Browse Source

Merge branch '0.9.5' of https://github.com/g-truc/glm into 0.9.5

Christophe Riccio 12 years ago
parent
commit
dadab89566
70 changed files with 1259 additions and 1514 deletions
  1. 1 1
      glm/core/intrinsic_matrix.inl
  2. 60 60
      glm/core/intrinsic_vector_relational.inl
  3. 2 1
      glm/core/type_vec2.hpp
  4. 1 1
      glm/core/type_vec2.inl
  5. 2 1
      glm/core/type_vec3.hpp
  6. 1 1
      glm/core/type_vec3.inl
  7. 2 1
      glm/core/type_vec4.hpp
  8. 1 1
      glm/core/type_vec4.inl
  9. 2 2
      glm/gtc/ulp.inl
  10. 279 279
      glm/gtx/associated_min_max.inl
  11. 2 2
      glm/gtx/closest_point.hpp
  12. 10 10
      glm/gtx/closest_point.inl
  13. 0 143
      glm/gtx/color_cast.hpp
  14. 0 733
      glm/gtx/color_cast.inl
  15. 20 20
      glm/gtx/color_space.hpp
  16. 8 8
      glm/gtx/color_space.inl
  17. 12 12
      glm/gtx/color_space_YCoCg.hpp
  18. 23 23
      glm/gtx/color_space_YCoCg.inl
  19. 19 18
      glm/gtx/compatibility.hpp
  20. 13 13
      glm/gtx/compatibility.inl
  21. 15 15
      glm/gtx/extend.inl
  22. 6 6
      glm/gtx/handed_coordinate_space.hpp
  23. 5 5
      glm/gtx/handed_coordinate_space.inl
  24. 10 9
      glm/gtx/inertia.hpp
  25. 2 0
      glm/gtx/inertia.inl
  26. 2 2
      glm/gtx/matrix_cross_product.hpp
  27. 2 2
      glm/gtx/matrix_cross_product.inl
  28. 12 12
      glm/gtx/matrix_major_storage.hpp
  29. 12 12
      glm/gtx/matrix_major_storage.inl
  30. 27 27
      glm/gtx/matrix_operation.hpp
  31. 36 36
      glm/gtx/matrix_operation.inl
  32. 3 3
      glm/gtx/mixed_product.hpp
  33. 3 3
      glm/gtx/mixed_product.inl
  34. 24 24
      glm/gtx/normalize_dot.inl
  35. 2 2
      glm/gtx/polar_coordinates.hpp
  36. 2 2
      glm/gtx/polar_coordinates.inl
  37. 3 3
      glm/gtx/vector_access.hpp
  38. 3 3
      glm/gtx/vector_access.inl
  39. 28 0
      test/gtx/CMakeLists.txt
  40. 21 0
      test/gtx/gtx_associated_min_max.cpp
  41. 21 0
      test/gtx/gtx_closest_point.cpp
  42. 21 0
      test/gtx/gtx_color_space.cpp
  43. 21 0
      test/gtx/gtx_color_space_YCoCg.cpp
  44. 19 0
      test/gtx/gtx_compatibility.cpp
  45. 21 0
      test/gtx/gtx_component_wise.cpp
  46. 19 0
      test/gtx/gtx_extend.cpp
  47. 21 0
      test/gtx/gtx_extented_min_max.cpp
  48. 19 0
      test/gtx/gtx_fast_exponential.cpp
  49. 19 0
      test/gtx/gtx_fast_square_root.cpp
  50. 19 0
      test/gtx/gtx_fast_trigonometry.cpp
  51. 19 0
      test/gtx/gtx_handed_coordinate_space.cpp
  52. 19 0
      test/gtx/gtx_inertia.cpp
  53. 21 0
      test/gtx/gtx_int_10_10_10_2.cpp
  54. 19 0
      test/gtx/gtx_intersect.cpp
  55. 19 0
      test/gtx/gtx_log_base.cpp
  56. 19 0
      test/gtx/gtx_matrix_cross_product.cpp
  57. 19 0
      test/gtx/gtx_matrix_major_storage.cpp
  58. 19 0
      test/gtx/gtx_matrix_operation.cpp
  59. 21 0
      test/gtx/gtx_mixed_product.cpp
  60. 19 0
      test/gtx/gtx_norm.cpp
  61. 19 0
      test/gtx/gtx_normal.cpp
  62. 19 0
      test/gtx/gtx_normalize_dot.cpp
  63. 19 0
      test/gtx/gtx_number_precision.cpp
  64. 19 0
      test/gtx/gtx_optimum_pow.cpp
  65. 19 0
      test/gtx/gtx_orthonormalize.cpp
  66. 19 0
      test/gtx/gtx_perpendicular.cpp
  67. 19 0
      test/gtx/gtx_polar_coordinates.cpp
  68. 19 0
      test/gtx/gtx_projection.cpp
  69. 19 0
      test/gtx/gtx_spline.cpp
  70. 18 18
      test/gtx/gtx_vector_query.cpp

+ 1 - 1
glm/core/intrinsic_matrix.inl

@@ -1003,7 +1003,7 @@ GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float con
 	__m128 Sin0 = _mm_set_ss(s);
 	__m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
 
-	// detail::tvec3<valType> temp = (valType(1) - c) * axis;
+	// detail::tvec3<T, P> temp = (valType(1) - c) * axis;
 	__m128 Temp0 = _mm_sub_ps(one, CosA);
 	__m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
 	

+ 60 - 60
glm/core/intrinsic_vector_relational.inl

@@ -28,10 +28,10 @@
 //
 //// lessThan
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThan
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThan
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -43,10 +43,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThan
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThan
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -58,10 +58,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThan
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThan
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -74,10 +74,10 @@
 //
 //// lessThanEqual
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThanEqual
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -89,10 +89,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThanEqual
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -104,10 +104,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThanEqual
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -120,10 +120,10 @@
 //
 //// greaterThan
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThan
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThan
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -135,10 +135,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThan
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThan
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -150,10 +150,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThan
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThan
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -166,10 +166,10 @@
 //
 //// greaterThanEqual
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThanEqual
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -181,10 +181,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThanEqual
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -196,10 +196,10 @@
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThanEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThanEqual
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -212,10 +212,10 @@
 //
 //// equal
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type equal
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type equal
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -224,14 +224,14 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
+//	return typename detail::tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y);
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type equal
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type equal
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -240,14 +240,14 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
+//	return typename detail::tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type equal
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type equal
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -256,15 +256,15 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
+//	return typename detail::tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
 //}
 //
 //// notEqual
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type notEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type notEqual
 //(
-//	detail::tvec2<valType> const & x, 
-//	detail::tvec2<valType> const & y
+//	detail::tvec2<T, P> const & x, 
+//	detail::tvec2<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -273,14 +273,14 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
+//	return typename detail::tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y);
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type notEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type notEqual
 //(
-//	detail::tvec3<valType> const & x, 
-//	detail::tvec3<valType> const & y
+//	detail::tvec3<T, P> const & x, 
+//	detail::tvec3<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -289,14 +289,14 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
+//	return typename detail::tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
 //}
 //
 //template <typename valType>
-//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type notEqual
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type notEqual
 //(
-//	detail::tvec4<valType> const & x, 
-//	detail::tvec4<valType> const & y
+//	detail::tvec4<T, P> const & x, 
+//	detail::tvec4<T, P> const & y
 //)
 //{
 //	GLM_STATIC_ASSERT(
@@ -305,7 +305,7 @@
 //		detail::type<valType>::is_uint || 
 //		detail::type<valType>::is_bool);
 //
-//	return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
+//	return typename detail::tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
 //}
 //
 //// any

