Browse Source

More consistent resolution of shadow warnings #595

Christophe Riccio 9 years ago
parent
commit
eda6c93276

+ 24 - 24
glm/detail/type_vec1.hpp

@@ -83,9 +83,9 @@ namespace glm
 		// -- Implicit basic constructors --
 
 		GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const & v) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
 		template<precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, Q> const& v);
 
 		// -- Explicit basic constructors --
 
@@ -96,17 +96,17 @@ namespace glm
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, Q> const& v);
 
 		// -- Swizzle constructors --
 /*
@@ -123,23 +123,23 @@ namespace glm
 		GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
 
 		template<typename U>
-		GLM_FUNC_DECL vec & operator=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator+=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator-=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator*=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator/=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const& v);
 
 		// -- Increment and decrement operators --
 
@@ -153,56 +153,56 @@ namespace glm
 		template<typename U>
 		GLM_FUNC_DECL vec & operator%=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator&=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator|=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator^=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator<<=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec & operator>>=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const& v);
 	};
 
 	// -- Unary operators --
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v);
+	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v);
+	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v);
 
 	// -- Binary operators --
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v, T scalar);
+	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v, T scalar);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator+(T scalar, vec<1, T, P> const & v);
+	GLM_FUNC_DECL vec<1, T, P> operator+(T scalar, vec<1, T, P> const& v);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+	GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v1, vec<1, T, P> const& v2);
 
 	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator-(T scalar, vec<1, T, P> const & v);
+	GLM_FUNC_DECL vec<1, T, P> operator-(T scalar, vec<1, T, P> const& v);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL vec<1, T, P> operator-	(vec<1, T, P> const & v1, vec<1, T, P> const & v2);
+	GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v1, vec<1, T, P> const & v2);
 
 	template<typename T, precision P>
 	GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar);

+ 14 - 14
glm/detail/type_vec2.hpp

@@ -92,7 +92,7 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(ctor);
 		GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(T s1, T s2);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y);
 
 		// -- Conversion constructors --
 
@@ -100,20 +100,20 @@ namespace glm
 		template<typename A, typename B>
 		GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
 		template<typename A, typename B>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const & v1, vec<1, B, P> const & v2);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& x, vec<1, B, P> const& y);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, Q> const& v);
 
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
@@ -129,31 +129,31 @@ namespace glm
 		GLM_FUNC_DECL vec& operator=(vec const & v) GLM_DEFAULT;
 
 		template<typename U>
-		GLM_FUNC_DECL vec& operator=(vec<2, U, P> const & v);
+		GLM_FUNC_DECL vec& operator=(vec<2, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec& operator+=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator+=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec& operator+=(vec<1, U, P> const& v);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator+=(vec<2, U, P> const & v);
+		GLM_FUNC_DECL vec& operator+=(vec<2, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec& operator-=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator-=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec& operator-=(vec<1, U, P> const& v);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator-=(vec<2, U, P> const & v);
+		GLM_FUNC_DECL vec& operator-=(vec<2, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec& operator*=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator*=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec& operator*=(vec<1, U, P> const& v);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator*=(vec<2, U, P> const & v);
+		GLM_FUNC_DECL vec& operator*=(vec<2, U, P> const& v);
 		template<typename U>
 		GLM_FUNC_DECL vec& operator/=(U scalar);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator/=(vec<1, U, P> const & v);
+		GLM_FUNC_DECL vec& operator/=(vec<1, U, P> const& v);
 		template<typename U>
-		GLM_FUNC_DECL vec& operator/=(vec<2, U, P> const & v);
+		GLM_FUNC_DECL vec& operator/=(vec<2, U, P> const& v);
 
 		// -- Increment and decrement operators --
 

+ 41 - 41
glm/detail/type_vec2.inl

@@ -16,14 +16,14 @@ namespace glm
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template<typename T, precision P>
-		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, P> const & v)
+		GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, P> const& v)
 			: x(v.x), y(v.y)
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
 	template<typename T, precision P>
 	template<precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, T, Q> const& v)
 		: x(v.x), y(v.y)
 	{}
 
