Christophe Riccio %!s(int64=7) %!d(string=hai) anos
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      manual.md

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manual.md

@@ -15,22 +15,22 @@
 + [2. Preprocessor configurations](#section2)
 + [2.1. GLM\_FORCE\_MESSAGES: Platform auto detection and default configuration](#section2_1)
 + [2.2. GLM\_FORCE\_PLATFORM\_UNKNOWN: Force GLM to no detect the build platform](#section2_2)
-+ [2.3. GLM\_FORCE\_COMPILER\_UNKNOWN: Force GLM to no detect the C++ compiler
-+ [2.4. GLM\_FORCE\_ARCH\_UNKNOWN: Force GLM to no detect the build architecture
-+ [2.5. GLM\_FORCE\_CXX\_UNKNOWN: Force GLM to no detect the C++ standard
-+ [2.6. GLM\_FORCE\_CXX**: C++ language detection](#section2_3)
-+ [2.7. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions](#section2_4)
-+ [2.8. GLM\_FORCE\_INLINE: Force inline](#section2_5)
-+ [2.9. GLM\_FORCE\_DEFAULT\_ALIGNED_GENTYPES: Force GLM to use aligned types by default](#section2_6)
-+ [2.10. GLM\_FORCE\_SIMD\_**: Using SIMD optimizations](#section2_7)
-+ [2.11. GLM\_PRECISION\_**: Default precision](#section2_8)
-+ [2.12. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types](#section2_9)
-+ [2.13. GLM\_FORCE\_SWIZZLE: Enable swizzle operators](#section2_10)
-+ [2.14. GLM\_FORCE\_XYZW\_ONLY: Only exposes x, y, z and w components](#section2_11)
-+ [2.15. GLM\_FORCE\_LEFT\_HANDED: Force left handed coordinate system](#section2_12)
-+ [2.16. GLM\_FORCE\_DEPTH\_ZERO\_TO\_ONE: Force the use of a clip space between 0 to 1](#section2_13)
-+ [2.17. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size type](#section2_14)
-+ [2.18. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction](#section2_15)
++ [2.3. GLM\_FORCE\_COMPILER\_UNKNOWN: Force GLM to no detect the C++ compiler](#section2_3)
++ [2.4. GLM\_FORCE\_ARCH\_UNKNOWN: Force GLM to no detect the build architecture](#section2_4)
++ [2.5. GLM\_FORCE\_CXX\_UNKNOWN: Force GLM to no detect the C++ standard](#section2_5)
++ [2.6. GLM\_FORCE\_CXX**: C++ language detection](#section2_6)
++ [2.7. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions](#section2_7)
++ [2.8. GLM\_FORCE\_INLINE: Force inline](#section2_8)
++ [2.9. GLM\_FORCE\_DEFAULT\_ALIGNED_GENTYPES: Force GLM to use aligned types by default](#section2_9)
++ [2.10. GLM\_FORCE\_SIMD\_**: Using SIMD optimizations](#section2_10)
++ [2.11. GLM\_PRECISION\_**: Default precision](#section2_11)
++ [2.12. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types](#section2_12)
++ [2.13. GLM\_FORCE\_SWIZZLE: Enable swizzle operators](#section2_13)
++ [2.14. GLM\_FORCE\_XYZW\_ONLY: Only exposes x, y, z and w components](#section2_14)
++ [2.15. GLM\_FORCE\_LEFT\_HANDED: Force left handed coordinate system](#section2_15)
++ [2.16. GLM\_FORCE\_DEPTH\_ZERO\_TO\_ONE: Force the use of a clip space between 0 to 1](#section2_16)
++ [2.17. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size type](#section2_17)
++ [2.18. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction](#section2_18)
 + [3. Stable extensions](#section3)
 + [3.1. Scalar types](#section3_1)
 + [3.2. Scalar functions](#section3_2)