+ 2 - 1
glm/core/type_vec2.hpp

@@ -57,11 +57,12 @@ namespace detail
 		typedef tvec2<T, P> type;
 		typedef tvec2<bool, P> bool_type;
 		typedef T value_type;
+		typedef int size_type;
 
 		//////////////////////////////////////
 		// Helper
 
-		GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
+		GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
 
 		//////////////////////////////////////
 		// Data

+ 1 - 1
glm/core/type_vec2.inl

@@ -30,7 +30,7 @@ namespace glm{
 namespace detail
 {
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec2<T, P>::length() const
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec2<T, P>::size_type tvec2<T, P>::length() const
 	{
 		return 2;
 	}

+ 2 - 1
glm/core/type_vec3.hpp

@@ -57,11 +57,12 @@ namespace detail
 		typedef tvec3<T, P> type;
 		typedef tvec3<bool, P> bool_type;
 		typedef T value_type;
+		typedef int size_type;
 
 		//////////////////////////////////////
 		// Helper
 
-		GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
+		GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
 
 		//////////////////////////////////////
 		// Data

+ 1 - 1
glm/core/type_vec3.inl

@@ -30,7 +30,7 @@ namespace glm{
 namespace detail
 {
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec3<T, P>::length() const
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::size_type tvec3<T, P>::length() const
 	{
 		return 3;
 	}

+ 2 - 1
glm/core/type_vec4.hpp

@@ -58,11 +58,12 @@ namespace detail
 		typedef tvec4<T, P> type;
 		typedef tvec4<bool, P> bool_type;
 		typedef T value_type;
+		typedef int size_type;
 
 		//////////////////////////////////////
 		// Helper
 
-		GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
+		GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
 
 		//////////////////////////////////////
 		// Data

+ 1 - 1
glm/core/type_vec4.inl

@@ -30,7 +30,7 @@ namespace glm{
 namespace detail
 {
 	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec4<T, P>::length() const
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::size_type tvec4<T, P>::length() const
 	{
 		return 4;
 	}

+ 2 - 2
glm/gtc/ulp.inl

@@ -284,7 +284,7 @@ namespace glm
 		if(x < y)
 		{
 			T temp = x;
-			while(temp != y && ulp < std::numeric_limits<std::size_t>::max())
+			while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
 			{
 				++ulp;
 				temp = next_float(temp);
@@ -293,7 +293,7 @@ namespace glm
 		else if(y < x)
 		{
 			T temp = y;
-			while(temp != x && ulp < std::numeric_limits<std::size_t>::max())
+			while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
 			{
 				++ulp;
 				temp = next_float(temp);

File diff suppressed because it is too large
+ 279 - 279
glm/gtx/associated_min_max.inl


+ 2 - 2
glm/gtx/closest_point.hpp

@@ -52,9 +52,9 @@ namespace glm
 
 	/// Find the point on a straight line which is the closet of a point. 
 	/// @see gtx_closest_point
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tvec3<T, P> closestPointOnLine(
-		detail::tvec3<T, P> const & point, 
+		detail::tvec3<T, P> const & point,
 		detail::tvec3<T, P> const & a, 
 		detail::tvec3<T, P> const & b);
 

+ 10 - 10
glm/gtx/closest_point.inl

@@ -12,22 +12,22 @@
 
 namespace glm
 {
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> closestPointOnLine
 	(
-		detail::tvec3<valType> const & point, 
-		detail::tvec3<valType> const & a, 
-		detail::tvec3<valType> const & b
+		detail::tvec3<T, P> const & point,
+		detail::tvec3<T, P> const & a,
+		detail::tvec3<T, P> const & b
 	)
 	{
-		valType LineLength = distance(a, b);
-		detail::tvec3<valType> Vector = point - a;
-		detail::tvec3<valType> LineDirection = (b - a) / LineLength;
+		T LineLength = distance(a, b);
+		detail::tvec3<T, P> Vector = point - a;
+		detail::tvec3<T, P> LineDirection = (b - a) / LineLength;
 
 		// Project Vector to LineDirection to get the distance of point from a
-		valType Distance = dot(Vector, LineDirection);
+		T Distance = dot(Vector, LineDirection);
 
-		if(Distance <= valType(0)) return a;
+		if(Distance <= T(0)) return a;
 		if(Distance >= LineLength) return b;
 		return a + LineDirection * Distance;
 	}

+ 0 - 143
glm/gtx/color_cast.hpp

@@ -1,143 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-/// 
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-/// 
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtx_color_cast
-/// @file glm/gtx/color_cast.hpp
-/// @date 2007-06-21 / 2011-06-07
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-/// @see gtx_number_precision (dependence)
-///
-/// @defgroup gtx_color_cast GLM_GTX_color_cast
-/// @ingroup gtx
-///
-/// @brief Conversion between two color types.
-/// 
-/// <glm/gtx/color_cast.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#ifndef GLM_GTX_color_cast
-#define GLM_GTX_color_cast GLM_VERSION
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/number_precision.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(glm_ext))
-#	pragma message("GLM: GLM_GTX_color_cast extension included")
-#endif
-
-namespace glm
-{
-	/// @addtogroup gtx_color_cast
-	/// @{
-
-	//! Conversion of a floating value into a 8bit unsigned int value. 
-	/// @see gtx_color_cast
-	template <typename valType>
-	GLM_DEPRECATED uint8 u8channel_cast(valType a);
-
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_rgbx_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_xrgb_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_bgrx_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_xbgr_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_rgba_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_argb_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_bgra_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint32 u32_abgr_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_rgbx_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_xrgb_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_bgrx_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_xbgr_cast(const detail::tvec3<T, P>& c);		//!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_rgba_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_argb_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_bgra_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED uint64 u64_abgr_cast(const detail::tvec4<T, P>& c);		//!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f32 f32_channel_cast(T a);		//!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f32vec3 f32_rgbx_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec3 f32_xrgb_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec3 f32_bgrx_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec3 f32_xbgr_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f32vec4 f32_rgba_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec4 f32_argb_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec4 f32_bgra_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f32vec4 f32_abgr_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f64 f64_channel_cast(T a);		//!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f64vec3 f64_rgbx_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec3 f64_xrgb_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec3 f64_bgrx_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec3 f64_xbgr_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
-
-	template <typename T>
-	GLM_DEPRECATED f64vec4 f64_rgba_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec4 f64_argb_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec4 f64_bgra_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-	template <typename T>
-	GLM_DEPRECATED f64vec4 f64_abgr_cast(T c);		//!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
-
-	/// @}
-}//namespace glm
-
-#include "color_cast.inl"
-
-#endif//GLM_GTX_color_cast