@@ -39,45 +39,45 @@ namespace glm
 	{}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(T s1, T s2)
-		: x(s1), y(s2)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(T _x, T _y)
+		: x(_x), y(_y)
 	{}
 
 	// -- Conversion scalar constructors --
 
 	template<typename T, precision P>
 	template<typename A, typename B>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(A a, B b)
-		: x(static_cast<T>(a))
-		, y(static_cast<T>(b))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(A _x, B _y)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_y))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<1, A, P> const & a, vec<1, B, P> const & b)
-		: x(static_cast<T>(a.x))
-		, y(static_cast<T>(b.x))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y)
+		: x(static_cast<T>(_x.x))
+		, y(static_cast<T>(_y.x))
 	{}
 
 	// -- Conversion vector constructors --
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<2, U, Q> const& v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<3, U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<3, U, Q> const& v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<4, U, Q> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, P>::vec(vec<4, U, Q> const& v)
 		: x(static_cast<T>(v.x))
 		, y(static_cast<T>(v.y))
 	{}
@@ -102,7 +102,7 @@ namespace glm
 
 #	if !GLM_HAS_DEFAULTED_FUNCTIONS
 		template<typename T, precision P>
-		GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, T, P> const & v)
+		GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, T, P> const& v)
 		{
 			this->x = v.x;
 			this->y = v.y;
@@ -112,7 +112,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, U, P> const& v)
 	{
 		this->x = static_cast<T>(v.x);
 		this->y = static_cast<T>(v.y);
@@ -130,7 +130,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<1, U, P> const& v)
 	{
 		this->x += static_cast<T>(v.x);
 		this->y += static_cast<T>(v.x);
@@ -139,7 +139,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<2, U, P> const& v)
 	{
 		this->x += static_cast<T>(v.x);
 		this->y += static_cast<T>(v.y);
@@ -157,7 +157,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<1, U, P> const& v)
 	{
 		this->x -= static_cast<T>(v.x);
 		this->y -= static_cast<T>(v.x);
@@ -166,7 +166,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<2, U, P> const& v)
 	{
 		this->x -= static_cast<T>(v.x);
 		this->y -= static_cast<T>(v.y);
@@ -184,7 +184,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<1, U, P> const& v)
 	{
 		this->x *= static_cast<T>(v.x);
 		this->y *= static_cast<T>(v.x);
@@ -193,7 +193,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<2, U, P> const& v)
 	{
 		this->x *= static_cast<T>(v.x);
 		this->y *= static_cast<T>(v.y);
@@ -211,7 +211,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<1, U, P> const& v)
 	{
 		this->x /= static_cast<T>(v.x);
 		this->y /= static_cast<T>(v.x);
@@ -220,7 +220,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<2, U, P> const& v)
 	{
 		this->x /= static_cast<T>(v.x);
 		this->y /= static_cast<T>(v.y);
@@ -274,7 +274,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<1, U, P> const& v)
 	{
 		this->x %= static_cast<T>(v.x);
 		this->y %= static_cast<T>(v.x);
@@ -283,7 +283,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<2, U, P> const& v)
 	{
 		this->x %= static_cast<T>(v.x);
 		this->y %= static_cast<T>(v.y);
@@ -301,7 +301,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<1, U, P> const& v)
 	{
 		this->x &= static_cast<T>(v.x);
 		this->y &= static_cast<T>(v.x);
@@ -310,7 +310,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<2, U, P> const& v)
 	{
 		this->x &= static_cast<T>(v.x);
 		this->y &= static_cast<T>(v.y);
@@ -328,7 +328,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<1, U, P> const& v)
 	{
 		this->x |= static_cast<T>(v.x);
 		this->y |= static_cast<T>(v.x);
@@ -337,7 +337,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<2, U, P> const& v)
 	{
 		this->x |= static_cast<T>(v.x);
 		this->y |= static_cast<T>(v.y);
@@ -355,7 +355,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<1, U, P> const& v)
 	{
 		this->x ^= static_cast<T>(v.x);
 		this->y ^= static_cast<T>(v.x);
@@ -364,7 +364,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<2, U, P> const& v)
 	{
 		this->x ^= static_cast<T>(v.x);
 		this->y ^= static_cast<T>(v.y);
@@ -382,7 +382,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<1, U, P> const& v)
 	{
 		this->x <<= static_cast<T>(v.x);
 		this->y <<= static_cast<T>(v.x);
@@ -391,7 +391,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<2, U, P> const& v)
 	{
 		this->x <<= static_cast<T>(v.x);
 		this->y <<= static_cast<T>(v.y);
@@ -409,7 +409,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<1, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<1, U, P> const& v)
 	{
 		this->x >>= static_cast<T>(v.x);
 		this->y >>= static_cast<T>(v.x);
@@ -418,7 +418,7 @@ namespace glm
 
