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Fixed matrix conversions and added unit tests #371

Christophe Riccio 10 years ago
parent
commit
d6ae2fd694

+ 4 - 5
glm/detail/type_mat3x4.inl

@@ -73,10 +73,9 @@ namespace glm
 	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T const & s)
 	{
-		value_type const Zero(0);
-		this->value[0] = col_type(s, Zero, Zero, Zero);
-		this->value[1] = col_type(Zero, s, Zero, Zero);
-		this->value[2] = col_type(Zero, Zero, s, Zero);
+		this->value[0] = col_type(s, 0, 0, 0);
+		this->value[1] = col_type(0, s, 0, 0);
+		this->value[2] = col_type(0, 0, s, 0);
 	}
 
 	template <typename T, precision P>
@@ -186,7 +185,7 @@ namespace glm
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
-		this->value[2] = col_type(m[2], 0, 1);
+		this->value[2] = col_type(m[2], 1, 0);
 	}
 
 	template <typename T, precision P> 

+ 4 - 5
glm/detail/type_mat4x2.inl

@@ -76,11 +76,10 @@ namespace glm
 	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T const & s)
 	{
-		value_type const Zero(0);
-		this->value[0] = col_type(s, Zero);
-		this->value[1] = col_type(Zero, s);
-		this->value[2] = col_type(Zero, Zero);
-		this->value[3] = col_type(Zero, Zero);
+		this->value[0] = col_type(s, 0);
+		this->value[1] = col_type(0, s);
+		this->value[2] = col_type(0, 0);
+		this->value[3] = col_type(0, 0);
 	}
 
 	template <typename T, precision P>

+ 1 - 1
glm/detail/type_mat4x3.inl

@@ -169,7 +169,7 @@ namespace glm
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
-		this->value[2] = col_type(m[2], 1);
+		this->value[2] = col_type(0, 0, 1);
 		this->value[3] = col_type(0);
 	}
 

+ 5 - 5
glm/detail/type_mat4x4.inl

@@ -256,7 +256,7 @@ namespace detail
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
-		this->value[2] = col_type(0);
+		this->value[2] = col_type(0, 0, 1, 0);
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
@@ -274,7 +274,7 @@ namespace detail
 	{
 		this->value[0] = col_type(m[0], 0);
 		this->value[1] = col_type(m[1], 0);
-		this->value[2] = col_type(0);
+		this->value[2] = col_type(0, 0, 1, 0);
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
@@ -283,7 +283,7 @@ namespace detail
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
-		this->value[2] = col_type(m[2], 0, 0);
+		this->value[2] = col_type(m[2], 1, 0);
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
@@ -292,7 +292,7 @@ namespace detail
 	{
 		this->value[0] = m[0];
 		this->value[1] = m[1];
-		this->value[2] = col_type(0);
+		this->value[2] = col_type(0, 0, 1, 0);
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 
@@ -301,7 +301,7 @@ namespace detail
 	{
 		this->value[0] = col_type(m[0], 0, 0);
 		this->value[1] = col_type(m[1], 0, 0);
-		this->value[2] = col_type(0);
+		this->value[2] = col_type(0, 0, 1, 0);
 		this->value[3] = col_type(0, 0, 0, 1);
 	}
 

+ 1 - 0
readme.md

@@ -81,6 +81,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
 - Fixed use of libstdc++ with Clang #351
 - Fixed quaternion pow #346
 - Fixed decompose warnings #373
+- Fixed matrix conversions #371
 
 ##### Deprecation:
 - Removed integer specification for 'mod' in GTC_integer #308

+ 44 - 0
test/core/core_type_mat2x2.cpp

@@ -33,6 +33,14 @@
 #include <glm/matrix.hpp>
 #include <glm/vector_relational.hpp>
 #include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 int test_operators()
@@ -120,6 +128,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat2 B(A);
+		glm::mat2 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error(0);
@@ -129,6 +172,7 @@ int main()
 		assert(glm::mat2::cols == glm::mat2::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 	Error += test_inverse();