+ 0 - 733
glm/gtx/color_cast.inl

@@ -1,733 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2007-06-21
-// Updated : 2007-08-03
-// Licence : This source is under MIT License
-// File    : glm/gtx/color_cast.inl
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace glm
-{
-	template <typename T> 
-	GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a)
-	{
-		return static_cast<uint8>(a * T(255));
-	}
-
-	template <typename T> 
-	GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a)
-	{
-		return static_cast<uint16>(a * T(65535));
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) <<  0;
-		result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 16;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 24;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 24;
-		result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.w * detail::tvec3<T, P>::value_type(255)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) <<  0;
-		result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 24;
-		result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) <<  0;
-		result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T, P>& c)
-	{
-		uint32 result = 0;
-		result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 24;
-		result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16;
-		result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) <<  8;
-		result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) <<  0;
-		result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 32;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 48;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 48;
-		result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.w * detail::tvec3<T, P>::value_type(65535)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) <<  0;
-		result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 48;
-		result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) <<  0;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) <<  0;
-		result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48;
-		return result;
-	}
-
-	template <typename T>
-	GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T, P>& c)
-	{
-		uint64 result = 0;
-		result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 48;
-		result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32;
-		result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 16;
-		result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) <<  0;
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color)
-	{
-		return f16(static_cast<float>(color >>  0) / static_cast<float>(255));
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
-	{
-		f16vec3 result;
-		result.x = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
-	{
-		f16vec3 result;
-		result.x = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
-	{
-		f16vec3 result;
-		result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
-	{
-		f16vec3 result;
-		result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
-	{
-		f16vec4 result;
-		result.x = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
-	{
-		f16vec4 result;
-		result.x = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		result.w = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
-	{
-		f16vec4 result;
-		result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
-	{
-		f16vec4 result;
-		result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
-		result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
-		result.z = f16(static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255));
-		result.w = f16(static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color)
-	{
-		return static_cast<float>(color >>  0) / static_cast<float>(255);
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		result.w = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
-		result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
-		result.z = static_cast<float>((color >>  8) & 0xFF) / static_cast<float>(255);
-		result.w = static_cast<float>((color >>  0) & 0xFF) / static_cast<float>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color)
-	{
-		return static_cast<double>(color >>  0) / static_cast<double>(255);
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		result.w = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
-		result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
-		result.z = static_cast<double>((color >>  8) & 0xFF) / static_cast<double>(255);
-		result.w = static_cast<double>((color >>  0) & 0xFF) / static_cast<double>(255);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color)
-	{
-		return detail::half(static_cast<float>(color >>  0) / static_cast<float>(65535));
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		result.w = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<detail::half> result;
-		result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
-		result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
-		result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
-		result.w = detail::half(static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535));
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color)
-	{
-		return static_cast<float>(color >>  0) / static_cast<float>(65535);
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<float> result;
-		result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		result.w = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<float> result;
-		result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
-		result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
-		result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
-		result.w = static_cast<float>((color >>  0) & 0xFFFF) / static_cast<float>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color)
-	{
-		return static_cast<double>(color >>  0) / static_cast<double>(65535);
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec3<double> result;
-		result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		result.w = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-
-	template <>
-	GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
-	{
-		detail::tvec4<double> result;
-		result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
-		result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
-		result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
-		result.w = static_cast<double>((color >>  0) & 0xFFFF) / static_cast<double>(65535);
-		return result;
-	}
-}//namespace glm

+ 20 - 20
glm/gtx/color_space.hpp

@@ -52,41 +52,41 @@ namespace glm
 
 	/// Converts a color from HSV color space to its color in RGB color space.
 	/// @see gtx_color_space
-	template <typename valType> 
-	detail::tvec3<valType> rgbColor(
-		detail::tvec3<valType> const & hsvValue);
+	template <typename T, precision P>
+	detail::tvec3<T, P> rgbColor(
+		detail::tvec3<T, P> const & hsvValue);
 
 	/// Converts a color from RGB color space to its color in HSV color space.
 	/// @see gtx_color_space
-	template <typename valType> 
-	detail::tvec3<valType> hsvColor(
-		detail::tvec3<valType> const & rgbValue);
+	template <typename T, precision P>
+	detail::tvec3<T, P> hsvColor(
+		detail::tvec3<T, P> const & rgbValue);
 		
 	/// Build a saturation matrix.
 	/// @see gtx_color_space
-	template <typename valType> 
-	detail::tmat4x4<valType> saturation(
-		valType const s);
+	template <typename T, precision P>
+	detail::tmat4x4<T, P> saturation(
+		T const s);
 
 	/// Modify the saturation of a color.
 	/// @see gtx_color_space
-	template <typename valType> 
-	detail::tvec3<valType> saturation(
-		valType const s, 
-		detail::tvec3<valType> const & color);
+	template <typename T, precision P>
+	detail::tvec3<T, P> saturation(
+		T const s,
+		detail::tvec3<T, P> const & color);
 		
 	/// Modify the saturation of a color.
 	/// @see gtx_color_space
-	template <typename valType> 
-	detail::tvec4<valType> saturation(
-		valType const s, 
-		detail::tvec4<valType> const & color);
+	template <typename T, precision P>
+	detail::tvec4<T, P> saturation(
+		T const s,
+		detail::tvec4<T, P> const & color);
 		
 	/// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
 	/// @see gtx_color_space
-	template <typename valType> 
-	valType luminosity(
-		detail::tvec3<valType> const & color);
+	template <typename T, precision P>
+	T luminosity(
+		detail::tvec3<T, P> const & color);
 