 	template<typename T, precision P>
 	template<typename U>
-	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<2, U, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<2, U, P> const& v)
 	{
 		this->x >>= static_cast<T>(v.x);
 		this->y >>= static_cast<T>(v.y);
@@ -428,13 +428,13 @@ namespace glm
 	// -- Unary arithmetic operators --
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v)
 	{
 		return v;
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const& v)
 	{
 		return vec<2, T, P>(
 			-v.x, 
@@ -444,7 +444,7 @@ namespace glm
 	// -- Binary arithmetic operators --
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v, T scalar)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v, T scalar)
 	{
 		return vec<2, T, P>(
 			v.x + scalar,
@@ -452,7 +452,7 @@ namespace glm
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<1, T, P> const & v2)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v1, vec<1, T, P> const& v2)
 	{
 		return vec<2, T, P>(
 			v1.x + v2.x,
@@ -460,7 +460,7 @@ namespace glm
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(T scalar, vec<2, T, P> const & v)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(T scalar, vec<2, T, P> const& v)
 	{
 		return vec<2, T, P>(
 			scalar + v.x,
@@ -468,7 +468,7 @@ namespace glm
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<1, T, P> const & v1, vec<2, T, P> const & v2)
+	GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<1, T, P> const& v1, vec<2, T, P> const& v2)
 	{
 		return vec<2, T, P>(
 			v1.x + v2.x,

+ 10 - 10
glm/detail/type_vec3.hpp

@@ -97,32 +97,32 @@ namespace glm
 		// -- Conversion scalar constructors --
 
 		/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template<typename A, typename B, typename C>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, B b, C c);
-		template<typename A, typename B, typename C>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const & a, vec<1, B, P> const & b, vec<1, C, P> const & c);
+		template<typename X, typename Y, typename Z>
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
+		template<typename X, typename Y, typename Z>
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, B b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const& _xy, B _z);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<2, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, Q> const& _yz);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const & v);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
 
 		// -- Swizzle constructors --
 #		if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)

+ 34 - 34
glm/detail/type_vec3.inl

@@ -38,74 +38,74 @@ namespace glm
 		: x(scalar), y(scalar), z(scalar)
 	{}
 
-	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(T a, T b, T c)
-		: x(a), y(b), z(c)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(T _x, T _y, T _z)
+		: x(_x), y(_y), z(_z)
 	{}
 
 	// -- Conversion scalar constructors --
 
 	template<typename T, precision P>
-	template<typename A, typename B, typename C>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(A a, B b, C c) :
-		x(static_cast<T>(a)),
-		y(static_cast<T>(b)),
-		z(static_cast<T>(c))
+	template<typename X, typename Y, typename Z>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(X _x, Y _y, Z _z)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_y))
+		, z(static_cast<T>(_z))
 	{}
 
 	template<typename T, precision P>
-	template<typename A, typename B, typename C>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<1, A, P> const & a, vec<1, B, P> const & b, vec<1, C, P> const & c) :
-		x(static_cast<T>(a)),
-		y(static_cast<T>(b)),
-		z(static_cast<T>(c))
+	template<typename X, typename Y, typename Z>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_y))
+		, z(static_cast<T>(_z))
 	{}
 
