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@@ -28,118 +28,118 @@
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namespace glm
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{
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- GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
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+ GLM_FUNC_QUALIFIER uint32 packUnorm2x16(detail::tvec2<float32> const & v)
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{
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- detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
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- detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
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- return detail::uint32((B << 16) | A);
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+ uint16 A(uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
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+ uint16 B(uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
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+ return uint32((B << 16) | A);
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}
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- GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
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+ GLM_FUNC_QUALIFIER detail::tvec2<float32> unpackUnorm2x16(uint32 const & p)
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{
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- detail::uint32 Mask16((1 << 16) - 1);
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- detail::uint32 A((p >> 0) & Mask16);
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- detail::uint32 B((p >> 16) & Mask16);
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- return detail::tvec2<detail::float32>(
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+ uint32 Mask16((1 << 16) - 1);
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+ uint32 A((p >> 0) & Mask16);
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+ uint32 B((p >> 16) & Mask16);
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+ return detail::tvec2<float32>(
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A * 1.0f / 65535.0f,
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B * 1.0f / 65535.0f);
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}
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- GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
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+ GLM_FUNC_QUALIFIER uint32 packSnorm2x16(detail::tvec2<float32> const & v)
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{
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union iu
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{
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- detail::int16 i;
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- detail::uint16 u;
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+ int16 i;
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+ uint16 u;
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} A, B;
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- detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
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+ detail::tvec2<float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
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A.i = detail::int16(round(Unpack.x));
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B.i = detail::int16(round(Unpack.y));
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- detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0);
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+ uint32 Pack = (uint32(B.u) << 16) | (uint32(A.u) << 0);
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return Pack;
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}
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- GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
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+ GLM_FUNC_QUALIFIER detail::tvec2<float32> unpackSnorm2x16(uint32 const & p)
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{
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union iu
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{
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- detail::int16 i;
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- detail::uint16 u;
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+ int16 i;
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+ uint16 u;
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} A, B;
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- detail::uint32 Mask16((1 << 16) - 1);
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- A.u = detail::uint16((p >> 0) & Mask16);
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- B.u = detail::uint16((p >> 16) & Mask16);
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- detail::tvec2<detail::float32> Pack(A.i, B.i);
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+ uint32 Mask16((1 << 16) - 1);
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+ A.u = uint16((p >> 0) & Mask16);
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+ B.u = uint16((p >> 16) & Mask16);
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+ detail::tvec2<float32> Pack(A.i, B.i);
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return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
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}
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- GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
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+ GLM_FUNC_QUALIFIER uint32 packUnorm4x8(detail::tvec4<float32> const & v)
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{
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- detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
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- detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
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- detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
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- detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
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- return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
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+ uint8 A((uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
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+ uint8 B((uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
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+ uint8 C((uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
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+ uint8 D((uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
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+ return uint32((D << 24) | (C << 16) | (B << 8) | A);
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}
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- GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
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+ GLM_FUNC_QUALIFIER detail::tvec4<float32> unpackUnorm4x8(uint32 const & p)
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{
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- detail::uint32 Mask8((1 << 8) - 1);
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- detail::uint32 A((p >> 0) & Mask8);
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- detail::uint32 B((p >> 8) & Mask8);
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- detail::uint32 C((p >> 16) & Mask8);
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- detail::uint32 D((p >> 24) & Mask8);
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- return detail::tvec4<detail::float32>(
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+ uint32 Mask8((1 << 8) - 1);
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+ uint32 A((p >> 0) & Mask8);
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+ uint32 B((p >> 8) & Mask8);
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+ uint32 C((p >> 16) & Mask8);
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+ uint32 D((p >> 24) & Mask8);
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+ return detail::tvec4<float32>(
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A * 1.0f / 255.0f,
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B * 1.0f / 255.0f,
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C * 1.0f / 255.0f,
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D * 1.0f / 255.0f);
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}
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- GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
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+ GLM_FUNC_QUALIFIER uint32 packSnorm4x8(detail::tvec4<float32> const & v)
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{
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union iu
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{
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- detail::int8 i;
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- detail::uint8 u;
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+ int8 i;
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+ uint8 u;
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} A, B, C, D;
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- detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
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- A.i = detail::int8(round(Unpack.x));
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- B.i = detail::int8(round(Unpack.y));
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- C.i = detail::int8(round(Unpack.z));
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- D.i = detail::int8(round(Unpack.w));
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- detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0);
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+ detail::tvec4<float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
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+ A.i = int8(round(Unpack.x));
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+ B.i = int8(round(Unpack.y));
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+ C.i = int8(round(Unpack.z));
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+ D.i = int8(round(Unpack.w));
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+ uint32 Pack = (uint32(D.u) << 24) | (uint32(C.u) << 16) | (uint32(B.u) << 8) | (uint32(A.u) << 0);
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return Pack;
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}
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- GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
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+ GLM_FUNC_QUALIFIER detail::tvec4<float32> unpackSnorm4x8(uint32 const & p)
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{
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union iu
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{
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- detail::int8 i;
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- detail::uint8 u;
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+ int8 i;
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+ uint8 u;
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} A, B, C, D;
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- detail::uint32 Mask8((1 << 8) - 1);
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- A.u = detail::uint8((p >> 0) & Mask8);
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- B.u = detail::uint8((p >> 8) & Mask8);
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- C.u = detail::uint8((p >> 16) & Mask8);
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- D.u = detail::uint8((p >> 24) & Mask8);
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- detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i);
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+ uint32 Mask8((1 << 8) - 1);
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+ A.u = uint8((p >> 0) & Mask8);
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+ B.u = uint8((p >> 8) & Mask8);
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+ C.u = uint8((p >> 16) & Mask8);
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+ D.u = uint8((p >> 24) & Mask8);
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+ detail::tvec4<float32> Pack(A.i, B.i, C.i, D.i);
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return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
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}
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- GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
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+ GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<uint32> const & v)
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{
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struct uint32_pair
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{
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- detail::uint32 x;
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- detail::uint32 y;
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+ uint32 x;
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+ uint32 y;
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};
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union helper
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@@ -159,8 +159,8 @@ namespace glm
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{
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struct uint32_pair
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{
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- detail::uint32 x;
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- detail::uint32 y;
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+ uint32 x;
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+ uint32 y;
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};
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union helper
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