 	/// @}
 }//namespace glm

+ 8 - 8
glm/gtx/color_space.inl

@@ -9,7 +9,7 @@
 
 namespace glm
 {
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgbColor(const detail::tvec3<T, P>& hsvColor)
 	{
 		detail::tvec3<T, P> hsv = hsvColor;
@@ -66,7 +66,7 @@ namespace glm
 		return rgbColor;
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec3<T, P> hsvColor(const detail::tvec3<T, P>& rgbColor)
 	{
 		detail::tvec3<T, P> hsv = rgbColor;
@@ -75,7 +75,7 @@ namespace glm
 		float Delta = Max - Min;
 
 		hsv.z = Max;                               
-    	
+
 		if(Max != static_cast<T>(0))
 		{
 			hsv.y = Delta / hsv.z;    
@@ -90,7 +90,7 @@ namespace glm
 			else
 				// between magenta & cyan
 				h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
-            
+
 			if(h < T(0)) 
 				hsv.x = h + T(360);
 			else
@@ -106,7 +106,7 @@ namespace glm
 		return hsv;
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> saturation(const T s)
 	{
 		detail::tvec3<T, P> rgbw = detail::tvec3<T, P>(T(0.2126), T(0.7152), T(0.0722));
@@ -128,19 +128,19 @@ namespace glm
 		return result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturation(const T s, const detail::tvec3<T, P>& color)
 	{
 		return detail::tvec3<T, P>(saturation(s) * detail::tvec4<T, P>(color, T(0)));
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturation(const T s, const detail::tvec4<T, P>& color)
 	{
 		return saturation(s) * color;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T, P>& color)
 	{
 		const detail::tvec3<T, P> tmp = detail::tvec3<T, P>(0.33, 0.59, 0.11);

+ 12 - 12
glm/gtx/color_space_YCoCg.hpp

@@ -52,29 +52,29 @@ namespace glm
 
 	/// Convert a color from RGB color space to YCoCg color space.
 	/// @see gtx_color_space_YCoCg
-	template <typename valType> 
-	detail::tvec3<valType> rgb2YCoCg(
-		detail::tvec3<valType> const & rgbColor);
+	template <typename T, precision P>
+	detail::tvec3<T, P> rgb2YCoCg(
+		detail::tvec3<T, P> const & rgbColor);
 
 	/// Convert a color from YCoCg color space to RGB color space.
 	/// @see gtx_color_space_YCoCg
-	template <typename valType> 
-	detail::tvec3<valType> YCoCg2rgb(
-		detail::tvec3<valType> const & YCoCgColor);
+	template <typename T, precision P>
+	detail::tvec3<T, P> YCoCg2rgb(
+		detail::tvec3<T, P> const & YCoCgColor);
 
 	/// Convert a color from RGB color space to YCoCgR color space.
 	/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
 	/// @see gtx_color_space_YCoCg
-	template <typename valType> 
-	detail::tvec3<valType> rgb2YCoCgR(
-		detail::tvec3<valType> const & rgbColor);
+	template <typename T, precision P>
+	detail::tvec3<T, P> rgb2YCoCgR(
+		detail::tvec3<T, P> const & rgbColor);
 
 	/// Convert a color from YCoCgR color space to RGB color space.
 	/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
 	/// @see gtx_color_space_YCoCg
-	template <typename valType> 
-	detail::tvec3<valType> YCoCgR2rgb(
-		detail::tvec3<valType> const & YCoCgColor);
+	template <typename T, precision P>
+	detail::tvec3<T, P> YCoCgR2rgb(
+		detail::tvec3<T, P> const & YCoCgColor);
 
 	/// @}
 }//namespace glm

+ 23 - 23
glm/gtx/color_space_YCoCg.inl

@@ -9,55 +9,55 @@
 
 namespace glm
 {
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCg
 	(
-		detail::tvec3<valType> const & rgbColor
+		detail::tvec3<T, P> const & rgbColor
 	)
 	{
-		detail::tvec3<valType> result;
-		result.x/*Y */ =   rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
-		result.y/*Co*/ =   rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
-		result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
+		detail::tvec3<T, P> result;
+		result.x/*Y */ =   rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
+		result.y/*Co*/ =   rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
+		result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
 		return result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCgR
 	(
-		detail::tvec3<valType> const & rgbColor
+		detail::tvec3<T, P> const & rgbColor
 	)
 	{
-		detail::tvec3<valType> result;
-		result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
+		detail::tvec3<T, P> result;
+		result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
 		result.y/*Co*/ = rgbColor.r - rgbColor.b;
-		result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
+		result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2);
 		return result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCg2rgb
 	(
-		detail::tvec3<valType> const & YCoCgColor
+		detail::tvec3<T, P> const & YCoCgColor
 	)
 	{
-		detail::tvec3<valType> result;
+		detail::tvec3<T, P> result;
 		result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
 		result.g = YCoCgColor.x                + YCoCgColor.z;
 		result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
 		return result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCgR2rgb
 	(
-		detail::tvec3<valType> const & YCoCgRColor
+		detail::tvec3<T, P> const & YCoCgRColor
 	)
 	{
-		detail::tvec3<valType> result;
-		valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
+		detail::tvec3<T, P> result;
+		T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2));
 		result.g = YCoCgRColor.z + tmp;
-		result.b = tmp - (YCoCgRColor.y / valType(2));
+		result.b = tmp - (YCoCgRColor.y / T(2));
 		result.r = result.b + YCoCgRColor.y;
 		return result;
 	}

+ 19 - 18
glm/gtx/compatibility.hpp

@@ -62,29 +62,30 @@ namespace glm
 	/// @{
 
 	template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}																					//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
-	template <typename T> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}							//!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}	//!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
-	template <typename T> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}														//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
 
-	template <typename T> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}																//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
-	template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}														//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}					//!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
+	template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}																//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+	template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);}	//!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
 	template <typename genType> bool isfinite(genType const & x);											//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
-	template <typename valType> detail::tvec2<bool> isfinite(const detail::tvec2<valType>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
-	template <typename valType> detail::tvec3<bool> isfinite(const detail::tvec3<valType>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
-	template <typename valType> detail::tvec4<bool> isfinite(const detail::tvec4<valType>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+	template <typename T, precision P> detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+	template <typename T, precision P> detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+	template <typename T, precision P> detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x);				//!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
 	typedef bool						bool1;			//!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
 	typedef detail::tvec2<bool, highp>			bool2;			//!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)

+ 13 - 13
glm/gtx/compatibility.inl

@@ -10,7 +10,7 @@
 namespace glm
 {
 	// isfinite
-	template <typename genType> 
+	template <typename genType>
 	GLM_FUNC_QUALIFIER bool isfinite(
 		genType const & x)
 	{
@@ -27,30 +27,30 @@ namespace glm
 #		endif
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
-		detail::tvec2<valType> const & x)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
+		detail::tvec2<T, P> const & x)
 	{
-		return detail::tvec2<bool>(
+		return detail::tvec2<bool, P>(
 			isfinite(x.x),
 			isfinite(x.y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
-		detail::tvec3<valType> const & x)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
+		detail::tvec3<T, P> const & x)
 	{
-		return detail::tvec3<bool>(
+		return detail::tvec3<bool, P>(
 			isfinite(x.x),
 			isfinite(x.y),
 			isfinite(x.z));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
-		detail::tvec4<valType> const & x)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
+		detail::tvec4<T, P> const & x)
 	{
-		return detail::tvec4<bool>(
+		return detail::tvec4<bool, P>(
 			isfinite(x.x),
 			isfinite(x.y),
 			isfinite(x.z),

