const & Levels);
 
 		template <typename genType>
-		void swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W);
+		void swizzle(gli::comp X, gli::comp Y, gli::comp Z, gli::comp W);
 
 	private:
 		std::vector<image2D> Images;

+ 1 - 1
test/external/gli/core/texture2d.inl

@@ -86,7 +86,7 @@ namespace gli
 	}
 
 	template <typename genType>
-	inline void texture2D::swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W)
+	inline void texture2D::swizzle(gli::comp X, gli::comp Y, gli::comp Z, gli::comp W)
 	{
 		for(texture2D::level_type Level = 0; Level < this->levels(); ++Level)
 		{

+ 4 - 4
test/external/gli/gtx/loader_tga.inl

@@ -91,9 +91,9 @@ namespace loader_tga
 
 		// TGA images are saved in BGR or BGRA format.
 		if(TexelSize == 24)
-			Image.swizzle<glm::u8vec3>(glm::B, glm::G, glm::R, glm::A);
+			Image.swizzle<glm::u8vec3>(gli::B, gli::G, gli::R, gli::A);
 		if(TexelSize == 32)
-			Image.swizzle<glm::u8vec4>(glm::B, glm::G, glm::R, glm::A);
+			Image.swizzle<glm::u8vec4>(gli::B, gli::G, gli::R, gli::A);
 
 		return Image;
 	}
@@ -124,9 +124,9 @@ namespace loader_tga
 		unsigned char Descriptor = 0;
 
 		if(TexelSize == 24)
-			Image.swizzle<glm::u8vec3>(glm::B, glm::G, glm::R, glm::A);
+			Image.swizzle<glm::u8vec3>(gli::B, gli::G, gli::R, gli::A);
 		if(TexelSize == 32)
-			Image.swizzle<glm::u8vec4>(glm::B, glm::G, glm::R, glm::A);
+			Image.swizzle<glm::u8vec4>(gli::B, gli::G, gli::R, gli::A);
 
 		FileOut.write((char*)&IdentificationFieldSize, sizeof(IdentificationFieldSize));
 		FileOut.write((char*)&ColorMapType, sizeof(ColorMapType));