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Small documentation mistake in intersect.hpp, plane instead of triangle.

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      glm/gtx/intersect.hpp

+ 1 - 1
glm/gtx/intersect.hpp

@@ -55,7 +55,7 @@ namespace glm
 	/// @addtogroup gtx_intersect
 	/// @{
 
-	//! Compute the intersection of a ray and a triangle.
+	//! Compute the intersection of a ray and a plane.
 	//! Ray direction and plane normal must be unit length.
 	//! From GLM_GTX_intersect extension.
 	template <typename genType>