+ 15 - 15
glm/gtx/extend.inl

@@ -20,34 +20,34 @@ namespace glm
 		return Origin + (Source - Origin) * Distance;
 	}
 
-	template <typename valType>
-	GLM_FUNC_QUALIFIER detail::tvec2<valType> extend
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec2<T, P> extend
 	(
-		detail::tvec2<valType> const & Origin, 
-		detail::tvec2<valType> const & Source, 
-		valType const & Distance
+		detail::tvec2<T, P> const & Origin,
+		detail::tvec2<T, P> const & Source,
+		T const & Distance
 	)
 	{
 		return Origin + (Source - Origin) * Distance;
 	}
 
-	template <typename valType>
-	GLM_FUNC_QUALIFIER detail::tvec3<valType> extend
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec3<T, P> extend
 	(
-		detail::tvec3<valType> const & Origin, 
-		detail::tvec3<valType> const & Source, 
-		valType const & Distance
+		detail::tvec3<T, P> const & Origin,
+		detail::tvec3<T, P> const & Source,
+		T const & Distance
 	)
 	{
 		return Origin + (Source - Origin) * Distance;
 	}
 
-	template <typename valType>
-	GLM_FUNC_QUALIFIER detail::tvec4<valType> extend
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tvec4<T, P> extend
 	(
-		detail::tvec4<valType> const & Origin, 
-		detail::tvec4<valType> const & Source, 
-		valType const & Distance
+		detail::tvec4<T, P> const & Origin,
+		detail::tvec4<T, P> const & Source,
+		T const & Distance
 	)
 	{
 		return Origin + (Source - Origin) * Distance;

+ 6 - 6
glm/gtx/handed_coordinate_space.hpp

@@ -52,18 +52,18 @@ namespace glm
 
 	//! Return if a trihedron right handed or not.
 	//! From GLM_GTX_handed_coordinate_space extension.
-	template <typename T> 
+	template <typename T, precision P>
 	bool rightHanded(
-		detail::tvec3<T, P> const & tangent, 
-		detail::tvec3<T, P> const & binormal, 
+		detail::tvec3<T, P> const & tangent,
+		detail::tvec3<T, P> const & binormal,
 		detail::tvec3<T, P> const & normal);
 
 	//! Return if a trihedron left handed or not.
 	//! From GLM_GTX_handed_coordinate_space extension.
-	template <typename T> 
+	template <typename T, precision P>
 	bool leftHanded(
-		detail::tvec3<T, P> const & tangent, 
-		detail::tvec3<T, P> const & binormal, 
+		detail::tvec3<T, P> const & tangent,
+		detail::tvec3<T, P> const & binormal,
 		detail::tvec3<T, P> const & normal);
 
 	/// @}

+ 5 - 5
glm/gtx/handed_coordinate_space.inl

@@ -9,10 +9,10 @@
 
 namespace glm
 {
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER bool rightHanded
 	(
-		detail::tvec3<T, P> const & tangent, 
+		detail::tvec3<T, P> const & tangent,
 		detail::tvec3<T, P> const & binormal,
 		detail::tvec3<T, P> const & normal
 	)
@@ -20,11 +20,11 @@ namespace glm
 		return dot(cross(normal, tangent), binormal) > T(0);
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER bool leftHanded
 	(
-		detail::tvec3<T, P> const & tangent, 
-		detail::tvec3<T, P> const & binormal, 
+		detail::tvec3<T, P> const & tangent,
+		detail::tvec3<T, P> const & binormal,
 		detail::tvec3<T, P> const & normal
 	)
 	{

+ 10 - 9
glm/gtx/inertia.hpp

@@ -48,65 +48,66 @@
 
 namespace glm
 {
+	/*
 	/// @addtogroup gtx_inertia
 	/// @{
 
 	//! Build an inertia matrix for a box.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> boxInertia3(
 		T const & Mass, 
 		detail::tvec3<T, P> const & Scale);
 		
 	//! Build an inertia matrix for a box.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> boxInertia4(
 		T const & Mass, 
 		detail::tvec3<T, P> const & Scale);
 		
 	//! Build an inertia matrix for a disk.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> diskInertia3(
 		T const & Mass, 
 		T const & Radius);
 
 	//! Build an inertia matrix for a disk.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> diskInertia4(
 		T const & Mass, 
 		T const & Radius);
 
 	//! Build an inertia matrix for a ball.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> ballInertia3(
 		T const & Mass, 
 		T const & Radius);
 		
 	//! Build an inertia matrix for a ball.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> ballInertia4(
 		T const & Mass, 
 		T const & Radius);
 
 	//! Build an inertia matrix for a sphere.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> sphereInertia3(
 		T const & Mass, 
 		T const & Radius);
 
 	//! Build an inertia matrix for a sphere.
 	//! From GLM_GTX_inertia extension.
-	template <typename T> 
+	template <typename T, precision P> 
 	detail::tmat4x4<T, P> sphereInertia4(
 		T const & Mass, 
 		T const & Radius);
-
+	*/
 	/// @}
 }// namespace glm
 

+ 2 - 0
glm/gtx/inertia.inl

@@ -9,6 +9,7 @@
 
 namespace glm
 {
+/*
 	template <typename T>
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> boxInertia3
 	(
@@ -111,4 +112,5 @@ namespace glm
 		Result[3][3] = static_cast<T>(1);
 		return Result;
 	}
+ */
 }//namespace glm

+ 2 - 2
glm/gtx/matrix_cross_product.hpp

@@ -53,13 +53,13 @@ namespace glm
 
 	//! Build a cross product matrix.
 	//! From GLM_GTX_matrix_cross_product extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> matrixCross3(
 		detail::tvec3<T, P> const & x);
 		
 	//! Build a cross product matrix.
 	//! From GLM_GTX_matrix_cross_product extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> matrixCross4(
 		detail::tvec3<T, P> const & x);
 

+ 2 - 2
glm/gtx/matrix_cross_product.inl

@@ -9,7 +9,7 @@
 
 namespace glm
 {
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> matrixCross3
 	(
 		detail::tvec3<T, P> const & x
@@ -25,7 +25,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> matrixCross4
 	(
 		detail::tvec3<T, P> const & x

+ 12 - 12
glm/gtx/matrix_major_storage.hpp

@@ -53,20 +53,20 @@ namespace glm
 
 	//! Build a row major matrix from row vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat2x2<T, P> rowMajor2(
 		detail::tvec2<T, P> const & v1, 
 		detail::tvec2<T, P> const & v2);
 		
