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@@ -106,16 +106,16 @@ namespace glm
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return hsv;
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}
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- template <typename T, precision P>
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- GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> saturation(const T s)
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+ template <typename T>
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+ GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> saturation(T const s)
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{
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- detail::tvec3<T, P> rgbw = detail::tvec3<T, P>(T(0.2126), T(0.7152), T(0.0722));
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+ detail::tvec3<T, defaultp> rgbw = detail::tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
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T col0 = (T(1) - s) * rgbw.r;
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T col1 = (T(1) - s) * rgbw.g;
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T col2 = (T(1) - s) * rgbw.b;
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- detail::tmat4x4<T, P> result(T(1));
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+ detail::tmat4x4<T, defaultp> result(T(1));
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result[0][0] = col0 + s;
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result[0][1] = col0;
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result[0][2] = col0;
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