 	// -- Conversion vector constructors --
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<2, A, Q> const & a, B b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(b))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<2, A, Q> const& _xy, B _z)
+		: x(static_cast<T>(_xy.x))
+		, y(static_cast<T>(_xy.y))
+		, z(static_cast<T>(_z))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(b.x))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z)
+		: x(static_cast<T>(_xy.x))
+		, y(static_cast<T>(_xy.y))
+		, z(static_cast<T>(_z.x))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(A a, vec<2, B, Q> const & b) :
-		x(static_cast<T>(a)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(b.y))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(A _x, vec<2, B, Q> const& _yz)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_yz.x))
+		, z(static_cast<T>(_yz.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(b.y))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz)
+		: x(static_cast<T>(_x.x))
+		, y(static_cast<T>(_yz.x))
+		, z(static_cast<T>(_yz.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<3, U, Q> const & v) :
-		x(static_cast<T>(v.x)),
-		y(static_cast<T>(v.y)),
-		z(static_cast<T>(v.z))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<3, U, Q> const& v)
+		: x(static_cast<T>(v.x))
+		, y(static_cast<T>(v.y))
+		, z(static_cast<T>(v.z))
 	{}
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<4, U, Q> const & v) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, P>::vec(vec<4, U, Q> const& v) :
 		x(static_cast<T>(v.x)),
 		y(static_cast<T>(v.y)),
 		z(static_cast<T>(v.z))

+ 16 - 16
glm/detail/type_vec4.hpp

@@ -95,51 +95,51 @@ namespace glm
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(ctor);
 		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar);
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T a, T b, T c, T d);
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w);
 
 		// -- Conversion scalar constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
-		template<typename A, typename B, typename C, typename D>
-		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(A a, B b, C c, D d);
-		template<typename A, typename B, typename C, typename D>
-		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& a, vec<1, B, P> const& b, vec<1, C, P> const& c, vec<1, D, P> const& d);
+		template<typename X, typename Y, typename Z, typename W>
+		GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w);
+		template<typename X, typename Y, typename Z, typename W>
+		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _Y, vec<1, Z, P> const& _z, vec<1, W, P> const& _w);
 
 		// -- Conversion vector constructors --
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, B b, C c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const& _xy, B _z, C _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b, vec<1, C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<2, B, Q> const & b, C c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, Q> const& _yz, C _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b, vec<1, C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, B b, vec<2, C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, Q> const& _zw);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, typename C, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<1, B, Q> const & b, vec<2, C, Q> const & c);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const & a, B b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const& _xyz, B _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const & a, vec<1, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(A a, vec<3, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, Q> const& _yzw);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const & a, vec<3, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw);
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename A, typename B, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const & a, vec<2, B, Q> const & b);
+		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw);
 
 		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
 		template<typename U, precision Q>

+ 73 - 73
glm/detail/type_vec4.inl

@@ -187,135 +187,135 @@ namespace detail
 		: x(scalar), y(scalar), z(scalar), w(scalar)
 	{}
 
-	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(T a, T b, T c, T d)
-		: x(a), y(b), z(c), w(d)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(T _x, T _y, T _z, T _w)
+		: x(_x), y(_y), z(_z), w(_w)
 	{}
 