 	//! Build a row major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat2x2<T, P> rowMajor2(
 		detail::tmat2x2<T, P> const & m);
 
 	//! Build a row major matrix from row vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> rowMajor3(
 		detail::tvec3<T, P> const & v1, 
 		detail::tvec3<T, P> const & v2, 
@@ -74,13 +74,13 @@ namespace glm
 
 	//! Build a row major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> rowMajor3(
 		detail::tmat3x3<T, P> const & m);
 
 	//! Build a row major matrix from row vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> rowMajor4(
 		detail::tvec4<T, P> const & v1, 
 		detail::tvec4<T, P> const & v2,
@@ -89,26 +89,26 @@ namespace glm
 
 	//! Build a row major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> rowMajor4(
 		detail::tmat4x4<T, P> const & m);
 
 	//! Build a column major matrix from column vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat2x2<T, P> colMajor2(
 		detail::tvec2<T, P> const & v1, 
 		detail::tvec2<T, P> const & v2);
 		
 	//! Build a column major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat2x2<T, P> colMajor2(
 		detail::tmat2x2<T, P> const & m);
 
 	//! Build a column major matrix from column vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> colMajor3(
 		detail::tvec3<T, P> const & v1, 
 		detail::tvec3<T, P> const & v2, 
@@ -116,13 +116,13 @@ namespace glm
 		
 	//! Build a column major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat3x3<T, P> colMajor3(
 		detail::tmat3x3<T, P> const & m);
 		
 	//! Build a column major matrix from column vectors.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tmat4x4<T, P> colMajor4(
 		detail::tvec4<T, P> const & v1, 
 		detail::tvec4<T, P> const & v2, 
@@ -131,7 +131,7 @@ namespace glm
 				
 	//! Build a column major matrix from other matrix.
 	//! From GLM_GTX_matrix_major_storage extension.
-	template <typename T> 
+	template <typename T, precision P> 
 	detail::tmat4x4<T, P> colMajor4(
 		detail::tmat4x4<T, P> const & m);
 

+ 12 - 12
glm/gtx/matrix_major_storage.inl

@@ -9,7 +9,7 @@
 
 namespace glm
 {
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2
 	(
 		detail::tvec2<T, P> const & v1, 
@@ -24,7 +24,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2(
 		const detail::tmat2x2<T, P>& m)
 	{
@@ -36,7 +36,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
 		const detail::tvec3<T, P>& v1, 
 		const detail::tvec3<T, P>& v2, 
@@ -55,7 +55,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
 		const detail::tmat3x3<T, P>& m)
 	{
@@ -72,7 +72,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
 		const detail::tvec4<T, P>& v1, 
 		const detail::tvec4<T, P>& v2, 
@@ -99,7 +99,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
 		const detail::tmat4x4<T, P>& m)
 	{
@@ -123,7 +123,7 @@ namespace glm
 		return Result;
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
 		const detail::tvec2<T, P>& v1, 
 		const detail::tvec2<T, P>& v2)
@@ -131,14 +131,14 @@ namespace glm
 		return detail::tmat2x2<T, P>(v1, v2);
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
 		const detail::tmat2x2<T, P>& m)
 	{
 		return detail::tmat2x2<T, P>(m);
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
 		const detail::tvec3<T, P>& v1, 
 		const detail::tvec3<T, P>& v2, 
@@ -147,14 +147,14 @@ namespace glm
 		return detail::tmat3x3<T, P>(v1, v2, v3);
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
 		const detail::tmat3x3<T, P>& m)
 	{
 		return detail::tmat3x3<T, P>(m);
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
 		const detail::tvec4<T, P>& v1, 
 		const detail::tvec4<T, P>& v2, 
@@ -164,7 +164,7 @@ namespace glm
 		return detail::tmat4x4<T, P>(v1, v2, v3, v4);
 	}
 
-	template <typename T> 
+	template <typename T, precision P> 
 	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
 		const detail::tmat4x4<T, P>& m)
 	{

+ 27 - 27
glm/gtx/matrix_operation.hpp

@@ -52,57 +52,57 @@ namespace glm
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat2x2<valType> diagonal2x2(
-		detail::tvec2<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat2x2<T, P> diagonal2x2(
+		detail::tvec2<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat2x3<valType> diagonal2x3(
-		detail::tvec2<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat2x3<T, P> diagonal2x3(
+		detail::tvec2<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat2x4<valType> diagonal2x4(
-		detail::tvec2<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat2x4<T, P> diagonal2x4(
+		detail::tvec2<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat3x2<valType> diagonal3x2(
-		detail::tvec2<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat3x2<T, P> diagonal3x2(
+		detail::tvec2<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat3x3<valType> diagonal3x3(
-		detail::tvec3<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat3x3<T, P> diagonal3x3(
+		detail::tvec3<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat3x4<valType> diagonal3x4(
-		detail::tvec3<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat3x4<T, P> diagonal3x4(
+		detail::tvec3<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat4x2<valType> diagonal4x2(
-		detail::tvec2<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat4x2<T, P> diagonal4x2(
+		detail::tvec2<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat4x3<valType> diagonal4x3(
-		detail::tvec3<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat4x3<T, P> diagonal4x3(
+		detail::tvec3<T, P> const & v);
 
 	//! Build a diagonal matrix.
 	//! From GLM_GTX_matrix_operation extension.
-	template <typename valType> 
-	detail::tmat4x4<valType> diagonal4x4(
-		detail::tvec4<valType> const & v);
+	template <typename T, precision P>
+	detail::tmat4x4<T, P> diagonal4x4(
+		detail::tvec4<T, P> const & v);
 
