@@ -144,9 +144,10 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
{
- GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
- return lookAtLH(eye, center, up);
- else
- return lookAtRH(eye, center, up);
+# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
+ return lookAtLH(eye, center, up);
+# else
+ return lookAtRH(eye, center, up);
+# endif
}
}//namespace glm