 	// -- Conversion scalar constructors --
 
 	template<typename T, precision P>
-	template<typename A, typename B, typename C, typename D>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(A a, B b, C c, D d) :
-		x(static_cast<T>(a)),
-		y(static_cast<T>(b)),
-		z(static_cast<T>(c)),
-		w(static_cast<T>(d))
+	template<typename X, typename Y, typename Z, typename W>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(X _x, Y _y, Z _z, W _w)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_y))
+		, z(static_cast<T>(_z))
+		, w(static_cast<T>(_w))
 	{}
 
 	template<typename T, precision P>
-	template<typename A, typename B, typename C, typename D>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, A, P> const & a, vec<1, B, P> const & b, vec<1, C, P> const & c, vec<1, D, P> const & d) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(c.x)),
-		w(static_cast<T>(d.x))
+	template<typename X, typename Y, typename Z, typename W>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z, vec<1, W, P> const& _w)
+		: x(static_cast<T>(_x.x))
+		, y(static_cast<T>(_y.x))
+		, z(static_cast<T>(_z.x))
+		, w(static_cast<T>(_w.x))
 	{}
 
 	// -- Conversion vector constructors --
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const & a, B b, C c) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(b)),
-		w(static_cast<T>(c))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, B _z, C _w)
+		: x(static_cast<T>(_xy.x))
+		, y(static_cast<T>(_xy.y))
+		, z(static_cast<T>(_z))
+		, w(static_cast<T>(_w))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const & a, vec<1, B, Q> const & b, vec<1, C, Q> const & c) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(b.x)),
-		w(static_cast<T>(c.x))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w)
+		: x(static_cast<T>(_xy.x))
+		, y(static_cast<T>(_xy.y))
+		, z(static_cast<T>(_z.x))
+		, w(static_cast<T>(_w.x))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A s1, vec<2, B, Q> const & v, C s2) :
-		x(static_cast<T>(s1)),
-		y(static_cast<T>(v.x)),
-		z(static_cast<T>(v.y)),
-		w(static_cast<T>(s2))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A _x, vec<2, B, Q> const& _yz, C _w)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_yz.x))
+		, z(static_cast<T>(_yz.y))
+		, w(static_cast<T>(_w))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const & a, vec<2, B, Q> const & b, vec<1, C, Q> const & c) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(b.y)),
-		w(static_cast<T>(c.x))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w)
+		: x(static_cast<T>(_x.x))
+		, y(static_cast<T>(_yz.x))
+		, z(static_cast<T>(_yz.y))
+		, w(static_cast<T>(_w.x))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A s1, B s2, vec<2, C, Q> const & v) :
-		x(static_cast<T>(s1)),
-		y(static_cast<T>(s2)),
-		z(static_cast<T>(v.x)),
-		w(static_cast<T>(v.y))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A _x, B _y, vec<2, C, Q> const& _zw)
+		: x(static_cast<T>(_x))
+		, y(static_cast<T>(_y))
+		, z(static_cast<T>(_zw.x))
+		, w(static_cast<T>(_zw.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, typename C, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const & a, vec<1, B, Q> const & b, vec<2, C, Q> const & c) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(c.x)),
-		w(static_cast<T>(c.y))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw)
+		: x(static_cast<T>(_x.x))
+		, y(static_cast<T>(_y.x))
+		, z(static_cast<T>(_zw.x))
+		, w(static_cast<T>(_zw.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<3, A, Q> const & a, B b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(a.z)),
-		w(static_cast<T>(b))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<3, A, Q> const& _xyz, B _w) :
+		x(static_cast<T>(_xyz.x)),
+		y(static_cast<T>(_xyz.y)),
+		z(static_cast<T>(_xyz.z)),
+		w(static_cast<T>(_w))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<3, A, Q> const & a, vec<1, B, Q> const & b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(a.z)),
-		w(static_cast<T>(b.x))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w) :
+		x(static_cast<T>(_xyz.x)),
+		y(static_cast<T>(_xyz.y)),
+		z(static_cast<T>(_xyz.z)),
+		w(static_cast<T>(_w.x))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A a, vec<3, B, Q> const & b) :
-		x(static_cast<T>(a)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(b.y)),
-		w(static_cast<T>(b.z))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(A _x, vec<3, B, Q> const& _yzw) :
+		x(static_cast<T>(_x)),
+		y(static_cast<T>(_yzw.x)),
+		z(static_cast<T>(_yzw.y)),
+		w(static_cast<T>(_yzw.z))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const & a, vec<3, B, Q> const & b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(b.x)),
-		z(static_cast<T>(b.y)),
-		w(static_cast<T>(b.z))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw) :
+		x(static_cast<T>(_x.x)),
+		y(static_cast<T>(_yzw.x)),
+		z(static_cast<T>(_yzw.y)),
+		w(static_cast<T>(_yzw.z))
 	{}
 