 	/// @}
 }//namespace glm

+ 36 - 36
glm/gtx/matrix_operation.inl

@@ -9,87 +9,87 @@
 
 namespace glm
 {
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> diagonal2x2
 	(
-		detail::tvec2<valType> const & v
+		detail::tvec2<T, P> const & v
 	)
 	{
-		detail::tmat2x2<valType> Result(valType(1));
+		detail::tmat2x2<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat2x3<T, P> diagonal2x3
 	(
-		detail::tvec2<valType> const & v
+		detail::tvec2<T, P> const & v
 	)
 	{
-		detail::tmat2x3<valType> Result(valType(1));
+		detail::tmat2x3<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat2x4<T, P> diagonal2x4
 	(
-		detail::tvec2<valType> const & v
+		detail::tvec2<T, P> const & v
 	)
 	{
-		detail::tmat2x4<valType> Result(valType(1));
+		detail::tmat2x4<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat3x2<T, P> diagonal3x2
 	(
-		detail::tvec2<valType> const & v
+		detail::tvec2<T, P> const & v
 	)
 	{
-		detail::tmat3x2<valType> Result(valType(1));
+		detail::tmat3x2<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> diagonal3x3
 	(
-		detail::tvec3<valType> const & v
+		detail::tvec3<T, P> const & v
 	)
 	{
-		detail::tmat3x3<valType> Result(valType(1));
+		detail::tmat3x3<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		Result[2][2] = v[2];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat3x4<T, P> diagonal3x4
 	(
-		detail::tvec3<valType> const & v
+		detail::tvec3<T, P> const & v
 	)
 	{
-		detail::tmat3x4<valType> Result(valType(1));
+		detail::tmat3x4<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		Result[2][2] = v[2];
 		return Result;
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> diagonal4x4
 	(
-		detail::tvec4<valType> const & v
+		detail::tvec4<T, P> const & v
 	)
 	{
-		detail::tmat4x4<valType> Result(valType(1));
+		detail::tmat4x4<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		Result[2][2] = v[2];
@@ -97,26 +97,26 @@ namespace glm
 		return Result;		
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat4x3<T, P> diagonal4x3
 	(
-		detail::tvec3<valType> const & v
+		detail::tvec3<T, P> const & v
 	)
 	{
-		detail::tmat4x3<valType> Result(valType(1));
+		detail::tmat4x3<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		Result[2][2] = v[2];
 		return Result;		
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER detail::tmat4x2<T, P> diagonal4x2
 	(
-		detail::tvec2<valType> const & v
+		detail::tvec2<T, P> const & v
 	)
 	{
-		detail::tmat4x2<valType> Result(valType(1));
+		detail::tmat4x2<T, P> Result(static_cast<T>(1));
 		Result[0][0] = v[0];
 		Result[1][1] = v[1];
 		return Result;		

+ 3 - 3
glm/gtx/mixed_product.hpp

@@ -53,9 +53,9 @@ namespace glm
 	/// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 	template <typename valType> 
 	valType mixedProduct(
-		detail::tvec3<valType> const & v1, 
-		detail::tvec3<valType> const & v2, 
-		detail::tvec3<valType> const & v3);
+		detail::tvec3<T, P> const & v1, 
+		detail::tvec3<T, P> const & v2, 
+		detail::tvec3<T, P> const & v3);
 
 	/// @}
 }// namespace glm

+ 3 - 3
glm/gtx/mixed_product.inl

@@ -12,9 +12,9 @@ namespace glm
 	template <typename valType> 
 	GLM_FUNC_QUALIFIER valType mixedProduct
 	(
-		detail::tvec3<valType> const & v1, 
-		detail::tvec3<valType> const & v2, 
-		detail::tvec3<valType> const & v3
+		detail::tvec3<T, P> const & v1, 
+		detail::tvec3<T, P> const & v2, 
+		detail::tvec3<T, P> const & v3
 	)
 	{
 		return dot(cross(v1, v2), v3);

+ 24 - 24
glm/gtx/normalize_dot.inl

@@ -22,11 +22,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType normalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T normalizeDot
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T, P> const & x, 
+		detail::tvec2<T, P> const & y
 	)
 	{
 		return 
@@ -35,11 +35,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType normalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T normalizeDot
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T, P> const & x, 
+		detail::tvec3<T, P> const & y
 	)
 	{
 		return 
@@ -48,11 +48,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType normalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T normalizeDot
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T, P> const & x, 
+		detail::tvec4<T, P> const & y
 	)
 	{
 		return 
@@ -74,11 +74,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType fastNormalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T fastNormalizeDot
 	(
-		detail::tvec2<valType> const & x, 
-		detail::tvec2<valType> const & y
+		detail::tvec2<T, P> const & x, 
+		detail::tvec2<T, P> const & y
 	)
 	{
 		return 
@@ -87,11 +87,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType fastNormalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T fastNormalizeDot
 	(
-		detail::tvec3<valType> const & x, 
-		detail::tvec3<valType> const & y
+		detail::tvec3<T, P> const & x, 
+		detail::tvec3<T, P> const & y
 	)
 	{
 		return 
@@ -100,11 +100,11 @@ namespace glm
 			glm::dot(y, y));
 	}
 
-	template <typename valType> 
-	GLM_FUNC_QUALIFIER valType fastNormalizeDot
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER T fastNormalizeDot
 	(
-		detail::tvec4<valType> const & x, 
-		detail::tvec4<valType> const & y
+		detail::tvec4<T, P> const & x, 
+		detail::tvec4<T, P> const & y
 	)
 	{
 		return 

+ 2 - 2
glm/gtx/polar_coordinates.hpp

@@ -53,14 +53,14 @@ namespace glm
 	/// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
 	///
 	/// @see gtx_polar_coordinates
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tvec3<T, P> polar(
 		detail::tvec3<T, P> const & euclidean);
 
 	/// Convert Polar to Euclidean coordinates.
 	///
 	/// @see gtx_polar_coordinates
-	template <typename T> 
+	template <typename T, precision P>
 	detail::tvec3<T, P> euclidean(
 		detail::tvec2<T, P> const & polar);
 

+ 2 - 2
glm/gtx/polar_coordinates.inl

@@ -9,7 +9,7 @@
 
 namespace glm
 {
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec3<T, P> polar
 	(
 		detail::tvec3<T, P> const & euclidean
@@ -32,7 +32,7 @@ namespace glm
 #endif
 	}
 
-	template <typename T> 
+	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER detail::tvec3<T, P> euclidean
 	(
 		detail::tvec2<T, P> const & polar

+ 3 - 3
glm/gtx/vector_access.hpp

@@ -54,7 +54,7 @@ namespace glm
 	/// @see gtx_vector_access extension.
 	template <typename valType> 
 	void set(
-		detail::tvec2<valType> & v, 
+		detail::tvec2<T, P> & v, 
 		valType const & x, 
 		valType const & y);
 
@@ -62,7 +62,7 @@ namespace glm
 	/// @see gtx_vector_access extension.
 	template <typename valType> 
 	void set(
-		detail::tvec3<valType> & v, 
+		detail::tvec3<T, P> & v, 
 		valType const & x, 
 		valType const & y, 
 		valType const & z);
@@ -71,7 +71,7 @@ namespace glm
 	/// @see gtx_vector_access extension.
 	template <typename valType> 
 	void set(
-		detail::tvec4<valType> & v, 
+		detail::tvec4<T, P> & v, 
 		valType const & x, 
 		valType const & y, 
 		valType const & z, 

+ 3 - 3
glm/gtx/vector_access.inl

@@ -12,7 +12,7 @@ namespace glm
 	template <typename valType> 
 	GLM_FUNC_QUALIFIER void set
 	(
-		detail::tvec2<valType>& v, 
+		detail::tvec2<T, P>& v, 
 		valType const & x, 
 		valType const & y
 	)
@@ -24,7 +24,7 @@ namespace glm
 	template <typename valType> 
 	GLM_FUNC_QUALIFIER void set
 	(
-		detail::tvec3<valType>& v, 
+		detail::tvec3<T, P>& v, 
 		valType const & x, 
 		valType const & y, 
 		valType const & z
@@ -38,7 +38,7 @@ namespace glm
 	template <typename valType>
 	GLM_FUNC_QUALIFIER void set
 	(
-		detail::tvec4<valType>& v, 
+		detail::tvec4<T, P>& v, 
 		valType const & x, 
 		valType const & y, 
 		valType const & z, 

