|
|
@@ -0,0 +1,35 @@
|
|
|
+///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
|
+///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+// Created : 2011-05-15
|
|
|
+// Updated : 2011-05-15
|
|
|
+// Licence : This source is under MIT licence
|
|
|
+// File : test/gtx/vector_angle.cpp
|
|
|
+///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+
|
|
|
+#include <glm/glm.hpp>
|
|
|
+#include <glm/gtx/vector_angle.hpp>
|
|
|
+#include <iostream>
|
|
|
+#include <limits>
|
|
|
+
|
|
|
+int test_vector_angle_calls()
|
|
|
+{
|
|
|
+ int Error = 0;
|
|
|
+
|
|
|
+ float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
|
|
|
+ float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
|
|
|
+ float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
|
|
|
+ float AngleD = glm::orientedAngleFromRef(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
|
|
|
+
|
|
|
+ return Error;
|
|
|
+}
|
|
|
+
|
|
|
+int main()
|
|
|
+{
|
|
|
+ int Error = 0;
|
|
|
+ Error += test_vector_angle_calls();
|
|
|
+
|
|
|
+ return Error;
|
|
|
+}
|
|
|
+
|
|
|
+
|