 	template<typename T, precision P>
 	template<typename A, typename B, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const & a, vec<2, B, Q> const & b) :
-		x(static_cast<T>(a.x)),
-		y(static_cast<T>(a.y)),
-		z(static_cast<T>(b.x)),
-		w(static_cast<T>(b.y))
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw) :
+		x(static_cast<T>(_xy.x)),
+		y(static_cast<T>(_xy.y)),
+		z(static_cast<T>(_zw.x)),
+		w(static_cast<T>(_zw.y))
 	{}
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<4, U, Q> const & v) :
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, T, P>::vec(vec<4, U, Q> const& v) :
 		x(static_cast<T>(v.x)),
 		y(static_cast<T>(v.y)),
 		z(static_cast<T>(v.z)),
@@ -325,14 +325,14 @@ namespace detail
 	// -- Component accesses --
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T & vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i)
+	GLM_FUNC_QUALIFIER T& vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i)
 	{
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER T const & vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i) const
+	GLM_FUNC_QUALIFIER T const& vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i) const
 	{
 		assert(i >= 0 && i < this->length());
 		return (&x)[i];

+ 116 - 0
glm/detail/type_vec4_simd.inl

@@ -362,6 +362,7 @@ namespace detail
 		{}
 #	endif//!GLM_HAS_DEFAULTED_FUNCTIONS
 
+<<<<<<< HEAD
 	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float s) :
 		data(_mm_set1_ps(s))
@@ -475,6 +476,121 @@ namespace detail
 	template<>
 	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 a, int32 b, int32 c, int32 d) :
 		data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
+=======
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float _s) :
+		data(_mm_set1_ps(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float _s) :
+		data(_mm_set1_ps(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float _s) :
+		data(_mm_set1_ps(_s))
+	{}
+
+#	if GLM_ARCH & GLM_ARCH_AVX_BIT
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec4(double _s) :
+		data(_mm256_set1_pd(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec4(double _s) :
+		data(_mm256_set1_pd(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec4(double _s) :
+		data(_mm256_set1_pd(_s))
+	{}
+#	endif
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 _s) :
+		data(_mm_set1_epi32(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 _s) :
+		data(_mm_set1_epi32(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 _s) :
+		data(_mm_set1_epi32(_s))
+	{}
+
+#	if GLM_ARCH & GLM_ARCH_AVX2_BIT
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec4(int64 _s) :
+		data(_mm256_set1_epi64x(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec4(int64 _s) :
+		data(_mm256_set1_epi64x(_s))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec4(int64 _s) :
+		data(_mm256_set1_epi64x(_s))
+	{}
+#	endif
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float _a, float _b, float c, float d) :
+		data(_mm_set_ps(d, c, _b, _a))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float _a, float _b, float c, float d) :
+		data(_mm_set_ps(d, c, _b, _a))
+	{}
+
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float _a, float _b, float c, float d) :
+		data(_mm_set_ps(d, c, _b, _a))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_set_epi32(d, c, _b, _a))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_set_epi32(d, c, _b, _a))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_set_epi32(d, c, _b, _a))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_castsi128_ps(_mm_set_epi32(d, c, _b, _a)))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_castsi128_ps(_mm_set_epi32(d, c, _b, _a)))
+	{}
+
+	template <>
+	template <>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(int32 _a, int32 _b, int32 c, int32 d) :
+		data(_mm_castsi128_ps(_mm_set_epi32(d, c, _b, _a)))
+>>>>>>> 9e45b450625bcc6c883ac049257b36fef934b0ae
 	{}
 }//namespace glm
 