+ 44 - 0
test/core/core_type_mat2x3.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
 #include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static int test_operators()
@@ -94,6 +102,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat2x3 B(A);
+		glm::mat2x3 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -103,6 +146,7 @@ int main()
 		assert(glm::mat2x3::cols == glm::mat2x3::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat2x4.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
 #include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static int test_operators()
@@ -94,6 +102,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat2x4 B(A);
+		glm::mat2x4 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -103,6 +146,7 @@ int main()
 		assert(glm::mat2x4::cols == glm::mat2x4::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat3x2.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
 #include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static bool test_operators()
@@ -98,6 +106,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat3x2 B(A);
+		glm::mat3x2 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -107,6 +150,7 @@ int main()
 		assert(glm::mat3x2::cols == glm::mat3x2::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat3x3.cpp

@@ -32,7 +32,15 @@
 #include <glm/gtc/epsilon.hpp>
 #include <glm/matrix.hpp>
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
 #include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <cstdio>
 #include <vector>
 
@@ -157,6 +165,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat3x3 B(A);
+		glm::mat3x3 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -166,6 +209,7 @@ int main()
 		assert(glm::mat3::cols == glm::mat3::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_mat3x3();
 	Error += test_operators();

+ 44 - 0
test/core/core_type_mat3x4.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
 #include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static bool test_operators()
@@ -98,6 +106,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat3x4 B(A);
+		glm::mat3x4 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -107,6 +150,7 @@ int main()
 		assert(glm::mat3x4::cols == glm::mat3x4::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat4x2.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
 #include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static int test_operators()
@@ -102,6 +110,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat4x2 B(A);
+		glm::mat4x2 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -111,6 +154,7 @@ int main()
 		assert(glm::mat4x2::cols == glm::mat4x2::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat4x3.cpp

@@ -30,7 +30,15 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #include <glm/vector_relational.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
 #include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
 #include <vector>
 
 static int test_operators()
@@ -102,6 +110,41 @@ int test_ctr()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat4x3 B(A);
+		glm::mat4x3 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -111,6 +154,7 @@ int main()
 		assert(glm::mat4x3::cols == glm::mat4x3::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_operators();
 

+ 44 - 0
test/core/core_type_mat4x4.cpp

@@ -31,6 +31,14 @@
 
 #include <glm/gtc/epsilon.hpp>
 #include <glm/matrix.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
 #include <glm/mat4x4.hpp>
 #include <cstdio>
 #include <vector>
@@ -274,6 +282,41 @@ int perf_mul()
 	return Error;
 }
 
+namespace cast
+{
+	template <typename genType>
+	int entry()
+	{
+		int Error = 0;
+
+		genType A(1.0f);
+		glm::mat4x4 B(A);
+		glm::mat4x4 Identity(1.0f);
+
+		for(glm::length_t i = 0, length = B.length(); i < length; ++i)
+			Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
+
+		return Error;
+	}
+
+	int test()
+	{
+		int Error = 0;
+		
+		Error += entry<glm::mat2x2>();
+		Error += entry<glm::mat2x3>();
+		Error += entry<glm::mat2x4>();
+		Error += entry<glm::mat3x2>();
+		Error += entry<glm::mat3x3>();
+		Error += entry<glm::mat3x4>();
+		Error += entry<glm::mat4x2>();
+		Error += entry<glm::mat4x3>();
+		Error += entry<glm::mat4x4>();
+
+		return Error;
+	}
+}//namespace cast
+
 int main()
 {
 	int Error = 0;
@@ -283,6 +326,7 @@ int main()
 		assert(glm::mat4::cols == glm::mat4::col_type::components);
 #endif
 
+	Error += cast::test();
 	Error += test_ctr();
 	Error += test_inverse_dmat4x4();
 	Error += test_inverse_mat4x4();