+ 28 - 0
test/gtx/CMakeLists.txt

@@ -1,10 +1,37 @@
+glmCreateTestGTC(gtx_associated_min_max)
 glmCreateTestGTC(gtx_bit)
+glmCreateTestGTC(gtx_closest_point)
+glmCreateTestGTC(gtx_color_space_YCoCg)
+glmCreateTestGTC(gtx_color_space)
+glmCreateTestGTC(gtx_compatibility)
+glmCreateTestGTC(gtx_component_wise)
 glmCreateTestGTC(gtx_euler_angle)
+glmCreateTestGTC(gtx_extend)
+glmCreateTestGTC(gtx_extented_min_max)
+glmCreateTestGTC(gtx_fast_exponential)
+glmCreateTestGTC(gtx_fast_square_root)
+glmCreateTestGTC(gtx_fast_trigonometry)
 glmCreateTestGTC(gtx_gradient_paint)
+glmCreateTestGTC(gtx_handed_coordinate_space)
+glmCreateTestGTC(gtx_inertia)
 glmCreateTestGTC(gtx_integer)
+glmCreateTestGTC(gtx_intersect)
+glmCreateTestGTC(gtx_log_base)
+glmCreateTestGTC(gtx_matrix_cross_product)
 glmCreateTestGTC(gtx_matrix_interpolation)
+glmCreateTestGTC(gtx_matrix_major_storage)
+glmCreateTestGTC(gtx_matrix_operation)
 glmCreateTestGTC(gtx_matrix_query)
 glmCreateTestGTC(gtx_multiple)
+glmCreateTestGTC(gtx_norm)
+glmCreateTestGTC(gtx_normal)
+glmCreateTestGTC(gtx_normalize_dot)
+glmCreateTestGTC(gtx_number_precision)
+glmCreateTestGTC(gtx_orthonormalize)
+glmCreateTestGTC(gtx_optimum_pow)
+glmCreateTestGTC(gtx_perpendicular)
+glmCreateTestGTC(gtx_polar_coordinates)
+glmCreateTestGTC(gtx_projection)
 glmCreateTestGTC(gtx_quaternion)
 glmCreateTestGTC(gtx_dual_quaternion)
 glmCreateTestGTC(gtx_rotate_normalized_axis)
@@ -12,6 +39,7 @@ glmCreateTestGTC(gtx_rotate_vector)
 glmCreateTestGTC(gtx_scalar_relational)
 glmCreateTestGTC(gtx_simd_vec4)
 glmCreateTestGTC(gtx_simd_mat4)
+glmCreateTestGTC(gtx_spline)
 glmCreateTestGTC(gtx_string_cast)
 glmCreateTestGTC(gtx_vector_angle)
 glmCreateTestGTC(gtx_vector_query)

+ 21 - 0
test/gtx/gtx_associated_min_max.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/associated_min_max.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_closest_point.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/associated_min_max.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_color_space.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/color_space.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/color_space.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_color_space_YCoCg.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/color_space_YCoCg.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/color_space_YCoCg.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_compatibility.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/compatibility.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/compatibility.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_component_wise.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/component_wise.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/component_wise.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_extend.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/extend.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/extend.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_extented_min_max.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/associated_min_max.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_fast_exponential.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/fast_exponential.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_fast_square_root.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/fast_square_root.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/fast_square_root.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_fast_trigonometry.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/fast_trigonometry.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/fast_trigonometry.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_handed_coordinate_space.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/handed_coordinate_space.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/handed_coordinate_space.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_inertia.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/inertia.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/inertia.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_int_10_10_10_2.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/associated_min_max.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_intersect.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/intersect.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/intersect.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_log_base.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/log_base.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/log_base.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_matrix_cross_product.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/matrix_cross_product.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/matrix_cross_product.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_matrix_major_storage.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/matrix_major_storage.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/matrix_major_storage.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_matrix_operation.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/matrix_operation.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/matrix_operation.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 21 - 0
test/gtx/gtx_mixed_product.cpp

@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <emmintrin.h>
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/associated_min_max.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_norm.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/norm.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/norm.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_normal.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/normal.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/normal.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_normalize_dot.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/normalize_dot.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/normalize_dot.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_number_precision.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/number_precision.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/number_precision.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_optimum_pow.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/optimum_pow.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/optimum_pow.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_orthonormalize.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/orthonormalize.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/orthonormalize.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_perpendicular.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/perpendicular.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/perpendicular.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_polar_coordinates.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/polar_coordinates.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/polar_coordinates.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_projection.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/projection.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/projection.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 19 - 0
test/gtx/gtx_spline.cpp

@@ -0,0 +1,19 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-10-25
+// Updated : 2013-10-25
+// Licence : This source is under MIT licence
+// File    : test/gtx/associated_min_max.cpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/type_precision.hpp>
+#include <glm/gtx/spline.hpp>
+
+int main()
+{
+	int Error(0);
+
+	return Error;
+}

+ 18 - 18
test/gtx/gtx_vector_query.cpp

@@ -12,7 +12,7 @@
 
 int test_areCollinear()
 {
-    int Error(0);
+	int Error(0);
 
 	{
 		bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
@@ -29,47 +29,47 @@ int test_areCollinear()
 		Error += TestA ? 0 : 1;
 	}
 
-    return Error;
+	return Error;
 }
 
 int test_areOrthogonal()
 {
-    int Error(0);
-    
+	int Error(0);
+	
 	bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
-    Error += TestA ? 0 : 1;
+	Error += TestA ? 0 : 1;
 
-    return Error;
+	return Error;
 }
 
 int test_isNormalized()
 {
-    int Error(0);
-    
+	int Error(0);
+	
 	bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
-    Error += TestA ? 0 : 1;
+	Error += TestA ? 0 : 1;
 
-    return Error;
+	return Error;
 }
 
 int test_isNull()
 {
-    int Error(0);
-    
+	int Error(0);
+	
 	bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
-    Error += TestA ? 0 : 1;
+	Error += TestA ? 0 : 1;
 
-    return Error;
+	return Error;
 }
 
 int test_areOrthonormal()
 {
-    int Error(0);
-    
+	int Error(0);
+
 	bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
-    Error += TestA ? 0 : 1;
+	Error += TestA ? 0 : 1;
 
-    return Error;
+	return Error;
 }
 
 int main()

Some files were not shown because too many files changed in this diff