+ 15 - 15
glm/gtc/quaternion.hpp

@@ -78,20 +78,20 @@ namespace glm
 		// -- Implicit basic constructors --
 
 		GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
-		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT;
+		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q) GLM_DEFAULT;
 		template<precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q);
+		GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q);
 
 		// -- Explicit basic constructors --
 
 		GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor);
-		GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, vec<3, T, P> const & v);
-		GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z);
+		GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, P> const& v);
+		GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
 
 		// -- Conversion constructors --
 
 		template<typename U, precision Q>
-		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q);
+		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const& q);
 
 		/// Explicit conversion operators
 #		if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
@@ -108,22 +108,22 @@ namespace glm
 		GLM_FUNC_DECL tquat(vec<3, T, P> const & u, vec<3, T, P> const & v);
 
 		/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
-		GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, P> const & eulerAngles);
-		GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, P> const & m);
-		GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, P> const & m);
+		GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, P> const& eulerAngles);
+		GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, P> const& q);
+		GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, P> const& q);
 
 		// -- Unary arithmetic operators --
 
-		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
+		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const& q) GLM_DEFAULT;
 
 		template<typename U>
-		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
+		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const& q);
 		template<typename U>
-		GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
+		GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const& q);
 		template<typename U>
-		GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q);
+		GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const& q);
 		template<typename U>
-		GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
+		GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const& q);
 		template<typename U>
 		GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
 		template<typename U>
@@ -133,10 +133,10 @@ namespace glm
 	// -- Unary bit operators --
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
+	GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const& q);
 
 	template<typename T, precision P>
-	GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
+	GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const& q);
 
 	// -- Binary operators --
 

+ 11 - 11
glm/gtc/quaternion.inl

@@ -101,7 +101,7 @@ namespace detail
 
 	template<typename T, precision P>
 	template<precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, Q> const & q)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, Q> const& q)
 		: x(q.x), y(q.y), z(q.z), w(q.w)
 	{}
 
@@ -112,20 +112,20 @@ namespace detail
 	{}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & s, vec<3, T, P> const & v)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T s, vec<3, T, P> const& v)
 		: x(v.x), y(v.y), z(v.z), w(s)
 	{}
 
-	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
-		: x(x), y(y), z(z), w(w)
+	template <typename T, precision P>
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T _w, T _x, T _y, T _z)
+		: x(_x), y(_y), z(_z), w(_w)
 	{}
 
 	// -- Conversion constructors --
 
 	template<typename T, precision P>
 	template<typename U, precision Q>
-	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<U, Q> const & q)
+	GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<U, Q> const& q)
 		: x(static_cast<T>(q.x))
 		, y(static_cast<T>(q.y))
 		, z(static_cast<T>(q.z))
@@ -151,7 +151,7 @@ namespace detail
 	//}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const & u, vec<3, T, P> const & v)
+	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const& u, vec<3, T, P> const& v)
 	{
 		vec<3, T, P> const LocalW(cross(u, v));
 		T Dot = detail::compute_dot<vec<3, T, P>, T, detail::is_aligned<P>::value>::call(u, v);
@@ -161,7 +161,7 @@ namespace detail
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const & eulerAngle)
+	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(vec<3, T, P> const& eulerAngle)
 	{
 		vec<3, T, P> c = glm::cos(eulerAngle * T(0.5));
 		vec<3, T, P> s = glm::sin(eulerAngle * T(0.5));
@@ -173,13 +173,13 @@ namespace detail
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<3, 3, T, P> const & m)
+	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<3, 3, T, P> const& m)
 	{
 		*this = quat_cast(m);
 	}
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<4, 4, T, P> const & m)
+	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(mat<4, 4, T, P> const& m)
 	{
 		*this = quat_cast(m);
 	}
@@ -199,7 +199,7 @@ namespace detail
 #	endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
 
 	template<typename T, precision P>
-	GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q)
+	GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const& q)
 	{
 		return tquat<T, P>(q.w, -q.x, -q.y, -q.z);
 	}